| A | B | |
|---|---|---|
1 | Label | Value |
2 | Project | Early Build QA - Core Loop & System Interaction - The Chef’s Shift (v0.1.2a, PC) |
3 | Project type | Self directed portfolio project |
4 | One line Summary | Charter-driven early build QA pass focused on core loop stability, input reliability, system interaction, and failure/recovery behaviour from a first-time player perspective. |
5 | Timebox | 2-day focused pass (8 sessions) |
6 | Platform | PC |
7 | Build | 2 |
8 | Scope | Core gameplay loop (prepare → tray → serve → collect → repeat) Input handling (typing, correction, targeting) System interaction (tray, serving, cashier flow) Failure and recovery scenarios Behaviour under time pressure |
9 | Focus | Core loop stability, input reliability, and system behaviour under normal and stressed conditions |
10 | Scope constraints | No full content coverage No exhaustive combination testing No full regression passes Polish issues excluded unless gameplay-blocking Scoped to a realistic short solo QA pass |
11 | Oracles | Expected player behaviour and flow Consistency across repeated actions Clear cause → effect relationships in gameplay systems Failures are understandable and recoverable |
12 | Environment | PC, Default settings, No modifications unless noted in Session Log |
13 | Tools | OBS (video capture), screenshots where required, google Sheets workbook |
14 | Tabs inside | 1-Liner Summary • Charter Matrix • Session Log • Bug Log • STAR Summary |
15 | Contact | Kelina Cowell - kelinacowellqa@gmail.com - LinkedIn - https://www.linkedin.com/in/kelina-cowell-qa-tester/ |