A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | AU | AV | AW | AX | AY | AZ | BA | BB | BC | BD | BE | BF | BG | BH | BI | BJ | BK | BL | BM | BN | BO | BP | BQ | BR | BS | BT | BU | BV | BW | BX | BY | BZ | CA | CB | CC | CD | CE | CF | CG | CH | CI | CJ | CK | CL | CM | CN | CO | CP | CQ | CR | CS | CT | CU | CV | ||
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1 | パイロット/Pilot | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Yellow = New Orb/Pilot Red = Limited Orb Green = Free Orb Blue = Event Orb *Check Note for details | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | English Name | Didarion | Meguru Daimon | Sakimi Kanmaki | Yunna Dawson | Rinalia Kuo | Maiko Koutari | Eunice Airy | Benet Corryvreckan | Koji Kabuto | Tetsuya Tsurugi | Sayaka Yumi | Steel Jeeg | Hyoma Aoi | Devilman | Show Zama | Shion Zaba | Shinji Ikari | Rei Ayanami | Asuka Langley Shikinami | Kamille Bidan | Four Murasame | Amuro Ray | Char Aznable | Banagher Links | Riddhe Marcenas | Ryoma Nagare | Hayato Jin | Benkei Kuruma | Kenichi Go | Guy Shishioh | ChoRyuJin | Big Volfogg | Keita Aono | Kallen Kozuki | Zero | Akito Hyuga | Leila Malcal | Oldrin Zevon | Sousuke Sagara | Melissa Mao | Kurz Weber | Belfangan Clouseau | Setsuna F. Seiei | Tieria Erde | Lockon Stratos | Allelujah Haptism | Kira Yamato | Athrun Zala | Shinn Asuka | Kyo Sogoru | Mao Lu-Shen | Haruto Tokishima | Saki Rukino | Kyuma Inuzuka | Raizo Yamada | Akira Renbokoji | Mikazuki Augus | Akihiro Altland | Albatro Null Eiji Asuka | Chirico Cuvie | Inaho Kaizuka | Inko Amifumi | Yuki Kaizuka | Banjo Haran | Duke Fleed | Heero Yuy | Duo Maxwell | Chang Wufei | Trowa Barton | Quatre Raberba Winner | Zechs Merguise | Akito Tenkawa | Daichi Haruka | Gus Yamamoto | Rabi | Wataru Ikusabe | Shibaraku Tsurugibe | Ken Taiga | Kento Tate | Kenji Kusanagi | Akira Hibiki | Kennosuke Tokisada Ouma | Kyosuke Nanbu | Masaki Ando | Kouta Azuma | Shu Shirakawa | Ryusei Date | Excellen Browning | Asahi Inui | Ingram Prisken | Irmgard Kazahara | |||||||||
4 | Japanese Name | SRW DD Original Pilots | ディーダリオン | 大門恵留 | 上牧早希実 | ユンナ・ドーソン | リナリア・クオ | 神足麻依子 | ユニス・エアリー | ベネット・コリーヴレッカン | World 1 Pilots | 兜甲児 | 剣鉄也 | 弓さやか | 鋼鉄ジーグ | 葵豹馬 | デビルマン | ショウ・ザマ | シオン・ザバ | World 2 Pilots | 碇シンジ | 綾波レイ | 式波・アスカ・ラングレー | カミーユ・ビダン | フォウ・ムラサメ | アムロ・レイ | シャア・アズナブル | バナージ・リンクス | リディ・マーセナス | 流竜馬 | 神隼人 | 車弁慶 | 剛健一 | 獅子王凱 | 超竜神 | ビッグボルフォッグ | 蒼斧蛍汰 | World 3 Pilots | 紅月カレン | ゼロ | 日向アキト | レイラ・マルカル | オルドリン・ジヴォン | 相良宗介 | メリッサ・マオ | クルツ・ウェーバー | ベルファンガン・クルーゾー | 刹那・F・セイエイ | ティエリア・アーデ | ロックオン・ストラトス | アレルヤ・ハプティズム | キラ・ヤマト | アスラン・ザラ | シン・アスカ | World 4 Pilots | ソゴル・キョウ | マオ・ルーシェン | 時縞ハルト | 流木野サキ | 犬塚キューマ | 山田ライゾウ | 連坊小路アキラ | 三日月・オーガス | 昭弘・アルトランド | アルバトロ・ナル・エイジ・アスカ | キリコ・キュービィ | World 5 Pilots | 界塚伊奈帆 | 網文韻子 | 界塚ユキ | 破嵐万丈 | デューク・フリード | ヒイロ・ユイ | デュオ・マックスウェル | 張五飛 | トロワ・バートン | カトル・ラバーバ・ウィナー | ゼクス・マーキス | テンカワ・アキト | World 6 Pilots | 遥大地 | ガス山本 | ラビ | 戦部ワタル | 剣部シバラク | 大牙剣 | 楯剣人 | 草薙剣児 | ひびき洸 | 青馬剣之介時貞 | SRW Original Pilots | キョウスケ・ナンブ | マサキ・アンドー | コウタ・アズマ | シュウ・シラカワ | リュウセイ・ダテ | エクセレン・ブロウニング | イヌイ・アサヒ | イングラム・プリスケン | イルムガルト・カザハラ | |
5 | 1st Skill (Level 2/Max) | D-Ka'as: For every HP decrease by 25%, Attack and Defense increases by 1% (5%) | Phenomena (Meg): Accuracy and Mobility increased by 2% (10%) | Phenomena (Sakimi): Accuracy is increased by 2.6% (13%) When Morale is 130 or higher, once per stage, Fighting Spirit (闘志) (and Bullseye (必中)), will activate. | Phenomena (Yunna): Defense increased by 2.6% (13%) When Morale is 130 or higher, once per stage, Persist (不屈) (and Inspire (奮起)) will activate. | Phenomena (Rinalia): Mobility increases by 2.6% (13%) When Morale is 130 or higher, once per stage, Flash (ひらめき) (and Inspire 奮起)) will activate. | Phenomena (Maiko): Attack is increased by 2.6% (13%) When Morale is 130 or higher, once per stage, Valor (熱血) (and Persist (不屈)), will activate. | Attacker (Eunice): Attack increased by 2% (5%) (Maximum Morale Limit is raised by 20) (Morale Limit raising effects do not stack.) | Phenomena (Benet): Defense increases by 2% (5%) (Maximum Morale Limit is raised by 20) (Morale Limit raising effects do not stack.) | Unity (Koji): When Morale is 120 or higher, Attack and Defense increases by 2.3% (11.5%) | Unity (Tetsuya): Defense increases by 2.6% (13%), Attack increases by 1.4% (7%) | [X] Teamwork (Photon Lab): Atk & Acc increases by 3.5% (17.5%) Atk, Def, & Acc increases by 2% (10%) for ally Mazinkaiser (Koji) and Mazin Emperor G (Tetsuya) while this unit is on the map. | Cyborg (Hiroshi): Attack and Accuracy increases by 2% (10%) | Leadership (Combattler Team): Main Slot Special Move damage increases by 3.2% (16%) and Defence increases by 2% (10%) | Devilman: Damage increased by 2.4% (12%) and Mobility increased by 2% (10%) | Aura Battler (Show): Each time Morale increases by 10, Attack and Mobility Increase by 0.5% (2.5%) | Aura Battler (Shion): All damage dealt increases by 3.6% (18%) and Evade Rate increases by 2% (10%) | Synchro Rate (Shinji): Each time Morale increases by 10, increase Attack and Defense by 0.5% (2.5%) | Synchro Rate (Rei): Each time Morale increases by 10, increase Defense and Accuracy by 0.5% (2.5%) | Synchro Rate (Asuka): Each time Morale increases by 10, increase Attack by 1% (5%) | Newtype (Kamille): Accuracy and Mobility increased by 2% (10%) | [X] Lovers: Atk and Def increases by 3.5% (17.5%) When unit is on the map while Z Gundam (Kamille) is an ally, his Atk and Mob increases by 3% (15%) | Newtype (Amuro): Main Slot Special Move damage increased by 1.6% (8%), Accuracy increased by 2% (10%), and Mobility increased by 1% (5%) | [+] Newtype (Char): Accuracy and Mobility increases by 3% (15%) When Morale is 130 or higher, once per stage, Valor (熱血) (and Flash (ひらめき)) will activate. At the start of stage, Morale increases by 10 (20) | Newtype (Banagher): Attack and Mobility increases by 2% (10%) | Instinct (Riddhe): Accuracy increases by 2% (5%) (Morale increases by 3 when landing an attack.) | Legendary Man: Increases Main Slot Special Move damage by 3.2% (16%) and Accuracy increases by 2% (10%) | Instinct (Hayato): Attack and Mobility increases by 0.5% (1.5%) per 10 Morale gained. | Fighting Spirit (Benkei): Attack and Defense increases by 0.5% (1.5%) per 10 Morale gained. | Leadership (Voltes Team): Main Slot Special Move damage increased by 3.2% (16%) and Attack increases by 2% (10%) | Brave (Guy): Main Slot Special Move damage increases by 3.2% (16%) and Attack increases by 2% (10%) | [X] Brave Battle: Movement increases by 1. Attack and Defense increases by 3% (15%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value used.) | Brave (Big Volfogg): Mobility increases by 2% (5%). (Morale increases by 2 when evading an attack.) | Dual Kind (Keita): HP increases by 5000 (25000). When Morale is 140 or higher, Zeal (覚醒) (and Flash (ひらめき)) will activate. | Zero Squad Captain: Main Slot Special Move damage increases by 3.2% (16%) and Accuracy increases by 2% (10%) | Eye for Strategy (Zero): Main Slot Special Move damage increases by 3.2% (16%) Accuracy increases by 2% (10%) | Ghost of Hannibal: When Morale is 130 or higher, Attack, Accuracy, and Mobility increases by 2.3% (11.5%) | Eye for Strategy (Leila): Accuracy increases by 2% (5%) (When Morale is 120/150 or higher, once per stage each, Valor (熱血) is activated.) | Knight of Knights: Attack and Defense increases by 0.5% (2.5%) per 10 Morale gained. | Urzu 7: Damage dealt increases by 2.4% (12%). Accuracy and Mobility increases by 1% (5%) | Urzu 2: Main Slot Special Move damage increases by 3.2% (16%) Mobility increases by 2% (10%) | [+] Ghost: Attack and Accuracy increases by 3.5% (17.5%) Max Morale Limit increases by 10 (30) (Not stackable.) | Urzu 1: Attack and Mobility increases by 3% (15%) | Gundam Meister (Setsuna): Attack and Mobility increases by 2% (10%) | Celestial Being (Tieria): Defense increases by 5% (25%) Morale increases by 2 (3) when taking damage. | Gundam Meister (Lockon): Accuracy increases by 2.6% (13%) When Morale is 130, once per stage, Sacrifice (捨て身) (and Direct Hit (直撃)) will activate. | Resolute (Allelujah): Attack increases by 5% (25%) When Morale is 120 or higher, and again when Morale is 150 or higher, once per stage, Valor (熱血) (and Focus (集中)) will activate. | SEED (Kira): When Morale is 120 or higher, increase Attack by 1.2% (6%), and Accuracy and Mobility by 1.7% (8.5%) | SEED (Athrun): When Morale is 120 or higher, Attack increases by 1.2% (6%), Defense and Accuracy increases by 1.7% (8.5%) | [+] Coordinator (Shinn): Attack and Accuracy increases by 3.5% (17.5%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value is used.) | Celebrant (Kyo): Attack increases by 1.2% (6%) and Mobility increases by 2.8% (14%) | Celebrant (Lu-Shen): When Morale is 120 or higher, Attack and Mobility increases by 2.3% (11.5%) | Kamitsuki (Haruto): When Morale is 120 or higher, Attack and Accuracy are increased by 2.3% (11.5%) | Kamitsuki (Saki): Damage increased by 2.4% (12%) and Mobility increased by 2% (10%) | Kamitsuki (Kyuma): Defense increases by 2% (5%) (Morale increases by 2 when taking damage.) | Kamitsuki (Raizo): Attack increases by 2% (5%) (Max Morale Limit increases by 20. Cannot stack, highest value used.) | Kamitsuki (Akira): Accuracy increases by 2.6% (13%) All damage dealt increases by 3.2% (16%) | Alaya-Vijnana System (Mikazuki): Attack increases by 2.6% (13%) and Accuracy increases by 1.4% (7%) | Tekkadan (Akihiro): HP increases by 5000 (25000) Morale increases by 2 (3) at the start of every Action. | Rei's Instructions: Main Slot Special Move damage increased by 3.2% (16%) and Mobility increases by 2% (10%) | Former Red Shoulder: Every time HP decreases by 25%, Accuracy and Mobility increase by 1% (5%) Hit Rate increases by 2% (10%) | Tactical Eye: At 120 Morale or higher, Accuracy and Mobility increases by 2.3% (11.5%) | Hard Worker: Main Slot Special Move damage increased by 3.2% (16%). Mobility increased by 2% (10%) | [X] Morale Limit Break (Mustang Platoon): Max Morale Limit increases by 10 (30) (Not stackable.) Attack and Accuracy increases by 2.5% (17.5%) | The Famed Banjo Haran: Damage dealt increased by 2.4% (12%) and Defense increased by 2% (10%) | Fleed Crown Prince: Attack and Accuracy increased by 2% (10%) | Zero System Adaptor: Attack increased by 2.6% (13%) and Accuracy increased by 1.4% (7%) | God of Death: Attack increases by 2.6% (13%). Maximum Morale Limit increases by 10 (30). (Maximum Morale Limit effects do not stack, highest value is used.) | Fighting Spirit (Wufei): Attack increases by 3% (15%) When Morale is 105/125 or more, once per stage each, Valor (熱血) (and Persist (不屈)) will activate. | Attacker (Trowa): Attack increases by 3% (15%) When Morale is 130 or higher, once per stage, Valor (熱血) (and Direct Hit (直撃)) will activate. | [+] Insight (Quatre): Attack and Accuracy increases by 4% (20%) When Morale is 130 or higher, once per stage, Valor (熱血) (and Bullseye (必中)) will activate. | [+] Preventer Wind: Accuracy and Mobility increases by 4% (20%) When Morale is 130 or higher, once per stage, Valor (熱血) (and Persist (不屈)) will activate. | IFS (Akito): Defense increased by 2.6% (13%) and Mobility increased by 1.4% (7%) | Mado Warrior (Daichi): Attack increases by 3% (15%) When Morale is 130 or higher, once per stage, Bravery (勇気) (and Persist (不屈)) are activated. | Mado Warrior (Gus): Attack increases by 3% (15%) When Morale is 130 or higher, once per stage, Valor (熱血) (and Bullseye (必中)) are activated. | Mado Warrior (Rabi): Attack increases by 3% (15%) When Morale is 120 or more, and again when Morale is 150 or more, once per stage, Direct Hit (直撃) (and Intuition(直感)) are activated. | Savior: Maximum HP increases by 5000 (25000) When Morale is 130 or higher, once per stage, Bravery (勇気) (and Flash (ひらめき)) are activated. | Morale Limit Break (Shibaraku): Attack increases by 2% (5%) (Maximum Morale Limit increases by 20.) (Morale Raising effect does not stack.) | Blood of Agama: Attack increases by 3% (15%) Morale increases by 2 (3) when successfully attacking an enemy. | Blood of the Helios Royal Family: Attack increases by 4% (20%) Morale increases by 2 (3) during own Action. | Instinct (Kenji): Mobility increases by 2.6% (13%) Damage dealt increases by 3.6% (18%) when attacking with an enemy's weakness. | [+] Brave (Akira): Attack and Accuracy increases by 3.5% (17.5%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value is used.) | [+] Wearer: Attack and Mobility increases by 3.5% 17.5% Max Morale Limit increases by 10 (30) (Not stackable. Highest value is used.) | Bad Bet for Minutes: Defense increased by 2% (10%) When counterattacking, damage is increased by 3.6% (18%), with a 25% chance to counterattack first. | Elemental Lord Pilot (Masaki): Main Slot Special Move damage increased by 3.2% (16%) and damage increased by 2.4% (12%) | Fighter Roar: Each time Morale increases by 10, increase Attack and Defense by 0.5% (2.5%) | Genius (Shu): All damage dealt is increased by 2.4% (12%) Hit Rate and Evade Rate increased by 2% (10%) | Telekinesis (Ryusei): Attack increases by 3% (15%) Morale increases by 2 (3) when successfully hitting an enemy. | Platinum Lucifer: Attack increases by 3% (15%) Morale increases by 2 (3) when successfully hitting an enemy. | Fighting Spirit (Asahi): HP increases by 5000 (25000) All damage dealt increases by 3.2% (16%) | TIME DIVER: Attack increases by 3% (15%) When Morale is 130 or higher, once per stage, Soul (魂) (and Snipe (狙撃)) will activate. | Instinct (Irm): Attack increases by 3% (15%) When successfully attacking, Morale increases by 2 (3) | |||||||||
6 | 2nd Skill (Level 2/Max) | Fighting Spirit (Dido): For every 10 Morale gained, Main Slot Special Move damage increases by 1.6% (8%). * | TMP: For every 10 Morale gained, Mobility increases by 1.5% (3.5%). (When Morale is lowered, the increase is subtracted.) | Tactical Analysis (Sakimi): Accuracy increases by 2% (5%) (Maximum Morale Limit is raised by 20) (Morale Limit raising effects do not stack.) | Guard (Yunna): Defense increases by 2% (5%) (Maximum Morale Limit is raised by 20) (Morale Limit raising effects do not stack.) | Instinct (Rinalia): Mobility increases by 2% (5%) (Maximum Morale Limit is raised by 20) (Morale Limit raising effects do not stack.) | Attacker (Maiko): Attack increased by 2% (5%) (Maximum Morale Limit is raised by 20) (Morale Limit raising effects do not stack.) | Phenomena (Eunice): Attack is increased by 2.6% (13%) When Morale is 130 or higher, once per stage, Valor (熱血) (and Flash (ひらめき)), will activate. | Instinct (Benet): HP increaes by 5000 (25000) When Morale is 130 or higher, once per stage, Valor (熱血) (and Bullseye (必中)) will activate. | Potential (Koji): Main Slot Special Move damage increases by 4.2% (21%) When Morale is 130 or higher, once per stage, Persist (不屈) (and Inspire (奮起)) will activate. | Potential (Tetsuya): Main Slot Special Move damage increases by 4.2% (21%) When Morale is 130 or higher, once per stage, Persist (不屈) (and Inspire (奮起)) will activate. | Tomboy (Sayaka): Atk & Acc increases by 2% (10%) Morale increases by 2 (3) when successfully attacking. | Defiance (Hiroshi): Increases damage dealt by 3.2% (16%) When HP is 50% or lower, once per stage, Persist (不屈) (and Direct Hit (直撃)) will activate at the start of next Action. | Teamwork (Combattler Team): Damage increased by 2.4% (12%) Attack increases by 3% (15%) when attacking with an enemy's weakness. | Devil Power: Attack increased by 2.6% (13%) When HP is 50% or below, once per stage, Persist (不屈) (and Inspire (奮起)) will activate at the start of next Action. | Aura Power (Show): Main Slot Special Move damage is increased by 4.2% (21%) Morale increases by 2 (3) each time an attack is avoided | Aura Power (Shion): Defense increases by 2.6% (13%) When Morale is 130 or higher, once per stage, Wall (鉄壁) (and Inspire (奮起)) will activate. | Potential (Shinji): Main Slot Special Move damage increased by 4.2% (21%). Increase Morale by 2 (3) with successful attacks. | First Child: Damage increased by 3.6% (18%). When taking damage, Morale increases by 2 (3). | Genius (Asuka): When HP is 50% or lower, increase Attack by 4% (20%) and activate Inspire (奮起) (Valor (熱血)) once per stage at the start of next Action. | Fighting Spirit (Kamille): Main Slot Special Move damage increased by 3.2% (16%) When counterattacking, damage increases by 3.6% (18%), with a 25% chance to counterattack first. | Cyber Newtype (Four): Defense increases by 2% (5%) (Morale increases by 2 when taking damage.) | One Year War Hero: Attack increased by 2.6% (13%) When Morale is 130 or higher, once per stage, Flash (ひらめき) (and Inspire (奮起)) will activate. | Instinct (Char): Attack increases by 1% (2%) per 10 Morale gained. | Bearer of the Box: Main Slot Special Move damage increased by 3.2% (16%) When Morale is 130 or higher, once per stage, Flash (ひらめき) (and Inspire (奮起)) will activate. | Rebellious Heart (Riddhe): Attack and Mobility increases by 2% (10%) (At the start of stage, Morale increases by 20.) | Former Getter Leader: Each time Morale increases by 10, increase Attack by 1% (5%) (Attack bonuses are subtracted if Morale decreases by 10.) | Fervor (Hayato): Mobility increases by 2% (5%) (When Morale is 120 or higher, and again when Morale is 150 or higher, once per stage, Valor (熱血) will activate.) | Fervor (Benkei): Attack and Defense increases by 1% (2.5%) (When Morale is 120 or higher, and again when Morale is 150 or higher, once per stage, Valor (熱血) will activate.) | Teamwork (Voltes Team): Defense increases by 2.6% (13%) When attacking an enemy with attack type weakness, damage increases by 3.6% (18%) | G-Stone: Damage increased by 3.2% (16%) Increase Morale by 1 (2) at the start of each of your Actions. | Brave (ChoRyuJin): Defense increases by 1% (2%) per 10 Morale gained. | [X] Brave Battle: Movement increases by 1. Attack and Mobility increases by 3% (15%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value used.) | Potential (Keita): Accuracy increases by 2% (5%) (Max Morale Limit increases by 20.) | Aggressive (Kallen): Increase Attack by 3% (15%) and increase Morale by 2 (3) with successful attacks. | Zero's Proposal: Accuracy increases by 1% (2%) (When successfully attacking an enemy, Morale increases by 2. Max Morale limit increases by 10. (Not stackable. Highest value is used.)) | Fighting Spirit (Akito Hyuga): Attack increases by 2% (5%) (At the start of the stage, Morale increases by 10.) | [+] Geass Fragment: Attack and Accuracy increases by 3.5% (17.5%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value is used.) | Morale Limit Break (Oldrin): Attack increases by 2% (5%) (Max Morale Limit increases by 20. (Not stackable. Highest value used.)) | Guerrilla Tactics: Attack increases by 2.6% (13%) When Morale is 130 or higher, once per stage, Inspire (奮起) (and Flash (ひらめき)) will activate. | [X] SRT: Attack and Accuracy increases by 2.5% (12.5%) Max Morale Limit increases by 5 (10) (Stackable) (Once per sortie, when HP is 50% or lower after a battle, Persist (不屈) and Direct Hit (直感) will activate.) | Defiance (Kurz): Attack increases by 2% (5%) (Morale increases by 3 when successfully attacking.) | Instinct (Clouseau): Mobility increases by 2% (5%) (When evading an attack, Morale increases by 2.) | One Chosen by Veda: Damage dealt increases by 3.2% (16%) Morale increases by 1 (2) for every Action. | Resolute (Tieria): For every 10 Morale gained, Accuracy increases by 1% (2%) | [+] Momentum (Lockon): Attack and Accuracy increases by 3.5% (17.5%) When unit is on the map, ally 00 Gundam (Setsuna)'s Attack increases by 2% (10%) Max Morale Limit increases by 10 (30) (Not stackable.) | Super Human Reflexes: Mobility increases by 2% (5%) (Morale increases by 2 when evading an attack.) | Exercise Program Adjustment: All damage dealt increases by 2.5% (12%) Hit Rate & Evade Rate increases by 2% (10%) | Awakening (Athrun): Defense increases by 2.6% (13%) When HP is 80% or lower, and again when HP is 40% or lower, once per stage, Valor (熱血) (and Persist (不屈)) will activate at the start of next Action. | Momentum (Shinn): Attack increases by 1% (2%) per 10 Morale gained. | Gunner (Kyo): Mobility increases by 2.6% (13%) When Morale is 130 or higher, once per stage, Tenacity (強靭) ( and Direct Hit (直撃)) will activate. | Gunner (Lu-Shen): Mobility increases by 2.6% (13%) When Morale is 120 or higher, and again when Morale is 140 or higher, once per stage, Valor (熱血) (and Focus (集中)) will activate. | Youth Fighting Against the World: Main Slot Special Move damage increases by 4.2% (21%) When Morale is 130 or higher, once per stage, Inspire (奮起) (and Bullseye (必中)) will activate. | Maiden Fighting Against the World: Main Slot Special Move damage increased by 4.2% (21%) When evading an attack, Morale increases by 2 (3) | [+] Potential (Kyuma): Attack and Accuracy increases by 4% (20%) HP increases by 5000 (15000) | Attacker (Raizo): Attack and Defense increases by 0.5% (2.5%) per 10 Morale gained. | Hacking Skill (Akira): Attack increases by 2% (5%) (At the start of the stage, Morale increases by 10.) | Tekkadan (Mikazuki): Main Slot Special Move damage increases by 4.2% (21%) When Morale is 130 or higher, once per stage, Inspire (奮起) (Valor (熱血)) will activate. | Alaya-Vijnana System (Akihiro): Defense increases by 1% (2%) for every 10 Morale gained. | Blood of Two: Attack increased by 2.6% (13%) When Morale is 130 or higher, once per stage, Flash (ひらめき) (and Direct Hit (直撃)) will activate. | Precision Attack: Attack increased by 2.6% (13%) When attacking an enemy with type weakness, damage increased by 2.5% (12.5%) | Adaptability: Damage is increased by 3.2% (16%) When successfully attacking an enemy, Morale increases by 2 (3) | [X] Morale Limit Break (Mustang Platoon): Max Morale Limit increases by 10 (30) (Not stackable.) Attack and Mobility increases by 2.5% (17.5%) | Mustang Leader: Accuracy increases by 1% (2%) per 10 Morale gained. | Fighting Spirit (Banjo): Increase Attack by 0.5% (2.5%) for every Action taken, up to a maximum of 6% (30%) | Potential (Duke): Defense increases by 2.6% (13%) When Morale is 130 or more, once per stage, Persist (不屈) (and Bullseye (必中)) will be activated. | Pinpoint Attack: Damage increased by 3.2% (16%) When Morale is 130 or more, once per stage, Snipe (狙撃) and (and Inspire (奮起)) will be activated. | Fighting Spirit (Duo): Mobility increases by 5% (25%) When Morale is 120 or more, and again when Morale is 150 or more, once per stage, Focus (集中) (and Valor (熱血)) will activate. | Attacker (Wufei): Accuracy increases by 2% (5%) (Morale increases by 3 when successfully attacking.) | Break Morale Limit (Trowa): Accuracy increases by 2% (5%) (Max Morale Limit increases by 20.) (Not stackable. Highest value used.) | Potential (Quatre): Defense and Accuracy increases by 1% (2.5%) (Morale increases by 2 when taking damage.) | Attacker (Zechs): Attack increases by 1% (2%) per 10 Morale gained. | Jovian Style Judo: All damage dealt increases by 3.6% (18%) and Evade Rate increases by 2% (10%) | Fighting Spirit (Daichi): Attack and Mobility increases by 1% (2.5%) (At the start of the stage, Morale increases by 10.) | Potential (Gus): Accuracy increases by 2% (5%) (Morale increases by 3 during own Action.) | Instinct (Rabi): Attack and Accuracy increases by 1% (2.5%) (Morale increases by 3 when successfully attacking.) | Momentum (Wataru): Attack increases by 2% (5%) (Morale increases by 3 during own Action.) | Swordmaster (Shibaraku): Attack, Defense, and Mobility increases by 0.5% (2.5%) per 10 Morale gained. | Attacker (Ken): Attack increases by 2% (5%) (When attacked, unit has a 60% chance to counterattack first.) | Momentum (Kento): Defense and Accuracy increases by 0.5% (1.5%) for every 10 Morale gained. | Morale Limit Break (Kenji): Attack increases by 2% (5%) (Max Morale Limit increases by 20. Not stackable.) | God (Akira): Defense increases by 2% (5%) Morale increases by 2 at start of own Action. | Shidachi (Kennosuke): Accuracy increases by 2% (5%) Morale increases by 2 at start of own Action. | Gambler: HP increases by 5000 (25000) When Morale is 120 or higher, and again when Morale is 150 or higher, once per stage, Valor (熱血) (and Bullseye (必中)) will activate. | Teachings of Zeolute: Attack increases by 2% (5%). (Maximum Morale Limit increased by 20. (Max Morale Limit effects do not stack. Highest value is used.)) | Rebellious Heart (Fighter Roar): Attack increases by 5% (25%) When Morale is 120 or higher, and again when Morale is 150 or higher, once per stage, Valor (熱血) (and Bullseye (必中)) will activate. | Meta-Nexialist: Attack increases by 3% (15%) When successfully attacking, Morale increases by 2 (3) | Fighting Spirit (Ryusei): Attack increases by 5% (25%) When Morale is 120/150 or higher, once per stage, Valor (熱血) (and Flash (ひらめき)) will activate. | Precision Shooting (Excellen): Accuracy increases by 3% (15%) All damage dealt increases by 2.4% (12%) | Back from the Brink (Asahi): Attack increases by 2% (5%) (When Morale is 130 or higher, once per stage, Tenacity (強靭) is activated.) | SRX Team Commander: Accuracy increases by 2% (5%) (Morale increases by 3 when successfully attacking.) | Attacker (Irm): Attack and Defense increases by 2.5% (12.5%) When Morale is 120/140 or higher, once per stage each, Valor (熱血) (and Bullseye (必中)) will activate. | |||||||||
7 | 3rd Skill (Level 2/Max) | Attacker (Dido): Attack increased by 2% (5%) (Maximum Morale Limit is raised by 20) (Morale Limit raising effects do not stack.) | Instinct (Meg): Mobility increases by 2% (5%) (Maximum Morale Limit is raised by 20) (Morale Limit raising effects do not stack.) | [X] Threesome: Atk & Acc increases by 3% (15%) Max Morale Limit increases by 5 (10) (Stackable.) Morale increases by 1 (3) per own Action taken. | [X] Threesome: Atk & Acc increases by 3% (15%) Max Morale Limit increases by 5 (10) (Stackable.) Morale increases by 1 (3) per own Action taken. | [X] Triad: Attack and Accuracy increases by 3% (15%) Max Morale Limit increases by 5 (10) (Stackable.) Morale increases by 1 (3) at start of own Action. | [X] Triad: Attack and Accuracy increases by 3% (15%) Max Morale Limit increases by 5 (10) (Stackable.) Morale increases by 1 (3) at start of own Action. | [X] Triad: Attack and Accuracy increases by 3% (15%) Max Morale Limit increases by 5 (10) (Stackable.) Morale increases by 1 (3) at start of own Action. | [X] Threesome: Atk & Acc increases by 3% (15%) Max Morale Limit increases by 5 (10) (Stackable.) Morale increases by 1 (3) per own Action taken. | Resolute (Koji): HP is increased by 5000 (25000) Maximum Morale Limit increases by 10 (30) (Morale Limit raising effects do not stack.) | Tough (Tetsuya): HP increases by 5000 (25000) Max Morale Limit increases by 10 (30) (Morale Limit raising effects do not stack.) | Resolute (Sayaka): Atk & Acc increases by 2% (10%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value is used.) | Fighting Spirit (Hiroshi): Attack increases by 3% (15%) When successfully landing an attack, Morale increases by 2 (3) | Fighting Spirit (Hyoma): Defense increases by 3% (15%) When taking damage, Morale increases by 2 (3) | Fury (Devilman): Attack and Mobility increases by 2.5% (12.5%) When Morale is 130 or higher, once per stage, Soul (魂) (and Focus (集中)) will activate. | Fighting Spirit (Show): Accuracy increased by 2.6% (13%) When attacking an enemy with an attribute it is weak to, Attack increases by 3% (15%) | [+] Fighting Spirit (Shion): Atk and Def increases by 3% (15%) Max Morale Limit increases by 10 (30) (Not stackable.) When Morale is 120 or higher, unit gains a 10% (30%) chance to perfect evade all attacks. | Concentration (Shinji): Attack increases by 2% (5%) (Morale increases by 3 with every Action taken.) | Concentration (Rei): Attack and Defense increases by 1% (2.5%) (Morale increases by 10 at the start of the stage.) | Fighting Spirit (Asuka): Defense and Accuracy increases by 2% (10%) When Morale is 120 or higher, and again when Morale is 150 or higher, once per stage, Valor (熱血) (and Persist (不屈)) will activate. | Detection (Kamille): Mobility increases by 2.6% (13%) When Morale is 130 or higher, once per stage, Fighting Spirit (闘志) (and Persist (不屈)) will activate. | Resolute (Four): Attack and Accuracy increases by 2% (10%) Speed increases by 25 (75) (Not stackable. Highest value is used.) | Londo Bell's Ace: Damage increases by 3.2% (16%) When successfully attacking an enemy, Morale increases by 2 (3) | Resolute (Char): Attack and Mobility increases by 2% (10%) Morale increases by 2 (3) when landing an attack. | Indomitable: Attack increases by 2.6% (13%) Increase Morale by 1 (2) at the start of each of your Actions. | [+] Morale Limit Break (Riddhe): Attack, Accuracy, and Mobility increases by 2.5% (12.5%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value is used.) | Tough (Ryoma): HP is increased by 5000 (25000) Damage is increased by 3.2% (16%) | [X] Getter Team: Max Morale increases by 10 (30) (Not stackable.) Spd increases by 10 (20) (Not stackable.) Acc & Mob increases by 3% (15%) | [X] Getter Team: Max Morale increases by 10 (30) (Not stackable.) Spd increases by 20 (40) (Not stackable.) Atk & Acc increases by 2.5% (12.5%) | VOLT IN BOX: Attack increases by 2% (5%). (Maximum Morale Limit increased by 20. (Max Morale Limit effects do not stack. Highest value is used.)) | Cyborg (Guy): HP increases by 5000 (25000) Maximum Morale Limit is increased by 10 (30) (Maximum Morale Limit effects do not stack. Highest value is used.) | SympaRate (ChoRyuJin): Attack and Accuracy increases by 2% (10%) Max HP increases by 2500 (10000) | Insight (Big Volfogg): Attack and Accuracy increases by 2% (10%) Morale increases by 1 (2) at the start of own Action. | Head Diver (Keita): Attack, Defense, and Accuracy increases by 0.5% (2.5%) per 10 Morale gained. | Fighting Spirit (Kallen): Damage increases by 3.2% (16%) When Morale is 130 or higher, once per stage, Valor (熱血) (and Flash (ひらめき)) will activate. | Zero: Attack increases by 2.6% (13%). When Morale is 130 or higher, once per stage, Inspire (奮起) (and Flash (ひらめき)) will activate. | Back from the Brink (Akito Hyuga): Attack and Accuracy increases by 2.5% (12.5%) When Morale is 120/150 or higher, once per stage each, Valor (熱血) (and Flash (ひらめき)) will activate. | Tactics (Leila): Attack and Accuracy increases by 2% (10%) All damage dealt increases by 2.5% (10%) | [+] Attacker (Oldrin): Attack and Accuracy increases by 4% (20%) When Morale is 130 or higher, once per stage, Tenacity (強靭) (and Direct Hit (直撃)) will activate. | Concentration (Sousuke): Mobility increases by 2.6% (13%) When evading an attack, Morale is increased by 2 (3) | Perception (Mao): Attack increases by 2% (5%) (Max Morale Limit increases by 20 (Not stackable. Highest value is used.)) | Sniper (Kurz): Attack and Accuracy increases by 0.5% (2%) per 10 Morale gained. | Attacker (Clouseau): Attack and Accuracy increases by 2.5% (12.5%) When Morale is 120/140 or higher, once per stage each, Blitz (奇襲) (and Flash (ひらめき)) will activate. | Attacker (Setsuna): Attack is increased by 5% (25%) When Morale is 120 or higher, and again when Morale is 150 or higher, once per stage, Valor (熱血) (and Bullseye (必中)) will activate. | Vocation (Tieria): Attack and Defense increases by 2% (10%) Max HP increases by 2500 (10000) | Attacker (Lockon): Attack increases by 1% (2%) per 10 Morale gained. | [+] Gundam Meister (Allelujah): Attack and Mobility increases by 3.5% (17.5%) When unit is on the map, ally 00 Gundam (Setsuna)'s Mobility increases by 2% (10%) Max Morale Limit increases by 10 (30) (Not stackable.) | Resolute (Kira): Attack increases by 2.6% (13%) When Morale is 130 or higher, once per stage, Valor (熱血) (and Bullseye (必中)) will activate. | Precise Attack (Athrun): Attack increases by 2% (5%) (Max Morale Limit increases by 20. (Cannot stack, highest value used.) | ZAFT Red (Shinn): Attack and Defense increases by 2% (10%) At start of stage, Morale increases by 5 (20) | Celeb Icon (Kyo): Main Slot Special Move damage increased by 4.2% (21%) When evading an attack, Morale increases by 2 (3) | Instinct (Lu-Shen): Attack increases by 5% (25%) Each time Morale is 110/130/150 or higher, once per stage each, Flash (ひらめき) (and Bullseye (必中)) will activate. | Fighting Spirit (Haruto): All damage dealt increases by 3.2% (16%) When successfully attacking, Morale increases by 2 (3) | Instinct (Saki): Attack increases by 5% (25%) When Morale is 110/130/150 or higher, once per stage each, Intuition (直感) (and Valor (熱血)) will activate. | Resolute (Kyuma): Attack and Defense increases by 2% (10%) When Morale is 120/150 or higher, once per stage each, Inspire (奮起) (and Flash (ひらめき)) will activate. | None | Little Witch: Attack and Accuracy increases by 2.5% (12.5%) When Morale is 125/150, once per stage each, Valor (熱血) (and Flash (ひらめき)) will activate. | Fighting Spirit (Mikazuki): Damage increased by 3.2% (16%). Increase Morale by 1 (2) at the start of each of your Actions. | Full Focus (Akihiro): Attack increases by 2.6% (13%) All damage dealt increases by 3.2% (16%) | Back from the Brink (Eiji): Attack increases by 2% (5%) (Max Morale Limit increases by 20.) (Max Morale Limit raising effects do not stack. Highest value is used.) | Tough (Chirico): Mobility is increased by 2.6% (13%) When Morale is 130 or higher, once per stage, Fighting Spirit (闘志) (and Persist (不屈)) will activate. | [X] Morale Limit Break (Mustang Platoon): Max Morale Limit increases by 10 (30) (Not stackable.) Attack and Accuracy increases by 2.5% (17.5%) | Mustang 11: Accuracy increases by 2% (5%) (Morale increases by 3 when successfully attacking.) | Concentration (Yuki): Attack and Accuracy increases by 2% (10%) At start of stage, Morale increases by 5 (20) | Resolute (Banjo): Max HP increases by 5000 (25000). When Morale is 130 or higher, one per stage, Soul (魂) (and Bullseye (必中)) will activate. | Resolute (Duke): HP increases by 5000 (25000) Accuracy increases by 3% (15%) | Tough (Heero): Attack increases by 3% (15%) Morale increases by +2 (+3) when successfully attacking an enemy. | Covert (Duo): For every 10 Morale gained, Mobility increases by 1% (2%) | Instinct (Wufei): Accuracy increases by 2.6% (13%) All damage dealt increases by 3.2% (16%) | [+] Instinct (Trowa): Attack and Accuracy increases by 4% (20%) When Morale is 120/150 or higher, once per stage each, Focus (集中) (and Persist (不屈)) will activate. | Momentum (Quatre): Attack and Defense increases by 2% (10%) Morale increases by 5 (20) at start of the stage. | Fighting Spirit (Zechs): Attack and Accuracy increases by 2% (10%) At start of stage, Morale increases by 5 (20) | Resolute (Akito): Attack increases by 5% (25%) When Morale is 120 or more, and again when Morale is 150 or more, once per stage, Valor (熱血) (and Focus (集中)) will activate. | Mado Power (Daichi): Main Slot Special Move damage increases by 3.2% (16%) Attack increases by 2% (10%) | Mado Power (Gus): Attack and Accuracy increases by 2.5% (12.5%) | Mado Power (Rabi): Attack and Accuracy increases by 2.5% (12.5%) | Potential (Wataru): Attack and Defense increases by 4% (20%) | None | Fighting Spirit (Ken): Mobility increases by 3% (15%) At the start of the stage, Morale increases by 10 (30) | Defiance (Kento): Maximum HP increases by 5000 (25000) When Morale is 130 or higher, once per stage, Valor (熱血) (and Persist (不屈)) will activate. | Guardian (Kenji): Attack and Mobility increases by 2.5% (12.5%) Morale increases by 2 (3) when successfully evading. | Momentum (Akira): Attack and Defense increases by 2% (10%) All damage dealt increases by 2.5% (10%) | Full Focus (Kennosuke): Accuracy and Mobility increases by 2% (10%) When Morale is 130 or higher, once per stage, Focus (集中) (and Persist (不屈), and Tenacity (強靭)) will activate. | Back from the Brink (Kyosuke): Attack increases by 2% (5%) (Morale increases by 2 when taking damage.) | Prana (Masaki): Attack increases by 2.6% (13%) When Morale is 130 or more, once per stage, Valor (熱血) (and Persist (不屈)) will activate. | Fighting Spirit (Fighter Roar): Defense and Accuracy increases by 1% (2.5%) (Morale increases by 3 when successfully attacking.) | Prana (Shu): For every 10 Morale gained, Attack increases by 1% (2%) | Attacker (Ryusei): Attack and Mobility increases by 0.5% (1.5%) per 10 Morale gained. | Attacker (Excellen): Attack increases by 2%. (When Morale is 130 or higher, once per stage, Valor (熱血) is activated.) | Potential (Asahi): Each time HP decreases by 10%, Attack, Defense, and Accuracy increase by 0.5% (2.5%) | [+] Worthy Rival: Attack and Accuracy increases by 3.5% (17.5%) Max Morale increases by 10 (30) (Not stackable.) | Morale Limit Break (Irm): Accuracy increases by 2% (5%) (Max Morale Limit increases by 20. (Not stackable.)) | |||||||||
8 | 4th Skill (Level 2/Max) | Nephesh: Max HP increases by 5000 (25000) When Morale is 130 or higher, once per stage, Soul (魂) (and Bullseye (必中)) will activate. | Attacker (Meg): Attack increases by 5% (25%) When Morale is 120 or higher, and again when 150 or higher, once per stage, Valor (熱血) (and Focus (集中)) will activate. | Precise Attack (Sakimi): Atk & Acc increases by 2% (10%) Hit Rate increases by 2.5% (10%) | Precise Attack (Yunna): Atk & Def increases by 2% (10%) Morale increases by 2 (3) when taking damage. | Insight (Rinalia): Accuracy and Mobility increases by 2% (10%) Evade Rate increases by 2.5% (10%) | Insight (Maiko): Attack and Defense increases by 2% (10%) Main Slot Special Move damage increases by 3.2% (16%) | Insight (Eunice): Attack and Defense increases by 2% (10%) Hit Rate increases by 2% (10%) | Precise Attack (Benet): Atk & Def increases by 2% (10%) HP increases by 2500 (10000) | Tough (Koji): Accuracy increases by 6% (30%) When Morale is 120 or higher, once per stage, Tenacity (強靭) (and Valor (熱血)) will activate. | Fighting Spirit (Tetsuya): Main Slot Special Move damage increases by 4.2% (21%) Attack and Defense increases by 3% (15%) | None | Attacker (Hiroshi): Attack and Accuracy increases by 2.5% (12.5%) When Morale is 130/150 or higher, once per stage each, Valor (熱血) (and Intuition (直感)) will activate. | Tough (Hyoma): HP increases by 5000 (25000). When Morale is 130 or higher, once per stage, Valor (熱血) (and Bullseye (必中)) will activate. | [+] Demon Hunter: Accuracy and Mobility increases by 4% (20%) HP increases by 5000 (15000) | Attacker (Show): Attack and Mobility increases by 2.5% (12.5%) When Morale is 120/150 or higher, once per stage each, Valor (熱血) (and Flash (ひらめき)) will activate. | Concentration (Shion): Attack increases by 2% (4%) per 10 Morale gained. | Fighting Spirit (Shinji): Accuracy increases by 3% (15%) When Morale is 120 or higher, and again when Morale is 150 or higher, once per stage, Valor (熱血) (and Bullseye (必中)) will activate. | Resolute: (Rei): Accuracy increases by 3% (15%) When Morale is 130 or higher, once per stage, Flash (ひらめき) and Persist (不屈) (and Valor (熱血)) will activate. | Concentration (Asuka): Defense increases by 2% (5%) (Morale increases by 3 when successfully attacking an enemy.) | Attacker (Kamille): Attack increases by 3% (15%) Morale increases by 1 (2) when successfully attacking or evading. | None | Precise Attack (Amuro): Attack increases by 5% (25%) When attacking an enemy with type weakness, Accuracy increases by 5% (25%) | [+] Red Comet: Attack and Mobility increases by 2.5% (12.5%) Speed increases by 20 (135) (Not stackable) When Morale is 125 or higher, once per stage, Bullseye (必中) (and Direct Hit (直撃)) will activate. | Instinct (Banagher): Hit Rate and Evade Rate increases by 4% (20%) | [X] Light from Within: Atk & Mob increases by 3.5% (17.5%) At start of own Action, Morale increases by 1 (3) | Heroic (Ryoma): Attack is increased by 5% (25%) When Morale is 120 or higher, and again when Morale is 150 or higher, once per stage, Valor (熱血) (and Bullseye (必中)) will activate. | None | None | Fighting Spirit (Kenichi): HP increases by 5000 (25000) When Morale is 130 or higher, once per stage, Soul (魂) (and Bullseye (必中)) will activate. | GGG Mobile Unit Commander: Defense increases by 5% (25%) Unit gains an 80% (100%) chance to negate being afflicted debuffs. | None | None | [+] Momentum (Keita): Attack and Accuracy increases by 3% (15%) (Max HP increases by 5000) Max Morale Limit increases by 5 (10) (Stackable.) Once per sortie, when HP is 50% or lower, Vigor (根性) is activated. | Instinct (Kallen): Hit Rate increases by 2% (10%) Max Morale Limit increases by 10 (30) (Cannot stack. Highest value used.) | Unyielding (Zero): Attack increases by 5% (25%) When Morale is 120 or higher, and again when Morale is 150 or higher, once per stage, Valor (熱血) (and Snipe (狙撃)) will activate. | BRS Match: Attack increases by 3% (15%) Max Morale Limit increases by 10 (30) (Max Morale Limit effects do not stack. Highest value used.) | None | None | Teamwork (Mithril): Attack increases by 2% (5%). (Maximum Morale Limit increased by 20. (Max Morale Limit effects do not stack. Highest value is used.)) | None | [X] SRT: Attack and Accuracy increases by 3% (15%) Morale increases by 1 (2) at start of own Action. (Once per sortie, when HP is 50% or lower after a battle, Persist (不屈) and Direct Hit (直感) will activate.) | [+] Full Focus (Clouseau): Atk & Mob increases by 2.5% (12.5%) Morale increases by 1 (2) when successfully attacking. (When Morale is 130 or higher, once per stage, Valor (熱血) and Godspeed (神速) are applied.) | [+] Instinct (Setsuna): Accuracy and Mobility increases by 2.5% (17.5%) Max Morale Limit increases by 10 (30) | [+] Morale Limit Break (Tieria): Attack and Accuracy increases by 3.5% (17.5%) When unit is on the map, ally 00 Gundam (Setsuna F. Seiei)'s Accuracy increases by 2% (10%) Max Morale Limit increases by 10 (30) | Sniper (Lockon): Accuracy increases by 4% (20%) Hit Rate increases by 2.5% (10%) | Celestial Being (Allelujah): Accuracy and Mobility increases by 2% (10%) When Morale is 120/140, once per stage each, Intuition (直感) (and Godspeed (神速)) will activate. | Coordinator (Kira): Accuracy increases by 2.6% (13%) Maximum Morale Limit increases by 10 (30) | Coordinator (Athrun): Attack and Accuracy increases by 0.5% (2.5%) per 10 Morale gained. | [+] SEED (Shinn): When Morale is 130 or higher, Atk & Acc increases by 4% (20%) and, once per stage, Valor (熱血) (and Direct Hit (直撃)) will activate. | Resolute (Kyo): Attack and Mobility increases by 2.5% (12.5%) When Morale is 120 or higher, and again when Morale is 150 or higher, once per stage, Valor (熱血) (and Focus (集中)) will activate. | None | Momentum (Haruto): Attack increases by 5% (25%) Max Morale Limit increases by 10 (30). (Cannot stack, highest value is used.) | None | None | None | None | Tough (Mikazuki): HP increases by 5000 (25000) When Morale is 130 or higher, once per stage, Tenacity (強靭) (and Persist (不屈)) will activate. | Tough (Akihiro): Attack and Accuracy increases by 4% (20%) When Morale is 130 or higher, once per stage, Tenacity (強靭) (and Direct Hit (直撃)) will activate. | Resolute (Eiji): Mobility increases by 3% (15%) Morale increases by 2 (3) when successfully attacking. | Back from the Brink (Chirico): Attack increases by 2% (5%) (When successfully landing an attack, Morale increases by 2.) | Instinct (Inaho): Attack increases by 2% (5%) (When Morale is 130 or higher, Valor (熱血) activates.) | None | None | [+] Gentleman: Attack and Accuracy increases by 3.5% (17.5%) Max Morale Limit increases by 10 (30) (Not stackable.) | [+] Morale Limit Break (Duke): Attack and Defense increases by 3.5% (17.5%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value is used.) | [+] Precise Attack (Heero): Attack and Accuracy increases by 2% (12.5%) Max Morale Limit increases by 5 (10) (Stackable.) When Morale is 130 or higher, once per stage, Direct Hit (直撃) (and Blitz (奇襲)) will activate. | [+] Rebellious Heart (Duo): Attack and Mobility increases by 1.5% (7.5%) When Morale is 130 or higher, Dirsupt (かく乱) (and Direct Hit (直撃)) will activate. (Move increases by 1. (Stackable.) Speed increases by 75. (Not stackable.)) | [Z] Preventer (Wufei): Atk & Acc increases by 2% (10%) Max Morale Limit increases by 10 (30) (Not stackable.) (When Morale is 130/150, once per stage each, Focus (集中) and Sacrifice (捨て身) will activate. Morale +2 at start of own Action.) | None | [+] Morale Limit Break (Quatre): Attack and Defense increases by 3.5% (17.5%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value used.) | [+] Resolute (Zechs): Attack and Mobility increases by 2.5% (12.5%) When Heero Yuy is on the map as an ally, Accuracy and Mobility increases by 2.5% (12.5%) Max Morale Limit increases by 10 (30) | [+] Persistance (Akito): Atk and Acc increases by 2% (10%) HP increases by 2500 (10000) Max Morale Limit increases by 10 (30) (Not stackable. Highest value used.) Morale increases by 1 (2) when taking damage or evading. | Instinct (Daichi): Mobility increases by 5% (25%) Morale increases by 2 (3) when dodging an attack. | [+] Morale Limit Break (Gus): Atk & Acc increases by 3.5% (17.5%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value is used.) | [+] Morale Limit Break (Rabi): Atk & Acc increases by 3.5% (17.5%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value is used.) | Attacker (Wataru): Attack and Defense increases by 0.5% (2.5%) per 10 Morale gained. | None | Back from the Brink (Ken): All damage dealt increases by 3.2% (16%) When Morale is 150 or higher, once per stage, Soul (魂) (and Bullseye (必中)) will activate. | Attacker: (Kento): Attack increases by 5% (25%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value used.) | [+] Defiance (Kenji): Attack and Accuracy increases by 4% (20%) At start of stage, Morale increases by 10 (30). | [+] In-Fight (Akira): Attack and Defense increases by 4% (20%) HP increases by 5000 (25000) | [+] Instinct (Kennosuke): Acc and Mob increases by 3% (15%) HP increases by 5000 (25000) Once per sortie, when HP is 50% or less, Flash (ひらめき) (and Soul (魂)) will activate. | Attacker (Kyosuke): Attack and Defense increases by 0.5% (2.5%) per 10 Morale gained. | Herald's Spirit: Mobility increases by 3% (15%). Morale increases by 2 (3) when evading an attack. | None | [+] Apostate: Attack and Accuracy increases by 4% (20%) Max Morale Limit increases by 10 (30). (Not stackable. Highest value used.) | Potential (Ryusei): Defense increases by 3% (15%) Morale increases by 2 (3) when taking damage. | None | [+] Attacker (Asahi): All damage dealt and Hit Rate increases by 4% (20%) Max Morale Limit increases by 10 (30) (Not stackable.) | None | None | |||||||||
9 | 5th Skill (Level 2/Max) | Zaam Nega: Attack and Defense increases by 4% (20%) | Hyper Link: Attack increases by 1.5% (3.5%) for every 10 Morale gained. | None | None | None | None | None | None | Momentum (Koji): Attack and Defense increases by 0.5% (2.5%) per every 10 Morale gained. | [+] Emperor's Pilot: All damage dealt increases by 4% (20%) and Defense increases by 1% (3%) per 10 Morale gained. | None | [+] Morale Limit Break (Hiroshi): Attack and Defense increases by 3.5% (17.5%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value is used.) | [X] Teamwork (Super Electromagnet): Acc increases by 3% (15%) Spd increases by 25 (75) Max Morale Limit increases by 10 (30) (Not stackable.) Once per sortie, at start of stage, Firm (堅固) is activated. (Once per sortie, when HP is 50% or below, Persist (不屈) and Vigor (根性) will activate.) | None | [+] Morale Limit Break (Show): Attack increases by 4.5% (22.5%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value is used.) At start of stage, Morale increases by 5 (15) | None | Third Child: All damage dealt increases by 2.4% (12%) and Attack increases by 5% (25%) | [X] Value of a Miracle: Atk & Def increases by 3.5% (17.5%) All damage dealt increases by 3.2% (16%) | Defiance (Asuka): HP increases by 5000 (25000) Max Morale Limit increases by 10 (30) (Max Morale Limit does not stack. Highest value is used.) | [+] Instinct (Kamille): Hit Rate and Evade Rate increases by 4% (20%) Max Morale Limit increases by 10 (30). (Not stackable. Highest value used.) | None | Concentration (Amuro): Mobility increases by 2.6% (13%) Max Morale Limit increases by 10 (30) (Max Morale Limit raising effects do not stack. Highest value is used.) | [ZX] Light of the Human Heart: Atk & Mob increases by 2.5% (12.5%) HP increases by 5000 (25000) (Morale increases by 3 when dodging an attack. Max Morale Limit increases by 20 (Stackable).) | Concentration (Banagher): Attack and Mobility increases by 0.5% (2.5%) per 10 Morale gained. | None | Fervor (Ryoma): Accuracy increases by 5% (25%) When successfully attacking, Morale increases by 3 (4) | None | None | [+] Resolute (Kenichi): Attack and Defense increases by 4% (20%) When successfully attacking, Morale increases by 2 (3) | [X] Brave Battle: Movement increases by 1. Attack, Defense, and Accuracy increases by 2.4% (12%) When HP is 50% or lower, at the start of next Action, Persist (不屈) (and Resolve (決意)) will activate. | None | None | None | Black Knights Ace: Attack and Accuracy increases by 0.5% (2.5%) per 10 Morale gained. | [+] Pride (Zero): Attack and Defense increases by 3.5% (17.5%) When Morale is 120/150 or higher, once per stage each, Focus (集中) (and Persist (不屈)) will activate. | Instinct (Akito Hyuga): Accuracy and Mobility increases by 2% (10%) | None | None | Fighting Spirit (Sousuke): Attack and Mobility increases by 0.5% (2.5%) per 10 Morale gained. | None | None | Morale Limit Break (Clouseau): Atk & Acc increases by 2.5% (12.5%) Max Morale Limit increases by 5 (20) (Not stackable.) | Momentum (Setsuna): Attack and Mobility increases by 2% (10%) Morale increases by 1 when successfully attacking. (At start of stage, Morale increases by 15.) | None | [+] Celestial Being (Lockon): Attack and Accuracy increases by 4% (20%) Morale increases by 2 (3) per successful attack. | None | Attack Position (Kira): Attack increases by 3% (15%) Morale increases by 2 (3) when successfully attacking an enemy. | None | None | [+] Determination (Kyo): Acc increases by 2% (10%) Once per sortie, at start of Stage, Persist (不屈) (and Bullseye (必中)) will activate. Spd increases by 25 (75) (Not stackable.) Max Morale Limit increases by 10 (30) (Not stackable.) | None | [+] Resolute (Haruto): Attack and Accuracy increases by 3.5% (17.5%) When Morale is 130 or higher, Accel (加速) (and Expert (巧手)) will activate. (Movement increases by 1. (Not stackable. Highest value is used.) | None | None | None | None | Attacker (Mikazuki): Attack and Defense increases by 0.5% (2.5%) per 10 Morale gained. | None | [+] Back from the Depths: Attack, Accuracy, & Mobility increases by 3% (15%) Morale increases by 1 (2) at start of own Action. | [+] Instinct (Chirico): Attack and Mobility increases by 2.5% (12.5%) Max Morale Limit increases by 10 (30) (Not stackable.) Once per battle, when HP is 70% or lower, Persist (不屈) (and Intuition (直感)) will activate. | None | None | None | None | [+] Vocation (Duke): Def & Acc increases by 3.5% (17.5%) Morale increases by 1 (2) when successfully attacking. (When Morale is 125/150 or higher, Valor (熱血) and Wall (鉄壁) will activate.) | None | Instinct (Duo): Attack and Mobility increases by 2% (10%) Morale increases by 2 (3) when successfully attacking. | Full Focus (Wufei): Acc increases by 1% (2%) per 10 Morale gained. (Mov increases by 1. (Stackable.)) | None | None | None | None | None | Concentration (Gus): Atk & Acc increases by 2% (10%) Hit Rate increases by 2.5% (10%) | Long-Ears Tribe (Rabi): Atk & Acc increases by 1% (2%) per 10 Morale gained. | [+] Love for All Life: Atk & Def increases by 3.5% (17.5%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value is used.) | None | [+] Rebellious Heart (Ken): Accuracy and Mobility increases by 2.5% (12.5%) HP increases by 5000 (15000) Speed increases by 25 (75) (Not stackable. Highest value used.) | [+] Potential (Kento): HP and Attack increases by 3.5% (17.5%) Once per stage, when HP is 50% or below, Patience (忍耐) (and Bullseye (必中)) will activate. (Morale increases by 1 when landing an attack.) | [+] Rebellious Heart (Kenji): Attack and Mobility increases by 3% (15%) Max Morale increases by 5 (10) (Stackable.) Morale increases by 1 (3) at start of own Action. | None | None | [+] Fortune's Favor: Atk & Acc increases by 2.5% (12.5%) Max Morale Limit increases by 5 (20) (Stackable.) (Once per sortie, when HP is 55% or lower, Direct Hit (直撃), Persist (不屈), and Vigor (根性) will activate.) | [+] School of Divine Infinitude: Accuracy increases by 5% (25%) Max Morale Limit increases by 10 (20) (Stackable.) When Morale is 140 or higher, once per stage, Focus (集中) (and Bravery (勇気)) will activate. | None | Calm Mind: HP increases by 3.6% (16%) Acc increases by 2.4% (12%) | Spirit Endurance (Ryusei): HP increases by 5000 (25000) Unit has an 80% (100%) chance to negate debuff affliction. | None | [Z] Chosen: Atk & Def increases by 3% (15%) HP increases by 2500 (15000) (When Morale is 130 or higher, once per Stage, Valor (熱血) (& Strong (屈強) & Direct Hit (直撃)) will activate. Morale increases by 2 when successfully attacking.) | None | None | |||||||||
10 | 6th Skill (Level 2/Max) | Shining Wings: Attack and Defense increases by 0.5% (2.5%) for every 10 Morale gained. | [+] Hyper Tension Link: Attack and Accuracy increases by 3.5% (17.5%) Max Morale Limit increases by 10 (30). (Stackable.) | None | None | None | None | None | None | Attacker (Koji): All damage dealt increases by 2.4% (12%) Accuracy increases by 2% (10%) | Momentum (Tetsuya): Accuracy increases by 3% (15%) Morale increases by 2 (3) when taking damage. | None | None | None | None | None | None | [X] Value of a Miracle: Atk, Def, & Acc increases by 2.4% (12%) Morale increases by 1 when successfully attacking. (HP increases by 15000.) | Desperate Defense (Rei): Attack and Defense increases by 2% (10%) Max Morale increases by 10 (30) (Not stackable. Highest value is used.) | [X] Value of a Miracle: Atk & Acc increases by 2.5% (12.5%) Morale increases by 1 (2) when taking damage. At start of stage, Morale increases by 5 (15) | [X] Lovers: Accuracy and Mobility increases by 3.5% (17.5%) At start of stage, once per sortie, Flash (ひらめき) (and Direct Hit (直撃)) will activate. | None | Instinct (Amuro): Each time Morale increases by 10, Mobility increases by 1% (3%) | None | [+] Resolute (Banagher): Accuracy and Mobility increases by 3.5% (17.5%) Max Morale Limit increases by 10 (30) (Not stackable. Highest value is used.) | None | Unity (Ryoma): Attack and Defense increases by 4% (20%) | None | None | [X] Teamwork (Super Electromagnet): Acc increases by 3% (15%) At start of stage, Morale increases by 10 (20) Max Morale Limit increases by 5 (10) (Sackable.) Once per sortie, when HP is 50% or below, Flash (ひらめき) (and Resolve (決意) and Bullseye (必中)) will activate. | [+] Burning Heart: Atk & Acc increases by 2.5% (12.5%) HP increases by 5000 (25000) (Once per sortie, when HP is 50% or below, Flash (ひらめき) will activate. | None | None | None | [+] Attacker (Kallen): Attack and Defense increases by 4% (20%) When Morale is 120/150 or higher, once per stage each, Bullseye (必中) (and Direct Hit (直撃)) will activate. | Momentum (Zero): All damage dealt increases by 2.4% (12%) Accuracy increases by 2% (10%) Morale increases by 1 (2) at start of own Action. | [+] Momentum (Akito Hyuga): Attack and Mobility increases by 4% (20%) Morale increases by 2 (3) when successfully attacking. | None | None | Resolute (Sousuke): Attack and Mobility increases by 2% (10%) Morale increases by 1 (2) at the start of own Action. | None | None | None | [+] Vocation (Setsuna): Accuracy increases by 3% (15%) Speed increases by 25 (55) (Not stackable.) Max Morale Limit increases by 10 (20) (Stackable.) (Morale increases by 1 at start of own Action.) | None | None | None | Precise Attack (Kira): Accuracy increases by 0.5% (2.5%) per 10 Morale gained. When Morale is 120 or higher, and again at 150 or higher, once per stage, Flash (ひらめき) (and Direct Hit (直撃)) will activate. | None | None | None | None | None | None | None | None | None | [+] Full Focus (Mikazuki): Defense and Accuracy increases by 3.5% (17.5%) Max Morale Limit increases by 10 (30) (Not stackable.) | None | Instinct (Eiji): Accuracy & Mobility increases by 2% (10%) When Morale is 120/150, Direct Hit (直撃) (and Resolve (決意)) will activate. | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | Fighting Spirit (Wataru): Atk increases by 1% (2%) per 10 Morale gained. (Mov increases by 1. (Stackable.)) | None | None | None | None | None | None | Infight (Kyosuke): Atk & Def increases by 2% (10%) (Mov increases by 2. (Stackable.)) | None | None | [Z] Always Right: Atk & Acc increases by 3.5% (17.5%) HP increases by 2500 (15000) (Max Morale Limit increases by 10 (Stackable). Morale increases by 3 when taking damage.) | [X] SRX Team: Accuracy increases by 2% (10%) Speed increases by 20 (40) (Not stackable.) Max Morale Limit increases by 10 (20) (Stackable.) (Morale increases by 1 at start of own Action. Unit has a 20% chance to negate debuff affliction.) | None | Righteousness (Asahi): Def increases by 1% (2%) per 10 Morale gained. (Mov increases by 1. (Stackable.)) | None | None | |||||||||
11 | 7th Skill (Level 2/Max) | [+] Potential (Dido): HP and Accuracy increases by 2% (10%) Max Morale Limit increases by 10 (20) (Stackable.) Once per sortie, when HP is 55% or below, Direct Hit (直撃) (and Flash (ひらめき), and Persist (不屈)) will activate. | [+] Motility Link: Acc increases by 2.5% (12.5%) Spd increases by 25 (75) (Not stackable.) (At start of Stage, Morale increases by 15. Once per sortie, at start of Stage, Flash (ひらめき) and Resolve (決意) will activate.) | None | None | None | None | None | None | [X] Human Intellect: Attack and Accuracy increases by 2% (10%) Max Morale Limit increases by 10 (20) (Stackable.) (Morale increases by 1 when taking damage.) | [+] Brave (Tetsuya): Attack and Defense increases by 4% (20%) HP increases by 5000 (15000). | None | None | None | None | None | None | Precise Attack (Shinji): Attack and Accuracy increases by 2% (10%) All damage taken is reduced by 5% (10%) via a Barrier effect. | None | Momentum (Asuka): Attack and Defense increases by 2% (10%) Speed increases by 25 (40) (Not stackable. Highest value is used.) | None | None | Attacker (Amuro): Attack and Mobility increases by 4% (20%) | None | Attacker (Banagher): Attack and Accuracy increases by 2.5% (10%) Morale increases by 2 (3) when evading an attack. | None | [X] Getter Team: Max Morale increases by 10 (30) (Not stackable.) Spd increases by 20 (40) (Not stackable.) Def & Acc increases by 2% (10%) Once per stage, when HP is 50% or below, Persist (不屈) (and Direct Hit (直撃)) will activate. | None | None | None | Infight (Guy): Def & Acc increases by 2% (10%) Morale increases by 1 when successfully attacking. (At start of stage, Morale increases by 15.) | None | None | None | [+] Back from the Brink (Kallen): Defense & Accuracy increases by 4% (20%) Once per sortie, when HP is 50% or lower, Flash (ひらめき) (and Intuition (直感)) will activate. | [+] Rebellion: Defense and Accuracy increases by 2% (10%) Max Morale Limit increases by 10 (20) (Stackable) (Morale increases by 1 when successfully attacking.) | [+] Ferocity (Akito Hyuga): Atk & Acc increases by 2.5% (12.5%) HP increases by 2500 (15000) (Once per sortie, at start of Stage, Focus (集中) and Tenacity (強靭) will activate.) | None | None | [X] SRT: Attack and Accuracy increases by 2.5% (12.5%) Max Morale Limit increases by 5 (10) (Stackable) (Once per sortie, when HP is 50% or lower after a battle, Persist (不屈) and Direct Hit (直感) will activate.) | None | None | None | [+] Detection (Setsuna): Atk & Mob increases by 2.5% (12.5%) Morale increases by 1 (2) when successfully attacking. (When Morale is 130 or higher, once per stage, Focus (集中) & Persist (不屈) will activate.) | None | None | None | [+] Concentration (Kira): Attack, Defense, and Accuracy increases by 2.5% (12.5%) Speed increases by 25 (55) (Not stackable. Highest value used.) Morale increases by 1 (2) at start of own Action. | None | None | None | None | None | None | None | None | None | Instant Action (Mikazuki): Attack and Accuracy increases by 2% (10%) Max HP increases by 2500 (10000) | None | [+] Self-Respect (Eiji): Attack and Mobility increases by 3.5% (17.5%) Max Morale Limit increases by 5 (10) (Stackable.) (Morale increases by 1 at start of own Action, and when dodging an enemy attack.) | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | Calm & Collected (Shu): Def & Acc increases by 2% (10%) Once per stage, when HP is 50% or lower, Direct Hit (直撃) (and Vigor (根性)) will activate. | None | None | None | None | None | |||||||||
12 | 8th Skill (Level 2/Max) | None | None | None | None | None | None | None | None | [X] Teamwork (Photon Lab): Atk, Def, & Acc increases by 2% (10%) HP increases by 2500 (15000) (Once per stage, when HP is 50% or less, Vigor (根性) will activate.) | [X] Human Intellect: Attack and Accuracy increases by 2% (10%) At start of stage, once per stage, Flash (ひらめき) (and Bullseye (必中)) will activate. (Morale increases by 1 at start of own Action.) | None | None | None | None | None | None | None | None | None | None | None | [+] Resolute (Amuro): Attack and Accuracy increases by 2% (10%) Spd increases by 30 (130) (Not stackable.) Move increases by 1. Max Morale Limit increases by 5 (10) (Morale increases by 1 at start of own Action.) | None | [+] Determination (Banagher): Atk and Mob increases by 2.5% (12.5%) Spd increases by 25 (55) (Not stackable. Highest value is used.) When Morale is 150 or higher, once per stage, Direct Hit (直撃) (and Soul (魂)) activate. | None | None | None | None | None | [Z] Mankind's Strongest Cyborg: Atk & Acc increases by 2.5% (12.5%) When Morale is 140 or higher, once per Stage, Valor (熱血) (& Bullseye (必中) & Persist (不屈)) will activate. (Mov increases by 1. (Stackable.) Morale +2 when taking damage.) | None | None | None | Momentum (Kallen): All damage dealt and Accuracy increases by 2% (10%) Morale increases by 1 at start of own Action. (Morale increases by 10 at start of stage.) | None | None | None | None | None | None | None | None | Expertise (Setsuna): Acc & Mob increases by 2% (10%) Morale increases by 2 (3) when evading an attack. | None | None | None | [+] Vocation (Kira): Attack and Accuracy 3.5% (17.5%) and HP increases by 2500 (15000). (Once per stage, when HP is 50% or lower, Persist (不屈) will activate.) | None | None | None | None | None | None | None | None | None | [+] Tekkadan Commando Squad Leader: Atk and Def increases by 3% (15%) Morale increases by 15 (25) at start of stage. Morale increases by 1 when successfully attacking. | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | |||||||||
13 | 9th Skill (Level 2/Max) | None | None | None | None | None | None | None | None | None | [+] Vocation (Tetsuya): HP & Defense increases by 3% (15%) When successfully landing an attack, Morale increases by 2. (When Morale is 130 or higher, Bullseye (必中) and Patience (忍耐) will activate.) | None | None | None | None | None | None | None | None | None | None | None | [ZX] Light of the Human Heart: Atk & Mob increases by 2.5% (12.5%) HP increases by 5000 (25000) (Morale increases by 3 when dodging an attack. When Morale is 130 or higher, Focus (集中) (and Persist (不屈)) will activate.) | None | [X] Light from Within: Acc & Mob increases by 2.5% (12.5%) At start of Stage, Morale increases by 5 (20) (Max Morale Limit increases by 10. (Stackable.)) | None | None | None | None | None | None | None | None | None | [+] Defiance (Kallen): Attack and Defense increases by 2% (10%) Speed increases by 5 (55) (Not stackable. Highest value is used.) Accuracy increases by 0.5% (1%) per 10 Morale gained. | None | None | None | None | None | None | None | None | [Z] Celestial Being (Setsuna): Atk & Acc increases by 2% (10%) Spd increases by 25 (55) (Stackable.) (When Morale is 140, once per stage, Godspeed (神速) and Direct Hit (直撃) will activate. Evade Rate increases by 10% during own Action. | None | None | None | Spatial Awareness (Kira): Attack and Accuracy increases by 2% (10%) Hit Rate increases by 2% (10%) | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | |||||||||
14 | 10th Skill (Level 2/Max) | None | None | None | None | None | None | None | None | None | [X] Teamwork (Photon Lab): Def & Acc increases by 3% (15%) At start of stage, Morale increases by 5 (20) (Morale increases by 1 at the start of own Action.) | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | [+] Calm & Collected (Kira): Def & Acc increases by 2.5% (12.5%) When counterattacking, unit has a 25% (100%) chance to counterattack first (and Atk increases by 10%.) (Max Morale Limit increases by 10 (Stackable).) | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | None | |||||||||
15 | Spirit Commands (+ Level Obtained) | LV 1 - Inspire (奮起) LV 2 - Endurance (我慢) LV 4 - Guts (根性) LV 5 - Patience (忍耐) LV 6 - Fierce Fight (激闘) LV 8 - Rage (怒涛) | LV 1 - Flash (ひらめき) LV 2 - Attune (感応) LV 4 - Prayer (祈り) LV 5 - Intuition (直感) LV 6 - Charity (慈愛) LV 8 - Resolve (決意) | LV 1 - Attune (感応) LV 2 - Snipe (狙撃) LV 4 - Direct Hit (直撃) LV 5 - Resupply (補給) LV 6 - Analyze (分析) LV 8 - Observant (刮目) | LV 1 - Endurance (我慢) LV 2 - Accel (加速) LV 4 - Inspire (奮起) LV 5 - Supply (補給) LV 6 - Wall (鉄壁) LV 8 - Firm (堅固) | LV 1 - Disrupt (かく乱) LV 2 - Daunt (脱力) LV 4 - Charge (突撃) LV 5 - Resupply (補給) LV 6 - Focus (集中) LV 8 - Agile (俊敏) | LV 1 - Inspire (奮起) LV 2 - Spirit (気合) LV 4 - Persist (不屈) LV 5 - Resupply (補給) LV 6 - Sacrifice (捨て身) LV 8 - Rage (怒涛) | LV 1 - Charge (突撃) LV 2 - Accel (加速) LV 4 - Persist (不屈) LV 5 - Resupply (補給) LV 6 - Fierce Fight (激闘) LV 8 - One Thought (一念) | LV 1 - Trust (信頼) LV 2 - Taunt (挑発) LV 4 - Bullseye (必中) LV 5 - Resupply (補給) LV 6 - Wall (鉄壁) LV 8 - Soul (魂) | LV 1 - Endurance (我慢) LV 2 - Taunt (挑発) LV 4 - Vigor (根性) LV 5 - Valor (熱血) LV 6 - Wall (鉄壁) LV 8 - Firm (堅固) | LV 1 - Vigor (根性) LV 2 - Bullseye (必中) LV 4 - Persist (不屈) LV 5 - Valor (熱血) LV 6 - Wall (鉄壁) LV 8 - Firm (堅固) | LV 1 - Trust (信頼) LV 2 - Rouse (激励) LV 4 - Flash (ひらめき) LV 5 - Valor (熱血) LV 6 - Faith (友情) LV 8 - Firm (堅固) | LV 1 - Persist (不屈) LV 2 - Direct Hit (直撃) LV 4 - Bullseye (必中) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Soul (魂) | LV 1 - Spirit (気合) LV 2 - Bullseye (必中) LV 4 - Persist (不屈) LV 5 - Valor (熱血) LV 6 - Guts (ド根性) LV 8 - Strong (屈強) | LV 1 - Direct Hit (直撃) LV 2 - Disrupt (かく乱) LV 4 - Flash (ひらめき) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Agile (俊敏) | LV 1 - Spirit (気合) LV 2 - Accel (加速) LV 4 - Flash (ひらめき) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Agile (俊敏) | LV 1 - Spirit (気合) LV 2 - Taunt (挑発) LV 4 - Valor (熱血) LV 5 - Guts (ド根性) LV 6 - Godspeed (神速) LV 8 - Agile (俊敏) | LV 1 - Flash (ひらめき) LV 2 - Accel (加速) LV 4 - Bullseye (必中) LV 5 - Zeal (覚醒) LV 6 - Earnest (懸命) LV 8 - Soul (魂) | LV 1 - Rouse (激励) LV 2 - Endurance (我慢) LV 4 - Prayer (祈り) LV 5 - Bonds (絆) LV 6 - Sacrifice (捨て身) LV 8 - Rock (盤石) | LV 1 - Charge (突撃) LV 2 - Spirit (気合) LV 4 - Direct Hit (直撃) LV 5 - Valor (熱血) LV 6 - Guts (ド根性) LV 8 - Rage (怒涛) | LV 1 - Charge (突撃) LV 2 - Spirit (気合) LV 4 - Flash (ひらめき) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Godspeed (神速) | LV 1 - Trust (信頼) LV 2 - Attune (感応) LV 4 - Flash (ひらめき) LV 5 - Valor (熱血) LV 6 - Love (愛) LV 8 - Strong (屈強) | LV 1 - Flash (ひらめき) LV 2 - Accel (加速) LV 4 - Vigor (根性) LV 5 - Zeal (覚醒) LV 6 - Focus (集中) LV 8 - Soul (魂) | LV 1 - Spirit (気合) LV 2 - Direct Hit (直撃) LV 4 - Bullseye (必中) LV 5 - Zeal (覚醒) LV 6 - Focus (集中) LV 8 - Soul (魂) | LV 1 - Flash (ひらめき) LV 2 - Spirit (気合) LV 4 - Bullseye (必中) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Rage (怒涛) | LV 1 - Accel (加速) LV 2 - Persist (不屈) LV 4 - Bullseye (必中) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Bravery (勇気) | LV 1 - Spirit (気合) LV 2 - Bullseye (必中) LV 4 - Persist (不屈) LV 5 - Valor (熱血) LV 6 - Guts (ド根性) LV 8 - Expert (巧手) | LV 1 - Flash (ひらめき) LV 2 - Accel (加速) LV 4 - Disrupt (かく乱) LV 5 - Reactivate (再動) LV 6 - Fierce Fight (激闘) LV 8 - Godspeed (神速) | LV 1 - Spirit (気合) LV 2 - Trust (信頼) LV 4 - Bullseye (必中) LV 5 - Bonds (絆) LV 6 - Guts (ド根性) LV 8 - Strong (屈強) | LV 1 - Snipe (狙撃) LV 2 - Spirit (気合) LV 4 - Bullseye (必中) LV 5 - Valor (熱血) LV 6 - Faith (友情) LV 8 - Rage (怒涛) | LV 1 - Spirit (気合) LV 2 - Accel (加速) LV 4 - Persist (不屈) LV 5 - Valor (熱血) LV 6 - Guts (ド根性) LV 8 - Bravery (勇気) | LV 1 - Bullseye (必中) LV 2 - Persist (不屈) LV 4 - Accel (加速) LV 5 - Fighting Spirit (闘志) LV 6 - Wall (鉄壁) LV 8 - Bravery (勇気) | LV 1 - Flash (ひらめき) LV 2 - Disrupt (かく乱) LV 4 - Accel (加速) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Bravery (勇気) | LV 1 - Trust (信頼) LV 2 - Flash (ひらめき) LV 4 - Daunt (脱力) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Strong (屈強) | LV 1 - Direct Hit (直撃) LV 2 - Bullseye (必中) LV 4 - Persist (不屈) LV 5 - Valor (熱血) LV 6 - Guts (ド根性) LV 8 - One Thought (一念) | LV 1 - Bullseye (必中) LV 2 - Persist (不屈) LV 4 - Attune (感応) LV 5 - Valor (熱血) LV 6 - Analyze (分析) LV 8 - Resolve (決意) | LV 1 - Spirit (気合) LV 2 - Charge (突撃) LV 4 - Valor (熱血) LV 5 - Blitz (奇襲) LV 6 - Focus (集中) LV 8 - Godspeed (神速) | LV 1 - Attune (感応)
LV 2 - Flash (ひらめき) LV 4 - Bullseye (必中) LV 5 - Resupply (補給) LV 6 - Love (愛) LV 8 - Agile (俊敏) | LV 1 - Trust (信頼) LV 2 - Spirit (気合) LV 4 - Valor (熱血) LV 5 - Faith (友情) LV 6 - Strong (屈強) LV 8 - Rage (怒涛) | LV 1 - Charge (突撃) LV 2 - Accel (加速) LV 4 - Persist (不屈) LV 5 - Intuition (直感) LV 6 - Focus (集中) LV 8 - Soul (魂) | LV 1 - Rouse (激励) LV 2 - Bullseye (必中) LV 4 - Persist (不屈) LV 5 - Bonds (絆) LV 6 - Focus (集中) LV 8 - Rage (怒涛) | LV 1 - Snipe (狙撃) LV 2 - Daunt (脱力) LV 4 - Bullseye (必中) LV 5 - Valor (熱血) LV 6 - Love (愛) LV 8 - Expert (巧手) | LV 1 - Flash (ひらめき) LV 2 - Bullseye (必中) LV 4 - Spirit (気合) LV 5 - Valor (熱血) LV 6 - Analyze (分析) LV 8 - Godspeed (神速) | LV 1 - Persist (不屈) LV 2 - Spirit (気合) LV 4 - Charge (突撃) LV 5 - Zeal (覚醒) LV 6 - Focus (集中) LV 8 - Godspeed (神速) | LV 1 - Persist (不屈) LV 2 - Attune (感応) LV 4 - Taunt (挑発) LV 5 - Fighting Spirit (闘志) LV 6 - Analyze (分析) LV 8 - Rock (盤石) | LV 1 - Snipe (狙撃) LV 2 - Bullseye (必中) LV 4 - Direct Hit (直撃) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Observant (刮目) | LV 1 - Accel (加速) LV 2 - Vigor (根性) LV 4 - Charge (突撃) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Godspeed (神速) | LV 1 - Snipe (狙撃) LV 2 - Bullseye (必中) LV 4 - Charge (突撃) LV 5 - Zeal (覚醒) LV 6 - Focus (集中) LV 8 - Soul (魂) | LV 1 - Flash (ひらめき) LV 2 - Direct Hit (直撃) LV 4 - Spirit (気合) LV 5 - Blitz (奇襲) LV 6 - Fierce Fight (激闘) LV 8 - Strong (屈強) | LV 1 - Spirit (気合) LV 2 - Accel (加速) LV 4 - Direct Hit (直撃) LV 5 - Zeal (覚醒) LV 6 - Focus (集中) LV 8 - Soul (魂) | LV 1 - Inspire (奮起) LV 2 - Persist (不屈) LV 4 - Vigor (根性) LV 5 - Intuition (直感) LV 6 - Focus (集中) LV 8 - Soul (魂) | LV 1 - Flash (ひらめき) LV 2 - Persist (不屈) LV 4 - Inspire (奮起) LV 5 - Fighting Spirit (闘志) LV 6 - Focus (集中) LV 8 - Godspeed (神速) | LV 1 - Attune (感応) LV 2 - Accel (加速) LV 4 - Inspire (奮起) LV 5 - Reactivate (再動) LV 6 - Fierce Fight (激闘) LV 8 - Rage (怒涛) | LV 1 - Persist (不屈) LV 2 - Bullseye (必中) LV 4 - Inspire (奮起) LV 5 - Valor (熱血) LV 6 - Earnest (懸命) LV 8 - Godspeed (神速) | LV 1 - Trust (信頼) LV 2 - Vigor (根性) LV 4 - Rouse (激励) LV 5 - Valor (熱血) LV 6 - Wall (鉄壁) LV 8 - Firm (堅固) | LV 1 - Spirit (気合) LV 2 - Persist (不屈) LV 4 - Direct Hit (直撃) LV 5 - Valor (熱血) LV 6 - Faith (友情) LV 8 - Soul (魂) | LV 1 - Attune (感応) LV 2 - Direct Hit (直撃) LV 4 - Flash (ひらめき) LV 5 - Intuition (直感) LV 6 - Analyze (分析) LV 8 - Observant (刮目) | LV 1 - Direct Hit (直撃) LV 2 - Accel (加速) LV 4 - Charge (突撃) LV 5 - Bonds (絆) LV 6 - Sacrifice (捨て身) LV 8 - Soul (魂) | LV 1 - Persist (不屈) LV 2 - Accel (加速) LV 4 - Tenacity (強靭) LV 5 - Valor (熱血) LV 6 - Guts (ド根性) LV 8 - Strong (屈強) | LV 1 - Accel (加速) LV 2 - Flash (ひらめき) LV 4 - Charge (突撃) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Resolve (決意) | LV 1 - Direct Hit (直撃) LV 2 - Bullseye (必中) LV 4 - Snipe (狙撃) LV 5 - Tenacity (強靭) LV 6 - Focus (集中) LV 8 - Soul (魂) | LV 1 - Snipe (狙撃) LV 2 - Direct Hit (直撃) LV 4 - Bullseye (必中) LV 5 - Intuition (直感) LV 6 - Analyze (分析) LV 8 - Expert (巧手) | LV 1 - Direct Hit (直撃) LV 2 - Snipe (狙撃) LV 4 - Trust (信頼) LV 5 - Intuition (直感) LV 6 - Focus (集中) LV 8 - Agile (俊敏) | LV 1 - Trust (信頼) LV 2 - Direct Hit (直撃) LV 4 - Attune (感応) LV 5 - Bonds (絆) LV 6 - Love (愛) LV 8 - Observant (刮目) | LV 1 - Spirit (気合) LV 2 - Accel (加速) LV 4 - Flash (ひらめき) LV 5 - Valor (熱血) LV 6 - Wall (鉄壁) LV 8 - Strong (屈強) | LV 1 - Persist (不屈) LV 2 - Bullseye (必中) LV 4 - Vigor (根性) LV 5 - Zeal (覚醒) LV 6 - Love (愛) LV 8 - Firm (堅固) | LV 1 - Flash (ひらめき) LV 2 - Charge (突撃) LV 4 - Bullseye (必中) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Soul (魂) | LV 1 - Flash (ひらめき) LV 2 - Bullseye (必中) LV 4 - Blitz (奇襲) LV 5 - Focus (集中) LV 6 - Soul (魂) LV 8 - Godspeed (神速) | LV 1 - Bullseye (必中) LV 2 - Spirit (気合) LV 4 - Fighting Spirit (闘志) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Soul (魂) | LV 1 - Snipe (狙撃) LV 2 - Persist (不屈) LV 4 - Instinct (直感) LV 5 - Blitz (奇襲) LV 6 - Focus (集中) LV 8 - Expert (巧手) | LV 1 - Trust (信頼) LV 2 - Attune (感応) LV 4 - Flash (ひらめき) LV 5 - Valor (熱血) LV 6 - Faith (友情) LV 8 - Soul (魂) | LV 1 - Flash (ひらめき) LV 2 - Accel (加速) LV 4 - Snipe (狙撃) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Godspeed (神速) | LV 1 - Charge (突撃) LV 2 - Persist (不屈) LV 4 - Disrupt (かく乱) LV 5 - Valor (熱血) LV 6 - Love (愛) LV 8 - Soul (魂) | LV 1 - Spirit (気合) LV 2 - Attune (感応) LV 4 - Persist (不屈) LV 5 - Bonds (絆) LV 6 - Focus (集中) LV 8 - Bravery (勇気) | LV 1 - Snipe (狙撃) LV 2 - Daunt (脱力) LV 4 - Direct Hit (直撃) LV 5 - Valor (熱血) LV 6 - Sacrifice (捨て身) LV 8 - Soul (魂) | LV 1 - Flash (ひらめき) LV 2 - Direct Hit (直撃) LV 4 - Spirit (気合) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Observant (刮目) | LV 1 - Spirit (気合) LV 2 - Bullseye (必中) LV 4 - Vigor (根性) LV 5 - Bonds (絆) LV 6 - Faith (友情) LV 8 - Bravery (勇気) | LV 1 - Rouse (激励) LV 2 - Vigor (根性) LV 4 - Bullseye (必中) LV 5 - Valor (熱血) LV 6 - Love (愛) LV 8 - Expert (巧手) | LV 1 - Persist (不屈) LV 2 - Accel (加速) LV 4 - Spirit (気合) LV 5 - Valor (熱血) LV 6 - Fierce Fight (激闘) LV 8 - Godspeed (神速) | LV 1 - Bullseye (必中) LV 2 - Rouse (激励) LV 4 - Persist (不屈) LV 5 - Valor (熱血) LV 6 - Wall (鉄壁) LV 8 - Strong (屈強) | LV 1 - Persist (不屈) LV 2 - Spirit (気合) LV 4 - Disrupt (かく乱) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Soul (魂) | LV 1 - Bullseye (必中) LV 2 - Direct Hit (直撃) LV 4 - Flash (ひらめき) LV 5 - Valor (熱血) LV 6 - Wall (鉄壁) LV 8 - Strong (屈強) | LV 1 - Persist (不屈) LV 2 - Spirit (気合) LV 4 - Bullseye (必中) LV 5 - Valor (熱血) LV 6 - Sacrifice (捨て身) LV 8 - Soul (魂) | LV 1 - Accel (加速) LV 2 - Charge (突撃) LV 4 - Persist (不屈) LV 5 - Valor (熱血) LV 6 - Wall (鉄壁) LV 8 - Soul (魂) | LV 1 - Spirit (気合) LV 2 - Charge (直撃) LV 4 - Bullseye (必中) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Godspeed (神速) | LV 1 - Persist (不屈) LV 2 - Accel (加速) LV 4 - Bullseye (必中) LV 5 - Valor (熱血) LV 6 - Sacrifice (捨て身) LV 8 - Expert (巧手) | LV 1 - Spirit (気合) LV 2 - Flash (ひらめき) LV 4 - Valor (熱血) LV 5 - Guts (ド根性) LV 6 - Soul (魂) LV 8 - Rage (怒涛) | LV 1 - Persist (不屈) LV 2 - Spirit (気合) LV 4 - Bullseye (必中) LV 5 - Valor (熱血) LV 6 - Focus (集中) LV 8 - Soul (魂) | LV 1 - Direct Hit (直撃) LV 2 - Bullseye (必中) LV 4 - Daunt (脱力) LV 5 - Valor (熱血) LV 6 - Love (愛) LV 8 - Soul (魂) | LV 1 - Direct Hit (直撃) LV 2 - Endure (我慢) LV 4 - Valor (熱血) LV 5 - Zeal (覚醒) LV 6 - Fierce Fight (激闘) LV 8 - Bravery (勇気) | LV 1 - Bullseye (必中) LV 2 - Flash (ひらめき) LV 4 - Direct Hit (直撃) LV 5 - Valor (熱血) LV 6 - Fierce Fight (激闘) LV 8 - Observant (刮目) | LV 1 - Bullseye (必中) LV 2 - Flash (ひらめき) LV 4 - Spirit (気合) LV 5 - Valor (熱血) LV 6 - Love (愛) LV 8 - Soul (魂) | |||||||||
16 | Basic Skills | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Combat (戦闘) / Guardian (守護) / Aiming (照準) / Evasion (回避) | Fighter (闘争) / Defender (堅守) / Mind's Eye (心眼) / Sense (感知) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | Overpower (討伐) / Defense (防衛) / Focus (的中) / Prediction (予測) | |||||||||
17 | Stats (Base/Max) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 | Attack | 432 / 2160 | 384 / 1920 | 390 / 1950 | 414 / 2070 | 390 / 1950 | 450 / 2250 | 432 / 2160 | 390 / 1950 | 402 / 2010 | 444 / 2220 | 414 / 2070 | 438 / 2190 | 438 / 2190 | 450 / 2250 | 402 / 2010 | 378 / 1890 | 432 / 2160 | 420 / 2100 | 480 / 2400 | 372 / 1860 | 450 / 2250 | 372 / 1860 | 420 / 2100 | 420 / 2100 | 408 / 2040 | 444 / 2220 | 402 / 2010 | 414 / 2070 | 456 / 2280 | 468 / 2340 | 384 / 1920 | 308 / 2040 | 414 / 2070 | 450 / 2250 | 456 / 2280 | 414 / 2070 | 402 / 2010 | 480 / 2400 | 432 / 2160 | 408 / 2040 | 366 / 1830 | 420 / 2100 | 444 / 2220 | 414 / 2070 | 360 / 1800 | 396 / 1980 | 426 / 2130 | 402 / 2010 | 456 / 2280 | 390 / 1950 | 438 / 2190 | 420 / 2100 | 420 / 2100 | 420 / 2100 | 468 / 2340 | 402 / 2010 | 462 / 2310 | 450 / 2250 | 402 / 2010 | 390 / 1950 | 420 / 2100 | 426 / 2130 | 420 / 2100 | 438 / 2190 | 378 / 1890 | 432 / 2160 | 426 / 2130 | 438 / 2190 | 414 / 2070 | 444 / 2220 | 402 / 2010 | 390 / 1950 | 420 / 2100 | 408 / 2040 | 444 / 2220 | 432 / 2160 | 378 / 1890 | 432 / 2160 | 468 / 2340 | 408 / 2040 | 468 / 2340 | 468 / 2340 | 450 / 2250 | 414 / 2070 | 468 / 2340 | 408 / 2040 | 438 / 2190 | 444 / 2220 | 450 / 2250 | 420 / 2100 | 462 / 2310 | |||||||||
19 | Defense | 426 / 2130 | 384 / 1920 | 390 / 1950 | 426 / 2130 | 390 / 1950 | 390 / 1950 | 396 / 1980 | 420 / 2100 | 450 / 2250 | 420 / 2100 | 408 / 2040 | 378 / 1890 | 420 / 2100 | 372 / 1860 | 360 / 1800 | 414 / 2070 | 396 / 1980 | 444 / 2220 | 408 / 2040 | 378 / 1890 | 414 / 2070 | 390 / 1950 | 330 / 1650 | 384 / 1920 | 372 / 1860 | 384 / 1920 | 326 / 1620 | 444 / 2220 | 402 / 2010 | 408 / 2040 | 426 / 2130 | 336 / 1680 | 432 / 2160 | 372 / 1860 | 396 / 1980 | 336 / 1680 | 348 / 1740 | 408 / 2040 | 372 / 1860 | 396 / 1980 | 396 / 1980 | 342 / 1710 | 378 / 1890 | 438 / 2190 | 402 / 2010 | 366 / 1830 | 390 / 1950 | 420 / 2100 | 402 / 2010 | 360 / 1800 | 390 / 1950 | 384 / 1920 | 360 / 1800 | 438 / 2190 | 408 / 2040 | 396 / 1980 | 396 / 1980 | 420 / 2100 | 390 / 1950 | 372 / 1860 | 390 / 1950 | 384 / 1920 | 372 / 1860 | 414 / 2070 | 420 / 2100 | 372 / 1860 | 378 / 1890 | 354 / 1770 | 366 / 1830 | 432 / 2160 | 336 / 1680 | 308 / 2040 | 378 / 1890 | 360 / 1800 | 372 / 1860 | 426 / 2130 | 414 / 2070 | 348 / 1740 | 420 / 2100 | 348 / 1740 | 414 / 2070 | 414 / 2070 | 414 / 2070 | 360 / 1800 | 402 / 2010 | 402 / 2010 | 360 / 1800 | 372 / 1860 | 414 / 2070 | 378 / 1890 | 408 / 2040 | |||||||||
20 | Accuracy | 72 / 180 | 80 / 201 | 84 / 210 | 72 / 180 | 72 / 180 | 72 / 180 | 73 / 183 | 83 / 207 | 76 / 189 | 72 / 180 | 74 / 186 | 82 / 204 | 71 / 177 | 66 / 165 | 73 / 183 | 70 / 174 | 73 / 183 | 78 / 195 | 61 / 153 | 78 / 195 | 68 / 171 | 88 / 219 | 80 / 201 | 68 / 171 | 77 / 192 | 80 / 201 | 79 / 198 | 78 / 195 | 66 / 165 | 65 / 162 | 82 / 204 | 78 / 195 | 78 / 195 | 78 / 195 | 66 / 165 | 79 / 198 | 86 / 216 | 72 / 180 | 67 / 168 | 76 / 189 | 85 / 213 | 72 / 180 | 67 / 168 | 77 / 192 | 86 / 216 | 74 / 186 | 72 / 180 | 80 / 201 | 77 / 192 | 72 / 180 | 67 / 168 | 83 / 207 | 71 / 177 | 80 / 201 | 76 / 189 | 83 / 207 | 64 / 159 | 71 / 177 | 74 / 186 | 79 / 198 | 78 / 195 | 71 / 177 | 84 / 210 | 71 / 177 | 83 / 207 | 82 / 204 | 66 / 165 | 79 / 198 | 85 / 213 | 74 / 186 | 82 / 204 | 72 / 180 | 73 / 183 | 86 / 216 | 82 / 204 | 72 / 180 | 67 / 168 | 68 / 171 | 76 / 189 | 73 / 183 | 74 / 186 | 74 / 186 | 67 / 168 | 73 / 183 | 66 / 165 | 76 / 189 | 67 / 168 | 82 / 204 | 72 / 180 | 83 / 207 | 79 / 198 | |||||||||
21 | Mobility | 68 / 171 | 78 / 195 | 72 / 180 | 72 / 180 | 85 / 210 | 72 / 180 | 73 / 183 | 67 / 168 | 66 / 165 | 67 / 168 | 73 / 183 | 67 / 168 | 70 / 174 | 82 / 204 | 86 / 216 | 84 / 210 | 73 / 183 | 61 / 153 | 73 / 183 | 84 / 210 | 71 / 177 | 72 / 180 | 82 / 204 | 83 / 207 | 79 / 198 | 66 / 165 | 88 / 219 | 62 / 156 | 74 / 186 | 72 / 180 | 68 / 171 | 85 / 213 | 65 / 162 | 70 / 174 | 76 / 189 | 83 / 207 | 76 / 189 | 62 / 156 | 84 / 210 | 76 / 189 | 74 / 186 | 88 / 219 | 80 / 201 | 65 / 162 | 73 / 183 | 85 / 213 | 77 / 192 | 67 / 168 | 64 / 159 | 90 / 225 | 79 / 198 | 68 / 171 | 85 / 213 | 60 / 150 | 61 / 153 | 70 / 174 | 77 / 192 | 67 / 168 | 79 / 198 | 80 / 201 | 72 / 180 | 79 / 198 | 70 / 174 | 71 / 177 | 70 / 174 | 70 / 174 | 85 / 213 | 74 / 186 | 71 / 177 | 62 / 156 | 83 / 207 | 80 / 201 | 79 / 198 | 72 / 180 | 67 / 168 | 68 / 171 | 86 / 216 | 88 / 219 | 59 / 147 | 88 / 219 | 61 / 153 | 61 / 153 | 72 / 180 | 84 / 210 | 72 / 180 | 74 / 186 | 85 / 213 | 67 / 168 | 67 / 168 | 70 / 174 | 59 / 147 | |||||||||
22 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
23 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
24 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
26 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
27 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
28 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
29 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
31 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
32 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
33 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
34 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
35 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
36 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
37 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
38 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
39 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
40 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
41 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
42 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
43 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
44 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
45 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
46 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
47 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
48 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
49 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
51 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
52 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
53 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
54 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
55 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
56 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
57 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
58 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
59 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
60 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
61 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
62 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
63 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
64 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
65 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
66 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
67 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
68 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
69 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
70 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
71 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
72 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
73 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
74 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
75 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
76 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
77 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
78 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
79 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
81 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
82 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
83 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
84 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
85 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
86 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
87 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
88 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
89 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
90 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
91 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
92 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
93 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
94 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
95 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
96 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
97 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
98 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
99 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
100 |