| A | B | C | D | E | F | G | ||
|---|---|---|---|---|---|---|---|---|
1 | Game | Widescreen 16:9 | Widescreen 21:9 | Extra Columns | Comment | |||
2 | 1.) Note: 10 extra columns = 16:9 for games that use the Genesis high res mode (320x224) | |||||||
3 | ||||||||
4 | A-Rank Thunder | Untested | Untested | Untested | Colonne 1 | Colonne 2 | Colonne 3 | |
8 | Adventures of Batman & Robin, The | | ok | | 4 | Projectiles derender beyond 4 columns | ||
28 | Castle of Illusion Starring Mickey Mouse | | Great | Untested | 10 | |||
30 | Chase H.Q. II | | Yes (legacy scoring) | Untested | ||||
35 | Crusader of Centy | Untested | ok | Untested | ||||
44 | Earthworm Jim 2 | Untested | ok | Untested | ||||
45 | Ecco 2 The Tides of Time (Genesis/MD) | Untested | Great | Untested | ||||
46 | Ecco 2 The Tides of Time (Sega CD) | | Yes (legacy scoring) | No | 4 | |||
48 | Ecco The Dolphin (Sega CD) | | Great | Untested | 10 | Occasional pop up of certain sprites like the small fish, but it mostly looks fantastic | ||
63 | Golden Axe 1 | | Great | Untested | 10 | Enemies pop in right at 16:9 edge | ||
64 | Golden Axe 2 | | Great | Untested | 10 | Enemies pop in somewhere between 4:3 and 16:9, but once they're loaded in you can knock them off screen and still see them | ||
65 | Golden Axe 3 | | Great | Untested | 10 | Enemies pop in right at 16:9 edge | ||
67 | Gynoug (Wings of Wor) | | ok | No | 10 | Sprites pop in near 4:3 edge on right side, but stay on screen off the left side. The Backgrounds look really cool in 16:9. | ||
98 | Outrun | | Yes (legacy scoring) | Untested | ||||
99 | Panorama Cotton | | Great | Untested | 10 | Incredible showcase of Genesis Plus GX Wide | ||
107 | Pit Fighter | | ok | ok | Incredible showcase of Genesis Plus GX Wide | |||
108 | Pitfall (Sega CD) | | ok | No | 8 | Kind of glitchy but not a deal breaker | ||
120 | Road Rash 2 | | ok | No | 10 | Incredible showcase of Genesis Plus GX Wide | ||
125 | Shadow Dancer | | ok | No | 8 | Enemies pop up between 16:10 and 16:9 region | ||
133 | Shinobi 3 | | Great | Untested | 10 | Enemies appear beyond 16:9 area and your shuriken are able to hit them. You can probably play this ultra wide. | ||
139 | Sonic the Hedgehog | | Great | Untested | ||||
143 | Streets of Rage | | Great | No | 12 | Sprites appear just outside 4:3. 16:9 Great when H40 set to 12 | ||
147 | Super Fantasy Zone | | ok | No | Sprites appear right inside of 16:9, bg just outside 4:3 but here it doesn't affect gameplay | |||
150 | Taz-Mania | | ok | No | Sprites appear just outside 4:3, level just outside 16:9 | |||
152 | Teenage Mutant Ninja Turtles - The Hyperstone Heist | | ok | No | Sprites appear right inside of 16:9, level just outside 16:9, UI is glitchy | |||
160 | Thunder Force 4 | | ok | No | 10 | Some enemies pop up between 4:3 and 16:9, but most don't. Also your shots can still hit them outside 4:3 area. Glitchy next to HUD. | ||
162 | Tiny Toon Adventures: Buster's Hidden Treasure | | ok | No | 8 | Sprites appear right inside of 16:9, level appear just outside of 16:9 | ||
165 | Trouble Shooter (Battle Mania) | | ok | No | 8 | Enemies sometimes pop in just right inside of the 16:9 Boundary | ||
174 | Vectorman | | ok | ok | Sprites spawn in slightly wider than a 4:3 area. Most levels have a black border on the left side of the screen that blocks a portion of the view; screen extends beyond the black border. | |||
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