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1 | Add secret skill (71) when counting all sheets | ||||||||||||||||||||||||||
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3 | # | Skills | Status | Description | Effects | ||||||||||||||||||||||
4 | 1 | Gamer's Mind | Passive (LV.MAX) | Gamer's Mind is one of the skills granted to the user by the system. Gamer's Mind is a skill that's already obtained and maxed. | It allows the user to calmly and logically think things through. Allows a peaceful state of mind. And this skill provides Immunity to mental disorders. | ||||||||||||||||||||||
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7 | 2 | Gamer's Body | Passive (LV.MAX) | Gamer's Body is one of the skills granted to the player by the system. While this skill grants a body that allows the user to live the real world like a game, it has certain limitations. Cuts and bruises will be healed based on the physical stats of the user. | The user receives minimal to no physical damage from blunt force attacks, only pain for a few seconds, and a loss of HP. But piercing and stabbing attacks will have a limited effect on the gamer's body. Sleeping in a bed restores HP, CP SP. Gamer's Body is a passive skill that is already obtained and maxed. | ||||||||||||||||||||||
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10 | 3 | Gaia’s Blessing | Passive (LV.MAX) | The great God Gaia has blessed you and bestowed on you a special ability. Gaia’s blessing will ensure that you will always be strong and healthy in your lifetime. | Temporary Effect: Gives the soul a new healthy body. | ||||||||||||||||||||||
11 | Permanent Effect: All diseases, poisons and negative status effects are healed. | ||||||||||||||||||||||||||
12 | Sleeping increases regeneration. Sleeping in a bed increases regeneration several fold. | ||||||||||||||||||||||||||
13 | 4 | Observe | Active (LV.75) | A skill to find the target's information. Observe was obtained through continuous observation. Higher level of the skill reveals more information about the target. | User can now see stats of targets up to 10 levels above his own. | ||||||||||||||||||||||
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16 | 5 | Dishwashing | Passive (LV. MAX) | A skill obtained through continuous dishwashing. With more mastery you can clean any dirty spots with more speed. | 150% increase in speed when dishwashing. | ||||||||||||||||||||||
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18 | 6 | Meditate | Active (LV. MAX) | A skill obtained through continuously focusing on breathing and avoiding distractions. Helps the user enter a calm meditative state. Increases the regeneration of the body. | 200% Increase to base HP regeneration per minute. | ||||||||||||||||||||||
19 | 200% Increase to base CP regeneration per minute. | ||||||||||||||||||||||||||
20 | 200% Increase to base SP regeneration per minute. | ||||||||||||||||||||||||||
21 | 7 | Basic Body Conditioning | Passive (LV. MAX) | This skill gives the user’s body an increase in strength, speed, vitality, and stamina through training. | 90% Increase in Damage inflicted. | ||||||||||||||||||||||
22 | 90% Increase in Movement speed. | ||||||||||||||||||||||||||
23 | 30% Increase in Physical stat growth. | ||||||||||||||||||||||||||
24 | 50% Decrease in Damage taken. | ||||||||||||||||||||||||||
25 | 8 | Minimap | Shows your location at all times. Future maps and locations visited will be automatically added to Minimap. | ||||||||||||||||||||||||
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27 | 9 | Inventory | The Inventory is a storage dimensional ability. Only you the player has access to it. The Inventory window shows all the items you have stored in it including the clothes and weapons you’ve equipped. | You can directly equip armor, weapons or clothes from Inventory to your body. The change is instantaneous. | |||||||||||||||||||||||
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29 | 10 | Jutsu Creation | Active (LV.50) | This skill increases the user's understanding, talent and ability to create new Ninjutsu and Genjutsu. | 80% Success rate to create new Ninjutsu. | ||||||||||||||||||||||
30 | 80% Success rate to create new Genjutsu. | ||||||||||||||||||||||||||
31 | -18% CP requirements for new Jutsu created. | ||||||||||||||||||||||||||
32 | 11 | Hyper Taste | Active/Passive(LV. MAX) | A skill obtained through evolving the skill Superior Tasting. This skill is a LV. MAX skill with various effects. The user possesses an extremely keen sense of taste, allowing them to sense both harmful and beneficial things. Sweetness helps to identify energy rich food while bitterness serves as warning signs of poisons. The user can increase or decrease the effects of this sense. [Note: Negative side effects associated with having a more sensitive tongue do not apply to the user. Gamer's Mind will neutralize negative side effects of sensory overload. With training more and more effects can be added onto this skill.] | The user is able to discern all tastes. | ||||||||||||||||||||||
33 | The power of this sense depends on the user. | ||||||||||||||||||||||||||
34 | CP Cost depends on the user. | ||||||||||||||||||||||||||
35 | 12 | Acute Hearing | Active/Passive(LV. MAX) | A skill obtained through evolving the skill Superior Hearing. This skill is a LV. MAX skill with various effects. The hearing of the user is sharpened and becomes more acute. The user can increase the range of his hearing as he needs. But this has limitations. [Note: Negative side effects associated with having a more sensitive hearing does not apply to the user. Gamer's Mind will neutralize negative side effects of sensory overload. With training more and more effects can be added onto this skill.] | Gives the user the ability to focus hearing to a certain area or filter out everything but the wanted sounds. | ||||||||||||||||||||||
36 | Range of hearing depends on the user. | ||||||||||||||||||||||||||
37 | The user is able to determine the location of the target with more accuracy. | ||||||||||||||||||||||||||
38 | CP Cost depends on the user. | ||||||||||||||||||||||||||
39 | 13 | Absolute Smell | Active/Passive(LV. MAX) | A skill obtained through evolving the skill Superior Smell. This skill is a LV. MAX skill with various effects. The sense of smell of the user has increased beyond normal. The user can increase the range of this sense as he needs. But this has limitations. [Note: Negative side effects associated with having a more sensitive nose does not apply to the user. Gamer's Mind will neutralize negative side effects of sensory overload. With training more and more effects can be added onto this skill.] | The user will never forget the scents of the targets it has detected once. | ||||||||||||||||||||||
40 | The user is able to determine the location of the target with more accuracy. | ||||||||||||||||||||||||||
41 | The range of this sense depends on the user. | ||||||||||||||||||||||||||
42 | CP Cost depends on the user. | ||||||||||||||||||||||||||
43 | 14 | Dynamic Vision | Active/Passive(LV. MAX) | A skill obtained through evolving the skill Superior Sight. This skill is a LV. MAX skill with various effects. The user possesses a sense of sight far beyond normal, allowing them to see far with great clarity and details. The user can increase the range of this sense as he needs. But this has limitations. [Note: Negative side effects associated with having more sensitive eyes do not apply to the user. Gamer's Mind will neutralize negative side effects of sensory overload. With training more and more effects can be added onto this skill.] | The user will be able to see even underwater and even during night with little lights | ||||||||||||||||||||||
44 | The user is able to see the faintest distinctions and easily track things too fast for the normal eyes. | ||||||||||||||||||||||||||
45 | The range of this sense depends on the user. | ||||||||||||||||||||||||||
46 | CP Cost depends on the user. | ||||||||||||||||||||||||||
47 | 15 | Leaf Academy Taijutsu | (Passive/Active) (LV. MAX) | A basic taijutsu style taught in the leaf academy. Increases the attack power and defense power. | 150% Increase in attack power. | ||||||||||||||||||||||
48 | 150% Increase in defense. | ||||||||||||||||||||||||||
49 | 150% Increase in speed. | ||||||||||||||||||||||||||
50 | 80% Decrease in damage taken. | ||||||||||||||||||||||||||
51 | 16 | Shurikenjutsu | Active(LV. MAX) | The skill to use shuriken or kunai usually as projectile weapons. | 100% Increase in accuracy. | ||||||||||||||||||||||
52 | 100% Increase in damage dealt. | ||||||||||||||||||||||||||
53 | 17 | Physical Endurance | Passive (LV. 90) | The durability of the body increases and damage taken is reduced. | 66% Decrease in damage taken. | ||||||||||||||||||||||
54 | Note: Damage decrease depends on enemy level and strength. | ||||||||||||||||||||||||||
55 | 18 | Strong Hit | Active (LV. MAX) | An action to strike the target hard with a stronger force than usual. | 75% Increase in critical rate. | ||||||||||||||||||||||
56 | 100% Increase in damage inflicted to the enemy. | ||||||||||||||||||||||||||
57 | 70% Increase in attack speed. | ||||||||||||||||||||||||||
58 | SP Cost: 3 per hit. | ||||||||||||||||||||||||||
59 | 19 | Cooking | Passive(LV.85) | A skill that improves the taste and quality of your dish. The created dishes will restore your HP, CP, SP but it will vary depending on the dish created and the ingredients used. At a higher level you can create dishes that will greatly restore your HP, CP, SP and even improve your physical stats. | 85% Increase in taste and aroma of dish. | ||||||||||||||||||||||
60 | 95% Increase in plating technique. | ||||||||||||||||||||||||||
61 | 20 | Painting | Passive (LV. 59) | A skill that improves the aesthetic qualities and visual appeal of the artwork. At a higher level the user can create artwork painted or drawn in such a way that it creates an optical illusion that tricks the mind into believing that the 2d artwork they are viewing is in fact 3 dimensional. | 73% Increase in visual appeal. | ||||||||||||||||||||||
62 | 95% Increase of accuracy in painting. | ||||||||||||||||||||||||||
63 | 21 | Sprint | Active (LV. MAX) | A skill that gives the user a boost in speed, increasing the agility of the user. This boost in speed will run out when SP reaches less than 10. | 140% Increase in running speed. | ||||||||||||||||||||||
64 | SP cost: 20 SP per minute. | ||||||||||||||||||||||||||
65 | 22 | Rope Escape Jutsu | Active (LV. MAX) | 99.9% Increase in success when escaping bindings. | |||||||||||||||||||||||
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67 | 23 | Body Replacement Technique | Active (LV. MAX) | 100% success in switching places with an object the user chooses. | |||||||||||||||||||||||
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69 | 24 | Clone Jutsu | Active (LV. MAX) | 100% Accuracy Increase when creating identical clones. | |||||||||||||||||||||||
70 | CP cost: 7 CP per clone. | ||||||||||||||||||||||||||
71 | 25 | Transformation Jutsu | Active (LV. MAX) | 100% Increase in accuracy and details when transforming. | |||||||||||||||||||||||
72 | CP cost: 5 CP per transformation. | ||||||||||||||||||||||||||
73 | 26 | Sword Mastery | Passive (LV.49) | This skill allows the user to freely handle swords of any type. The effects of this skill are amplified if the user knows a sword style. Note: This skill requires a sword to activate. | 97% Additional damage when striking the target. | ||||||||||||||||||||||
74 | Marks target with damage and negative debuffs. | ||||||||||||||||||||||||||
75 | 50% Increase in attack speed. | ||||||||||||||||||||||||||
76 | Note: This skill requires a sword to activate. | ||||||||||||||||||||||||||
77 | 27 | Vital Strike | Active (LV.91) | An action to strike the vital areas of a target causing critical damage. Causes additional damage when attacking an enemy during stealth. | 107% Additional damage when hitting target. | ||||||||||||||||||||||
78 | Marks target with damage and negative debuffs. | ||||||||||||||||||||||||||
79 | 30% Increase in attack speed. | ||||||||||||||||||||||||||
80 | Note: This Skill requires a weapon to activate. | ||||||||||||||||||||||||||
81 | 28 | Danger Sense | Passive (LV.74) | A skill created from the natural survival instincts. The ability to sense the killing intent of your enemy in a certain range. The higher the skill the greater the range. Above level 60 this skill can detect enemies who have even masked their intent | Current range - 156 meters | ||||||||||||||||||||||
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83 | 29 | Death Blow | Active (LV.59) | This skill allows the user to fatally wound an enemy. This usually occurs when the enemy's Strength or Vitality has been depleted. But this skill can be triggered when you take the enemy by surprise or other such conditions. | 284% Additional attack Damage to the enemy. | ||||||||||||||||||||||
84 | 42% Increase in attack speed. | ||||||||||||||||||||||||||
85 | 35% Increase in critical rate. | ||||||||||||||||||||||||||
86 | 30 | Ozark’s Resilience | Active (LV.39) | The power to resist and be resilient even during overwhelming odds. When the health points fall below a certain threshold, this skill increases certain stats for a limited period of time. | 78% Increase in Strength, Vitality and Agility stats for 100 seconds when HP falls below 20%. | ||||||||||||||||||||||
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88 | Cooldown time: 4.8 hours. | ||||||||||||||||||||||||||
89 | 31 | Killing intent | Active (LV.71) | The ability to project your will and intent on your enemies. The user of this skill exudes pure killing intent and has it affect their opponent to the point of paralyzing them with fear. At higher levels this skill can give the victims visions of their own death. | Enemies with a (+ or -)3 level gap between the user are paralysed for 192 seconds. | ||||||||||||||||||||||
90 | Enemies less than 4 levels and below the user are struck with terror and paralysed for 220 seconds as well as 30% reduction of their physical stats. | ||||||||||||||||||||||||||
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92 | 32 | Dual Wielding Mastery | Passive (LV.43) | This skill allows proper amounts of power to be displayed when dual wielding weapons. Wielding two weapons at once requires a high level of attention and dexterity as well as ambidextrous coordinations. Train this skill to wield two weapons effectively and efficiently. | Passively increases the player's minimum and maximum melee Damage, Critical rate and Balance. | ||||||||||||||||||||||
93 | |||||||||||||||||||||||||||
94 | 43% increase to Damage inflicted. | ||||||||||||||||||||||||||
95 | 35% Increase in attack speed. | ||||||||||||||||||||||||||
96 | 33 | Creation | Active (LV.03) | This skill is used for creating an item. As the skill increases, items with greater quality can be created. This skill can be used to even create legendary items. But blueprints are required for such creations. The items are divided into 5 grades. Common, Rare, Unique, Legendary and Mythical. [Note: The chakra cost of the skill, depends on the chakra supplied.] | 16.5% Chance when creating Common grade items. | ||||||||||||||||||||||
97 | 1% Chance when creating Rare grade items. | ||||||||||||||||||||||||||
98 | 0% Chance when creating Unique grade items. | ||||||||||||||||||||||||||
99 | 0% Chance when creating Legendary grade items. | ||||||||||||||||||||||||||
100 | 0% Chance when creating Mythical grade items. | ||||||||||||||||||||||||||