SFxT_FrameData
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ABCDEFGHIJKLM
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Hit LevelFramesSuper Meter
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Move NameCommandLMHDamageStartupActiveRecoveryOn HitOn BlockCancel AbilityTotalGainNotes
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Far LPH30528 +7 +3---Rapid fire cancelable into light normal attacks
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Far MPH606614 +1-3----
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Far HPH9012320 +2-3----
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Far LKH305310 +40----
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Far MKH6072170-4----
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Far HKH9015221 +2-3----
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Close LPH20,1043(7)311 +3-11st hit SM,EX,SA,CA--Rapid fire cancelable into light normal attacks
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Close MPH40/2053(7)218 +1-31st hit SM,EX,SA,CA---
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Close HPH60/3043(7)222 +1-41st hit SM,EX,SA,CA---
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Close LKL30528 +7 +3----
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Close MKH608220-1-5SM,EX,SA,CA---
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Close HKH/M9074,222 -3,+1-9---Mid on final 2 active frames, mid attack ground bounces on crouching Counter Hit
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Crouch LPH30528 +7 +3SM,EX,SA,CA--Rapid fire cancelable into light normal attacks
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Crouch MPH606317 +1-3SM,EX,SA,CA---
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Crouch HPH60,309421floats-1SM,EX,SA,CA---
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Crouch LKL30528 +6 +2SM,EX,SA,CA--Rapid fire cancelable into light normal attacks
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Crouch MKH608515 +1-3SM,EX,SA,CA---
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Crouch HKL9011325hard knockdown-8SM,EX,SA,CA---
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Jump up LPM4054until ground+4f +12 +4----
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Jump up MPM7067until ground+4f +16 +5----
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Jump up HPM10094until ground+4f +20 +8----
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Jump up LKM40610until ground+4f +12 +4----
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Jump up MKM7065until ground+4f +16 +5----
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Jump up HKM10094until ground+4f +20 +8----
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Jump forward LPM4057until ground+4f +12 +4----
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Jump forward MPM70610until ground+4f +16 +5----
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Jump forward HPM10058until ground+4f +20 +8----
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Jump forward LKM4055until ground+4f +12 +4----
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Jump forward MKM7066until ground+4f +16 +5----
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Jump forward HKM10065until ground+4f +20 +8----
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LauncherH10013254switch-34---Crushes crouching attacks, launches opponent while switching characters
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Cross Cancel----24-----Similar to LP Marseilles Roll, full body invulnerability frames 1-23
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Pincer ThrowLP+LKthrow1307220hard knockdown-----
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Drop Throwb+LP+LKthrow1307220hard knockdown-----
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Forward Kickf+MKH808215-1-1forward dash---
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Wheel Kick LKqcb+LKM10021722 -2-7---Airborne frames 12-29
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Wheel Kick MKqcb+MKM11025724 -4 -9---Airborne frames 15-33
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Wheel Kick HKqcb+HKM12028725 -5 -10---Airborne frames 17-36
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Wheel Kick EXqcb+KKM50,100191022 -2 -7---Full body projectile invulnerability frames 1-18, attacking leg projectile invulnerability frames 19-28, airborne frames 13-30
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Marseilles Roll LKqcf+LK----28-----Full body invulnerability frames 6-23, vulnerable to throws
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Marseilles Roll MKqcf+MK----31-----Full body invulnerability frames 6-26, vulnerable to throws
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Marseilles Roll HKqcf+HK----33-----Full body invulnerability frames 6-27, vulnerable to throws
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Marseilles Roll EXqcf+KK----34-----Full body invulnerability frames 1-29, vulnerable to throws
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Falling Sky LPf,d,df+LPthrow1406231hard knockdown-----
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Falling Sky MPf,d,df+MPthrow1507431hard knockdown-----
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Falling Sky HPf,d,df+HPthrow16010732hard knockdown-----
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Falling Sky EXf,d,df+PPthrow1608231hard knockdown----Full body invulnerability frames 1-9, vulnerable to throws
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Tornado Throw LPhcb+LPthrow1406251hard knockdown-----
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Tornado Throw MPhcb+MPthrow1506246hard knockdown-----
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Tornado Throw HPhcb+HPthrow1606240hard knockdown-----
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Tornado Throw EXhcb+PPthrow2007255hard knockdown----Full body invulnerability frames 1-6, vulnerable to throws
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Shoulder Tackle LPcharge b,f+LPH9024819knockdown -5---Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art
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Shoulder Tackle MPcharge b,f+MPH9024820knockdown -6---Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art
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Shoulder Tackle HPcharge b,f+HPH9024821knockdown -7---Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art
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Shoulder Tackle EXcharge b,f+PPH100101014knockdown -2---Can be Super Charged: 100 frames for Super Art
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Change of Direction LPqcf+LPH3015324 +3 -5second mid, second low--Forces standing on hit
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Change of Direction MPqcf+MPH4017325 +2 -6second mid, second low--Forces standing on hit
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Change of Direction HPqcf+HPH5018324 +3 -5second mid, second low--Forces standing on hit
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Change of Direction EXqcf+PPH5018324 +3 -5second mid, second low--Armor frames 1-20, forces standing on hit
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Second MidP after change of directionM7016426 -3 -9finish mid, finish low--Forces standing on hit
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Second LowK after change of directionL9023424 -1 -6finish mid, finish low---
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Finish MidP after second mid or lowM10011245knockdown -30----
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Finish LowK after second mid or lowL14023254ground bounce -39----
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Breathlesscharge b,f+PPPthrow3006672hard knockdown ----64 frame cinematic freeze before attack begins, armor invulnerability frames 1 release, hold PPP to delay attack frames 1-90, input K to cancel attack between frames 1-75
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Breathless (cancel)K during breathless----22- -----
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Cross Artqcf+MP+MKH20,10x5,309241switch -21---74f cinematic freeze before attack begins, full body invincibility f1-10
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