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Level:1Technitian traineeAlejandro KristoffDream MoonWardrobifier
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0 XPNext level at 30 XPGender and RaceClass of AspectHandWardrobeHand
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hecticElectrics [HE]Land of ___ and ___Homemade taser rifle/cutting toolLong cerulean dusterOther example
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mekanikalBolt [MB]#4106HE: Books are just another manner of escapismAccessoryAccessoryAccessory
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SkillStatBonusTotalExample accessory
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AthleticsStr+0+0AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0-10014 / 1411Homemade taser/cutting torch | Tier 0 Laserkind
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AcrobaticsDex+0+1Temporary HP100%Hit Die RollRanged Two-Handed Reload Weapon
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Sleight of HandDex+0+101d8-1
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StealthDex+0+1
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EngineeringInt+0+2Lesser slots0Greater slots0
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InvestigationInt+0+1Speed30 ft.Passive PerceptionProficiency+2This ramshackle taser rifle looks like its going to fall apart at any moment but you have to make do
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OccultInt+0+1Initiative+116Other example | Tier 0 glubglubkind
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Animal HandlingWis+0+3[yet another description]
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InsightWis+0+4Ability ScoresArmor Class12Status Debuffs
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MedicineWis+0+3Strength10 (0)+0Rupture0
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PerceptionWis+0+6Constitution8 (-1)Fortitude9Sunder0
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SanityWis+0+3Dexterity13 (1)+0Fade0This is a flavor text.
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SurvivalWis+0+5Intelligence12 (1)Reflex12Cripple0Long cerulean duster | Tier 0 Apparel
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DeceptionCha+0+4Wisdom16 (3)+0Setback0A long duster that you are mandated to wear while on school grounds, but you like how it fits you.
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IntimidationCha+0+2Charisma14 (2)Will17Max HP Redux0
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PerformanceCha+0+2+0
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PersuasionCha+0+4Hit Bonus+0Crit Range20Defense Bonus+0
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This duster is made to prevent burns from errant sparks and pieces of metal and the deep pockets are a nice plus.
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Resources
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Taser ammoNameNameNameName
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10 | 10 | | | |
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Current10CurrentCurrentCurrentCurrent
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Maximum10MaximumMaximumMaximumMaximum
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Homemade taser/cutting torchLaserKindTier0StatINTHit+3 to hitScytheKindTier0StatSTRHit+2 to hit
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TypeRanged Two-Handed Reload WeaponAmmo/Charges0/0Bonuses to hit:0TypeMelee Two-Handed Finesse WeaponAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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LaserQd8+STR1d8Major action: Make a ranged attack against a single target within range. Decrease rounds by 1. [Base damage: 3Qd3+DEX, basic]SliceMajor action: Make a melee attack against a single target within range. [Base damage: Qd10+DEX, basic]
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Scatter LaserQd4+STR1d4Major action: Make a ranged attack against up to three targets within range. Decrease rounds by 2. [Base damage: 3Qd3+DEX]RazeMajor action: Make a melee attack against a single target within range. If you hit, the target is Ruptured (Q, 2 rounds). Rupture from Raze stacks twice. [Base damage: Qd4+DEX]
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Flash LaserQd4+STR1d4Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 30 ft. cone. For each target, if you break resistance, the target is Blinded for 1 round. Decrease rounds by 4. [Base damage: 2Qd3+DEX]HarvestMajor action: Make a melee attack against three targets within range. [Base damage: Qd6+DEX]
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Laser BlossomMajor and minor action: Make two attacks against a single target within range. Decrease rounds by 1. This abilitech has the Momentum property. [Base damage: Qd3]ReapFull-round action: Move half your speed in a line. You may move through enemies' spaces during this movement. You then make one Slice attack against each target within range at any point during this movement.
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Reserve LaserMajor action: Make a ranged attack against a single target within range. [Base damage: Qd8+DEX]
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Range: 60 feet, Rounds: 10

Notes: Your rounds recharge to their maximum every minute (10 rounds).
Range: 5 feet
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If there's any other notes about this specibus or power, put it here!
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Childhood: Had to be Sharp
You cannot be surprised in a strife, and you have advantage to roll for initiative.
SentinelYou are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return.EruditionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation.
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Keeper, lvl 1, SentinelYour Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you.Agitato, Allegro, SlayerAgitato: When you land a damaging ranged attack, you gain a stack of Agitation, gaining +P damage to one ranged damage roll per stack per turn. You may do this once per turn but also once per others' turns. If you already have 3 stacks when gaining more, you instead reset to no stacks. This effect only persists while in a strife.Direction: CreateYou find you excel at building. If you can leverage something you have created, you add one Stakes die.
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Array Modus)
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T0Build Grist20What kind of captchalogue deck do you have?DefaultPocket knife
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T10
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T20You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected.
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0ArrayPerception
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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