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Card NameCard ID / Set IDCard ImageCPMPTier / SupplyMana BurstKeywordsCard TypeFactionCorpsForceRange (Min)- (Max)HealthMoveAbility / Effect (1) NameAbility / Effect (1)Ability / Effect (2) NameAbility / Effect (2)Ability / Effect (3) NameAbility / Effect (3)Ability / Effect (4) NameAbility / Effect (4)Front-Left-SideFront-SideFront-Right-SideLeft-SideRight-SideBack-Left-SideBack-SideBack-Right-SideSetReleasedOrganized PlaySpecial Characteristics
2
The LadyDN030
https://dl.airtable.com/rvqgFusuRbW1NbX1kX3Z_TheLady_bnw.png
773Commander,Martial,FaeUnitTir na TenVanguard400121Gating 3-45
You may play up to tier III non-Commander units next to this Commander as indicated
Sovereign
This unit gains +1 Force for each unit you control.
Sword & Shield
If you control Crescent Moon Chosen, prevent (X/2) damage dealt to this unit, where X is the number of units you control.
ArmorArmorArmorArmorArmorUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Unique
3
Salamander SentinelDN111
https://dl.airtable.com/Agatc40NSF2lGDaf1TLW_SalamanderSentinel_bnw.png
81032
Champion,Ranger,Sentinel
UnitThe MidlandsVanguard323182Crippling Shot
Any time this unit's basic attack deals damage to a defending unit, that unit is Immobilized until its owner's next end phase.
Flame Breath
Exert; Deal 8 damage to each unit in the 1x2 area in front of this unit, as indicated. This unit is Stunned for 2 full turns.
Un-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Unique
4
The "Dragon"DN06712145Tech,ExosuitUnitThe NorthVanguard613141Dragon's Breath
Exert; Make a 10 Force ranged attack against each entity in a 4 square line in front of this unit. This ability doesn't apply against a Base.
Dragon Fire
Exert; Deal 7 damage to each unit in the 3x2 area in front of this unit, as indicated.
ArmorArmorArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Unique
5
The "Titan"DN06612165Tech,ExosuitUnitThe NorthSpecial Operations700182Jump Jets
Spend 2 Scrap; Instead of a move action, target an entity within 2-2 Range, and then put this unit into a square adjacent to it.
Battle-Forged
Anytime this unit defeats an enemy unit, this unit gains an Annihilation token.
The 'Obliterator'
Spend 2 Annihilation tokens; Defeat all enemy units within 1-2 Range.
ArmorBarrierArmorArmorArmorUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Unique
6
Champion of the FiveDN0137634Champion,Arcane,KnightUnitThe NorthAssault500121Gatesurge
When this unit is gated to a Commander, this unit and each adjacent friendly unit gain +4 Shield.
Power of the Five
You may give this unit +3 Force and Cleave. Then, during the next end phase, return this unit to your hand.
Swift
This unit may be played at any time.
ArmorBarrierArmorArmorArmorUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Unique
7
Inari YoseiDN073552
Commander,Fae,Defender
UnitTir na TenGuardian31261Gating 2-2Exert; PlayMystic Shield
Spend 2 MP; Target unit within 0-2 Range gains +1 Shield. Limit: 3 times per round.
Un-ArmoredArmorUn-ArmoredWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Limited
8
Phoenix WarpriestDN071462UnitThe Midlands31281Heal 3
Exert; Heal 3 damage on target unit within 1-2 Range.
Arc of Peace
Exert; Spend 2X MP, where X is the Tier value of target unit within 1-2 Range. That unit becomes Pacified until its owner's next end phase.
Un-ArmoredArmorUn-ArmoredWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Limited
9
Two Tails Taichou (L)DN021201CommanderUnitTir na Ten22241Gating 1-4
Play non-Commander units of Tier # or lower next to this Commander as indicated.
Phasegate
When gating a unit, this Commander gains +1 Shield.
Un-ArmoredUn-ArmoredUn-ArmoredWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Limited
10
Two Tails Taichou (R)DN022201CommanderUnitTir na Ten22241Gating 1-5
You may play up to tier I non-Commander units next to this Commander as indicated
Phasegate
When gating a unit, this Commander gains +1 Shield.
Un-ArmoredUn-ArmoredUn-ArmoredWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Limited
11
Four Tails Flame Captain (L)DN081422CommanderUnitTir na Ten32251Gating 2-4
You may play up to tier II non-Commander units next to this Commander as indicated
Phasegate
When gating a unit, this Commander gains +2 Shield.
Un-ArmoredUn-ArmoredUn-ArmoredWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Limited
12
Four Tails Flame Captain (R)DN082422CommanderUnitTir na Ten32251Gating 2-5
You may play up to tier II non-Commander units next to this Commander as indicated
Phasegate
When gating a unit, this Commander gains +2 Shield.
Un-ArmoredUn-ArmoredUn-ArmoredWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Limited
13
Veteran Caravan Guard (L)DN007773UnitThe Midlands500101Gatesurge
When this unit is gated to a Commander, this unit and an adjacent unit gain +2 Shield.
Flash Bomb
Once per round; Target adjacent units whose Tier values total 3 or less, those units are Disarmed until their owner's next end phase.
ArmorArmorUn-ArmoredArmorUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Limited
14
Veteran Caravan Guard (R)DN008773UnitThe Midlands500101Gatesurge
When this unit is gated to a Commander, this unit and an adjacent unit gain +2 Shield.
Flash Bomb
Once per round; Target adjacent units whose Tier values total 3 or less, those units are Disarmed until their owner's next end phase.
Un-ArmoredArmorArmorUn-ArmoredArmorUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Limited
15
BindDN065052SpellThe MidlandsBind
Target 2 adjacent units, at least 1 of them must be under your control. Until the next end phase, when a unit under this effect moves, shifts, or is pushed to another square, the other unit is pushed along with it, remaining oriented in the same way as when the effect started.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Under Review
16
Archmage's DenDN005462StructureThe Midlands7Archmage's Den
Once per turn; Decrease the cost of a 5 MP or lesser spell by 1 MP, or a 6 MP or greater spell by 2 MP.
Archmage's Den
If you control Shaman's Lair, Exert, Spend twice the MP cost of a spell you would cast; Resolve that spellÕs effects a second time. You may choose new target(s) for the second resolution.
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Standard
17
ArmisticeDN100062SpellThe MidlandsArmistice
You may only cast this spell during a start phase. All units are Pacified until their owner's next end phase.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
18
BastionDN108332StructureThe North8Bastion
Once per turn; Prevent the first 3 damage dealt to this Hardpoint.
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Standard
19
BattlecryDN058052SpellThe Ravaged LandsBattlecry
Target a Champion or Commander you control. A unit adjacent to that unit gains +2 Force until your next end phase. All other friendly units adjacent to that Champion or Commander gain +1 Force until your next end phase. This effect doesn't apply if an affected unit attacks a Base or Hardpoint.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
20
Battlepriestess of the SaintDN088583UnitThe Ravaged Lands300121Sword Slam
Exert; Push all adjacent units 1 square away from this unit. Deal 1 damage to pushed units. If a pushed unit collides with the field's edge or any entity, deal 2 extra damage to that unit.
Faith
This unit gains +1 Force for each enemy unit adjacent to it.
ArmorArmorArmorUn-ArmoredUn-ArmoredArmorWeakpointArmorDawn of the Legion1 Dec 2016Standard
21
Black HoleDN096083SpellThe Ravaged LandsBlack Hole
Target a unit. Every unit within 2 squares along each cardinal direction is pushed 1 square directly toward target unit. If a unit collides with anything, that unit takes 3 damage.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
22
BlacksmithDN084332StructureThe Midlands9Blacksmith
Exert; Target adjacent melee unit gains +2 Force until the next end phase. Add 1 (:Smith:) token to this structure.
Blacksmith (2)
Once per round, Discard the top card of your deck or Spend 3 MP; Add 1 (:Smith:) token to this structure.
Blacksmith (n)
Remove 6 (:Smith:) tokens; replace Blacksmith with War Factory.
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Standard
23
Blade InitiateDN041221UnitThe Midlands20071Gatesurge 5
When this unit is gated to a Commander, this unit gains +2 Shield.
Un-ArmoredArmorUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
24
Blue WardenDN001843UnitThe Midlands42291Lightning Arrow
Exert, Make a 2 Force 1-2 Range attack against target unit. You may continue to make free attacks against a new target unit adjacent to the previously-attacked unit, adding +1 Force to each new attack. Spend 4 MP with each new attack.
Un-ArmoredUn-ArmoredUn-ArmoredWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
25
Border CaptainDN035863CommanderUnitThe Midlands400121Gating 3-45
You may play up to tier III non-Commander units next to this Commander as indicated
Phasegate 3
When gating a unit, this Commander gains +1 Force permanently and gains +2 Shield.
ArmorArmorArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
26
Callistan HammerknightDN107311UnitThe Midlands20081Shock Trooper
Spend 2 MP; This unit gains Knockback until the next end phase.
Anvil
Anytime a unit collides with this unit, this unit may make a free basic melee attack against it.
Un-ArmoredArmorUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
27
Charging LancerDN020221UnitThe Ravaged Lands20042Shock Trooper
Spend 2 MP; This unit gains Knockback until the next end phase.
Bladedance 2
Exert; Until your start phase, anytime this unit advances into a square, deal 2 damage to any enemy unit adjacent to both the start and destination squares.
Un-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
28
Cogwork GuardianDN06110144UnitThe North500161Cogwork Sword
Spend X Scrap; This unit gains +X Force until the following end phase.
Cover Fire
Spend X Scrap; Reduce damage dealt to target unit within 1-2 Range by 2X.
Mk.V Upgrade
Exert, Spend 1 Max CP (Supply), Spend 8 Scrap; Replace this unit with a Tier V Exosuit unit in your hand.
Un-ArmoredArmorUn-ArmoredArmorArmorUn-ArmoredArmorUn-ArmoredDawn of the Legion1 Dec 2016Standard
29
Command SchoolDN039242StructureThe Midlands10
Command School (1)
Exert; Add 1 (:Recruit:) token to this structure.
Command School (2)
Exert, Spend X CP (X must be at least 1), Remove 1 (:Recruit:) token; Search your deck for a unit with X or lower CP cost, reveal it, and then put it in your hand.
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Standard
30
Crescent Moon ChosenDN032542UnitTir na Ten300101Gating 2-68
You may play up to tier II non-Commander units next to this Commander as indicated
Shield of Avalon
Exert; Reduce damage dealt to up to 3 adjacent units by 2 until your next start phase.
Sword of Avalon
If you control The Lady, anytime a unit protected by Shield of Avalon is attacked, this unit makes a free 2 Force ranged attack against the attacking unit.
ArmorArmorArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Unique
31
DesperationDN047041SpellThe Ravaged LandsDesperation
Target unit gains +5 Force until its owner's next end phase. During that end phase, deal 5 damage to that unit. This effect doesn't apply if that unit attacks a Base or Hardpoint.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
32
Dragonwing DefenderDN101432UnitThe Ravaged Lands32291Gating 2-68
You may play up to tier II non-Commander units next to this Commander as indicated
Dragonwing Canopy
Exert; Reduce ranged damage dealt to up to 2 adjacent units by 2 until your next start phase.
ArmorUn-ArmoredArmorWeakpointWeakpointArmorWeakpointArmorDawn of the Legion1 Dec 2016Standard
33
Drone FactoryDN105112StructureThe North7Guard Drone
Exert, Spend 1 Max CP (Supply), Spend 1 Scrap or Spend 2 CP & 4 MP; Put a Guardian Drone in your Home Row. (4 Force, melee, 6 HP, N-NE-NW armor, S Weakpoint; has Reverse Behind Enemy Lines) Max 2 drones
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Standard
34
Drone ScavengerDN106201UnitThe North20051Valuable Materials
If this unit turns into Scrap, gain +1 extra Scrap.
Un-ArmoredArmorUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
35
Entropic GateDN076352StructureThe Ravaged Lands7Unholy Gate (1)
Exert, Spend 2 CP, Remove 2 cards in your defeated pile from the game; Draw 1 card from your deck and draw 1 card from your defeated pile.
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Standard
36
Fae TowerDN048331StructureTir na Ten8Protective Aura
Once per round; If an attacker targets this structure, its Hardpoint, or adjacent entities, attacker loses -2 Force until the next end phase. If your opponent controls 3 or more units than you, you may use this ability twice per round.
Dispelling Ritual
Exert, Spend 2 MP; Remove all non-permanent effects, made by enemy sources or spells, from target unit within 1-2 Range.
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Standard
37
Faithborn NomadDN077462UnitThe Ravaged Lands20092Pilgrim
Anytime this unit advances into a square, add +1 (:Favor:) tokens to it.
Favor
Remove 5 (:Favor:) tokens; Put a 7 MP or lesser spell from your defeated pile in your hand.
ArmorArmorArmorArmorArmorUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
38
Faol HighlanderDN083
https://dl.airtable.com/CCKmLikyTeajtIMfOopT_FaolHighlander_bnw.png
402UnitTir na Ten70051------Un-ArmoredWeakpointUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
39
FireballDN050083SpellThe MidlandsFireball
Target a square on the field (not a Base or Hardpoint). Deal 6 damage to any unit in target square. Deal 2 damage to any entity adjacent to target square.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
40
Five Tails FateweaverDN078783UnitTir na Ten400121Blade of Fate
Anytime this unit makes a basic attack, you may heal 2 damage on this unit or an adjacent unit.
Change of Fate
Anytime this unit defeats an enemy unit, you may put a unit from your defeated pile into your hand, and then this unit gains +1 Force permanently.
Veil of Fate
No opponent's spells or abilties can target this unit.
ArmorArmorArmorArmorArmorUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
41
Forced MarchDN092052SpellThe Ravaged LandsForced March
Target friendly unit gains +1 Move until your next end phase.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
42
Forge of TasariaDN023223StructureThe North12Smelting
Exert; Remove a card in your hand from the game. If its Tier is less than or equal to the number of (:Forge:) tokens on this structure, gain Scrap equal to the removed card's Tier.
Recycling
Exert; Expel an adjacent unit you control, and then gain Scrap equal to its Tier. You may also remove all tokens on this structure, and then gain Scrap equal to the amount removed.
Heat Up
Exert; Add 1 (:Forge:) token to this structure.
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Unique
43
Grappling MonkDN059422UnitTir na Ten30081Harass
Anytime an adjacent enemy unit advances into a square and remains adjacent to this unit, the enemy unit Exerts.
Spirit Guard
This unit has ranged DR 1. (Reduce ranged damage dealt to this unit by 1.)
Un-ArmoredArmorUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
44
Grenadier RangerDN074422UnitThe Midlands22271Throw
Exert; Twice this turn, you may push target adjacent unit 1 square away from this unit. If that unit collides with the field's edge or any entity, that unit is Pacified until its owner's next end phase.
Bomb (Shock Grenade)
Spend 4 MP; Push target unit within #-# Range 1 column away from this unit. If that unit collides with the field's edge or any entity, deal 2 damage to it. If that unit shares a column with this unit, that unit's owner decides the direction of the push.
Un-ArmoredUn-ArmoredUn-ArmoredWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
45
Guardian DroneDN114241UnitThe North40061Homeguard
This unit loses -1 Force for every row it is away from its owner's Base.
ArmorArmorArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
46
HardpointDN115000StructureHardpoint (1)
You may put 1 unit on this structure at a time. The armor of this structure replaces the armor and weakpoints of the garrisoned unit. Enemies may attack the garrisoned unit. A unit garrisoned here may attack or use abilities. If a unit moves back on the field, it is Exerted.
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Standard
47
Healing RainDN093032SpellThe Ravaged LandsHealing Rain
Heal 5 damage on target unit or heal 3 damage on each unit in target 2x2 area.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
48
IdeationDN095062SpellThe NorthIdeation
Search your deck for a card, and then put it in your hand.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
49
InventionDN094062SpellThe NorthInvention
Look at the top 4 cards of your deck, put any number of them on the bottom of your deck, and then put the rest on the top in any order. Draw 2 cards from your deck.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
50
The "Iron Valkyrie"DN0248103UnitThe North412121Volley
Exert; Make ranged attacks against each enemy unit within 1-2 Range. This unit is Pacified for 2 full turns.
Shotgun Blast
Exert; Make a 7 Force 1-1 Range attack against target unit.
Mk.IV Upgrade
Exert, Spend 1 Max CP (Supply), Spend 5 Scrap; Replace this unit with a Tier IV Exosuit unit in your hand.
ArmorArmorArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
51
Jizo DruidessDN0159833UnitTir na Ten412142Spirit Paths
Once per round, Exert target adjacent unit; Shift that unit to any unoccupied square adjacent to this unit. Count the distance shifted as 1 square.
Protector
If a friendly unit within this unit's range is attacked, Spend 2 MP; Make a free basic ranged attack against the attacker.
Mana Burst
When this unit comes into play, reduce your Max MP by this unit's Tier.
BarrierUn-ArmoredBarrierUn-ArmoredUn-ArmoredBarrierWeakpointBarrierDawn of the Legion1 Dec 2016Unique
52
Kagitsume ChampionDN0145622UnitTir na Ten40091Cleave
This unit attacks the 3 squares in front of it simultaneously, as indicated. Resolve only a basic melee attack when attacking a Base.
Not Even Death
If this unit would be defeated, keep it on the field. This unit loses -2 Force. When defeated again, remove it from the game.
Mana Burst 2
When this unit comes into play, spend 2 Max MP.
Un-ArmoredArmorUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Unique
53
Kagitsume SamuraiDN109522UnitTir na Ten40072------Un-ArmoredArmorUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
54
Khir SaintDN033442UnitThe Ravaged Lands31281Gating 2-45
You may play up to tier II non-Commander units next to this Commander as indicated
Defensive Volley
If this unit ends its move action in your Home Row, it may make a free 2 Force 1-2 Range attack.
Reinforcement
Once per turn; If this unit moves to a square adjacent to a friendly unit, you may shift that unit 1 row toward your Base. If you do so, heal 3 damage on that unit.
ArmorUn-ArmoredArmorWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
55
Khir SureshotDN060331UnitThe Ravaged Lands22252Defensive Volley
If this unit ends its move action in your Home Row, it may make a free 2 Force 1-2 Range attack.
Un-ArmoredUn-ArmoredUn-ArmoredWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
56
Legion KnightDN049442UnitTir na Ten20081Guard
Anytime an adjacent unit would take damage, you may deal up to 3 of that damage to this unit instead.
ArmorArmorArmorArmorArmorUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
57
LightningDN057052SpellThe NorthLightningDeal 4 damage to any unit in play.––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
58
Lightning ExarchDN009432UnitThe North01261Gating 2-7
You may play up to tier II non-Commander units next to this Commander as indicated
Blast (Lesser Blast)
Exert; Deal damage within 1-2 Range in cross AoE.
Call Lightning
Exert, Spend 4 MP; Shuffle a Lightning from your defeated pile back into your deck.
Storm (Spark)
Exert, Spend 8 MP, Remove a Lightning in your defeated pile from the game; Resolve Lightning's effect twice.
Un-ArmoredUn-ArmoredUn-ArmoredWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
59
Lone RoninDN110241UnitTir na Ten20062------Un-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
60
Mage’s LibraryDN043363StructureThe Midlands11Mage's Library (1)
Exert; Draw a card. If the card is a spell, reveal it, and put it in your hand. If it is not a spell, put it on the top or bottom of your deck.
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Standard
61
Magic ArmorDN113062SpellThe Ravaged LandsMagic Armor
Target unit gains +5 Shield. (Damage is dealt first to a unit's Shield, then any remaining damage is dealt to the unit's HP.)
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
62
Magic ShieldDN112041SpellThe MidlandsMagic Shield
Target unit gains +3 Shield. (Damage is dealt first to a unit's Shield, then any remaining damage is dealt to the unit's HP.)
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
63
ManeuverDN080051SpellThe Ravaged LandsManeuver
Target two friendly units. Shift 1 of those friendly units 1 row toward your Base and shift the other friendly unit 1 row toward an enemy Base. (Shifting does not cause collisions as destination squares must be unoccupied.)
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
64
The "Porcupine"DN034231UnitThe North22261Gating 1-678
You may play up to tier I non-Commander units next to this Commander as indicated
Mk.II Upgrade
Exert, Spend 1 Max CP (Supply), Spend 2 Scrap; Replace this unit with a Tier II Exosuit unit in your hand.
ArmorUn-ArmoredArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
65
Militia CaptainDN010522UnitThe Midlands32271Gating 2-68
You may play up to tier II non-Commander units next to this Commander as indicated
Bodyguard
Once per turn; If an enemy unit advances into a square adjacent to this unit, you may shift a friendly unit adjacent to this unit 1 square left, right, or toward your Base.
ArmorUn-ArmoredArmorWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
66
Necrotic PylonDN087333StructureThe Ravaged Lands10Necrotic Pylon (1)
Once per turn; Spend X + 1 Life where X is the Tier of a unit you control that would be defeated by an attack. Add 1 (:Necrotic:) token to that unit and keep it on the field. (The next time a unit with a necrotic token on it would take damage, instead remove it from the game)
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Standard
67
Night Watch CaptainDN036602UnitThe North32271Gating 2-45
You may play up to tier II non-Commander units next to this Commander as indicated
Phasegate 2
When gating a unit, this Commander gains +2 Shield.
Un-ArmoredUn-ArmoredUn-ArmoredWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
68
Nomad's ChargeDN056042SpellThe Ravaged LandsNomad's Charge
Until the next end phase, anytime target unit moves into a square, that unit gains +2 Force (to a maximum of +5 Force total) until its owner's next end phase. This effect doesn't apply if that unit attacks a Base.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
69
One Tail Blade SingerDN070311UnitTir na Ten20061Waylay
Anytime an adjacent enemy unit advances into a square and remains adjacent to this unit, this unit makes an attack against it.
Un-ArmoredArmorUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
70
ParleyDN053063SpellThe MidlandsParley
Target a unit you control and a unit adjacent to it. If you cast this spell on your turn, your unit must not have performed an attack action or abilty action. Both units are Stunned until the following end phase.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
71
Phoenix BattlemageDN052763UnitThe Midlands41291Blade of Fury
Exert; Make a 3 Force melee attack against each entity in the 1x3 area in front of this unit, as indicated.
Veil of Fate
No opponent's spells or abilties can target this unit.
Un-ArmoredArmorUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
72
Phoenix BattletwisterDN05110124UnitThe Ravaged Lands700151Shifting Wind
Spend X CP & X MP; Swap the position of two Un-Exerted units within 1-2 Range, where X is the sum of their Tiers. Spend an additional X CP & X MP for each unit that is not under your control. Exert both units.
Second Wind
Once per turn; Target unit may perform an extra attack action or ability action.
Un-ArmoredBarrierUn-ArmoredArmorArmorUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
73
Phoenix CommandoDN072462UnitThe North10081Behind Enemy Lines
This unit gains +1 Force for each row it is away from your Base.
ArmorUn-ArmoredArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
74
Press the Attack!DN046052SpellThe Ravaged LandsPress The Attack
Target unit gains +1 Force for each row it is away from your Base until your next end phase.This effect doesn't apply if that unit attacks a Base or Hardpoint.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
75
Raid CommanderDN019241UnitThe Ravaged Lands20081Gating 1-7
You may play up to tier I non-Commander units next to this Commander as indicated
Phasegate 6 v3
When gating a unit, you may spend 1 CP & 1 MP extra. If you do, that unit may act immediately, but it loses -1 Move during its first move action.
ArmorUn-ArmoredArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
76
Retreat!DN055022SpellThe Ravaged LandsRetreat!
When a unit you control takes damage, Spend 2X MP, where X is that unit's Tier value; Heal 2 damage on that unit and place it in an unoccupied square in your Home Row.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
77
Saint's MercyDN045052SpellThe Ravaged LandsSaint's Mercy
During this turn, anytime a unit you control advances into a square, heal 2 damage on that unit.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
78
Scavenging TrawlerDN004131UnitThe North10071
Scavenge (Tundra Scavenging)
If this unit is at least 4 rows away from your Base during your end phase, gain +1 Scrap.
Desperate Survival
Exert, Remove a unit in your defeated pile from the game; Gain Scrap equal to the removed unit's Tier.
ArmorArmorArmorArmorArmorArmorWeakpointArmorDawn of the Legion1 Dec 2016Standard
79
Sentry SamuraiDN069422UnitTir na Ten30091Waylay
Anytime an adjacent enemy unit advances into a square and remains adjacent to this unit, this unit makes an attack against it.
ArmorArmorArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
80
Shal Trade ConvoyDN054452UnitThe Midlands31261Gating 2-2
Play non-Commander units of Tier II or lower next to this Commander as indicated.
Well-Respected v2
Reduce the cost of units gated to this Commander by 1 CP & 1 MP.
Un-ArmoredArmorUn-ArmoredWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
81
Shaman's LairDN017321StructureThe Midlands6Shaman's Lair (1)
Once per turn; Shuffle a spell back into your deck instead of discarding it.
Shaman's Lair (2)
If you control Archmage's Den, once per turn, when you would shuffle a spell into your deck, you may instead put it on top of your deck.
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Standard
82
ShiftDN089063SpellTir na TenShift
You may shift target unit to any square adjacent to its current location. You may not turn that unit.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
83
ShockwaveDN044063SpellThe Ravaged LandsShockwave v2
Target a square on the field. Deal 2 damage to every unit adjacent to that square, and each affected unit loses -2 force until its owner's next end phase.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
84
Shrine of InariDN103232StructureTir na Ten9Shrine of Inari (1)
Anytime a unit you control adjacent to this structure deals X damage, heal X damage on that unit.
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Standard
85
Shrine ProtectorDN003763UnitTir na Ten500101Shatter
Spend 4 MP; Target unit within 1-2 range loses -2 Force until its owner's next end phase.
Dispelling Blade
Spend 4 MP; Until your next end phase, this unitÕs attacks remove all non-permanent effects on target unit before dealing damage.
ArmorArmorArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
86
Sidhekami PathsDN086222StructureTir na Ten5Sidhekami Paths (1)
Exert; Until the next end phase, anytime any friendly unit advances into a square, heal 1 damage on that friendly unit.
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Standard
87
Six Tails SkirmisherDN012884UnitTir na Ten500161Harass
Anytime an adjacent enemy unit advances into a square and remains adjacent to this unit, the enemy unit Exerts.
Spirit Link
If a unit you control within 1-2 Range would take damage, this unit may take that damage instead.
Magic Missile
Spend 4 MP; Deal 2 damage to target unit within 1-3 Range.
ArmorBarrierArmorArmorArmorUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
88
Spined UshtenaDN068843UnitThe Midlands500121Shield Blast
Exert; Remove X Shield on units you control. Deal X damage to this unit (X can't be greater than this unitÕs current HP). Deal X damage to target unit or player.
Un-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
89
SprintDN091062SpellThe MidlandsSprint
Until the next end phase, target unit gains +2 Move during its move action. At the end of its move action, that unit is immediately Exerted.
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––Dawn of the Legion1 Dec 2016Standard
90
Steam ColossusDN085445StructureThe North12
Steam Colossus (1) Colossus Operational
If this structure has 35 HP, you win the game.
Steam Colossus (2) Augment Colossus
Exert, Remove an adjacent Tech unit from the game; Gain X Scrap, and this structure gains +2X HP, where X is the removed unit's Tier.
Steam Colossus (3) If You Build It
Once per round, Spend X (up to 3) Scrap; This structure gains +X HP.
ArmorArmorArmorArmorArmorArmorArmorArmorDawn of the Legion1 Dec 2016Unique
91
The "Steel Valkyrie"DN06410144UnitThe North523141Mortar Volley
Exert; Make ranged pierce attacks against each enemy unit within 1-2 Range. This unit is Pacified for 2 full turns.
Short Range Missiles
Exert; Make 7 Force 1-1 Range attacks against up to 2 target units.
Mk.V Upgrade
Exert, Spend 1 Max CP (Supply), Spend 8 Scrap; Replace this unit with a Tier V Exosuit unit in your hand.
ArmorArmorArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
92
Surge PaladinDN042241UnitThe Midlands20081Gatesurge 1
When this unit is gated to a Commander, reduce damage dealt to an adjacent unit by 3.
Swift
This unit may be played at any time.
ArmorArmorArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
93
Sword NomadDN063632UnitThe Ravaged Lands30092Commando
If this unit is adjacent to 1 or 0 units, it gains +3 Force when attacking a Base or Hardpoint.
Ronin's Speed
If this unit is not adjacent to any unit during your start phase, it gains +1 Move until your next end phase.
Un-ArmoredUn-ArmoredUn-ArmoredArmorArmorUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
94
Sword PrinceDN037542UnitThe Ravaged Lands40081Gating 2-7
You may play up to tier II non-Commander units next to this Commander as indicated
Phasegate 1
When gating a unit, you may deal 2 damage to a unit adjacent to this Commander.
ArmorArmorArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
95
Tenskan RangerDN097442UnitThe Midlands21281Focused Shot
Exert; Make a 2 Force 1-2 Range pierce attack against target entity.
Throw Mud
Exert; Twice this turn, you may push target adjacent unit 1 square away from this unit. If that unit collides with the field's edge or any entity, that unit is Pacified until its owner's next end phase.
Un-ArmoredUn-ArmoredUn-ArmoredWeakpointWeakpointUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
96
The "Arctic Fox"DN025362UnitThe North400101Greater Recharge
Exert, Spend 2/3 Scrap; Heal 4/6 damage split between this unit and any adjacent units.
Harass
Anytime an adjacent enemy unit advances into a square and remains adjacent to this unit, the enemy unit Exerts.
Mk.III Upgrade
Exert, Spend 1 Max CP (Supply), Spend 3 Scrap; Replace this unit with a Tier III Exosuit unit in your hand.
ArmorArmorArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
97
The "Bull"DN006883UnitThe North400102Heavy Slam
Exert; Deal 4 damage to all adjacent units.
Mk.IV Upgrade
Exert, Spend 1 Max CP (Supply), Spend 5 Scrap; Replace this unit with a Tier IV Exosuit unit in your hand.
ArmorArmorArmorUn-ArmoredUn-ArmoredArmorWeakpointArmorDawn of the Legion1 Dec 2016Standard
98
The "Rhino"DN027883UnitThe North400122Trample
Exert; If you have movement points remaining at the end of your move action, target adjacent unit is Disarmed until its owner's next end phase and that unit takes 2 damage.
Mk.IV Upgrade
Exert, Spend 1 Max CP (Supply), Spend 5 Scrap; Replace this unit with a Tier IV Exosuit unit in your hand.
Un-ArmoredArmorUn-ArmoredArmorArmorUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
99
The "Squirrel"DN026141UnitThe North20081Recharge
Exert, Spend 2 Scrap; Heal 4 damage split between this unit and an adjacent unit.
Mk.II Upgrade
Exert, Spend 1 Max CP (Supply), Spend 2 Scrap; Replace this unit with a Tier II Exosuit unit in your hand.
ArmorArmorArmorUn-ArmoredUn-ArmoredUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
100
The "Turtle"DN028362UnitThe North22281Mechanical Armor 2
Spend 3 Scrap; This unit gains ranged DR 2 permanently. (Reduce ranged damage dealt to this unit by 2.)
Mk.III Upgrade
Exert, Spend 1 Max CP (Supply), Spend 3 Scrap; Replace this unit with a Tier III Exosuit unit in your hand.
Un-ArmoredArmorUn-ArmoredArmorArmorUn-ArmoredWeakpointUn-ArmoredDawn of the Legion1 Dec 2016Standard
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