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2 | Category | Title | Author | Abstract | Purchase Link | ||||||||||||||||||||||
3 | Business | Articulating Design Decisions | Tom Greever | Principles, tactics, and actionable methods for talking about designs with executives, managers, developers, marketers, and other stakeholders. | |||||||||||||||||||||||
4 | Business | Creativity, Inc. | Ed Catmull and Amy Wallace | Co-Founder of Pixar, Catmull writes for managers and employees, calling them to be creative, passionate, and unique. | |||||||||||||||||||||||
5 | Business | Design is a Job | Mike Monteiro | This easy read explains how to build your business backbone while feeding your creative talent. | |||||||||||||||||||||||
6 | Business | Drawn to Business | Bill Beachy of GoMedia.us | Beachy tells his story along with 15 others of how to build a successful design company. | |||||||||||||||||||||||
7 | Business | How Google Works | Jonathan Rosenberg and Eric Schmidt | Chocked full of skills and techniques on how Google's "Smart Creatives" operate in a fast paced, creative environment. A must read for any designer working in a product company. | |||||||||||||||||||||||
8 | Business | Insanely Simple: The Obsession That Drives Apple's Success | Ken Segall | Segall discusses how simplicity at Apple is more than just design—it's in every aspect of the business. | |||||||||||||||||||||||
9 | Business | It’s Not How Good You Are, It’s How Good You Want To Be | Paul Arden | Arden's book is a inspiring read for designers and non-designers alike, and he offers his wisdom on a wide-variety of business problems. | |||||||||||||||||||||||
10 | Business | Manage Your Day-To-Day | Jocelyn K. Glei and 99U | This manual shows how to stop working hard and start working smart in a workplace that never seems to stop. | http://www.amazon.com/Manage-Your-Day-Day-Creative/dp/1477800670 | ||||||||||||||||||||||
11 | Business | Remote | Jason Fried and David Heinemeier Hansson | This book explores the benefits and challenges of remote work as more companies look to decentralize the office. | |||||||||||||||||||||||
12 | Business | Why We Buy: The Science of Shopping | Paco Underhill | This research-based book reveals that we have a method to our madness when shopping. | |||||||||||||||||||||||
13 | Classics | Art as Therapy | Alain de Botton | Philosopher Alain de Botton shares a new way to look at familiar masterpieces, noting that they can actually be therapeutic for their audiences. | http://www.amazon.com/About-Face-Essentials-Interaction-Design/dp/1118766571 | ||||||||||||||||||||||
14 | Classics | Designing With Web Standards | Jeffrey Zeldman | Now in the third edition with essential updates for the modern web, this classic, industry-changing guidebook remains the essential source for creating fast, effective websites. | |||||||||||||||||||||||
15 | Classics | Responsive Web Design | Ethan Marcotte | Ethan Marcotte explains how to think beyond the desktop and craft beautiful designs that anticipate and respond to your users’ needs. | |||||||||||||||||||||||
16 | Classics | Scripts: Elegant Lettering from Design's Golden Age | Steven Heller and Louise Fili | This well-organized handbook shows typefaces, handwriting, neon signs, and more. | |||||||||||||||||||||||
17 | Classics | The Noble Approach | Tod Polson | This book shares Noble's approach to animation design from concept to final frame, illustrated with sketches and stunning original artwork spanning the full breadth of his career. | |||||||||||||||||||||||
18 | Classics | Universal Principles of Design | William Lidwell, Kritina Holden and Jill Butler | This cross-disciplinary reference for design pairs clear explanations of design concepts featured with visual examples of those concepts applied in practice. | http://www.amazon.com/Universal-Principles-Design-William-Lidwell/dp/1592530079 | ||||||||||||||||||||||
19 | Future | Design Forward | Hartmut Esslinger | Esslinger explores how design can have an impact on sustainability for the future in both the environment and the economy. | http://www.amazon.com/Design-Forward-Creative-Strategies-Sustainable/dp/3897903814 | ||||||||||||||||||||||
20 | Future | Design Is the Problem | Nathan Shedroff | Shedroff calls designers to focus on sustainable products and solutions. | |||||||||||||||||||||||
21 | Future | Obey the Giant | Rick Poynor | This collection of essays by Poynor describes the increasing connectivity of commerce and culture. | |||||||||||||||||||||||
22 | Future | Predictably Irrational | Dan Ariely | This book brings to light the hidden forces that shape our daily decisions in life. | |||||||||||||||||||||||
23 | Future | The Craft of Words | The Standardistas | This book uncovers the importance of words in design and why designers must think of words as an equally important design tool. | |||||||||||||||||||||||
24 | Future | The Creative Habit | Twyla Tharp | Tharp's books offers prescriptions and exercises to release your creativity from its often-stuck mindset. | |||||||||||||||||||||||
25 | Future | Thinking, Fast and Slow | Daniel Kahneman | Nobel Prize-winning psychologist Kahneman differentiates between our quick, "gut" way of thinking and our other slower, more logical system. | |||||||||||||||||||||||
26 | Future | World without Words | Michael Evamy | Evamy shows how simple design can explain so much without words and how culture is moving toward a world without words. | |||||||||||||||||||||||
27 | Graphic Design | Above the Fold | Brian D. Miller | This book focuses on the timeless fundamentals of good web design | |||||||||||||||||||||||
28 | Graphic Design | Data Points | Nathan | Nathan YauYau focuses on the graphics side of data visualization in his follow up to "Visualize This". | |||||||||||||||||||||||
29 | Graphic Design | Design, Form, and Chaos | Paul Rand | Rand draws from his own experience and others that inspired him to share his process of creating good design. | http://www.amazon.com/Design-Form-Chaos-Paul-Rand/dp/0300055536 | ||||||||||||||||||||||
30 | Graphic Design | Form+Code in Design, Art, and Architecture | Casey Reas | This non-technical guide serves as an introduction to the history, theory, and practice of software in the arts. | |||||||||||||||||||||||
31 | Graphic Design | Graphic Design Before Graphic Designers | David Jury | Jury gives a history of printing and includes almost 800 illustrations, most in color. | |||||||||||||||||||||||
32 | Graphic Design | Grid Systems in Graphic Design | Josef Müller-Brockmann | Müller-Brockmann's theories on grid design covered in this book are essential to computer-assisted designers. | |||||||||||||||||||||||
33 | Graphic Design | How To Be a Graphic Designer Without Losing Your Soul | Adrian Shaughnessy | Shaughnessy writes for young graphic designers, focusing on how to run a successful business and manage their creative process. | |||||||||||||||||||||||
34 | Graphic Design | Meggs' History of Graphic Design | Philip B. Meggs and Alston W. Purvis | This academic textbook is the gold standard for graphic design history. | |||||||||||||||||||||||
35 | Graphic Design | The Animator's Survival Kit | Richard Williams | The Academy Award-winning animator behind "Who Framed Roger Rabbit?" writes an informative handbook on the underlying principles of animation. | |||||||||||||||||||||||
36 | Graphic Design | The Visual Display of Quantitative Information | Edward R. Tufte | A book about the theory and practice of how to design visual data. | |||||||||||||||||||||||
37 | Graphic Design | You're Designing It All Wrong! | Tal Florentin | A free e-book that will perfect the way you design for screens. | |||||||||||||||||||||||
38 | Icons & Logos | Geek-Art: An Anthology | Thomas Olivri | Olivri's anthology consists of almost 800 examples of "geek art." | http://www.amazon.com/Geek-Art-Anthology-Design-Illustration-Lightsabers/dp/1452140480/ref=sr_1_fkmr0_1?s=books&ie=UTF8&qid=1404142164&sr=1-1-fkmr0&keywords=%22Geek-art%2C+une+anthologie%22+by+Thomas+Olivri | ||||||||||||||||||||||
39 | Icons & Logos | Logo Creed | Bill Gardner | This book goes from discovery to research to development to delivery and gives examples from lead designers about their own processes. | |||||||||||||||||||||||
40 | Icons & Logos | Logo Design Love | David Airey | Airey's book goes beyond just images of logos in order to step into the process of creating them. | |||||||||||||||||||||||
41 | Icons & Logos | Monogram logo | Leterme Dowling and Counter-Print | This image-heavy book consists of 452 logos and ciphers from around the world. | |||||||||||||||||||||||
42 | Icons & Logos | Symbol | Angus Hyland and Steven Bateman | This well-organized book shows more than 1,300 symbols organized into groups and subgroups. | http://www.amazon.com/Symbol-Steven-Bateman/dp/1856697274 | ||||||||||||||||||||||
43 | Icons & Logos | The Icon Handbook | Jon Hicks | Hicks goes from the basics to the finished in seven steps, laying the roadwork for a predictable way to create an icon. | |||||||||||||||||||||||
44 | Innovation | Creativity for Sale | Jason Surfr | The man behind IWearYourShirt and BuyMyLastName shares a practical guide on how to turn passions into profits. | |||||||||||||||||||||||
45 | Innovation | Everything I Know | Paul Jarvis | Described to be "It’s a swift kick in the creative ass without fairies, unicorns or new-age clichés." | |||||||||||||||||||||||
46 | Innovation | Execute | Josh Long and Drew Wilson | This book shows you how to move fast and stay inspired. The book itself was written, designed, and off to the printer in 8 days. | |||||||||||||||||||||||
47 | Innovation | Life's a Pitch: How to Sell Yourself and Your Brilliant Ideas | Roger Mavity | In just about any job, but particularly creative jobs, pitching is an essential skill for success. | |||||||||||||||||||||||
48 | Innovation | Show Your Work! | Austin Kleon | Kleon's follow up to "Steal Like an Artist" focuses on how to use your network and how to let your network use you. | |||||||||||||||||||||||
49 | Innovation | Steal Like An Artist | Austin Kleon | Kleon urges readers to remix, borrow, steal, and re-imagine to play with creativity. | |||||||||||||||||||||||
50 | Innovation | The Good Creative | Paul Jarvis | Jarvis outlines the 18 habits of the world's most respected artists. | |||||||||||||||||||||||
51 | Innovation | What They Didn't Teach You In Design School: The Essential Guide to Growing Your Design Career | Phil Cleaver | Advice on the stage from graduating, and getting into a studio and staying there as a valued designer. | https://www.amazon.com/What-Didnt-Teach-Design-School/dp/1440334366 | ||||||||||||||||||||||
52 | Innovation | Where Good Ideas Come From | Steven Johnson | Johnson identifies the seven key patterns behind genuine innovation, and traces them across time and disciplines. | |||||||||||||||||||||||
53 | Method and Theory | 90 Degrees | Andrew Kim | This iBook exclusive explores the art of knolling. | |||||||||||||||||||||||
54 | Method and Theory | Designing Brand Identity | Alina Wheeler | Through case studies, this book provides a proven, universal five-phase process for creating and implementing effective brand identity. | |||||||||||||||||||||||
55 | Method and Theory | Designing Design | Kenya Hara | Hara focuses on the importance of emptiness in design while crediting underrated Japanese icons and images. | |||||||||||||||||||||||
56 | Method and Theory | Designing News | Francesco Franchi | A relative newcomer to the design field, Franchi explains his process behind his editorial design of IL and how the news and media industry should pivot. | |||||||||||||||||||||||
57 | Method and Theory | Drawing Ideas | Mark Baskinger and William Bardel | Baskinger and Bardel's book is a drawing bootcamp that aims to enhance reasoning skills and ultimately product creation. | http://www.amazon.com/Drawing-Ideas-Hand-Drawn-Approach-Better/dp/0385344627 | ||||||||||||||||||||||
58 | Method and Theory | Geometry Makes Me Happy | Index Books | Sections including art, graphic design, illustration, industrial design, and interior design explore the role of geometry in creative expression. | |||||||||||||||||||||||
59 | Method and Theory | Interaction of Color | Josef Albers | This handbook and teaching aid presents Albers’s singular explanation of complex color theory principles. | |||||||||||||||||||||||
60 | Method and Theory | Just Enough Research | Erika Hall | Hall presents an easy, cross-disciplinary approach on how to do research to create a solid foundation for your project. | |||||||||||||||||||||||
61 | Method and Theory | Notes on the Synthesis of Form | Christopher Alexander | Alexander presents an entirely new theory of the process of design by which a form is adapted to the context of human needs. | |||||||||||||||||||||||
62 | Method and Theory | Sass for Web Designers | Dan Cederholm | Cederholm shares how Sass, the popular CSS pre-processor, provides a clear-cut path to taking better control of your code. | |||||||||||||||||||||||
63 | Method and Theory | The Shape of Design | Frank Chimero | This anti-textbook focuses on the "why" rather than the "how" of design. | |||||||||||||||||||||||
64 | People | Damn Good Advice (For People with Talent!) | George Lois | Lois, the original "Mad Man" offers witty advice on life and business. | |||||||||||||||||||||||
65 | People | Dieter Rams: As Little Design as Possible | Sophie Lovell | This exploration of Ram's life includes photographs, sketches, and other archival material to explain why we still use products he designed a half century ago. | |||||||||||||||||||||||
66 | People | George Nelson: Architect / Writer / Designer / Teacher | Stanley Abercrombie | This illustrated biography explores Nelson's classic mid-century modern designs. | http://www.amazon.com/George-Nelson-Architect-Designer-Teacher/dp/3931936821 | ||||||||||||||||||||||
67 | People | Herb Lubalin American Graphic Designer | Adrian Shaughnessy | This biography chronicles the life and career of Lubalin, arguably the world's most influential typographer and graphic designer. | |||||||||||||||||||||||
68 | People | Jony Ive: The Genius Behind Apple's Greatest Products | Leander Kahney | This biography explores the man behind design at Apple, from overcoming dyslexia to becoming the lead designer of his generation. | http://www.amazon.com/Jony-Ive-Genius-Greatest-Products/dp/159184617X | ||||||||||||||||||||||
69 | People | Kern and Burn | Tim Hoover | This book includes interviews with 30 designers detailing their failures and successes as they created careers for themselves. | |||||||||||||||||||||||
70 | People | Lance Wyman: The Monograph edited | Adrian Shaughnessy | This monograph is the first major publication devoted to Lance Wyman’s entire output. | http://www.uniteditions.com/shop/lance-wyman | ||||||||||||||||||||||
71 | People | Saul Bass: A Life in Film and Design Hardcover | Jennifer Bass | Working in graphic design, corporate identity, and even short film, Bass created some of the most recognizable imagery of the 20th century. | |||||||||||||||||||||||
72 | People | Steve Jobs | Walter Isaacson | Isaacson writes an honest portrait of the iconic designer based on extensive interviews with Jobs himself as well as his family, friends, and colleagues. | |||||||||||||||||||||||
73 | People | The Manual - Issues 1-3 | various | Each issue contains six articles and six personal lessons from six different authors. | |||||||||||||||||||||||
74 | People | The Vignelli Canon | Massimo Vignelli | Vignelli himself describes what he considers good design and his process behind his work. | |||||||||||||||||||||||
75 | Product Design | 100 Things Every Designer Needs to Know About People | Susan Weinschenk | This book combines real science and research with practical examples to deliver a guide every designer needs. | https://www.amazon.com/Things-Designer-People-Voices-Matter/dp/0321767535/ | ||||||||||||||||||||||
76 | Product Design | Designing for the Digital Age | Kim Goodwin | This book serves as a roadmap to create useable, helpful products, from team-building to iteration. | |||||||||||||||||||||||
77 | Product Design | Experience Required | Robert Hoekman Jr. | Become the UX leader you’ve always wanted to be. | |||||||||||||||||||||||
78 | Product Design | Hooked: How to Build Habit-Forming Products | Nir Eyal | This book discusses the 4-step process embedded in popular products to encourage user behavior. | |||||||||||||||||||||||
79 | Product Design | Living with Complexity | Donald A. Norman | Norman picks apart the argument for simplicity and vouches for complex (but well-designed) products that shadow our rich lives. | |||||||||||||||||||||||
80 | Product Design | The Design of Everyday Things | Donald A. Norman | Norman delves into product design from the scientific viewpoint of a cognitive psychologist to explain why some products work and others frustrate. | |||||||||||||||||||||||
81 | Publications | Computer Arts Magazine | The industry-leading title for graphic designers, Computer Arts is the magazine for people who believe design matters. | ||||||||||||||||||||||||
82 | Publications | DIS Magazine | various | The self-described "post-internet lifestyle magazine" has an editorial mission to interrogate and collapse hierarchies. | |||||||||||||||||||||||
83 | Publications | Dwell Magazine | various | Dwell is an American magazine devoted to modern architecture and design. | |||||||||||||||||||||||
84 | Publications | Offscreen Magazine | Offscreen Magazine | Offscreen is an independent magazine about people who use the internet and technology to be creative, solve problems, and build successful businesses. | |||||||||||||||||||||||
85 | Publications | Smashing Magazine and its publications | Smashing Magazine | Smashing Magazine is a website and blog that offers resources, books, and advice to web developers and web designers. | |||||||||||||||||||||||
86 | Typography | Dangerous Curves: Mastering Logotype Design | Doyald Young | This book exhibits Young's amazing collection of typography by focusing on the form and curves of the letters. | |||||||||||||||||||||||
87 | Typography | Decorative Logo Design | This image-heavy book explores the marks and logos of charming brands. | ||||||||||||||||||||||||
88 | Typography | Elegantissima: The Design and Typography of Louise Fili | Louise Fili | A beautiful Monograph of Fili's lavish and elegant typography | |||||||||||||||||||||||
89 | Typography | Just My Type | Simon Garfield | Garfield uncovers where fonts come from and why we need so many. | |||||||||||||||||||||||
90 | Typography | The Elements of Typographic Style | Robert Bringhurst | This manual travels between art, history and technical knowledge, serving both as a reference book and a readable story. | http://www.amazon.com/Elements-Typographic-Style-Robert-Bringhurst/dp/0881791326 | ||||||||||||||||||||||
91 | Typography | The Ten Commandments of Typography/Type Heresy | Paul Felton | Felton playfully relates typography to religion in this cheeky book that includes "commandments" and "sacrilege." | |||||||||||||||||||||||
92 | Typography | Thinking with Type | Ellen Lupton | This best-seller serves as a guide to typography from digital to print, explaining the rules and how exactly to break them. | |||||||||||||||||||||||
93 | Typography | Type Matters! | Jim Williams | This book is a well-structured answer to modern problems of layout design on computers. | |||||||||||||||||||||||
94 | User Interface | About Face | Alan Cooper, Robert Reimann, David Cronin and Christopher Noessel | This book explores interaction design with a new focus on the shift to mobile. | http://www.amazon.com/About-Face-Essentials-Interaction-Design/dp/1118766571 | ||||||||||||||||||||||
95 | User Interface | Designing for Emotion | Aarron Walter | Walter looks at psychology and how it influences today's design in this book, focusing on how to make users fall in love with your design. | |||||||||||||||||||||||
96 | User Interface | Designing with the Mind in Mind | Jeff Johnson | Johnson explores the science for UI designers, explaining the theories of cognitive psychology. | |||||||||||||||||||||||
97 | User Interface | Don't Make Me Think | Steve Krug | In this classic handbook on information design, Krug shares why intuitive navigation is vital for the success of any web-based product. | |||||||||||||||||||||||
98 | User Interface | Interaction Design | Yvonne Rogers, Helen Sharp and Jenny Preece | This book has a multi-disciplinary approach to interaction design focusing both on technical and social issues. | |||||||||||||||||||||||
99 | User Interface | Product Design for the Web | Randy J. Hunt | Etsy's creative director explains why web designers need to think more like product designers in order to create the next great thing. | |||||||||||||||||||||||
100 | User Interface | Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences | Stephen P. Anderson | Speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. | http://www.amazon.com/Seductive-Interaction-Design-Effective-Experiences/dp/0321725522 |