ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAH
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Fighers GuildMages GuildThieves GuildImperial LegionImperial Cult
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MorrowindProposedAVMorrowindSkywindAVMorrowindSkywindAVMorrowindSkywindAVMorrowindSkywindAV
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Skill 1ArmorerSmithingSmithingModAlchemyAlchemyAlchemyModAcrobaticsUnarmoredSneakModAthleticsSpeechcraftSpeechcraftBlunt WeaponBlunt WeaponTwoHanded
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Skill 2AxeAxeEnchantingAlterationAlterationAlterationLight ArmorLight ArmorLightArmorBlockBlockBlockConjurationConjurationConjuration
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Skill 3BlockBlockBlockDestructionDestructionDestructionMarksmanMarksmanMarksmanBlunt WeaponBlunt WeaponTwoHandedEnchantEnchantingEnchantingMod
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Skill 4Blunt WeaponBlunt WeaponTwoHandedEnchantEnchantingEnchantingModSecuritySecurityLockpickingHeavy ArmorHeavy ArmorHeavyArmorMysticismMysticismAlchemy
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Skill 5Heavy ArmorHeavy ArmorHeavyArmorIllusionIllusionIllusionShort BladeShort BladePickpocketLong BladeLong BladeOneHandedRestorationRestorationRestoration
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Skill 6Long BladeLong BladeOneHandedMysticismMysticismAlchemySneakSneakSneakSpearPolearmSmithingSpeechcraftSpeechcraftSpeechcraft
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Attribute 1StrengthStrengthFavorActiveIntelligenceIntelligence
FavorsPerDayTimer
AgilityAgility
LastBribedIntimidated
EnduranceEnduranceFavorsPerDayPersonalityPersonalityFame
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Attribute 2EnduranceEnduranceFavorsPerDayWillpowerWillpowerWaitingForPlayerPersonalityPersonalityFamePersonalityPersonalityFameWillpowerWillpowerWaitingForPlayer
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House RedoranHouse TelvanniHouse HlaaluMorag TongTemple
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MorrowindSkywindAVMorrowindSkywindAVMorrowindSkywindAVMorrowindSkywindAVMorrowindSkywindAV
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Skill 1ArmorerSmithingSmithingModAlterationAlterationAlterationLight ArmorLight ArmorLightArmorAcrobaticsHand-to-HandLightArmorModAlchemyAlchemyAlchemyMod
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Skill 2AthleticsBlunt WeaponTwoHandedConjurationConjurationConjurationMarksmanMarksmanMarksmanIllusionIllusionIllusionBlunt WeaponBlunt WeaponTwoHanded
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Skill 3Heavy ArmorHeavy ArmorHeavyArmorDestructionDestructionDestructionMercantileUnarmoredSneakModLight ArmorLight ArmorLightArmorConjurationConjurationConjuration
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Skill 4Long BladeLong BladeOneHandedEnchantEnchantingEnchantingModSecuritySecurityLockpickingMarksmanMarksmanMarksmanMysticismMysticismAlchemy
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Skill 5Medium ArmorMedium ArmorHeavyArmorModIllusionIllusionIllusionShort BladeShort BladePickpocketShort BladeShort BladePickpocketRestorationRestorationRestoration
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Skill 6SpearPolearmSmithingMysticismMysticismAlchemySpeechcraftSpeechcraftSpeechcraftSneakSneakSneakUnarmoredUnarmoredSneakMod
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Attribute 1StrengthStrengthFavorActiveWillpowerWillpowerWaitingForPlayerSpeedSpeedLastFlatteredSpeedSpeedLastFlatteredIntelligenceIntelligence
FavorsPerDayTimer
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Attribute 2EnduranceEnduranceFavorsPerDayIntelligenceIntelligence
FavorsPerDayTimer
AgilityAgility
LastBribedIntimidated
AgilityAgility
LastBribedIntimidated
PersonalityPersonalityFame
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Count
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Axe110000
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Block210010
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Blunt Weapon520012
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Heavy Armor320010
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Long Blade320010
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Medium Armor110000
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Polearm210010
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Smithing220000
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Alchemy201001
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Alteration202000
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Conjuration301002
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Destruction202000
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Enchanting302001
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Illusion302010
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Mysticism402002
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Restoration200002
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Hand-to-Hand100010
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Light Armor300210
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Marksman300210
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Short Blade300210
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Security200200
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Sneak200110
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Speechcraft300111
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Unarmored300201
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Strength220000
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Endurance320010
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Intelligence302001
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Willpower302001
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Agility300210
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Speed200110
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Personality400112
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Luck000000
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NameScript ValueFaction
Requirements Dialogue
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AxeEnchanting
Fighters Guild
The Guild selects for strength and endurance. Stewards accept only those proficient with long blade, axe, and blunt weapons.
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BlockBlockGuildsmen must know how to block and how to fight in heavy armor. Guildsmen must also provide for the repair and upkeep of their armor.
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Blunt WeaponTwoHandedMorag TongSwift and agile are the Morag Tong. Silent and unseen they move. Illusions they supply to misdirect their prey.
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Heavy ArmorHeavyArmorClose and sure they strike with a blade, or distant and secure they strike from afar with accurate missile fire.
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Long BladeOneHandedLight armor protects them from harm, and the stealth discipline finds for them the unseen and unlooked-for path. Have you these virtues?
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Medium ArmorHeavyArmorModThen, perhaps, your oath and service may please the Morag Tong.
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PolearmSmithingImperial CultOur favored attributes are Personality and Willpower.
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SmithingSmithingModOur favored skills are unarmored combat, blunt weapons, and the magical disciplines of Restoration, Mysticism, and Conjuration.
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AlchemyAlchemyModTo advance a rank, you must have at least one skill -- your highest of our favored skills -- at the required primary skill level for the new rank, and at least two skills at the required favored skill level for the new rank.
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AlterationAlteration
Imperial Legion
The Legion selects for endurance, the soldierly virtue, and personality, the citizen's virtue, for service in the Legion is the model for the duties of Imperial citizenship.
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ConjurationConjurationAs a trooper or knight, you must master the long blade, spear, and blunt weapons.
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DestructionDestructionYou must block whatever blows you can, and take unblocked blows upon your heavy armor.
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EnchantingEnchantingModThieves GuildThieves must be fast and agile. Being able to move undetected and a knowledge of burglar's tricks are essential to our trade.
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IllusionIllusionMost thieves prefer light arms such as daggers, though many use bows or throwing stars.
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MysticismAlchemyThieves usually prefer light armor as well, since it is gives some protection, but you can still jump while wearing it.
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RestorationRestorationTempleThe Temple admires those who have the personality to lead others and the will to resist the world's temptations.
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Hand-to-HandLightArmorModWhen it cannot be avoided, we fight with staves and hammers, armored only in our faith.
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Light ArmorLightArmorWe study Restoration and Alchemy to heal the people and Mysticism to learn more of the divine.
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MarksmanMarksmanWe must also study Conjuration to speak with the spirits of our ancestors and protect against those who traffic with the Four Corners.
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Short BladePickpocketHouse HlaaluTo join House Hlaalu, one must be swift and agile. We value those with winning personalities who excel in the refined arts of speech and bartering.
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SecurityLockpickingAlthough our House avoids violence whenever possible, a Hlaalu must know how to use light armor, blades, and ranged weapons to provide for the House's security.
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SneakSneak
House Telvanni
House Telvanni seeks candidates of high intelligence and dominant will.
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SpeechcraftSpeechcraftWe value the arts of magic: Mysticism, Conjuration, Illusion, Alteration, and Destruction. We also expect members to be capable of enchanting items
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UnarmoredSneakModMages GuildThe Guild of Mages only accepts candidates of keen intelligence and dominant will.
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StrengthFavorActiveCandidates must exhibit mastery in the great schools of magic: Destruction, Alteration, Illusion, and Mysticism.
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EnduranceFavorsPerDayCandidates must also display practical knowledge of enchantments and alchemical processes.
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Intelligence
FavorsPerDayTimer
House Redoran
House Redoran honors strength and endurance.
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WillpowerWaitingForPlayerWe value all the skills of war, but especially the arts of blade and blunt weapon combat.
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Agility
LastBribedIntimidated
Redorans must know how to use and repair heavy and light armor.
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SpeedLastFlatteredOnly when armed with these skills can we perform our inherited duties as the warriors and defenders of the Dunmer.
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PersonalityFame
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LuckInfamy
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