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Card Number
NationRarityTypeUnit TypeCost
Op Cost
AtkDefCard NameEffectImage
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CN001πŸ‡¨πŸ‡³StandardInfantry1011380th Infantry RegimentBlitz Destruction: Add a drone card to your hand.
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CN002πŸ‡¨πŸ‡³StandardInfantry1112157th Infantry RegimentAlpineKeywordDescription
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CN003πŸ‡¨πŸ‡³StandardInfantry1121256th Motorized InfantryBlitz Destruction: Give a random friendly unit +1+1.Airborne
When playing this unit, you can deploy it to the frontline, too. However, unit would lose Blitz if deployed this way.
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CN004πŸ‡¨πŸ‡³StandardArtillery2112PLZ-10When this unit attacks, deal 1 damage to a random enemy.ArmoredSame as Heavy Armor
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CN005πŸ‡¨πŸ‡³StandardInfantry2123235th Infantry RegimentWhen this unit enters the frontline, +1+1.Drone cardThere are 3 drone cards: WALKER DRONE, BOMBER DRONE, DRONE STRIKE. The first 2 are classified as support drones.
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CN006πŸ‡¨πŸ‡³StandardFighter2122J-10A Vigorous DragonEntrenched XIn the enemy turn, Entrench value act as additional health. When taking damage, reduce Entrenched first to mitigate it.
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CN007πŸ‡¨πŸ‡³StandardInfantry41366th Marine BrigadeWhen this unit enters the frontline, draw a card.IFV
When deployed next to an infantry, merge with the infantry, add stats, operation cost, and effect onto it. The merged unit becomes tank type. (This mechanic is rather similar to Hearthstone Magnetic)
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CN008πŸ‡¨πŸ‡³StandardTank5254ZTZ-96AAmbush, Armored 1MountedWhen an IFV and a infantry merges, trigger Mounted of both cards.
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CN009πŸ‡¨πŸ‡³StandardOrder0Industrial ReorganizeChoose a card in hand and shuffle it into your deck. Add a support drone into your hand.StealthSame as Smokescreen
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CN010πŸ‡¨πŸ‡³StandardOrder0Fleet OrderThe next drone card you play this turn deal damage or Support to all possible targets.Support X
Other than normal deployment, a Support unit can be placed on top of a friendly unit to merge with it, granting it +X+X
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CN011πŸ‡¨πŸ‡³StandardOrder1Crimson CometDeal 1 damage to an enemy unit. If it is in the support line, deal 2 instead.
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CN012πŸ‡¨πŸ‡³StandardOrder2BeachheadGive a unit in the frontline +2+3.
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CN013πŸ‡¨πŸ‡³StandardOrder2Unmanned KillersAdd 2 support drones into your hand.
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CN014πŸ‡¨πŸ‡³StandardOrder3Artillery BarrageDeal 2 damage to all units in the enemy support line.NameDescription
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CN015πŸ‡¨πŸ‡³StandardOrder3Made in ChinaDraw 2 cards.CNStrength: Drones, card draws, take frontline; Shortcomings: Lack of high-stat units, lack of Guard.
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CN016πŸ‡¨πŸ‡³StandardOrder4Targeted NeutralizationDestroy a unit that has been damaged by drone cards. Draw a card.RU
Strength: Tanks, decent stats and board control for positional warfare; Shortcomings: Lack of direct damage, lack of air units.
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CN017πŸ‡¨πŸ‡³LimitedTank1101ZBD-05Blitz, IFVTW (Ally)Strength: Alpine, defensive orders; Shortcomings: Lack of unit type variety.
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CN018πŸ‡¨πŸ‡³LimitedTank2022ZTZ-88Deployment: If you control 2 or more infantry units, gain Blitz.UA (Ally)
Strength: Damage drones, Guard units, control enemy units; Shortcomings: Lack of unit type variety.
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CN019πŸ‡¨πŸ‡³LimitedArtillery3223PCL-181Deployment: Deal 1 damage.US
Strength: High cost high stats, ramp, heal, Choose One, Stealth; Shortcomings: High operation cost, lack of Guard.
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CN020πŸ‡¨πŸ‡³LimitedArtillery5354PHL-03Cannot attack the enemy HQ.
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CN021πŸ‡¨πŸ‡³LimitedFighter6256J-20 Mighty DragonDeployment: Draw a card.
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CN022πŸ‡¨πŸ‡³LimitedInfantry62663rd Guards DivisionGenerated and drawn cards cost 1 less until the end of your turn.
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CN023πŸ‡¨πŸ‡³LimitedBomber6364Xian H-6Blitz
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CN024πŸ‡¨πŸ‡³LimitedTank7265ZTZ-99AArmored 1 Deployment: The enemy does not draw a card next turn.
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CN025πŸ‡¨πŸ‡³LimitedOrder1Reverse EngineeringDevelop a non-infantry unit from major nations.
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CN026πŸ‡¨πŸ‡³LimitedOrder2Wolf WarriorsDestroy a unit that costs 2 kredits or less.
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CN027πŸ‡¨πŸ‡³LimitedOrder2ComradeshipFor each friendly unit with bonus defense, deal 2 damage to a random enemy.
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CN028πŸ‡¨πŸ‡³LimitedOrder3Tactical StrikeDeal 2 damage to an enemy unit. If it is in the support line, deal 4 instead.
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CN029πŸ‡¨πŸ‡³LimitedOrder4Roaring BombardmentDeal 4 damage.
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CN030πŸ‡¨πŸ‡³LimitedOrder4Drone SwarmCreate and randomly play 6 drone cards.
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CN031πŸ‡¨πŸ‡³LimitedOrder7The World's FactoryDraw 4 cards.
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CN032πŸ‡¨πŸ‡³LimitedOrder7Quantity SupremacyAdd 4 support drones into your hand. If in your hand, reduce cost by 1 when you play a card.
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CN033πŸ‡¨πŸ‡³SpecialArtillery3343PLZ-05Cannot attack the enemy HQ.
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CN034πŸ‡¨πŸ‡³SpecialBomber4204KJ-200Your orders +1 damage. Your Support units get +1 Support.
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CN035πŸ‡¨πŸ‡³SpecialTank4133ZTZ-15Alpine Deployment: Add two 157th INFANTRY REGIMENT to your support line.
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CN036πŸ‡¨πŸ‡³SpecialFighter6255J-35Ambush Deployment: Deal 2 damage.
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CN037πŸ‡¨πŸ‡³SpecialOrder3Amphibious LandingAdd 2 random Chinese infantry to your hand. They Mount ZBD-05.
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CN038πŸ‡¨πŸ‡³SpecialOrder4BlockadeSend target unit to owner's hand. The enemy discards a random card.
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CN039πŸ‡¨πŸ‡³SpecialOrder4Art of WarCreate and play a drone card towards each unit on board.
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CN040πŸ‡¨πŸ‡³SpecialOrder8Steel TempestDeal 4 damage to all units.
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CN041πŸ‡¨πŸ‡³EliteInfantry140415th Engineer RegimentStealth When a unit is destroyed, add a random support drone into your hand.
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CN042πŸ‡¨πŸ‡³EliteInfantry3123127th Combined Arms
Deployment: Choose 1 of 3 cards in the enemy hand. When it is played, create and play a DRONE SWARM.
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CN043πŸ‡¨πŸ‡³EliteFighter2122FH-97ASupport 2 Deployment: A friendly unit gets: "Immune to damage, until this FH-97A is destroyed."
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CN044πŸ‡¨πŸ‡³EliteFighter9385J-50Deployment: Destroy all enemy air units.Image
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CN045πŸ‡¨πŸ‡³EliteOrder3Mass ProductionDevelop a Chinese card from your deck. Duplicate it.
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CN046πŸ‡¨πŸ‡³EliteOrder4DJIThis battle, your next 10 drone cards cost 1 less. Develop a drone card.
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CN047πŸ‡¨πŸ‡³EliteOrder5Drone MonopolyYour HQ gets: "All numericals on drone cards +1." Develop a drone card.
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CN048πŸ‡¨πŸ‡³EliteOrder9Seaborne InvasionAll enemy units in the frontline Retreat. Add 2 Chinese ground units there with the total attack of 6.
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NE001Infantry1011Walker DroneSupport 1
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NE002Bomber1111Bomber DroneSupport 1
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NE003Order1Drone StrikeDeal 1 damage to an enemy.
Image (Credit: ㆍㅑㆍ)
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RU001πŸ‡·πŸ‡ΊStandardInfantry111467th Rifle Regiment
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RU002πŸ‡·πŸ‡ΊStandardTank2012BMP-2 IFV
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RU003πŸ‡·πŸ‡ΊStandardFighter2223MiG-29When this attacks, give your HQ +2 defense.
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RU004πŸ‡·πŸ‡ΊStandardInfantry213331th Motor RiflesMounted: +1 attack.
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RU005πŸ‡·πŸ‡ΊStandardArtillery32242S19 Msta-SBlitz
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RU006πŸ‡·πŸ‡ΊStandardInfantry31363rd Motor Rifles
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RU007πŸ‡·πŸ‡ΊStandardTank4144T-72
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RU008πŸ‡·πŸ‡ΊStandardTank5255T-80Blitz
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RU009πŸ‡·πŸ‡ΊStandardOrder0Motorized AssaultInfantry you deploy or add this turn gain Blitz.
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RU010πŸ‡·πŸ‡ΊStandardOrder1BatteryDeal 1 damage to a unit and Pin it.
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RU011πŸ‡·πŸ‡ΊStandardOrder1OverwhelmPin an enemy unit. If already Pinned, destroy it instead.
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RU012πŸ‡·πŸ‡ΊStandard
Countermeasure
1Buffer ZoneWhen your enemy deploys a unit, deal 3 damage to it.
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RU013πŸ‡·πŸ‡ΊStandardOrder1ReapDeal 1 damage to a unit and your HQ. Draw a card.
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RU014πŸ‡·πŸ‡ΊStandard
Countermeasure
1Anti-JammingCounter an incoming Suppress or Pin effect. Draw a card.
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RU015πŸ‡·πŸ‡ΊStandardOrder2Close Quarters CombatDeal 2 damage to a unit and Pin it.
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RU016πŸ‡·πŸ‡ΊStandardOrder3Attrition WarfareEnemy units get: "Receives 1 damage at the start of owner's turn."
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RU017πŸ‡·πŸ‡ΊLimitedInfantry101131st Guards Air AssaultAirborne, Mobilize
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RU018πŸ‡·πŸ‡ΊLimitedBomber1113Mi-28N
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RU019πŸ‡·πŸ‡ΊLimitedArtillery2112BM-21 GradBlitz When attacking, deal 0-1 additional damage.
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RU020πŸ‡·πŸ‡ΊLimitedFighter3234SU-27
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RU021πŸ‡·πŸ‡ΊLimitedInfantry514664th Separate Motor RiflesGuard Deployment: Repair a friendly unit or HQ by 4.
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RU022πŸ‡·πŸ‡ΊLimitedTank5255T-80BVMArmored 1 When this is targeted by an enemy order, draw a card.
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RU023πŸ‡·πŸ‡ΊLimitedTank6255T-90AArmored 2 Unit damaged by this is Pinned.
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RU024πŸ‡·πŸ‡ΊLimitedArtillery72462S7 PionDeployment: Pin an enemy unit, or deal 6 damage to a Pinned enemy unit.
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RU025πŸ‡·πŸ‡ΊLimitedOrder0Air AssaultTarget unit moves into the frontline, if possible.
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RU026πŸ‡·πŸ‡ΊLimitedOrder1Frontal CombatDeal 1 damage to all.
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RU027πŸ‡·πŸ‡ΊLimitedOrder2Airborne AssaultAdd 2 31st GUARDS AIR ASSAULT to the front line, if possible.
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RU028πŸ‡·πŸ‡ΊLimitedOrder2Overwhelming FirepowerEach of your units gain +1 attack and deal 1 damage to a random enemy.
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RU029πŸ‡·πŸ‡ΊLimitedOrder3KrasnopolDeal 6 damage to a ground unit.
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RU030πŸ‡·πŸ‡ΊLimitedOrder3Deep OperationsDeal 1 damage to all enemy ground units. Pin all enemy air units.
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RU031πŸ‡·πŸ‡ΊLimitedOrder4Critical HitDestroy a damaged unit. Draw a card.
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RU032πŸ‡·πŸ‡ΊLimitedOrder4S-400Destroy an air unit. Draw a card.
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RU033πŸ‡·πŸ‡ΊSpecialTank2113BMD-4MAirborne, IFV
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RU034πŸ‡·πŸ‡ΊSpecialInfantry4145423rd Motor RiflesDestruction: If it is the enemy turn, add a copy of this unit to your hand.
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RU035πŸ‡·πŸ‡ΊSpecialFighter5245SU-35Destruction: Draw a Russian unit.
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RU036πŸ‡·πŸ‡ΊSpecialTank7275T-90MArmored 2 Order damage to a friendly unit is reduced by its Armored.
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RU037πŸ‡·πŸ‡ΊSpecialOrder1Order of CourageTarget unit gets +1/+1. Draw a card.
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RU038πŸ‡·πŸ‡ΊSpecialOrder2Infantry AttackFriendly infantry units have +3 attack until end of turn.
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RU039πŸ‡·πŸ‡ΊSpecialOrder3Iron TideDraw a card for each damaged unit on the battlefield.
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RU040πŸ‡·πŸ‡ΊSpecialOrder4Strengthen the LineFully repair your units and give them +1+1. Draw a card.
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RU041πŸ‡·πŸ‡ΊEliteInfantry140488th Engineer RegimentStealth When another friendly unit is destroyed, your HQ gets +2 defense.
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RU042πŸ‡·πŸ‡ΊEliteFighter7257SU-57 ASIf in your hand, reduce cost by 1 each time an enemy is Pinned.
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RU043πŸ‡·πŸ‡ΊEliteInfantry826674th GuardsGuard Destruction: Add a T-14 ARMATA to your support line.
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RU044πŸ‡·πŸ‡ΊEliteTank10288T-14 ArmataArmored 2, Stealth This unit does not lose Stealth when attacking.
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RU045πŸ‡·πŸ‡ΊEliteOrder2ParadeDevelop a Russian Special or Elite unit. It gets: "Cannot Retreat or be Suppressed."
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RU046πŸ‡·πŸ‡ΊEliteOrder5ShellingDeal 1 damage to all enemy units and Pin them. Enemy loses a kredit slot.
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RU047πŸ‡·πŸ‡ΊEliteOrder6VDVAdd 3 random Russian Airborne units to the frontline, if possible. Your Airborne units get +1+1.
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RU048πŸ‡·πŸ‡ΊEliteOrder8Reconnaissance-FireFully repair your units. Deal 3 damage to all enemies.