A | B | C | D | E | F | G | H | I | J | K | L | M | ||
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1 | ||||||||||||||
2 | Hit Level | Frames | Super Meter | |||||||||||
3 | Move Name | Command | LMH | Damage | Startup | Active | Recovery | On Hit | On Block | Cancel Ability | Total | Gain | Notes | |
4 | Far LP | H | 30 | 5 | 2 | 8 | +7 | +3 | - | - | - | Rapid fire cancelable into light normal attacks | ||
5 | Far MP | H | 60 | 6 | 6 | 14 | +1 | -3 | - | - | - | - | ||
6 | Far HP | H | 90 | 12 | 3 | 20 | +2 | -3 | - | - | - | - | ||
7 | Far LK | H | 30 | 5 | 3 | 10 | +4 | 0 | - | - | - | - | ||
8 | Far MK | H | 60 | 7 | 2 | 17 | 0 | -4 | - | - | - | - | ||
9 | Far HK | H | 90 | 15 | 2 | 21 | +2 | -3 | - | - | - | - | ||
10 | Close LP | H | 20,10 | 4 | 3(7)3 | 11 | +3 | -1 | 1st hit SM,EX,SA,CA | - | - | Rapid fire cancelable into light normal attacks | ||
11 | Close MP | H | 40/20 | 5 | 3(7)2 | 18 | +1 | -3 | 1st hit SM,EX,SA,CA | - | - | - | ||
12 | Close HP | H | 60/30 | 4 | 3(7)2 | 22 | +1 | -4 | 1st hit SM,EX,SA,CA | - | - | - | ||
13 | Close LK | L | 30 | 5 | 2 | 8 | +7 | +3 | - | - | - | - | ||
14 | Close MK | H | 60 | 8 | 2 | 20 | -1 | -5 | SM,EX,SA,CA | - | - | - | ||
15 | Close HK | H/M | 90 | 7 | 4,2 | 22 | -3,+1 | -9 | - | - | - | Mid on final 2 active frames, mid attack ground bounces on crouching Counter Hit | ||
16 | Crouch LP | H | 30 | 5 | 2 | 8 | +7 | +3 | SM,EX,SA,CA | - | - | Rapid fire cancelable into light normal attacks | ||
17 | Crouch MP | H | 60 | 6 | 3 | 17 | +1 | -3 | SM,EX,SA,CA | - | - | - | ||
18 | Crouch HP | H | 60,30 | 9 | 4 | 21 | floats | -1 | SM,EX,SA,CA | - | - | - | ||
19 | Crouch LK | L | 30 | 5 | 2 | 8 | +6 | +2 | SM,EX,SA,CA | - | - | Rapid fire cancelable into light normal attacks | ||
20 | Crouch MK | H | 60 | 8 | 5 | 15 | +1 | -3 | SM,EX,SA,CA | - | - | - | ||
21 | Crouch HK | L | 90 | 11 | 3 | 25 | hard knockdown | -8 | SM,EX,SA,CA | - | - | - | ||
22 | Jump up LP | M | 40 | 5 | 4 | until ground+4f | +12 | +4 | - | - | - | - | ||
23 | Jump up MP | M | 70 | 6 | 7 | until ground+4f | +16 | +5 | - | - | - | - | ||
24 | Jump up HP | M | 100 | 9 | 4 | until ground+4f | +20 | +8 | - | - | - | - | ||
25 | Jump up LK | M | 40 | 6 | 10 | until ground+4f | +12 | +4 | - | - | - | - | ||
26 | Jump up MK | M | 70 | 6 | 5 | until ground+4f | +16 | +5 | - | - | - | - | ||
27 | Jump up HK | M | 100 | 9 | 4 | until ground+4f | +20 | +8 | - | - | - | - | ||
28 | Jump forward LP | M | 40 | 5 | 7 | until ground+4f | +12 | +4 | - | - | - | - | ||
29 | Jump forward MP | M | 70 | 6 | 10 | until ground+4f | +16 | +5 | - | - | - | - | ||
30 | Jump forward HP | M | 100 | 5 | 8 | until ground+4f | +20 | +8 | - | - | - | - | ||
31 | Jump forward LK | M | 40 | 5 | 5 | until ground+4f | +12 | +4 | - | - | - | - | ||
32 | Jump forward MK | M | 70 | 6 | 6 | until ground+4f | +16 | +5 | - | - | - | - | ||
33 | Jump forward HK | M | 100 | 6 | 5 | until ground+4f | +20 | +8 | - | - | - | - | ||
34 | Launcher | H | 100 | 13 | 2 | 54 | switch | -34 | - | - | - | Crushes crouching attacks, launches opponent while switching characters | ||
35 | Cross Cancel | - | - | - | - | 24 | - | - | - | - | - | Similar to LP Marseilles Roll, full body invulnerability frames 1-23 | ||
36 | Pincer Throw | LP+LK | throw | 130 | 7 | 2 | 20 | hard knockdown | - | - | - | - | - | |
37 | Drop Throw | b+LP+LK | throw | 130 | 7 | 2 | 20 | hard knockdown | - | - | - | - | - | |
38 | Forward Kick | f+MK | H | 80 | 8 | 2 | 15 | -1 | -1 | forward dash | - | - | - | |
39 | Wheel Kick LK | qcb+LK | M | 100 | 21 | 7 | 22 | -2 | -7 | - | - | - | Airborne frames 12-29 | |
40 | Wheel Kick MK | qcb+MK | M | 110 | 25 | 7 | 24 | -4 | -9 | - | - | - | Airborne frames 15-33 | |
41 | Wheel Kick HK | qcb+HK | M | 120 | 28 | 7 | 25 | -5 | -10 | - | - | - | Airborne frames 17-36 | |
42 | Wheel Kick EX | qcb+KK | M | 50,100 | 19 | 10 | 22 | -2 | -7 | - | - | - | Full body projectile invulnerability frames 1-18, attacking leg projectile invulnerability frames 19-28, airborne frames 13-30 | |
43 | Marseilles Roll LK | qcf+LK | - | - | - | - | 28 | - | - | - | - | - | Full body invulnerability frames 6-23, vulnerable to throws | |
44 | Marseilles Roll MK | qcf+MK | - | - | - | - | 31 | - | - | - | - | - | Full body invulnerability frames 6-26, vulnerable to throws | |
45 | Marseilles Roll HK | qcf+HK | - | - | - | - | 33 | - | - | - | - | - | Full body invulnerability frames 6-27, vulnerable to throws | |
46 | Marseilles Roll EX | qcf+KK | - | - | - | - | 34 | - | - | - | - | - | Full body invulnerability frames 1-29, vulnerable to throws | |
47 | Falling Sky LP | f,d,df+LP | throw | 140 | 6 | 2 | 31 | hard knockdown | - | - | - | - | - | |
48 | Falling Sky MP | f,d,df+MP | throw | 150 | 7 | 4 | 31 | hard knockdown | - | - | - | - | - | |
49 | Falling Sky HP | f,d,df+HP | throw | 160 | 10 | 7 | 32 | hard knockdown | - | - | - | - | - | |
50 | Falling Sky EX | f,d,df+PP | throw | 160 | 8 | 2 | 31 | hard knockdown | - | - | - | - | Full body invulnerability frames 1-9, vulnerable to throws | |
51 | Tornado Throw LP | hcb+LP | throw | 140 | 6 | 2 | 51 | hard knockdown | - | - | - | - | - | |
52 | Tornado Throw MP | hcb+MP | throw | 150 | 6 | 2 | 46 | hard knockdown | - | - | - | - | - | |
53 | Tornado Throw HP | hcb+HP | throw | 160 | 6 | 2 | 40 | hard knockdown | - | - | - | - | - | |
54 | Tornado Throw EX | hcb+PP | throw | 200 | 7 | 2 | 55 | hard knockdown | - | - | - | - | Full body invulnerability frames 1-6, vulnerable to throws | |
55 | Shoulder Tackle LP | charge b,f+LP | H | 90 | 24 | 8 | 19 | knockdown | -5 | - | - | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art | |
56 | Shoulder Tackle MP | charge b,f+MP | H | 90 | 24 | 8 | 20 | knockdown | -6 | - | - | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art | |
57 | Shoulder Tackle HP | charge b,f+HP | H | 90 | 24 | 8 | 21 | knockdown | -7 | - | - | - | Can be Super Charged: 51 frames to perform EX version, 100 frames for Super Art | |
58 | Shoulder Tackle EX | charge b,f+PP | H | 100 | 10 | 10 | 14 | knockdown | -2 | - | - | - | Can be Super Charged: 100 frames for Super Art | |
59 | Change of Direction LP | qcf+LP | H | 30 | 15 | 3 | 24 | +3 | -5 | second mid, second low | - | - | Forces standing on hit | |
60 | Change of Direction MP | qcf+MP | H | 40 | 17 | 3 | 25 | +2 | -6 | second mid, second low | - | - | Forces standing on hit | |
61 | Change of Direction HP | qcf+HP | H | 50 | 18 | 3 | 24 | +3 | -5 | second mid, second low | - | - | Forces standing on hit | |
62 | Change of Direction EX | qcf+PP | H | 50 | 18 | 3 | 24 | +3 | -5 | second mid, second low | - | - | Armor frames 1-20, forces standing on hit | |
63 | Second Mid | P after change of direction | M | 70 | 16 | 4 | 26 | -3 | -9 | finish mid, finish low | - | - | Forces standing on hit | |
64 | Second Low | K after change of direction | L | 90 | 23 | 4 | 24 | -1 | -6 | finish mid, finish low | - | - | - | |
65 | Finish Mid | P after second mid or low | M | 100 | 11 | 2 | 45 | knockdown | -30 | - | - | - | - | |
66 | Finish Low | K after second mid or low | L | 140 | 23 | 2 | 54 | ground bounce | -39 | - | - | - | - | |
67 | Breathless | charge b,f+PPP | throw | 300 | 6 | 6 | 72 | hard knockdown | - | - | - | - | 64 frame cinematic freeze before attack begins, armor invulnerability frames 1 release, hold PPP to delay attack frames 1-90, input K to cancel attack between frames 1-75 | |
68 | Breathless (cancel) | K during breathless | - | - | - | - | 22 | - | - | - | - | - | - | |
69 | Cross Art | qcf+MP+MK | H | 20,10x5,30 | 9 | 2 | 41 | switch | -21 | - | - | - | 74f cinematic freeze before attack begins, full body invincibility f1-10 |