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Project description
Primary contact name
Primary contact emailInterested persons
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TrekkrThe majority of Americans supposedly travel to the same destinations over and over. I think part of that is because they don't know how far their money will get them, how to get there, or the fact that these destinations even exist. I'd like to create a site or mobile app that presents options of where your budget can take you, and how you can get the most bang for your traveling buck.
Ex: it's (relatively) cheap to travel to Greece right now, but you may not think that you can afford it, so you don't even investigate the option.
Sashasvolkov@ischool.berkeley.eduSiqi Wang (siqi.wang@berkeley.edu)
Dana Rosen (danarosen@berkeley.edu)
Parag Sampat (parag_sampat@mba.berkeley.edu)
Jake Qian (jake_qian@mba.berkeley.edu); Pratik (pnadagouda@berkeley.edu);
ariana.alisjahbana@berkeley.edu;
Emily Witt
Sai(sai.dulla@berkeley.edu)
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CalCentral Budget ToolDo you want to help lower stress around paying for an education here at Berkeley? Would you like to have a budgeting tool that takes your actual costs, earnings, and awards and helps you plan out how to pay for your time here? I work on the CalCentral.berkeley.edu portal, and we've heard a student need for a budgeting tool but it's not a current priority for the project. But if *we* as students create the tool, there's a good probability that it can be pushed live in the next year and used by 35,000 students. This is a great project if you're interested in enterprise systems and especially learning about APIs and integration (no coding needed—there's an EECS student on board already).Mollymolly@ischool.berkeley.edupooja@ischool@berkeley.edu
astika@ischool.berkeley.edu
Kinshuk (kinshuk@berkeley.edu)

Parag Sampat (parag_sampat@mba.berkeley.edu)
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ISchool ReviewrOverview - The Information School students have a wide variety of interesting subjects to choose from and often there are more interesting courses to take than there is time for. This makes course selection a rather strategic process. Unfortunately, there are no tools as of now to help Ischool students to develop their strategy and plan of action.

Current Process
- Student talk to other students/alum who have taken the course and learn about their experiences and reviews about the course. All this information exchange takes place transactionally and randomly. Also, there is no good way to tie the relevance of the courses to skillsets for jobs students aim for.

Proposal - The purpose of this tool will be to enable Ischoolers to pick courses strategically via optimizing their time to gain access to informatioin about the courses from professors, students, alum etc. Additional features like course suggestions, relevance of a course to a particular focus, learning outcomes, marketable skilsets etc will be included.

Audience - I
school students, who are quite easy to access.

Challenge
- To differentiate the UI from the traditional Yelp/Amazon UI and build a strong UI/UX for a problem that hasn't been solved yet.

Note - For those of you who were interested today, I have an interesting update.This problem has been attempted in the past and there are some significant updates that I have from a discussion I had in that regard. Please feel free to get in touch with me to discuss that in case you are interested. That might help you make a more informed decision. I am at 860 834 6260
Neeragrover.neera@ischool.berkeley.eduSai(sai.dulla@berkeley.edu)
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Full-time MBA New Admit PortalAs soon as an applicant is admitted to the full-time MBA program at Berkeley-Haas until they arrive on campus for orientation, they have access to the New Admit Portal. The portal serves a dual purpose: (1) as a marketing tool for students who have been admitted to the program but haven't actually decided to attend and (2) as a checklist for new students during the spring and summer. We will most likely be working with the MBA Program Office, who has been hoping to improve this experience for quite some time.

This project will be very focused both in terms of scope and audience, which could be either a pro or a con depending on the type of project experience you're looking for.
James Chojames_cho@mba.berkeley.eduClaire (claire_bianchi@mba.berkeley.edu)
Jake (jake_qian@mba.berkeley.edu)
Sai(sai.dulla@berkeley.edu)
Alex Diehl (alex.diehl@berkeley.edu)
Cristian Garay (c.garay@berkeley.edu)
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Central Coast Farmland Monitoring ProjectSmall scale and resource poor farmers in the California Central Coast report that gaining access to land is key barrier to their success as emerging organic farmers. In fact, many report that if they don't find a piece of land that matches their agricultural vision, they will "go back" to working as a farm laborer. The 213 project could be to continue, reinforce, expand, or branch work on a participatory mapping project where farmers can submit data about availability of farmland in the region and then query the results. These data are combined with publicly avaialble data about land ownership and land quality to allow farmers to identify farmland, connect with advocacy organizations then approach landowners for a fair lease. This work is in partnership with the NGO California Farmlink and Environmental Science PhD student Adam Calo. Users could be: non profit farm advocates, agricultural policy makers, or small scale farmers. Tools currently used are ArcGIS, CartoDB, enketo, Open Data Kit and Ona.io. Themes include: database management, web mapping, geographic data visualization, farm labor, sustainability, data for democracy. Tap sometimes calls this part of my work a "Zillow for small farmers".Adam Caloadamcalo@berkeley.eduPavel Vanegas pv@ischool.berkeey.edu
Andrew Chong qchong@berkeley.edu
Proxima - proxima@berkeley.edu
Xiaojie Li dannicali@berkeley.edu
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Introduction
There is a big push in K-12 to broaden participation in computer science, particularly among historically non-dominant groups and girls. However, one of the most obvious sources of student competence -- their experience with data, apps and the web -- is only beginning to be leveraged in K-12 classrooms. Given that so much of our iSchool is organized around IO/IR, HCI, user interface design, infovis, web architecture, etc., there are clearly many engaging, relevant, and important “big ideas” in computing (and society) that can be explored using networked data. BUT: what tools are most appropriate for novices who are just beginning to learn about data, computing, and web architecture? To explore the beginnings of this question, we have created a prototype of the API Tutor, which is a first attempt to support students as they author interactive, data-driven web applications using various publicly available APIs (Twitter, Instagram & Soundcloud). Learn more about it here: https://github.com/vanwars/api-tutor/blob/master/README.md
What we’re looking for
* People to think about the design and usability of novice programming languages
* People to figuring out the best tool progression to support a novice learner navigate the process of app-building w/data.
* People to design a UI that’s engaging and simple for teens to use
What we can offer you
* We run an afterschool program, Code 510, where local teens come to the iSchool and work on tech projects, so you’ll have convenient access to users and a field site (which is hard to get).
* Involvement in ongoing research around Ed tech & learning
Sarah Van Wartvanwars@berkeley.eduAndrew Chong qchong@berkeley.edu
Daniel Brenners danielbrenners@ischool.berkeley.edu
Sameer Bajaj sameerbajaj@berkeley.edu
Dina Bseiso dina.bseiso@ischool.berkeley.edu
Jordan Kellerstrass kellerstrass@berkeley.edu
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Accessibility of San Francisco's High SchoolsOverview: There are about ~23 traditional public high schools in SF with each having varying levels of accessibility via public transportation. This project seeks to examine and utilize publicly available data about public transportation (MUNI, Bart) and will identify the level of accessibility for each high school.

Context: In San Francisco public schools there is policy that allows incoming high school students to rank their preferred school of attendance. One feature of this policy is that the choices of students coming from disadvantaged areas are given a higher priority. While there are several motivations behind this policy, one important reason, and an overarching goal of the district, is to increase the general diversity of San Francisco schools.

Project Deliverable: Via web interface, present the public transit accessibility for each high school in San Francisco. The available transportation data could be overlaid with census as well as school district data to see what correlations might exist between school diversity and accessibility.

Target users: Students & families, school administrators, city officials. In addition to the San Francisco Unified School District, potential partners could include the Graduate School of Education here at Berkeley (Center for Cities + Schools and/or the Department of Public Health – both have done research involving SFUSD and transportation)
Pavel Vanegaspv@ischool.berkeley.eduAndrew Chong qchong@berkeley.edu
Emily Witt emily.witt@berkeley.edu
Yu Suzuki yusuzuki@ischool.berkeley.edu
Xiaojie Li dannicali@berkeley.edu
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Applications of Biosensors, Emotions
The group is focussed on using bio sensors to communcate emotions/feedback. The focus will be on designing novel UI/UX that make use of data from sensors rather than sensor engineering per se. There are a few proposals on what kind of product we could be working on. (Once the group is formed we can decide which of these to pursue as the project for this course)

1. Using Bio sensors to map player emotions and bio activities and presenting the data to opposite players in mentally intensvie but non physical games such as Poker or Chess. The idea is to intoduce a physical atttibutes into the game whenerin the players start gaming each other, trying to alter their emotions or strains so as to send a worng signal or confuse the opponent.

2. Plants and Pets are two loved ones who find it difficult to communicate their emotions verbally. Also there are number of ocassions wherein you'd have to be away from your plants or pets during office hours or during travel and miss the connection between you and the pet or the plant. We propose to use bio sensors and apps to allow plants or pets to communicate their emotions through apps by Avatars or mood indicators so that there is always an emotional connect.

3. There are number of times you are in a state of concentration concentrating on studies or work and would find it annoying when you get a text message or someone crashes in between and starts a conversation. A potential solution to the problem would be to use bio sensors to communicate to others in a non-aggressive manner that you would prefer not to be disturbed. This could be done through redesigning mobile messaging apps to include such information, or as a wearable device if desired to use in person.
Need
: It can be detrimental to one's productivity if their attention is diverted unnessarily (a non-emergency text message or phone call for example) but current "Do Not Disturb" settings require an action by the user and can be difficult to interpret by others - this product would be a polite way of letting others know in real-time if it is an appropriate time to contact them or not
User
s: Could be anyone who has a busy schedule with times in their day requiring high levels of concentration or productivity with minimal distractions - for the purposes of this project and for the sake of ease of access we could use students here in Berkeley
Project The feasability/functionality piece of this project shouldn't be important for the purposes of this course, but rather we would focus on the user experience and interface design of such a technology that maximizes its utility and ease of use.
Surendran Subbiah (MIMS 17)

Reema Naqvi (MIMS 17)

Max Curran (PhD Student - iSchool)
surendran@berkeley.edu

REEMA SAMIN NAQVI <reema.naqvi@berkeley.edu>

mtcurran@ischool.berkeley.edu
Surendran Subbiah


Reema Naqvi


Max Curran
Neera Grover
Fay?
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Evolving in-person interactions (needs a better name)I am trying to look at social contexts and studying how better can we make the experience of meeting people (and being remembered). Is there a more novel way of sharing business cards? If so, how does this new way of sharing your contact details fit in a new platform/media? What are the ethical and privacy concerns of having clustered business card information on your phone, for example? Can this method be transferrable to other environments - like say, a speed dating event - as is or with minimum modifications?

Considering that we have eager networkers in campus, we will have a wide user base to test on. The challenge is to ideate wild ideas and working on as many iterations as possible. The objective is to also come up with a product (with a reasonable degree of closure) in a semester's time so I am also on the lookout for developers comfortable with iPhone and Android programming (I want to chip in with the coding bit as well, but I'm raw in that department). I have a few ideas that I can brainstorm with you and put up your ideas on board too in addition to letting user data inform our decisions too.

Hopefully, we'll sketch, test, evaluate and hack our way to a solid version of a product that add value to our portfolios.
Ganesh Viswanathan Iyerganesh.v@ischool.berkeley.eduParv Sondhi(parvsondhi@berkeley.edu)
Surendran Subbiah (surendran@berkeley.edu)
Rohit Bahirwani (bahirwani.rohit@berkeley.edu)
Max Curran (mtcurran@ischool.berkeley.edu)
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UI for Math Adventure GameMe: I am a currently a computer science teacher at a K-8 in East Oakland. I've also taught high school AP computer science several times.
For my PhD, I'm studying students' cognitive-emotional engagement with technology in learning environments, specifically as it relates to mathematics. Even more specifically, I study how kids interact with educational video games.

Past Project
s: I've designed a few games for educational purposes in the past, such as a math game that asks kids to translate between various representations of rational numbers. The purpose of this game was to see which kinds of problems would prompt students to choose harder, easier, or the same kinds of problems subsequently. I'd be happy to talk more in detail about this project if anyone is interested!

This Projec
t: For this project, I'd like to create the UI for a touch-based, narrative-driven adventure game, something like a mix of Lucas Arts' "Monkey Island" and Disney's "Donald Duck in Mathmagic Land". In this game, the player will be charged with solving problems to overcome obstacles in a pseudo-fantasy world. The purpose of the game is not only learning, but enjoyment. If anything, I imagine a kid (a persona, if you will) who doesn't like math much to come away from the game with a new found appreciation, at the very least. For research purposes, I'd like to see where and how students reach that "sweet spot", otherwise known as "Flow". How might the UI facilitate or hinder the students' engagement (and therefore, learning perhaps) in this virtual world?

The
UI: I'd like the UI to make sense to a kid, first and foremost. The buttons and icons should be big enough for the kid to touch them, and there should be some visual and audio feedback. Something easy to look at, and perhaps even enticing. Check out this screenshot from Monkey Island for an
example of how others did it in the past. http://imgur.com/1FrRpJ7 I imagine this one to be quite different, perhaps including more icons (especially related to math) and less words. I'd like there to be a degree of freedom in how the player can interact with objects in the world. But I suppose this is a much deeper discussion to be had.

Target Users
: I'm thinking 4th-5th graders. I don't anticipate there to be much text. When I say "narrative" I see this as more along the lines of motion, animation, and so forth.

Scope of Proj
ect: It probably won't be possible to build the actual UI from scratch at this point. If we can build a little concept demo of the game (like, say, the character has to solve one puzzle in a room) using something like Unity or Construct2, or even Adventure Game Studio (all great tools that don't require much, or any, backend work), that'd be great. Regardless, I certainly don't anticipate developing the entire game in this one class. =)
Aaron Hobsonahob85@berkeley.eduDina Bseiso (dina.bseiso@ischool.berkeley.edu) Shirish Dhar (shirishdhar@berkeley.edu) Dana Rosen (danarosen@berkeley.edu)
Deepa Kalpathi (dkalpathi@ischool.berkeley.edu)
Alex Diehl (alex.diehl@berkeley.edu)
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app for self-guided walking toursHave you ever done a guided walking tour of a new city? It can be a great way to get your bearings, learn new things, and identity other activities you'd like to do while visiting a place. The Haunted History Tour of New Orleans, for example, provides a wealth of information about the history, architecture, and culture of New Orleans; the Street Food walking tour of Hanoi introduces to the many types of food available in Hanoi while also introducing you to the correct way to cross the street (proceed slowly forward without changing your pace and all the motorbikes will flow around you).

When you first arrive in a place, you may not have had time to book a tour, but you want to get out and start exploring and get some context for what you're seeing around you. Or maybe you only have a little bit of time so the scheduled guided tours don't meet your scheduling needs. WIth this app, you could put in a preferred distance you want to walk, and what types of information you want to glean (historical tidbits, architectural tidbits, where to eat, which neighborhoods have the best shopping, etc) and the app would formulate a walking tour for you that gives you the information a tour guide normally would along the way. This would pull in information from existing sources.

As Dannica has pointed out above, it can often be difficult to know how to find the parts of neighborhoods you most want to see. You can spend hours wandering around deserted streets and not learn anything about the history or vibrancy of the place.
Deepa Kalpathi (dkalpathi@ischool.berkeley.edu)
Alex Diehl (alex.diehl@berkeley.edu)
Rohit Bahirwani (bahirwani.rohit@berkeley.edu)
s
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Biological Field Station websiteI have a huge dataset of species collected from field stations of plants, fish, insects, mammals, etc. I am hoping to build a website that helps researchers and students to find species and add new species that they seen. My experience and strength is in this domain (working with biological collections, project/product management, and design. I'd like to get better at front end dev, but would need someone to help me a bit with best practices.Gracen Brilmyergracenbrilz@gmail.comProxima (proxima@berkeley.edu)
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