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Ritual NameCostNotes
Typical Casting
22 Unique Entries
743 Entries Total
44.4%Complete
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Purify Air6 energy
This ritual rids the air of all impurities within the designated area, reverting it to fresh and clean air. It is an instantaneous effect and does not require a duration.
Lesser Restore Matter (4) + Area Of Effect, 3 yards (2). 6 energy (6×1)
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Seek Air2 energy
This ritual allows the caster to sense the direction to the most significant location of air within the designated range. It is an instantaneous effect and does not require a duration.
Lesser Sense Matter (2) + Range, 0-200 yds (0). 2 energy (2×1)
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Create Air9 energy
This ritual creates air either where there is none or there is already air inside of the designated area of effect. In the latter case, this ritual will create a slight breeze within the area of effect. The breathable air will last for ten minutes.
Lesser Create Matter (6) + Area Of Effect, 3 yards (2) + Duration, 10 minutes (1). 9 energy (9×1)
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No-Smell11 energy
This ritual removes the odor of the subject for the designated duration.
Lesser Destroy Matter (5) + Duration, 1 hour (3) + Subject Weight, 300 lbs. (3). 11 energy (11×1)
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Stench29 energy
This ritual creates a foul scent within the designated area that causes all within it to choke. The scent lasts for the designated duration, but can be dispersed by heavy air flow.
Lesser Create Matter (6) + Affliction, 100% to Incapacitation: Choking (20) + Area Of Effect, 3 yards (2) + Duration, 10 minutes (1). 29 energy (29×1)
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Destroy Air7 energy
This ritual destroys the air within the designated area and creates a temporary vacuum. All subjects within the area who fail an HT roll take 1d of damage as a side effect.
Lesser Destroy Matter (5) + Area Of Effect, 3 yards (2) + Damage, Internal Crushing 1d (Resistible (HT), -10%) (0). 7 energy (7×1)
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Odor11 energy
This ritual creates the odor of his/her choice, so long as the caster is familiar with the odor, in the designated area. However, this ritual could also be used to mark a subject with a certain odor.
Lesser Create Matter (6) + Area Of Effect, 3 yards (2) + Duration, 1 hour (3). 11 energy (11×1)
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Shape Air16 energy
This ritual creates a blast of air in a direction of his/her choosing. The blast of air lasts the designated duration and extends out to the designated range.
Lesser Control Energy (5) + Area Of Effect, 3 yards (2) + Bestows A Bonus, +4 to Beaufort Scale (8) + Duration, 10 minutes (1). 16 energy (16×1)
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Air Jet18 energy
This ritual creates a jet of air from the caster that deals the designated damage. It is an instantaneous effect and does not require a duration.
Greater Create Energy (6) + Damage, External Crushing 3d (Double Knockback, +20%; Jet, +0%; No Wounding, -50%) (0). 18 energy (6×3)
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Air Vision9 energy
This ritual allows the caster to see through smoke, fog, sand, etc. within his line of sight for the designated duration.
Greater Sense Matter (2) + Duration, 10 minutes (1). 9 energy (3×3)
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Body of Air280 energy
This ritual bestows the Body of Air template on the subject for the designated duration.
Greater Transform Body (8) + Greater Transform Matter (8) + Altered Trait, Body of Air (36) + Duration, 10 minutes (1) + Subject Weight, 300 lbs. (3). 280 energy (56×5)
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Devitalize Air28 energy
This ritual removes the life-sustaining qualities from the air inside the designated area of effect and it lasts for ten minutes. This also causes fires to flicker and die as a side effect.
Lesser Destroy Matter (5) + Affliction, 100% to Incapacitation: Choking (20) + Area Of Effect, 3 yards (2) + Duration, 10 minutes (1). 28 energy (28×1)
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Walk on Air96 energy
This ritual bestows the Walk on Air advantage on the subject for the designated duration.
Greater Transform Body (8) + Altered Trait, Walk on Air (20) + Duration, 10 minutes (1) + Subject Weight, 300 lbs. (3). 96 energy (32×3)
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Wall of Wind120 energy
This ritual creates a wall of wind that buffets anything that tries to cross it for the designated duration.
Greater Control Matter (5) + Area Of Effect, 3 yards (2) + Bestows A Bonus, +6 to Beaufort Scale (32) + Duration, 10 minutes (1). 120 energy (40×3)
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Windstorm432 energy
This ritual conjures up a heavy windstorm centered on the caster and surrounds the caster in the designated area and can exclude other subjects in the eye of the storm. It lasts for the designated duration and moves with the caster up to the designated speed.
Greater Control Matter (5) + Lesser Control Matter (5) + Area Of Effect, 3 yards, excluding up to 1 subjects (3) + Bestows A Bonus, +8 to Beaufort Scale (128) + Duration, 10 minutes (1) + Speed, 5 yds/second (2). 432 energy (144×3)
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Earth to Air48 energy
This ritual transforms the earth inside the designated area into air. This transformation lasts for the designated duration, but can also be made permanent by dispersing the air which is created.
Greater Transform Matter (8) + Area Of Effect, 3 yards (2) + Duration, 10 minutes (1) + Subject Weight, 3,000 lbs. (5). 48 energy (16×3)
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CloudsWeather
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Predict WeatherWeather
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WindWeather
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RainWeather
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SnowWeather
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Concussion18 energy
This ritual creates a sphere of compressed air in his/her hand which acts as an innate attack that deals the designated damage. It is an instantaneous effect and does not require a duration.
Greater Create Matter (6) + Affliction, 0% to Stunning (0) + Damage, External Explosive Crushing 2d (0). 18 energy (6×3)
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Breathe Air66 energy
This ritual bestows the Doesn't Breathe advantage with the Gills limitation for the designated duration.
Greater Transform Body (8) + Altered Trait, Doesn't Breathe (Gills) (10) + Duration, 10 minutes (1) + Subject Weight, 300 lbs. (3). 66 energy (22×3)
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Breathe WaterWater
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Essential Air15 energy
This ritual creates the magical essence of air in the designated area of effect that lasts for the designated amount of time.
Lesser Create Magic (6) + Lesser Create Matter (6) + Area Of Effect, 3 yards (2) + Duration, 10 minutes (1). 15 energy (15×1)
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Resist LightningWeather
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LightningWeather
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Air Vortex280 energy
This ritual bestows the Body of Air template and the No Legs (Portable) disadvantage on all subjects within the designated area of effect. Then the ritual conjures a whirlwind that whisks the subjects away at the designated speed for the designated duration.
Greater Control Matter (5) + Greater Transform Body (8) + Greater Transform Matter (8) + Altered Trait, Body of Air; No Legs (Portable) (6) + Area Of Effect, 3 yards (2) + Duration, 10 minutes (1) + Speed, 30 yds/second (7) + Subject Weight, 300 lbs. (3). 280 energy (40×7)
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Explosive LightningWeather
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Lightning WhipWeather
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Shocking TouchWeather
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Spark CloudWeather
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Spark StormWeather
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Atmosphere DomeWeather
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Wall of LightningWeather
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WarmWeather
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CoolWeather
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Ball of LightningWeather
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Lightning StareWeather
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Body of LightningWeather
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Lightning WeaponWeather
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Sandstorm450 energy
This ritual conjures up a heavy sandstorm centered on the caster and surrounds the caster in the designated area and can exclude other subjects in the eye of the storm. It lasts for the designated duration and moves with the caster up to the designated speed.
Greater Control Matter (5) + Lesser Control Matter (5) + Lesser Create Matter (6) + Area Of Effect, 3 yards, excluding up to 1 subjects (3) + Bestows A Bonus, +8 (128) + Duration, 10 minutes (1) + Speed, 5 yds/second (2). 450 energy (150×3)
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StormWeather
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Lightning MissilesWeather
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Lightning ArmorWeather
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Body of Wind980 energy
This ritual bestows the Body of Wind template on the subject for the designated duration.
Greater Transform Body (8) + Greater Transform Matter (8) + Altered Trait, Body of Wind (176) + Duration, 10 minutes (1) + Subject Weight, 300 lbs. (3). 980 energy (196×5)
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