가마수트라와 게임 디벨로퍼즈 매거진의 특집기사 번역본 목록(A list of Korean translation of Gamasutra and Game Developers Magazine features) by 오영욱(Young-wook Oh)
Comments
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
Comment only
 
 
Still loading...
ABCDEF
1
제목링크원문 제목원문 링크저자원문 발행일
2
“게이머”는 당신의 청중일 필요가 없다. “게이머”는 끝났다.http://rabapyca.blogspot.kr/2017/02/2014-gamasutra-leigh-alexander.htmlGamers' don't have to be your audience. 'Gamers' are over.http://www.gamasutra.com/view/news/224400/Gamers_dont_have_to_be_your_audience_Gamers_are_over.phpLeigh Alexander2014. 8. 28
3
파이널 판타지'가 개발자에게 주는 6가지 영감http://www.thisisgame.com/webzine/news/nboard/4/?n=670596 ways that the Final Fantasy franchise continues to influence devshttp://www.gamasutra.com/view/news/286402/6_ways_that_the_Final_Fantasy_franchise_continues_to_influence_devs.phpJon Irwin2016. 11. 29
4
노 맨즈 스카이'를 통해 본 인디게임 가격의 진실http://www.thisisgame.com/webzine/news/nboard/4/?n=65716The Ugly Truth of Game Priceshttp://www.gamasutra.com/blogs/JoshBycer/20160915/281419/The_Ugly_Truth_of_Game_Prices.phpby Josh Bycer2016. 9. 15
5
게임 개발자에게 가르침을 주는 고전 오락실 게임 7종http://www.thisisgame.com/webzine/news/nboard/4/?n=659307 classic arcade games that can still teach developers lessons todayhttp://www.gamasutra.com/view/news/283874/7_classic_arcade_games_that_can_still_teach_developers_lessons_today.phpStefanie Fogel2016. 10. 25
6
인디 게임 개발자가 속편 개발을 꺼리는 3가지 이유http://www.thisisgame.com/webzine/news/nboard/4/?n=661413 Reasons Why Indies Don't like Sequelshttp://www.gamasutra.com/blogs/JoshBycer/20160805/278640/3_Reasons_Why_Indies_Dont_like_Sequels.phpJosh Bycer2016. 8. 5
7
게임 개발자가 보고 배워야 할 전략 게임 7종http://www.thisisgame.com/webzine/news/nboard/4/?n=664237 strategy games that every developer should studyhttp://www.gamasutra.com/view/news/281405/7_strategy_games_that_every_developer_should_study.phpAlan Bradley2016. 9. 19
8
장기적인 성공을 위한 부분유료화 게임 만들기 - 윤리적인 부분유료화 게임 설계 by 그렉 코스티키안http://www.thisisgame.com/webzine/series/nboard/212/?n=52851Ethical Free-to-Play Game Design (And Why it Matters)http://www.gamasutra.com/view/feature/207779/ethical_freetoplay_game_design_.phpby Greg Costikyan2014. 1. 10
9
[가마수트라] 개발자들이 본 콘솔 게임의 추세 변화http://www.kocca.kr/cop/bbs/view/B0000153/1820717.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=1Game developers reflect on a changed console landscapehttp://www.gamasutra.com/view/feature/205201/game_developers_reflect_on_a_.phpby Christian Nutt2013. 11. 21
10
[가마수트라] 콘솔 게임의 시대에 인디 업계가 반향을 일으킨 방법http://www.kocca.kr/cop/bbs/view/B0000153/1820716.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=1How indies made an impact on a generation of game consoleshttp://www.gamasutra.com/view/feature/205136/how_indies_made_an_impact_on_a_.phpby Mike Rose2013. 11. 19
11
[가마수트라] 그린라이트의 지난 성과를 돌아보며http://www.kocca.kr/cop/bbs/view/B0000153/1820715.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=1Revisiting Greenlighthttp://www.gamasutra.com/view/feature/203994/revisiting_greenlight.phpby Mike Rose2013. 11. 5
12
[가마수트라] 소셜 게임의 쇠퇴, 그 끝은 어디인가?http://www.kocca.kr/cop/bbs/view/B0000153/1820714.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=1With the luster of social games gone, what now?http://www.gamasutra.com/view/feature/203912/with_the_luster_of_social_games_.phpby Leigh Alexander2013. 11. 4
13
[가마수트라] 비디오 게임에서 모션 컨트롤 다루기http://www.kocca.kr/cop/bbs/view/B0000153/1820196.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=1Harnessing the power of motion control in video gameshttp://www.gamasutra.com/view/feature/203365/harnessing_the_power_of_motion_.phpby Mike Rose2013. 10. 30
14
[가마수트라] VR 우수사례: 오큘러스 리프트 게임 개발자 7인과의 대화http://www.kocca.kr/cop/bbs/view/B0000153/1820150.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=1Best practices for VR, from seven devs working with the Oculus Rifthttp://www.gamasutra.com/view/feature/203438/best_practices_for_vr_from_seven_.phpby Kris Ligman2013. 10. 29
15
[가마수트라] 테일 오브 테일즈 - 창의성과 협력작업으로 게임 개발을 이끄는 방법https://www.kocca.kr/knowledge/abroad/indu/__icsFiles/afieldfile/2013/12/02/1_3how_tale_of_tales_lets_creativity.pdfHow Tale of Tales lets creativity, collaboration rule game developmenthttp://www.gamasutra.com/view/feature/202428/how_tale_of_tales_lets_creativity_.phpby Christian Nutt2013. 10. 16
16
[가마수트라] 크리스 로버츠의 <스타 시티즌> 크라우드펀딩 성공과 그가 퍼블리셔를 원하지 않는 이유http://www.kocca.kr/cop/bbs/view/B0000153/1819147.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=2Chris Roberts on Star Citizen Crowdfunding Success, and Why He Doesn't Want a Publisherhttp://www.gamasutra.com/view/feature/200998/chris_roberts_on_star_citizen_.phpby Christian Nutt2013. 9. 26
17
[가마수트라] 포스트모템: 드링크박스 스튜디오의 <과카멜레!>http://www.kocca.kr/cop/bbs/view/B0000153/1819146.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=2Postmortem: DrinkBox Studios' Guacamelee!http://www.gamasutra.com/view/feature/200658/postmortem_drinkbox_studios_.phpby Chris Harvey2013. 9. 23
18
[가마수트라] 새 시대의 포켓몬스터http://www.kocca.kr/cop/bbs/view/B0000153/1820713.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=1A New Pokémon for a New Erahttp://www.gamasutra.com/view/feature/200560/a_new_pokmon_for_a_new_era.phpby Christian Nutt2013. 9. 19
19
[가마수트라] <퍼피티어>: 잔혹동화 게임으로 ‘일본식 길’을 열다http://www.kocca.kr/cop/bbs/view/B0000153/1819121.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=2Puppeteer: A macabre fairy tale game made 'the Japanese way'http://www.gamasutra.com/view/feature/199841/puppeteer_a_macabre_fairy_tale_.phpby Christian Nutt2013. 9. 10
20
[가마수트라] <동물의 숲>의 풀리지 않는 갈등http://www.kocca.kr/cop/bbs/view/B0000153/1819120.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=2Animal Crossing's Strange, Unresolved Conflicthttp://www.gamasutra.com/view/feature/199599/animal_crossings_strange_.phpby Ian Bogost2013. 9. 5
21
[가마수트라] 오큘러스VR 설립자, 팔머 럭키와의 대화http://www.kocca.kr/cop/bbs/view/B0000153/1819119.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=2A Conversation with Oculus VR Founder Palmer Luckeyhttp://www.gamasutra.com/view/feature/199361/a_conversation_with_oculus_vr_.phpby Christian Nutt2013. 9. 3
22
[가마수트라] 마이크로콘솔을 위한 로컬 멀티플레이어 게임 디자인http://www.kocca.kr/cop/bbs/view/B0000153/1817768.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=2Designing local multiplayer games for microconsoleshttp://www.gamasutra.com/view/feature/199043/designing_local_multiplayer_games_.phpby Leigh Alexander2013. 8. 30
23
[가마수트라] 마이크로콘솔로 게임 포팅하기http://www.kocca.kr/cop/bbs/view/B0000153/1817799.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=2Tales of porting games to microconsoleshttp://www.gamasutra.com/view/feature/198973/tales_of_porting_games_to_.phpby Mike Rose2013. 8. 27
24
[가마수트라] 게임 개발자들을 위한 안드로이드 마이크로콘솔 가이드http://www.kocca.kr/cop/bbs/view/B0000153/1817632.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=2The Android Microconsole Reference Guide for Game Developershttp://www.gamasutra.com/view/feature/198919/the_android_microconsole_reference_.phpby Kris Graft2013. 8. 26
25
[가마수트라] 그런지 록과 라이엇 걸 운동, 그리고 비디오게임http://www.kocca.kr/cop/bbs/view/B0000153/1820148.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=1Grunge, Grrrls and Video Games: Turning the dial for a more meaningful culture http://www.gamasutra.com/view/feature/198376/grunge_grrrls_and_video_games_.phpby Leigh Alexander2013. 8. 16
26
[가마수트라] 모던 워(Modern War)에서 비디오 게임의 미래까지http://www.kocca.kr/cop/bbs/view/B0000153/1817633.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=2Getting from Modern War to the Future of Video Gameshttp://www.gamasutra.com/view/feature/198201/getting_from_modern_war_to_the_.phpby Christian Nutt2013. 8. 14
27
[가마수트라] 20년 동안 이어진 <성검전설2>의 영향력http://www.kocca.kr/cop/bbs/view/B0000153/1817800.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=220 Years of Mana: Secret of Mana's Enduring Influencehttp://www.gamasutra.com/view/feature/198029/20_years_of_mana_secret_of_manas_.phpby Christian Nutt, Douglas Wilson2013. 8. 9
28
[가마수트라] 포스트모템: <킹덤 오브 아말러: 레코닝>http://www.kocca.kr/cop/bbs/view/B0000153/1816447.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=3Postmortem: Kingdoms of Amalur: Reckoninghttp://www.gamasutra.com/view/feature/197269/postmortem_kingdoms_of_amalur_.phpby Mike Fridley2013. 7. 30
29
[가마수트라] 게임이 완성되기 전에 살 수 있다면 - 알파 펀딩 전문가들의 조언http://www.kocca.kr/cop/bbs/view/B0000153/1816751.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=3When players buy your game before it's done: Expert tips on alpha fundinghttp://www.gamasutra.com/view/feature/197190/when_players_buy_your_game_before_.phpby Mike Rose2013. 7. 30
30
[가마수트라] <슈퍼 메트로이드>의 해킹 커뮤니티가 여전히 강력한 이유http://www.kocca.kr/cop/bbs/view/B0000153/1816750.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=3Why Super Metroid's Hacking Community is Still Going Strong http://www.gamasutra.com/view/feature/196769/why_super_metroids_hacking_.phpby Victoria Earl2013. 7. 24
31
[가마수트라] 오우야의 경험: 현재까지 게임 개발자들의 생각http://www.kocca.kr/cop/bbs/view/B0000153/1816446.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=3The Ouya Experience: What game developers think so farhttp://www.gamasutra.com/view/feature/196691/the_ouya_experience_what_game_.phpby Kris Graft2013. 7. 22
32
[가마수트라] <튀어나와요 동물의 숲> 서신 교환http://www.kocca.kr/cop/bbs/view/B0000153/1816465.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=3The Animal Crossing: New Leaf Letter Serieshttp://www.gamasutra.com/view/feature/196004/the_animal_crossing_new_leaf_.phpby Gamasutra staff2013. 7. 11
33
[가마수트라] 고래사냥 - 부분 유료화(free-to-play)게임의 윤리적 타당성에 대한 조명http://www.kocca.kr/cop/bbs/view/B0000153/1820147.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=1Chasing the Whale: Examining the ethics of free-to-play gameshttp://www.gamasutra.com/view/feature/195806/chasing_the_whale_examining_the_.phpby Mike Rose2013. 7. 9
34
폐간된 게임 개발자 잡지의 ‘20년 역사’http://www.thisisgame.com/webzine/series/nboard/212/?series=12&n=48358Postmortem: Game Developer magazinehttp://www.gamasutra.com/view/feature/194857/postmortem_game_developer_magazine.phpby Brandon Sheffield2013. 7. 5
35
[가마수트라] 포스트모템: <레지던트 이블 4>http://www.kocca.kr/cop/bbs/view/B0000153/1815599.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=3Postmortem: Resident Evil 4http://www.gamasutra.com/view/feature/195143/postmortem_resident_evil_4.phpby Yoshiaki Hirabayashi2013. 6. 26
36
[가마수트라] 역대 최고의 30대 게임 개발사http://www.kocca.kr/cop/bbs/view/B0000153/1814990.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=3Top 30 Developers of All Timehttp://www.gamasutra.com/view/feature/194855/top_30_developers_of_all_time.phpby Gamasutra staff, Game Developer Magazine Staff2013. 6. 25
37
[가마수트라] 변형: 변화하는 게임 디자인의 도전 과제http://www.kocca.kr/cop/bbs/view/B0000153/1815047.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=3Variants: The Challenge of Changeable Designhttp://www.gamasutra.com/view/feature/194125/variants_the_challenge_of_.phpby Keith Burgun2013. 6. 12
38
[가마수트라] 뭘 하려고 했더라? 게임 내 문지방 효과http://www.kocca.kr/cop/bbs/view/B0000153/1815562.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=3What Lies Beyond: Doorways in Gaminghttp://www.gamasutra.com/view/feature/193943/what_lies_beyond_doorways_in_.phpby Dale Dobson2013. 6. 10
39
[가마수트라] 위기의 비디오 게임http://www.kocca.kr/cop/bbs/view/B0000153/1815046.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=3Video Games Under Firehttp://www.gamasutra.com/view/feature/193613/video_games_under_fire.phpby Brandon Sheffield2013. 6. 7
40
[가마수트라] 사용자 분석 입문http://www.kocca.kr/cop/bbs/view/B0000153/1814323.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=4Intro to User Analyticshttp://www.gamasutra.com/view/feature/193241/intro_to_user_analytics.phpby Anders Drachen, Alessandro Canossa, Magy Seif El-Nasr2013. 5. 30
41
[가마수트라] 가상현실 게임 창작의 기초http://www.kocca.kr/cop/bbs/view/B0000153/1814321.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=4Creating Virtual Reality Games: The Fundamentalshttp://www.gamasutra.com/view/feature/192810/creating_virtual_reality_games_.phpby Sébastien Kuntz2013. 5. 23
42
[가마수트라] 스폰서 기획: <저스트 코즈2>의 세계 – 대규모 오픈 랜드스케이프 구축을 위한 창의적인 테크놀로지http://www.kocca.kr/cop/bbs/view/B0000153/1814322.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=4Sponsored: The World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes http://www.gamasutra.com/view/feature/192007/sponsored_the_world_of_just_cause_.phpby Linus Blomberg2013. 5. 16
43
[가마수트라] PlayStation Plus: 플레이어는 좋은데, 개발자에게도 좋은가?http://www.kocca.kr/cop/bbs/view/B0000153/1814384.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=4PlayStation Plus: Good for Players, But is it Good for Developers?http://www.gamasutra.com/view/feature/191966/playstation_plus_good_for_.phpby Kris Graft2013. 5. 9
44
[가마수트라] 포스트모템: 어플라이 엔터테인먼트의 <애니멀 레전드>http://www.kocca.kr/cop/bbs/view/B0000153/1814383.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=4Postmortem: Appy Entertainment's Animal Legendshttp://www.gamasutra.com/view/feature/191525/postmortem_appy_entertainments_.phpby Rory McGuire2013. 5. 6
45
[가마수트라] 미니-포스트모템 모음http://www.kocca.kr/cop/bbs/view/B0000153/1813221.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=4A Mini-Postmortem Rounduphttp://www.gamasutra.com/view/feature/191265/a_minipostmortem_roundup.phpby Game Developer Magazine Staff2013. 4. 29
46
[가마수트라] 포스트모템: 오버홀 게임스의 <발더스 게이트: 인핸스드 에디션>http://www.kocca.kr/cop/bbs/view/B0000153/1813220.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=4Postmortem: Overhaul Games' Baldur's Gate: Enhanced Editionhttp://www.gamasutra.com/view/feature/190432/postmortem_overhaul_games_.phpby Trent Oster2013. 4. 15
47
[가마수트라] 디자이너 노트북: 인터랙티브 스토리텔러의 세 가지 문제http://www.kocca.kr/cop/bbs/view/B0000153/1813219.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=4The Designer's Notebook: Three Problems for Interactive Storytellers, Resolvedhttp://www.gamasutra.com/view/feature/189364/the_designers_notebook_three_.phpby Array2013. 4. 8
48
[가마수트라] 포스트모템: Q 게임스의 <픽셀정크 4am>http://www.kocca.kr/cop/bbs/view/B0000153/1813218.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=4Postmortem: Q-Games' Pixeljunk 4amhttp://www.gamasutra.com/view/feature/189359/postmortem_qgames_pixeljunk_4am.phpby Rowan Parker2013. 4. 3
49
[가마수트라] 앤젤리나, 게임을 디자인하는 프로그램http://www.kocca.kr/cop/bbs/view/B0000153/1813217.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=4ANGELINA: The Computer Program that Designs Gameshttp://www.gamasutra.com/view/feature/189354/angelina_the_computer_program_.phpby Joe Martin2013. 4. 1
50
[가마수트라] 분기형 내러티브에서 의미 있는 캐릭터 관계 개발하기http://www.kocca.kr/cop/bbs/view/B0000153/1812206.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=5Developing Meaningful Player Character Arcs in Branching Narrativehttp://www.gamasutra.com/view/feature/188950/developing_meaningful_player_.phpby Alexander M. Freed2013. 3. 21
51
[가마수트라] [스폰서 기획] 전세계 차세대 게임의 동력, 에비스 2 미들웨어http://www.kocca.kr/cop/bbs/view/B0000153/1812305.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=5Sponsored Feature: YEBIS 2 Middleware to Power Next-Gen Games Worldwidehttp://www.gamasutra.com/view/feature/188634/sponsored_feature_yebis_2_.phpby Silicon Studio2013. 3. 20
52
[가마수트라] 레벨 디자인의 날: 질문과 답변http://www.kocca.kr/cop/bbs/view/B0000153/1812273.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=5Level Design in a Day: Your Questions, Answeredhttp://www.gamasutra.com/view/feature/188740/level_design_in_a_day_your_.phpby Coray Seifert2013. 3. 19
53
[가마수트라] 게임 개발자들에게 삶의 질을 묻다http://www.kocca.kr/cop/bbs/view/B0000153/1812883.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=5Game Developer Quality-of-Life Surveyhttp://www.gamasutra.com/view/feature/188671/game_developer_qualityoflife_.phpby Patrick Miller, Brad Bulkley2013. 3. 18
54
[가마수트라] 수익화 모델 설계에 관련된 용어들http://www.kocca.kr/cop/bbs/view/B0000153/1812154.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=5The Language of Monetization Designhttp://www.gamasutra.com/view/feature/188359/the_language_of_monetization_design.phpby Ramin Shokrizade2013. 3. 13
55
[가마수트라] 게임은 예술인가? 게이머는 예술가인가?http://www.kocca.kr/cop/bbs/view/B0000153/1812205.doAre Game(r)s Art(ists)?http://www.gamasutra.com/view/feature/188265/are_gamers_artists.phpby Darby McDevitt2013. 3. 12
56
[가마수트라] [스폰서 기획] 대서양에서 태평양까지, 텔레필름 캐나다에서 캐나다 최고의 게임을 말한다 http://www.kocca.kr/cop/bbs/view/B0000153/1811682.doSponsored Feature: From Coast to Coast, Telefilm Canada Gives a Glimpse of Canada's Gaming Besthttp://www.gamasutra.com/view/feature/187593/sponsored_feature_from_coast_to_.phpby Telefilm Canada2013. 3. 7
57
[가마수트라] HTML5로의 이행 - 3부 http://www.kocca.kr/cop/bbs/view/B0000153/1811681.doMaking the Move to HTML5, Part 3http://www.gamasutra.com/view/feature/188000/making_the_move_to_html5_part_3.phpby David Galeano, Duncan Tebbs2013. 3. 7
58
[가마수트라] 공동 작업을 위한 게임 디자인 툴http://www.kocca.kr/cop/bbs/view/B0000153/1812882.do?searchCnd=1&searchWrd=%EA%B0%80%EB%A7%88%EC%88%98%ED%8A%B8%EB%9D%BC&cateTp1=&cateTp2=&useAt=&menuNo=200912&categorys=0&subcate=0&cateCode=&type=&instNo=0&questionTp=&uf_Setting=&recovery=&pageIndex=5Game Design Tools for Collaborationhttp://www.gamasutra.com/view/feature/187777/game_design_tools_for_collaboration.phpby Damien Djaouti2013. 3. 5
59
[가마수트라] 알려지지 않은 보물: <툼 레이더>의 복잡한 플랫포밍Untold Riches: The Intricate Platforming of Tomb Raiderhttp://www.gamasutra.com/view/feature/187601/untold_riches_the_intricate_.phpby Hamish Todd2013. 3. 1
60
[가마수트라] 포스트모템: 언노운 월드 엔터테인먼트의 <내추럴 셀렉션 2> http://www.kocca.kr/cop/bbs/view/B0000153/1810549.doPostmortem: Unknown Worlds Entertainment's Natural Selection 2http://www.gamasutra.com/view/feature/187299/postmortem_unknown_worlds_.phpby Charlie Cleveland2013. 2. 26
61
[가마수트라] 훌륭한 터치스크린 컨트롤 만들기 http://www.kocca.kr/cop/bbs/view/B0000153/1810548.doLet's Talk About Touching: Making Great Touchscreen Controlshttp://www.gamasutra.com/view/feature/187126/lets_talk_about_touching_making_.phpby Tim Rogers2013. 2. 22
62
[가마수트라] HTML5로의 이행 - 2부 http://www.kocca.kr/cop/bbs/view/B0000153/1810547.doMaking the Move to HTML5, Part 2http://www.gamasutra.com/view/feature/187014/making_the_move_to_html5_part_2.phpby David Galeano, Duncan Tebbs2013. 2. 21
63
[가마수트라] <디펜더스 퀘스트> 수익 분석 2 http://www.kocca.kr/cop/bbs/view/B0000153/1810533.doDefender's Quest: By the Numbers, Part 2http://www.gamasutra.com/view/feature/186940/defenders_quest_by_the_numbers_.phpby Lars Doucet2013. 2. 20
64
[가마수트라] <프로테우스> 예술적인 게임 리뷰 세 가지 http://www.kocca.kr/cop/bbs/view/B0000153/1810532.doProteus: A Trio of Artisanal Game Reviewshttp://www.gamasutra.com/view/feature/186735/proteus_a_trio_of_artisanal_game_.phpby Ian Bogost2013. 2. 15
65
[가마수트라] 포스트모템: 지게임즈의 <퐁 월드> http://www.kocca.kr/cop/bbs/view/B0000153/1810498.doPostmortem: zGames' Pong Worldhttp://www.gamasutra.com/view/feature/186358/postmortem_zgames_pong_world.phpby Chris Howard, Tanya Aulachynskaya, Artyom Vorobyov2013. 2. 11
66
[가마수트라] HTML5로의 이행 - 1부 http://www.kocca.kr/cop/bbs/view/B0000153/1810497.doMaking the Move to HTML5, Part 1http://www.gamasutra.com/view/feature/186171/making_the_move_to_html5_part_1.phpby David Galeano, Duncan Tebbs2013. 2. 7
67
[가마수트라] 포스트모템: 인텔리전스 엔진 디자인 시스템즈의 <씨티 컨퀘스트> http://www.kocca.kr/cop/bbs/view/B0000153/1810496.doPostmortem: Intelligence Engine Design Systems' City Conquesthttp://www.gamasutra.com/view/feature/186088/postmortem_intelligence_engine_.phpby Paul Tozour2013. 2. 6
68
[가마수트라] XNA 에 대한 고찰 http://www.kocca.kr/cop/bbs/view/B0000153/1810449.doReflections on XNAhttp://www.gamasutra.com/view/feature/186001/reflections_on_xna.phpby Nathan Fouts2013. 2. 5
69
[가마수트라] 쉬운 전략 게임은 모순이 아니다 http://www.kocca.kr/cop/bbs/view/B0000153/1810448.doAccessible Strategy is not an Oxymoron: Design Pillars for Skulls of the Shogunhttp://www.gamasutra.com/view/feature/185853/accessible_strategy_is_not_an_.phpby Jake Kazdal, Borut Pfeifer2013. 2. 1
70
[가마수트라] 게임 아트와 게임 디자인의 미학 http://www.kocca.kr/cop/bbs/view/B0000153/1810364.doThe Aesthetics of Game Art and Game Designhttp://www.gamasutra.com/view/feature/185676/the_aesthetics_of_game_art_and_.phpby Chris Solarski2013. 1. 30
71
[가마수트라] 포스트모템: 11 비트 스튜디오의 <어노말리 워존 어스>http://www.kocca.kr/cop/bbs/view/B0000153/1808491.doPostmortem: 11 Bit Studios' Anomaly Warzone Earthhttp://www.gamasutra.com/view/feature/185535/postmortem_11_bit_studios_.phpby Paweł Miechowski2013. 1. 28
72
[가마수트라] 업적 시스템의 대안 http://www.kocca.kr/cop/bbs/view/B0000153/1810363.doAn Alternative to Achievementshttp://www.gamasutra.com/view/feature/185436/an_alternative_to_achievements.phpby Keith Burgun2013. 1. 25
73
[가마수트라] 창의성에 집중하기- RPG 장르http://www.kocca.kr/cop/bbs/view/B0000153/1808490.doFocusing Creativity: RPG Genreshttp://www.gamasutra.com/view/feature/185353/focusing_creativity_rpg_genres.phpby Jordane Thiboust2013. 1. 24
74
[가마수트라] 포스트모템: 비비드 게임즈의 <리얼 복싱>http://www.kocca.kr/cop/bbs/view/B0000153/1808551.doPostmortem: Vivid Games' Real Boxinghttp://www.gamasutra.com/view/feature/185085/postmortem_vivid_games_real_.phpby Tomasz Strzelczyk, Grzegorz Brol, Krystian Komisarek2013. 1. 21
75
[가마수트라] POMMS, 플레이어가 게임을 테스트하게 하는 법 http://www.kocca.kr/cop/bbs/view/B0000153/1810362.doPOMMS: A Way to Get Your Players to Test Your Game!http://www.gamasutra.com/view/feature/184703/pomms_a_way_to_get_your_players_.phpby Robert Hoischen2013. 1. 17
76
[가마수트라] 공간의 메트릭 - 분자 디자인 http://www.kocca.kr/cop/bbs/view/B0000153/1810361.doThe Metrics of Space: Molecule Designhttp://www.gamasutra.com/view/feature/184783/the_metrics_of_space_molecule_.phpby Luke McMillan, Nassib Azar2013. 1. 15
77
[가마수트라] 2013년 게임 산업의 과제: 모든 곳의 게임http://www.kocca.kr/cop/bbs/view/B0000153/1808550.doGames Everywhere: The Game Industry's Challenge for 2013http://www.gamasutra.com/view/feature/184707/games_everywhere_the_game_.phpby Patrick Miller2013. 1. 14
78
[가마수트라] 게임 개발자들은 권리를 위해 일어서는가? http://www.kocca.kr/cop/bbs/view/B0000153/1810360.doAre Game Developers Standing Up for Their Rights?http://www.gamasutra.com/view/feature/184504/are_game_developers_standing_up_.phpby Marie-Josée Legault, Johanna Weststar2013. 1. 9
79
[가마수트라] 인디 게임 홍보의 비법http://www.kocca.kr/cop/bbs/view/B0000153/1808489.doThe Secrets of Promotion for Indieshttp://www.gamasutra.com/view/feature/184229/the_secrets_of_promotion_for_indies.phpby Erik Sebellin-Ross2013. 1. 3
80
[가마수트라] 캐주얼 바이오메트릭스의 사례http://www.kocca.kr/cop/bbs/view/B0000153/1807024.doThe Case for Casual Biometricshttp://www.gamasutra.com/view/feature/183887/the_case_for_casual_biometrics.phpby Stefano Gualeni2012. 12. 20
81
[가마수트라] <매직더게더링>에서 얻을 수 있는 교훈http://www.kocca.kr/cop/bbs/view/B0000153/1807023.doWhat Magic: The Gathering Can Teach Ushttp://www.gamasutra.com/view/feature/183623/what_magic_the_gathering_can_.phpby Will Luton2012. 12. 17
82
[가마수트라] 몰락하는 <스타워즈: 구공화국>http://www.kocca.kr/cop/bbs/view/B0000153/1807045.doThe Burning of Star Wars: The Old Republichttp://www.gamasutra.com/view/feature/183525/the_burning_of_star_wars_the_old_.phpby Simon Ludgate2012. 12. 14
83
[가마수트라] 전쟁의 기술: 현실적인 검투 애니메이션 만들기http://www.kocca.kr/cop/bbs/view/B0000153/1807022.doArt of War: Animating Realistic Sword Combathttp://www.gamasutra.com/view/feature/183412/art_of_war_animating_realistic_.phpby Eben Bradstreet, John Clements2012. 12. 13
84
[가마수트라] <닌텐도 파워>, 미국에서 가장 오래 간행된 게임 잡지를 기억하며http://www.kocca.kr/cop/bbs/view/B0000153/1807060.doNintendo Power: Remembering America's Longest-Lasting Game Magazinehttp://www.gamasutra.com/view/feature/183233/nintendo_power_remembering_.phpby Frank Cifaldi2012. 12. 11
85
[가마수트라] 아랍 시장 진출에 대해 알아야 할 것http://www.kocca.kr/cop/bbs/view/B0000153/1807021.doWhat You Need to Know About Breaking into the Arab Markethttp://www.gamasutra.com/view/feature/183156/what_you_need_to_know_about_.phpby Eric Caoili2012. 12. 10
86
[가마수트라] 투자자는 어떤 게임개발자를 찾는가http://www.kocca.kr/cop/bbs/view/B0000153/1806830.doWhat Do Investors Look for in a Game Developer?http://www.gamasutra.com/view/feature/182962/what_do_investors_look_for_in_a_.phpby Jeremy Liew2012. 12. 6
87
[가마수트라] 코딩엔 무능, 그래도 게임은 만듦http://www.kocca.kr/cop/bbs/view/B0000153/1806852.doSuck at Coding, But Make Games Anywayhttp://www.gamasutra.com/view/feature/182860/suck_at_coding_but_make_games_.phpby Jay Weston2012. 12. 5
88
[가마수트라] 무료 게임(F2P): 잃어버린 세대http://www.kocca.kr/cop/bbs/view/B0000153/1806851.doFree-to-Play: The Lost Generationhttp://www.gamasutra.com/view/feature/182777/freetoplay_the_lost_generation.phpby Array2012. 12. 4
89
[가마수트라] 모바일 대이동: 페이스북 개발자들이 서두르는 이유http://www.kocca.kr/knowledge/abroad/indu/__icsFiles/afieldfile/2013/01/24/wXX4CHq2Yydw.pdfThe Mobile Transition: Why Facebook Developers Are Making the Shifthttp://www.gamasutra.com/view/feature/182711/the_mobile_transition_why_.phpby Christian Nutt2012. 12. 3
90
[가마수트라] 포스트모템: 맥밀런과 힘슬의 <바인딩 오브 아이작>http://www.kocca.kr/cop/bbs/view/B0000153/1780854.doPostmortem: McMillen and Himsl's The Binding of Isaachttp://www.gamasutra.com/view/feature/182380/postmortem_mcmillen_and_himsls_.phpby Edmund McMillen2012. 11. 28
91
[가마수트라] 설득적 게임: Wii는 갈 수 없지만 Wii는 갈 것이다http://www.kocca.kr/cop/bbs/view/B0000153/1780853.doPersuasive Games: Wii Can't Go On, Wii'll Go Onhttp://www.gamasutra.com/view/feature/182294/persuasive_games_wii_cant_go_on_.phpby Ian Bogost2012. 11. 27
92
[가마수트라] 플레이어를 창의적으로 만드는 게임은 무엇인가?http://www.kocca.kr/cop/bbs/view/B0000153/1798062.doHow Can Gameplay Allow Players to Get Creative?http://www.gamasutra.com/view/feature/181915/how_can_gameplay_allow_players_to_.phpby Eddy Léja-Six2012. 11. 20
93
[가마수트라] 플레이어가 규칙을 만들 때 – 밈과 메타 게임http://www.kocca.kr/cop/bbs/view/B0000153/1780898.doWhen Players Make the Rules: On Memes and the Meta-Gamehttp://www.gamasutra.com/view/feature/181598/when_players_make_the_rules_on_.phpby Nils Pihl2012. 11. 15
94
[가마수트라] 포스트모템: 스테이트 오브 플레이의 <루메>http://www.kocca.kr/cop/bbs/view/B0000153/1780897.doPostmortem: State of Play's Lumehttp://www.gamasutra.com/view/feature/181503/postmortem_state_of_plays_lume.phpby Luke Whittaker2012. 11. 14
95
[가마수트라] 부분 유료화 게임을 말아먹는 7 가지 방법http://www.kocca.kr/cop/bbs/view/B0000153/1780896.do7 Ways to Fail at Free-to-Playhttp://www.gamasutra.com/view/feature/181419/7_ways_to_fail_at_freetoplay.phpby Aaron San Filippo2012. 11. 13
96
[가마수트라] 포스트모템: 소니 밴드 스튜디오의 <언차티드: 새로운 모험의 시작>http://www.kocca.kr/cop/bbs/view/B0000153/1780772.doPostmortem: Sony Bend Studio's Uncharted: Golden Abysshttp://www.gamasutra.com/view/feature/181082/postmortem_sony_bend_studios_.phpby John Garvin, Jeff Ross, Francois Gilbert, Chris Reese2012. 11. 8
97
[가마수트라] 게임 음악, 이게 최선입니까?http://www.kocca.kr/cop/bbs/view/B0000153/1780852.doIs Game Music All It Can Be?http://www.gamasutra.com/view/feature/181003/is_game_music_all_it_can_be.phpby Andrew High2012. 11. 7
98
[가마수트라] 여정의 끝: 한 인디 스튜디오의 이야기http://www.kocca.kr/cop/bbs/view/B0000153/1780771.doThe End of the Journey: One Indie Studio's Talehttp://www.gamasutra.com/view/feature/180933/the_end_of_the_journey_one_indie_.phpby Tristan Clark2012. 11. 6
99
[가마수트라] 성장하는 iOS 게임 설계법: <타이거 스타일>에서 배우다http://www.kocca.kr/cop/bbs/view/B0000153/1780770.doHow to Design Your iOS Game to Grow: Learning from the Style of Tiger Stylehttp://www.gamasutra.com/view/feature/180671/how_to_design_your_ios_game_to_.phpby Wagner James Au2012. 11. 1
100
[가마수트라] 포스트 모템: 험블 하츠의 <더스트: 언 엘리지움 테일>http://www.kocca.kr/cop/bbs/view/B0000153/1779049.doPostmortem: Humble Hearts' Dust: An Elysian Tailhttp://www.gamasutra.com/view/feature/180520/postmortem_humble_hearts_dust_.phpby Dean Dodrill, Alex Kain2012. 10. 31
Loading...
 
 
 
배포용
일러두기(Read Me 1st)