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1
http://review.swgemu.com/#/q/status:merged,n,z
here -->
http://goo.gl/UultSk
2
93.62%97.87%86.17%
3
StatusChangeCommit Subject
Tested by +1
Tested by +2
Notes
4
Pub 5 carry over
5
Done
http://review.swgemu.com:8080/#/c/1395/
[Added] Player will lose the force crystal if he is killed by the sith shadows.Bert
rommelrommel
You lose it, but there seems to be no way out. Old man doesn't come around again. -rom
6
http://review.swgemu.com/#/c/1396/[Added] Activation of Sith Shadow Ambush quest when sith shadows are spawned.Bert
rommelrommel
Spawns do not stop coming even after killing them - BertSame as bert - rom
7
http://review.swgemu.com/#/c/1404/
[Added] Spatial chat from the sith shadow if it kills the player.Bert
rommelrommel
After being killed the sith outlaw spammed the same message 5 times. This is because the outlaws came and despawned multiple times since they didn't kill me or me them in time - BertI got the same message spammed 4 times which was the total amount of times they came for me by the time I managed to let one of them kill me - rom
8
http://review.swgemu.com:8080/#/c/1445/
[Added] despawn event for the sith shadow encampment.Scurby
9
Done[Fixed] SithShadowEncounter not being triggered until one OldManEncounter spawn cycle extra after getting the force crystal.NeeScurby*My Sith Shadows spawned combat to me INSIDE limits of Dant MO (like 5m from the starport area) . -- Also: see note on Line 55 and related Mantis report linked to the right of Line 55. -- Nee
10
http://review.swgemu.com:8080/#/c/1494/
[fixed] color crystals now have owner names and can no longer be used in other jedi sabers.IDEBertThe color crystals do have owner names now but I was able to use them in another jedi's saber
11
Done
http://review.swgemu.com:8080/#/c/1462/
[fixed??] admin jedi players no longer gain jedi visibility.IDEScurby
12
Done
http://review.swgemu.com:8080/#/c/1574/
[Changed] go_to_theater to correctly save the active area id on the player.ScurbyNee
13
Done
http://review.swgemu.com:8080/#/c/1547/
[Fixed] collection of travel fee by citiesScurbyBertFor a 100 tax, the treasury is receiving 128 credits (only in QAVille)There's currently no treasury cap and overflowing the data type is causing the behavior that you see. -Ivo
14
PUB 6
15
Done
http://review.swgemu.com:8080/#/c/1567/
[added] Functionality in DirectorManager to create and check for server persistent events, a type of persistent event that doesn't tie to an object, but an event name.NeeScurby
16
Done[added] Consolidated base village script with Phase I NPC spawnings, timer is set to 120 seconds for testing, Village cycles realtime, or after server reboot after timer is up.NeeScurby*see note on Line 38 below , but i don't see ANY spawnings nor cycles....so far. -- Nee (5/23/14)
17
Done
http://review.swgemu.com:8080/#/c/1637/
[added] screenplays for static spawns on nabooNeeScurby
18
Done[populated] static spawns on south half of nabooRisenangelNee
19
Done
http://review.swgemu.com:8080/#/c/1648/
[Added] Sith shadows in the sith shadow camp will now attack the player when he gets close.RisenangelNee
20
Done
http://review.swgemu.com:8080/#/c/1650/
[Changed] go_to_theater to provide spawnedMobileList to the onSuccessfulSpawn method.NeeScurby*see notes below and related ongoing MANTIS report w/ newly added 'note' & screenshots. thx, Nee (5/23/14) ---> http://www.swgemu.com/bugs/view.php?id=4912
21
Done[Added] Activation of quest when the sith shadow intro theater is spawned.RisenangelNee
22
Done[Added] Theater datapad as loot to the first sith shadow in the sith shadow intro theater.RisenangelNee
23
Done[Added] Completion of quest when looting the datapad from the sith shadow in the intro camp.RisenangelNeeIssue: Looting the datapad right now, will send you to more camps in an infinite loop due to the rest of the questline not being implemented yet. -RA ------ Agree, same thing happened to me yep. (i get the *2nd* datapad, aka 'Mysterious Datapad' , but it still sends me into the same type of location wp as the 1st datapad does) -- Nee (5/23/14) ---see corresponding MANTIS report again: -->http://www.swgemu.com/bugs/view.php?id=4912
24
Done
http://review.swgemu.com:8080/#/c/1652/
[Fixed] Incorrect numbering of quests in the quest manager.
NeeScurby*see my note below for Line 27. -- Nee
25
Done[Fixed] go_to_theater to correctly read the spawned mobile list from the theater object instead of the creature object.NeeScurby
26
Done[Added] extra logging to spawn_mobiles.X
27
Done[Changed] to a better quest flow in the quest journal for the sith_shadow_encounter and sith_shadow_intro_theater.NeeScurby*NOT currently working all the way properly yet. See corresponding MANTIS report again with newly added 'note' and screenshots. Thanks, Nee (5/23/14) --->http://www.swgemu.com/bugs/view.php?id=4912
28
Done
http://review.swgemu.com:8080/#/c/1628/
[Added] special type waypoints can now be created in Lua
NeeScurby
29
Done
[Changed] ThemeParkLogic now uses special type waypoints
NeeScurby
30
Done
[Changed] race track engine now uses special type waypoints
NeeEastwind
31
Done
http://review.swgemu.com:8080/#/c/1662/
[Fixed] babies not having (baby) on the end of their name after taming and storage. 4897NeeRisenangel
32
Done
http://review.swgemu.com:8080/#/c/1663/
[Fixed] Removed extra merchant trainer from Theed 4994RisenangelNee
33
Done
http://review.swgemu.com:8080/#/c/1664/
[Fixed] Vehicle repair prices 0002611NeeRisenangelYou have to try it with god mode off. Admins always have a repair cost of zero. -Ivo
34
Done
http://review.swgemu.com:8080/#/c/1665/
[Fixed] Removed incorrectly placed droid 0004920RisenangelNee
35
Done
http://review.swgemu.com:8080/#/c/1660/
[Added] non-gcw npcs will now consider faction when choosing to be aggressive or notRisenangelNeetested by setting myself to -5000 jawa faction and then spawning a jawa avenger. -RA
Tested in the wild naturally on Naboo Pirates and Canyon Corsairs.
Seems to be working BUT in order for them to be *non-aggressive* ,
player must have +5000 faction standing (aka the cap ) . --- Nee
(5/31/14)
36
Done[Added] /setfactionstanding admin command can now be used to set non-gcw faction standingsNeeRisenangel
37
Done[Added] /setfactionstanding admin command can now set faction standings to negative valuesNeeRisenangel
38
Done
http://review.swgemu.com:8080/#/c/1661/
[fixed] Spawning of Villager npc's in township script.NeeScurbyonly Paemos and Noldan , as of now. -- Nee (8/10/14)
39
Done
http://review.swgemu.com:8080/#/c/1669/
[Fixed] structure placement outside of planetary boundary to no longer be possible - mantis 4363RisenangelNeePlacement does not work, but you do get the normal house placement birds eye view still - RA ---- Correct but as intended i think and any "out of bounds" spots should be highlighted as RED grid. --- Nee
40
Done
[Fixed] lairs will no longer spawn outside of planetary boundary
NeeHakry
41
Done
http://review.swgemu.com:8080/#/c/1668/
[added] Nym's Theme ParkEastwindNeeForgot to ask this upon my 1st test but: Where is the 'bridge troll' spawn that is mentioned in quest dialog from Jinkin's 1st mission to Sulfur Pirates Cave? -- Nee (8/22/14) --- Also, we need to re-test for these possible *exploits* ----->http://www.swgemu.com/archive/scrapbookv51/data/20070127104034/
42
Done
http://review.swgemu.com:8080/#/c/1685/
[Fixed] womp rat's nameRisenangelNee
43
Done
http://review.swgemu.com:8080/#/c/1680/
[moved] Sorted quest tasks by planetX
44
Done
http://review.swgemu.com:8080/#/c/1686/
[Fixed] Heal wounds and enhance xp were incorrect 0005024
NeeScurby
45
Done
http://review.swgemu.com:8080/#/c/1667/
[added] createarealoot <lootgroup> <range> [<level>] arg to /object
Scurby
46
Done
http://review.swgemu.com:8080/#/c/1687/
[added] Stoos Olko questlineNeeScurbythe quest *dialog* for 'Stormtrooper Squad Leader' (final mission NPC) seems wrong. Upon first chat, he says "Move along, citizen." and player answer is "Yes" ...Also, if you chat with him AGAIN, the same thing occurs except this time, since you've already given the quest-item, he answers with a syntax error [/] after you say "Yes.". -- Nee (5/31/14)
47
Done
http://review.swgemu.com:8080/#/c/1640/
[added] player marriage (propose unity via a ring)RisenangelScurby
48
Done[added] admins may grant divorce using player radialRisenangelScurbyBug: player characters cannot get a divorce. this is the only way to do that at the moment. see mantis 5103 - RA
49
Done
http://review.swgemu.com:8080/#/c/1688/
[added] Wallaw Loowobbli questlineNeeEastwind
http://www.ign.com/wikis/star-wars-galaxies-an-empire-divided/Bull_Rancor_%28Wallaw_No._1%29
http://www.swgemu.com/bugs/view.php?id=53895389 fixed - Miz
50
Done
http://review.swgemu.com:8080/#/c/1678/
[Fixed] Privileged users should not be ignorable 0004997RisenangelScurbyquestion: This works, except you can place them on ignore. It just simply won't function as an ignore entry normally does. Intended? For example, you can put them on the list itself, but as it does not block tells for example, it still works. -RAThat's intentional. -Ivo
51
Done
http://review.swgemu.com:8080/#/c/1691/
[added] Jaleela Bindoo questlineNeeEastwindIf you talk to the 1st mission NPC (Odoof Grunda) immediately after he gives you the *painting* , you can essentially get an infinite amount of paintings by continiously talking to him over & over. -- On the 3rd mission, when you speak with the 'Imperial Courier' mission NPC again after completing task, you get a *syntax error* [ ]: --- For the 4th mission, the quest dialog for 'Zim Graedler' seems a bit off (he says "Please save me!" , which is fine, but then player answers with just a "Yes." ) -- Nee (6/1/14)http://www.swgemu.com/archive/scrapbookv51/data/20070206110440/quests_267.html
52
Done
http://review.swgemu.com:8080/#/c/1693/
[added] Oxil Sarban quests (Rori)NeeEastwind1st mission npc (An Artisan) can give player *infinite* quest item ( 'Rising Artist Presentation' disc) if you speak with him immediately after receiving the disc the first time. --- Same thing for the 2nd mission npc & quest item. -- Nee (6/1/14)
53
Done
http://review.swgemu.com:8080/#/c/1694/
[fixed] Lok Hacker not unlocking cave area in Nym's TPEastwindNee
54
Done
http://review.swgemu.com:8080/#/c/1695/
[added] Sindra Lintikoor quests (Rori)NeeEastwind
55
Done
http://review.swgemu.com:8080/#/c/1692/
[Fixed] When a citizen registers as a mayoral candidate and email should be sent to all citizens of the city 0004954RisenangelNee
56
Done
http://review.swgemu.com:8080/#/c/1699/
[fixed] Incorrect Lok Hacker answerEastwindNee
57
Done
http://review.swgemu.com:8080/#/c/1698/
[fixed] City maintenance email messages - Mantis 4978RisenangelScurbyI set up a city on Naboo to test this on 5/24/14. Will report when i get the mail - RA UPDATE: Fix worked - RA
58
Done
http://review.swgemu.com:8080/#/c/1702/
[added] Vordin Sildor quests (Rori)NeeEastwind1st convo has "empty string prose format" error (there is no '3rd' dialog option for player--- only "yes & no" --- and then there isn't any response for that 3rd dialog option from Vordin) . -- 2nd mission Smuggler's Girlfriend quest npc says "Help i'm being kidnapped!" and the only player reply at the moment is "Yes." ??? that should be something else, no? Something like "Come with me" or "You're safe now" . -- On the 3rd mission, player is sent to a "Pirate HIDEOUT" but when player arrives at the wp, there's just a few pirates spawned but no *hideout* artwork (maybe a 'hut' or something? ) -- Nee (6/4/14)No problem currently on dialogs and empty string prose formats. (7/8/14) -- Eastwind
59
Done
http://review.swgemu.com:8080/#/c/1703/
[fixed] Incorrect Lok Hacker answer (again)EastwindNee720 works now (7/15/14) -- Eastwind
60
Done
http://review.swgemu.com:8080/#/c/1704/
[added] Raxa Binn quests (Rori)NeeEastwindon the 2nd mission, he says to watch out for "Stormtrooper COMMANDOs" , but upon arrival at the quest wp, it's merely 2 regular 'Stormtroopers' . Also, the 'Rebel Scout' quest NPC says "Get your hands of me, imperial scum!" when u speak w/ him, but then your only reply answer choice is "Yes." (which doesn't make sense) . -- on the 3rd mission, Raxa sends player out to perform "two objectives" and one of them is to "destroy mobile BASE" but there isn't any 'base' artwork spawned at the quest wp. Also, the quest wp 'title' for this 3rd mission is "Return to the Mission Giver" instead of specific to RAXA. -- Nee (6/4/14)2nd mission could be done On-leave, 3rd quest "Return to the mission giver" , there is also no mobile base around, no dialog errors (7/8/14) -- Eastwind
61
Done
http://review.swgemu.com:8080/#/c/1705/
[added] Sidoras Bey quests (Rori)NeeEastwindIf player re-talks to the 1st quest wp NPC (Artisan) then the player can acquire an *infinite* amount of quest items ('Narmle Arts Gala Winner' disc) . -- on the 2nd mission, to "rescue his DAUGHTER" , the Siloras Bey daughter npc is *Trandosian* , but Sidoras appears to be HUMAN? -- Nee (6/2/14)http://www.gamefaqs.com/pc/468222-star-wars-galaxies-an-empire-divided/faqs/27044item receiving fixed (7/8/14) -- Eastwind
62
Done
http://review.swgemu.com:8080/#/c/1638/
[FIXED] bounty targets are no longer AGGRESSIVE or STALKER
ScurbyNee
63
Done[ADDED] a few more bounty targetsScurbyNee
64
Done
http://review.swgemu.com:8080/#/c/1706/
[added] Ruwan Tokai quests (Yavin4)NeeEastwind If player re-talks to any of the quest NPC's (before returning to original quest-giver npc) , player is able to generate
*infinite* 'Death Star Fragments' and/or 'Tokai Authorization discs' in inventory. -- Nee (6/2/14)
Infinite fragments seems resolved -- (7/8/14) -- Eastwind
65
Done
http://review.swgemu.com:8080/#/c/1707/
[added] Gins Darone quests (Yavin4)NeeScurbythe 3rd mission says to "blow up the Listening Post stronghold" and "kill the scientist" but when player arrives at the quest wp: it's merely a THUG npc w/ no other "stronghold" type artwork. --- Nee (6/2/14)Intended as per live. See link to right - Miz
http://www.swgemu.com/archive/scrapbookv51/data/20070206110440/quests_473.html
66
Done
http://review.swgemu.com:8080/#/c/1708/
[moved] Task mobiles into separate quest folders by planet
X
67
Done
http://review.swgemu.com:8080/#/c/1709/
[Added] admins can now see a lair's template name when they examine oneRisenangelNeeworks on 'Mission Terminal' lairs too yep. -- Nee
68
Done
http://review.swgemu.com:8080/#/c/1710/
[added] Lian Byrne quests (Yavin4)NeeEastwindhttp://www.swgemu.com/bugs/view.php?id=5144
69
Done
http://review.swgemu.com:8080/#/c/1712/
[Fixed] many lair templates to pass new unit testsX
70
Done
http://review.swgemu.com:8080/#/c/1713/
[Fixed] many more lair templates to pass new unit testsX
71
Done
http://review.swgemu.com:8080/#/c/1714/
[Fixed] mobile in lairNeeScurbycame across a lair of them in the 'wild' . -- Nee
72
Done
http://review.swgemu.com:8080/#/c/1715/
[added] Tamvar Senzen quest (Naboo)NeeEastwindhttp://www.swgjunkie.com/questgivers/
73
Done
http://review.swgemu.com:8080/#/c/1711/
[Added] lair mobs can now have variable weightingNeeScurby
74
Done[Added] unit tests to verify lair template's mobiles and boss mobiles existX
75
Done[Added] unit tests to verify lair template's mobiles' weighting and boss mobiles' counts are positive numbersX
76
Done
[Added] unit test to verify lair template's spawn limit is positive
X
77
Done
http://review.swgemu.com:8080/#/c/1716/
[added] Leb Slesher quests (Naboo)NeeEastwindre-talking to the 1st mission npc (Phinta Lianovi) and the 2nd mission npc (Cornavero Dawlton) allows player to receive an *infinite* amount of quest items ('Processing Fee' disc and 'Remediation Fee' disc respectively) . -- Nee (6/2/14) --- see Mantis *bug report* related --->http://www.swgemu.com/bugs/view.php?id=5145
78
Done
http://review.swgemu.com:8080/#/c/1717/
[added] Boss Nass quests (Naboo)NeeEastwindIf player re-talks to Boss Nass and 'cancels' curent mission, it's possible to receive an *infinite* amount of quest items Boss gives you (like the initial 'datadisc' , for example) . -- Also, on the 1st mission, if player re-talks to Pol Revver (after completing his dialog) the game gives a " [ ]: " syntax error. -- Nee (6/8/14)http://www.swgemu.com/archive/scrapbookv51/data/20070130174548/items and 1st mission talking seems fixed and rest of the quest line is flawless (8/1/14) -- Eastwind
79
Done
http://review.swgemu.com:8080/#/c/1718/
[added] Arven Wendik quests (Naboo)NeeEastwindIf player re-talks to the 1st mission wp NPC (Alowi Fintz) twice , the game gives a " [ ]: " syntax error. -- For the 2nd mission , when u arrive at the mission NPC (Needia Solum) , her dialog is "Help!! I'm over here!!" and your player reply is just "Yes." , which seems incorrect. Are there any other selections in the 'convo script' ? -- Nee (6/8/14)Both issues seems to be fixed (8/1/14) -- Eastwind
80
Done
http://review.swgemu.com:8080/#/c/1722/
[Fixed] selling an item from stockroom no longer counts that item's size twice in the item count checkEastwindScurby
81
Done[Fixed] retrieving an item from a vendor now considers the item's size when checking inventory spaceEastwindScurby79/80 inventory while pulling single item, gives error of inventory space http://i.imgur.com/kYX8ToI.png (7/6/14) -- Eastwind
82
Done[Fixed] relisting a sale from stockroom to always place the sale back onto the vendor it was already on - mantis 4171, 3616EastwindScurby
83
Done[Fixed] a player can no longer place items for sale on vendors if they have more vendors than their maximumEastwindScurby
84
Done
http://review.swgemu.com:8080/#/c/1721/
[fixed] Junk Dealer in KaadaraNeeScurby
85
Done
http://review.swgemu.com:8080/#/c/1723/
Fixed Junk Dealers in Kor Vella(1), Restus(2), Nashal(1)NeeScurby
86
Done
http://review.swgemu.com:8080/#/c/1726/
[Fixed] Vendor names on overhead and planetary map no longer include the "Vendor: " prefix - mantis 5091RisenangelNee*I still see the 'Vendor' prefix on some vendors in QAVille *overhead map* mode. Perhaps this fix only applies to NEWLY created vendors? -- Nee (5/31/14)Overhead map will always have a "Vendor - " prefix. Before this patch you'd see "Vendor - Vendor: " prior to the name. -Ivo
87
Done[Fixed] droid/terminal vendors in a player city now display their own name on overhead/planetary maps rather than the name of the cityNeeEastwind
88
Done
http://review.swgemu.com:8080/#/c/1728/
[added] Vana Sage quests (Naboo)EastwindNeeTested this but see Mantis *bug report* related (linked adjacent) . -- Nee (6/14/14) --->http://www.swgemu.com/bugs/view.php?id=5146
89
Done
http://review.swgemu.com:8080/#/c/1730/
[added] Huff Zinga quests (Naboo)EastwindNeeWill also be testing this myself soon but in the meantime, see Mantis *bug
report* related (linked adjacent) . -- Nee (6/2/14) --->
http://www.swgemu.com/bugs/view.php?id=5143
90
Done
http://review.swgemu.com:8080/#/c/1731/
[added] Rovim Minnoni quest (Naboo)NeeEastwind
91
Done
http://review.swgemu.com:8080/#/c/1729/
[Fixed] a vendor to be considered empty when nothing is for sale (rather than when nothing is on the vendor)EastwindScurby
92
Done[Fixed] empty vendors will no longer be able to be registered on the planetary mapEastwindScurbyYou can not register empty vendor error comes only after selecting "registration type (Clothing/Armor etc.) -- 7/6/14 -- Eastwind
93
Done
http://review.swgemu.com:8080/#/c/1733/
[Removed] redundant error message - mantis 514NeeScurby
94
Done
http://review.swgemu.com:8080/#/c/1734/
[added] Mullud Bombo quest (Naboo)EastwindNeeUpon completing the mission, Mullud tells you "Here tek this MEDICINE, it make yousa feel better" ... but player is not given anything (stim or ??? ) into Inventory. -- Nee (6/14/14)
95
Done
http://review.swgemu.com:8080/#/c/1735/
[Fixed] direction and distance reported by BH droids not being accurate when inside a structure - mantis 4825EastwindScurbyhttp://www.swgemu.com/bugs/view.php?id=4825
96
Done
http://review.swgemu.com:8080/#/c/1727/
[added] Functionality to LuaSuiManager and SuiManager to send a SuiListBox from LUA with menu item options.X
97
Done
http://review.swgemu.com:8080/#/c/1736/
[added] Lergo Brazee quests (Naboo)NeeEastwind
98
Done
http://review.swgemu.com:8080/#/c/1725/
[fixed] Nym theme park to properly remove waypoints upon quest completionNeeScurby
99
Done
http://review.swgemu.com:8080/#/c/1737/
[added] Mozo Bondog quests (Dathomir)EastwindNeeAnd i will also be testing this myself soon but in the meantime, see Mantis *bug
report* related (linked adjacent) . -- Nee (6/2/14) --->
http://www.swgemu.com/bugs/view.php?id=5038
100
Done[added] Dolac Legasi quests (Dathomir)EastwindNee
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Notes
Vet Rewards
dannuic's todo
Behaviors
Copy of Chat Style