A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | |
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3 | Aoxola Vesoni | ||||||||||||||||||||||||||||
4 | Level: | 3 | Write down each | ||||||||||||||||||||||||||
5 | ocularDichromatic [OD] | 70 XP | Next level at 90 XP | ||||||||||||||||||||||||||
6 | Female Burgundyblood | ||||||||||||||||||||||||||||
7 | Class of Aspect | Moon | Current Status Effects | ||||||||||||||||||||||||||
8 | Land of Gravity and Acronyms | ||||||||||||||||||||||||||||
9 | SmashPachi | ||||||||||||||||||||||||||||
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11 | Str | 13 (1) | ■ | Fort | 14 | Hit Points | Hit Dice (1d6+1) | ||||||||||||||||||||||
12 | Con | 12 (1) | +0 | 12 / 25 | 3 / 3 | ||||||||||||||||||||||||
13 | |||||||||||||||||||||||||||||
14 | Dex | 12 (1) | □ | Ref | 15 | 48% | 100% | ||||||||||||||||||||||
15 | Int | 18 (4) | +0 | ||||||||||||||||||||||||||
16 | |||||||||||||||||||||||||||||
17 | Wis | 10 (0) | □ | Will | 9 | HP Lost | 13 | HD Lost | 0 | ||||||||||||||||||||
18 | Cha | 8 (-1) | +0 | Temp. HP | 0 | Max HD | 3 | ||||||||||||||||||||||
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20 | Current Stance | AC | 11 | Speed | 30 feet | Exhaustion | 0 | ||||||||||||||||||||||
21 | +0 | Initiative | +1 | Proficiency | +2 | ||||||||||||||||||||||||
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23 | RESOURCES | ||||||||||||||||||||||||||||
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30 | Current: | Current: | Current: | Current: | |||||||||||||||||||||||||
31 | Maximum: | Maximum: | Maximum: | Maximum: | |||||||||||||||||||||||||
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43 | WEAPON (Main) | WEAPON (Offhand) | ARMOUR | EQUIPMENT | |||||||||||||||||||||||||
44 | Origami flower | Bare Fists | Tattered Sweatshirt | ||||||||||||||||||||||||||
45 | Effect: A memento of an anchor. | Effect: Paper cranes! But wait, it's just your fists. | Effect: A rather light and well-worn sweatshirt. | ||||||||||||||||||||||||||
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48 | Tier 0 Flowerkind | Tier 0 Cranekind | 1 AC Light Armour | ||||||||||||||||||||||||||
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51 | Flowerkind | Tier | 0 | STR | Ammo Left | -- | Plus | +3 vs. AC | |||||||||||||||||||||
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53 | Name | Damage | Description | Damage | |||||||||||||||||||||||||
54 | Rev Up | None | Major action: Increase charges to max. This is not considered an attack, and must be done as a major action. After 10 rounds, reduce charges to 0 if Rev Up is not used again. | ||||||||||||||||||||||||||
55 | Gore | 2Td6+STR+P | Major action: Make an attack against an enemy in melee range. Decrease charges by one. This attack adds your proficiency modifier to damage. | 2d6+3 | |||||||||||||||||||||||||
56 | Object Duality | None | Passive: This weapon can change between two forms. | ||||||||||||||||||||||||||
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64 | Other Notes: | ||||||||||||||||||||||||||||
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67 | Cranekind | Tier | 0 | Str | Ammo Left | -- | Plus | +3 vs. AC | |||||||||||||||||||||
68 | |||||||||||||||||||||||||||||
69 | Name | Damage | Description | Damage | |||||||||||||||||||||||||
70 | Punch | Td3+STR | Major action: Make an attack against an enemy in melee range. Combo. | 1d3+1 | |||||||||||||||||||||||||
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80 | Other Notes: | ||||||||||||||||||||||||||||
81 | |||||||||||||||||||||||||||||
98 | |||||||||||||||||||||||||||||
99 | |||||||||||||||||||||||||||||
100 | PSIONICS | Key Stat | |||||||||||||||||||||||||||
101 | Minor Power | Major Power | Int | ||||||||||||||||||||||||||
102 | ■■■■■ | ||||||||||||||||||||||||||||
103 | Other Notes: Mind Barrage: You have +1 to psionic attack rolls. Does not stack with other features named Mind Barrage. | ||||||||||||||||||||||||||||
104 | |||||||||||||||||||||||||||||
105 | 5 | Remaining | 0 | Remaining | |||||||||||||||||||||||||
106 | |||||||||||||||||||||||||||||
107 | |||||||||||||||||||||||||||||
108 | Telekinesis | Range: 120 feet | Plus | 1 | +7 to hit | ||||||||||||||||||||||||
109 | |||||||||||||||||||||||||||||
110 | Name | Description | |||||||||||||||||||||||||||
111 | Crush | At Will: Make a psionic attack roll against Fortitude resistance, if you succeed, you deal Pd6 bludgeoning damage. | |||||||||||||||||||||||||||
112 | Minor slot: Reduce the damage to Pd4. If you break resistance, the character is restrained until the beginning of your next turn. | ||||||||||||||||||||||||||||
113 | Trip | At Will: Make a psionic attack roll against Fortitude resistance, if you succeed, the target is knocked prone. | |||||||||||||||||||||||||||
114 | Shove | Minor Slot: Make a psionic attack roll against Fortitude resistance, if you succeed, you deal Pd4 bludgeoning damage and shove the target 10 feet in a direction of your choice. If you fail to break resistance, you deal half damage. | |||||||||||||||||||||||||||
115 | Major Slot: Shove distance is increased to 30 feet. | ||||||||||||||||||||||||||||
116 | Slam | Minor Slot: Make a psionic attack roll against a prone target. If you break Fortitude resistance you deal (P+1)d10 bludgeoning damage or half damage if they resist. | |||||||||||||||||||||||||||
117 | Lift | If you take damage or anything happens that would enforce a concentration check while keeping something or someone afloat, you have to make a concentration check or have the item fall to the ground. Lift lasts for 4P rounds in combat, but up to P hours outside of combat. you may expend another slot to extend the duration. If the target is being lifted against their will, you must make a psionic attack roll against the target’s fortitude resistance now and at the beginning of each of your turns you wish to sustain this. If you fail to break resistance, the target breaks free and the power ends. | |||||||||||||||||||||||||||
118 | At Will: Manipulate objects up to (10P)lbs, you may manipulate a number of objects equal to your Proficiency modifier. You can control the object with only general, rough movements. If you attempt to hit something with the object, make a psionic attack roll against their reflex with disadvantage, if you succeed, deal an amount between Pd4 and Pd6 damage, increasing with the object's weight. | ||||||||||||||||||||||||||||
119 | Minor Slot: Increase weight limit to (30P)lbs. You gain the ability to make more precise movements. If you attempt to hit something with the object, make a psionic attack roll against their reflex with disadvantage, if you succeed, deal an amount between Pd8 and Pd10 damage, increasing with the object's weight.. | ||||||||||||||||||||||||||||
120 | Major Slot: Increase weight limit to (100P)lbs. You have no limits to the level of precision you can control the object with. If you attempt to hit something with the object, make a psionic attack roll against their reflex with disadvantage, if you succeed, deal an amount between Pd12 and Pd20 damage, increasing with the object's weight. | ||||||||||||||||||||||||||||
121 | Flight | Major slot: Give a creature a fly speed of 30 feet for P hours as long as they remain within range of you and you are conscious. | |||||||||||||||||||||||||||
122 | Other Notes: | ||||||||||||||||||||||||||||
123 | |||||||||||||||||||||||||||||
124 | |||||||||||||||||||||||||||||
125 | Pyrokinesis | Range: 120 feet | Plus | 1 | +7 to hit | ||||||||||||||||||||||||
126 | |||||||||||||||||||||||||||||
127 | Name | Description | |||||||||||||||||||||||||||
128 | Fireballs (Locked) | At Will: Throw out 1+P Fireballs, making one psionic attack roll against Reflex for each one. For each Fireball that hits, you deal 1d4+1 Fire damage. Each Fireball may target a different target. (When overload is used with this power, instead of adding an extra damage die, each fireball now deals 1d4+2 damage.) | |||||||||||||||||||||||||||
129 | Minor Slot: Fireballs automatically break resistance. | ||||||||||||||||||||||||||||
130 | Ignite (Locked) | At Will: Make a psionic attack roll against a character or item within 30 feet, targeting Reflex resistance. If you break resistance, the target is set on fire for P rounds. If it is an object, the DM determines if it is flammable. | |||||||||||||||||||||||||||
131 | Flare (Locked) | At Will: Fire a flare up in the air, notifying anyone within INT miles radius who can see the flare. The flare lasts for P hours, but you may dismiss it as a minor action. | |||||||||||||||||||||||||||
137 | Breathe Flames | Minor Slot: Breathe fire in a 30 foot cone. Make a psionic attack roll against all characters within the area against Reflex resistance. If you succeed you deal Pd6 fire damage to all characters in the area, or half that if they resist. | |||||||||||||||||||||||||||
138 | Major Slot: The damage is increased to Pd10, and if you break resistance, each character is caught on fire for 1d4+1 rounds. | ||||||||||||||||||||||||||||
139 | Other Notes: | ||||||||||||||||||||||||||||
140 | |||||||||||||||||||||||||||||
157 | |||||||||||||||||||||||||||||
158 | |||||||||||||||||||||||||||||
159 | Grist | Pillars and Paths |