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Level:1[Astral Fleet Fanatic]Neblar Astrom |
Kapton Astrom
Dream Moon
Wardrobifier
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0 XPNext level at 30 XPFemale FuchsiabloodClass of AspectHandWardrobeHand
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colonizingCaptain [CC]Land of ___ and ___Astral Fleet 'Phaser'Standard Astral Fleet Fuchsia Command UniformKlingon Bat'Leth
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Blue#4925"B(Eam m(E up Norics!"AccessoryAccessoryAccessory
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SkillStatBonusTotalStandard Enterpisces Badge
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AthleticsStr+0+2AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+20020 / 2011Astral Fleet 'Phaser' | Tier 0 Electrokinesis Focus
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AcrobaticsDex+0+0Temporary HP100%Hit Die RollFocuses the Monochromatic Electrokinetic Psionics gained from close contact with your Goldbloods.
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Sleight of HandDex+0+001d8+2
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StealthDex+0+0
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EngineeringInt+0+1Lesser slots2Greater slots0
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InvestigationInt+0+1Speed30 ft.Passive PerceptionProficiency+2An Accurate Replica of a Astral Fleet Standard Phaser during the 2370s!
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OccultInt+0+1Initiative+09Klingon Bat'Leth | Tier 0 Bat'lethKind
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Animal HandlingWis+0-1Cull.
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InsightWis+0-1Ability ScoresArmor Class13Status Debuffs
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MedicineWis+0-1Strength14 (2)+0Rupture0
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PerceptionWis+0-1Constitution14 (2)Fortitude15Sunder0
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SanityWis+0-1Dexterity10 (0)+0Fade0Sharp enough to be a real weapon.
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SurvivalWis+0-1Intelligence12 (1)Reflex12Cripple0Standard Astral Fleet Fuchsia Command Uniform | Tier 0 Apparel
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DeceptionCha+0+3Wisdom8 (-1)+0Setback0Standard.
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IntimidationCha+0+5Charisma16 (3)Will11Max HP Redux0
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PerformanceCha+0+6+0
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PersuasionCha+0+4Hit Bonus+0Crit Range20Defense Bonus+1
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Customed Tailored to fit you perfectly.
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ResourcesStandard Enterpisces Badge
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EruditionLesser slotsIron WillNameNameDoesn't communicate.
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2 | 22 | 22 | 2 | |
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Current2Current2Current2CurrentCurrent
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Maximum2Maximum2Maximum2MaximumMaximum
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Bat'lethSwordkindTier0StatSTRHit+4 to hitTrident2x3dentKindTier0StatSTRHit+4 to hit
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TypeMelee Versatile Finesse WeaponAmmo/Charges0/0Bonuses to hit:0TypeMelee Two-Handed Brutality WeaponAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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SwordQd8+STR1d8+2Major action: Make a melee attack against a single target within range. [Base damage: Qd8+STR, basic]ThrustQd8+STR1d8+2Major action: Make a melee attack against a single target within 5 feet. [Base damage: Qd10+STR, basic]
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ArcQd4+STR1d4+2Major action: Make a melee attack against three targets within range. [Base damage: Qd4+STR]DiveQd8+STR1d8+2Full-round action: Move to a single target, up to your movement speed, then make a melee attack against them. If you hit, the target is knocked Prone. This abilitech has the Lunge property. [Base damage: Qd10+STR]
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Crippling StrikeQd4+STR1d4+2Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd4+STR]ThrowQd8+STR1d8+2Major action: Make a ranged attack against a single target within range. You may choose to leave the trident in the target; you can retrieve it as a major action, repeating this abilitech with +1 die size but as a melee attack. [Base damage: Qd10+STR]
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Cutting StrikeQd3+STR1d3+2Major action: Make a melee attack against a single target within range. If you hit, you inflict DoT (Q, 5 rounds) on the target. [Base damage: Qd3+STR]Spree--Full-round action: Move half your speed in a line. You may move through enemies' spaces during this movement. You then make one Thrust attack against each target within range at any point during this movement.
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Perfect CutQd8+STR1d8+2Full-round action: Make a melee attack against all targets within a 15 ft. radius, targeting Reflex resistance. After making the attack, you may move to anywhere within this radius. [Base damage: Qd10+STR]Culling CycleQd41d4Major and minor action: Make two melee attacks against all targets in a 10 ft. radius of yourself. This abilitech has the Momentum property. [Base damage: Qd4]
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Range: 5 feetRange: 5 feet (melee), 30 feet (ranged)
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If there's any other notes about this specibus or power, put it here!
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Phasers Ready.ElectrokinesisTier0StatPCMHit+5 to hitTier0StatSTRHit+4 to hit
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TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0TypeAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Battery, ability (affinity)--You gain a psionic ability to channel electrical power. As a baseline, you are able to power any common household item to operate for P hours. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion. As a rule of thumb, powering up minor industrial tools and other high-expenditure devices might need a lesser slot or 15 minutes' worth of channeling, while powering something delicate or damaged that requires finesse might require a check with consequences like blowout on failure.
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Battery, slot usage (affinity)--Additionally at the SM's discretion, you can spend a lesser slot to supercharge your affinity to attempt something unconventional with it you normally would not be able to do. You can also spend a greater slot to supply an incredible amount of power with no upper limit except the SM's discretion, though such extraordinary expenditures, such as powering up an abandoned laboratory complex, probably has side effects like unconsciousness, bodily harm, exhaustion, and temporarily burning out the psion's electrokinesis.
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Lightning Bolt (at-will, ranged)Pd4+PCM2d4+3Major action: Make a ranged attack against a target's Reflex resistance. [Base damage: Pd4+PCM]
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Lightning Bolt (at-will, combo)Pd4+PCM2d4+3Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. This attack has the Combo property. [Base damage: Pd4+PCM]
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Lightning Bolt (at-will, melee)Pd8+PCM2d8+3Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. [Base damage: Pd8+PCM]
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Lightning Bolt (at-will, dazing)Pd2+PCM2d2+3Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you Daze the target for 1 round. [Base damage: Pd2+PCM]
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Lightning Bolt (lesser)Pd6+PCM2d6+3Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 60 ft. cone. [Base damage: Pd6+PCM]
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Lightning Bolt (lesser)--Minor action: After landing a Lightning Bolt attack, you automatically hit your target(s) again for half damage.
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Lightning Rod (at-will)Free action: After landing an attack that benefited from Aim or Assail, you gain one feedback charge. You can only gain one charge per attack made, and only in a strife. You can hold up to three; these charges expire in 1 minute if not used.

Minor action: After landing a damaging Electrokinesis attack, expend up to three feedback charges, gaining +1 die size to damage per charge expended.

Major action: Your next ranged attack roll with an Electrokinesis subpower is made at advantage and Dazes the target for 2 rounds.
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Lightning Rod (at-will)Major action: You push your affinity to sap and destroy electrical power instead of creating it. For the next hour, you can eliminate electric power from a system, at the same quantities, rules of thumb, and discretion as the base Battery affinity.
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Taser (at-will)Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. If you break resistance, you Daze and Weaken the target for 1 round. [Base damage: Pd2+PCM]

Minor action: After landing an attack, you also inflict Weaken for 1 round.
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Taser (lesser)Free action: After landing an attack, you also Impair the target for 1 round.
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Static Shock (at-will)Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 10 ft. radius sphere centered somewhere within range. [Base damage: Pd2+PCM]
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Static Shock (lesser)Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 10 ft. radius sphere centered somewhere within range. The sphere is then difficult terrain for 1 round. [Base damage: Pd3+PCM]
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Red Sprite (lesser)Minor action: Select a target with condition(s) imposed by an Electrokinesis subpower; those conditions are extended by 1 round and the target takes P damage per such condition.
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"The power you're supplying.. It's electrifying!"

Hands: Versatile, Range: 60 feet.
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Iron Will
Twice per short rest, when an attack would break your resistance, you treat it as if it failed to break resistance. Additionally, you gain +1 to your AC and resistances.
StrategistYou are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight.EruditionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation.
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Rapidity, lvl 1, StrategistOnce per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check.Dramatis Personae, Protagonist, StrategistKeystone Path: when taken, you cannot enter any other Keystone Paths.

Path of the Protagonist uses a resource called Luck Points (LP). When you take any Step in this Path, you have a maximum of 2 LP, plus 1 LP per Step taken in this Path, with LP regained at the start of a strife. You also gain the Heroic Pose ability that can only be used in a strife. As a major action, you pose dramatically, refilling all LP and gaining advantage on your next attack roll or skill check.
Expertise: Navigation ToolsThrough hands-on experience and practice, you understand how to use navigational tools, such as a compass, but also vehicles. Whenever using such devices, you add one Stakes die.
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Pick this when you have two Steps of your pillar!A Certain Set of Skills, Protagonist, StrategistPick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Command Modus)
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T0Build Grist20What kind of captchalogue deck do you have?PackratAstral Strut: Wanderer™️ LunchtopRevolver (From Norics, "Just in case")Rubix Cube
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T10Bag of Gold Coins"Captain's Logs" Recording DeviceFlathead Screwdriver
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T20Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex)Compass
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0CommandPerformance
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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This is the blackboard, use it to write down any notes you have!
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