1914-1918 Game Series balancing
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1
SightUnsightFireBolt/RecockReload [totals calculated only for easy reference]Deploy*AmmoHipfire AccuracyDamage profiles (also see notes)NotesWeapon NameKillfeed Name
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RevolversOpenSingleClipClose[1 bullet total][1 mag total]TypeDeployUndeployopenboxclose[1 mag total]Mag sizeTotal ammo when main weapon and not sidearm to another firearm
[Maneuver/Frontlines/Attrition]
Total ammo for loadouts that use it as sidearm to another firearm
[Maneuver/Frontlines/Attrition]
General suggestions:
- Set end of damage curve not to 0, but to ~25.
- Increase headshot multiplier to 4.
- Reduce amount of ammo given out when carried as sidearms in Maneuver/Frontlines.
- Decrease hold breath zoom by 10%.
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Reichsrevolver [V/TB]0.210.210.30.81.52.2 -> 2.1-1.4515.5Single------66|72 (78) -> 6|36 (42)
[Maneuver; Frontlines only if ammo crates ever get added to Frontlines]
6|72 (78) -> 6|18 (24)
[balance + more historical]
"Handgun""Reichsrevolver"- Disable ANY limb penetration for ranges above 60m.Reichsrevolver M1883 -> Armeerevolver M/83 "Reichsrevolver"Reichsrevolver
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Webley0.220.220.4 -> 0.38-1.5 -> 1.45-1 -> 0.92.5 -> 2.55-4.9Clip------66|72 (78) -> 6|36 (42)
[only if ammo crates ever get added to Frontlines]
6|72 (78) -> 6|18 (24)
[balance + more historical]
"Handgun"current profile -> "Webley"
(NEW profile, in middle between current Webley and M1911)
- Disable ANY limb penetration for ranges above 55m.
- Further adjustments to smooth out the parts of the reload animation. (LOW priority)
Webley Mk VI RevolverWebley -> Webley Revolver
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Revolver Mle 18920.1950.1950.375 -> 0.36 -2 -> 1.9-42 -> 1.9-7.8Clip------66|72 (78) -> 6|36 (42)
[only if ammo crates ever get added to Frontlines]
6|72 (78) -> 6|18 (24)
[balance + more historical]
"Handgun"current profile -> "Light Revolver"
(in middle between "current Luger" and "Luger 2.0")
- Disable ANY limb penetration for ranges above 35m.Revolver de 8 mm modèle 1892 -> Revolver d'ordonnance Mle 1892M1892 -> Mle 1892
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Rast & Gasser M1898 [TB]0.20.20.375 -> 0.36-2.23 -> 2.12.3 -> 2.1-1.93 -> 1.96.120.8Single------88|72 (80) -> 8|48 (56)8|72 (80) -> 8|24 (32)
[balance + more historical]
"Handgun"current profile -> "Light Revolver"
(in middle between "current Luger" and "Luger 2.0")
- Disable ANY limb penetration for ranges above 35m.Rast & Gasser M1898Rast & Gasser M1898
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Nagant M1895 [TB]0.20.20.375-2.23 -> 2.12.3 -> 2.1-1.93 -> 1.96.118.7Single------77|71 (78) -> 7|42 (49)7|71 (78) -> 7|21 (28)
[balance + more historical]
"Handgun"current profile -> "Light Revolver"
(in middle between "current Luger" and "Luger 2.0")
- Disable ANY limb penetration for ranges above 35m.Nagant M1895 -> "Ofitserskij" Revol’ver Nagana obr. 1895Nagant M1895 -> Officer Nagant M1895
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Other pistolsOpenSingleClipClose[1 bullet total][1 mag total]ReloadDeployUndeployopenboxclose[1 mag total]Mag sizeTotal ammo when main weapon and not sidearm to another firearm
[Maneuver/Frontlines/Attrition]
Total ammo for loadouts that use it as sidearm to another firearm
[Maneuver/Frontlines/Attrition]
General suggestions:
- Set end of damage curve not to 0, but to ~25.
- Increase headshot multiplier to 4.
- Reduce amount of ammo given out when carried as sidearms in Maneuver/Frontlines.
- Decrease hold breath zoom by 10%.
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M19110.2150.2150.2 -> 0.24-1.5-1 -> 1.2 -> 1.31.5-4.2 -> 4.3Clip------77|98 (105) -> 7|28 (35)
[only if ammo crates ever get added to Frontlines]
7|98 (105) -> 7|14 (21)
[balance + more historical]
"Handgun"M1911- Disable ANY limb penetration for ranges above 50m.
- Further adjustments to smooth out the parts of the reload animation. (LOW priority)
M1911 Automatic Pistol -> U.S. Automatic Pistol .45 M1911M1911
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FN Mle 19000.190.190.19 -> 0.225-1 -> 1.1 -> 1.2-12.1 -> 2-4.1 -> 4.2Clip------77|98 (105) -> 7|28 (35)
[only if ammo crates ever get added to Frontlines]
7|98 (105) -> 7|14 (21)
[balance + more historical]
"Handgun"switch profile to current Luger profile- Disable ANY limb penetration for ranges above 30m.
- Nerf damage at mid-long range by giving it the lowest semi-auto profile available (the one currently used by the Lugers).
- Further adjustments to smooth out the parts of the reload animation. (LOW priority)
FN Browning Modèle 1900FN1900 -> FN Mle 1900
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Webley Self-Loading Pistol0.2150.2150.2 -> 0.24-1 -> 1.4 -> 1.45-1 -> 1.11.5 -> 1.7-4.2 -> 4.25Clip------77|98 (105) -> 7|28 (35)
[only if ammo crates ever get added to Frontlines]
7|98 (105) -> 7|14 (21)
[balance + more historical]
"Handgun"current profile -> "Webley"
(NEW profile, in middle between current Webley and M1911)
- Disable ANY limb penetration for ranges above 55m.
- Further adjustments to smooth out the parts of the reload animation. (LOW priority)
Webley Self-Loading Pistol MKI -> Webley Self-Loading Pistol Mk IWebley-Scott -> Webley Self-Loading Pistol
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Luger0.20.20.2 -> 0.235-1 -> 1.1 -> 1.2-1.3 -> 1.21.9-4.2 -> 4.3Clip------88|96 (104) -> 8|32 (40)
[Maneuver; Frontlines only if ammo crates ever get added to Frontlines]
8|96 (104) -> 8|16 (24)
[balance + more historical]
"Bugged Handgun" -> "Handgun"current profile -> "Luger 2.0"
(NEW profile, in middle between current profile and M1911)
- Disable ANY limb penetration for ranges above 40m.
- Debug hipfire accuracy (you can seriously snipe with it when prone atm, it is bugged).
- Buff damage at mid-long range by creating new "9mm" profile halfway between the one CURRENTLY used and the M1911 ".45" profile.
- Further adjustments to smooth out the parts of the reload animation. (LOW priority)
Pistole Parabellum 1908 "Luger"Luger
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C960.220.220.235 -> 0.24-0.5 -> 0.7 -> 0.75-0.3 -> 2.5 -> 2.40.43 -> 0.6-3.8 -> 3.75En-bloc------1010|100 (110) -> 10|40 (50)
[Maneuver; Frontlines only if ammo crates ever get added to Frontlines]
10|100 (110) -> 10|20 (30)
[balance + more historical]
"Handgun"current profile -> "Luger 2.0"
(NEW profile, in middle between current Luger and M1911)
- Disable ANY limb penetration for ranges above 40m.
- Further adjustments to smooth out the parts of the reload animation. (LOW priority)
Mauser C96 "Broomhandle"C96
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Artillerie-Luger0.250.2250.24-1 -> 1.35 -> 1.4-1.52.5 -> 2 -> 1.9-4.85 -> 4.8Clip------3232|128 (160) -> 32|96 (128)
[only if ammo crates ever get added to Frontlines]
Should not be available as sidearm in Attrition, but as a primary weapon"Bugged Handgun" -> "Handgun"current profile -> "Luger 2.0"
(NEW profile, in middle between current Luger and M1911)
- Disable ANY limb penetration for ranges above 40m.
- Debug hipfire accuracy (you can seriously snipe with it when prone atm, it is bugged).
- Buff damage at mid-long range by creating new "9mm" profile halfway between the one CURRENTLY used and the M1911 ".45" profile.
- Further adjustments to smooth out the parts of the reload animation. (LOW priority)
Lange Pistole Parabellum 1908 "Artillerie-Luger"Artillery Luger -> Artillerie-Luger
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Ruby0.20.20.19 -> 0.225-1 -> 1.1 -> 1.15-1.5 -> 1.4 -> 1.451.5 -> 1.6- 4.1 -> 4.2Clip------99|99 (108) -> 9|36 (45)
[only if ammo crates ever get added to Frontlines]
9|99 (108) -> 9|18 (27)
[balance + more historical]
"Handgun"switch profile to current Luger profile- Disable ANY limb penetration for ranges above 30m.
- Nerf damage at range by giving it the lowest semi-auto profile available (the one CURRENTLY used by the Lugers).
- Further adjustments to smooth out the parts of the reload animation. (LOW priority)
Pistolet Automatique "Ruby" -> Pistolet Automatique de 7 millim.65 genre "Ruby"Ruby
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Steyr M1912 [TB]0.210.210.235-1.33 -> 1.2-2.5 -> 21 -> 0.9-4.1En-bloc------88|96 (104) -> 8|32 (40)8|96 (104) -> 8|16 (24)
[balance + more historical]
"Handgun"current profile -> "Luger 2.0"
(NEW profile, in middle between current Luger and M1911)
- Disable ANY limb penetration for ranges above 40m.
- Nerf damage at mid-long range by switching to new "9mm" profile halfway between current profile and the one currently used by the Lugers.
Steyr M1912 "Steyr-Hahn"Steyr-Hahn
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Full riflesOpenSingleClipClose[1 bullet total][1 mag total]ReloadDeployUndeployopenboxclose[1 mag total]Mag sizeTotal ammo when main weapon without pistol/revolver as sidearm
[Maneuver/Frontlines/RDM/Attrition]
Total ammo for recon squads and loadouts that have a pistol/revolver sidearm
[Maneuver/Frontlines/Attrition]
General suggestions:
- Set end of damage curve not to 0, but to ~50.
- Increase headshot multiplier to 6.
- Adjust ammo to more historical values.
- Increase hold breath zoom by 10%.
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Gewehr 88/05 [V/TB]0.3250.230.2 -> 0.211.11.11.253.213.355.3Single / Clip------55|95 (100) -> 5|115 (120)5|95 (100) -> 5|55 (60)"Normal Rifle""G88"G.P.K. Model 1888 "Kommissionsgewehr" -> Gewehr 88/05 "Kommissionsgewehr"Gew. 88/05
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Gewehr 98 [V/TB]0.350.250.2 -> 0.211.1 -> 1.051.11.253.213.355.3Single / Clip------55|95 (100) -> 5|115 (120)5|95 (100) -> 5|55 (60)"Normal Rifle""G98"Gewehr 1898 -> Gewehr 98Gew. 98
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Gewehr 98 w/ trench mag--------3.3514.9Single / Clip------2020|95 (115) -> 20|115 (135)5|95 (100) -> 20|55 (75)-"G98"Trench Magazine -> GrabenmagazinGew. 98
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MLE0.350.250.25 -> 0.2211.11.15-1.2 -> 13.45 -> 3.2513.8 -> 13.6Single------1010|90 (100) -> 10|140 (150)10|90 (100) -> 10|65 (75)"Bad Carbine" -> "Normal Rifle"
"MLE"Lee-Enfield MLE Mk.I -> Magazine Lee-Enfield Mk IMLE -> MLE Mk I
22
P14 Enfield0.340.250.25 -> 0.220.95 -> 0.941.1 -> 11.253.213.35 -> 3.255.3 -> 5.25Single / Clip------55|95 (100) -> 5|145 (150)10|90 (100) -> 10|65 (75)"Bad Carbine" -> "Normal Rifle""P14"- Increase hold breath zoom by an additional 5-10% due to nature of sights (15-20% increase in total).Pattern 1914 EnfieldP14 -> P14 Enfield
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Ross0.3250.230.25 -> 0.2150.7 -> 0.81.1 -> 11.15 -> 1.23.2 -> 3.41 -> 0.93.25 -> 3.15.3 -> 5.3Single / Clip------55|95 (100) -> 5|145 (150)10|90 (100) -> 10|65 (75)"Bad Carbine" -> "Great Rifle"
(1/2 from "Normal Rifle" towards "Insane Rifle")
"Ross"M1910 Mark III "Ross" -> Ross Rifle Mk IIIRoss
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Berthier 07/150.3250.230.2 -> 0.211.1 -> 1.05 -> 11 -> 1.2-2 -> 1.2 -> 1.751.2 -> 1-3.6 -> 3.95En-bloc------33|96 (99) -> 3|132 (135)3|96 (99) -> 3|69 (72)"Berthier" -> "Great Rifle"
(1/2 towards "Normal Rifle")
"Berthier"- Tweaking reload animation to bring in line with other rifles and to smooth out the parts of the animation.Fusil Mle 1907-15 "Berthier" -> Fusil Mle 1907/15 "Berthier"Berthier -> Berthier 07/15
25
Lebel0.350.250.2 -> 0.211.11.11.05 -> 1.15-1.1 -> 13.25 -> 3.2510.6 -> 11.3Single------88|88 (96) -> 8|112 (120)8|88 (96) -> 8|56 (64)"Normal Rifle""Lebel"Fusil Mle 1886 M93 "Lebel" -> Fusil Mle 1886/M93 "Lebel"Lebel
26
Fusil Mle 18890.3250.230.2 -> 0.211.11.11.253.213.355.3Single / Clip------55|95 (100) -> 5|115 (120)5|95 (100) -> 5|45 (50)"Normal Rifle""M1889"Mauser Model 1889 -> Fusil d'infanterie Mle 1889 "Belgian Mauser"Gew. 89 -> Fusil Mle 1889
27
M1917 Enfield0.340.250.25 -> 0.220.95 -> 0.941.1 -> 11.253.213.35 -> 3.256.55 -> 6.5Single / Clip------66|94 (100)6|94 (100) -> 6|64 (70)"Bad Carbine" -> "Normal Rifle""M17"- Increase hold breath zoom by an additional 5-10% due to nature of sights (15-20% increase in total).M1917 Enfield -> U.S. Rifle .30 M1917 "American Enfield"M1917 -> M1917 Enfield
28
Mannlicher M.88-90 [TB]0.350.250.25 -> 0.210.8 -> 0.8251.1 -> 1-3.4 -> 2.751 -> 0.9-5.5 -> 4.65En-bloc------55|95 (100) -> 5|75 (80)5|95 (100) -> 5|55 (60)"Bad Carbine" -> "Normal Rifle""M.88-90"Mannlicher M88-90 -> Repetier-Gewehr M.88-90 "Mannlicher"M88-90 -> Mannlicher M.88-90
29
Mannlicher M.95 [TB]0.3250.230.25 -> 0.2150.81.1 -> 1-3.4 -> 2.751 -> 0.9-5.5 -> 4.65En-bloc------55|95 (100) -> 5|75 (80)5|95 (100) -> 5|55 (60)"Bad Carbine" -> "Normal Rifle""M.95"Mannlicher M1895 -> Repetier-Gewehr M.95 "Mannlicher"M95 -> Mannlicher M.95
30
Mosin M1891 [TB]0.350.250.2 -> 0.221.11.11.253.213.355.3Single / Clip------55|95 (100) -> 5|75 (80)5|95 (100) -> 5|35 (40)"Normal Rifle""Mosin M1891"Mosin-Nagant M1891 -> Pekhotniya vintovka obr. 1891g "Mosin-Nagant"Mosin-Nagant M1891
31
Mosin M1891 Cossack [TB]0.3250.230.2 -> 0.2251.11.11.253.213.355.3Single / Clip------55|95 (100) -> 5|75 (80)5|95 (100) -> 5|35 (40)"Normal Rifle" -> "Good Rifle"
(1/4 towards "Berthier")
"Mosin M1891 Cossack"Mosin-Nagant M1891 Dragoon -> Kazachya vintovka obr. 1891g "Mosin-Nagant"Mosin-Nagant M1891 Dragoon -> Mosin-Nagant M1891 Cossack
32
Arisaka Type 30 [TB]0.350.240.211.11.253.213.355.3Single / Clip------55|95 (100) -> 5|75 (80)5|95 (100) -> 5|35 (40)"Normal Rifle" -> "Good Rifle"
(1/4 towards "Berthier")
"Arisaka Type 30"Arisaka Type 30Arisaka Type 30
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Winchester M1915 [TB]0.340.250.2 -> 0.2250.975 -> 0.9251.1 -> 11.253.21 -> 0.953.35 -> 3.25.3 -> 5.15Single / Clip------55|95 (100) -> 5|75 (80)5|95 (100) -> 5|35 (40)"Normal Rifle""Winchester M1915"Winchester M1915Winchester M1915
34
Shorter rifles/CarbinesOpenSingleClipClose[1 bullet total][1 mag total]ReloadDeployUndeployopenboxclose[1 mag total]Mag sizeTotal ammo when main weapon without pistol/revolver as sidearm
[Maneuver/Frontlines/RDM/Attrition]
Total ammo for recon squads and loadouts that have a pistol/revolver sidearm
[Maneuver/Frontlines/Attrition]
General suggestions:
- Set end of damage curve not to 0, but to ~50.
- Increase headshot multiplier to 6.
- Adjust ammo to more historical values.
- Give all carbines/short rifles a tiny bit more sway and slightly less sway reduction from hold breath.
- Increase hold breath zoom by 5%.
35
Carabine Mle 19160.280.2250.2 -> 0.220.9 -> 0.911.11.15 -> 1.253.213.25 -> 3.355.3Single / Clip------55|95 (100) -> 5|115 (120)5|95 (100) -> 5|45 (50)"Bad Carbine" -> "Normal Carbine"
(1/6 towards "Normal Rifle")
"Other Carbines"Mauser Model 1889 Carbine Mle 1916 -> Carabine Mle 1916 "Belgian Mauser"Kar. 89 -> Carabine Mle 1916
36
Mousqueton Mle 18920.280.2250.2 -> 0.220.825 -> 0.850.8 -> 1-2 -> 2.25 -> 2.10.8 -> 0.95 -> 1-4.2 -> 4.1En-bloc------33|96 (99) -> 3|132 (135)3|96 (99) -> 3|69 (72)"Bugged Carbine" -> "Normal Carbine"current profile -> "Other Carbines"
(same profile K88 and Belgian carbine currently use)
- Bringing damage in line with some other carbines.Mousqueton Mle 1892 "Berthier"Mousqueton -> Mousqeton Mle 1892
37
Mousqueton Mle 1892/M160.280.2250.2 -> 0.220.850.8 -> 1-2.5 -> 2.4 -> 2.250.8 -> 0.95 -> 1-4.35 -> 4.25En-bloc------55|95 (100) -> 5|145 (150)5|95 (100) -> 5|75 (80)"Bugged Carbine" -> "Normal Carbine"current profile -> "Other Carbines"
(same profile K88 and Belgian carbine currently use)
- Bringing damage in line with some other carbines.Mousqueton Mle 1892 M16 "Berthier" -> Mousqueton Mle 1892/M16 "Berthier"Mousqueton M16 -> Mousqueton Mle 1892/M16
38
Karabiner 88 [V/TB]0.250.2250.2 -> 0.220.9251.1-2.51-4.6En-bloc------55|95 (100) -> 5|115 (120)5|95 (100) -> 5|55 (60)"Bad Carbine" -> "Normal Carbine"
(1/6 towards "Normal Rifle")
"Other Carbines"Karabiner 1888 -> Karabiner 88Kar. 88
39
Karabiner 98AZ [V/TB]0.2750.2250.2 -> 0.230.91.11.15 -> 1.253.213.25 -> 3.355.3Single / Clip------55|95 (100) -> 5|115 (120)5|95 (100) -> 5|55 (60)"Bad Carbine" -> "Bad Rifle"
(1/2 towards "Normal Rifle")
current profile -> "K98 2.0"
(profile Mousquetons use currently)
- Buff to damage.Karabiner 98AZKar. 98AZ
40
Springfield 0.3250.230.225 -> 0.230.931.11.15 -> 1.253.213.25 -> 3.355.3Single / Clip------55|95 (100)5|95 (100) -> 5|65 (70)"Bad Carbine" -> "Bad Rifle"
(1/2 towards "Normal Rifle")
current profile -> "Springfield 2.0"
(NEW profile, in middle between current Mousquetons and M17)
- Bringing damage more in line with other short rifles/carbines.Model 1903 "Springfield" -> U.S. Rifle .30 M1903 "Springfield"Springfield
41
Sawn-Off SMLE0.230.220.3 -> 0.2751 -> 0.891.5 -> 1.25-2 -> 2.11-4.5 -> 4.35Clip------1010|90 (100) -> 10|140 (150)10|90 (100) -> 10|65 (75)"Sawn-Off" -> "Handgun"current profile -> "Other Carbines"- Add a notch or some indicator of centre of sight for aiming.
- Bringing damage in line with other carbines.
Lee Enfield Mark III* "Sawn-Off" -> Sawn-Off Short Magazine Lee-Enfield Mark III*SMLE-Sawn -> Sawn-Off SMLE Mk III*
42
SMLE Mk III*0.3250.230.25 -> 0.230.85 -> 0.891.11.3 -> 1.43.4 -> 3.513.5 -> 3.69.1 (5.6 for 1 clip)Single / Clip------1010|90 (100) -> 10|140 (150)10|90 (100) -> 10|65 (75)"Bad Carbine" -> "Bad Rifle"
(1/2 towards "Normal Rifle")
current profile -> "SMLE 2.0"
(NEW profile, in middle between current Mousquetons and P14)
- Bringing damage more in line with other short rifles/carbines.Lee Enfield Mark III* -> Short Magazine Lee-Enfield Mk III*SMLE -> SMLE Mk III*
43
Karabinerstutzen M.95 [TB]0.270.2250.25 -> 0.220.81.1 -> 1-3.4 -> 2.751 -> 0.9-5.5 -> 4.65En-Bloc------55|95 (100) -> 5|75 (80)5|95 (100) -> 5|55 (60)"Bad Carbine" -> "Good Carbine"
(1/3 towards "Normal Rifle")
"Karabinerstutzen M.95"Steyrmannlicher Stutzen M95 -> Karabinerstutzen M.95 "Mannlicher"Stutzen M95 -> Karabinerstutzen
44
Mosin 07 Carbine [TB]0.2750.2250.2 -> 0.23511.11.15 -> 1.253.213.25 -> 3.355.3Single / Clip------55|95 (100) -> 5|75 (80)5|95 (100) -> 5|35 (40)"Normal Rifle" -> "Good Carbine"
(2/3 towards "Bad Carbine")
"Mosin 07 Carbine"Mosin-Nagant M1907 Carbine -> Karabina obr. 1907g "Mosin-Nagant"Mosin-Nagant M1907 Carbine
45
Semi-automaticOpenSingleClipCloseComplete - 1 bulletComplete - 1 magReloadDeployUndeployopenboxclose[1 mag total]Mag sizeTotal ammo when main weapon without pistol/revolver as sidearm
[Maneuver/Frontlines/RDM/Attrition]
Total ammo for recon squads and loadouts that have a pistol/revolver sidearm
[Maneuver/Frontlines/Attrition]
General suggestions:
- Set end of damage curve not to 0, but to ~50.
- Increase headshot multiplier to 6.
- Adjust ammo to more historical values.
46
RSC Mle 19170.360.30.3 -> 0.4-2 -> 1.8-12.5-5.5 -> 5.3En-bloc------55|95 (100) -> 5|105 (110)5|95 (100) -> 5|75 (80)"Normal Rifle"current profile -> same profile as Lebel- Reduce ROF to make less of a meme weapon.
- Increase hold breath zoom by 10%.
Fusil Automatique Mle 1917 "RSC"RSC-17 -> RSC Mle 1917
47
RSC Mle 19180.3550.2750.325 -> 0.425-1.5-12.5-5En-bloc------55|95 (100) -> 5|105 (110)5|95 (100) -> 5|75 (80)"Normal Rifle" -> "Good Carbine"
(2/3 towards "Bad Carbine")
current profile -> "RSC18 2.0"
(NEW profile, in middle between current K88 and Berthier)
- Reduce ROF to make less of a meme weapon.
- Give it slightly more sway and slightly less sway reduction from hold breath.
- Increase hold breath zoom by 5%.
Fusil Automatique Mle 1918 "RSC"RSC-18 -> RSC Mle 1918
48
Full automaticOpenSingleClipClose[1 bullet total][1 mag total]ReloadDeployUndeployopenboxclose[1 mag total]Mag sizeTotal ammo when main weapon without pistol/revolver as sidearm
[Maneuver/Frontlines/RDM/Attrition]
Total ammo for recon squads and loadouts that have a pistol/revolver sidearm
[Maneuver/Frontlines/Attrition]
General suggestions:
- Set end of damage curve not to 0, but to ~50 (BAR) and ~25 (MP18) respectively.
- Increase headshot multiplier to 6 for BAR and to 4 for MP18.
- Adjust ammo to more historical values.
49
BAR M19180.375 -> 0.40.3250.12-2 -> 2.25 -> 2.2-0.5 -> 0.75 -> 0.82.5-5.5Clip------2020|140 (160) -> 20|160 (180)no change"Auto" -> "BAR"current profile -> "Springfield 2.0"
(NEW profile, in middle between current Mousquetons and M17)
- Adjust sights: Smaller ring (aperture) similar to M1917/P14 to make sights more useable.
- Increase overall recoil (more vertical kick, esp. hipfire)
- [Perhaps introduce historical ability to switch to semi-automatic mode with the '3' button (Sight Mode, the one that also toggles scope use)?]
- Globally classify as 'heavy equipment' so that the appropriate effects/perks apply to it as well (see player stats at the bottom)
- Further adjustments to smooth out the parts of the reload animation. (LOW priority)
- Increase hold breath zoom by 10%.
- Classify as undeployed MG for the purposed of perk effects.
Browning Automatic Rifle M1918 "BAR" -> Browning Automatic Rifle .30 M1918 "BAR"BAR -> BAR M1918
50
MP18/I0.35 -> 0.340.250.12 -> 0.133-1.5 -> 1.55 -> 1.65-1.5 -> 2 -> 2.151.25 -> 1.2 -> 1.1-4.75 -> 4.9Clip------3232|128 (160) -> 32|96 (128)32|128 (160) -> 32|64 (96)"Auto" -> "MP18"current profile -> "Luger 2.0"
(NEW profile, in middle between current Luger and M1911)
- Disable ANY limb penetration for ranges above 40m.
- Further adjustments to smooth out the parts of the reload animation. (LOW priority)
- Reduce hold breath zoom by 5%.
Maschinenpistole 18/IMP18/i -> MP18/I
51
MGsOpenSingleClipClose[1 bullet total][1 mag total]ReloadDeployUndeployopenboxclose[1 mag total]Mag sizeTotal ammo when main weapon without pistol/revolver as sidearm
[Maneuver/Frontlines/RDM/Attrition]
Total ammo for recon squads and loadouts that have a pistol/revolver sidearm
[Maneuver/Frontlines/Attrition]
General suggestions:
- Set end of damage curve not to 0, but to ~50.
- Increase headshot multiplier to 6.
- Adjust ammo to more historical values.
- Remove all sway/recoil reduction from hold breath (leave only the zoom).
- Increase hold breath zoom by 5%.
52
MG 08/15--0.13 -> 0.109-1.5-13.7--Clip0.975 -> 1.050.851 -> 1.22 -> 2.24 -> 4.17 -> 7.5100100|100 (200) -> 100|200 (300)no change-current profile -> current G98- Reload nerf to make it look more natural (and a bit for balance).
- Globally classify as 'super heavy equipment' so that the appropriate effects/perks apply to it as well (see player stats at the bottom)
Maschinengewehr 08/15MG08/15 -> MG 08/15
53
MG 08/18--0.133 -> 0.114-1.5-13.7--Clip0.925 -> 10.8251 -> 1.22 -> 2.24 -> 4.17 -> 7.5100100|100 (200) -> 100|200 (300)no change-current profile -> current G98- Reload nerf to make it look more natural (and a bit for balance).
- Globally classify as 'very heavy equipment' so that the appropriate effects/perks apply to it as well (see player stats at the bottom)
Maschinengewehr 08/18MG08/18 -> MG 08/18
54
MG 15 n.A.--0.12-1.5-13.7--Clip0.925 -> 0.9750.81 -> 1.22 -> 2.24 -> 4.17 -> 7.5100100|100 (200) -> 100|200 (300)no change-current profile -> current G98- Reload nerf to make it look more natural (and a bit for balance).
- Globally classify as 'medium heavy equipment' so that the appropriate effects/perks apply to it as well (see player stats at the bottom)
Bergmann 1915 MG 15 n.A. -> Bergmann MG 15 n.A.MG15nA -> MG 15 n.A.
55
Madsen--0.13 -> 0.133-1.5 -> 1.75-1.25 -> 1.32.5 -> 2.6-5.65Clip0.45 -> 0.550.35 -> 0.451.50.3 -> 0.52.54.53030|150 (180) -> 30|120 (150)
or 30|240 (270)
no change"Madsen"current profile -> current K98- INCREASE hipfire recoil.
- Introduce historical ability to switch to semi-automatic mode with the '3' button (Sight Mode, the one that also toggles scope use)
- Globally classify as 'heavy equipment' so that the appropriate effects/perks apply to it as well (see player stats at the bottom)
Madsen -> Leichte Automatische Muskette M1915 "Madsen"Madsen
56
Chauchat Mle 1915--0.2 -> 0.21-2-1 -> 1.51.5 -> 2-5.5Clip0.45 -> 0.550.35 -> 0.451.50.3 -> 0.52.54.3 -> 4.52020|160 (180)no change"Chauchat"current profile -> "RSC18 2.0"
(NEW profile, in middle between current K88 and Berthier)
- INCREASE hipfire recoil (not as much as other Chauchat though).
- Introduce historical ability to switch to semi-automatic mode with the '3' button (Sight Mode, the one that also toggles scope use)
- Globally classify as 'heavy equipment' so that the appropriate effects/perks apply to it as well (see player stats at the bottom)
Fusil Mitrailleur Mle 1915 CSRG "Chauchat"Chauchat -> Mle 1915 Chauchat
57
Chauchat M1918--0.2 -> 0.21-1.5 -> 1.75-1 -> 1.251.5 -> 2 -> 2.25-4 -> 5 -> 5.25Clip0.45 -> 0.550.35 -> 0.451.50.3 -> 0.42.3 -> 2.254.2 -> 4.151616|176 (192) -> 16|160 (176)
no change"Chauchat"current profile -> "Springfield 2.0"
(NEW profile, in middle between current Mousquetons and M17)
- INCREASE hipfire recoil (more than other Chauchat).
- Introduce historical ability to switch to semi-automatic mode with the '3' button (Sight Mode, the one that also toggles scope use)
- Reload adjustments for balance and to smooth animations out
- Globally classify as 'heavy equipment' so that the appropriate effects/perks apply to it as well (see player stats at the bottom)
U.S. CSRG .30-06 M1918 "Chauchat" -> U.S. Automatic Rifle .30 M1918 "Chauchat"CSRG M18 -> M1918 Chauchat
58
Hotchkiss Mk I--0.12-2.5-11--En-bloc0.8 -> 0.750.62.01.50.754.253030|150 (180) -> 30|270 (300)
no change-current profile -> "SMLE 2.0"
(NEW profile, in middle between current Mousquetons and P14)
- Introduce historical ability to switch to semi-automatic mode with the '3' button (Sight Mode, the one that also toggles scope use)
- Globally classify as 'medium heavy equipment' so that the appropriate effects/perks apply to it as well (see player stats at the bottom)
Hotchkiss M1909 "Benét-Mercié" -> Hotchkiss Portable Machine Gun Mk IHotchkiss -> Hotchkiss Mk I
59
Lewis Gun--0.11 -> 0.109-2.45-0.7 -> 1.13-6.15 -> 6.45Clip0.825 -> 0.8750.6 -> 0.7 -> 0.751.5 -> 1.61 -> 1.135.5 -> 5.74747|141 (188) -> 47|188 (235)
no change"Lewis"current profile -> current P14- INCREASE hipfire recoil.
- Adjustments to reload speed and un/deployment to make animation look more natural/less rushed and to reflect awkward magazine handling (+ balance)
- Increase hold breath zoom by an additional 5% due to nature of sights (10% increase in total).
- Globally classify as 'medium heavy equipment' so that the appropriate effects/perks apply to it as well (see player stats at the bottom)
Machine Gun Model 1914 "Lewis" -> Lewis Gun .303 M1914Lewis -> Lewis Gun
60
Maschinengewehr 08 [TB]--0.11 -> 0.1-------Clip--1.670.6768.34250250|X
[X = spare ammo carried by player manning HMG]
no change-current profile -> current G98- Adjust size of first loaded mag at match start to 250.Maschinengewehr 08MG08 -> MG 08
61
Schwarzlose 07/12 [TB]--0.11 -> 0.103-------Clip--1.670.6768.34250250|X
[X = spare ammo carried by player manning HMG]
no change-current profile -> current Stutzen M95- Adjust size of first loaded mag at match start to 250.Schwarzlose MG -> Maschinengewehr (Schwarzlose) M.7/12Schwarzlose
62
PM M1910 [TB]--0.11 -> 0.1-------Clip--1.670.6768.34250250|X
[X = spare ammo carried by player manning HMG]
no change-current profile -> current Mosin M1891 Cossack- Adjust size of first loaded mag at match start to 250.Maxim Heavy Gun -> Pulemët Maksima obr. 1910gMaxim -> PM 1910
63
Special weaponsOpenSingleClipClose[1 bullet total][1 mag total]ReloadDeployUndeployopenboxclose[1 mag total]Mag sizeTotal ammo when main weapon without pistol/revolver as sidearm
[Maneuver/Frontlines/RDM/Attrition]
Total ammo for recon squad and loadouts that have a pistol/revolver sidearm
[Maneuver/Frontlines/Attrition]
General suggestions:
64
M1897 Trenchgun0.3 -> 0.2750.2250.45 -> 0.251 -> 0.80.5 -> 0.60.75 -> 1 -> 0.9-12.55.5 -> 5.1Single------55|60 (65) -> 5|70 (75)5|60 (65)"Shotgun" (see notes)"Shotgun"- Slightly reduce total spread (ADS & hipfire)/make less random so that people actually have to aim to hit somebody/get rewarded for doing so.
- Disable ANY limb penetration for ranges above ~20m.
Winchester Model 1897 "Trench Gun"M1897 -> Trench Gun
65
Tankgewehr M1918--0.35 -> 0.5-2.51-0.8--Single1.1 -> 1.20.83 -> 0.952.360.62.665.6211|30 (31) -> 1|19 (20)no change-current profile -> "T-Gewehr 2.0"
(new profile, basically no drop in damage curve)
- T-Gewehr should ALWAYS 1HK and have noticeably more penetration than anything else, no matter the distance and hitzone.
- Increase hold breath zoom by 15%.
- Globally classify as 'super heavy equipment' so that the appropriate effects/perks apply to it as well (see player stats at the bottom)
Mauser M1918 Tankgewehr -> Tankgewehr M1918?
66
Wex-----------------120 Clno changeRange: X m
(needs increase)
"Flamethrower"- Range increase needed. Suggestion of 5-7m more range for first test.
- Slightly increase movement speed penalty while firing.
- Introduce "ready/aim" posture (RMB) where the soldier has reduced movement speed, but his hand is already on the lever and he can thus start to fire faster because the first part of the firing animation is already skipped over?
- Globally classify as 'very heavy equipment' so that the appropriate effects/perks apply to it as well (see player stats at the bottom)
Wechselapparat M1917 "Wex"Wex
67
Melee weaponsRangeAttack rateDamageGeneral suggestions:
68
Pitchard Revolver Bayonet1.70.6100-------------------
69
Rifle Bayonets [V/TB]1.80.775100-------------------
70
Böker M19151.70.45100-----------------Boker M1915 Trench Knife -> Böker Grabendolch M1915Boker Knife -> Grabendolch
71
"Le Vengeur"1.70.45100-----------------Trench Knife Mle 1916 "Le Vengeur" -> Couteau Poignard Mle 1916 "Le Vengeur de 1870"Vengeur -> Le Vengeur
72
Trench Club1.80.65100-----------------Trench ClubTrenchclub -> Trench Club
73
Spade [V/TB]1.80.65100-----------------M1887 Feldspaten -> Spade
[Like the club, used by all sided. They all used the Linnemann spade or derivatives]
Spade
74
Binoculars [V/TB]1.70.660-----------------BinocularsBinocs
75
Rifle/Pistol etc. bash [V/TB]1.70.5560-------------------
76
BAR/MP18 bash1.70.6565-------------------
77
MG 08/15, n.A., 181.70.8575-------------------
78
Other MGs1.70.765-------------------
79
Tankgewehr1.70.8875-------------------
80
Säbel M1861 [TB]1.90.75100-----------------Infanterie-Offizierssäbel M1861Säbel M1861
81
Shashka [TB]1.90.75100-----------------ShashkaShashka
82
Sablja obr. 1881g [TB]1.90.75100-----------------Sablja obr. 1881gSablja obr. 1881g
83
GrenadesTime to throwThrowing range***FuseBlast radius**General suggestions:
- Adjust fuses to historical timers
- Adjust throwing range to weight/handiness
- Adjust draw time to handiness/mechanism
- Note: Grenade range perk suggestions have been adjusted to these values. (15% more range new maximum. With these changes, that results in roughly the same performance for grenade specialists that had the 20% perk before, everybody else without grenade range perks just gets a little more base range with the exc. of the Austrian grenades and the bundle grenades)
84
Eierhandgranate130|450 -> 31.5|472.54 -> 54|12 -> 4.5|15.5------------------Small Frag grenade = 0.5m more instakill range (worse than other frag grenades) & 3.5m more max damage range (slightly better than HE grenades, worse than other frag grenades).Eierhandgranate M1917Eierhandgranate
85
No. 34 Egg Grenade130|450 -> 31.5|472.54 -> 54|12 -> 4.5|15.5------------------Small Frag grenade = 0.5m more instakill range (worse than other frag grenades) & 3.5m more max damage range (slightly better than HE grenades, worse than other frag grenades).No. 34 Egg GrenadeNo. 34 -> No. 34 Egg Grenade
86
M1915 [V/TB]1.230|400 -> 32.25|4304 -> 5.55|15 -> 6|15------------------HE grenade = 1m more instakill range.Stielhandgranate M1915M15 -> Stielhandgr. M15
87
M1917 [V/TB]1.2530|400 -> 33|4404 -> 5.55|15 -> 6|15------------------HE grenade = 1m more instakill range.Stielhandgranate M1917M17 -> Stielhandgr. M17
88
F11.130|400 -> 31.5|4204 -> 55|15 -> 5|17.5------------------Frag grenade = 2.5m more max damage range.Grenade Mle 1916 Billant F1 -> Grenade F1 Mle 1916 BillantF1 -> Grenade F1
89
Mills Bomb1.130|400 -> 31.5|4204 -> 55|15 -> 5|17.5------------------Frag grenade = 2.5m more max damage range.Mk I No. 5 "Mills Bomb"Mills -> Mills Bomb
90
Geballte Ladung 6x [V/TB]215|350 -> 13.5|3154 -> 5.57|20 -> 9|22.5------------------Larger difference to 1x M17.M1917 Geballte Ladung 6xGeballte 6x -> Geb. Ladung 6x
91
Geballte Ladung 9x [V/TB]210|300 -> 9.5|2854 -> 5.510|25 -> 11|24.5------------------Smaller difference between 6x and 9x.M1917 Geballte Ladung 9xGeballte 9x -> Geb. Ladung 9x
92
RG-14 (Frag)1.230|400 -> 31.5|4204 -> 55|15 -> 5|17.5------------------Frag grenade = 2.5m more max damage range.M1914 Frag -> Ruchnaya granata obr. 1914g (Frag)m1914 -> RG-14 (Frag)
93
RG-14 (HE)1.230|400 -> 32.25|4304 -> 55|15 -> 6|15------------------HE grenade = 1m more instakill range.M1914 HE -> Ruchnaya granata obr. 1914g (HE)m1914 HE -> RG-14 (HE)
94
Rohrhandgranate (alt)1.2530|400 -> 28.5|3804 -> 75|15 -> 5.5|16.25------------------Heavy, mixed? grenade = 0.5m more instakill range, 1.25m more max damage range.Rohr Frag -> Rohrhandgranate (alt)Rohr F -> Rohrhandgr. (alt)
95
Rohrhandgranate (neu)1.2530|4004 -> 75|15 -> 6|15------------------HE grenade = 1m more instakill range.Rohr HE -> Rohrhandgranate (neu)Rohr HE -> Rohrhandgr. (neu)
96
OtherDamage on "first" impact****Damage when struggling to get outGeneral suggestions:
97
Barbed Wire35 (belly) -> 20 (feet)~7-15 (belly) -> ~5-10 (feet)------------------Introduce a hard cap that only allows health to go down to 1 from this type of damage, instead of 0. (So you can't actually DIE from barbed wire anymore, but have to struggle to get out or easily get killed by the enemy.)-"[Player] was cut down by wire" -> - (see notes)
98
Player statsHealthTime until health reg starts (in seconds)Rate of healing
(health per second)
StaminaStamina drain rate (stamina per second)Time until stamina regeneration startsRate of stamina reg (stamina per second)Movement speed (hipfire stance)Movement speed (ADS mode)Hipfire accuracy penaltyRange for causing melee suppression (in meters)General suggestions:
99
Player (normal/still)100----
100
Player (walking)100same---
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