Grimm Spreadsheet
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SimonNAMELuna LichtensztejnNAMEAlex "Pock" JonesNAMEJonathan Jonson (aka Four-Eyes)
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ARCHETYPEBullyARCHETYPEDreamerARCHETYPEOutcastARCHETYPENerd
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DESCRIPTIONA punk kid in an oversized hoodieDESCRIPTIONMother shaman from Nepal, father actor from Paris. Lonesome. DESCRIPTIONDESCRIPTION
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WOUNDS4WOUNDS4WOUNDS4WOUNDS41
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GRADE LVL4thGRADE LVL4thGRADE LVL4thGRADE LVL4th
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ICONIC TRAITMuscleICONIC TRAITImaginationICONIC TRAITPluckICONIC TRAITPluck
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CORE TRAITSGradeAdv/DisdadsCORE TRAITSGradeAdv/DisdadsCORE TRAITSGradeAdv/DisdadsCORE TRAITSGradeAdv/Disdads
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Cool3rdCool1stCool1stCool1st
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Imagination1st0Imagination3rdSpecialty 2d6, 5thImagination1stImagination3rd
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Luck1stLuck2ndLuck2ndLuck1st
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Muscle5thMuscle1stMuscle3rdMuscle1st
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Pluck2ndPluck (willpower)2nd3Pluck4thPluck3rd
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PLAYGROUND TRAITSPLAYGROUND TRAITSPLAYGROUND TRAITSPLAYGROUND TRAITS
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Hide1stHide2ndHide4th(Specialty 2d6)* Choose oneHide3rd
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Seek2ndSeek5thSeek2ndSeek4th
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Scamper3rdScamper4th4Scamper2ndScamper2nd
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Scrap6thSpecialty 2d6 Scrap2ndScrap3rdScrap1st
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Throw2ndThrow2ndThrow2ndThrow1st
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STUDY TRAITSSTUDY TRAITSSTUDY TRAITSSTUDY TRAITS
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4H---4H4th24H---4H1stSpecialty 2d6
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Book Learning1stBook Learning2ndBook Learning2ndBook Learning4thSpecialty 2d6
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Gaming---Gaming3rdGaming---Gaming4thSpecialty 2d6
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Home Ec.---Home Ec.1stHome Ec.3rdHome Ec.1stSpecialty 2d6
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Industrial Arts3rdIndustrial Arts---Industrial Arts---Industrial Arts1stSpecialty 2d6
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Country Club---Country Club---Country Club---Country Club---Specialty 2d6
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Juvie4thJuvie---Juvie4thJuvie---Specialty 2d6
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Scouts1stScouts4th3Scouts---Scouts4thSpecialty 2d6
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ARCHETYPE ABILITY You may spend a turn making an opposed Cool test against a character within a stone’s throw who can see or hear you. The target need not understand the Bully’s language, so long as they are intelligent enough to read the Bully’s body language or tone of voice.
Additionally, the target must fulfill at least one of the following requirements: 1. Has a lower personal grade than the Bully 2. Has a lower Muscle trait than the Bully 3. Is of a smaller stature than the Bully.
If the Bully wins an opposed test, they get an advantage on Scrap tests against target for this scene equal to +1 for each grade you win the test.
ARCHETYPE ABILITY By believing in herself, the Dreamer can accomplish nearly anything. For each single Imagination that a Dreamer expends, she may generate an imagining as if she had expended two Imagination.ARCHETYPE ABILITY No one notices the Outcast. Whenever the gang is attacked in an action scene, the Outcast is the last person targeted by foes on the first round. For instance, if the gang is ambushed by a pack of pirate slavers with nets, only after every other gang member is wrapped in a net will the Outcast be attacked.
Additionally, when presented with several equally tasty targets a creature never chooses to attack the Outcast. Finally, in situations where a harmful effect like a spell or a widespread attack could just as easily include the Outcast in its area as not include him, the attack does not include them.
ARCHETYPE ABILITY Nerds, unlike most of their peers, actually have attention spans. They are used to committing to their interests, and they are quick learners. At character creation and again each time a Nerd increases in personal grade, two of his Study traits increase by one grade each, at no credit cost.
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ICONIC MUSCLE Shake It Off
Usually, whenever you suffer from wounds, you suffer a –1 disadvantage per wound to all of your tests. But if you shake it off by expending one Muscle grade, you can ignore those wounds for the rest of the scene.
ICONIC IMAGINATION Using Your Imagination
This is your secret weapon against the many terrible forces arrayed against you in the Grimm Lands. It allows you to do the impossible, to grant yourself amazing powers, and to cause something to happen simply because you believe in it so much. It is the power to shape reality…and as such, it deserves its big set of powers.
ICONIC PLUCK Being Brave
Once per scene before making a Pluck test, you may expend one Pluck grade to automatically succeed at the test. Alternatively, you may choose to act even though you’re shaking in your shoes or under someone else’s control. Once per scene after failing a Pluck test, you may expend one Pluck grade to act somewhat normally.
You still suffer a disadvantage on all trait tests for the scene equal to the number of grades by which you failed the original Pluck test, but at least you can try to help your friends. And sometimes, trying is what matters.
ICONIC PLUCK Being Brave
Once per scene before making a Pluck test, you may expend one Pluck grade to automatically succeed at the test. Alternatively, you may choose to act even though you’re shaking in your shoes or under someone else’s control. Once per scene after failing a Pluck test, you may expend one Pluck grade to act somewhat normally.
You still suffer a disadvantage on all trait tests for the scene equal to the number of grades by which you failed the original Pluck test, but at least you can try to help your friends. And sometimes, trying is what matters.
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FLAW Each time the Bully suffers a wound, he must make a Pluck test with a difficulty of one grade per his total number of wounds (including the just-suffered wound). If he fails, he becomes scared, and continues to be scared until the wound has been healed or the source of his injury is neutralized or no longer present.FLAW Dreamers tend to lose themselves in their thoughts and imaginings…and their nightmares. Dreamers are therefore more susceptible to illusions and charms than other characters. The Dreamer suffers a -1 to all tests made against charm spells, illusions, and similar abilities that toy with the mind.FLAW Whenever an Outcast attempts to speak to anyone other than a kid, say anything in public, or even draw a monster’s attention away from his friends, the Outcast must make a Pluck test with a difficulty equal to the primary listener’s or watcher’s Cool grade. If they fail, they’re is unable to do so.
The Outcast receives a –1 disadvantage on the test if the person or creature is one of authority, considerable power, or great presence (the mayor of a town, a dragon, a knight, a king, a teacher, etc.). If speaking in public to no one in particular, the difficulty of the test is 1st grade, plus 1 grade per 5 non-kid listeners or watchers nearby.
FLAW Nerds are physically underdeveloped, socially hopeless, and poor fighters. Nerds may never focus on, or step up on, or receive teamwork bonus dice on Cool, Muscle, or Scrap tests. If the Nerd’s iconic Core trait is Luck, he may not expend Luck on the above tests
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TALENT
If you see an opening, you use it. If you
attempt a Scrap attack against an opponent
that you’ve ambushed, you gain +1 grade to
your test.
Special: If you succeed at the Scrap test
against an ambushed opponent, you may
expend one Muscle to also inflict +1 wound.
TALENT The Grimm Lands are a strange and foreign place
compared to home, but you can see it for what it is:
smoke and mirrors. You gain +1 grade on tests to see
past illusions and disguises, as well as +1 grade on tests
to resist powers or magical spells that would cloud your
judgement
TALENT Everyone was awed by the speed and perfection in which you traversed the monkey bars on the playground. Whenever swinging, climbing, or otherwise using your arms as much as your feet to get around, you gain a +2 advantage to Scamper.
Special: You have learned how to fuel your climbing ability with Imagination to defy even gravity! Once per scene by expending Imagination, you may climb as though there was no gravity (climbing on ceilings, on slick vertical surfaces with no handholds, etc.) for a number of minutes equal to the Imagination expended.
TALENT David and Goliath: Whenever facing an opponent whose stature is larger than yours, you gain a +1 advantage on attack tests against that opponent. Special: If you succeed at the attack test against a larger opponent, you may expend one Pluck to also inflict +1 wound.
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KEEPSAKEKEEPSAKEKEEPSAKE FireworksKEEPAKE
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Oversized Flaming Skull Hoodie
Nepalese spirit pendulum.War PitchforkDice set
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Board with Nails. "Lockjaw"Straw Pig Shield
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CHARACTERS (c&p TO HERE)
Character Archetypes 1
Character Archetypes 2