WGCG Club Rules and ROE's
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THESE HAVE BEEN BUILT WITH THE HELP AND SUGGESTIONS OF EXPERIENCED, CLUB MEMBERS.
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ALL MEMBERS ARE EXPECTED TO REPORT GAMES AGAINST ANY OTHER WGCG MEMBERS.
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AFTER A PERIOD OF TIME, A MEMBER WHO HAS NOT PLAYED A GAME MAY BE REMOVED FROM THE LEAGUES AND,
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BE PLACED AS A 'VIEWER MEMBER'.
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A LOT OF TIME IS TAKEN, SETTING UP PBEM MEMBERS IN THE LEAGUES AND VARIOUS CHARTS AND, TO SHOW
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THAT YOU ARE SERIOUS ABOUT TAKING PART IN THE CLUB, YOU NEED TO BE SEEN AS PARTICIPATING IN THE WGCG.
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IF A GAME HAS BEEN ARRANGED AND STARTED, THEN PLAY IT THROUGH. IF YOU ARE NOT HAPPY WITH A SCENARIO,
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THEN OFFER YOUR SURRENDER. DO NOT WASTE A MEMBER’S TIME BY JUST STOPPING PLAYING BECAUSE YOU
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DON’T LIKE THE SCENARIO.
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YOUR OPPONENT IS ENTITLED TO REPORT A MAJOR VICTORY IF YOU JUST ABANDON A GAME.
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GAMES TO BE PLAYED BLIND. DO NOT VIEW THE FILES TO SEE THE LAYOUT OF FORCES BEFORE PLAYING A GAME.
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THERE IS NO VICTORY IN CHEATING !
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PLAYERS ARE NOT ALLOWED TO BLOCK AN OPPONENT’S REINFORCEMENT ARRIVAL HEXES THROUGH KNOWLEDGE
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OF A SCENARIO OR HAVING LOOKED AT THE GAME FILES PRIOR TO PLAYING.
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PLAYERS ARE NOT TO REPLAY A TURN IN ORDER TO GET A BETTER RESULT. IF YOUR TURN GETS FLAGGED AS ‘MORE
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THAN TWO TURNS’ YOU SHOULD EXPLAIN WHY. THERE ARE MANY VALID REASONS FOR THIS, JUST COVER YOURSELF BY
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EXPLAINING WHY YOU MAY GET FLAGGED WHEN YOU SEND YOUR TURN.
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SCENARIOS ARE TO BE PLAYED WITH AGREED RULE OPTIONS.
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ONCE A GAME IS STARTED, THE FILE NAME IS NOT TO BE ALTERED, WITHOUT AN EXPLANATION.
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PLAYERS SHOULD ATTEMPT A DEDICATED TURN ROUND RATE OF GAME TURNS. FOR EXAMPLE, 2-3 TURNS A WEEK IS AN
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ACCEPTABLE TURN ROUND, AS A GUIDE. SOME PLAYERS MAY NOT BE ABLE TO MAINTAIN THIS RATE DUE TO REAL LIFE ISSUES.
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IF THIS IS THE CASE, LET YOUR OPPONENT KNOW.
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UNARMED TRANSPORT AND HALFTRACKS (MG ONLY) ARE NOT TO BE USED TO BLOCK ENEMY UNITS’ RETREAT OR PROBE
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FOR ENEMY UNITS. THEY ARE NOT TO BE USED AS SCOUTS, AP’s OR USED TO CREATE A ROADBLOCK UNLESS THEY ARE
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RECON UNITS.
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HALFTRACKS CANNOT BE USED IN ASSAULTS UNLESS ACCOMPANIED BY THEIR INFANTRY AND/OR ARMOUR. LEADERS
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CANNOT BE USED ON THEIR OWN TO BLOCK AN ENEMY’S RETREAT.
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TRANSPORT AND UNARMED HALFTRACKS ARE THE ONLY UNITS THAT CAN BE REMOVED FROM THE MAP.
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CLUB ROE’s ARE ASSUMED TO BE IN PLACE FOR A GAME, UNLESS PLAYERS AGREE ROE’s BETWEEN THEMSELVES. IF PLAYERS
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AGREE NO ROE’s, THEN ANYTHING GOES.
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REGARDS
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PETER JEAVONS
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WGCG CLUB OWNER.
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