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3 | Insert in the box below the link of your Character picture | Power Attack | 2 | |||||||||||||||||||||||||||||||||
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5 | #REF! | Inspire courage | 2 | |||||||||||||||||||||||||||||||||
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11 | Character Name | Character Level | HP Calculator | Alignment | Player Name | <b>Character Name: </b>Christoph <b>Character Level: </b>9 <b>Alignment: </b>NG <b>Player Name: </b>Brunno | ||||||||||||||||||||||||||||||
12 | Christoph | 9 | Always Full | NG | Brunno | |||||||||||||||||||||||||||||||
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14 | Classes | Deity | Link | Homeland | Senses | <b>Classes: </b><a href=http://www.d20pfsrd.com/classes/core-classes/bard/ >BARD</a> <a href=https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/voice-of-the-wild>Voice of the wild</a> <a href=></a> 9 <b>Homeland: </b>Alta montagna | ||||||||||||||||||||||||||||||
15 | BARD 9 VMC DRUID | Alta montagna | <a href=http://www.d20pfsrd.com/classes/core-classes/bard/ >BARD</a> <a href=https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/voice-of-the-wild>Voice of the wild</a> <a href=></a> 9 | |||||||||||||||||||||||||||||||||
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17 | Race | Size | Gender | Age | Height | Weight | Hair | Eyes | <b>Race: </b>Human <b>Size: </b>Medium <b>Age: </b>18 <b>Hair: </b>Blonde <b>Eyes: </b>Blue | |||||||||||||||||||||||||||
18 | Human | Medium | 18 | Blonde | Blue | |||||||||||||||||||||||||||||||
19 | 1 | <b>Character Name: </b>Christoph <b>Character Level: </b>9 <b>Alignment: </b>NG <b>Player Name: </b>Brunno<br><b>Classes: </b><a href=http://www.d20pfsrd.com/classes/core-classes/bard/ >BARD</a> <a href=https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/voice-of-the-wild>Voice of the wild</a> <a href=></a> 9 <b>Homeland: </b>Alta montagna<br><b>Race: </b>Human <b>Size: </b>Medium <b>Age: </b>18 <b>Hair: </b>Blonde <b>Eyes: </b>Blue | ||||||||||||||||||||||||||||||||||
20 | x | |||||||||||||||||||||||||||||||||||
21 | STAT | ENHANCEMENT | RACIAL | LEVEL | MORALE | INHERENT | ALCHEMICAL | OTHER | TOT | MODIFIER | <th></th><th>STAT</th><th>ENHANCEMENT</th><th>RACIAL</th><th>LEVEL</th><th>TOT</th><th>MODIFIER</th> | SKILLS | <tr style='background-color:000; text-align:center'><td colspan=7 >SKILLS</td></tr> | |||||||||||||||||||||||
22 | 7 | STR | 15 | 2 | 1 | 0 | 0 | 0 | 0 | 18 | 4 | <tr><td style='background-color:000'>STR</td><td>15</td><td>2</td><td></td><td>1</td><td>18</td><td>4</td></tr> | CLASS | Skill Name | Total | Ability | Ability Mod. | Ranks | Misc | <tr style='background-color:000; text-align:center'><td></td><td>Skill Name</td><td>Total</td><td>Ability</td><td>Ability Mod.</td><td>Ranks</td><td>Misc</td></tr> | ||||||||||||||||
23 | 5 | DEX | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 2 | <tr><td style='background-color:000'>DEX</td><td>14</td><td>0</td><td></td><td>0</td><td>14</td><td>2</td></tr> | x | Acrobatics | 13 | DEX | 2 | 9 | 0 | <tr><td>x</td><td>Acrobatics</td><td>13</td><td>DEX</td><td>2</td><td>9</td><td>0</td></TR> | ||||||||||||||||
24 | 5 | COS | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 2 | <tr><td style='background-color:000'>COS</td><td>14</td><td>0</td><td></td><td>0</td><td>14</td><td>2</td></tr> | x | Appraise | 1 | INT | 1 | 0 | 0 | <tr><td>x</td><td>Appraise</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR> | ||||||||||||||||
25 | 1 | INT | 11 | 0 | 1 | 0 | 0 | 0 | 0 | 12 | 1 | <tr><td style='background-color:000'>INT</td><td>11</td><td>0</td><td></td><td>1</td><td>12</td><td>1</td></tr> | x | Bluff | 4 | CHA | 4 | 0 | 0 | <tr><td>x</td><td>Bluff</td><td>4</td><td>CHA</td><td>4</td><td>0</td><td>0</td></TR> | ||||||||||||||||
26 | 2 | WIS | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 1 | <tr><td style='background-color:000'>WIS</td><td>12</td><td>0</td><td></td><td>0</td><td>12</td><td>1</td></tr> | x | Climb | 3 | STR | 4 | 0 | 0 | <tr><td>x</td><td>Climb</td><td>3</td><td>STR</td><td>4</td><td>0</td><td>0</td></TR> | ||||||||||||||||
27 | 5 | CHA | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 18 | 4 | <tr><td style='background-color:000'>CHA</td><td>14</td><td>2</td><td>2</td><td>0</td><td>18</td><td>4</td></tr> | x | Craft | 1 | INT | 1 | 0 | 0 | <tr><td>x</td><td>Craft</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR> | |||||||||||||||
28 | POINT BUY | 25 | Add 2 point to one Racial ability | x | Craft | 1 | INT | 1 | 0 | 0 | <tr><td>x</td><td>Craft</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||
29 | <table style='width:100%'><tr style='background-color:000'><th></th><th>STAT</th><th>ENHANCEMENT</th><th>RACIAL</th><th>LEVEL</th><th>TOT</th><th>MODIFIER</th></tr><tr><td style='background-color:000'>STR</td><td>15</td><td>2</td><td></td><td>1</td><td>18</td><td>4</td></tr><tr><td style='background-color:000'>DEX</td><td>14</td><td>0</td><td></td><td>0</td><td>14</td><td>2</td></tr><tr><td style='background-color:000'>COS</td><td>14</td><td>0</td><td></td><td>0</td><td>14</td><td>2</td></tr><tr><td style='background-color:000'>INT</td><td>11</td><td>0</td><td></td><td>1</td><td>12</td><td>1</td></tr><tr><td style='background-color:000'>WIS</td><td>12</td><td>0</td><td></td><td>0</td><td>12</td><td>1</td></tr><tr><td style='background-color:000'>CHA</td><td>14</td><td>2</td><td>2</td><td>0</td><td>18</td><td>4</td></tr></table><br><table><td>POINT BUY</td><td>25</td></table> | x | Craft | 1 | INT | 1 | 0 | 0 | <tr><td>x</td><td>Craft</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||||
30 | x | Diplomacy | 16 | CHA | 4 | 9 | 0 | <tr><td>x</td><td>Diplomacy</td><td>16</td><td>CHA</td><td>4</td><td>9</td><td>0</td></TR> | ||||||||||||||||||||||||||||
31 | HP | Temp HP | Damage | HP Left | DR | SPELL RESISTANCE | ENERGY RESISTANCE | <tr style='background-color:000; text-align:center'><td >HP</td><td >Temp HP</td><td >Damage</td><td >HP Left</td><td >DR</td><td >SPELL RESISTANCE</td><td >ENERGY RESISTANCE</td></tr> | Disable Device * | 1 | DEX | 2 | 0 | 0 | <tr><td></td><td>Disable Device *</td><td>1</td><td>DEX</td><td>2</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||
32 | 90 | 90 | <tr><td>90</td><td></td><td ></td><td >90</td><td></td><td></td><td ></td></tr> | x | Disguise | 4 | CHA | 4 | 0 | 0 | <tr><td>x</td><td>Disguise</td><td>4</td><td>CHA</td><td>4</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||
33 | x | Escape Artist | 1 | DEX | 2 | 0 | 0 | <tr><td>x</td><td>Escape Artist</td><td>1</td><td>DEX</td><td>2</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||||||||||
34 | LAND SPEED | CLIMB | FLY | SWIM | <tr style='background-color:000; text-align:center'><td >LAND SPEED</td><td >CLIMB</td><td >FLY</td><td >SWIM</td></tr> | TOT | DEX | BONUS | <tr style='background-color:000 ; text-align:center'><td ></td><td >TOT</td><td >DEX</td><td>MOD</td></tr> | Fly | 1 | DEX | 2 | 0 | 0 | <tr><td></td><td>Fly</td><td>1</td><td>DEX</td><td>2</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||
35 | <tr ><td ></td><td ></td><td ></td><td ></td></tr> | INITIATIVE | 2 | 2 | <tr><td style='background-color:000; text-align:center'>INITIATIVE</td><td>2</td><td>2</td><td></td></tr> | Handle Animal * | 9 | CHA | 4 | 4 | 1 | <tr><td></td><td>Handle Animal *</td><td>9</td><td>CHA</td><td>4</td><td>4</td><td>1</td></TR> | ||||||||||||||||||||||||
36 | <table style='width:100%'><tr style='background-color:000; text-align:center'><td >HP</td><td >Temp HP</td><td >Damage</td><td >HP Left</td><td >DR</td><td >SPELL RESISTANCE</td><td >ENERGY RESISTANCE</td></tr><tr><td>90</td><td></td><td ></td><td >90</td><td></td><td></td><td ></td></tr></table><br><table style='width:100%'><tr style='background-color:000; text-align:center'><td >LAND SPEED</td><td >CLIMB</td><td >FLY</td><td >SWIM</td></tr><tr ><td ></td><td ></td><td ></td><td ></td></tr></table><br><table style='width:100%'><tr style='background-color:000 ; text-align:center'><td ></td><td >TOT</td><td >DEX</td><td>MOD</td></tr><tr><td style='background-color:000; text-align:center'>INITIATIVE</td><td>2</td><td>2</td><td></td></tr></table> | Heal | 1 | WIS | 1 | 0 | 0 | <tr><td></td><td>Heal</td><td>1</td><td>WIS</td><td>1</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||||||||||
37 | x | Intimidate | 4 | CHA | 4 | 0 | 0 | <tr><td>x</td><td>Intimidate</td><td>4</td><td>CHA</td><td>4</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||||||||||
38 | ARMOR CLASS | <tr style='background-color:000; text-align:center'><td colspan=11 >ARMOR CLASS</td></tr> | x | Knowledge Arcana * | 9 | INT | 1 | 5 | 0 | <tr><td>x</td><td>Knowledge Arcana *</td><td>9</td><td>INT</td><td>1</td><td>5</td><td>0</td></TR> | ||||||||||||||||||||||||||
39 | CA TOT | TOUCH | FLAT FOOT | BASE | ARMOR | SHIELD | DEX | SIZE | NATURAL | DEFLECTION | MISC | <tr style='background-color:000; text-align:center'><td>CA TOT</td><td>TOUCH</td><td>FLAT FOOT</td><td>BASE</td><td>ARMOR</td><td>SHIELD</td><td>DEX</td><td>SIZE</td><td>NATURAL</td><td>DEFLECTION</td><td>MISC</td></tr> | x | Knowledge Dungeoneering * | 1 | INT | 1 | 0 | 0 | <tr><td>x</td><td>Knowledge Dungeoneering *</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR> | ||||||||||||||||
40 | 18 | 12 | 16 | 10 | 6 | 0 | 2 | 0 | <tr><td>18</td><td>12</td><td>16</td><td>10</td><td>6</td><td>0</td><td>2</td><td>0</td><td></td><td></td><td></td></tr> | x | Knowledge Engineering * | 1 | INT | 1 | 0 | 0 | <tr><td>x</td><td>Knowledge Engineering *</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR> | |||||||||||||||||||
41 | <table style='width:100%'><tr style='background-color:000; text-align:center'><td colspan=11 >ARMOR CLASS</td></tr><tr style='background-color:000; text-align:center'><td>CA TOT</td><td>TOUCH</td><td>FLAT FOOT</td><td>BASE</td><td>ARMOR</td><td>SHIELD</td><td>DEX</td><td>SIZE</td><td>NATURAL</td><td>DEFLECTION</td><td>MISC</td></tr><tr><td>18</td><td>12</td><td>16</td><td>10</td><td>6</td><td>0</td><td>2</td><td>0</td><td></td><td></td><td></td></tr></table><br> | Un | x | Knowledge Geography * | 5 | INT | 1 | 1 | 0 | <tr><td>x</td><td>Knowledge Geography *</td><td>5</td><td>INT</td><td>1</td><td>1</td><td>0</td></TR> | ||||||||||||||||||||||||||
42 | SAVING THROWS | TOTAL | BASE | ABILITY MOD | MAGIC | MISC | TEMPORARY | ALL OTHERS MODIFIERS | <tr style='background-color:000; text-align:center'><td >SAVING THROWS</td><td>TOTAL</td><td>BASE</td><td>ABILITY</td><td>MAGIC</td><td>MISC</td><td>TEMPORARY</td><td>ALL OTHERS MODIFIERS</td></tr> | x | Knowledge History * | 5 | INT | 1 | 1 | 0 | <tr><td>x</td><td>Knowledge History *</td><td>5</td><td>INT</td><td>1</td><td>1</td><td>0</td></TR> | |||||||||||||||||||
43 | FORTITUDE | 8 | 3 | 2 | 3 | <tr ><td style='background-color:000'>FORTITUDE</td><td>8</td><td>3</td><td>2</td><td>3</td><td></td><td></td><td rowspan=3></td></tr> | x | Knowledge Local * | 5 | INT | 1 | 1 | 0 | <tr><td>x</td><td>Knowledge Local *</td><td>5</td><td>INT</td><td>1</td><td>1</td><td>0</td></TR> | ||||||||||||||||||||||
44 | REFLEX | 11 | 6 | 2 | 3 | <tr><td style='background-color:000'>REFLEX</td><td>11</td><td>6</td><td>2</td><td>3</td><td></td><td></td></tr> | Un | x | Knowledge Nature * | 9 | INT | 1 | 1 | 4 | <tr><td>x</td><td>Knowledge Nature *</td><td>9</td><td>INT</td><td>1</td><td>1</td><td>4</td></TR> | |||||||||||||||||||||
45 | WILL | 10 | 6 | 1 | 3 | <tr><td style='background-color:000'>WILL</td><td>10</td><td>6</td><td>1</td><td>3</td><td></td><td></td></tr> | x | Knowledge Nobility * | 5 | INT | 1 | 1 | 0 | <tr><td>x</td><td>Knowledge Nobility *</td><td>5</td><td>INT</td><td>1</td><td>1</td><td>0</td></TR> | ||||||||||||||||||||||
46 | <table style='width:100%'><tr style='background-color:000; text-align:center'><td >SAVING THROWS</td><td>TOTAL</td><td>BASE</td><td>ABILITY</td><td>MAGIC</td><td>MISC</td><td>TEMPORARY</td><td>ALL OTHERS MODIFIERS</td></tr><tr ><td style='background-color:000'>FORTITUDE</td><td>8</td><td>3</td><td>2</td><td>3</td><td></td><td></td><td rowspan=3></td></tr><tr><td style='background-color:000'>REFLEX</td><td>11</td><td>6</td><td>2</td><td>3</td><td></td><td></td></tr><tr><td style='background-color:000'>WILL</td><td>10</td><td>6</td><td>1</td><td>3</td><td></td><td></td></tr></table><br> | x | Knowledge Planes * | 1 | INT | 1 | 0 | 0 | <tr><td>x</td><td>Knowledge Planes *</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||||
47 | ATTACK | ABILITY | STAT | BAB | MORALE | LUCK | SIZE | OTHER | TOT | <tr style='background-color:000; text-align:center'><td >ATTACK</td><td >ABILITY</td><td >STAT</td><td >BAB</td><td >MORALE</td><td >LUCK</td><td >SIZE</td><td >TOT</td></tr> | BAB | x | Knowledge Religion * | 1 | INT | 1 | 0 | 0 | <tr><td>x</td><td>Knowledge Religion *</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR> | |||||||||||||||||
48 | MELEE | STR | 4 | 6 | 0 | 10 | <tr><td style='background-color:000'>MELEE</td><td>MELEE</td><td >STR</td><td >4</td><td >6</td><td></td><td ></td><td >0</td><td ></td><td >10</td></tr> | 6 | x | Linguistics * | 1 | INT | 1 | 0 | 0 | <tr><td>x</td><td>Linguistics *</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||
49 | RANGED | DEX | 2 | 6 | 0 | 8 | <tr><td style='background-color:000'>RANGED</td><td>RANGED</td><td >DEX</td><td >2</td><td >6</td><td></td><td ></td><td >0</td><td ></td><td >8</td></tr> | x | Perception | 13 | WIS | 1 | 9 | 0 | <tr><td>x</td><td>Perception</td><td>13</td><td>WIS</td><td>1</td><td>9</td><td>0</td></TR> | |||||||||||||||||||||
50 | <table style='width:100%'><tr style='background-color:000; text-align:center'><td >ATTACK</td><td >ABILITY</td><td >STAT</td><td >BAB</td><td >MORALE</td><td >LUCK</td><td >SIZE</td><td >TOT</td></tr><tr><td style='background-color:000'>MELEE</td><td>MELEE</td><td >STR</td><td >4</td><td >6</td><td></td><td ></td><td >0</td><td ></td><td >10</td></tr><tr><td style='background-color:000'>RANGED</td><td>RANGED</td><td >DEX</td><td >2</td><td >6</td><td></td><td ></td><td >0</td><td ></td><td >8</td></tr></table> | x | Perform | String | 8 | CHA | 4 | 1 | 0 | <tr><td>x</td><td>Perform (String)</td><td>8</td><td>CHA</td><td>4</td><td>1</td><td>0</td></TR> | ||||||||||||||||||||||||||
51 | x | Perform | Sing | 8 | CHA | 4 | 1 | 0 | <tr><td>x</td><td>Perform (Sing)</td><td>8</td><td>CHA</td><td>4</td><td>1</td><td>0</td></TR> | |||||||||||||||||||||||||||
52 | TOTAL | BAB | STR | SIZE BONUS | CMB MODIFIERS | <tr style='background-color:000'><td></td><td>TOTAL</td><td>BAB</td><td>STR</td><td>SIZE MODIFIER</td><td>CMB MODIFIERS</td></tr> | x | Perform | 4 | CHA | 4 | 0 | 0 | <tr><td>x</td><td>Perform</td><td>4</td><td>CHA</td><td>4</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||||
53 | CMB | 10 | 6 | 4 | 0 | <tr><td style='background-color:000'>CMB</td><td>10</td><td>6</td><td>4</td><td>0</td><td></td></tr> | x | Perform | 4 | CHA | 4 | 0 | 0 | <tr><td>x</td><td>Perform</td><td>4</td><td>CHA</td><td>4</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||||
54 | <table style='width:100%'><tr style='background-color:000'><td></td><td>TOTAL</td><td>BAB</td><td>STR</td><td>SIZE MODIFIER</td><td>CMB MODIFIERS</td></tr><tr><td style='background-color:000'>CMB</td><td>10</td><td>6</td><td>4</td><td>0</td><td></td></tr></table><br> | x | Perform | 4 | CHA | 4 | 0 | 0 | <tr><td>x</td><td>Perform</td><td>4</td><td>CHA</td><td>4</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||||||
55 | TOTAL | BAB | STR | DEX | OTHER | SIZE BONUS | <tr style='background-color:000'><td></td><td>TOTAL</td><td>BAB</td><td>STR</td><td>DEX</td><td>OTHERS</td><td>SIZE MODIFIER</td><td></td></tr> | x | Profession | 1 | WIS | 1 | 0 | 0 | <tr><td>x</td><td>Profession</td><td>1</td><td>WIS</td><td>1</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||
56 | CMD | 22 | 6 | 4 | 2 | 0 | 10 | <tr><td style='background-color:000'>CMD</td><td>22</td><td>6</td><td>4</td><td>2</td><td></td><td>0</td><td>10</td></tr> | x | Profession | 1 | WIS | 1 | 0 | 0 | <tr><td>x</td><td>Profession</td><td>1</td><td>WIS</td><td>1</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||
57 | <table style='width:100%'><tr style='background-color:000'><td></td><td>TOTAL</td><td>BAB</td><td>STR</td><td>DEX</td><td>OTHERS</td><td>SIZE MODIFIER</td><td></td></tr><tr><td style='background-color:000'>CMD</td><td>22</td><td>6</td><td>4</td><td>2</td><td></td><td>0</td><td>10</td></tr></table><br> | x | Ride | 10 | DEX | 2 | 5 | 1 | <tr><td>x</td><td>Ride</td><td>10</td><td>DEX</td><td>2</td><td>5</td><td>1</td></TR> | |||||||||||||||||||||||||||
58 | x | Sense Motive | 1 | WIS | 1 | 0 | 0 | <tr><td>x</td><td>Sense Motive</td><td>1</td><td>WIS</td><td>1</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||||||||||
59 | 11 | 1d12 | ENCHANT | LINK | x | Sleight of Hand * | 1 | DEX | 2 | 0 | 0 | <tr><td>x</td><td>Sleight of Hand *</td><td>1</td><td>DEX</td><td>2</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||||||
60 | MARTIAL | ENH BONUS | ATTACK TYPE | MOD ATTACK | ATTACK BONUS | CRITICAL | <tr style='background-color:000'><td colspan=3>MARTIAL</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr> | x | Spellcraft | 13 | INT | 1 | 9 | 0 | <tr><td>x</td><td>Spellcraft</td><td>13</td><td>INT</td><td>1</td><td>9</td><td>0</td></TR> | |||||||||||||||||||||
61 | Hammer,_lucerne | 1 | Two handed | +11 +6 | x2 | <tr><td colspan=3>Hammer,_lucerne+1 </td><td>+11 +6</td><td>x2</td></tr> | x | Stealth | 1 | DEX | 2 | 0 | 0 | <tr><td>x</td><td>Stealth</td><td>1</td><td>DEX</td><td>2</td><td>0</td><td>0</td></TR> | ||||||||||||||||||||||
62 | TYPE | RANGE | SPECIAL | AMMUNITION | DAMAGE | <tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr> | Survival | 10 | WIS | 1 | 9 | 0 | <tr><td></td><td>Survival</td><td>10</td><td>WIS</td><td>1</td><td>9</td><td>0</td></TR> | |||||||||||||||||||||||
63 | B_or_P | — | brace, reach, see_text | 1d12 | +8 | <tr><td>B_or_P</td><td>—</td><td>brace, reach, see_text</td><td colspan=2>1d12</td></tr> | Swim | 3 | STR | 4 | 0 | 0 | <tr><td></td><td>Swim</td><td>3</td><td>STR</td><td>4</td><td>0</td><td>0</td></TR> | |||||||||||||||||||||||
64 | 11 | 1d4 | <table style='width:100%'><tr style='background-color:000'><td colspan=3>MARTIAL</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>Hammer,_lucerne+1 </td><td>+11 +6</td><td>x2</td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td>B_or_P</td><td>—</td><td>brace, reach, see_text</td><td colspan=2>1d12</td></tr></table><br> | x | Use Magic Device | 16 | CHA | 4 | 9 | 0 | <tr><td>x</td><td>Use Magic Device</td><td>16</td><td>CHA</td><td>4</td><td>9</td><td>0</td></TR> | |||||||||||||||||||||||||
65 | SIMPLE | ENH BONUS | ATTACK TYPE | MOD ATTACK | ATTACK BONUS | CRITICAL | <tr style='background-color:000'><td colspan=3>SIMPLE</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr> | Wild Empathy | 13 | CHA | 4 | 0 | 9 | <tr><td></td><td>Wild Empathy</td><td>13</td><td>CHA</td><td>4</td><td>0</td><td>9</td></TR> | ||||||||||||||||||||||
66 | Gauntlet,_spiked | One handed | 1 | +11 +6 | x2 | <tr><td colspan=3>Gauntlet,_spiked </td><td>+11 +6</td><td>x2</td></tr> | #N/A | #N/A | 0 | 0 | #N/A | |||||||||||||||||||||||||
67 | TYPE | RANGE | SPECIAL | AMMUNITION | DAMAGE | <tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr> | RANK OBTAINED | 75 | ||||||||||||||||||||||||||||
68 | P | — | attached | 1d4 | +6 | <tr><td>P</td><td>—</td><td>attached</td><td colspan=2>1d4</td></tr> | RANK USED | 75 | ||||||||||||||||||||||||||||
69 | 10 | <table style='width:100%'><tr style='background-color:000'><td colspan=3>SIMPLE</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>Gauntlet,_spiked </td><td>+11 +6</td><td>x2</td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td>P</td><td>—</td><td>attached</td><td colspan=2>1d4</td></tr></table><br> | ||||||||||||||||||||||||||||||||||
70 | 1.SELECT_WEAPON | ENH BONUS | ATTACK TYPE | MOD ATTACK | ATTACK BONUS | CRITICAL | <tr style='background-color:000'><td colspan=3>1.SELECT_WEAPON</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr> | |||||||||||||||||||||||||||||
71 | 2.SELECT WEAPON | +10 +5 | <tr><td colspan=3>2.SELECT WEAPON</td><td>+10 +5</td><td></td></tr> | |||||||||||||||||||||||||||||||||
72 | TYPE | RANGE | SPECIAL | AMMUNITION | DAMAGE | <tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr> | Languages | |||||||||||||||||||||||||||||
73 | <tr><td></td><td></td><td></td><td colspan=2></td></tr> | Common, Druidic | ||||||||||||||||||||||||||||||||||
74 | 10 | <table style='width:100%'><tr style='background-color:000'><td colspan=3>1.SELECT_WEAPON</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>2.SELECT WEAPON</td><td>+10 +5</td><td></td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td></td><td></td><td></td><td colspan=2></td></tr></table> | ||||||||||||||||||||||||||||||||||
75 | 1.SELECT_WEAPON | ENH BONUS | ATTACK TYPE | MOD ATTACK | ATTACK BONUS | CRITICAL | <tr style='background-color:000'><td colspan=3>1.SELECT_WEAPON</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr> | |||||||||||||||||||||||||||||
76 | 2.SELECT WEAPON | +10 +5 | <tr><td colspan=3>2.SELECT WEAPON</td><td>+10 +5</td><td></td></tr> | |||||||||||||||||||||||||||||||||
77 | TYPE | RANGE | SPECIAL | AMMUNITION | DAMAGE | <tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr> | ||||||||||||||||||||||||||||||
78 | <tr><td></td><td></td><td></td><td colspan=2></td></tr> | |||||||||||||||||||||||||||||||||||
79 | <table style='width:100%'><tr style='background-color:000; text-align:center'><td colspan=11 >ARMOR CLASS</td></tr><tr style='background-color:000; text-align:center'><td>CA TOT</td><td>TOUCH</td><td>FLAT FOOT</td><td>BASE</td><td>ARMOR</td><td>SHIELD</td><td>DEX</td><td>SIZE</td><td>NATURAL</td><td>DEFLECTION</td><td>MISC</td></tr><tr><td>18</td><td>12</td><td>16</td><td>10</td><td>6</td><td>0</td><td>2</td><td>0</td><td></td><td></td><td></td></tr></table><br><table style='width:100%'><tr style='background-color:000; text-align:center'><td >SAVING THROWS</td><td>TOTAL</td><td>BASE</td><td>ABILITY</td><td>MAGIC</td><td>MISC</td><td>TEMPORARY</td><td>ALL OTHERS MODIFIERS</td></tr><tr ><td style='background-color:000'>FORTITUDE</td><td>8</td><td>3</td><td>2</td><td>3</td><td></td><td></td><td rowspan=3></td></tr><tr><td style='background-color:000'>REFLEX</td><td>11</td><td>6</td><td>2</td><td>3</td><td></td><td></td></tr><tr><td style='background-color:000'>WILL</td><td>10</td><td>6</td><td>1</td><td>3</td><td></td><td></td></tr></table><br><table style='width:100%'><tr style='background-color:000; text-align:center'><td >ATTACK</td><td >ABILITY</td><td >STAT</td><td >BAB</td><td >MORALE</td><td >LUCK</td><td >SIZE</td><td >TOT</td></tr><tr><td style='background-color:000'>MELEE</td><td>MELEE</td><td >STR</td><td >4</td><td >6</td><td></td><td ></td><td >0</td><td ></td><td >10</td></tr><tr><td style='background-color:000'>RANGED</td><td>RANGED</td><td >DEX</td><td >2</td><td >6</td><td></td><td ></td><td >0</td><td ></td><td >8</td></tr></table><table style='width:100%'><tr style='background-color:000'><td></td><td>TOTAL</td><td>BAB</td><td>STR</td><td>SIZE MODIFIER</td><td>CMB MODIFIERS</td></tr><tr><td style='background-color:000'>CMB</td><td>10</td><td>6</td><td>4</td><td>0</td><td></td></tr></table><br><table style='width:100%'><tr style='background-color:000'><td></td><td>TOTAL</td><td>BAB</td><td>STR</td><td>DEX</td><td>OTHERS</td><td>SIZE MODIFIER</td><td></td></tr><tr><td style='background-color:000'>CMD</td><td>22</td><td>6</td><td>4</td><td>2</td><td></td><td>0</td><td>10</td></tr></table><br><table style='width:100%'><tr style='background-color:000'><td colspan=3>MARTIAL</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>Hammer,_lucerne+1 </td><td>+11 +6</td><td>x2</td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td>B_or_P</td><td>—</td><td>brace, reach, see_text</td><td colspan=2>1d12</td></tr></table><br><table style='width:100%'><tr style='background-color:000'><td colspan=3>SIMPLE</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>Gauntlet,_spiked </td><td>+11 +6</td><td>x2</td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td>P</td><td>—</td><td>attached</td><td colspan=2>1d4</td></tr></table><br><table style='width:100%'><tr style='background-color:000'><td colspan=3>1.SELECT_WEAPON</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>2.SELECT WEAPON</td><td>+10 +5</td><td></td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td></td><td></td><td></td><td colspan=2></td></tr></table><table style='width:100%'><tr style='background-color:000'><td colspan=3>1.SELECT_WEAPON</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>2.SELECT WEAPON</td><td>+10 +5</td><td></td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td></td><td></td><td></td><td colspan=2></td></tr></table><br> | <table style='width:100%'><tr style='background-color:000'><td colspan=3>1.SELECT_WEAPON</td><td>ATTACK BONUS</td><td>CRITICAL</td></tr><tr><td colspan=3>2.SELECT WEAPON</td><td>+10 +5</td><td></td></tr><tr style='background-color:000'><td>TYPE</td><td>RANGE</td><td>SPECIAL</td><td colspan=2>DAMAGE</td></tr><tr><td></td><td></td><td></td><td colspan=2></td></tr></table><br> | <table style='width:100%'><tr style='background-color:000; text-align:center'><td colspan=7 >SKILLS</td></tr><tr style='background-color:000; text-align:center'><td></td><td>Skill Name</td><td>Total</td><td>Ability</td><td>Ability Mod.</td><td>Ranks</td><td>Misc</td></tr><tr><td>x</td><td>Acrobatics</td><td>13</td><td>DEX</td><td>2</td><td>9</td><td>0</td></TR><tr><td>x</td><td>Appraise</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Bluff</td><td>4</td><td>CHA</td><td>4</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Climb</td><td>3</td><td>STR</td><td>4</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Diplomacy</td><td>16</td><td>CHA</td><td>4</td><td>9</td><td>0</td></TR><tr><td></td><td>Disable Device *</td><td>1</td><td>DEX</td><td>2</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Disguise</td><td>4</td><td>CHA</td><td>4</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Escape Artist</td><td>1</td><td>DEX</td><td>2</td><td>0</td><td>0</td></TR><tr><td></td><td>Fly</td><td>1</td><td>DEX</td><td>2</td><td>0</td><td>0</td></TR><tr><td></td><td>Handle Animal *</td><td>9</td><td>CHA</td><td>4</td><td>4</td><td>1</td></TR><tr><td></td><td>Heal</td><td>1</td><td>WIS</td><td>1</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Intimidate</td><td>4</td><td>CHA</td><td>4</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Knowledge Arcana *</td><td>9</td><td>INT</td><td>1</td><td>5</td><td>0</td></TR><tr><td>x</td><td>Knowledge Dungeoneering *</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Knowledge Engineering *</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Knowledge Geography *</td><td>5</td><td>INT</td><td>1</td><td>1</td><td>0</td></TR><tr><td>x</td><td>Knowledge History *</td><td>5</td><td>INT</td><td>1</td><td>1</td><td>0</td></TR><tr><td>x</td><td>Knowledge Local *</td><td>5</td><td>INT</td><td>1</td><td>1</td><td>0</td></TR><tr><td>x</td><td>Knowledge Nature *</td><td>9</td><td>INT</td><td>1</td><td>1</td><td>4</td></TR><tr><td>x</td><td>Knowledge Nobility *</td><td>5</td><td>INT</td><td>1</td><td>1</td><td>0</td></TR><tr><td>x</td><td>Knowledge Planes *</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Knowledge Religion *</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Linguistics *</td><td>1</td><td>INT</td><td>1</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Perception</td><td>13</td><td>WIS</td><td>1</td><td>9</td><td>0</td></TR><tr><td>x</td><td>Perform (String)</td><td>8</td><td>CHA</td><td>4</td><td>1</td><td>0</td></TR><tr><td>x</td><td>Perform (Sing)</td><td>8</td><td>CHA</td><td>4</td><td>1</td><td>0</td></TR><tr><td>x</td><td>Ride</td><td>10</td><td>DEX</td><td>2</td><td>5</td><td>1</td></TR><tr><td>x</td><td>Sense Motive</td><td>1</td><td>WIS</td><td>1</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Sleight of Hand *</td><td>1</td><td>DEX</td><td>2</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Spellcraft</td><td>13</td><td>INT</td><td>1</td><td>9</td><td>0</td></TR><tr><td>x</td><td>Stealth</td><td>1</td><td>DEX</td><td>2</td><td>0</td><td>0</td></TR><tr><td></td><td>Survival</td><td>10</td><td>WIS</td><td>1</td><td>9</td><td>0</td></TR><tr><td></td><td>Swim</td><td>3</td><td>STR</td><td>4</td><td>0</td><td>0</td></TR><tr><td>x</td><td>Use Magic Device</td><td>16</td><td>CHA</td><td>4</td><td>9</td><td>0</td></TR><tr><td></td><td>Wild Empathy</td><td>13</td><td>CHA</td><td>4</td><td>0</td><td>9</td></TR></table><br><table style='width:100%'><td style='background-color:000'>Languages</td><td>Common, Druidic</td></table> | |||||||||||||||||||||||||||||||||
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