A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | |
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1 | ||||||||||||||||||||||||||||||||||
2 | Fighers Guild | Mages Guild | Thieves Guild | Imperial Legion | Imperial Cult | |||||||||||||||||||||||||||||
3 | Morrowind | Proposed | AV | Morrowind | Skywind | AV | Morrowind | Skywind | AV | Morrowind | Skywind | AV | Morrowind | Skywind | AV | |||||||||||||||||||
4 | Skill 1 | Armorer | Smithing | SmithingMod | Alchemy | Alchemy | AlchemyMod | Acrobatics | Unarmored | SneakMod | Athletics | Speechcraft | Speechcraft | Blunt Weapon | Blunt Weapon | TwoHanded | ||||||||||||||||||
5 | Skill 2 | Axe | Axe | Enchanting | Alteration | Alteration | Alteration | Light Armor | Light Armor | LightArmor | Block | Block | Block | Conjuration | Conjuration | Conjuration | ||||||||||||||||||
6 | Skill 3 | Block | Block | Block | Destruction | Destruction | Destruction | Marksman | Marksman | Marksman | Blunt Weapon | Blunt Weapon | TwoHanded | Enchant | Enchanting | EnchantingMod | ||||||||||||||||||
7 | Skill 4 | Blunt Weapon | Blunt Weapon | TwoHanded | Enchant | Enchanting | EnchantingMod | Security | Security | Lockpicking | Heavy Armor | Heavy Armor | HeavyArmor | Mysticism | Mysticism | Alchemy | ||||||||||||||||||
8 | Skill 5 | Heavy Armor | Heavy Armor | HeavyArmor | Illusion | Illusion | Illusion | Short Blade | Short Blade | Pickpocket | Long Blade | Long Blade | OneHanded | Restoration | Restoration | Restoration | ||||||||||||||||||
9 | Skill 6 | Long Blade | Long Blade | OneHanded | Mysticism | Mysticism | Alchemy | Sneak | Sneak | Sneak | Spear | Polearm | Smithing | Speechcraft | Speechcraft | Speechcraft | ||||||||||||||||||
10 | Attribute 1 | Strength | Strength | FavorActive | Intelligence | Intelligence | FavorsPerDayTimer | Agility | Agility | LastBribedIntimidated | Endurance | Endurance | FavorsPerDay | Personality | Personality | Fame | ||||||||||||||||||
11 | Attribute 2 | Endurance | Endurance | FavorsPerDay | Willpower | Willpower | WaitingForPlayer | Personality | Personality | Fame | Personality | Personality | Fame | Willpower | Willpower | WaitingForPlayer | ||||||||||||||||||
12 | ||||||||||||||||||||||||||||||||||
13 | ||||||||||||||||||||||||||||||||||
14 | House Redoran | House Telvanni | House Hlaalu | Morag Tong | Temple | |||||||||||||||||||||||||||||
15 | Morrowind | Skywind | AV | Morrowind | Skywind | AV | Morrowind | Skywind | AV | Morrowind | Skywind | AV | Morrowind | Skywind | AV | |||||||||||||||||||
16 | Skill 1 | Armorer | Smithing | SmithingMod | Alteration | Alteration | Alteration | Light Armor | Light Armor | LightArmor | Acrobatics | Hand-to-Hand | LightArmorMod | Alchemy | Alchemy | AlchemyMod | ||||||||||||||||||
17 | Skill 2 | Athletics | Blunt Weapon | TwoHanded | Conjuration | Conjuration | Conjuration | Marksman | Marksman | Marksman | Illusion | Illusion | Illusion | Blunt Weapon | Blunt Weapon | TwoHanded | ||||||||||||||||||
18 | Skill 3 | Heavy Armor | Heavy Armor | HeavyArmor | Destruction | Destruction | Destruction | Mercantile | Unarmored | SneakMod | Light Armor | Light Armor | LightArmor | Conjuration | Conjuration | Conjuration | ||||||||||||||||||
19 | Skill 4 | Long Blade | Long Blade | OneHanded | Enchant | Enchanting | EnchantingMod | Security | Security | Lockpicking | Marksman | Marksman | Marksman | Mysticism | Mysticism | Alchemy | ||||||||||||||||||
20 | Skill 5 | Medium Armor | Medium Armor | HeavyArmorMod | Illusion | Illusion | Illusion | Short Blade | Short Blade | Pickpocket | Short Blade | Short Blade | Pickpocket | Restoration | Restoration | Restoration | ||||||||||||||||||
21 | Skill 6 | Spear | Polearm | Smithing | Mysticism | Mysticism | Alchemy | Speechcraft | Speechcraft | Speechcraft | Sneak | Sneak | Sneak | Unarmored | Unarmored | SneakMod | ||||||||||||||||||
22 | Attribute 1 | Strength | Strength | FavorActive | Willpower | Willpower | WaitingForPlayer | Speed | Speed | LastFlattered | Speed | Speed | LastFlattered | Intelligence | Intelligence | FavorsPerDayTimer | ||||||||||||||||||
23 | Attribute 2 | Endurance | Endurance | FavorsPerDay | Intelligence | Intelligence | FavorsPerDayTimer | Agility | Agility | LastBribedIntimidated | Agility | Agility | LastBribedIntimidated | Personality | Personality | Fame | ||||||||||||||||||
24 | ||||||||||||||||||||||||||||||||||
25 | ||||||||||||||||||||||||||||||||||
26 | Count | |||||||||||||||||||||||||||||||||
27 | Axe | 1 | 1 | 0 | 0 | 0 | 0 | |||||||||||||||||||||||||||
28 | Block | 2 | 1 | 0 | 0 | 1 | 0 | |||||||||||||||||||||||||||
29 | Blunt Weapon | 5 | 2 | 0 | 0 | 1 | 2 | |||||||||||||||||||||||||||
30 | Heavy Armor | 3 | 2 | 0 | 0 | 1 | 0 | |||||||||||||||||||||||||||
31 | Long Blade | 3 | 2 | 0 | 0 | 1 | 0 | |||||||||||||||||||||||||||
32 | Medium Armor | 1 | 1 | 0 | 0 | 0 | 0 | |||||||||||||||||||||||||||
33 | Polearm | 2 | 1 | 0 | 0 | 1 | 0 | |||||||||||||||||||||||||||
34 | Smithing | 2 | 2 | 0 | 0 | 0 | 0 | |||||||||||||||||||||||||||
35 | Alchemy | 2 | 0 | 1 | 0 | 0 | 1 | |||||||||||||||||||||||||||
36 | Alteration | 2 | 0 | 2 | 0 | 0 | 0 | |||||||||||||||||||||||||||
37 | Conjuration | 3 | 0 | 1 | 0 | 0 | 2 | |||||||||||||||||||||||||||
38 | Destruction | 2 | 0 | 2 | 0 | 0 | 0 | |||||||||||||||||||||||||||
39 | Enchanting | 3 | 0 | 2 | 0 | 0 | 1 | |||||||||||||||||||||||||||
40 | Illusion | 3 | 0 | 2 | 0 | 1 | 0 | |||||||||||||||||||||||||||
41 | Mysticism | 4 | 0 | 2 | 0 | 0 | 2 | |||||||||||||||||||||||||||
42 | Restoration | 2 | 0 | 0 | 0 | 0 | 2 | |||||||||||||||||||||||||||
43 | Hand-to-Hand | 1 | 0 | 0 | 0 | 1 | 0 | |||||||||||||||||||||||||||
44 | Light Armor | 3 | 0 | 0 | 2 | 1 | 0 | |||||||||||||||||||||||||||
45 | Marksman | 3 | 0 | 0 | 2 | 1 | 0 | |||||||||||||||||||||||||||
46 | Short Blade | 3 | 0 | 0 | 2 | 1 | 0 | |||||||||||||||||||||||||||
47 | Security | 2 | 0 | 0 | 2 | 0 | 0 | |||||||||||||||||||||||||||
48 | Sneak | 2 | 0 | 0 | 1 | 1 | 0 | |||||||||||||||||||||||||||
49 | Speechcraft | 3 | 0 | 0 | 1 | 1 | 1 | |||||||||||||||||||||||||||
50 | Unarmored | 3 | 0 | 0 | 2 | 0 | 1 | |||||||||||||||||||||||||||
51 | Strength | 2 | 2 | 0 | 0 | 0 | 0 | |||||||||||||||||||||||||||
52 | Endurance | 3 | 2 | 0 | 0 | 1 | 0 | |||||||||||||||||||||||||||
53 | Intelligence | 3 | 0 | 2 | 0 | 0 | 1 | |||||||||||||||||||||||||||
54 | Willpower | 3 | 0 | 2 | 0 | 0 | 1 | |||||||||||||||||||||||||||
55 | Agility | 3 | 0 | 0 | 2 | 1 | 0 | |||||||||||||||||||||||||||
56 | Speed | 2 | 0 | 0 | 1 | 1 | 0 | |||||||||||||||||||||||||||
57 | Personality | 4 | 0 | 0 | 1 | 1 | 2 | |||||||||||||||||||||||||||
58 | Luck | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||||||||||||||||||
59 | ||||||||||||||||||||||||||||||||||
60 | ||||||||||||||||||||||||||||||||||
61 | Name | Script Value | Faction | Requirements Dialogue | ||||||||||||||||||||||||||||||
62 | Axe | Enchanting | Fighters Guild | The Guild selects for strength and endurance. Stewards accept only those proficient with long blade, axe, and blunt weapons. | ||||||||||||||||||||||||||||||
63 | Block | Block | Guildsmen must know how to block and how to fight in heavy armor. Guildsmen must also provide for the repair and upkeep of their armor. | |||||||||||||||||||||||||||||||
64 | Blunt Weapon | TwoHanded | Morag Tong | Swift and agile are the Morag Tong. Silent and unseen they move. Illusions they supply to misdirect their prey. | ||||||||||||||||||||||||||||||
65 | Heavy Armor | HeavyArmor | Close and sure they strike with a blade, or distant and secure they strike from afar with accurate missile fire. | |||||||||||||||||||||||||||||||
66 | Long Blade | OneHanded | Light armor protects them from harm, and the stealth discipline finds for them the unseen and unlooked-for path. Have you these virtues? | |||||||||||||||||||||||||||||||
67 | Medium Armor | HeavyArmorMod | Then, perhaps, your oath and service may please the Morag Tong. | |||||||||||||||||||||||||||||||
68 | Polearm | Smithing | Imperial Cult | Our favored attributes are Personality and Willpower. | ||||||||||||||||||||||||||||||
69 | Smithing | SmithingMod | Our favored skills are unarmored combat, blunt weapons, and the magical disciplines of Restoration, Mysticism, and Conjuration. | |||||||||||||||||||||||||||||||
70 | Alchemy | AlchemyMod | To advance a rank, you must have at least one skill -- your highest of our favored skills -- at the required primary skill level for the new rank, and at least two skills at the required favored skill level for the new rank. | |||||||||||||||||||||||||||||||
71 | Alteration | Alteration | Imperial Legion | The Legion selects for endurance, the soldierly virtue, and personality, the citizen's virtue, for service in the Legion is the model for the duties of Imperial citizenship. | ||||||||||||||||||||||||||||||
72 | Conjuration | Conjuration | As a trooper or knight, you must master the long blade, spear, and blunt weapons. | |||||||||||||||||||||||||||||||
73 | Destruction | Destruction | You must block whatever blows you can, and take unblocked blows upon your heavy armor. | |||||||||||||||||||||||||||||||
74 | Enchanting | EnchantingMod | Thieves Guild | Thieves must be fast and agile. Being able to move undetected and a knowledge of burglar's tricks are essential to our trade. | ||||||||||||||||||||||||||||||
75 | Illusion | Illusion | Most thieves prefer light arms such as daggers, though many use bows or throwing stars. | |||||||||||||||||||||||||||||||
76 | Mysticism | Alchemy | Thieves usually prefer light armor as well, since it is gives some protection, but you can still jump while wearing it. | |||||||||||||||||||||||||||||||
77 | Restoration | Restoration | Temple | The Temple admires those who have the personality to lead others and the will to resist the world's temptations. | ||||||||||||||||||||||||||||||
78 | Hand-to-Hand | LightArmorMod | When it cannot be avoided, we fight with staves and hammers, armored only in our faith. | |||||||||||||||||||||||||||||||
79 | Light Armor | LightArmor | We study Restoration and Alchemy to heal the people and Mysticism to learn more of the divine. | |||||||||||||||||||||||||||||||
80 | Marksman | Marksman | We must also study Conjuration to speak with the spirits of our ancestors and protect against those who traffic with the Four Corners. | |||||||||||||||||||||||||||||||
81 | Short Blade | Pickpocket | House Hlaalu | To join House Hlaalu, one must be swift and agile. We value those with winning personalities who excel in the refined arts of speech and bartering. | ||||||||||||||||||||||||||||||
82 | Security | Lockpicking | Although our House avoids violence whenever possible, a Hlaalu must know how to use light armor, blades, and ranged weapons to provide for the House's security. | |||||||||||||||||||||||||||||||
83 | Sneak | Sneak | House Telvanni | House Telvanni seeks candidates of high intelligence and dominant will. | ||||||||||||||||||||||||||||||
84 | Speechcraft | Speechcraft | We value the arts of magic: Mysticism, Conjuration, Illusion, Alteration, and Destruction. We also expect members to be capable of enchanting items | |||||||||||||||||||||||||||||||
85 | Unarmored | SneakMod | Mages Guild | The Guild of Mages only accepts candidates of keen intelligence and dominant will. | ||||||||||||||||||||||||||||||
86 | Strength | FavorActive | Candidates must exhibit mastery in the great schools of magic: Destruction, Alteration, Illusion, and Mysticism. | |||||||||||||||||||||||||||||||
87 | Endurance | FavorsPerDay | Candidates must also display practical knowledge of enchantments and alchemical processes. | |||||||||||||||||||||||||||||||
88 | Intelligence | FavorsPerDayTimer | House Redoran | House Redoran honors strength and endurance. | ||||||||||||||||||||||||||||||
89 | Willpower | WaitingForPlayer | We value all the skills of war, but especially the arts of blade and blunt weapon combat. | |||||||||||||||||||||||||||||||
90 | Agility | LastBribedIntimidated | Redorans must know how to use and repair heavy and light armor. | |||||||||||||||||||||||||||||||
91 | Speed | LastFlattered | Only when armed with these skills can we perform our inherited duties as the warriors and defenders of the Dunmer. | |||||||||||||||||||||||||||||||
92 | Personality | Fame | ||||||||||||||||||||||||||||||||
93 | Luck | Infamy | ||||||||||||||||||||||||||||||||
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