Traits List (FO:E RPG 2.1)
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ABCDE
1
Trait NameEffectEXPLimitRequirement
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Large Frame+3 Damage Threshold
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+3 Damage Required for a Crippling Wound
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-3 Dodge
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-3 Stealth
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Small Frame+3 Dodge
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+3 Stealth
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-3 Damage Threshold
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-3 Damage Required for a Crippling Wound
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Chem Reliantx2 Addiction Rating on chems
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1/2 Withdrawal Effects
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Chem Resistant1/2 Effectiveness for addictive chems
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1/2 Addiction Rating on chems
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Diverse Magic+5 Racial SPECIAL when determining Spell Slots
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-5 Racial SPECIAL when determining Potency
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Elderly-3 Damage Required for Crippling Wound
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-10kg Carrying Capacity
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-2 Action Points
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+2 Intuition and Academics
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+3 Integrity
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Focused Magic+5 Racial SPECIAL when determining Potency
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-5 Racial SPECIAL when determining Spell Slots
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DerpedAlertness, Dodge +2
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Medicine, Mechanics -2
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GhoulRad Reliant
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Rad Dependant
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Fast Metabolism+5 Endurance for Healing
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-5 Endurance for Resistance
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Cold Blooded+4 Combat Skills
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-4 Action Points
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Hot Blooded+4 Damage while below 50% health
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-2 Perception and Agility while below 50% health
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Four Eyes+1 Perception with glasses
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-1 Perception without glasses
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Good Natured+2 Academics, Expression, Intuition, Medicine, Mechancs, and Piloting
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-2 Ballistics, Energy Weapons, Gunnery, Explosives, Melee, and Unarmed
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Reckless+4 Action Points
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-5 Dodge
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Delicate Precision+5 with weapons 2kg or less
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-5 with weapons more than 2kg
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Paranoid+5 Alertness
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-4 Endurance for Energy Regeneration
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Mixed Heritage*Use 2 Racial Bonuses/Penalties (including magic)*Only required if both phenotypes show significant expression.
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1/2 benefits and penalties for each bonus
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Neutral Mutation...
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Nerve Dead+4 Bonus to ignore wound and SPECIAL damage penalties.
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-4 Alertness
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