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1
ARCANIST
GEAR
7/27/2018
The "Oh hey, there's still a game" Edition
7/9/2018
The "No One Is Here Today" Edition
6/22/18
The "Do you believe in Reaper Leviathans?" Edition
6/6/2018
The "YOU MANIACS! YOU BLEW IT UP! AH, DAMN YOU! GOD DAMN YOU ALL TO HELL!! " Edition
6/1/2018
Doom and Gloom, Be Gentle Daddy Ark
5/27/2018
I don't have a clever name this week because my AC is out. -Tess
5/18/2018
The "Arkaric Selona has Two Left Feet Expose`" Edition
5/11/2018
The "It's probably still Mezzy's Fault" Edition
5/5/2018
The "Mezzy started a World War" Edition
4/21/2018
The "Whoops, we forgot last week existed" Edition
4/6/2018
"What the fuck, Angel?"
3/30/20173/16/20183/9/20182/23/2018Exme wrote this
2/10/2018
1586
2/2/2018
Dawn of a New Day
-5 Minutes After Contact-
1/6/201812/23/201712/15/201712/8/201712/1/201711/17/201710/27/20179/22/2017 1584 A.R.9/15/2017 - 1583 A.R.9/8/2017 - 1583 A.R.9/1/2017 - 1583 A.R.
2
THE
GAUNTLET
- Disband, mission accomplished.Mostly maintain. Repair, fortify, collect what winnings we have, an ensure we can hold what we took, particularly Luna. HIRING
B Team: Cerys, Brian King, Ushi Baksha, "Queen Red" Gunhild (+500k), Little Boom, Rowe, Delilah, Melucis, Dae Xiang, $1 million each, $9.5 million total
Edric's Bodyguard: Vhook, $700k
New Horizon's Colonization: Hadiya Nkosi, $400k
Mordekai's Bodyguard: Badru Athumani, $300k
Nah Division: Auni Kuu, Nila Whately, Reika Kazamisha
MADHAMMER: Kaja Molum

- B Team trains together and will get their frigate when they can. Queen Red is the CO. Call them 'The Jakaal'
https://78.media.tumblr.com/b58b3d725e2f6eb929c545fedc28d5d6/tumblr_mvd8mwRwIo1qch19lo2_500.gif- Investigate SR2 more, it might be a decent training ground for the NAH division and they might find some sort of working relationship/use for the Sivataur vampires.
- Investigate R-Thenica as a place for the Psionic Cult to set up, it's quiet and isolated communities, perfect for what they do.
- Search through Alnae's upper echelons and see if we can find a potential Tonald Drumpf.
3
Also Jordan
Yenneiros Whitetalon
Ryan: MadHammer will begin stockpiling large quantities of ammunition, explosions, and other weaponry. Also, field medicine, cause fuck, being shot hurts. - Continue recruiting to keep up with all the jobs
- Continue R&D on the projects we started looking into awhile back
- Wildlife hunting jobs are good for money. Considering the difficulties and logistics of doing business in other solar systems, we can charge higher rates for those jobs.
- As a side gig besides hunting, we can be consultants for defenses for the colony towns themselves. The knowledge of the native fauna gained from hunting them helps with knowing what defenses are most advantageous.
- Interstellar security jobs!
- Security for Edric's colony corp, specifically the Super Carrier.
- Expand the numbers.
- Improve and refine our current assets.
- Keep an eye out for promising officers/commanders to recruit or promote.
- Make what deals can be made to be security for the interstellar colonies.
From Mezzy
- R&D an armored division with specialized tanks, AA vehicles, anti-orbital vehicles, shield projecting vehicles, etc. with connecting parts that can come together and be a truly mobile fort. Like if Voltron was a fortress made of tanks.
- Seek others who might learn of the sahad magic and start on the journey of learning with Cerys, with the goal of her forming a squad of sahad users. Focus more on researching their capabilities rather than utilizing them in combat for now.
- Put the battlefort divisions under the subdivision "Stronghold Legions" so they're easier to refer to.
- Cerys herself should go see if she can learn/discover anything on Rixa-Thenica and Blue Luna, maybe the phenomena there is related to Sahad?
- Keep expanding personnel and recruiting, particularly look into some officer candidates from both within and without the company.
- More battle engineers more better!
- More security jobs more better! More anti-alien consultation jobs the better!
- Put $5 million into R&D for better battlefort tech.
Exme wuz hereFrom Mezzy - Due to Madhammer's unique experience fighting the alien swarm as a unit, they are now open to contracts for building/advising in defenses that would be effective against them as well as security jobs. - Sell minerals to Hightower for their shipyard upgrades. - Plaster Gheir's badass visage everywhere and ride the high of his heroism and lead an even bigger recruitment drive. - Keep training more engineering units. They worked pretty well against the aliens until the mothership arrived, and who can blame them for that really. - Prep the personnel for security contracts on colony ships. The potential for more hostile aliens means colonies need protection, and reinforcing colonies would be easier for Madhammer than other PMCs that don't have battle fort divisions. - Give Cerys and the other mercenaries full physical and mental health evaluations with special attention to those babbling from the weird magic they saw. Those deemed unfit for service will be let go with severance packages, and the truly screwed up will be given a paid leave to an assisted living/rehabilitation facility for 6 months. If they are unable to recover, give them a retirement bonus and leave them with the healthcare professionals, poor guys. Keep an eye on them in case we need to study that magic and its effects, though.

Bring Gheir in to ask him if anyone else has gone bonkers (but make it sound more professional than that). Do the things mezzy said. Vote Mordekai for leader,
From Mezzy
- Look for inspirational military figures and talented engineers to hire while in mass recruitment mode.
- Start training another battle-engineer unit, have them study how to fortify and upgrade ships and stations against ships and boarders.
- Look for R&D companies that focus on the defensive side of things that could be invested in/acquired.
- Have Roberts evaluate if it's worth it and if so to raise rates since their talents are in such high demand that they can't take all the contracts.
From Mezzy
- Continue recruitment efforts in case Gheir and everyone dies.
- Otherwise look for security contracts, with all the chaos there will be rich people who want to be kept safe from both the aliens and panicking/rioting poor people.
Not Mezzy
- offer bonuses to any merc who survives one deployment against the aliens
- any merc who can bring back proof of an alien kill gets their choice of next deployment + the above bonus
- merc squad with the highest confirmed kills gets 2 weeks paid leave
begin an advertising campaign based on the alien menace.
start stockpiling large conventional explosives to be used on said aliens
step up recruiting
Prep initial battlefort division for deployment
Hire engineer chick for normal agent salary, put her to work upgrading our arsenal of stuff
Keep doin the pirate shadyness
BATTLEFORTS, ROLLOUT
Actions From Mezzy. Ian can change them if he decides to do the sheet in time
- Ask Kala to find a military engineer to help develop better/more efficient fortifications and their layouts.
- Use the Raiders' Solvang connections to find pirate jobs and then go to the intended targets to do a security contract. Have some Nah spook anonymously offer the information to the targets for a finder's fee, then have Madhammer be conveniently nearby and obvious as a choice for security.
- Continue battlefort training.
look for new shit to throw mercs at to make money
have dudes train in construction + engineering to make field fortifications more effectively
see if song has anything she would like assistance with, and give her a "hey you didnt shoot us, thanks for that" coupon for a discount next time she needs merc services
work on moving the goods/materials from SR1 to buyers aligned with our interests.
ships are nice, work w/ mezzy on ships - bootcamp the pirates... - Mezzy
assist song where applicable on SR1
continue to let faceless suits do faceless suit things
promote Bloodtongue and see if he has any requisitions requests
focus on taking control of more orbital guns and holding ground
Deploy Anti-veh+ AA weapons and teams
look into chemical warfare, gas attacks against hostile orbital emplacements etc, work with nah div to make it look like some disgruntled colonists did it
-Deploy reinforcements to SR1 Alpha
-Contact Song and see if they need any support, or have any battleplans they would like to include us in
-Assign some scouts to Gheir, see if he can find out what the "reinforcements" will be for the enemy
go for operation protect the plebs, bring a slightly higher mix of anti-veh weapons compared to normal colony def
see if Nah div is able to impresonate shetou on the two "target" colonies and steal the coords
work on capturing a few anti-orbital cannons, rigged to blow if re-captured
Enter holding pattern, let my faceless plebs do what i pay them for.
See if any of the independant colonies with mining data would be willing to barter merc services for mining coords
Look for an outsource mineral surveying company, as well as cheap prefab material processing structures we can set up.
Spend 200k on heavy anti-tank mines and other conealable explosives for the mercs
Look into mobile AT vehicles (tank destroyers rather than full tanks)
If the bad mans want orbital defenses, prevent the bad mans from acquiring orbital defenses
Give Gheir Bloodtongue a 200k discretionary budget for gear and manpower as he sees fit (one cycle only, pending review upon mission updates)
Spend 300k on acquiring anti-vehicle munitions (ideally man portable launchers)

500k taken from gauntlet pot for this update cycle
Accept the job offer from mezzy for security, standard rates -20%
Continue training of QRF teams for base def
Look for cheap realestate which we can get mineral rights to
Work on gertting an underground armory + flak/ AT for defense
Hire William Roberts as my VP (300k +15% comissions on new profitable business he brings in per agreement)
Assist with defense of SNN assets/personnel
Move HQ to warehouse/bunker temporarily, QRF teams on standby for home def
move 1m to "bank" account
4
Johnson
Mordekai Aberhoff III
-From the survivors on various plants who can work, seek out biologists. People of science. Those willing to work. We need to gain as many followers as possible to serve as a labor force on various other areas.
-Leave a note on our system titled, "Jicho" with a simple text line. "What do you want?"
-Try to being in recruits for Madhammer amongst the rabble. We need people who can hold territory that is being targetted.
-Prepare a proper funeral for Zex and the other cult leaders. Regardless of him going rogue, he had been a good natured ally.
-You know, the stuff we grow here isn't cutting it. Gonna grow my own vegetables. Get me some planters and some dirt.
-Stoogie is going to continue his research, reviewing the notes from Asi.
-Maintain. Make sure we can defend what we managed to take, particularly Luna. Continue stockpiling what we can.
-Stoogie is going to go over Asi's notes, and begin trying to understand the experiments he was conducting.
-Have Hightower begin repairing conquered factories.
-Do yo thing Zex
-Begin staffing and filling the seed bank
-While I clearly need a dragon who can see all possible realities to create a Kenin sandwich, that is no excuse not to continue practicing.
Expansive Psionics:
Market psionics adrenals to the psionic based Shetou houses at high price, privately. Get some of them more sure of themselves to help engage in full blown house warfare. Sell the stealth psionic tools at huge upcharges. Let the assassinations begin.
Make sure as many employees and their families are sheltered as possible. Expansive Psionics wasn't prepared for full blown warfare, but it was designed to withstand attacks and function as a bunker. Convert as much of the remaining raw material as possible into adrenals.
Distribute the Cults psionic adrenals as efficiently as possible.
Given the state of ruin and need for jobs, begin using stockpiles of wealth to buy locations for raw materials. (Crystal mines?) Buy up other pharma factories in various states of ruin, or in some cases in Shetou, have Madhammer kick them the fuck out.
Pulling from desperates with any potential, employees and Madhammer volunteers(In that order), begin training psionic combatants who can use the adrenals. Cannon fodder types who can take a massive dose to kill some fucking aliens before burning out their brains. (Everyone is desperate for jobs)
WATER - Pharma companies (I work for one) have multiple massive stills for creating incredibly pure water needed for injection. At least one will be converted to create drinking water. While we will use what we need to make the adrenals from the remaining stock, Expansive Psionics will 'care' for the public by giving out water rations, which may or may not be spikes with chemicals from Mordekai's filters that will allow psionic manipulation at a later date. In exchange for various labors, of course. In particular, construction workers and people with minor enchanting potential will be sought, as well as people to take care of some chickens and goats.
Stoogie's project is revealed! But I do not have time for a proper write up, and did this way too late, so I will message you the details, and maybe see if it can be included next time.

Aerovent Filters:
Keep production up. Filters take decades to go bad. Get facilities up and running, and get production. Focus on water filters over air filters. Begin massive community based sales of water filters in exchange for townsfolk working for and serving Expansive Psionics. After all, we are one big community, aren't we?
Have some Nah division use their generic psionics to begin hijacking ships using the air filters hypnotic amplification. Hide amongst and work with the pirates to drastically amplify what we can steal. Capture crews alive if feasible. I have a feeling slave labor is coming back, and it saves on ammunition. Which we can also steal. We need the ships most of all.
Buy out other facuilties who were damaged (Or, again, have Nah/Madhammer kick them out if in Shetou) that deal in the creation of pharmaseutical materials and travel materials. Fuel processing plants in particular, if not heavily guarded. This place is just a loot pinata at this point.

The Cult:
Zex, being a good dog, is going to do his best to help people. Things may not be calm yet, but people are scared. And OOC, fear and tragedy are great catalysts for faith! Using his psionic powers, he will gather what remains of the cult and who will still listen, and have them help ease the psychological burden this places on them. When and if the drugs arrive, his cult will perform mass rituals, and even invite outsiders to join, so they may all work through this together. Other cult leaders will likely be doing the same. The ones who haven't completely lost faith. In particular, they will attempt to council rising small gang warlords and the military dictators of Alnae. It may work, it may not, but from a leadership prospect, the cult can help an upcoming warlod be better liked and respected, while at the same time keeping their people in line and happier. Win fucking win.
Prophets will begin rising and preaching.
Get supplies to them ASAP so they can also ACTUALLY help people. Not just packaged food, but guides and supplies to rebuild.

Mhaldaru Foods:
The thing about farming is, the harvest comes in fall... but you are hungry now. Leverage remaining food preserves to buy out farms by using current rations now for larger amounts of future rations later. Again, move to take over any food processing plant that doesn't have military defenses, either diplomatically, finacially, or militaristically.

Lumber Company:
Hire a large number of new lumberjacks, and harvesters to come behind them, and hunters to go ahead of them. With game and plants in the wood, extra profit can be made by having more staff for less pay (Basically food and water), and the presence of the hunters/harvestors allows them to feed the staff, even in the wilderness. Emergency supplies will come.
Begin collecting seeds for various types of trees and other plants. Seeds are going to become valuable.
On cleared land and with some of the wood gathered, create pastures for various food animals, particularly goats and chickens.

Give the bodyguard a stiff drink, and thank him for his service. It will be needed in the upcoming months.

Have any employee we can buy up chickens and goats. After disasters, due to a far less focused diet, they become cheap staple foods, as they will eat anything.

On Alnae, have Nah Division assassinate some rising warlords, and put our own people in their place. I would say possibly have B team take out a small timer, and put a generic NAH leader in with Nah backing him, and then have Vanjin go for another with a back up squad (IF she is not assigned to something already. I remember her chasing Jhaeros, but don't see it anywhere?). Depending on success, see how much of Alnae's fractured territory can be taken. Every time we dispose of a warlord, have a Nah leader pose as the new Warlord.

Can I make a Kenin Sandwich out of Aryn's brain?
Continue buying out space in the space station. Begin hiring security from MadHammer.

Stoogie is still continuing his project.

Offer a little more money if students are willing to deal with minor psychological abuse. Also, if he thinks it may be viable, let's look down the path of possibly using drug addicts (There have to be some unscrupulus cops). If minor psychological torture increases the chances, withdrawl could potentially weaken their resolve, lower their ego, and cause them to accept Sahadism easier. Which may help them kick their habits. Win win. (Keep an eye on them, restrain them if necessary. I don't want too many thefts.)

Look into Wallplanters for my condo. The Kenin Sandwich may be within us all, but it lies within each piece of the sandwich as well. Need to grow my own toppings.

Drop 100 million as a combination buy out/expansion plan for Mhaldaru Foods to open up new production plants and warehouses. Massive stockpiles of food will be built up as quickly as possible, not only for Mhaldaru, but for all major 'independent' companies within the Guantlet. (Nah and Madhammer have the highest focus. Our boys need to eat.)

Aerovent Filters will increase production to make sure supplies are ready as well. Sudden large influx of orders.

Expansive Psionics will set aside a large order of Psionic Adrenals and Psionic Espionage Tools (Unmarked, Lower Class for now) for Nah. (And our Psions)

The Cult of Expanded Lucidity's emotional manipulation is going to start making short lived races feel more uncomfortable. Why are their lives expendable? See what radicals they can find.

Unnamed Wood Company will hire more loggers, cause business is about to get good.

Finally (Of my actions), going to have Jordy start building me a carrier designed to have segmented, sustainable representations of various natural environments. It will function as a mobile seed bank/menagerie. The end goal is to have it equipped with a FTL drive, and serve as a large, specialized terraforming assistance. When not performing that task, it will also function as a zoo/safari. If the time skip following this one is long enough for the carrier to be fully built, I will also begin hiring hunters/whatever seed finders would be called to capture live specimen, breeders to replicate them, vets/biologists to take care of them, and environmentalists to maintain the station.

Request Kala attempt to recruit the following for the Gauntlet:
A back up of the following;
{
A computer specialist/hacker.
An Arcanist
A Doctor.
Additionally, begin training your (Kala) own back up. We are expecting large recruitment drives being needed soon, and, to be quite frank, given Kala's wandering and the possibility of entire planets being annihilated, we need to have a plan if he dies
}
-Continue researching Sahad.

-Stoogie will continue working on a personal project.

-Buy more space, slowly taking over the space station

-Not going to saturate Ragas's city. Let's see if we can get a bit more for the bait we have put out. Give the lesser prototype enhancements to Nah division for combat situation testing.

-Maybe the key is not the Kenin Sandwich, but to understand and create the Mordekai sandwich?

-Look into investing in a second food production factory for the food people. And a couple of warehouses. We want stockpiles.

-Refine our technique of getting students, mostly philosophy students, to study our Sahad program of philosophies, then have them sign a waiver, and attempt an exposure. Try to increase the numbers, so we can experiment on how to best create Sahadists.

-For a bodyguard, I want someone very fast. A super fast gunslinger type who can be the one who shoots first most often. High speed over power. And maybe a second one, more defensive, bodyguard, protector kind.
Continue researching Sahad.

Stoogie will start working on a personal project.

Start working on buying more room in the space station we are on. Eventually, buy everything out if need be, but we can take our time.

The psionics department will release 'local' grade blackmarket psionics tools, now that they have been fine tuned. A concentrated and controlled release will occur in Ragas's city, to bait in specialists. This will continue.

Kenin. Sandwich.

Continuing with ramping up food production in preparation for upcoming conflicts and exploration missions. There is going to be plenty of profit in both.

Follow Up:
Begin hiring philsophy students to study the works of Marx, Nizche, Buddhism, and Stoicism. Start up bonus if they can utilize Zenkou or Incarnum. They will be tasked with 'abandoning the self', 'self caused ego death', and 'submission to forces beyond yourself'. Going to start developing and narrowing down the path to becoming a Sahadist.

Mordekai will start looking into hiring a bodyguard. Lots of shit going down these days, and he is worried.
Asi will be given a team of grad students and funding, with the goal of finding a way to relatively safety replicate his effects. Grad students must sign a waiver to join his team.

Asi and his team will be requested to write up and release a scientific report about the potential of Sahad to grow in the presence of more Sahad, and this will be sent to any and all scientific journals on the subjects of magic. Any information is a huge breakthrough, and being the first to publish a revalation regarding Sahad magic could produce numerous investors and test subjects.

The psionics department will release 'local' grade blackmarket psionics tools, now that they have been fine tuned. A concentrated and controlled release will occur in Ragas's city, to bait in specialists. She will get a single message. "This is where the fun begins."

Mhardu foods small business style reminds Mordekai of more innocent times. He continues to participate in the work to replicate the Kenin Sandwhich. This is one of the greatest minds alive. We did not expect this to be easy. Also, start ramping up production and stockpiling both regular food processors and MREs for sale to explorers.

See if Stoogie President can be upgraded to a proper character who specializes in business. He is getting pretty heavily involved.

The local branch of the Cult of Expanded Lucidity will send a get well basket full of goodies and trinkets to Mladris Vajor after finding out from her relatives that she was injured in a 'major heroic battle'.

Unnamed Logging company will be increasing prices and logging rates in anticipation for the upcoming wars.

Zex is concerned about upcoming hostilities. He will increase public speeches to various sects of the cult, big and small, to help keep nerves calm. As it is too early for the hostilities to start, the Cult will try to help maintain a calm.

With the numerous injuries to our forces, and increased violence predicted, let's hire Bryan King to Nah Division, 100k salary.
-Continue my research in Sahad, Ragas, and the soon to be renamed PARIS system. Also, I named it that cause I got Paris Prime when I needed to come up with a name. -A live test of the P.A.R.I.S. is going to go into effect on the Raiders. (Psionic Aerovent Repression Induction System) The less moral psions who work with Nah Division will be supplied with the catalyst agents to pascify the Raiders. We will be attempting to force obedience back into these wild dogs. If possible to invest as such, I would like to see if a named character can rise from the ranks of our combined psions. We are awaiting the go order. (Planning this out with Jordy, so this attack may not go into effect yet. Just presenting it as an option)
-Continue testing psionic tools with Ragas. Make an important note to stop before the specialists are called in. We want to figure out how good we can get before that line gets crossed. That will be the initial limit of our more public releases in the future.
-Continue research into both psionics and sahad magic. Begin fielding hypothetical alternative uses for sahad magic, as they are still in the very early stages. Particular focus on FTL matter or energy transportation, with a particular focus on trying to get food to move FTL.
-The Kenin Sandwich is a goal we all knew would require dedicated pursuit.
-Direct applicable technology is going to begin being developed using the theory crafting and lab testing that Expansive psionics has been exploring. Techniques for fooling current psionic detection, avoiding psionic forensics, and tools for cracking psionic defenses. The metapsionic 'thieves tools' so to speak. Lesser versions with cheaper knock offs of the technology will begin being leaked in Thenica a few months after Ragas joins the force. Nah will send instructions that she is to send data on what the department manages to find. The fully functional, potent technology will be saved for after the tweaking from this data is acquired.
-Sahad research will begin upon the space station, using a grab bag of current hypothesis. Anyone capable of any level of Sahad magic is welcome to join for the testing. They will even field crazy hypothesis from fringe nutjobs right now.
-Some of the shaddier researchers from Expansive Psionics (Who knew we were developing forensic bypassing tech) will be offered transfers to assist Edric in cracking the psionic traps. For this, they will be allowed to field test the high end psionic breaking equipment.
-Mordekai is continuing to try applying Kenin's culinary tips. That was a damn good sandwich.
-Continue to recruit geologists, biologists, and other surveyors for our scouting teams. Kala can help if they are bored, but this one can be done with an online job posting.
-Begin developing a psionic communication enhancer for FTL Psionic communication.
Expansive Psionics:
An risky investment can have great rewards. Look into leasable areas on space stations that we can use as sahad training labs/courses and observation decks.

Cult of Lucidity:
The Festival of Alnae is like, a metaphor man.

Mhaldru Foods:
Board of Directors gets together to have a corporate retreat where we read the memo from Kenin, and try to apply it. I make an elf brain on rye. Was a good elf brain.

All other projects continue progress, except Ragas. Giving her time to set up and establish herself. Do not want shit to go wrong as soon as she joins. Too much coorelation.

Collaboration with Mezzy:
-Combining the assets of Mezzy and I, we are going to build the Super Carrier, several scoutting ships, and staff it with surveyors. Once complete, we are going to begin scouting rotations. At each nearby star system, we will drop off a scouting vessel loaded with surveyors (Mineral, biological, etc) to assess the value of planets in the region. Once the rotation is complete, the ship repeats its run, picking up the surveyors, and sends the information back.
-Faye Ryqen will be sent a request to participate as one of the engineers on the FTL Super Carrier, with a paycheck of 1mil. This offer will come from the shipyards itself.

Expansive Psionics:
-During the second year, Nib and Faye will be repositioned to a new Sahad study site being built. Expansive Psionics is going to put out an open recruitment call, hiring trainees and masters of Sahad alike, working with them to attempt to develop the first tools capable of measuring Sahad magic.
-After assuring that his successors have been properly trained, we will have a retirement party for Nib for his good work.
-Continue split research between unity and stealth.

Cult of Expanded Lucidity:
-Coast on the publicity from two years ago. Things are pretty sweet. Hold a yearly festival in Alnae. Giant hippy festival. In memorium. Yeah. In memorium.

Mhaldaru Foods:
-Send a request to Kenin requesting tips on making better sandwiches.
-Get our food supplements as far as we can.

Aerovent Filters:
-Get into as many ships and colonies as we can.

Ragas will be 'requested' to accompany a Nah squad (Lead by a psion), where she will be informed of what her job is to be.
- Invest in the lumber industry to aid in the Gauntlet shipyards.
- Invest in large tracks of land in upcoming colonies to serve as nurseries, foming a start up company around wood growth and processing.
- Maintain current research focus on forensic evasion and singularity techniques
- Cultists are going to continue their attempt to get psychiatric help for the people who saw the scary shit.
-Maintain research (Sorry for absence, been setting up house for Jordy)-Mordekai is honored by your nominations for leader of the Gauntlet, but he would rather not have the target on his back
-Continue Psionic research, but split focus between forensic bypassing techniques and singularity techniques (increasing the potential of minds to work together)
-The cult will drop serious money on finding psychiatrists to assist the afflicted, particularly ones with psionic capacity. The cult will be as supportive as possible, but if alone time is what they need, it will be done
-Ramp up filter production. Ships are going to be flying. Do some research on longevity, as further travel to new star systems will require higher quality products.
-Sorry for small response. Bit overwhelmed by the 38 page lore drop. Not use to that level of lore drop.
-The Cult is going to work with Sol Media to give what updates Exme can. This information is the journalistic report of the century, and the Cult is getting plenty of attention for this, I am sure.
-Stay the course in all other regards. The invasion is the focus of everyone and everything.
-Zex Rirug is conducting an interview on Sol Media to attempt to find a psion who has met Exme. Interview is listed under Actual Decisions.
-Expansive Psionics is going to be preparing its most potent set of psionic adrenals.
-Mordekai will serve as a middleman between Mhaldaru Foods and his Shetou corporate 'friends' he made, to see about getting food to the refugees (and getting the due attention and payment to Mhaldru foods)
-No more actions to come. Cronny is good with Nib's reassurance for now. Maintain.
-Croney talks with Nib; he can experiment, and the stealth is impressive, but make sure employees are safe to pass. We don't want our own people dying to our defense systems. It would be a PR nightmare.
-Look into social media and ratings sites to see how app is doing. Look for user commentary to aid in brainstorming updates and improvements. Make it seem like the designers really listen to the feedback of the community. Nerds love that shit. Do not compromise the original goal, which is to expose the cult as a source of psionic enlightenment (AKA, getting super brain fuck high).
-Look into recruiting a specialized PR person for the cult. Someone who can help maintain the outward appearance of the cult. Better if they themselves are a stoner type. (Where is Arcanist Cheech and Chong?)
-Reinvest some profits into Mhaldaru Foods, see if we can find an engineer who can design a better machine for processing food with enhanced flavor additives, and a famous master chef to endorse it/help develop flavor additives.
-Have the cult sects influencing their nearby communities, increasing dissatisfaction with city life, and increasing desire for freer country living.
-Maintain everything else.
-Maintain. Will take further actions once app is developed. -Plenty of projects ongoing, do not want to get more than I can handle. Stay the course with current projects.
-Doom may interact with the cult and utilize their psionic espionage powers, so long as it is not on or near Luna, and his people play along with the druggy cult facade to avoid suspicion.
-Croney at psionics company will begin resuming research, after downtime has been spent upping security. Improving psionic based tech being the main focus.
-Have the cult hire new, moderate computer programmers to make an app-based game revolving around the cult. Something short, catchy, and addictive. Appeal to stoners or others who might be seeking a new type of high.
-Mordekai will make contact with various people he met on his vacation to see if any were thinking expansion, and begin networking to try and set up filter deals for any colonization or expansion minded people.
-Nah will be enlisted as secretive ways to drop instructions to Kala.
-Commend Nib Okzunas for doing his job well.
-Attempting to hire Ragas through Kala, with explicit instructions that she not be aware of who she is being hired by, or why, beyond that we want to undermine the police.
-Following up on the gimmick items, work on developing the culture of the cult as a distraction from the mundane. A lifestyle that can be part of your life, or all of your life, but makes your life more fulfilling for being part of it. Make it a better distraction from the monotany and pointlessness that is your pointless existence.
-Have Kala look into psionics who particularly have a dislike of police, see if we can dredge up some people who might like the idea of undermining them.
-Luna cult's activities will be kept harmless and fun. The trippy mind melds that make everyone feel as if they are part of something greater, and that the only true path forward is this amazing sense of unity. Do not show signs that we know we are being observed.
-Look into having the cult selling gimmick items to the house wives. Specific robes, yoga mats, minor psionic enhancers that increase the experience (I am assuming there is something akin to incense or crystals that can do this?) Never make direct claims as to what they do, but imply the cult experience is better with them, to give the cult the appearance of having a source of income.
-Have cult expand on yoga-esque mysticism practices in key sectors to continue preying on rich house wives.
-Look into ways to gleam information from said house wives. See how much useful information can be chaffed from the wheat.
-Continue research into subtlety, and Kala follow up on infilitration into Forensics labs.
-Mordekai recovers from his mysterious and undiscussed injuries.
Continue all operations as is, with a focus on growth for filter company, security and recovery for psionics, and research for the lab, focusing subtlety and training from within.
Have Kala look into people who would be capable of infiltrating forensics labs.
-Cult - Hold pattern; slow, steady, and peaceful actions.
-Research - Hold pattern; focus subtlety, try to create from within.
-Stoodgey - Do CEO stuff. Host a dinner.
-Mordekai Aberhoff III - Play cards close to the chest. Small losses are acceptable as a price of mingling, but the appearance of weakness must be avoided. Desperation is right out. Hire a small amount of additional protection; enough to not show disrespect for the dangers of this place, but not overstate my own importance.


-Recommend to the people at Mhaldaru Foods that we should look into the consider a fun, cartoony icon for the sweeter foods intended for colonials. You know, something to entice the kids.
-Stoodgey will accept what we have gained. Any further heavy handedness in handling the situation could make it seem less sincere. Focus efforts on a combination of reinforcing defenses with our two agents and meeting with families of lost employees.
-For training the psions, focus subtlety. Intense study into modern forensics and best ways to bypass, avoid, fool, or prevent them. For agents, focus on home grown within the company. We cannot rely on the insane at a time where we are already detectable, but we also cannot rely on people with.... morals....
-I am going on vacation. I will drop 100k on having Mordekai go on a ritzy CEO worthy vacation at some fancy to do where other CEOs go on vacation. Use it as a time to socialize, meet people, exchange a few business cards with other Shetou elites.
-Cultists slowly become active again, will not be performing mass rituals (Still getting high in groups). Will try to endear themselves to the communities they live outside of. Interested parties will be shown the view of the cult as a psionic artsy group of peaceful, philisophical, commune-types.
-Invest 1mil into a food processing company start up
-Cultist maintain introspective meditations, maintaining reduced visibility
-Start psionic agent research trials into training techniques to improve subtlety and resist outside influence.
-Continue fortification of psionic research facilities
-Mordekai attempts to meet with colonial minded Shetou investors to discuss bulk trade of filters for ships and colonies.
-Stoodgey gives a speech. No idea where I should put that speech.
-Ask Kala to look for more people suited to biotech, psionic tech, and medicinal research
-Ask Kala to find charismatic social leaders
-Have croney of Pharma company attempt to churn up investors.
-Have cult leaders reduce visibility, with the exception of Thenica and SZ3-Beta, where our agents will be working with Tyne's and Edric's agents to attempt to find information on the attacks.
-Psionic Research into increasing the resistance and subtlety our Cult Agents while they are performing their tasks.
-Hire Faye Ryqen for 900K as a security consultant, to examine the Pharma plants and help buff up security, particularly against demolitions based attacks.
-Hire Nib Okzunas for 200k as a security consultant, to create magical defenses for the plant to ward against any others attempting to use magic to break in or destroy them.
-Look to hire MADHAMMER as security
5
Jordan
Edric Vandross
- Name the system Tylos, name the planet Tylos Prime. Yeah.
- Make more money doing the things my money makers do.
- Defend the super carrier construction woo.
- Use our intel to see if Karsoluth is making military moves against Shetou, and have the Raiders move in to fuck that up and make money doing it.
- Look man I don't know.
- Get Madhammer on security for the super carrier again, they've been on that job for a long while anyway but recent events made that easy to forget.
- Use another FTL drive to move the construction crew and their materials to build the framework for the ocean planet colony, which will help get it ready for when the big colonization effort begins.
- Speaking of the ocean planet, what's the rest of that solar system look like? Any potentially livable planets or moons? And what kind of resources are there? Also, what plane is this system on? Are there any other similarly intersecting planes in this system, or is plane jumping just gonna spit us into space?
- Who are the top individual mercenaries from Sol? We should find out who the third Whateley is.
- Using intel from Nah, have the Raiders find and hijack food and water shipments. Considering they now have a lot of experience in hijacking military ships, they shou ld be able to handle this.
- Hunt for Dryads! Find more of them, and hire them on as a small business to work together to help the dire food situation. Make bank. I imagine some Dryads wanna be rich, too.
- Rent a dock from Solvang for $4 million for 8 months to finish the super carrier. It will still have the colonization focus, after the colonies get started and have Madhammer security we'll rent the dock again to refit it to be a big mobile shipyard.
- Since terraforming is on hold, temp contract the Dryad to make food for Mordekai's food processing company while we get that going again.
- Raiders are salvaging the remains of the big space battles and taking whatever cool alien tech/ships/extra FTL drives they can find, failing that regular materials are good too.
- Salvage the SV3 shipyard remains for use in outfitting the Wanderer when it finishes construction and returns for shipyard outfitting.
- Fred plays damage control and eases peoples' fears about their money being destroyed in the alien invasion, and also looks for other banks that did get hit hard that we could either take over or maneuever to shut them down to lessen the competition.
- Raymond gets redpilled. In less creepy terms, he learns a bit more because we need his expertise to help figure out whatever NAH needs with Aryn, assuming we still want to keep her alive and around, dismantling/killing her isn't ideal.
- "Sell" the extra FTL drive to Luci's survey teams so they can survey stars for us.
- As planets are surveyed, give me the bubble dome costs and the planetary terraforming costs.
- Raymond continues on the stealth tech.
- With the fourth capital/very large since you haven't defined this dock size as a size other than capital yet, build a carrier for Mordekai at his request.
- Get a list of available people in the Raven to have rewritten/bought. Also inquire if we could provide our own... person to be rewritten.
- Raiders need to steal a frigate, preferably high-quality, so that it can be refitted for use by B team.
- Beef up security and what not at the Hightower Shipyards, Faye's been doing that for years now we need the Madhammer muscle. Shit's going down, protect the carrier, etc.
- Get an ETA on the Supercarrier's (Wanderer, as on further review, Lifebringer sounds too pretentious) construction, and add more specific outfitting for colonization.
-- New Horizons hires Madhammer as full-time security/merecenary for the Super Carrier and the colonies it will be hosting.
-- Section off part of the ship for a massive Greenhouse, which will produce fruits and vegetables for Mordekai's food processing company, and trees for his logging company to help provide food and building resources for the colonies.
-- Partition an area for domesticated animals, Arcanist equivalents to cows, sheep, chicken and what not.
-- Bring on Pandem specialists to help in other areas, especially ones linked to the Elemental planes. Access to the Water plane to summon water that can be purified with facilities on board is very important. Controlled fire and air summoning are important as well, really all elements could be usefull especially in terraforming.
-- Install one of our stealth drives onto the Carrier. It's for emergency use, as we don't really know what is out there and anything could go wrong.
-- Make room for whatever other companies the gauntlet owns/obtains to bring along.
- Survey and explore other systems to find viable locations for the Wanderer to bring its colonists.
-- Preferably we want systems/planets that are synchronized on at least two planes. While still unlikely, if we can find one that'd be great.
-- Failing that, looking for planets that take less effort than average to terraform is ideal.
-- Third priority is less dangerous environments/fauna, if multi-planar planets and easier terraforming falls through. It's not a top priority because Madhammer is pretty good, and their defensive focus is good for colonies.
- New Horizons, as part as bringing on Pandem specialists, should look to hire Pandem casters full-time as part of the terraforming crew.
- Raymond continues making the stealth drive more efficient, second priority is learning how we can manufacture the FTL drives. See if we can get assistance from Aberhoff's Sahad research team if need be for FTL.
- Have Kala look for more researchers and enchanters. Also look for people of note among the short-lived races like humans and gnolls for example, who have a definite favoritism for the short-lived guys. Fanatics and activists, politicians, terrorists, ya know. Also accepting demons who hate elves/dragons/long-lifers, since their unique restriction with Pandem allowing their enslavement might stoke that animosity.
- Have the Raiders lay a trap/ambush for the Alnae investigator.
- Build 2 dreadnoughts and 1 carrier for Madhammer, as well as fighter/bomber craft to accompany the carrier as a part of the deal with New Horizons.
- For employment in the colonies, try to focus on contracting for certain time limits that can be extended/renewed to attract more short-lived, faster breeding species.
- Examine the terraforming methods the existing interstellar colonies are using as well as ones within the system.
- We already bought an FTL drive for the Supercarrier, the one the Nomads stole is pretty much for them to skeedaddle. Can the Noctis just strap the Nomad to it and blast them both away?
- The Raiders should go hang out at another star either way, one not being explored/colonized by the other powers that be. They should build a resort to hang out and vacation, we can repurpose it later that way too.
- Raymond continues working on the stealth drive.
- Hightower continues working on the SC (we're gonna name it the Lifebringer, seems appropriate enough). Look for any other PMCs that wanna commission some spaceships, they sell for big bucks.
- DV does its thing as usual. The suits should look into some other smaller banks (we know of the other big players) and have Fred shop around for any we can take over with his sick business skeelz.
- We should start building some regular carriers that will be sold to Mordekai's businesses, but we won't sell them right away. Selona's tip that shit is going to get real might be bait to see who reacts so they can link people to Sophia.
- Raymond will continue researching making the stealth drive more efficient.
- Make backups of the blueprints/research for the stealth drive, juuuuust in case something happenes to Raymond/Hightower.
- DV should look for some real good negotiators that could be made to do shady things for Gauntlet as an Agent/Conspirator.
- Investigate what assets Solvang actually has and what they want, I'm interested in setting up an alliance with them if we can.
- Same deal with Selona, see what they've got and what they want, see if we can be buddies.
- Hightower gonna keep on shipbuildin'.
- Colonization corp makes contacts that are beneficial to colonization (duh), so Mordekai's industries basically, while it awaits ships to finish construction. Set up an advertising deal with Sol Media to attract colonists.
- Grand Guardians sets up and preps insurance stuff, that's a pretty evil company, right and proper illuminati shit now.
- Raiders should look into raiding outposts, everyone's expecting them to hit ships in space, so look for other targets that people generally don't expect pirates to attack.
- Nomads should look for an FTL drive to steal, interstellar piracy time, since Solvang looks like it'll need to focus on the shit with Selona for now.
- The Raiders as a whole should back off and lie low in general for now, step back from raiding military ships with everyone on high alert with big guns right now.
- The Raiders and Kala should search for doctors and cyberneticists. With how incredibly dangerous piracy is without the added hazards of raiding trained military crews, having some fulltime staff back on the Wyrmhold (that's the official name of the pirate station base since Dragon's Lair doesn't really work with actual dragons in the setting and us not having dragons) would be beneficial to the crew.
- The Raiders/Kala should also look for some hackers, with how beneficial Aryn was at the Solvang Station, having some permanent hackers in the fleet will probably make things much easier.
- Because the Nomads might get bored, there are some blind floating ships around a crippled station right now that they might wanna steal... The other Raiders aren't skilled enough for that insanity, this is to keep the Nomads entertained/occupied.
- Divinity Vaults should step up their game in advertising and promotional deals, the clusterfuck at the Solvang station means that people are going to be looking to swap banks, because when it comes to finances, people are finnicky, panicky and paranoid.
- Hightower continues construction on the Supercarrier for New Dawn Inc., and with its smaller docks it should build some destroyers and cruisers to sell to Madhammer.
- We should look at investing into golems for Hightower, to boost shipbuilding efficiency and reduce overhead costs on employees.
- Raymond continues leading his team in cracking the stealth tech. He should keep an eye on the team in general, it would be awful if someone sells them out to House Sharen or anyone else.
- I'd like Nah Division to spare what resources they can in making sure we don't have any leaks on the stealth cracking team.
- Look for some shady Incarnum specialists, they might be vital in Raymond's work considering it hides the user from Incarnum magic.
- Start a property insurance company, Grand Guardians, and market to colonists since that's a risky venture and we can charge high premiums.

- We have a lot of info on the individual houses of the Shetou Empire, we need to research the key figures on a national level, the Valhari and their powerbases are the best start there. Who holds them all together?
- Focus is laying low and continuing stalling House Sharen's investigations while finishing getting some working model of the stealth tech. Doing a bunch of things and being more active may just cause problems for us there.
- Raiders keep raiding stations, Alnae stations are probably cool. Keep an eye out for FTL drives that aren't on Shetou ships. Not my Super Carrier.
- Banks gonna bank.
- Shipbuilders gonna build.
- Get an FTL drive for the Super Carrier.
- Hire Madhammer for security on the Super Carrier.
- DV keeps doing it's thing.
- Someone else should probably be the point of contact for the Raiders other than Vaeri from now on. Setani maybe?
- Look at other pirate groups to buy, the Raiders under Halaestra are getting dicey thanks to the failed intimidation check from Vaeri.
- Get an estimate from Raymond and crew on how long they think it'll take to reverse engineer the stealth tech. I'd rather give up and just quietly dump it back into Sharen's hands than invoke full-scale retribution from them.
- Since the Raiders have been continung to prey on Alnae, we should totally look into more contracts to sell ships to Alnae.
- Look for space stations not related to Shetou for the Raiders/Nomads to raid, letting them get bored is probably a bad idea.
- Mordekai's plan is good to go, hoping it doesn't doom us all.
- Look for background checked psionics to help Raymond out, see if there are any from Mordekai that would be of help.
- Raiders should be aware that they're being hunted for investigation by House Sharen, Halaestra should look for more muscle and heavy hitters because that's gonna suck.
- Raiders should try to keep away from Sharen and Solvang stations for the time being, hopefully we can crack that stealth tech and drop their shit off and let the heat die down.
- DV still pretty much waiting on the interstellar colony funtimes.
- Hightower should keep building the super carrier and making deals with others to build ships for them.
- Colonization Corp is named New Dawn Inc.
- The research group we have going now under Hightower will become a more formal thing post-stealth tech stuff, which Raymond will be focusing more on considering he's a badass enchanter.
Divinity Vaults
- Fred should focus on signing deals between DV and the prepping interstellar colonies.
- Keep on expanding, it's a bank so there aren't many special actions it takes.

Hightower Industries
- Raymond's main project is currently reverse engineering the stealth technology. Assistance from Nah should be covert, Raymond isn't paid highly enough to know about the Gauntlet.
- Nah Division should keep an eye out for agents of House Sharen. Once the Super Carrier is built and we do the ol' switcharoo and outfit that with stealth, the cruiser will be dismantled and the parts will be sold/repurposed to cover the trail.

Raiders of Abbathor
- The Raiders should continue hijacking military vessels, occasionally adding one to their fleet and crewing it as can be afforded.
- Have Gellix take some courses in finance and management, he doesn't need a degree but getting some formal education should help him since he's basically the fleet secretary. Plus he can hang out on the Pirate Station (we'll call it Dragon's Lair since Abbathor was a dragon and all), so he should be happy with the lowered risk of dismemberment. Look into Psionic tattoos for him that would let him interface with the station from anywhere in its vacinity.
- Be on the lookout for any sahad users who want to use their new space magic for personal gain and greed!
- Have some Nah agents quietly spread the legends of Halaestra, the infamous Void Reaver. Use this notoriety to attract more cool pirates to her fleet.

Other
- Look for an Arcane research company to invest in, and invest in it to take it over.
- Look for a Bio research company to invest in, combined with the Arcane company we can do research into extending the lifespans of cybernetic beings.
- Establish a formal colonization corporation since Hightower are mostly about the shipyards now adays.
- Look for some enchanters who don't ask questions to help Raymond in his task, and hire them into the Arcane company to do some of the darker research I'll be looking into. Extensive background checks, I'm sure Sharen is keeping an eye out for sudden hiring of enchanters.
Raiders of Abbathor
- Halaestra has earned a promotion to conspirator, seeing as Ikeisha is dead. And with that trusted level of knowledge comes a raise to $1,000,000/yr.
- The House Sharen stealth battlecruiser will be quietly sold to Nah division's anonymous buyer, I can simply build and sell them a better HQ ship but reverse engineering the stealth tech should be top priority, as it can then be used to outfit Raider and Nah ships.
- Have the Noctis towed and repaired. As an additional bonus to Halaestra, she can have that thing upgraded as she wishes or have an entirely new flagship if she prefers, just as long as she doesn't ask questions.
- Get a proper battlesuit and armory for pandem users. Halaestra is a proper infamous pirate and should be decked out.
- Time to expand and recruit more pirates again. Have Halaestra put together a list of badasses she wants to recruit to her crew, and have Kala look for some as well. If possible, Sahad pirates! Kala should background check Halaestra's candidates. Halaestra has a $10,000,000 hiring budget.
- Make sure Gellix has some good high-quality cybernetics, poor gnoll. Look at getting him some psionic tattooes as well, pirates need ink and those have useful applications.
Divinity Vaults
- Build a vault in some remote asteroid way out in the middle of absolutely nowhere to be upgraded with the super stealth tech once Nah manages to reverse-engineer it.
- Fred should try to get DV business on board all the prepping interstellar colony ships he can, new societies will need proper fiscal management and all.
Hightower Industries
- Standby to quietly build Raiders/Nah ships.
- Look for deals to build and sell ships since we have a bitching shipyard.
- Have Raymond take a look at that stealth tech before it goes to Nah, since he's not a full conspirator he can't work with them on that but we need him to reverse-engineer it.
- Sell cheap surveying ships to Luci's mining corp.
- Build a Super Carrier that will have an FTL drive installed which will be used to mass deploy surveyors in other star systems.
- After Luci has a good number of survey ships for within the system, build more to go in the Super Carrier.
- Look for surveying companies that want to purchase space on the Carrier to have their own surveyors go scouting.
- Raiders target the largest stealth ship they think they can handle to hijack, scrub, outfit and sell to some anonymous shady guy for Nah division.
- Continue building the carrier to sell to Alnae, that should get us an assload of money for further shipyard upgrades, which will be even sweeter because Siwa weaponry!
- Divinity Vaults should look into seeing where they can expand into Valdir, though we haven't seen a hive intelligence before so who knows if there's any interest in that.
- Divinity Vaults should also look into finding secure locations for vaults away from major civilization centers, although money is an idea now adays so asteroids will probably be alright.
I have no PC set up so my actions are small this week, keep expanding and stuff, do ships with Alnae
- Conspirator suitors
- Shipyard focuses on mass production, might do some custom jobs later down the line but Alnae is gonna want quantity after the aliens
- Even CEOs need love! Start looking for potential suitors, preferably ones with connects/advantages I can make use of.
Divinity Vaults
- Invest in banking infrastructure on SV3 as well as real estate.
- Advertise that we are interviewing for loans and partnerships for aspiring colonists. Put Fred in charge of this.
- Naturally set up some banking folk to go and colonize new places with Hightower, those places will need proper economic infrastrucure!
Hightower Industries
- Shipyard upgrades: 1 Capital Dock, 1 small dock
- See if Siwa would be interested in partnering to develop defenses for interstellar colony ships we're going to be building.
- With our new shipyard, look for contracts from people who want to buy ships or have them custom built so we can afford more upgrades. Valdir and Alnae seem likely to want to get some big ships.
- Look around the mining groups of SV4 for partnerships on minerals and materials, some more steady income for them in exchange for cheaper mats.
- Look into that agriculture company Aberhoff invested in, maybe we can figure something out there for agricultural units for the colony ships.
Raiders of Abbathor
- With Halaestra back home, it's time for them to resume looking for military vessels they can steal. Could also keep an eye out for more surveyor ships but the bigger jucier prey is higher priority.
- Continue construction on the base and expanding the crew as a whole to man whatever ships we can steal.
- Can we put thrusters on the astroid and having a secret base that can drive through space disguised as a regular ol' rock? How much would that cost? Fun idea but not critical.
- Stay the course, let's see how the whole alien situation shakes out before we dedicate assets to new projects. Consolidate our newly acquired things and continue upgrading the shipyard, man this refugee crisis is great for business.
- Have the Raiders hunt for more ships to expand the fleet, maybe go for a smaller military vessel if Ikeisha and the officers think they're ready. They could also buy ships from Hightower since the shipyard is in full swing, nobody will notice a couple of ships didn't go to the refugee crisis.
- There are likely to be defectors from Alnae and soldiers without a commander that would still like to profit from their skills and not die to aliens, have Nah division look for candidates for that to help bolster the pirate ranks since they're technically outlaws now anyways.
- LOOK AT ME, I AM THE CAPTAIN NOW.
- Raiders: Ikeisha assumes temporary command of the Raiders while Setani and Halaestra are on a personal extended leave to go kick the shit out of the big alien. In their absence, Ikeisha will have the Raiders search for smaller, easier pray than a military battleship that can be added to the fleet. With all the chaos, smaller Alnae ships might make great targets. Failing to find any ships, a couple evacuation ships lacking heavy defenses in Rixa could be taken, slaves included.
- Hightower: Step up evacuating everyone and upgrade the shipyard ASAP.
- Divinity Vaults: Ensure all personnel are evacuated from the plane with their families. Set up housing for them in the colonies we took over the real estate for, good opportunity to expand that!
- Prep to transfer Setani Yakusa (who is a conspirator anyway) over to the Nah division with a 100k/yr raise as that's a better fit for her skills anyway, to be done after this alien menace is dealt with. Halaestra will be promoted officially to Admiral of the Raiders, and given a 200k bonus for putting up with the shifting leadership structure and what not because it's generally a good idea to keep the pirates happy. Also, get her a couple of slaves to use as manservants since Pandem life is hard.
- While Setani is there, might as well try to subtly take out Toxyn if possible. Or at least find a way to track her.
- Go to Luci's party and try to shift the topic to what actions the companies can do to help with the Aliens and the refugees, direct the conversation in a way that makes me and Luci look good and discuss evacuation efforts since we can't contribute to the military solutions in any meaningful way compared to the big hitters like the Song clan.
- Evacuate whatever personnel we have on SR3 to SR1, have any other personnel in Rixa on standby for evacuation. Set up an evacuation effort for Refuge in case the alien spreads to other planets and we need a full system evacuation.
- Hightower will invest in SV3 so we can get that going as soon as we can. We can spin the sudden investment into driving them into overtime making more evacuation ships as well as upgrading the facilities.
- Raiders keep looking for a good stealth HQ ship for Sethis. Keep drilling in downtime so that when they finally find something they're not rusty from taking forever.
- Raiders should be sure to download all the information and records from captured ships so Ikeisha can forward them to the new intelligence network Sethis has.
- Would House Sharen outfit a ship with stealth tech for cheaper than buying an entire ship outright? That would make hunting for a Nah Division Mothership much easier if we can get a non-stealth battlecruiser and upgrade it.
- Look into doing business with Selona. The Raiders and Nah Division would love the extra lethal weaponry, it might be too conspicuous for Madhammer though.
- Advertise for people to move to new colonies.
- Have Kala look for people who may have the potential to found a colony.
- Pay the 2 million to put a base on the asteroid and an extra 1 million to upgrade and improve it a bit. Have Gellix be one of the crew to hang around on the base and keep an eye things + maintenance.
- Divinity Vaults operates as normal, with Fred looking at good places to expand to.
- Hightower looks at other colonization projects they could make money from. While looking for that, they're working for some anonymous rich guy who wants his own asteroid base and aren't really asking questions about that nope.
- Raiders keep hunting for a Nah ship.
- Continue waiting for Nah to look into the shipyard before I decide to invest or something else involving them.
- Sophia's going to enjoy the slave trade, I doubt Sethis has an issue with that.
- Ask the Nah Division to investigate Star Horizons, maybe we can get some good dirt for a cheap acquisition under Hightower.
- Have the Raiders pick a good hideout asteroid. Gellix can look for good deaddrop/meeting points to more discretely move the Raiders' loot.
- Gellix gets combat training, let's get a better assessment of him and see what skills he might be able to develop for better piracy.
- Hightower offers Raymond Loti 110k per year as head of cybersecurity, and "other services" as needed. Not a military job, to be clear.
- Put the Raiders to a real test, find a ship that would be fitting for the Nah Division and take it and wipe the IDs to sell it to whatever contact they use, I'm guessing Vaeri.
- Continue buddying DV with Alnae to get us schmoozing with their upper classes and giving us a better vantage point to find a good puppet candidate.
- Continue expanding the Raiders as to increase how many jobs they can do and thus make more moneys and take more ships. Setani still needs a reasonable flagship.
- Ask Kala to look for unethical security experts and hackers to look into being able to clean ship IDs ourselves.
- Put the Raiders' new gear and training to the test on an easy target by capturing a survey ship or two and using Solvang services to clean it. Sell it to an "independent mining group" (Serrano) through some middle-man.
- Committing to the plan of capturing and flipping fancy ships to sell to Madhammer for cheap. Investigate the possibilty of investing in and expanding the shipyard operations on SV3 through Hightower. Have Kala look for the right kind of businessman to run a shipyard of questionable morals.
- Have the Raiders focus on ship theft, keeping a part of the loot pool from their hauls to go to ship upgrades as necessary. Upgrade the Raiders' gear as needed, soldiers don't fuck around.
- Put Gellix to the task of searching and surveying areas to turn into the Raiders' hideout/stronghold. Asteroids would make a decent possibility. Have the suits assess the price of building a livable hideout. Places that can hide ships are definitely a bonus, I'm not at "secret underground hangar" levels of wealth yet.
- Find and setup a reliable middle-man in Shetou to sell off captured crews from the Raiders' hijacking gig. Serrano's choice of slave buyers can buy them very cheap, as a "VIP Client".
- Have the Divinity Vaults people on SZ4 get chummier with the Alnae Governor/Officer, and talk to Siwa about more future projects together as SZ4 grows.
- Hire Setani Yakusa as Admiral of the Raiders for 1.5 million salary, agent and all and should get the rundown from Ikeisha.
- Halaestra will be acting as Chief Captain of the Raiders, using her experience and talents as a career pirate to guide Yakusa into the unlawful side of the middle planes. Send her a cow and a pig as a welcoming gift, considering how void creatures/binds are I'm sure that shit'll be tasty.
- Yakusa's first mission as Admiral is to find and take a ship that she wants for a flagship for the time being.
- Invest in shipyards and start looking into entering that industry, hopefully we can learn some tricks to erasing a ship's ID.
- Investigate the other banks of Vermasih to get an idea of the competition out here, look for ways maybe we can get an advantage over the others.
- Hightower Industries should continue working on the colony on SV3 and look for more contracts in colonies, now that they have some proper colony-building experience.
- Look for jobs or contacts that could earn DV/Hightower some favor or inside friends within Alnae. Their increased presence on SV3 might be a good place to start.
- Look for jobs or contacts that could earn the Raiders some favor or inside friends within Shetou. Also keep an ear out for any new colony plans the Houses might have that we could take advantage of.
- Invest 70k in getting some better gear for the Raiders' assault/boarding team. 30k on really gearing up our deal Admiral since she doesn't suffer from pandem corruption.
- Fred should talk to whomever is in charge of the Alnae presence on SV3 and discuss maybe setting up some sort of deal to give some good deals/perks to the colonists on the planet who declare their allegiance for Alnae with the additional benefit of attracting new settlers.
- Learn about who the major personalities/upcoming VIPs of SV3 are, maybe we can sink our roots in and begin corruption on that side.
- Offer Halaestra the opportunity to captain her ship again but in the employ of the Raiders' mysterious benefactor and join the bigger pirate crew/fleet. 200k/yr, usual pirate deal of keeping some of the loot, access to big special fun toys when necessary that others can't get her easily. And the benefactor would also repair and clean the ship up as well as recrew it. If we simply cannot come to an agreement (after counteroffers and what not), I'll have to call in the Nah division.
- Pirates should continue to expand either way. And ask Kala to find candidates that would be a good fit for taking the admiralcy of a budding pirate fleet and be filled in on the conspiracy, as it grows it will need some proper leadership.
- Bankers gonna bank, laborers gonna labor.
- Mr. Fred is going to see if the SZ4 colony-building team from SV3 can be just straight up acquired. If not, see if he can get us anything beneficial, either for DV or Hightower due to the current partnership for colony stuff. I pay him a lot, I expect good things damn it!
- Have the Raiders utilize the Solvang job board to get some good jobs, it'd be cool if they could get ahold of more ships if possible. I'm okay with expanding the team if it means crewing more ships, though they'd obviously have to be careful about who captains/pilots the other ships.
- Have some of the Divinity Vaults higher ups take vacations to the Alnae and Shetou upper class areas, see if they can make any friends in high places or interesting tidbits of info we could use to better their use of the partnership with Hightower. And also see if there are any people who seem capable of managing a colony that we could have loyal to us, all the new towns need mayors and administrations of course.
- Work with Siwa to develop the colony and invest in the other colonies to get my monopoly going there. Get to know the bigwigs at Siwa more to improve relations and open the door to future collaborations.
- Keep expanding, not a whole lot specifically to do right now beyond the usual faceless suits' jobs.
- Look into the infrastructural mess that is SV2 and see if it would be feasible for Hightower Industries to rebuild it in sections to make up for the early poor planning (I'm aware I can't afford it at the moment).
- Look up more information on Fred, see what sort of things he's been up to in his life off-the-record. See if maybe he could be approached about doing work that's less banker-ish. Maybe to work with Kala for interviewing for the conspiracy, since he's ex internal affairs.
- Ikeshia retrieves Jezraema for the Raiders and informs her that she will serve for 5 years, and if she serves without causing any major problems for the crew, they are willing to open a negotiation for her freedom from slavery. She may still enjoy the usual pirate shenanigans and go drinking with the crew and stuff though, the social status part of being a slave doesn't exactly matter on a pirate ship.
- Ask Kala to find people really good with logistics and project management for Hightower to aid in the colony cofounding business, someone who knows a lot of people for Hightower for better deals on materials and what not, and economists for Divinity Vaults to better plan investments.
- Look into the colonization efforts of SZ4 and see if we can partner with the tech company leading the efforts, possibly paving the way for a strong business relationship in the future and good deals on tech/possible prototype fun. See if we can get a grasp on who is going to have political power here as groups and individuals early on so we can nudge events in the direction we want.
- Look into investing in an existing real-estate company that I can take over with shareprice or something, failing that let's get into the real estate business as a subsidary of Divinity Vaults and focus on operating with mortgages.
- Look further into the current and near-future colonization efforts and the companies spearheading them. See if we can get any contracts for Hightower to construct these colonies.
- Have Divinty Vaults look into bankrolling some of the colonization work as well, work on getting people settled with homes before anyone else to work on building a monopoly as those colonies expand.
- Have the Raiders go raiding, making use of the Solvang board postings for leads and see if they can make any other contacts along the way.
- Continue to sink money into expanding the businesses.
- Bank 2.05 million.
- Have the Raiders get Solvang cards, they're already pirates and the member card has a bunch of benefits that there's no reason to miss out on.
- Have my Hightower guys rub elbows with the crews working on colony ships and see if they can get leads on work related to colonization (colony ships, support equipment, etc.) to further the master plan and act on it if it's good. Quietly forward any relevant contacts to Aerovent Filters.
- Get a full rundown on the Raven as a prospective buyer.
- Anonymously inquire into purchasing Jezraema Myth.
- Focus heavily on investing in expanding the banks locations and business.
- Ask Kala to find candidates more suited to banking or piracy.
- Look for new places, preferably shipyards for Hightower Industries to work at.
- Open new bank franchises in Vermasih and Rixa.
- Investigate how best to acquire Richard Black.
- Hires: Fred Xqthul, DV Employee, 850k/yr | Gellix Nalf, Raiders Agent, 300k/yr + 500k bonus | Ikesha Heican, Raiders Agent, 1 mil/yr
- Gellix must learn his way around guns for defense, what with being a pirate and all.
- Investigate the robbery at SZ-3 (ie pay Sethis to do it).
- Increase security from amongst a few different security companies as to not make association with Madhammer super obvious.
6
Sam
Sethis
Tyne
- Start working with Madhammer and plan a prison breakout, if they're studying the dragon maybe the other people they're studying will be useful, if not to recruit then to just let loose on Thenica.
- Continue the black market security shit.
- Rent some space from Solvang I guess, get the stupid stealth drive working aaaagh
- Keep looking out for Toxyn 2 Electric Boogaloo, maybe see if we can't shake down/murderize some Alnae officials into spilling the beans on what it is they do.
- See if we can't plant a bug in Gauntlet members' datapads or whatever so we can track the comings and goings of data in the future.
- See if we can't keep tabs on Aryn's flight path so we have an idea of where Kennin is and all that.
- Can we dig into the data transfer that Vajor got from Sarden to try and get a current location? Maybe just straight dunk her somewhere if we do. Either way figure out how to track the bitch down. If we find her we can find Jicho most likely.
- See about "acquiring" any non-Selona drug manufacturing places by hitting the place with a round of faceless assassins/Leon before Sophia's guys sweep through.
- Contiiiiinue the wiiiiiinding roooooad to a dragon.
- Are we getting a space station for the stealth drive stuff, oooorrrr...?
- Go ahead and give Aryn the all-clear to go and talk to Kennin, ask her not to mention us even though people do know that we exist now it's more of a professional courtesy. Also, we sorta still pay her. And know where her mom lives but don't remind her of that, that's a dick move.
- See about recruiting one of them paladinos. How much does Haziel get paid? And could we manage to wrangle Titus into a partnership (not really recruitment because faith stuff) to help mangle the guys that are threatening to swarm everything. Just to keep our options open.
- See about expanding into meth labs or something, instead of actively seeking to become the middleman, hire a Walter White to just make us the market.
- See if we can't get the fucking pirates to find a space station with a tech lab on it we can take so we can finish researching this stupid stealth drive.
- Continue the hunt for a recruitable durgon.
- Maybe siphon some of Madhammer's less insane guys to covertly serve as security for Sophia's operations, that way we have more watching her six than just assassins and whatnot. Obviously don't have them wearing uniforms and IDs and shit.
- Head on over to the cruiser everyone's on, blending in as just another agent until I get in a room with Vaeri/Auni/Sophia/Reika and debrief them on what the conspiracy is. Also try and get them to work with Raymond and figure out how to fix Aryn; interrogate her but don't break her anymore, try and figure out what went into making her and all that and make sure she can't transmit anything elsewhere. If she's clean, she's still part of the crew, and useful at that. Welcome her back and all that.
- Have Reika try and found a paladin order of people like her, not that that's going to take off any time soon.
- Search for a dragon that might be imprisoned or enslaved that we can get on our side, preferably someone with some sort of stealth expertise (in their mortal form) because sneaking someone in and then having them erupt into dragon form is fucking horrifying.
- Get that damn stealth drive going.
- Start pushing more aggressively into the black market scene, since we have the manpower and were mostly unharmed in the invasion we're at an advantage over non-Selona groups. See if Sophia's group can't integrate others; if not, they can disappear.
- In working with Aryn, see if her creators are involved in the conspiracy that fucked up our predecessors.
- Saddle up Nila, Vanjin, and Setani to bring Jhaeros in. If he starts to win/rewrite someone/do something that might cause critical mass just swap plans to kill and consume.
- Get Auni and Reika brought up to speed on what we're doing while Nila is off doing adventure stuff.
- Have Kala educate Aryn on the intricacies of headhunting so she can fill in should something happen to him.
- Ramp up the black market stuff but also start branching into pharm/agriculture, maybe "buy" some fridge ships to keep food/drugs/etc floating around the planes as insurance for when Ark does the crazy
- If Ark is a cyborg, he must have some sort of weakness. Clearly not an obvious one, but maybe we can use his nature against him and take over him? Or at least his cyborg army. Have Aryn investigate on the possibility.
- Have Auni check the Nah division for Ark cyborgs and such.
- Have Auni/Vaeri/Leon/Aryn plan a joint effort to basically become our A-Team (the show, not in relation to our B team) assuming Aryn ain't no dirty robit.
- The hunt for the one true senpai continues
- Brief Leon on what's going on I suppose
- Start stockpiling dem nonperishables, try and cattle prod the stealth drive team into getting shit done faster.
- Encourage fellow members of the gauntlet that aren't the ghost squad to expand business ventures into food and the like. Profit off the coming misfortune, maybe.
- Start getting our soon-to-be sneakship ready to become the new home base. New computers and all that fancy shit.
- Make sure the agents headed to pirate land aren't immediately gibbed, preferably.
- CONTINUE THE QUEST FOR DEMON SENPAI
- Start seeing about corrupting data that Yasice sends out? Maybe have Vaeri track if anything about the division gets leaked and have her work with Aryn to erase/corrupt it and also fuck up/with the recipient, get a "cursed data files" spam message to send around about it. Obviously don't fuck with people we shouldn't be fucking with because we're not Lengdonian.
- Does Vaeri have an idea for assassinating Yasice, yet? If we kill 'em then we don't have to worry about other people knowing anything about us.
- Send Vanjin Sophia's way to help with the gang violence stuff and also fill her in a little more on what we're doing. Not quite Vaeri levels of in on it but get her up to speed because she's sorta important now.
- Have Kala find a replacement for Julius in the being-really-good-at-killing-VIPs department. RIP my not actually mute friendo.
- Start increasing the ranks of the faceless sniper squads and all that, spend some more money beefing up the tech division.
- Send Aryn a postcard or something to commemorate her getting the adventure she set out for when the station went to shit.

- Send an envoy to Selona (since we're close to them already by way of Sophia existing near them) to ask what their deal is with Solvang, getting involved and blowing stuff up. Probably send someone that's actually good at schmoozing and whatnot.
- See if we can't get some people in that station and figure out the ins and outs - it's a pirate station they must have people that aren't explicitly Solvang on there, maybe they're hiring outside muscle since they got dropkicked the fuck out of the running for scariest force in the galaxy?
- Continue the hunt for the grand demon sensei
- Continue research on the stealth tech
- Question the manager guy more and get all them useful tidbits, maybe something Aryn can use? Also give Aryn a raise of like 100k or something that was impressive that she lived.
- Find someone that can fix Vanjin up, I know she has troll blood regen whatever but she got sorta wrecked. Plus having a no-questions-asked super doctor on hand might be helpful for questioning people and fixing up our survivors.
- Now that Julius is dead, each of our super-operatives have even more work to do until we find a replacement. So Bryan and Vaeri are gonna have to get to it now.
- Speaking of, in addition to a doctor person, Kala findeth me a Julius 2 electric boogaloo.
Continue doing the things that are in progress, keep trying to stay one step ahead of them damn dirty drows.- Inquire if it's at all possible to hire Angel for my squad, because damn. Jhaeros was a dick.
- Start getting people to look out for the Nomads. I'm not a fan of my main agent getting mangled by allies.
- Let Vaeri take the reigns as far as the Sharen shit, because she seems to have a plan to deal with them. Let her have Julius/Bryan/Vanjin/Setani/etc
- Continue trying to figure out a Setani tutor.
- If we can, see about sleuthing the job board managers and figuring out what we can to see about finally finding a trail to seek out the fuckers that blew up our previous leader dudes.
- Make sure the pirate gang knows they have a target on their backs.
- Give Vaeri what she needs to get that done, be it manpower or new equipment. Maybe pick some things up from Selona for Vanjin/Vaeri/Setani/the guy I hired but isn't on any of my pages (Bryan, I think) and equip them accordingly.
- Continue to work on reverse engineering the stealth drive and finding a necrocarnum to help out with training Setani/rewiring.
- Have the tech division keep an eye on any potential surveilance or the like that might link us to the pirates, or the pirates to Divinity, anything like that.
- Continue investigations on the Solvang front to see if we have any more stuff we can figure out.
- The battlecruiser is now named the BC Covenant.
- Have that fucker outfitted as best as we can currently afford for the tech crew to be able to do their thing.
- Try and get that necrocarnum (my bad), and it better not be another psycho that turns and becomes an enemy immediately. Asshole.
- Have Vaeri and the tech crew look into the background checks and whatever scanning/security measures Edric needs me to do. Remove any problem assets as usual.
- See if we can't get someone into the Solvang area that can figure out who's posting the jobs regarding the group that knows we exist, maybe see the person pinning the paper to the board so to speak.
- See about finding a tutor for Setani to start picking up rewriting? Dunno if she knows a demon that can teach her or something.

- Have Aryn and Setani work together and keeping Sharen out/in the dark/etc and rooting out agents opposing us. (Yes, I'm aware the new girl is going to be working with a demon)
- Offer Nah spooks as needed for helping progress our colonization sabotage. I'm not really following what we're doing because it was convoluted but I trust Mezzy and Co. to use them as needed.
- Have Sophia branch out into colonization sphere (smuggling, slave trade?, etc.) to see if we can increase profit following the craze.
- Out fit that mofuckin' stealth ship and use all of the funds I've been dumping on tech stuff (and dump more of said funds) to pimp it the fuck out before having it hang out in space and all that. Gotta have top of the line equipment for em. Make sure to include something that can make food and all that so they can't get tracked by supply lines or something.
- Have a couple spook teams hang out under Sophia's command, make it look like she just has really good hitmen teams.
- Put Sophia under watch from the Batman quartet (Vanjin Vaeri Bryan Julius), and make sure to jump whoever ends up going for that hit contract. See if Mezzy's people in Solvang can figure out who put the thing on the board (if they were there to see it maybe?)
- Have Vaeri know that if she thinks Sophia being captured will result in us getting ousted, that she might need to just be offed. But only if that's the last option, and only if the people involved don't try to just kill her. Obviously try and not have either of those things happen to her.
- Have Aryn and the rest of the tech crew work on fleshing out one of the dummy companies we have that's paying her, set it up to be the scapegoat for where Sophia is getting her funding. Probably won't throw off the group that knows we exist, but might draw media/police attention off potentially finding out about Nah.
- Have Aryn also figure out where tf Jhaeros went. Make sure he can't pandem her through the interwebs.
- Speaking of pandem, see if we can't find a pandem person that's good at braininating people for hire that won't immediately turn and become a big bad.
- Maybe Luci can spin Sophia as being a criminal mastermind or something I dunno
- Get Bryan oriented as well as Aryn, since his job is gonna be fairly dangerous as all hell. Assassin crew and all.
- See if we can't get the pirate crew to snag some stealth equipped ship that can fit the full tech crew. The sooner we get them up in the void, the sooner our main offices can be converted into safe houses/bunkers/arsenals/etc.
- Keep an eye on Aryn; I understand she's terrified of Vaeri but she might try some shady shit or something I dunno it's you being the DM.
- If Vaeri can identify what kind of bombs were used on Toxyn's house (since I assume magic was involved, it's Arcanist) see if Aryn can follow the cyber trail and see if we can't figure out who purchased the supplies to set that up recently.
- Have Bryan's test run(s) be rolling around and trolling Sophia's opposition in one of the systems she's set up in. Not Selona, they're cool. And sorta scary.
- See if we can't expand into the slave markets, specifically so Vanjin can crash them and build a reputation as actual Batman. Obviously only doing so against organizations we can make disappear without much effort, maybe even taking control of their markets after the media exposure does its work. Waste not want not.
- Slight shift into more focus on arms deals for Sophia's current establishment, going for more mass-produced goods rather than Selona's over the top absurd stuff so we aren't competition.
- Offer Bryan 800k agent pay to saddle up with the assassin elite crew I've got going, have him filled in and work with Julius/Vaeri/Vanjin
- Offer Aryn 300k agent pay (subject to negotiation) and the opportunity to turn her talents against a much bigger target to troll/influence: the empires. Include a subscription to crunchyroll and personal training with people that can help her refine and speed up her capabilities. Have Vaeri keep an eye out for any fuckery with our systems, and make sure Aryn isn't dicking with anything. Just off her if she is.
- Input enough money to get Vanjin a shiny new toy (whatever weapon type she prefers) assuming her troll blood allows her to use one of their crazy things.
- Continue the waiting game for the pirates to get us a battleship, start saving up for a stealth drive for it. Have the crew ready to pack up and move when it can actually happen.
- Keep making sure that Vanjin isn't traced back to us in all her public exploits.
- Start digging into houses in Shetou/Alnae, especially with new hacker friend (if she doesn't get herself immediately killed) to see if we can pin down anyone that was paying Toxyn, or if any of them were connected to multiple bombings from the beginning of the campaign, that sort of thing. See if we can't start figuring out what's what.
- Invest a hefty amount of money into cyber security - not for Aryn since it won't work - to make sure we aren't counter-dug-into
- Vanjin can keep doing her thing (although have her looked at to make sure she isn't sick or infected with some alien parasite or some shit) and just make a name for herself as a big shot bounty hunter/crime fighter.
- Continue the spread of Sophia's operations now that Toxyn is dead, see if we can't make some weapon deals with Selona to outfit properly in case more opposition happens.
- Have Vaeri and the more tech-side of things (work with the hackerman that Mezzy recruited maybe) to subtly sabotage Luci's opposition. Moar money moar better.
- See if we can find out if Indal is connected in any way to the people that wrecked our predecessors. Also, see if we can't get any info out of their systems since they're just now setting up an Emnpire, they might not have the best tech set up.
- Have Kala seek out a hacker for me, as well as another Julius-type super assassin that I wouldn't mind actually inviting into the fold. No more vampires that join the opposition.
- Figure out where Jhaeros went and Blade his bitch ass.
- See how much it would cost to start stockpiling stealth drives, meant for larger vessels. Still trying to get a good one for eventual base ship, but it would be neat to have the option to stealth an asteroid field and blockade a planet with it or something. (Thank Thrawn for that idea)
From Mezzy
- Have the spooks on the home front entrench themselves deeper with defenses and surveillance while Toxyn is away and unable to interrupt operations further.
- Look into other gangs that could be bought/acquired, that's probably more profitable than destroying all competition.
- Help the Raiders with finding defectors to recruit.
From Mezzy
- Look for openings around the Rixa system to grab and download intel with all the chaos going on due to the alien.
- Look around where Sophia has operations going for families of people who have died on SR3 and try to slowly seduce them to drug use, all that grief makes for more potential druggies/customers!

From not Mezzy:
- Also see if Vanjin can identify Toxyn if they're indeed working together and then fuck em up
- Woops gonna be that guy this week
- Although, not much active interaction for me atm
- Continue the Toxyn battle, help out with Edric/Yenn things as needed.
- Continue trying to psion mind things to help with the Toxyn thing.
- See if Vaeri/Julius/Vanjin can sit down and put together an expansive list of Toxyn's general tactics, see if there's any sort of repetition/pattern to it to use against the fucker.
- Send some of the faceless sniper teams over to MADHAMMER and see if our merc buddies have any armament upgrades we can get. Otherwise, start outfitting faceless plebs with higher end gear; need em to have a chance if Toxyn shows up again.
- Check the market (both legit and illegal) for the ship we're looking for, see if Sophia's crew can't make a deal with someone. Selona maybe.
- Get Kala/whoever manages my faceless schmucks to comb the ranks and set up an intelligence team, group of people more about the information gathering than the covert killing. Don't have any real missions for them yet, just get a team together because intel seems to be what wins these damn games.
- While we're at it, work with Sophia and her contacts that she damn well better have to see about getting some heavier-end hardware upgrades. Keep up with the times and all that. If it makes Vaeri's job easier, should probably get it. She sorta has a tough job. Maybe we should give her a raise.
- Dig into the shipyard that Edric is looking at acquiring, see if we can gather any information that we can blackmail the owners with or something.
- Continue figuring out who/where/what Toxyn is; use cult brain-shenanigans and potentially a shade.
- Ramp up Sophia's efforts (not in Selona's turf) if we have the cult and stuff to see if we can't draw Toxyn out and get her to make a mistake. Have Vanjin and Julius waiting still.
- Continue upgrades - see about borrowing one of the ships that Mezzy's crew wipes and starting to retrofit it into a mobile stealth base. Black ops battleships or something.
- See if Kala can find me a psionic mindreading "I can figure out secret identities" person or something.
- See about borrowing some cult cell(s) from Aberhoff and start getting some psionic spy action going on. Keep an eye out for them (Vanjin/Julius mostly, welcome to being Batman and Robin).
- Keep Batman/Robin on duty for dealing with the Toxyn thing.
- Have Vaeri dig around Thenica and see about finding more out about Toxyn, keep some faceless sniper teams to watch over the lot of them.
- See about getting Vanjin's ship outfitted to do some more dedicated recon stuff, and see if that's a thing she can do when she's not being Batman.
- Increase efforts to remain secret and all that, keep working on improving infrastructure and spend monies appropriately. I will continue to be a black hole of money in this campaign just like I was in the last one.
- Get Vanjin set up and filled in since she's gonna be one of our super-batman agents of order and all that.
- Have Vaeri look into whoever they found stuff out about and why they were so pissed off at our predecessors. Back on the payroll and all that. Have her also look into Toxyn's potential connection to the awful peoples.
- Have Julius and Vanjin look into Toxyn but don't go too ham just yet. Study the enemy and all that.
- Keep getting Sophia set up for success and all that.
- Hire Van Helsing for her test run, numbers have already been discussed
- Get the base mobilized that the vampire knows about - I doubt a faceless pawn lady would know about more than one - and get them ready with fire/cold spells, daylight spells, whatever works against vampires. If there are any kinds of mental shielding, those should be acquired for Helsing.
- Have the base rigged for detonation if there's time for it, blow the place if the people in it lose. Scorched earth and all that. See about having Helsing retreat rather than die (though with the guy in question probably not gonna happen)
- Continue upgrading stuff, spend money as appropriate.
- Have some faceless teams look into where the fuck Vaeri and Julius went
- Be ready in case something comes up that requires cleaning up. Never know when we need to off someone in this line of work.
- Upgrades, upgrades, upgrades
- Make sure that Sophia's rise to power isn't being scrutinized as connected to my crew, since that would be bad.
- Make sure Sophia doesn't start spreading into Selona territory. If we can make a deal to link suppliers/make a deal sorta like Comcast and Time Warner so we can take over stuff I'd appreciate it. Unlike Alnae, though, I don't really care if they try to hold civvies hostage against us so if they start to fight back we'll need to get violent.
- Other than the Selona bit, have some faceless sniper teams/covert ops going down to start removing more of the fringes of Sophia's new opposition. Don't let her ego grow too big to get herself/her gang wiped out but keep growing.
- Reach out to Jhaeros and extend an offer. Not really to hire, more that we know who he is, what he does, and we can offer to assist him with a sort of security backup without compromising his anonymity. In return, he'd be a sort of independant contractor that sometimes comes in to help with the more severe things we need to deal with.
- Say a funeral prayer for SR-1.
- If there are any relevant Nah Division plebs on SR-1, they should probably leave.
- Have Julius work with Vaeri, doing whatever they need to to get more info on what caused our mass losses before the game. Don't get caught.
- Continue pushing aggressively into black market operations.
- Continue working on upgrading systems and hardware and stuff to get the office in better shape.
- Get some faceless ghosts to start making key guards/leaders/etc disappear from the rival gang Sophia's contending with so her crew can get some windfall in their fight. Look into pitting another gang against them as well to make the fight a 2v1.
- Have Vaeri check our systems and see if she can figure out how Divinity Vaults info got leaked (maybe where the leak happened or something) to Solvang to begin with, also check on the stuff around Sophia's group to make sure no one is leaking info from her crew. Don't let them know they're under surveillence, obviously.
- Also have someone check up on Vaeri and make sure she isn't overworked. See about finding more spooks I can utilize to keep everyone's shit from collapsing, more people like her that won't ask questions.
- Have a killteam hang out and keep an eye out for Lusheria's tour since she's making us money now and we don't want her getting Christina Grimmie'd
- Continue looking into the "Dragon's Reach" and see if we need to evac SR1
- Have Vaeri gather some info on the situation MADHAMMER is in, see what she can figure out about the Shetou forces there.
- While she's at it, see how/where the information about the Gauntlet was acquired to begin with; we're secretive enough that there must be some backdoor or something that had to be abused in order for the previous board of directors to go down.
- Set up some killteams to be directed to the most vulnerable/most likely targets of Mezzy's so that his shit might not get dunked on.
- Go ahead and have someone remind Sophia that her association with the main company isn't exactly supposed to be as overt as her actions, so go ahead and come up with a name for her gang and all that. Start giving them some semblance of organization but still keep an eye on them.
- Continue expanding into "Not being the debt anchor"-land, potentially have Sophia and Vaeri collab on some cyber warfare stuff to have Sophia's circle start using viruses/spam emails to get some extra income for us (and for them, obv)
- Bank 0 million
- Bribe officials (indirectly, obviously) to help get Sophia to disappear. Hire her on as the manager-thing for my black market branch and start pushing into that.
- Hire on Vaeri as my primary agent, in addition to the work she does for the company she'll be getting super important missions from me directly. Not in person, obviously, but I'll send her stuff.
- Have Vaeri start combing through our system and see if there are any faults in our security. Fix them as necessary. Once that's settled, start having her do her Russian Hacker™ thing to aid the black market expansion/do investigation stuffs. If she needs to go out and do the actor thing, go for it. Whatever works. Don't get shot.
- Start expanding on weapons dealing, information brokering, and drug trafficking (not Mordekai's drugs unless he wants me to), with Sophia overseeing everything and reporting developments to whatever chain of command is in place to reach me.
- Start slowly upgrading hardware/mainframes, nothing too massively expensive all at once but definitely start working on improving the overall quality of my cyber operations.
- Probably hire some fences/brokers to continue black market expansion, have some current people keep an eye out and make sure no one is scoping us out to try anything stupid.
- Get some people to scope out currently standing operations for the rest of the gauntlet, make sure no suspicious people are planting suitcases around or some shit
- Get to work on formulating a breakout strategy with a covert team for Sophia, and while we're at it have Kala see if anyone else in the prison might be worth breaking out, either to hire or to use as contacts later on down the road.
- If a plan comes to fruition during the update and we at least think she'll be worth talking to, even if her background check isn't done, go ahead and execute the plan.
- Get a computer team or something to look into Sophia's previous employers, what her business relationship with them was like, and if they're small time enough to offer decent practice for a crew to take out. Most people aren't loyal to corpses that are never found.
- See about eventually procuring - or creating - stealth tech for a ship, from a cruiser to battlecruiser would do.
- Continue expanding into the black market/criminal underground scene, still maintaining trademark discretion.
- Start looking into the fuckers that blew up some of our shit. Information gathering and all that. Combination of web sleuthing and employing the talents of P.I.s far more talented than we were.
- Have Kala see about finding a professional detective that wouldn't mind working for a company like mine.
- Work with druggie cells to figure out if we can find anything on the guys fucking with us as well.
- Have current computer teams/maybe Kala can find me my very own Russian hacker™
7
Tess
Luci Serrano
-Keep Colonizing.- Let's start colonization procedures for the more difficult of the two planets. A vibrant ecosystem is a great benefit to have, and the islands may be useful.
- Is it possible to build the guns so that they can be submerged and rise as needed for planetary defense? That would make attacking them first much more difficult.
- Start the colony small. No need for gun emplacements while getting set up anyway. We'll build it up over time.
- Expand the news team to make coverage of all the different events more manageable. This is really a time for news, not entertainment.
- Turn news into entertainment, Fox News style, by distilling it down and letting it be all about pundits arguing with one another! I call it, Infotainment!
Project Atlantis: Take what surviving assets we have of surveyors and start looking for an ocean planet.
- Start the Tech guys into figuring out what sorts of broadcasting tech would be viable for a Headquarters that is underwater, both for a possible Conspiracy Hideout (communication is important!) and also for a Sol News Headquarters.
- Focus the Raw Materials companies on finding materials that would be helpful in setting up said underwater city.
- Start talking to weapon experts about what sort of orbital defenses could be built to handle incoming attacks effectively (as in, will be able to destroy ships and not be destroyed in the first salvo).
I already spent a bunch of money last week, so I guess throw a party while the rest of the group catches up.- Allocate $90,000k for buyouts of various raw material (wood cutting, crystal, amber, etc).
- Allocate another $24,000k for a buyout of an electronics company.
- Allocate another $100,000k for upgrades of said companies to do the next one:
- Establish monopoly style control over the supply chain for the companies using Planet Express to move goods. Put Bill Chekov in charge of the overhaul and streamlining with the express purpose of making the companies as profitable as possible.
- Put other suits into continuing to build Lush and Angel's names to allow Bill to focus on the big job.
- Make sure that Lara has everything she needs in building her bodyguard force.
- I was genuinely serious about the shipping company.
- I'm also interested in buying up more of the production chain for my shipyard and for my news corporation. Electronics companies, raw material gathering. Any companies designing/building FTL drives that could be put into a corner and bought up?
- Rebuild the Vua Cai.
- Just Monika
- Hire Head of Security that will protect me. My assests are secondary. Things can be rebuilt, people c...an too, but not really. I don't want to be a cyborg. That said, I'd prefer those bodyguards who are wily.
- Yay shipyard.
- Quietly monitor and cultivate the rumor.
- What about legit businesses that can be taken over.
- Quietly start searching for an agent to be Luci's head of security, and start investing in a highly trained, highly competent security team for Luci. Because Solvang proved that shit goes sideways fast and if it does, I'd like to get out of Dodge.
- Is it time for another Lush tour yet?
- How about Angel?
- Send Luke Massih to start investigating Asomday, obviously without going and doing anything stupid like interviewing Asmoday himself. Scope him out and see what's going on.
- Have Kala start looking into politicians and governmental workers that are high up enough to be worthwhile, and would be either sympathetic to our cause (preferred) or able to be paid off and bribed (or blackmailed?).
- Start looking into buying a shipping company. Rename to Planet Express.
- Also look into tripling the size of the shipyards capacity, allowing them to build more, not bigger ships. Start selling the little vessels for a profit.
- Using low level contacts, start spreading a rumor that the Alnae system has turned out to not be colonizable. Contact the Alnae Government after it's permeated, and offer to do a wide scale report on the system to prove said rumor wrong.
- Any other businesses for sale or hostile takeover (madhammer, not corporate style).
Set to 400 degrees, put in a small metal pot, let simmer for one week.
Have my companies finished upgrading yet?
Reality TV shows. Who wants to be a Colonist? Talnet Idol. Bellar's Next Top Model. Survivor: Asgele. Iron Chef!
- Stop working 9-5. It's time for a vacation.
- Bomb plot investigations. Who killed our former bosses? Are they friends or enemies? Why should I care?
- Up the tempo on HARD HITTING INVESTIGATIVE JOURNALISM. And by hard hitting investigative journalism, I mean genuinely start recruiting journalists in each area who will be more loyal to the company than to their home government.
- Start inserting said "journalists" into Shetou and Alnae's new holdings. Some to genuinely report on the colonization efforts, others as "undercover" journalists to begin infiltrating the upper echelons of the two new star systems' important areas (whatever those may be).
- Have a sit down with Claudia, Vampire to Vampire, and let's talk about what's going on with her, the Desoirs, and anything else that might be relevant.
Sol News Slant: Pro-Colonization and formation of a new state. Ads for the ships from Sol Shipyards for use in colonization efforts. Discounts for viewers in buying a ticket to help with the colonization.
Network Goals: Continue focusing on the shows that have traction.
Studio Goals: Continue focusing on creating a franchise that has steam and interest from viewers.
Mining Goals: Valuable military resources if possible.
Shipyard Goals: Build ships that will serve as fast response news vessels for the Network. Sell any excess ships for use in the colonization efforts.

Personnel Search:
1. Creative Director/Artist for Movies.
2. Star Search, 1589

Other Stuff:
- Hire the Ezzvalt
- Survivor: Space Colony
Sol News Slant: Pro-Colonization and formation of a new state. Ads for the ships from Sol Shipyards for use in colonization efforts. Discounts for viewers in buying a ticket to help with the colonization..
Network Goals: Continue focusing on the shows that have traction.
Studio Goals: Continue focusing on creating a franchise that has steam and interest from viewers.
Mining Goals: Valuable military resources if possible.
Shipyard Goals: Build ships that will serve as fast response news vessels for the Network. Sell any excess ships for use in the colonization efforts.

Personnel Search:
1. Creative Director/Artist for Movies.
2. Star Search, 1589

Other Stuff:
- Angel's doing well for herself, so focus a bit more effort into increasing Lush's star power. No need to make them compete, just get them both out there.
- Continue expanding Sarah's team to look at the effects that all these different colonization aspects may have.
- Luke Massih and Exme bombing tour extravaganza.
- Search for a Psion to do Psionic stuff.
- Continue expansion efforts on Sol holdings to increase company status across the board (Sol Media to Company 6, Media to 5, Mining to 3, etc).
Sol News Slant: Pro-Colonization and formation of a new state. Ads for the ships from Sol Shipyards for use in colonization efforts. Discounts for viewers in buying a ticket to help with the colonization..
Network Goals: Continue focusing on the shows that have traction.
Studio Goals: Continue focusing on creating a franchise that has steam and interest from viewers.
Mining Goals: Valuable military resources if possible.
Shipyard Goals: Build ships that will serve as fast response news vessels for the Network. Sell any excess ships for use in the colonization efforts.

Personnel Search:
1. Creative Director/Artist for Movies.
2. Star Search, 1589

Other Stuff:
- Give Bill Chekov control over Sol Media to increase profits.
- Continue producing with Lush and Angel, though separate. They've had their collaborations, but they're still individual artists.
- Cancel Firefly2.0 Season 3.
- Have Sarah Kanu start looking at medical benefits or worries that can come from interstellar travel and new planets. Expand her role and give her a team to help her with any studies and publicization we want to do. Give Bill the final say on anything that comes out.
- Luke Massih investigations into the bombing stuff that Exme had started uncovering.
- Exme continue investigations into the bombing. Let's move that plot!
- Search for a Psion to do Psionic stuff.
- Expand Sol Shipyards (the one I bought back a couple weeks ago) to include two large docks, 4 medium docks, and 6 small docks. Dip into the savings if needed.
- Expansion efforts on Sol holdings to increase company status across the board (Sol Media to Company 6, Media to 5, Mining to 3, etc).
"Sol News Slant: Pro-Alnae, anti-Indal. ""Fair" and "Balanced""
Network Goals: 2-4 flagship shows to start really bringing in viewership.
Studio Goals: Continue focusing on creating a franchise that has steam and interest from viewers.
Mining Goals: Valuable military resources if possible.

Personnel Search:
1. Creative Director/Artist for Movies.
2. Movie Star! No, seriously. I've got Lush and Angel for the music studio, now let's see about getting a legit movie star.

Other Stuff:
- Hire Luke Massih for agent pay..
- Buy more pets?
Sol News Slant: Pro-Alnae, anti-Indal. "Fair" and "Balanced"
Network Goals: 2-4 flagship shows to start really bringing in viewership.
Studio Goals: Continue focusing on creating a franchise that has steam and interest from viewers.
Mining Goals: Valuable military resources if possible.

Personnel Search:
1. Creative Director/Artist for Movies.
2. Movie Star! No, seriously. I've got Lush and Angel for the music studio, now let's see about getting a legit movie star.

Other Stuff:
- Vacation for Exme. What do shades like to do for vacation? Like...would they prefer a 5 star resort hotel on a tropical beach or a creepy old mansion at the top of a hill? Inquiring minds want to know!
- Hire Luke Massih.
- Has Angel had a tour yet? We should start making Angel more famous. Maybe a duo-tour between Lush and Angel when the musical wraps production.
- Buy a shipyard for frigates.
- Buy a vibrator boytoy.
- Compile the Raven footage into a tell all exposé. Do not release said exposé yet, but have it in post production and ready to release by the time we decide what to do with it.
- Attempt 'bike pump' project to expand Sol Mining holdings.
Sol News Slant:  Pro-Alnae, anti-Indal.  "Fair" and "Balanced"
Network Goals: 2-4 flagship shows to start really bringing in viewership.
Studio Goals: Continue focusing on creating a franchise that has steam and interest from viewers.
Mining Goals: Valuable military resources if possible.
Personnel Search:
1. Creative Director/Artist for Movies.
2. Movie Star!
3. An agent specialized in investigating and stealth, perferably someone durable who could survive in a fight.  Does NOT need to be someone who would ever be seen by cameras (in fact, preferably not).

Other Stuff:
- Psychological help for Exme. Put my best people on it.
- Can I buy a small, corvette making shipyard? Something to manufacture small ships for use by Sol News. Also to sell ships to whoever is killing the tentaclefaces.
- Hows the mining thing going? Good? Sweet. Dump any excess funds I have on that to make it do the thing more.
- Two words: eSports League
- Two more words: Real Sports Events
- That wasn't two words. Do it anyway.
- I'm starting to picture my board meetings as looking like a HAWP rendition of EA's board meetings.
- More parties.
- Also more vampire-y stuff. Because that's my whole thing right? Can I find like...a suitable boyfriend or something?
- Streaming! We need a streaming service! All the most evil companies have one now!
- Look into establishing a restaurant chain that makes food that Elves enjoy, but that makes them overweight.
- ???
- Profit
- Vote for Luci as leader of the Group.
Report on Ian's Mezrin's Sam's familial unit's infidelities lack of legs.
Vote for Sam as leader or whatever.
Also hire people to rescue Exme with the whole psionic thing with Mordekai.
-Put out an advertisement for psionic fans of Exme's, who can help with a scrying attempt to find her.
-See Party stuff from last week. <.<
-Acquire Web-blogs and stuff, but continue looking at actual companies and seeing if any would be possible to acquire through hostile takeovers (which I assume means MadHammer is involved, because they like hostile stuff, but I'm okay with boring corporate hostile takeovers too...)
-Keith smells.
-Continue shipping Angel and Lush.
-Focus News on the major disaster that is Alien First Contact.
-Start working on new media arm of the company to create entertainment media focused on romanticising settler life [Little Starship on the Prairie, The Laserman, The Wild Frontier, Firefly (Season 2).]
-Cancel Firefly (Season 2).
-Display Kitten trophy prominently on desk.
-Sparkle
-Throw a major party. Invite people. Have fun. Make contacts. Hire Mordekai's people to keep an eye out and see if anyone tries to kill people. Also have Exme do her thing at the event and see if anyone suspicious shows up.
-Also invite Vaeri to the party because, let's be honest, if shit goes down, she'll be helpful, and if not, consider it a perk.
-Hi Keith. <3
- Spend this week focusing on finding the best and brightest involved in each outlet of the Sol Conglomeration (News, Entertainment, Gaming, and Mining) to help expand each in terms of quality.
- Get the suits working on how to specifically increase viewership and ratings (specifically trust for the news) in Alnae.
- Approach the Alnae government about working more directly with them, to offer them favorable views in Sol Media productions.
- Start looking at smaller news companies to acquire, to increase media share and coverage across the network.
- Hire people to crew the ship, don't put the slaves on the ship, put the slaves in the mines.
- I guess everything else from before. Not really a ton to update, as waiting for a lot of stuff to finish up.
- Also drill that asteroid. Mmmm. Yeah. Drill it good. Yeah. Just like that. Harder.
- Use Exme to convince Nah Division that they're being haunted by a ghost, PANICS style. Induce fear, terrify the commanders, break order. do whatever Ian whats her to do or whatever.
- Use a shell corporation (General Contracts Inc.) to buy the already uncovered neutral survey for 1.5 Mil.
- Get GCI to gontract Shetou to survey SV4.
- Invest in 3 mining robot dudes and send them to work for GCI.
- Step 1: See about capturing up some refugees (ask the pir8s!) from the SR3 conflict. Step 2: Put them to work in Mines. Step 3: ??? Step 4: Profit.
- See about getting the pir8s to capture a small survey ship and just leave it somewhere to be collected without suspicion being brought about its dark origins.

- Do what needs to be done for bigger ratings for Sol News.
- Keep funding Lush to be awesome luscious.
- Have Kalanhrae scan for any smaller/struggling companies with potentially profitable IPs that could be bought.
- Sol Media continues expanding the movie front. Two words: Musicals *makes motion of flicking dollar bills into crowd*
- See about getting the suits into finding a creative wizard to help start creating a franchise for Sol Media. I want options, people!
- Kalanhrae should also see about finding me any specific heroes that would help push a narrative that could help the big conspiracy (tentaclefaces r bad) without making the company look less respectable. You know, Disney style racism.

- Also have Kalanhrae look into Sol Gaming a shell company (Totally Not Sol Gaming Inc.) that is not at all affiliated with Sol Media. Because yes. Also l00tb0xes.

- Turn company into evil bastardization of Fox News and EA? Yes please. I will be the most evil company ever.

- Run exposé on how the universe as we know it was created by some random Hawaiian guy a couple months ago, and that the world only feels old because he wrote it that way. Introduce new religion based on this idea.
Have Sarah and Chekov talk about expansion into the medical industry.
The big goal is to just corner the entire market on news, so let's do that more.
Also, create a shell corporation with excess funds, and start looking into investing into raw material gathering, specifically mining.
And then also look into the slave markets, because let's be honest...who else would we want in our mines? (Easy answer: Tentaclefaces)
- Movies!
- TV Shows!
- Documentaries!
- Fuck it, let's go Rupert Murdoch on this bitch.
- Hire Faceless Mook #37 and give him a name. I'm thinking Bill. Yeah. Bill.
- COUNTDOWN TO ALEIUMS! HAVE A BIG TICKER AND TIMER AND STUFF, CNN WATCHING FOR THE MISSING MALAYSIA AIRLINES FLIGHT STYLE.
- Also movies and music are cool, I guess.
- Continue to be the fair and focused news channel. It builds credibility. Or whatever.
-Direct ALL the things, see how much money it brings!
-Fair and balanced reporting on SR-1 to hopefully increase the broadcast's reputation a ton.
-Talent Search! Lush has the music scene, but start searching for a star for the silver screen.
- Implement MST3K Protocol: "Crow T. Robot."
- Also make good movies or whatever.
- Also Music Videos!
- Send Exme to help out in reporting on SR-1's conflict.
- Continue searching for more talent for the recording company.
- Add more dashes to see if Keith actually reads these.
- Send Lusheria on tour. She keeps the profits from the tour, but records sold still go to the company in the normal split.
- Continue organizing the reporting around SR-1, fair and balanced™.
- Focus any profits into expanding the record labels.
- Begin searching for experienced correspondants, journalists, and anchors. Kala should focus on trying to build a recognizable face for the news outlets.
- Establish journalistic integrity by reporting fairly on the conflict thingy.
- Hire Exme as a journalist.
- Run an indepth exposé on Raven. (Investigate inside and out if possible, don't release the footage).
- Continue with setting up the Publishing Agency and getting Lush the resources she needs to make hits.
- Get Kala to start looking for other musical prospects as well.
- Hire Dr. Sarah Kanu as a media consultant for medical issues (and also to help organize a future medical company for the overall conglomerate).
- Hire Lusheria Aelynn as the face of the new recording/distributing company that will be partnered with/part of SNN, Sol Recording.
- Start establishing infrastructure (offices, recording studios, ect) for SNN and Sol Recording.
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