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CostClassSizeSpeedRangeHealthAtt (+)Pwr (+)DmgDefToughInvasionKeywords
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TIE Bomber 4TIE Bomber 412DestroyerLarge11-62414311148
Carrier 4, Attack Twice
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TIE Fighter 4Quasar 8Victory 12TIE Fighter 45CruiserMedium21-31234311124Carrier 1
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TIE Fighter 4Raider 12TIE Fighter 4ISD 24Arquitens 18TIE Intercept 4TIE Intercept 44FrigateMedium21-31812213134Carrier 1
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2CorvetteSmall311294112122
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3CarrierSmall11811110102Carrier 2
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1MultiroleTiny5148211812Heavy 1
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1BomberTiny5146311614Heavy 3
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1InterceptorTiny51410211912
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Roll d20, add Attack against target Defense. If successful, deal 1 damage and make Power attack.
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For Power, roll d20, add Power against target Toughness. If successful, deal damage equal to Dmg stat (or Heavy).
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A-wing 4A-wing 4Nebulon 18Mon Cal 24X-wing 4CR90 12X-wing 4
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X-wing 4Assault 12Flurry 8X-wing 4
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Y-wing 4Y-wing 4
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RebelImperialRepublicCISMandaloriansHutts
Alternate activating units, Move and then Shoot. Roll for initiative each round
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Mon Cal 24ISD 24Venator 24Providence 24Keldabe 24Dor'bulla 24Destroyer (DE)
NO DIAGONAL. Movement and range are calculated using flat edges only. Range is not required to be a straight line.
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Assault 12Victory 12Victory 12Munificent 12Katana 12War yacht 12Cruiser (CS)
You can shoot past allies but not enemies larger than Tiny
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Nebulon B 18Arquitens 18Acclamator 18Lucrehulk 18Carrack 18Kossak 18Frigate (FR)
Enemy ships can be pushed if smaller. Allies can't be pushed but can be moved through
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CR90 12Raider 12Consular 12Hardcell 12Crusader 12CROC 12Corvette (CR)
Fighters without Heavy keyword cannot attack Capitals
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Flurry 8Quasar-fire 8Pelta 8Carrier 8Carrier 8Carrier 8Carrier (CA)
Heavy - Dmg when attacking a Capital
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Carrier - how many Squadrons the ship carries (fighters are included in purchase price)
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X-wing 4TIE Fighter 4Arc170 4Vulture droid 4Gauntlet 4Z-95 4Multirole
Deploy anywhere along first four rows (top or bottom)
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Y-wing 4TIE Bomber 4Y-wing 4Hyena bomb 4Basilisk 4Scurrg 4Bomber
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A-wing 4TIE Intercept 4V-wing 4Tridroid 4Fang fighter 4Scyk 4Interceptor
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