AB
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LabelValue
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ProjectEarly Build QA - Core Loop & System Interaction - The Chef’s Shift (v0.1.2a, PC)
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Project typeSelf directed portfolio project
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One line SummaryCharter-driven early build QA pass focused on core loop stability, input reliability, system interaction, and failure/recovery behaviour from a first-time
player perspective.
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Timebox2-day focused pass (8 sessions)
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PlatformPC
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Build2
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ScopeCore gameplay loop (prepare → tray → serve → collect → repeat)
Input handling (typing, correction, targeting)
System interaction (tray, serving, cashier flow)
Failure and recovery scenarios
Behaviour under time pressure
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FocusCore loop stability, input reliability, and system behaviour under normal and stressed conditions
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Scope constraintsNo full content coverage
No exhaustive combination testing
No full regression passes
Polish issues excluded unless gameplay-blocking
Scoped to a realistic short solo QA pass
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OraclesExpected player behaviour and flow
Consistency across repeated actions
Clear cause → effect relationships in gameplay systems
Failures are understandable and recoverable
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EnvironmentPC, Default settings, No modifications unless noted in Session Log
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ToolsOBS (video capture), screenshots where required, google Sheets workbook
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Tabs inside1-Liner Summary • Charter Matrix • Session Log • Bug Log • STAR Summary
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ContactKelina Cowell - kelinacowellqa@gmail.com - LinkedIn - https://www.linkedin.com/in/kelina-cowell-qa-tester/