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water slaptides of fatefreezing wavesblue skywater refrainmaelstromAquos cyclone
holograph divide
dive is perfect
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jhabro-50g to your opponent bakugan per card in the chainset 3 cards in your deck to the top of your deck in any order add 50G per permanent effect on the bakugan {permannent}trigger all start of turn effects on the start of your turnuse anime cannon effect10*turns g's to 1 Aquos Bakuganadd 100 to your Bakugan and the opponent discard 1 random cardadd 50G on the start of your/teammate turn
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starboi-50g per card in chainmaking it do more either draw 2 or if we want to leave drawing to haos set 3 cards to the top of the deckany buffs your bakugan has gained via continuous or delayed effects so far the duration of it being on the field become permanent for the rest of the gametrigger start of turn effects or after certain amount of turns effects immediately upon the card useeither use canon effect or if thats not possible then keep as ismultiply current g power by 1.2 per your turn (but prob as a only 2 allowed since it would be a better holograph in 1v1s)add 100g to your bakugan and opponent discards 1 random cardN/A
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damarquismake it minus 50 for each passive effect u got on the field atm which would include Tide of fatepick 1 card then start of next players turn (ally and/ or enemy) draw itperma plus 50 G for each continuous/delayed effect on the gan and then down it to 2 copies to be fair i supposeN/Aif kept same make it a 2 use card. If changed make it negate a chain and affect g power gain cards used during that chain.at the end of the second opponent's turn after card activation the opponent discards 2 random cards from deckplus 200 or the plus 100 and discard jhabro suggested but only if we make one of our other abilities discard 1 random card too not sure which maybe maelstromplus 75G instead of 50 and it starts immediately OR keep it 50 and then at the start of each players turn add 50
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niutekN/AN/Anullify enemy gc and add 50gN/AN/Adelate usless piece of sh#tchange to +200 and take 100g each enemy original effectchange to +75
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mintN/APick a card in your Deck and put it on top. Next turn, draw 2 cards.Prevent the Gate Card from opening.N/AUntil the end of your next turn, ability cards cannot be activatedLook at the top card of each player's deck. Then, you can place one or both on the bottom of their respective deck. Repeat for each of your standing Aquos Bakugan.During battle, transfer 100 Gs from one opponent's Bakugan to yoursDuring a battle, the next time your opponent gains G-Power, gain the same amount
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buff attribute make it minus 50 for each aquos bakugan on the fieldpick 1 card and draw it from deckN/Aactivate right away nullified a card and skip everyone turn once wait 2 turn steal 1 of enemy card can also be gate card or abilityeither plus 200 and negative 100 for each enemy make it start at 25 and add 25 to every other turn so it would be 25 +50 +75 +100 +125 also make it activate right away
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kiriyugi-50 Gs for each continuous, delayed, and permanent effect on your Aquos BakuganActivate all continuous and delayed effects on your Aquos Bakugan (excluding this card) (continuous)add 50 Gs for each continuous, delayed, and permanent effect on your Aquos Bakugan (half of gained Gs are permanent)draw 1 card and at the start of each of your turns, draw an extra card as long as your Aquos Bakugan is on the field (stackable) (continuous)your Opponent cannot activate ability cards until.., maybe until all battles are over in the round, or could be until the end of the next player's turnOpponent Bakugan cannot be throw or moved to your Aquos Bakugan's Gate for half of your Aquos Bakugan's continuous, delayed, and permanent effects rounded up (0 effects : 0 turns, 1-2 effect : 1 turn, 3-4 effects : 2 turns) (excluding this card) (delayed)discard 1 ability from each player then add abilities from your discard to your hand up to half the number of discarded abilities rounded up (0 (MIN) discard : 0 add, 1-2 discard : 1 add, 3-4 discard : 2 add, 5-6 (MAX) discard : 3 add)your Aquos Bakugan gains +10 Gs and doubles at the start of each player's turn (+10 instant, +20 turn 1, +40 turn 2, +80 turn 3, +160 turn 4, +320 turn 5) (continuous)
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