ABCDEFGHIJKLMNOPQRSTUVWXYZAAABAC
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Alvora Dodoki
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Level: 1THE DARK MAGE!
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corruptedCultist [CC]0 XPNext level at 20 XP
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Female Burgundyblood
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Class of AspectMoonCurrent Status Effects
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Land of _____ and _____
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/u/Mathmatt878
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Str16 (3)Fort16Hit PointsHit Dice (1d6+3)
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Con16 (3)+013 / 131 / 1
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Dex8 (-1)Ref11100%100%
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Int14 (2)+0
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Wis9 (-1)Will11HP Lost0HD Lost0
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Cha12 (1)+0Temp. HP0Max HD1
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Current StanceAC14Speed30 feetExhaustion0
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+0Initiative-1Proficiency+1
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RESOURCES
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Current:Current:Current:Current:
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Maximum:Maximum:Maximum:Maximum:
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WEAPON (Main)WEAPON (Offhand)ARMOUREQUIPMENT
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NecronomiconSTABBING STICKMagic-Infused Armour
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NO, IT'S NOT A SPELLBOOK, SPELLBOOKS ARE FOR BABIES!NO, IT'S NOT A WAND, WANDS ARE FOR BABIES!It's just a big suit of armour, but trust her, it's infused with magic.
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Tier 0 TomekindTier 0 Wandkind4 AC Heavy Armour
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TomekindTier0StrAmmo Left--Plus+4 vs. AC
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NameDamageDescriptionDamage
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Heavy ReadingTd4+STRMajor action: Hit someone within 5 feet in the head with a book. 1d4+3
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LectureNone*Major action: Make an Occult check against a character’s Will resistance. If you break resistance, roll 2Td8. If the result is greater than your opponent’s current Hit Points, they fall asleep. After you use this, you gain a level of exhaustion.
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ResearchNone1 Hour: Make an Occult check to research an object or a piece of text. You may not take 20 on this check. If you roll well, you will gain information about the thing you are researching. If you roll poorly, you gain a level of exhaustion.
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Study SkillNone1 Hour: Attempt to fill your mind with temporary skills. Make an occult check against a DC equal to 14+Your modifier in the skill. If you have an occult check greater than or equal to the check, you have advantage on all rolls made with that skill for one hour. If you fail, you gain one level of exhaustion.
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Hilarious PunNoneMajor action: Make an Occult check against a character’s Will resistance. If you break resistance, they fall prone laughing uncontrollably. While they are laughing, getting up from prone costs a major action instead of half your movement. If you fail, you gain one level of exhaustion, take 1d4 psychic damage, and feel pretty terrible about yourself.
At the end of each of your turns, you must make another Occult against Will resistance check to keep them laughing. However, all this does is making getting up from prone require a major action rather than half your movement.
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Release Unabridged EditionTd10Full Round Action: Make a ranged strength attack roll against a character within 5 feet. This attack can reach an infinite distance downwards, as long as you are directly above your target. You have a -1 penalty to hit for every ten feet the book falls, but for every ten feet it falls, this attack deals an extra 1d6 damage, up to a maximum of an extra 10d6 damage.
If you hit, make another attack roll against Fortitude resistance. If you break resistance, the target is Stunned until the beginning of your turn.
1d10
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Other Notes:
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WandkindTier0StrAmmo Left--Plus+4 vs. AC
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NameDamageDescriptionDamage
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Wand StabTd4+STRMajor action: Hit someone with a wand. This is not an effective attack. (Melee attack)1d4+3
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Spray GlitterNoneMajor action: Shoot out glitter in a 15 foot cone, making an Occult check against the Fortitude resistance of all targets within the cone. If you break resistance, the target is blinded until the beginning of your turn, has disadvantage on all stealth checks, and invisible characters are revealed.
If you fail to break resistance, you gain a level of exhaustion.
(Ranged attack)
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Rope TrickNoneMajor action: Make a ranged occult check against a target’s Reflex resistance. If you break resistance, the target is restrained. On their turn, they can break free as a major action by making an Athletics or Acrobatics check, with the DC being 10+T+your proficiency modifier.
If you fail to break resistance, you gain a level of exhaustion. (Ranged attack)
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InscribeNoneUse your wand to write or draw something. It can be any color you like, and can have some basic visual effects such as glowing, looking like blood, or the like. The text disappears after 1 hour, or a character spends 1 minute cleaning it up.
(Melee attack)
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Warding RuneNoneTakes 10 minutes to inscribe. When you do inscribe it, make an Occult check. Any creature that has less Will resistance than your Occult check can’t teleport within 1 mile of the Rune. If one creature is teleporting another creature, use the Will resistance of the creature that causes the Teleport to happen. Additionally, it can’t be viewed by any means of scrying. Gain one level of exhaustion after using this attack.
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Other Notes:
5ft range for melee attacks, 15ft range for ranged attacks
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GristPillars and Paths
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T0Build Grist 20Pillar: Striker
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T1 0
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T2You can 0
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T3rename each 0
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T4tier of grist 0
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T5to anything 0Racial:
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T6that you want 0
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T7 0
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T8 0
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T9 0
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T10 0
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T#Three extras 0
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T#(just in case) 0
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T# 0
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BdBoondollars 0
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Skills
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SkillModSum+Prof
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AthleticsStr+4
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EnduranceCon+3
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AcrobaticsDex-1
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Sleight of HandDex-1
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StealthDex-1
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EngineeringInt+2
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InvestigationInt+2
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OccultInt+3
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Animal HandlingWis-1
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ConcentrationWis-1
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InsightWis-1
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MedicineWis-1
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PerceptionWis-1
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SanityWis-1
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SurvivalWis-1
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BluffCha+1
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DiplomacyCha+1