Wood Elves_playtest 0.1
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Army special rules
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Wooded terrain
If there is less wooded pieces of terrain than 1 per 1000 points of the army cost wholly on WE side, the WE player may add single wood terrain. The wood cannot have any dimenson larger than 18cm. Place the terrain piece after the armies are deployed but before the battle commence.
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Woodland folk
Wood Elf infantry suffer no penalty for recieving orders in woods.
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TroopTypeAttackHitsArmour
Command
Unit Size
Min/Max
Special
Notes
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Glade GuardInfantry3/130-3652/31
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Eternal Guard
Infantry335+-3601/2
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WardancersInfantry536+-385-/12
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WaywatchersInfantry2/23
6+ or 5+
-+130-/23
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DryadsInfantry435+-375 -/-11
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Glade RidersCavalry3/136+-390-/3
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Wild RidersCavalry335+-3100-/24
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Warhawk Riders
Monster2/136+-385-/15
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TreemanMonster644+-1125-/16, 11
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GeneralGeneral+2--1011801
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NobleHero+1--8180-/1
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Spell WeaverWizard+0--8180-/1
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Great Treeman
Hero +3--7-140-/17
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Giant Stag
Special Mount
+1----+10-8
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Unicorn
Special Mount
+1----+15-9
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Warhawks
Monstrous Mount
+1----+15-10
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Spells
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NameRangeCast on
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Tree Singing30 cm4+
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Twilight Host30 cm5+
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Call of the hunt
30 cm5+
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Fury of the Forest
30 cm6+
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Special Rules
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1. Glade guard: +1 to hit when shooting
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2. Wardancers: Immune to terror, cannot be driven back by shooting. Must charge on initiative, cannot evade.
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3. Waywatchers:
+1 to hit when shooting. Hits resolved on -1 save. Otherwise same as Empire skirmishers. Can be attached to Glade Guard or Ethernal Guard.
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4. Wild Riders: Immune to terror. Must charge on initiative, cannot evade. Extra +1 when charging.
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5. Warhawk Riders: Shooting all around, 15cm distance.
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6. Treeman: Causes terror. Can enter wood, but cannot gain defended status there. Has no penalty for command in woods.
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7. Great Treeman: Unit joined causes terror. Cannot take magic items nor mounts. +1 Cmd when issuing an order to unit/brigade of Tree spirits. May cast Tree Singing. Cannot join other than Tree spirit units.
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8. Can be taken by General or Noble. Gives +1 Attack in combat.
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9. Spell Weaver only. Gives +1 Attack in CC and once per battle +1 to cast roll.
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10. Can be taken by General, or Noble. Gives +1 Attack in combat, can fly.
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11. Tree spirits. Tree spirit units or brigades including tree spirit units suffer -1 command penalty when issued an order from General or Noble. Units are immune to terror.
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