A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | |
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1 | What does the fox say? | Mad Modd's Inventory | Health Points | Action Points | |||||||||||
2 | Name | Nexus | Race | Earth pony | Age | 19 | https://docs.google.com/spreadsheet/ccc?key=0At5bkDqB_3ZkdFZadnc0VTVMTGl2X2tQQnRZQU53UGc#gid=9 | Current | Total | Percent | Healing Rate | Current | Total | ||
3 | Level | 16 | Coat Color | Cerise | Gender | Female/mare | 208 | 208 | 100.00% | 3 | 103 | 103 | |||
4 | Experience | 120000 | Mane Color | White 'n purple. | Virtue | ||||||||||
5 | to next Level | 136000 | Cutie Mark | Eye with gear iris. | Player | Dashite (not THAT Dashite) | Limb Condition | ||||||||
6 | Karma | 0 | Eye Color | Sapphire and purple | Location | Current | Total | Percent | |||||||
7 | Armor | Reinforced full body gecko armour, Gecko cloak, and Gecko helm with goggles and filtermask. | Head | 104 | 104 | 100.00% | |||||||||
8 | SPECIAL | Total | Permanent | Temporary | Base | Type | DT | DR | CND | Torso | 104 | 104 | 100.00% | ||
9 | STR | 5 | 0 | 0 | 5 | Head: | 8 | ? | Good | Left Foreleg | 104 | 104 | 100.00% | ||
10 | PER | 7 | 0 | 1 | 6 | Body: | 12 | ? | Good | Left Hindleg | 104 | 104 | 100.00% | ||
11 | END | 6 | 0 | 0 | 6 | Natural: | - | ? | Left Wing | 104 | 104 | 100.00% | |||
12 | CHA | 4 | 0 | 0 | 4 | Class: | Light | Right Foreleg | 104 | 104 | 100.00% | ||||
13 | INT | 10 | 0 | 0 | 10 | Rad/poison/fire: | 15 | 0 | 0 | Right Hindleg | 104 | 104 | 100.00% | ||
14 | AGI | 6 | 0 | 0 | 6 | Radiation | Right Wing | 104 | 104 | 100.00% | |||||
15 | LCK | 3 | 0 | 0 | 3 | Rads | Resistance | Sickness | |||||||
16 | total distributed points (max 40): | 40 | 0 | 10 | none | Quick Skills | |||||||||
17 | Effects: | none | Battle Saddle | 13 | Quick Reference Only; See the 'Skills, Perks and Traits' sheet to distribute Skill Points | ||||||||||
18 | Magical Statistics | Maximum | Current | Criticals | MEW | 15 | |||||||||
19 | Strain | 318 | 318 | Success | Fumble | Poison | Firearms | 98 | |||||||
20 | Potency | 3 | 3 | 3 | 95 | Resistance | Effects | Explosives | 15 | ||||||
21 | Versatility | 5 | 5 | Barter | 10 | Melee | 11 | ||||||||
22 | Trick Statistics | Maximum | Current | Buy | Sell | Unarmed | 13 | ||||||||
23 | Trick Points | 20 | 20 | 149.15 | 50.85 | Movement Speed | Yards | AP needed | Lockpick | 15 | |||||
24 | Regular | 9 | 15 | Sneak | 13 | ||||||||||
25 | Primary Weapon | Shotty (GIVE IT A NAME ALREADY) | Sprint | 18 | 15 + 15 to slow down | Barter | 9 | ||||||||
26 | Damage | Range | AP Cost | RoF | Condition | Charge | 18 | 10 | Speech | 9 | |||||
27 | 35+5d10 | Short | 30 | - | Good | Jump | 4 | 15 | Science | 80 | |||||
28 | Ammunition | Capacity | Climb | 9 | 30 | Medicine | 21 | ||||||||
29 | Caliber | Type | Current | Total | Drop | 0 | 10 | Survival | 90 | ||||||
30 | 12ga shot | Buckshot | 12 | 12 | Stand Up | 0 | 10 (crouch), 20 (lying) | Mechanics | 100 | ||||||
31 | Flight Rank | 1 | Shamanism | 2 | |||||||||||
32 | Secondary Weapon | Gauss Carbine | Flying | 18 | 15 | ||||||||||
33 | Damage | Range | AP Cost | RoF | Condition | Flying Sprint | 36 | 15 + 15 to slow down | |||||||
34 | 50++ | Long | 35 | - | Good | Flying Charge | 36 | 10 | |||||||
35 | Ammunition | Capacity | Details on movement can be found in the Rulebook. | ||||||||||||
36 | Caliber | Type | Current | Total | |||||||||||
37 | 2mm EC | Standard | 20 | 20 | |||||||||||
38 | |||||||||||||||
39 | Additional Effects | Duration | |||||||||||||
40 | |||||||||||||||
41 | |||||||||||||||
42 | |||||||||||||||
43 | Colour | Food/drinks | Weaponry | Clothing | reserved | ||||||||||
44 | legend | Helmets/hats | Ammunition | Valuables | reserved | ||||||||||
45 | Armour | Tools & equipment | reserved | reserved | |||||||||||
46 | Bottlecaps | 239 | |||||||||||||
47 | Inventory | ||||||||||||||
48 | Name | Additional Notes | Single Weight | Amount | Weight | ||||||||||
49 | Saddle Bags | Holds your stuff (It can be assumed you start with this) | 5 | 1 | 5 | ||||||||||
50 | Canteen (3/5) | Filled with refreshing water. | 5 | 1 | 5 | ||||||||||
51 | Sparkle-Cola Cherry | Mmm, brain-tinglingly delicious. | 1 | 4 | 4 | ||||||||||
52 | Sparkle-Cola | THE DRINK OF THE GODDESSES! | 1 | 1 | 1 | ||||||||||
53 | Bottle of pure water | More REFRESHING SALVATION. | 1 | 2 | 2 | ||||||||||
54 | Enhanced repair kit | Can bring stuff to Perfect condition. | 3 | 0 | 0 | ||||||||||
55 | 0 | ||||||||||||||
56 | Fresh fruits | Equine delight. | 1 | 2 | 2 | ||||||||||
57 | Foraged stuff | Veggies*2, roots, nuts, fruits, mushrooms, mutfruits. | 0.5 | 8 | 4 | ||||||||||
58 | 0 | ||||||||||||||
59 | 0 | ||||||||||||||
60 | Bedroll | Don't sleep on the ground, it's icky. Now all you need is a blanket. | 5 | 1 | 5 | ||||||||||
61 | Binoculars | Military-style binoculars. A little scratched on the outside, but otherwise in good condition. Adjustable magnification. | 1 | 1 | 1 | ||||||||||
62 | Compass | You think it's accurate. Hopefully you're right. | 0.5 | 1 | 0.5 | ||||||||||
63 | Lantern | Self-cranking laterns are now a thing. | 1 | 1 | 1 | ||||||||||
64 | Hot plate | Cooking without fire. Requires some form of energy cell to function. Energon crystal packs or gem packs. | 2 | 1 | 2 | ||||||||||
65 | 0 | ||||||||||||||
66 | Bits | Pre-war bits! Propably gold... propably. Worth 5 caps each. | 0 | 0 | 0 | ||||||||||
67 | 0 | ||||||||||||||
68 | Compression shorts (worn) | Fits snugly. Keeps your backside warm if it's cold, or it absorbs moisture. | 1 | 1 | 1 | ||||||||||
69 | Compression shirt (worn) | Also snugly fitting. | 1 | 1 | 1 | ||||||||||
70 | 0 | ||||||||||||||
71 | Health Potion | Heals 20 + (Medicine / 10, rounded down) d10 | 0 | 2 | 0 | ||||||||||
72 | Magical Healing Bandage | Healing divided over 5 turns. Heals 20 + (Medicine / 10, rounded down) d10, 60AP to apply in combat | 0 | 5 | 0 | ||||||||||
73 | Med-X | +20% DR (4 minutes) | 0 | 1 | 0 | ||||||||||
74 | Night vision goggles | A whole setup with a helmet for it. | 3 | 1 | 3 | ||||||||||
75 | 12 gauge - beanbag | Beany meany miny moe. Inflicts stun damage, target gets half DT from armor and normal stun DT. If Point Blank then END check to knock Target down/out (check modified by GM according to Target/repeated hits) | 0 | 20 | 0 | ||||||||||
76 | 12 gauge - buckshot | Here comes the pain train~ Target DT is tripled. | 0 | 40 | 0 | ||||||||||
77 | 12 gauge - slug | It's just like getting bucked. By a suit of powered armor. -4d10 DAM, Full DAM past short range. | 0 | 40 | 0 | ||||||||||
78 | 0 | ||||||||||||||
79 | 0 | ||||||||||||||
80 | NAME THIS SHOTGUN | 35+5d10 damage, 12 shots, 30 ap, fast reload, 5 STR requirement. | 1 | 0 | |||||||||||
81 | Varmint Rifle | 5.56mm, 22+ dam, 25(10+15) AP, 8(5+3( rounds/clip, 150 caps, long range, silenced | 5.5 | 1 | 5.5 | ||||||||||
82 | 0 | ||||||||||||||
83 | Gauss Carbine | 50++ damage, 35 AP, 20 in mag, STR 5 | 6 | 1 | 6 | ||||||||||
84 | 2mm EC | -10 DT. Tiny Things of Death. | 0 | 20 | 0 | ||||||||||
85 | Walkie-talkies | A set of four. Self-cranked. Those are apparently a thing. | 1 | 4 | 4 | ||||||||||
86 | Hatchet | 3xSTR +10 + 25 AP, CHOP!: +20 AP, +1d10 DAM, deals FULL limb damage, Value: 150 | 3 | 2 | 6 | ||||||||||
87 | 10mm pistol | 15+, 15 AP, 16(12+4) rounds, 50 caps, short range. With extended mags. | 3 | 1 | 3 | ||||||||||
88 | Police baton | 2xSTR +10 +, 25 AP, 50 caps, BONK!: +5 AP, attack causes stunning damage, half stun DAM if target is wearing a helmet | 2 | 1 | 2 | ||||||||||
89 | Shovel | Diggy diggy hole... | 2 | 0 | |||||||||||
90 | 0 | ||||||||||||||
91 | 10mm Round | Boom boom, they say. Ow ow, the raiders say. | 0 | 48 | 0 | ||||||||||
92 | 10mm Revolver Long Carbine | 35++ damage, 30 AP, 6 rounds, Long Range, Rifle. Don't worry, it won't burn your face off like a real revolver carbine would do. Because magic. | 7 | 1 | 7 | ||||||||||
93 | 0 | ||||||||||||||
94 | Sunglasses | Style, man. Style. (cannot wear with filter mask / goggles) | 1 | 2 | 2 | ||||||||||
95 | Reinforced Gecko helmet | 6 DT | 4 | 1 | 4 | ||||||||||
96 | Filter Mask and Goggles | DT +2 when combined with Gecko helmet PER +1 (shady) 5% poison / rad resistance | 1 | 1 | 1 | ||||||||||
97 | Reinforced Gecko Full body Armour | 10 DT +15 Rad resistance | 24 | 1 | 24 | ||||||||||
98 | Gecko cloak | 2 DT | 2 | 1 | 2 | ||||||||||
99 | Total Carry Weight | 69.5 | Maximum Carry Weight | 165 |