A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Hero Name | Hero Perk | Standard Description | Commander Upgrade | Perk Category | Class | Team Perk Unlock | Description | ||||||||||||||||||
2 | Support Specialist Hawk | Combatants Might | Reduces the Energy cost of Warcry | Increases the effect | Warcry | Soldier | ||||||||||||||||||||
3 | Ghoul Trooper Ramirez | Practiced in Combat | Increases the duration of Warcry | Increases the effect | Warcry | Soldier | ||||||||||||||||||||
4 | Brainiac Jonesy | Practiced in Combat | Increases the duration of Warcry | Increases the effect | Warcry | Soldier | ||||||||||||||||||||
5 | Special Forces Banshee | Fight Or Flight | Bonus damage and movement speed during the effect of Warcry | Increases the effect | Warcry | Soldier | ||||||||||||||||||||
6 | Special Forces Ramirez | Fight Or Flight | Bonus damage and movement speed during the effect of Warcry | Increases the effect | Warcry | Soldier | ||||||||||||||||||||
7 | Special Forces Jonesy | Fight Or Flight | Bonus damage and movement speed during the effect of Warcry | Increases the effect | Warcry | Soldier | ||||||||||||||||||||
8 | Colonel Wildcat | Leadership | Reduces cooldown of Warcry | Increases the effect | Warcry | Soldier | ||||||||||||||||||||
9 | Centurion Hawk | Mighty Roar | Increases application range of Warcry | Increases the effect | Warcry | Soldier | ||||||||||||||||||||
10 | Sergeant Jonesy | Ain't Done Yet | Increases duration of Goin' Commando | Increases the effect | Goin' Commando | Soldier | ||||||||||||||||||||
11 | Birthday Brigade Ramirez | Ain't Done Yet | Increases duration of Goin' Commando | Increases the effect | Goin' Commando | Soldier | ||||||||||||||||||||
12 | Shrapnel Headhunter | Shell Shock | Increases damage of Shotguns | Increases the effect | Shotgun | Soldier | ||||||||||||||||||||
13 | Redline Ramirez | Quick Scope | Increases Damage / Fire rate of Sniper Rifles | Increases the effect | Sniper | Soldier | ||||||||||||||||||||
14 | Buckshot Raptor | Critical Blast | Increases critical hit damage of Shotguns | Increases the effect | Shotgun | Soldier | ||||||||||||||||||||
15 | Rabbit Raider Jonesy | Sure Shot | Increases critical hit damage of Sniper Rifles | Increases the effect | Sniper | Soldier | ||||||||||||||||||||
16 | Demolisher Jonesy | Cluster Bomb | Frag Grenade spawns a cluster of smaller grenades which explode | Increases the damage of the smaller grenades | Frag Grenade | Soldier | ||||||||||||||||||||
17 | Four Leaf Wildcat | Grenade Generation | Eliminating enemies has a chance to generate Frag Grenade Charges | Increases the effect | Frag Grenade | Soldier | ||||||||||||||||||||
18 | Highland Warrior Wildcat | Pull The Pin | Reduces the Energy cost of Frag Grenade | Increases the effect | Frag Grenade | Soldier | ||||||||||||||||||||
19 | Battlehound Jonesy | Rucksack | Increases the charges of Frag Grenade | Increases the effect | Frag Grenade | Soldier | ||||||||||||||||||||
20 | Onslaught Headhunter | Explosive Optimization | Reduces the Energy cost of Shockwave | Increases the effect | Shockwave | Soldier | ||||||||||||||||||||
21 | Berserker Renegade | Short Fuse | When your shield breaks, reset the cooldown of Shockwave | Also reduce the cost to 0, reduces the reactivation window | Shockwave | Soldier | ||||||||||||||||||||
22 | Wukong | Explosive Rounds | Eliminating enemies can cause aoe explosions. | Increases the effect | Ranged | Soldier | Soaring Mantis | Gain 2 extra Mantis Leaps | ||||||||||||||||||
23 | Chromium Ramirez | In A Pinch | Reloading when weapons are empty increases shield regeneration rate | Additionally increases reload speed, and increases shield regeneration effect | Ranged | Soldier | ||||||||||||||||||||
24 | Bulletstorm Jonesy | Start Up | Firing a ranged weapon increases your damage and Fire Rate | Increases the effect | Ranged | Soldier | ||||||||||||||||||||
25 | Die Cast Jonesy | Boomstick! | Increases the damage of Goin' Commando | Increases the amount of bonus damage and converts the damage type to Energy | Goin' Commando | Soldier | ||||||||||||||||||||
26 | Double Agent Evelynn | Where's Lefty | Eliminating enemies with pistols reduces the active cooldown of Lefty and Righty | Increases the effect | Lefty and Righty | Soldier | ||||||||||||||||||||
27 | Undercover Vaughn | Grenade Damage | Increases damage of Frag Grenade | Increases the effect | Frag Grenade | Soldier | ||||||||||||||||||||
28 | First Shot Rio | First Assault | After reloading an Assault weapon, the next few shots automatically crit | Increases the effect | Assault | Soldier | ||||||||||||||||||||
29 | Quick-Draw Calamity | Six Shooter | First 6 pistol shots deal increased damage and impact. | Increases the effect | Pistol | Soldier | Hot Swap | Eliminations increase damage for all weapon types for a time. Stacks 1 time for each weapon type's eliminations. | ||||||||||||||||||
30 | Steel Wool Carlos | Bass Solo | Eliminations extend the duration of Warcry | Increases the effect, and gives you a sweet Bass Solo. | Warcry | Soldier | ||||||||||||||||||||
31 | Liteshow Spitfire | Waste Not Want Not | Increases magazine size of ranged weapons | Increases the effect | Ranged | Soldier | ||||||||||||||||||||
32 | Archetype Havoc | Escape Artist | Using Shockwave temporarily increases movement speed | Additionally adds more armor temporarily | Shockwave | Soldier | ||||||||||||||||||||
33 | Commando Spitfire | Goin Again | Reduces the cooldown of Goin' Commando | Increases the effect | Goin' Commando | Soldier | ||||||||||||||||||||
34 | Sub-Commando Jonesy | Goin Again | Reduces the cooldown of Goin' Commando | Increases the effect | Goin' Commando | Soldier | ||||||||||||||||||||
35 | Rescue Trooper Ramirez | Assault Damage | Increases assault rifle damage | Increases the effect | Assault | Soldier | ||||||||||||||||||||
36 | Rescue Trooper Havoc | Assault Damage | Increases assault rifle damage | Increases the effect | Assault | Soldier | ||||||||||||||||||||
37 | Master Grenadier Ramirez | Bigger Is Better | Increases the radius of Frag Grenade | Increases the effect | Frag Grenade | Soldier | Cool Customer | Using an Ability while Frosty lowers the cooldown of all active Soldier abilities and removes the Frosty effect. | ||||||||||||||||||
38 | Urban Assault Headhunter | Make It Rain | After landing a head shot, increase headshot damage and firerate temporarily. | Increases the effect | Ranged | Soldier | ||||||||||||||||||||
39 | Skull Trooper Jonesy | Locked And Reloaded | After reloading gain damage temporarily. | Increases the effect | Ranged | Soldier | ||||||||||||||||||||
40 | Tactical Assault Sledgehammer | Assault Crit Damage | Increases assault rifle critical hit damage | Increases the effect | Assault | Soldier | ||||||||||||||||||||
41 | Skull Ranger Ramirez | Locked And Reloaded | After reloading gain damage temporarily. | Increases the effect | Ranged | Soldier | ||||||||||||||||||||
42 | Survivalist Jonesy | Survivalist | Eliminating enemies restores health over time | Increases the effect | Health | Soldier | ||||||||||||||||||||
43 | Star-Spangled Headhunter | Spoils of War | Chance get ammo back after eliminations during Warcry | Increases the effect | Warcry | Soldier | ||||||||||||||||||||
44 | Stars and Stripes Jonesy | Assault Ammo Recovery | Hitting enemy with an Assault Rifle has a chance to give back ammo | Increases the effect | Assault | Soldier | ||||||||||||||||||||
45 | Love Ranger Jonesy | Power Impact | Increases the radius of Shockwave | Increases the effect | Shockwave | Soldier | ||||||||||||||||||||
46 | Raven | Twinblast | Increases the damage of Lefty and Righty | Additionally cause Lefty and Righty hits to cause explosions. | Lefty and Righty | Soldier | Preemptive Strike | For Each match, deal bonus damage to enemies with full life. | ||||||||||||||||||
47 | Carbide | Zip And Zap | Lefty and Righty applies an energy affliction | Additionally cause Lefty and Righty hits to bounce off walls and pierce enemies. | Lefty and Righty | Soldier | Underdog | For each match, increased healing based on how many enemies are near you | ||||||||||||||||||
48 | Shocktrooper Renegade | Doppler Effect | Reduces the cooldown of Shockwave | Increases the effect | Shockwave | Soldier | ||||||||||||||||||||
49 | Commando Ramirez | Goin Again | Reduces the cooldown of Goin' Commando | Increases the effect | Goin' Commando | Soldier | ||||||||||||||||||||
50 | Commando Renegade | Goin Again | Reduces the cooldown of Goin' Commando | Increases the effect | Goin' Commando | Soldier | ||||||||||||||||||||
51 | Jolly Headhunter | Present… Arms! | Eliminating enemies has a chance to drop a present. Presents buff either Movespeed, Damage, or Energy Regen. | Increases the effect | Gameplay | Soldier | ||||||||||||||||||||
52 | Sgt. Winter | Snowin’ Commando | Every few shots, Goin’ Commando fires an exploding snowball that deals water damage | Increases the effect | Goin' Commando | Soldier | ||||||||||||||||||||
53 | Crackshot | Mad Tidings | Dealing ranged weapon damage grants stacks of Madness. Each stack increases damage but decreases weapon accuracy. Buff is lost on weapon swap or reload | Increases the effect | Ranged | Soldier | ||||||||||||||||||||
54 | Fallen Love Ranger Jonesy | Fuel for the Fallen | On an elimination, get energy every second temporarily. | Increases the effect | Energy | Soldier | ||||||||||||||||||||
55 | Controller Harper | Grease the Wheels | Reduces the cooldown of D.E.C.O.Y. | Increases the effect | D.E.C.O.Y. | Constructor | ||||||||||||||||||||
56 | Kyle the 13th | I'm Just Not User-Friendly | D.E.C.O.Y. damages melee attackers | Increases the effect | D.E.C.O.Y. | Constructor | ||||||||||||||||||||
57 | Power BASE Knox | Power Modulation | Structures attached to B.A.S.E. regenerate health | Increases the effect | B.A.S.E. | Constructor | ||||||||||||||||||||
58 | Power BASE Penny | Power Modulation | Structures attached to B.A.S.E. regenerate health | Increases the effect | B.A.S.E. | Constructor | ||||||||||||||||||||
59 | Power BASE Kyle | Power Modulation | Structures attached to B.A.S.E. regenerate health | Increases the effect | B.A.S.E. | Constructor | ||||||||||||||||||||
60 | Sentinel Hype | Going And Going | Increases duration of D.E.C.O.Y. | Increases the effect | D.E.C.O.Y. | Constructor | ||||||||||||||||||||
61 | Guardian Bull | Hardware Crit Chance | Increases Critical Rating with Hardware Weapons | Increases the effect | Hardware | Constructor | ||||||||||||||||||||
62 | Machinist Harper | Tough Traps | Increases trap durability | Increases the effect | Traps | Constructor | ||||||||||||||||||||
63 | Thunder Thora | Electrified Floors | Enemies within the area affected by B.A.S.E. take energy damage periodically | Increases the effect | B.A.S.E. | Constructor | ||||||||||||||||||||
64 | Warden Kyle | BASE M.D. | Grants health regen while inside B.A.S.E. | Increases the effect | B.A.S.E. | Constructor | ||||||||||||||||||||
65 | Riot Response Hazard | One Hot Minute | Reduces the cooldown of Plasma Pulse | Increases the effect | Plasma Pulse | Constructor | ||||||||||||||||||||
66 | Riot Control Izza | Plasma Pulse Blast | When placed, Plasma Pulse immediately fires a wave of plasma that deals energy damage. | Increases the effect | Plasma Pulse | Constructor | ||||||||||||||||||||
67 | Heavy BASE Kyle | Feel The BASE | B.A.S.E. Explodes out after a certain amount of enemies die near it | Increases the effect | D.E.C.O.Y. | Constructor | ||||||||||||||||||||
68 | Demolitionist Penny | Faster Explosions | Increases explosive weapon damage | Increases the effect | Launcher | Constructor | ||||||||||||||||||||
69 | Saboteur Bull | Get Ready For a Suprise! | D.E.C.O.Y. explodes when it is destroyed or expires. | Increases the effect | D.E.C.O.Y. | Constructor | ||||||||||||||||||||
70 | 8-Bit Demo | Enduring Machine | Using an ability causes the next few shots to cost less weapon durability | Increases the effect | Ranged | Constructor | ||||||||||||||||||||
71 | Vintage-Tech Penny | Malfunction | Increases the radius of Plasma Pulse's orb explosions. | Triggers orbs to deploy at once, and increases damage | Plasma Pulse | Constructor | ||||||||||||||||||||
72 | Sentry Gunner Airheart | War of the R.O.S.I.E | R.O.S.I.E. deals more damage | Additionally converts damage type to Energy | R.O.S.I.E. | Constructor | ||||||||||||||||||||
73 | Krampus | Racking up the Coal | Each elimination with ROSIE increases damage with ROSIE. | Increases the effect | R.O.S.I.E. | Constructor | ||||||||||||||||||||
74 | Dark Vanguard Airheart | Software | Increases Hardware heavy attack energy efficiency | Increases the effect | Hardware | Constructor | ||||||||||||||||||||
75 | Conqueror Magnus | Your Move, Creep | D.E.C.O.Y.periodically damages enemies within the attraction radius. | Increases the effect | D.E.C.O.Y. | Constructor | ||||||||||||||||||||
76 | The Ice King | Frozen Castle | B.A.S.E. snares enemies that are on B.A.S.E. enforced structures. | Attacking B.A.S.E. enforced structures causes enemies to become Frozen | B.A.S.E. | Constructor | ||||||||||||||||||||
77 | MEGABASE Kyle | Mega BASE | Increases B.A.S.E. connectivity | Increases the effect | B.A.S.E. | Constructor | Supercharged Traps | Increases damage done by all traps within the B.A.S.E | ||||||||||||||||||
78 | Hotfixer Hazard | Hotfix | Increases building repair rate | Increases the effect | Building | Constructor | ||||||||||||||||||||
79 | Catstructor Penny | Rushed Rush | Reduces the cooldown of Bull Rush | Increases the effect | Bull Rush | Constructor | ||||||||||||||||||||
80 | Electro-Pulse Penny | Fully Contained | B.A.S.E. now reflects damage | Increases the effect | B.A.S.E. | Constructor | ||||||||||||||||||||
81 | Patriot Penny | Emergency Override | Having your shield break instantly resets the cooldown of Bull Rush | Also reduce the cost to 0, reduces the reactivation window | Bull Rush | Constructor | ||||||||||||||||||||
82 | Tank Penny | Actuated Attacks | Increases Hardware weapon damage | Increases the effect | Hardware | Constructor | ||||||||||||||||||||
83 | Steel Wool Syd | Maximum Overload | Increases damage of Kinetic Overload | Increases the effect | Kinetic Overload | Constructor | B.O.O.M.B.A.S.E. | Buffs damage in a radius around B.A.S.E. | ||||||||||||||||||
84 | Plasma Specialist Izza | Power Pulse | Increases damage of Plasma Pulse | Increases the effect | Plasma Pulse | Constructor | ||||||||||||||||||||
85 | Miss Bunny Penny | Plasma Overdrive | Reduces Plasma Pulse energy cost | Increases the effect | Plasma Pulse | Constructor | ||||||||||||||||||||
86 | BASE Kyle | Lofty Architecture | Increases health of buildings within area of B.A.S.E. | Increases the effect | B.A.S.E. | Constructor | ||||||||||||||||||||
87 | Marathon Hype | Long Rush | Increases Bull Rush distance | Increases the effect | Bull Rush | Constructor | ||||||||||||||||||||
88 | Guardian Penny | Hardware Crit Chance | Increases Critical Rating with Hardware Weapons | Increases the effect | Hardware | Constructor | ||||||||||||||||||||
89 | Guardian Knox | Hardware Crit Chance | Increases Critical Rating with Hardware Weapons | Increases the effect | Hardware | Constructor | ||||||||||||||||||||
90 | Brawler Luna | Quick Kick | Reduce the cooldown of Crescent Kick | Increases the effect | Crescent Kick | Ninja | ||||||||||||||||||||
91 | Stonefoot Crash | Hot Foot | Increases Crescent Kick damage | Further increases damage and additionally converts damage type to Energy | Crescent Kick | Ninja | ||||||||||||||||||||
92 | Skirmisher Edge | Trained Throw | Reduces the energy cost of Throwing Stars | Increases the effect | Throwing Stars | Ninja | ||||||||||||||||||||
93 | Snuggle Specialist Sarah | Tail of the Dragon | Dragon Slash leaves a persistent trail of energy, dealing damage to enemies in the area over time | Additionally snares affected targets and increases the effect. | Dragon Slash | Ninja | ||||||||||||||||||||
94 | Deadly Star Scorpion | Corrosive Stars | Throwing Stars afflict their targets, dealing Energy damage over time. | Increases the effect | Throwing Stars | Ninja | ||||||||||||||||||||
95 | Deadly Blade Crash | Corrosive Strikes | Critical hits from Melee weapons deal damage over time | Increases damage dealt, and additionally snares targets afflicted. | Melee | Ninja | ||||||||||||||||||||
96 | Energy Thief Mari | Rebound | Crescent Kick will return energy for every enemy hit by it. | Increases the effect | Crescent Kick | Ninja | ||||||||||||||||||||
97 | Alchemist Sarah | Medicinal Fumes | Smoke Bomb now heals allies who enter the affected area | Increases the effect | Smoke Bomb | Ninja | ||||||||||||||||||||
98 | Whirlwind Scorch | Footloose | Increases impact of Crescent Kick | Adds a stun to Crescent Kick | Crescent Kick | Ninja | ||||||||||||||||||||
99 | Thunderstrike Mari | Dragon Daze | When your shield breaks, an AoE blast stuns nearby enemies | Adds damage to the blast | Melee | Ninja | ||||||||||||||||||||
100 | Harvester Sarah | Scythe To Meet You | Scythe attacks to bonus damage vs snared enemies | Scythe attacks apply a snare | Scythe | Ninja |