ABCDEFGHIJKLMNOPQRSTUVWXYZ
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TYPEWHEREINPUT MODE (mouse, keyboard, gamepad, mixed)WHATFIX IDEA
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visualmain menu > new game transition
lamb piece > main menu (not continue)
noise should be faded out as well cuz
it changes resolution
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visualtransition new game blinks
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visualin game transitions blink (ex. mouse position)
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TODO
new feature new cards/enemies/?s/items gameplay change bugfix
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15 - Snowy Hills
interesting interaction if 2 enemies have thorns and playe has thorns then if player uses sword then enemies thorns attack is alternating
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map show items when showing cards?
atmo sounds add (random owls or whatever)
enemy sprites now load from file as well
vhs noise setting now has 3 states: off / on / low
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collection load enemy from file
button to show discard deck in battle?
3 returned cards:
snowball, pinecone, antler
13 new cards:
wolf fangs, pomergranate, tusk, iced blood, gears, matchstick, screw...
16 new enemies
polar bear, white rabbit, arctic fox, goat, ...
8 new items

7 new events (for Snowy Hills)
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16 enemies + cards for f3, 8 items for f3enemies dying sfx?
remade pools for the cards in order to have a balanced amount of each type of card for each rarity for each stage
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7 ?s f3different sfx for weapons?
tutorial now indicates that you can discard one card PER TURN and shows a splash "next turn" when the next turn button is pressed
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secret ability for Jam: use 33 times, then it turns to Jar
fixed all curses getting shifted when having to cancel each other (ex. Strength replaces Weakness)
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16 - Taints
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stage 3 full done (cards, enemies, items)
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items stages 1 & 2
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taints
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keyboard binding (later?)
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?s for 1 & 2 with taints
?s for 3 with taints and items
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17 - Characters
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some characters
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forest 4 start
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items
taints
?s for stage 3
? for stage 2 "black cat"
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18 - Achievements
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achievements
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forest 4 stuff
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f5 start
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20 - The Lamb
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f5 end + bossfight
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21 - ???
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load from file: curses, event sprites, particle anims
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load from file: stage splash spr, bg1, bg2, bg3, stage map bg
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plot stuff
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