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1 | Working Group Phoenix is a Delta Green campaign set in the modern-day. | |||||||||||||||||||||||||
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3 | You are part of a covert group within the United States Government. One that knows of the Unnatural and is dedicated to stopping it and preventing the knowledge of it from becoming known to the general public. By any means necessary. | |||||||||||||||||||||||||
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5 | But "The Government" is hardly a monolithic entity. There are certainly factions within it that are more than happy to take advantage of a short-term benefit, even knowing that the long-term cost will be much higher. | |||||||||||||||||||||||||
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7 | And, when confronted with that decision, what choice will you make? | |||||||||||||||||||||||||
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11 | Working Group Phoenix is a horror campaign. As such, you should expect that it will be dealing with uncomfortable material such as violence, helplessness, and alienation. It will also be dealing with the fact that, though the Unnatural entities you will encounter are horrific, the real horror is what human beings are willing to inflict upon each other. You may never see an Unnatural entity but may have to deal with what an otherwise ordinary human has done to others to benefit themselves. Your agents will have to confront that while maintaining their sanity. | |||||||||||||||||||||||||
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13 | We will be using The Gauntlet code of conduct. I will be using the X-Card and discussing Lines and Veils at the start of each session. Some of the scenarios are *designed* to make you uncomfortable. Certain potentially uncomfortable elements are simply part of the setting. Please be aware of that. I will be happy to discuss specifics with anyone who is concerned. | |||||||||||||||||||||||||
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15 | I will be running the game using a combination of Roll20 (for maps and character sheets) and Google Sheets (for the character keeper). I will use Discord as a fallback if Roll 20 audio screws up, as it is prone to do. I will be recording the game for the Gauntlet streams if everyone agrees. I will also create an "in-universe" blog post recapping the session using only character names if acceptable to everyone. | |||||||||||||||||||||||||
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19 | To start, look at the tab labeled "How to Create a Character." This will walk you through how to create your Agent. Use the "Player Characters" tab to store it. We will be using character sheets in Roll 20 (to take advantage of the automation there), but we will keep this up to date as well, and this will be considered the "Source of Truth". | |||||||||||||||||||||||||
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21 | If you don't want to create a character on your own, feel free to pick one from the "PreGen Characters" tab. It has a mix of seasoned Agents and Outsiders, those utterly unaware of the actual Reality. | |||||||||||||||||||||||||
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23 | I have also set up a tab for Lines and Veils. I have put a list of things that may come up in a horror game there and would like players to mark the ones they want to avoid. This *is* a horror game, but everyone has limits. We'll review those at the start of each session. The X-Card will always be in play. | |||||||||||||||||||||||||
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25 | I plan to use this spreadsheet and Roll 20. If the audio on Roll 20 proves problematic (it sometimes does), I will use Discord as a fallback. With the permission of everyone, I will be recording the sessions for the Gauntlet. If you do not wish to be recorded, just let me know. | |||||||||||||||||||||||||
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27 | I also would like to create an "After Action Report" blog post. This will be in-universe with only character names used, but I will skip that session if you do not want that shared. Or, if you want to be credited with your character, I can do that too. | |||||||||||||||||||||||||
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29 | And I'll leave you with a combined quote from the Delta Green Agent's and Handler's Handbooks... | |||||||||||||||||||||||||
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31 | Players come to Delta Green for all kinds of reasons. They're eager to solve a mystery, to kill a villain, or to destroy a monster. And these outcomes are possible. But they're never simple. Sometimes even seeing the threat in a Delta Green operation is enough to destroy a group of Agents utterly. | |||||||||||||||||||||||||
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33 | So consider this overview a warning. | |||||||||||||||||||||||||
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35 | Delta Green is about fear. | |||||||||||||||||||||||||
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37 | It may seem to be about other things from time to time. About manipulation. About power. About control. | |||||||||||||||||||||||||
38 | About family. About life. About the things that make us human. | |||||||||||||||||||||||||
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40 | It has all these things, but that's not what it's about. | |||||||||||||||||||||||||
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42 | It lies. | |||||||||||||||||||||||||
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44 | Delta Green is about an agent, alone and off the record, breaking into an old woman's house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal. | |||||||||||||||||||||||||
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46 | Delta Green is about the two women who pulled off the heist of the Mayan codex from the American Museum of Natural History, an operation six months in the planning, only to burn the stolen book in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness. | |||||||||||||||||||||||||
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48 | Delta Green is about watching from the Blackhawk jump seat as something bigger than the forest snatches your strike team's copters, each of them 11 tons, from the air like flies. | |||||||||||||||||||||||||
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50 | Delta Green is about three people killed in a stand-off in the Mojave desert, bang, bang, bang, and a box that contained a single ingot of unknown metal labeled "SURFACE SAMPLE BUCKET 1." | |||||||||||||||||||||||||
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52 | Delta Green is about an agent, broken and mad with her screaming two-year-old strapped in the car seat, speeding away from a burning house where her husband's corpse cooks—because it wasn't her husband, it was something else. | |||||||||||||||||||||||||
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54 | Delta Green is not about guns. | |||||||||||||||||||||||||
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56 | Delta Green is not about a bug hunt. | |||||||||||||||||||||||||
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58 | Delta Green is not about understanding. | |||||||||||||||||||||||||
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60 | Delta Green is not about love, or safety, or reason. | |||||||||||||||||||||||||
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62 | Delta Green is about humanity's true place in the universe. | |||||||||||||||||||||||||
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64 | And that place is nowhere. We are ticks boiling on a mote in a sea of nothing, and we will no more take to the stars than we will cure the ills that destroy us. Our existence is a clock winding down. When the hour strikes, entities with true consequence will sweep us away with an unconscious flick, scouring the globe clean for their limitless—infinite—plans. | |||||||||||||||||||||||||
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66 | Delta Green is about the end. | |||||||||||||||||||||||||
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68 | The end of everything. Your family, everyone you know, the United States of America, all life on Earth. It's about the end of everything and your place in it. Delta Green is not about stats or weapons or killing the beast. Because you'll end, too. That's what the fear is about. That's what the game is about. The knowledge that humanity was not the first and will not be the last denizen of this world. That the Earth is haunted, and we are not even the ghosts. We are merely their shadows. | |||||||||||||||||||||||||
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70 | Delta Green is about the end of everything and how much of it you'll live to see. | |||||||||||||||||||||||||
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