ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKAL
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PERSONAL DATA1. LAST NAME, FIRST NAME (AND ALIAS OR CODE NAME IF APPLICABLE)2. PROFESSION (RANK IF APPLICABLE)
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Jonathan Starkey:FuzeSpecial operator
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3. EMPLOYER4. NATIONALITY
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FBI (SWAT)British
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5. SEX6. AGE AND D.O.B.7. EDUCATION AND OCCUPATIONAL HISTORY
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Male34Oxford (masters in chemestry),toured in Iraq,Joined FBI SWAT team
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STATISTICAL DATA8. STATISTICSSCOREx5DISTINGUISHING FEATURESPSYCHOLOGICAL DATA11.BONDSSCORE
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Strength (STR)1575%
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Constitution (CON)1470%Indurance focused training Best friend mike who served in his old platoon. Due to a leg injury he's stuck working in an office10
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Dexterity (DEX)1155%Child Emma (12years old)10
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Intelligence (INT)1050%
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Power (POW)1260%
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Charisma (CHA)1050%
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9.DERIVED ATTRIBUTESMAXIMUMCURRENT12.MOTIVATIONS AND MENTAL DISORDERS
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Hit Points (HP)15121.Is determined to prevent his daughter from becoming an orphan. 2.Wants to prevent as many civilian casualties as possible. 3.Wan'ts to see Mike have a full recovery,his leg injury was due to Starkey getting reckless in the feild. 4.Is convinced that he can't die as long as he's sober. 5.Needs to finish watching Game of Thrones.
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Willpower Points (WP)1212
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Sanity Points (SAN)9954
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Breaking Point (BP)48
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10.PHYSICAL DESCRIPTION
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Shabby looking,wildman beard,13.INCIDENTS OF SAN LOSS WITHOUT GOING INSANE
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ViolenceHelplessness
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APPLICABLE SKILL SETSAccounting (10%)First Aid (10%)Ride (10%)
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Alertness (20%)60%Forensics (0%)70%Science (0%)
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Anthropology (0%)Heavy Machinery (10%)
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Archaeology (0%)Heavy Weapons (0%)50%Search (20%)63%
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Art (0%)History (10%)SIGINT (0%)
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HUMINT (10%)Stealth (10%)73
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Artillery (0%)Law (0%)Surgery (0%)
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Athletics (30%)60%Medicine (0%)Survival (10%)50%
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Bureaucracy (10%)Melee Weapons (30%)50Swim (20%)50%
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Computer Science (0%)Military Science (0%)60Unarmed Combat (40%)60%
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Craft (0%)(land)Unnatural (0%)
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Navigate (10%)50Foreign Languages and Other Skills:
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Criminology (10%)30%Occult (10%)
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Demolitions (0%)80Persuade (20%)
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Disguise (10%)Pharmacy (0%)
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Dodge (30%)50Pilot (0%)
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Drive (20%)22%
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Firearms (20%)80Psychotherapy (10%)
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Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.
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