A | B | C | D | E | F | G | H | I | J | K | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | |
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1 | STAR TREK ONLINE COOLDOWN REDUCTION CALCULATOR 3.3 | ||||||||||||||||||||||||||||
2 | By Eph289 and Tilor, with assistance from Atem, Jayiie, devil_kit, CrypticSpartan, Psi_Kiya_Trist, Emerald381, alpharn_99, ThonofAndoria, DeadQthulhu, babahanz, and jedzhya | HOW TO USE THESE CHARTS: | |||||||||||||||||||||||||||
3 | Instructions: Start by going to "File," then "Make a Copy" Select your captain career in K6 and your bridge officer abilities in Column K Then select your cooldown reduction modifiers in Column B; Any errors will be flagged in column H Yellow cells denote fields where Advanced Users can input values into the Cycle Builder tab. The sheet will use values in the darker blue cells of columns C and D if Cycle Builder is NOT being used (these can be changed). Ensure Cycle Builder is cleared if you remove that effect or power Valid input cells are in teal Analysis will be in the charts to the right. Adjust as needed! The sheet can take 10-20 seconds to recalculate | The goal is to get the orange bar reduced to the gray (duplicate cooldown) If the gray and blue bar match, you have 100% ability uptime. This is not always possible. | |||||||||||||||||||||||||||
4 | Sheet has been modified | ||||||||||||||||||||||||||||
5 | Readiness Skills | Captain Career: | Note | ||||||||||||||||||||||||||
6 | Name | Value | Initial Time | Time Between Procs | Cooldown Effect | Errors | Tactical | Some powers don't start their cooldown until after their duration has expired. These powers have their duration built into the cooldown to represent time between activations (and thus disagree with the wiki) for single copies of the power. | Duration? | ||||||||||||||||||||
7 | Tactical Readiness | Improved | 10/17/20% tactical bridge officer recharge haste | Bridge Officer Abilities | Class | Duration | Modified Cooldown | Duplicate Cooldown | Group Cooldown | Group | Duration | Duplicate Cooldown | Excess Cooldown | ||||||||||||||||
8 | Engineering Readiness | None | 10/17/20% engineering bridge officer recharge haste | 1 | Gravity Well | Science | 20 | 40.00 | 40 | Spatial | 20.00 | 20.00 | 0.00 | ||||||||||||||||
9 | Scientific Readiness | None | 10/17/20% science bridge officer recharge haste | 2 | Attack Pattern Beta | Tactical | 10 | 16.52 | 15 | AttackPat | 10.00 | 5.00 | 1.52 | ||||||||||||||||
10 | Bridge Officers | 3 | Torpedo: High Yield | Tactical | 16.52 | 15 | Torp | 15.00 | 1.52 | ||||||||||||||||||||
11 | Name | Number of boffs | Initial Time | Time Between Procs | Cooldown Effect | Errors | 4 | Kemocite-Laced Weaponry | Tactical | 10 | 16.52 | 15 | 10.00 | 5.00 | 1.52 | ||||||||||||||
12 | Krenim Tactical Officer | 0 | 10% tactical bridge officer recharge haste | 5 | Beam: Fire At Will | Tactical | 10 | 20.00 | 20 | Beam | 10.00 | 10.00 | 0.00 | ||||||||||||||||
13 | Krenim Engineer | 1 | 10% engineering bridge officer recharge haste | 6 | Tractor Beam | Science | 10 | 18.38 | 15 | Tractor | 10.00 | 5.00 | 3.37 | ||||||||||||||||
14 | Krenim Science Officer | 0 | 10% science bridge officer recharge haste | 7 | Auxiliary Power to Structural | Engineering | 10 | 10.45 | 10 | Aux | 10.00 | 0.00 | 0.45 | ||||||||||||||||
15 | Xindi-Reptilian Tactical Officer | 0 | 5% tactical bridge officer recharge haste | 8 | Photonic Officer | Science | 20 | 30.00 | 30 | 20.00 | 10.00 | 0.00 | |||||||||||||||||
16 | Specializations | 9 | Dispersal Pattern Beta | Tactical | 16.52 | 15 | Mine | 15.00 | 1.52 | ||||||||||||||||||||
17 | Name | Selection/Rank | Initial Time | Time Between Procs | Cooldown Effect | Errors | 10 | Distributed Targeting | Tactical | 8 | 16.52 | 15 | 8.00 | 7.00 | 1.52 | ||||||||||||||
18 | Attrition Warfare II | No | 3 | 30 | 20% bridge officer cooldown reduction when activating a hull heal AND in Threatening stance. Can only occur every 30 seconds | 11 | Emergency Power to Engines | Engineering | 30 | 30.00 | 30 | Emerg | 30.00 | 0.00 | 0.00 | ||||||||||||||
19 | Inevitability | No | 10% recharge haste on exotic damage abilities | 12 | Cannon: Scatter Volley | Tactical | 10 | 16.52 | 15 | Cannon | 10.00 | 5.00 | 1.52 | ||||||||||||||||
20 | Causal Glitch | 0 | 0 | 180 | 50% bridge officer cooldown when Continuity is proc'd | 13 | Concentrate Firepower | Command | 20 | 27.00 | 15 | 20.00 | 0.00 | 7.00 | |||||||||||||||
21 | Opportunistic | Yes | 5% captain ability recharge haste | 14 | - | ||||||||||||||||||||||||
22 | Reputation Traits | 15 | - | ||||||||||||||||||||||||||
23 | Name | Selection | Initial Time | Time Between Procs | Cooldown Effect | Errors | Captain Abilities | Class | Duration | Modified Cooldown | Duplicate Cooldown | ||||||||||||||||||
24 | Chrono-Capacitor Array | No | 7.5/9.4% bridge officer recharge haste | 16 | Attack Pattern Alpha | Tactical | 20 | 85.68 | 45 | ||||||||||||||||||||
25 | Torpedo Astrometric Synergy | No | 0 | 15 | Using a torpedo bridge officer ability reduces remaining recharge of Science bridge officer abilities by 15% | 17 | Fire On My Mark | Tactical | 30 | 114.27 | 60 | ||||||||||||||||||
26 | Regenerative Torpedo Synergy | No | 0 | 10 | Using a shield healing bridge officer ability reduces remaining recharge of torpedo bridge officer abilities by 15% | 18 | Go Down Fighting | Tactical | 15 | 42.82 | 22.5 | ||||||||||||||||||
27 | Starship Traits | 19 | Tactical Fleet | Tactical | 30 | 285.71 | 150 | ||||||||||||||||||||||
28 | Name | Value/Procs/Time between procs | Initial Time | Time Between Procs | Cooldown Effect | Errors | 20 | Tactical Initiative | Tactical | 45 | 171.43 | 90 | |||||||||||||||||
29 | All Hands on Deck | No | 0 | 15 | Activating a Tactical or Command bridge officer ability grants cooldown reduction for Science bridge officer abilities (10%) and captain abilities (5%). This may only occur once every 5 seconds. | 21 | Vulnerability Assessment Sweep | Tactical | 15 | 114.27 | 60 | ||||||||||||||||||
30 | Reciprocity (time between procs) | No | 0 | 5 | When missed: -10% cooldown reduction on Intelligence and Tactical bridge oficer abilities. | 22 | Brace for Impact | All | 15 | 57.14 | 0 | ||||||||||||||||||
31 | Improved Non-Linear Progression (seconds in reverse) | 0 | 0 | Once in reverse for more than 5 seconds, captain abilities receive 0.2 seconds of cooldown reduction for every second in reverse | 23 | Evasive Maneuvers | All | 8 | 8.00 | 8 | |||||||||||||||||||
32 | Superior Non-Linear Progression (seconds in reverse) | 0 | 0 | Once in reverse for more than 5 seconds, captain abilities receive 0.33 seconds of cooldown reduction for every second in reverse | 24 | Relocate Mines | All | 0 | 8.00 | 30 | |||||||||||||||||||
33 | Highly Specialized | No | 0 | 15 | When activating a specialist bridge officer ability: -5% cooldown reduction on all specialist bridge officer abilities | 25 | Fleet Support | All | 900.00 | 150 | |||||||||||||||||||
34 | Regroup | No | 0 | 15 | Activating an attack pattern bridge officer ability grants 15% cooldown reduction to Engineering and Temporal Operative bridge officer abilities. | ||||||||||||||||||||||||
35 | Improved Command Frequency | No | Reduces cooldown of Fleet Support by 10 minutes | ||||||||||||||||||||||||||
36 | Specialist Knowledge | No | 0 | 20 | Activating an Intel or Command bridge officer ability grants 20% cooldown reduction to all Engineering bridge officer abilities | ||||||||||||||||||||||||
37 | Peak Efficiency | No | 3 | 5 | -7.5% cooldown reduction to all bridge officer abilities every 5 seconds hull strength is at or above 80%. | ||||||||||||||||||||||||
38 | Stay At Your Posts | No | 0 | 15 | If current Hull at or above 50%, when activating an Engineering or Miracle Worker bridge officer power: -10% Recharge Time on Tactical Bridge Officer abilities If current Hull below 50%: -20% Recharge Time on Tactical Bridge Officer abilities Can occur once every 5 seconds. | ||||||||||||||||||||||||
39 | Improved Gravity Well | No | Gravity Well cooldown reduced by 20 seconds; Gravity Well duration doubled | ||||||||||||||||||||||||||
40 | Emergency Response | None | 0 | 4 | Hull and Shield heal bridge officer abilities have their recharge times reduced by 10% if you suffer damage while below 50% hull health. | ||||||||||||||||||||||||
41 | Arrest | None | 3 | 30 | Reduce all bridge officer cooldowns by 25% when primary target is defeated. Can occur once every 30 seconds | ||||||||||||||||||||||||
42 | Improved Arrest | None | 3 | 30 | Reduce all bridge officer cooldowns by 30% when primary target is defeated. Can occur once every 30 seconds | ||||||||||||||||||||||||
43 | Calm Before the Storm | No | While in combat, gain stacks of Calm every 2 seconds. At 10 stacks, clear all stacks of Calm and gain Storm, which causes all bridge officer abilities to recharge 33% faster. (Max 50% uptime) | ||||||||||||||||||||||||||
44 | Jubliant Cadence | No | While this trait is active, defeating enemies or healing allies will grant you one stack of Jubilant Cadence a maximum of once every 4 seconds, which last until you leave combat or are defeated. After reaching 5 stacks, you and your teammates will receive a large boost to speed and turn rate, while also having all bridge officer ability recharge timers reduced by 10%. | ||||||||||||||||||||||||||
45 | Press the Advantage | No | 0 | 3 | When attacking a target's rear arc, Tactical and Pilot Bridge Officer Abilities recharge 30% faster | ||||||||||||||||||||||||
46 | Preparedness | No | Gain a random buff when you enter combat, for the duration of combat. One possible buff is 5% recharge haste for tactical, science and engineering bridge officer abilities | ||||||||||||||||||||||||||
47 | Improved Photonic Officer | No | Increase Photonic Officer's duration by 10 seconds. | ||||||||||||||||||||||||||
48 | Superweapon Ingenuity | No | While slotted, the duration of Beam: Overload is increased 5 seconds (from 10 to 15). | ||||||||||||||||||||||||||
49 | Unified Engineering | No | 0 | 15 | When activating Auxiliary to Structural or any Command Bridge Officer Ability To Team and Self for 15 sec: +10% Bridge Officer Ability Recharge Speed | ||||||||||||||||||||||||
50 | Withering Barrage | No | Withering Barrage: Extend duration of Cannon: Scatter Volley by 4 sec. | ||||||||||||||||||||||||||
51 | Redirecting Arrays | 0 | While Beam Array: Fire at Will is active, any damage that your starship receives will periodically extend its duration. Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum). | ||||||||||||||||||||||||||
52 | Field-Modified Overload Support | No | Activating Hull Heals recharges Beam Overload and Emergency Power to Weapons. This does not bypass their minimum cooldowns. | ||||||||||||||||||||||||||
53 | The Ruin of Our Enemies | No | 10 | 30 | When you defeat a foe: +2% Bonus Damage for 30 sec (Timer resets with each successful defeat and the Bonus Damage stacks infinitely) Every fifth defeat while active: -15% Recharge Time to Bridge Officer Cooldowns over 5 sec | ||||||||||||||||||||||||
54 | Concealed Repairs | No | 0 | 45 | On Cloak Self or Placate Enemy: Repair 33% of your ship's hull over 10 secs Recharge 25% of Bridge Officer Ability over 10 secs. 45 sec recharge | ||||||||||||||||||||||||
55 | Personal Traits | ||||||||||||||||||||||||||||
56 | Name | Value | Initial Time | Time Between Procs | Cooldown Effect | Errors | |||||||||||||||||||||||
57 | Rapid Support | No | 33% cooldown reduction of your career-specific (ex. Tactical Fleet) ability | ||||||||||||||||||||||||||
58 | Fresh From R&R | No | Team Bridge Officer Abilities' minimum cooldowns are 5 seconds faster. Team abilities are: Engineering Team, Tactical Team, Science Team, Intel Team and Pilot Team. | ||||||||||||||||||||||||||
59 | Helmsman | No | 10 second cooldown reduction on Evasive Maneuvers | ||||||||||||||||||||||||||
60 | Expedient Repairs | No | 3 | 30 | When applying a hull or shield heal to a non-self ally, reduces hull and shield cooldowns by 20% | ||||||||||||||||||||||||
61 | Inspirational Leader stacks | 0 | Applies 10 tactical, scientific, and engineering readiness (2% recharge haste) per stack for 15 seconds | ||||||||||||||||||||||||||
62 | Photonic Capacitor | No | 3 | 10 | Chance of 20 second cooldown reduction on Photonic Fleet when using science powers | ||||||||||||||||||||||||
63 | Ship equipment | ||||||||||||||||||||||||||||
64 | Name | Selection/Time Between Procs | Initial Time | Time Between Procs | Cooldown Effect | Errors | |||||||||||||||||||||||
65 | Bio-Neural Gel Pack | No | 7% bridge officer recharge haste | ||||||||||||||||||||||||||
66 | Timeline Stabilizer (passive) | No | 15% Science bridge officer recharge haste | ||||||||||||||||||||||||||
67 | Magnetoplasma Relays | No | 5% bridge officer recharge haste | ||||||||||||||||||||||||||
68 | Broadside Emitter Arrays | No | 12% captain ability recharge haste | ||||||||||||||||||||||||||
69 | Chronotachyon Capacitor | No | 10% Engineering bridge officer recharge haste | ||||||||||||||||||||||||||
70 | Tactical System Stabilizer | No | 10% Tactical bridge officer recharge haste | ||||||||||||||||||||||||||
71 | Advanced Temporal Defense Weapon | None | 3 | 25 | 5 seconds cooldown reduction on bridge officer abilities | ||||||||||||||||||||||||
72 | Incremental Phase Cloaking Device | No | 10% Tactical bridge officer recharge haste | ||||||||||||||||||||||||||
73 | Temporal Acceleration | No | 10% recharge haste to Science bridge officer abilities | ||||||||||||||||||||||||||
74 | Metreon Gas Warhead Launcher | No | 10% Engineering bridge officer recharge haste | ||||||||||||||||||||||||||
75 | Hot Pursuit | No | 10% bridge officer recharge haste | ||||||||||||||||||||||||||
76 | Quantum Deceleration Field Generator | No | 10% Science bridge officer recharge haste | ||||||||||||||||||||||||||
77 | [SciCdr] Mods (Reputation Deflectors) | 0 | 10% Science bridge officer recharge haste | ||||||||||||||||||||||||||
78 | K-13 Xenotech consoles | 0 | 5% recharge haste on specialization abilities | ||||||||||||||||||||||||||
79 | Defensive Drone Guardians | No | 7.5% recharge haste on all bridge officer abilities | ||||||||||||||||||||||||||
80 | Prevailing Innervated Impulse Engines | No | 0 | 15 | 10% Tactical bridge officer recharge haste for 10 secs | ||||||||||||||||||||||||
81 | Prevailing Fortified Impulse Engines | No | 0 | 15 | 10% engineering bridge officer recharge haste for 10 secs | ||||||||||||||||||||||||
82 | Prevailing Bolstered Impulse Engines | No | 0 | 15 | 10% science bridge officer recharge haste for 10 secs | ||||||||||||||||||||||||
83 | Ablative Salvage Pods | No | 10% recharge haste to hull healing bridge officer powers | ||||||||||||||||||||||||||
84 | Na'kuhl Plasma Conduits | No | 10% recharge haste to Tactical, Intel, and Pilot bridge officer abilities | ||||||||||||||||||||||||||
85 | Advanced Tactical Systems | No | 15% recharge haste to Tactical and Pilot bridge officer abilities | ||||||||||||||||||||||||||
86 | Mycelium Ambush | No | 10% recharge haste to science bridge officer abilities | ||||||||||||||||||||||||||
87 | Obfuscation Screen | No | 10% recharge haste to engineering bridge officer abilities | ||||||||||||||||||||||||||
88 | Enhanced Xindi Weapons Platform | No | 10% recharge haste to Tactical bridge officer abilities | ||||||||||||||||||||||||||
89 | Endurance Training | No | 7.5% recharge haste on all bridge officer abilities | ||||||||||||||||||||||||||
90 | Temporal Trajectory Shifter | No | 10% recharge haste to science bridge officer abilities | ||||||||||||||||||||||||||
91 | Cardassian Support Platform | No | 10% recharge haste to science bridge officer abilities | ||||||||||||||||||||||||||
92 | Cardassian Mobile Torpedo Platform | No | 10% recharge haste to engineering bridge officer abilities | ||||||||||||||||||||||||||
93 | Spiral Wave Blast Module | No | 10% recharge haste to tactical bridge officer abilities | ||||||||||||||||||||||||||
94 | Channeling Space Shield [TacCD] | None | %recharge haste to tactical bridge officer abilities based on shield capacity | ||||||||||||||||||||||||||
95 | Channeling Space Shield [EngCD] | None | % recharge haste to engineering bridge officer abilities based on shield capacity | ||||||||||||||||||||||||||
96 | Channeling Space Shield [SciCD] | None | % recharge haste to science bridge officer abilities based on shield capacity | ||||||||||||||||||||||||||
97 | Morphogenic Efficiency | No | 15% recharge haste to Fire at Will, Beam Overload, Scatter Volley, Rapid Fire, Torpedo Spread, Torpedo High Yield, Mine Pattern Alpha, and Mine Pattern Beta. | ||||||||||||||||||||||||||
98 | Targeting-Linked Weapons | 0 | 1% tactical recharge haste per weapon | ||||||||||||||||||||||||||
99 | Resilience-Linked Weapons | 0 | 1% engineering recharge haste per weapon | ||||||||||||||||||||||||||
100 | Focusing-Linked Weapons | 0 | 1% science recharge haste per weapon |