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assumptions/things to note
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• The numbers you see here assume perfect rolls for the individual weapons. A true comparison is dependent on your personal artifacts, and because of this some weapons on your Xiao will perform better/worse than what these tables display.
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• Many buffs do not last through out Xiao's entire Burst duration, the program takes this into consideration to calculate the final damage.
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• The rotation used for the final damage is 3 Elemental Skills + 12 Plunges.
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• 10/10/10 90/90 Xiao, t100 enemy with 10% RES
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• 4 Vermillion Hereafter, Atk/Anemo/Crit build
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• 4780 Base HP for Homa
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• 3ER Rolls for Engulfing Lightning, 3EM Rolls for SotSS
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• 100% Passive Uptime taken for Shifting Windblade (On)
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• 865 Base T13 taken for Bennett
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• 4.0 stacks shown for TTDS sheets. This is added to the original 8% for Vermillion formula.
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credits
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Taken from Coded#2644's scripted, Orum#8459's organised Weapon Comparison Sheet. Original sheet can be found here
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Updated by Felician#5771 for patch 3.1, stat distribution method and template taken from these two respectively. Do not DM for questions; ping in XiaoMains please.
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This sheet is modified for Vermillion Hereafter artifact set and Sumeru patch new weapons.
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explaning substat rolls
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1. Simulated manually via the 'damage' section on each subs page to find best DPR (damage per rotation). Balanced between Atk%, Crit Rate and Crit Damage, and limited under 100% Crit Rate.

2. Artifacts are based on 20/25/30/35 rolled stats (4 base + 5 level ups x 5 total artifacts) assuming best possible sub rolls per weapon.

3. Taken for 4 Vermillion Hereafter. Other stats (e.g. HP, DEF, EM, ER), unless otherwise specified will be ignored.

4. All rolls are based on culminative amount of all 5 Artifacts with an expected outcome depending on how many were selected, refer to 2.
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Full explanation here.
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resources
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Join the Xiao Mains Discord server for more Xiao guides and theorycrafting.
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Xiao Mains Adeptal Guide to Conquering Xiao
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Github to Coded's Script
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