| A | B | |
|---|---|---|
1 | Label | Value |
2 | Project | Cult of PiN - Live Demo Exploratory QA Pass |
3 | Build | v0.11 Demo (Steam Demo) |
4 | Environment | PC (Windows 11) - 1080p - Keyboard/Mouse |
5 | Networks | Standard home broadband (Wi-Fi) |
6 | Tools | OBS - Google Sheets - Steam |
7 | Test Focus | Exploratory testing of a near-release demo build, focusing on system interactions, timing behaviour, and player-facing clarity under real gameplay conditions |
8 | Headlines (Key Findings) | - Core systems lack clear explanation, increasing cognitive load - Ritual mechanics function correctly but are not clearly communicated - Systems behave consistently under pressure with no timing or interaction defects - Overlapping systems reduce clarity of cause-and-effect during gameplay - Spare Change ritual effect colour does not match UI colour coding |
9 | What’s inside | 1-Liner Summary - Charters - Session Notes - Bug Log - Risk Matrix - STAR Summary |
10 | Evidence | Gameplay clips captured per session and linked within Bug Log entries |
11 | Approach | Charter-driven exploratory testing using short, focused sessions targeting high-risk systems: - System stacking (glyphs, traits, boss mechanics) - Timing and state transitions Testing prioritised interaction points and real gameplay conditions over exhaustive coverage |
12 | Evidence tip | All bugs include reproducible steps and supporting video clips where applicable. |
13 | Contact | Kelina Cowell - kelinacowellqa@gmail.com - Linkedin |