TI4 Reference
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Neural MotivatorREQSarween ToolsREQPlasma ScoringREQAntimass DeflectorsREQ
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During the staus phase, draw 2 action cards instead of 1.When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those units may roll 1 additional die.Your ships can move into and through asteroid fields.

When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
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Dacxive AnimatorsREQGraviton Laser SystemREQMagen Defense GridREQGravity DriveREQ
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After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.1You may exhaust this card before 1 or more of your units use SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls during this combat round.After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
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Hyper MetabolismREQTransit DiodesREQDuranium ArmorREQFleet LogisticsREQ
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During the status phase, gain 2 command tokens instead of 1.2You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.During each of your turns of the action phase, you may perform 2 actions instead of 1.
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X-89 Bacterial WeaponREQIntegrated EconomyREQAssault CannonREQLight/Wave DeflectorREQ
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Action: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet.3After you gain control of a planet, you may produce any number of units on that planet that have a comined cost equal to or less than that planet's resource value.At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.Your ships can move through systems that contain other players' ships.
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