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1 | THIS MATCHUP GUIDE CHANGED TO A WEBSITE: CLICK HERE FOR NEW ONE: https://quinnad.gg/ | |||||
2 | Youtube | Twitch | Discord | Youtube Guide | Mobafire Guide | |
3 | CHAMPION | MATCHUP | KEYSTONE | BUILD (Updated Feb. 8, 2021. Patch 11.3) NEW GUIDE COMING THIS WEEK | WHAT TO DO (Haven't updated for Season 11 yet, most still applies though) | MATCHUP CLIPS/VIDEOS (Will Update with Season 11 Clips) |
4 | AatroxAatrox | Medium | Phase Rush | 1) Kraken Slayer | Aatrox out damages you HARD close range, but that's why we run glacial + W max. Level 1 you can use your vault aggressively on him after he uses his second Q to prevent him from punishing you. Aatrox Q1 & Q2 are long range, and will interupt vault often, but his Q3 is very short, and our vault will put us in safe distance when he's using it against us. Level 3 onwards be careful for his E->Q combo, and also his W (the ability that brings you to the centre of his box). Early game, Aatrox will be able to trap you in his W if he lands it on you, but Quinn hard claps Aatrox when you get your W maxed out. Essentially, if Aatrox Ws you, hit him with a harrier proc to use the increased MS to run out, OR you could also vault out of it! A lot of times you can vault to aatrox if he's far out from his W, and you will escape effortlessly. Quinn's spike in this matchup is level 9 onwards with W maxed, with bildgewater, and with your boots completed. When you have all of these pieces, Aatrox will not be able to play the game lmfao. If he presses R, just immeditaly use your bildgewater active (which will apply glacial slow also) + harrier mark on him from your passive, Q, OR E, and you will be able to kite him indefinitely. If he gets close? Use vault and kite. We also have Nimbus cloak AND celerity, so if we use ignite/flash, we gain incredible MS also. Use ignite defensively if you need to because it applies Nimbus Cloak Movespeed, so think of it as using the "ghost" summoner spell when you ignite him with Nimbus Cloak. Glacial renders Aatrox USELESS because he can't ever get into range of you, so he becomes, essentially, a big target dummy with a long sword filled with a whole lot of tilt :-) I have tilted the living LIFE out of Hashinshin's Aatrox multiple times lmfao. Check side panel for some clips. | Full Match Gameplay |
5 | 2) Mortal Reminder | Full Match Against Grandmaster Aatrox Top + Tilting TFBlade with Glacial Quinn | ||||
6 | 3) Infinity Edge | High Elo Aatrox Stomp | ||||
7 | 4) Blood Thirster | 1v9 Against Adrian Riven's Aatrox | ||||
8 | 5) Situational (Lord Doms prob best play, but choose this last item according to game). | Matchup Clip Interactions | ||||
9 | Primary Runes: Precision Tree- Triumph, Bloodline, Coup De Grace | |||||
10 | Aatrox | Secondary Runes (If You Are Confident in this Matchup): Sorcery Tree- Absolute Focus,Gathering Storm. | ||||
11 | Secondary Runes (If You Struggle in this Matchup): Domination Tree - Taste of Blood, Ravenous Hunter | |||||
12 | Ability Order + Quick Notes: W max first, E max second, Q max third. Aatrox's Q ranges are as follows: Q1 650, Q2 525, and Q3 225. Quinn's auto range/placement after you vault is 525 units. This means that if Aatrox Qs you, do not vault during his Q1 animation because the range means that you will be hit by it. However, if he engages on you with his Q1 & uses Q1, you are then safe to vault out of his 2nd Q ability. Stand behind minions and use your W max movespeed to sidestep his W because Aatrox W is his wincon in trades. When Aatrox Ws you, Proc Phase Rush auto-e-auto and run out of it. | |||||
13 | Akali | Medium | Fleet Footwork | 1) Kraken Slayer / Galeforce, preference is yours | Definitely a tough matchup, so be careful with her. Level 1 you can trade aggressively with your vault, but try to go in for a trade after she Qs the minion wave. Try to stay out of range of her Q because if she hits it on you, her passive will activate to grant her enhanced Movespeed + an enhanced autoattack that will restore energy to her. Her Q is a 1.5 second CD, but it costs 100-80 (scaling down in cost with points in her Q) energy out of her 200 energy, and energy restores 10 per second. Essentially, 2 Qs clutters her energy pool for a while, and if she misses the Qs on you, she won't be able to activate her passive to deal extra damage + energy restoration. Her Q range is 500 and your AA range is 525, so if you stay in your AA range you will be able to prevent her from landing her Q on you. Level 3 onwards is when the matchup gets spicy. The key to beating akali early game is to bait out her W. It has a 20 second CD, but with it activated, she gains energy and MS and will be untargettable. Don't try to fight her when it's up. Simply run away when she uses it to avoid being hit by her Qs to grant her a passive mark. When her 5 second W is down, THEN go for the trades because akali pre 6 is VERY WEAK without her W. Akali's second cast on her E can be cancelled with Quinn's E vault, so don't vault akali agressively. Instead, bait akali's E, and when she reactivates it, vault her in mid air and then run her down. Without akali's W and E, she is a minion and Quinn with W max will eat her alive. Now, when Akali gets 6 you must be careful. You can cancel her Rs with your vault, but the main thing is to try to play back and avoid being poked down in lane. Nullifying Orb is key in this matchup to help with Akali's Second R activation. Though Akali R engage is incredibly strong, her ult cooldown is 2 minutes 40 seconds, so REMEMBER THIS and time it if you can. If she does not kill you with her R, then she will be extremely weak for a long time. If you find that you fell extremely behind early, build a hexdrinker/merc treads rush if needed! Make sure to punish akali when her W is down because you hard win it! | Full Match Gameplay |
14 | Akali | 2) Stormrazor/ Lord Dominik's / Phantom Dancer | High Elo Akali Stomp Pre Conq Nerfs | |||
15 | Akali | 3) Infinity Edge | ||||
16 | Akali | 4) Blood Thirster | Matchup Clip Interactions | |||
17 | Akali | 5) Situational (Runaans, Quickblades, Maw, GA, Mortal Reminder, ETC. | Akali E Cancel with Quinn E | |||
18 | Akali | Primary Runes: Precision Tree- Triumph, Bloodline, Coup De Grace. | Akali R Cancel With Quinn E | |||
19 | Akali | Secondary Runes: Sorcery Tree - Nullifying Orb, Gathering Storm | ||||
20 | Akali | Ability Order + Quick Notes: W max first, E max second, Q max third. Run Merc/Hexdrinker boots if behind. Quinn's vault cancels Akali's second active on her E, Shuriken Flip, and also the damage from it as well. Quinn's vault can cancel Akali's BOTH R dashes as well. Keep out of range of her Q in lane, and to do so, just remain at your auto attack range because your auto range is longer than her Q range, so if you keep this distance, then she won't be able to Q you in lane. | ||||
21 | Camille | Medium | PTA | 1) Kraken Slayer / Galeforce, preference is yours | Most Quinn players typically hate Camille and might think that Camille in this matchup is a reincarnation of Satan. Hear me out though. The Quinn vs. Camille matchup is a confidence/snowball matchup, and if you go in playing scared, you will get smashed. Quinn hard wins if Camille misses her E. Level 1 camille starts W most times, and rare chances of E start. Be cautious of cheese level 1s in case she starts E first, and to avoid the potential cheese, just stay away from walls until you see what ability she starts. When she Ws the wave, then engage level 1 with your auto - E - auto combo. Level 2 camille is when you will play the matchup differently. Do not, and I repeat, do NOT vault camille as a trade until her E is down. Stay in the middle of lane in this matchup so that Camille can't use her E on you! If she paths towards one wall, simply walk towards the other direction and vice versa so that if she grappes towards a wall, you have enough time to space to the other end of the lane so that you are out of her Wall Dive range. Quinn's Vault can ONLY cancel Camille's first activation of her E, Hookshot, when she grapples towards the wall only. I say that this matchup is a confidence matchup because Camille's E is actually pretty difficult to land on Quinn if you play it right because Quinn's W grants her an MS steroid, and Camille has to kinda shoot her E like a skillshot to stun you. If Camille misses her E, then Quinn can bully Camille and hard trade her for free. Also, If Camille uses her E AWAY from you, and Quinn is playing on the offence, then Quinn's vault will follow Camille and actually cancel her grapple altogether when you collide with her. That's why I say it's a confidence/snowball matchup. If you play confident, you have a better chance of dodging her E when she uses it, and if you dodge it, you hard win the trade. It's a snowball matchup because the champion on the winning side of the matchup usually screws over the other champions E ability. Camille, while behind, will likely only use her E to grapple away from you, which can be easilly cancelled by Quinn's vault, and Quinn, while behind, can't use her vault until after Camille engages & potentially stuns you with her E. Post 6 is Camille's edge of course, but keep in mind guys that her R level one only lasts for 2.5 seconds! Play the lane like I said and Camille shouldn't be able to get you low enough to kill you with R. At full health, Camille's combo shouldn't kill you early on if you are even, and she kinda requires to get you a bit low/land her combo on you before she can combo you to death during laning phase. The key though guys is that even if you are behind, when you build Death's Dance 3rd, the match-up is CURED. Camille relies on killing you with her combo, but the bleed from DD transitions most of her nuke to Damage Over Time, and by the time her R goes away, you hard win the 1v1 because her E is a fairly long cooldown! I have plenty of videos on my YT channel of me playing against Grandmaster/Challenger Camille players and showcasing how I play the matchup :) I think watching videos is key to learn how to be confident in this mathchup! | Full Match Gameplay |
22 | Camille | 2) Stormrazor/ Lord Dominik's / Phantom Dancer | Grandmaster Camille Match 13-2-3 KDA | |||
23 | Camille | 3) Infinity Edge | 1V9 Losing Teammmates After Stomping Camille | |||
24 | Camille | 4) Blood Thirster | Matchup Clip Interactions | |||
25 | Camille | 5) Situational (Runaans, Quickblades, Maw, GA, Mortal Reminder, ETC. | ||||
26 | Camille | Primary Runes: Precision Tree- Triumph, Bloodline, Coup De Grace | Baiting out Camille E By Using W Max Move Speed To Step Back | |||
27 | Camille | Secondary Runes (If You Are Confident in this Matchup): Sorcery Tree- Absolute Focus,Gathering Storm. | Cancelling Camille E With Quinn Vault | |||
28 | Secondary Runes (If You Struggle in this Matchup): Domination Tree - Taste of Blood, Ravenous Hunter | |||||
29 | Camille | Ability Order + Quick Notes: W max first, E max second, Q max third. Run Ninja Tabi's boots if behind. Quinn's E, Vault, ONLY Cancels Camille's first activation of her E, Hookshot, as she grapples towards the wall. Camille's second activation of her E, Wall Dive, has priority and will Cancel Quinn's Vault. Do not use your Vault in this lane until Camille's E is down, or if you want to cancel her first E, Hookshot. I only recommend to Vault cancel Hookshot if you anticipate that Camille will use her second E, Wall Dive, AWAY from you because if you activate your Vault on Camille while she Wall Dives away from you, Quinn will follow Camille all the way through and cancel Camille's grapple. | ||||
30 | Camille | |||||
31 | Camille | |||||
32 | Cassiopeia | Easy | PTA | 1) Kraken Slayer / Galeforce, preference is yours | Cass matchup is Quinn favoured if you play it correctly. First, let me make this clear: if you vault Cass the moment before she presses her Ult, then Cass will ult backwards because Quinn's vault knocks the target in the opposite direction for a brief second. This seems difficult to reproduce, but I have learned to recreate this mechanic almost every single time I vs a Cass now. The reason it isn't as hard as you might think to do is because if you try to engage on cass early, Cass's from every elo's natural instinct is you ult you immediately, and by the time they press it, your E will hit them and make them ult backwards. Check clips on the side of me doing it :) If you land blind on Cass in lane, go ham and proc PTA and combo her because class can’t retaliate with her E on you. If Cass misses a Q in lane, this is your window to engage on her because she relies on that ability to spam her E. Next, Cass w screws over your E since you are grounded, so the objective is to bait Cass W whenever you can. If her W is down, you are free to use vault to combo her if it’s Pre-6. Cass has lots of healing and will beat you up if she lands Q on you, so try your best to dodge her Qs. | Full Match Gameplay |
33 | Cassiopeia | 2) Stormrazor/ Lord Dominik's / Phantom Dancer | Cass Full Match Gameplay + Making Her Ult Backwards | |||
34 | Cassiopeia | 3) Infinity Edge | ||||
35 | Cassiopeia | 4) Blood Thirster | Matchup Clip Interactions | |||
36 | Cassiopeia | 5) Situational (Runaans, Quickblades, Maw, GA, Mortal Reminder, ETC. | Cass Ulting Backwards From Quinn's E Interaction | |||
37 | Cassiopeia | Primary Runes: Precision Tree- Triumph, Bloodline, Coup De Grace. | ||||
38 | Cassiopeia | Secondary Runes: Sorcery Tree- Nullifying Orb,Gathering Storm. | ||||
39 | Cassiopeia | Ability Order + Quick Notes: W max first, Q max second, E max third. Run Merc/Hexdrinker boots if behind. If you vault Cassiopeia right before she presses her R, Cass will ult backwards XD. Watch side clips of this. It is a prediction nonetheless, and if you mess up and she holds her R or if she ults you mid vault, then you are dead so proceed with caution lol. Cass W is her win con because you can't vault when you are grounded. Remain your distance, if her W is down you are free to go in for a big trade, and ideally land blind before you trade because she won't be able to trade back if you do so. She can't use her E if you are out of her nearsight range, but she can use her Q ability still. | ||||
40 | Cho'Gath | Easy | PTA | Pay attention to see if the enemy Cho is planning on going AP or Tank Cho as you play the lane out. Typically AP Cho players run Glacial/Arcane Comet as their keystone, but just watch their build as they start building items. Level 1 Cho usually starts E, so you can use your vault aggressively level 1 for trades. Level 3 onwards you have to be cautious of your vault, and how I play the lane is wait for Cho'gath to use his Q, Rupture, on me (the ability that launches a circle on the ground that knocks-up) and when he uses that, use your vault on Cho'Gath, and by doing so, you will dodge his Q. This mechanic requires practice of course because if timed incorrectly you will land on his Q knock-up and your vault will be down. Be cautious of Cho's W because it silences you, so even if you dodge his Q, you will be unable to use abilities if he lands silence on you. Make sure to constantly harrass Cho in lane because he doesn't have many ways to get onto you. If you master the mechanic to dodge his Q with your E, Cho will be unable to ever trade with you and you can surely dominate him in lane. Level 6 onwards he gets his R and could potentially nuke you if you mis-step. Cho'Gath's range on his E, Vorpal Spikes, is 500, and your AA range is 525, so if you stay in AA range of Cho then his Spikes won't be able to hit you. If you keep this in mind, Cho's only way to ever damage you in lane is from his W alone, so he shouldn't ever get you low enough to combo you post 6 so long as you keep these 2 tips I've suggested in mind. When you build your items you will SHRED Cho. PTA along with ignite will allow you to dominate lane phase, so make sure to constantly hit 3 AAs on him whenever your PTA cooldown is up. Watch out for Glacial Cho's because they have more ways to get onto you later on with his slows. However, if he goes AP Cho, he is squishy as FK so just build a Blade of the Ruined King and you will shred him :) | Full Match Gameplay | |
41 | Cho'Gath | 1) Kraken Slayer / Galeforce, depending if he's tank or AP | ||||
42 | Cho'Gath | 2) Stormrazor / Lord Dominik's if he's tank | ||||
43 | Cho'Gath | 3) Infinity Edge | ||||
44 | Cho'Gath | 4) Blood Thirster | Matchup Clip Interactions | |||
45 | Cho'Gath | 5) Situational | ||||
46 | Cho'Gath | Primary Runes: Precision Tree- Triumph, Bloodline, Coup De Grace. | ||||
47 | Cho'Gath | Secondary Runes: Sorcery Tree- Absolute Focus,Gathering Storm. | ||||
48 | Cho'Gath | Ability Order + Quick Notes: W max first, E max second, Q max third. Run Merc Boots if behind. The best mechanic to practice is whenever Cho'Gath uses his Q, Rupture, in lane, use your E, Vault on Cho'Gath. If timed correctly, Quinn will dodge Cho'Gath's Q every single time. This mechanic requires practice on the timing for it to work! | ||||
49 | Darius | Easy | Phase Rush | 1) Kraken Slayer / Galeforce, preference is yours | Darius wins the matchup in close range, so the purpose of glacial is to kite Darius indefinitely post level 9. Level 1 BE CAREFUL! Most Darius players run ghost AND/OR phase rush. Be attentive and make sure to see what he is running before the game starts. If he has Ghost/Phase Rush, be cautious level 1. Wait for Darius to use an ability level 1 to see what he starts because some cheese Darius players will start E and run you down with ghost level 1 after you use your vault. Otherwise, if he starts Q, you can trade him aggressively lvl 1 with your Vault. TIP! If you E Darius when he's chanelling his Q, which has a 0.75 delay, your vault pushes you out of perfect distance so that his Q damage won't hit you at all if timed correctly (check side panel link). Level 2 onwards BE CAREFUL and only use your Vault AFTER Darius uses his pull. If he wastes his pull, be free to vault him if their JG isn't top because he has no gap closer otherwise & his E has a 24 sec CD level 1, which is double your vault cooldown of 12 seconds. Trade Darius in lane with AAs and your Q Blind + AA in lane whenever possible because Darius can't retaliate unless he's trying to all-in you, which allows you to get him low in lane. Your spike in lane is level 9 with Bildgewater Cutlass B/C the active synergy with glacial will make him useless AF. If Darius uses Ghost, INSANTLY press bildgewater on him and your slow will be so strong that he will be unable to get in range to pull you. If he pulls you, instantly press vault to push you to safety and the key is not to hesitate. NOTE: Good Darius players will instantly run behind you when he pulls you, and if he's fast enough, you will vault in the opposite direction away from your tower, so be careful of that. This match-up is heavily Quinn favoured as the game progresses with glacial because he can't ever touch you. Glacial + stormrazor slow counters his ghost, and your nimbus cloak movespeed + celerity + approach veloctiy + W max 40% MS + bork active makes you so damn fast, and the full crit build makes you able to hard DPS Darius later on. Even if you lose lane early, when you hit your spike items level 9 onwards, you can win the 1v1 against him :) Final note: your blind CANCELS Darius R. How this works is if he is nearsighted and you leave his nearsight radius when he presses R, Darius R is CANCELLED and put on like a 3-5 second cooldown. It's huge if you can pull it off and it can save your life. Check side panel to see clip of this! | Full Match Gameplay |
50 | Darius | 2) Stormrazor | Full Game High Elo Stomping Darius With Glacial | |||
51 | Darius | 3) Infinity Edge | Comeback From Losing Lane Full Game Ft. Stomping TYLER1 | |||
52 | Darius | 4) Blood Thirster | Matchup Clip Interactions | |||
53 | Darius | 5) Situational | ||||
54 | Darius | Primary Runes: Sorcery Tree- Nimbus Cloak, Celerity, Gathering Storm. | ||||
55 | Darius | Secondary Runes: Precision Tree - Bloodline, Coup De Grace | ||||
56 | Darius | Ability Order + Quick Notes: W max first, E max second, Q max third. NEVER USE E FIRST! Let Darius Pull you, then vault on him, auto for harrier movespeed, then run away. Also, If you VAULT during his Q animation at the right time, you juke all of the damage from Darius Q. | ||||
57 | Darius | |||||
58 | Darius | |||||
59 | Fiora | Easy | PTA | 1) Kraken Slayer | Start Cull into him so that you proc Cut Down every auto attack level 1 because his MAX hp with doran's is heavy. Mundo isn't difficult if you play smart aggression. First, hide behind minions so he can't cleaver you. His cleavers are long range, but easy to side step with W harrier procs. If he misses cleaver, HARD ENGAGE for a trade by vaulting him, combo, proc PTA, and DPS effectively with Q as well, then back off before his cleaver comes back. By doing this, you legit get a free trade. His R is 110 seconds cooldown, so your goal post 6 is just to get him low and bait his R, and I suggest not to fight him when his R is up unless he's really low WITH your ignite ticking on him. When his R is down, you can kill him next time with ease. Botrk is a huge spike against him that will do insane damage when you get it. | Full Match Gameplay |
60 | Fiora | 2) Mortal Reminder | QUINN VS MUNDO TOP | |||
61 | Fiora | 3) Infinity Edge | ||||
62 | Fiora | 4) Blood Thirster | ||||
63 | Fiora | 5) Situational (Lord Dominik's probably best play, choose according to game though) | Matchup Clip Interactions | |||
64 | Fiora | Primary Runes: Precision Tree- Triumph, Bloodline, Cut Down. | ||||
65 | Fiora | Secondary Runes: Sorcery Tree- Absolute Focus,Gathering Storm. | ||||
66 | Dr Mundo | Build Order + Quick Notes: W max first, E max second, Q max third. Side Step Mundo's Qs, if he uses and misses, you have a 4 second Window to combo him and proc PTA. Mundo cannot get close to you at all to trade when he misses Q. Make sure to ignite him Post 6 during an all-in to mitigate his healing, and DO NOT underestimate him! When his R is up, it's quite hard to fully kill him, so your goal is to bait his R with your first all in, then when his R is down, he is killable again. Get early Griev wounds vs him. | ||||
67 | Fiora | Easy | Phase Rush | 1) Kraken Slayer / Galeforce, preference is yours | This match-up against Fiora is a skill matchup if you run any keystone that isn't Glacial Augment, and Fiora will outscale you if you run any other build. My glacial build here folks will allow you to DESTROY the duel queen Fiora mid game onwards. I promise you, this playstyle is worth learning. Level 1 Fiora will start Q 99% of the time, and if she uses Q on minion or you, trade with your AA - Vault - AA combo immediately. If she Qs the minions level 1, her Q is a 16 second CD, so your vault will come up before her Q returns. If she Qs you, vault away and trade because that's all she can do. Glacial proc makes you win that level 1 trade. Be cautious after though because her Q will be up about 3 seconds before your vault cooldown comes back upif she hits you with it. Level 2 onwards is where you must be careful. DO NOT USE VAULT OFFENSIVELY after level 2 fiora because she will use her W- Riposte and you will be stunned from your vault, which often leads to death. Essentially, with W max + Glacial, you should be able to maintain distance from fiora indefinitely to the point where Fiora is FORCED to use her W- Riposte offensively on you as a slow to engage on you, which means she should never be able to stun you with it. When she uses W offensively, immediately follow with Vault + harrier AA to push you to safetly and grant you MS from your passive to outrun her. Your Attack speed will be slowed if she hits you with her W- Riposte, so just be cautious of that since it will likely make you cancel your AAs if you don't know about that part in Fiora's W. After level 6, if you have Bildgewater Cutlass completed, whenever Fiora presses R on you, immediately react with your bildgewater. With glacial freeze ray active, this item will perma slow fiora to the point where she will waste her ult basically every time lol because she cannot get into range to proc her vitals. Just run away. Your BORK CD is shorter than her R, so essentially you will have it up to counter her R engage every time. Play the matchup like this, and even if you are behind to fiora, you will stomp her in 1v1s where she is ahead in gold simply becasue she legit CAN'T MOVE!!! How can she proc vitals if she's perma slowed in Antartica from your glacial slow? She can't! I have tilted so many high elo master/GM Fiora one tricks to the point where they lane swap against my glacial quinn or pick a diff champ over their OTP whenever they see my Quinn pick in solo queue. Please watch clips directly to the right side here to see interactions + full gameplay for how I stomp basically every Fiora I play against :) This build legit has no counterplay, and you will be a 1v1 beast against her at all points in the game. She has no shojin anymore, so she has no chance of beating you later on (: | Full Match Gameplay |
68 | Fiora | 2) Stormrazor/ Lord Dominik's / Phantom Dancer | Making Fiora Cry With Glacial | |||
69 | Fiora | 3) Infinity Edge | 13/0/7 KDA Against Fiora In High Elo | |||
70 | Fiora | 4) Blood Thirster | Full Fiora Game To Show Why Glacial is OP | |||
71 | Fiora | 5) Situational (Runaans, Quickblades, Maw, GA, Mortal Reminder, ETC. | Matchup Clip Interactions | |||
72 | Fiora | Primary Runes: Sorcery Tree- Nimbus Cloak, Celerity/Absolute Focus, Gathering Storm. | ||||
73 | Fiora | Secondary Runes: Precision Tree - Bloodline, Coup De Grace | ||||
74 | Fiora | Build Order + Quick Notes: W max first, E max second, Q max third. Run tabis if behind. I use 2 Minion Demat stacks on melee minions + 1 on casters to help with waveclear. Use ignite defensively if needed because it procs 25% bonus Movespeed from Nimbus Cloak! :) Glacial Auto CD is 7-4s, so if you Glacial Auto in lane, you should be able to throw in extra AAs afterwards because the melee opponent can't get in range to trade while slowed. DO NOT use your vault if Fiora has her W, Riposte up because she will stun you with your vault if you do. Instead, save vault to retaliate immediately after Fiora initiates with her W to slow you, then, instantly auto her to consume the harrier movespeed proc. | ||||
75 | Gangplank | Easy | Fleet | 1) Kraken Slayer / Galeforce, preference is yours | I recommend Fleet for this match-up, though PTA is better to punish GP in lane. The choice is yours, and if you are playing against Easier GPs in lower elos, then PTA will be the better choice to win lane easier. I recommend Fleet overall against GP though because GP can sustain quite well with his corrupting pots in lane along with W, and he also has reliable poke that is a lock on ability with his Q. If you run fleet, you can sustain his poke in lane. Level 1 Gangplank has no pressure to out trade you, so use your vault aggessively. If Gangplank ever Qs you, retaliate with Vault + many Auto Attacks to win the trade. Since most GPs run corrupting pot, it's very important to keep tab on if he has the pots active. To check if he has a corrupting pot active, click on Gangplank's character and on the top-left of the screen, it will show the corrupting pot timer under his name. Do NOT trade with Gangplank while he has corrupting pots active because these consumables grant him more damage while active. Your goal in the early laning phase is to get GP to consume all 3 corrupting pots as soon as possible, and every time he uses one pot, back off until it wears off before you go in for trades. Level 3 onwards the lane gets really fun. The most important interaction is to practice dodging his barrel explosing with your E, Vault. To do so, when Gangplank explodes a barrel, he will try to throw one in front of you to hit a Double/triple barrel combo. The key to time this correctly is when Gangplank explodes his first barrel, immeditately retaliate with Vault, and if timed correctly, Quinn will dodge the explosions from the other barrels. Master this mechanic and GP has no chance in lane. If he misses his Barrels, immediately run him down and launch your whole combo on his to get a big trade win. Ideally, you want to land your Q on Gangplank in lane first, and if you land it, go in for a quick trade becasue Gangplank cannot retaliate with his Q since it is a lock on ability, which means you will get a free trade in lane. Even if you are behind in this lane guys, when you get 1-2 items, you will be able to 1v1 GP ALWAYS because your crit build will provide enough damage to destroy him. All you need are 2 crit items and you will out DPS him in 1v1s. GP is a bad 1v1 champ, and you can think of him as a poke AD caster mage. He is quite squishy for the most part, which means our crit build will do wonders later on :) | Full Match Gameplay |
76 | Gangplank | 2) Stormrazor/ Lord Dominik's / Phantom Dancer | Quinn Vs Ganglank Top | |||
77 | Gangplank | 3) Infinity Edge | ||||
78 | Gangplank | 4) Blood Thirster | Matchup Clip Interactions | |||
79 | Gangplank | 5) Situational (Runaans, Quickblades, Maw, GA, Mortal Reminder, ETC. | How To Dodge GP Barrel With Vault Against Rank 1 GP Solarbacca | |||
80 | Gangplank | Primary Runes: Precision Tree- Triumph, Bloodline, Coup De Grace | Using Barrel Dodge To Get Kill Against Ahead GP | |||
81 | Gangplank | Secondary Runes (If You Are Confident in this Matchup): Sorcery Tree- Absolute Focus,Gathering Storm. | ||||
82 | Secondary Runes (If You Struggle in this Matchup): Domination Tree - Taste of Blood, Ravenous Hunter | |||||
83 | Gangplank | Build Order + Quick Notes: W max first, Q max second, E max third. Run tabi boots if behind. If you land your Q, Blinding Assault, then Gangplank cannot retaliate with his Q, Parrrley, since it is a lock-on ability. The most important interaction to master is whenever Gangplank tries to combo you with his E, Powder Keg barell explosion Double/Triple Combo, immediately press your E, Vault, and you will dodge all of his incoming barrel explosion damage. This mechanic requires practice, so check the links on the right to note the timing. Gangplank CANNOT Cleanse nearsight with his W, Remove Scurvy. | ||||
84 | Garen | Easy | PTA | 1) Kraken Slayer / Galeforce, preference is yours | After Garen's mini rework, the matchup is heavily one sided towards Quinn's favour. The main thing to note is that now Garen's Q is programmed as an auto attack, which means that Quinn's E, Vault, can cancel the damage AND silence from Garen's Q, Decisive Strike. I'm constantly asked why I don't recommend Glacial Augment keystone into Garen since he fits into my definition of a melee fighter, and the reason is becasue his Q cleanses him from slows. You should play the lane extremely aggressive and auto attack Garen whenever you can to proc your PTA every time the PTA proc is off CD. The only thing to watch out for is to only use your E to counter Garen's Q. Whenever Garen presses his Q ability, you should react immediately with your vault because he loses the movespeed bonus when it's cancelled. Keep in mind that his Q is an 8 second CD while our vault is 12-8 seconds, so he will have it up before your vault is up basically every time. To maximize your effectiveness in lane, play back a little bit when your vault is at arround 4-6 seconds if you vaulted his Q in an earlier trade to prevent the good Garens from silencing you before your vault comes back up. Post level 6 the only thing you need to know is that Quinn's Q can cancel Garen's R lmao. How this works is if you blind Garen and you leave his nearsight vision radius when he presses his R ability, his ult animation goes off, but the damage is cancelled and his R is placed on a very short cooldown. Keep in mind that his R will be back up in a matter of seconds, so if you are able to pull this cancel off, then don't get greedy and overextend because he will have it back up momentarily. | Full Match Gameplay |
85 | Garen | 2) Stormrazor/ Lord Dominik's / Phantom Dancer | Full Match Against Rank 1 Garen RISTE | |||
86 | Garen | 3) Infinity Edge | Pre Nerf Triple Cloak Against Garen Stomp | |||
87 | Garen | 4) Blood Thirster | Matchup Clip Interactions | |||
88 | Garen | 5) Situational (Runaans, Quickblades, Maw, GA, Mortal Reminder, ETC. | Garen Ult Cancel with Quinn Q | |||
89 | Garen | Primary Runes: Precision Tree- Triumph, Bloodline, Coup De Grace | Garen Q Cancel with Quinn's E | |||
90 | Garen | Secondary Runes (If You Are Confident in this Matchup): Sorcery Tree- Absolute Focus,Gathering Storm. | ||||
91 | Garen | Build Order + Quick Notes: W max first, E max second, Q max third. Quinn's E will now cancel the damage AND silence from Garen's Q, Decisive Strike. Any time you see Garen charge up his Q, retaliate with vault and the lane is free. Quinn's Q can also cancel the Garen's R ability and put it on a very short CD if you blind him and leave his nearsight vision when he presses the ability. Keep in mind that by doing this, Garen's R will be up again very quickly. Check side panels for clips of the interaction :) | ||||
92 | Gnar | Medium | Fleet Footwork OR PTA | 1) Kraken Slayer | Matchup is Quinn favoured with experience. I run fleet footwork against Gnar because you get sustain for his boomerangs, and the movespeed helps you to juke his Q, which is his main form of damage. The essential part of the matchup is to dodge his boomerang with your W max + fleet, and when his boomerang is down, go in for a trade. Mini Gnar is quite easy to beat, while Mega Gnar's damage is quite terrifying. Don't go near walls when he is in Mega Gnar. Use your W passive marks to side step Mega Gnars rocks. Quinn's vault CAN interrupt both of Gnar's jumps (mini and mega), so keep that in mind :) I like stormrazor to help kite mega gnar, and also run either gnar down. If you dodge the boomerang, go for a big trade because he can't do much. Be cautious of Gnar's W passive though. 3 AAs give extra dmg and grant him MS. If you blind mini gnar, he can't retaliate much, so short combos after he's blinded will help you to win the lane. Try to leave the trade before he can get those 3aas on you so that he doesn't get the proc bonus MS and damage. Mega Gnar in lane is much easier to deal with because he can't boomerange to trade with you, and his Qs don't fly back towards him so he can't CS as well. Also, Mega Gnar is much easier to Vault cancel his jump because the animation is much slower. In Mega Gnar, be careful of Gnar's W because it can stun you, and the range is 550 (25 more than our vault range and auto range). Ideally, save vault to retaliate AFTER Mega Gnar Ws you. | Full Match Gameplay |
93 | Gnar | 2) Lord Dominik's | ||||
94 | Gnar | 3) Infinity Edge | ||||
95 | Gnar | 4) Blood Thirster | Matchup Clip Interactions | |||
96 | Gnar | 5) Situational | ||||
97 | Gnar | Primary Runes: Precision Tree- Triumph, Bloodline, Cut Down. | Mega Gnar E Reflect (Requires Good Timing To Bounce On Other Side | |||
98 | Gnar | Secondary Runes: Sorcery Tree- Absolute Focus,Gathering Storm. | ||||
99 | Gnar | Build Order + Quick Notes: W max first, Q max second, E max third. When Gnar uses his Q ability, try your best to side step it. After Gnar Q is down, feel free to go in for a trade because he can't damage you as heavily without his Q. Watch out for Mega Gnar, and avoid being near walls when his Gnar Bar rises. Mini Gnar is easy to beat later in the game when you get crit items, but Mega Gnar is scary when he's in close range of you. Ideally, land blind on mini gnar first in lane before trading so that he won't be able to get his 3 procs of his W passive on you. | ||||
100 | Heimerdinger | Medium | Fleet Footwork | 1) Kraken Slayer / Galeforce, preference is yours | Heimerdinger turret range is 350, while your auto attack range is 525, so you can freely hit his turrets from afar. His turrets requires 2 AAs to kill, OR 1 Q + 1 AA to kill them. If you blind a turret, the turret is disabled for 1.5 seconds INCLUDING his ulted tower. In lane, Heimerdinger wants to stack his towers and shove you in. Ideally you DON'T want to leash if possible so that you can come to lane first. Hard shove him early so whenever he puts down a tower, you can kill it with ease. Without lane control, you will back Heim your BISH. Stand behind minions in lane because Heim W is easy to hit, the beams, and if he hits you with them, his towers get 20% increased range. Now, the most important thing, DODGE HEIMERDINGER E STUN AT ALL COSTS! His E is 970 range, which means he can land it from far away. To counter this, whenever Heim Es you, either vault a minion OR Heimerdinger himself, and by doing so, your vault will juke & dodge his E stun, which is important because if he lands his E on you, he can follow up with his W AND all turrets within 1000 range will gain 100% beam charge. If his E is down, it is a 12 second CD, so you can retaliate with a combo and you will win. Even if he has a few turrets up, I like to hard combo him and you will deal more damage, even if he has some turrets up. Even better, if you let him W after he Es and both abilities don't hit you, now you HARD win the engage. Post 6 be mindful of his R. Ulted Turret only has 450 range and Heim usually uses it defensively if you try to all in him, so if he uses it, save blind for it to disable it. His empowered W has immense range and damage, so if you are low, play far back because he can snipe you with it. Finally, ulted grenade can bounce, so be careful not to be hit by it. With this lane, DO NOT ROAM because heim can push so fast and take so many plates. You can resort to a farm lane if you need to, but I find that Heim is easy to beat when you play around juking his E stun and punishing him when this ability is down :) Just remember, GET LANE PRIO and you will find the matchup to be easier than expected :D | Full Match Gameplay |