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2 | Level: | 1 | WhirlWind of Words | Geraldine Douglas | ??? | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Monster (Jackalope) Girl | ??? of ??? | Hand | Wardrobe | Hand | |||||||||||||||||
4 | decayingProse[DP] | Land of ??? and ??? | Mic Stand | Cozy | Mic Stand | |||||||||||||||||||
5 | Un0cto/mechanicalGal | "my words are me, and i am my words" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Silver Locket | |||||||||||||||||||
7 | Athletics | Str | +0 | -1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +2 | 0 | 0 | 20 / 20 | 1 | 1 | Mic Stand | Tier 0 SyctheKind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +6 | Temporary HP | 100% | Hit Die Roll | none | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +3 | 0 | 1d8+2 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +3 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +1 | Lesser slots | 2 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +3 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | you put a few stickers on it and colored part of it dark red, you prefer to use your own and bring it to work, | ||||||||||||||
14 | Occult | Int | +0 | +2 | Initiative | +3 | 12 | Mic Stand | Tier 0 SyctheKind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | none | |||||||||||||||||||
16 | Insight | Wis | +0 | +0 | Ability Scores | Armor Class | 13 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 8 (-1) | +1 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +2 | Constitution | 14 (2) | Fortitude | 11 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +0 | Dexterity | 16 (3) | +0 | Fade | 0 | you put a few stickers on it and colored part of it dark red, you prefer to use your own and bring it to work, | ||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 12 (1) | Reflex | 14 | Cripple | 0 | Cozy | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +2 | Wisdom | 10 (0) | +0 | Setback | 0 | none | ||||||||||||||
22 | Intimidation | Cha | +0 | +3 | Charisma | 14 (2) | Will | 10 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +4 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +2 | Hit Bonus | +1 | Crit Range | 19 | Defense Bonus | +0 | ||||||||||||||
25 | Grey turtleneck sweater, Brown overalls, Orange boots | |||||||||||||||||||||||
26 | Resources | Silver Locket | ||||||||||||||||||||||
27 | Lesser Slots | Name | Name | Name | Name | Once belonged to someone of hopeful, wordless warmth | ||||||||||||||||||
28 | 2 | 2 | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 2 | Current | Current | Current | Current | ||||||||||||||||||
31 | Maximum | 2 | Maximum | Maximum | Maximum | Maximum | ||||||||||||||||||
47 | ||||||||||||||||||||||||
48 | Jointed Microphone stand | ScytheKind | Tier | 0 | Stat | Dex | Hit | +6 to hit | Enchant | Tier | 0 | Stat | CHA | Hit | +5 to hit | |||||||||
49 | Type | Melee Two-Handed Finesse Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Slice | Qd10+Dex | 1d10+3 | Major action: Make a melee attack against a single target within range. [Base damage: Qd10+DEX, basic] | Temper (affinity) | You gain a psionic ability to channel psionic energy into your weapons or tools; you decide the physical signs of this ability if any exist. When making skill checks with such a thing, you gain a Stakes die. You can spend a lesser slot to push this ability, additionally taking advantage on the check. At the SM's discretion, you might also spend a lesser slot to automatically pass some check where this affinity could come into play, or otherwise supercharge your affinity to attempt something extraordinary not covered in this writing. | ||||||||||||||||||
52 | Raze | Qd4+DEX | 1d4+3 | Major action: Make a melee attack against a single target within range. If you hit, the target is Ruptured (Q, 2 rounds). Rupture from Raze stacks twice. [Base damage: Qd4+DEX] | Quicksilver (at-will) | Minor action: When making a weapon attack, you also ignore any hit maluses against the attack. | ||||||||||||||||||
53 | Harvest | Qd6+DEX | 1d6+3 | Major action: Make a melee attack against three targets within range. [Base damage: Qd6+DEX] | Quicksilver (lesser) | Free action: Your weapon attacks deal true damage, ignores maluses, and you can teleport in place of moving normally. This lasts for 1 minute. | ||||||||||||||||||
54 | Reap | Qd10+Dex | 1d10+3 | Full-round action: Move half your speed in a line. You may move through enemies' spaces during this movement. You then make one Slice attack against each target within range at any point during this movement. | Quicksilver (lesser) | Minor action: Fluid as Mercury's wings. After making an abilitech, you Avert for yourself, but with the bonus die raised one step, and it lasts for 1 minute. | ||||||||||||||||||
55 | Preparation (at-will) | Minor action: After landing an abilitech, the next condition (of duration 2 minutes or less) you inflict through an abilitech has its duration extended by 1 round. If it inflicts multiple conditions, pick one. | ||||||||||||||||||||||
56 | Preparation (lesser) | Free action: After using an Enchant subpower, you gain Aegis (Lvl) against the next instance of damage you take. If this effect is still active when you next make a weapon damage roll, you lose the Aegis and add Lvl to your next weapon damage roll. | ||||||||||||||||||||||
57 | Preparation (lesser) | Pd6+pcm | 2d6+2 | Minor action: Now do it again. After landing an attack roll, your next damaging attack deals additional damage equal to the listed damage. This effect does not stack. [Base damage: Pd6+PCM] | ||||||||||||||||||||
58 | Airtime (at-will) | Minor action: After landing an abilitech, you may either push the target 10 feet, or move 10 feet that ignores difficult terrain. | ||||||||||||||||||||||
59 | Airtime (lesser) | Free action: After landing an abilitech, you also knock the target Prone and they cannot use reactions for 1 round. | ||||||||||||||||||||||
60 | Airtime (lesser) | Pd4+pcm | 2d4+2 | Minor action: Coming down the mountainside! After landing a damaging attack, check if you moved at least 20 feet towards the target on this turn prior to attacking. If you did, you deal additional damage equal to the listed damage. [Base damage: Pd4+PCM] | ||||||||||||||||||||
61 | Unravel (at-will) | Minor action: When making an abilitech, you Aim for the attack, but with the bonus die raised one step. | ||||||||||||||||||||||
62 | Unravel (lesser) | Free action: After landing an attack, you also inflict DoT (P, 5 rounds) on the target. | ||||||||||||||||||||||
63 | Unravel (lesser) | Minor action: At the seams. After landing an attack, you also inflict Rupture (P, 2 rounds) and may have the damage roll from this landed attack benefit from it. Rupture from Unravel stacks with other Ruptures. | ||||||||||||||||||||||
64 | Heartseeker (at-will) | Minor action: When landing an abilitech, you also gain +2 crit range on the attack roll. | ||||||||||||||||||||||
65 | Heartseeker (lesser) | Pd2+pcm | 2d2+2 | Free action: After landing an abilitech, inflict Lethal (damage roll, 1 minute). Lethal from Heartseeker stacks twice. [Base damage: Pd2+PCM] | ||||||||||||||||||||
66 | Heartseeker (lesser) | Minor action: When landing an abilitech, you also gain +4 crit range on the attack roll. | ||||||||||||||||||||||
67 | Scramble (at-will) | Minor action: When landing an attack, you also give the target disadvantage to skill checks for 1 round. | ||||||||||||||||||||||
68 | Scramble (lesser) | Free action: After landing an attack, the target suffers Setback (2). | ||||||||||||||||||||||
69 | Scramble (lesser) | Minor action: Create an opening. After landing an attack, the target is Exposed, Impaired, or Stuck, of your choice, until the end of your next turn. Alternately, you may extend the existing duration of all such conditions on the target by 1 round. | ||||||||||||||||||||||
71 | Range: 5 feet | "Magic swords are no basis for a form of government!" Hands: None, Range: Special. Notes: A given Enchant subpower may only be cast once per turn, and have the same target(s) as the attack they modify. | ||||||||||||||||||||||
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125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | High Fever: Berserk Once per short rest, you enter a berserker rage as a free action, lasting 1 minute (10 rounds). You gain Aegis (Lvl/2), +2 crit range, 10 ft. to your base speed and can Assail as a free action once per turn for the duration. | Slayer | You are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you. | Artifice | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Finesse, Control, Evasion, or Redirection. | |||||||||||||||||||
128 | Fighting Style: Combat Precision, lvl 1, Slayer | You have +1 to hit with attack rolls, +1 to your crit range, and +1 to your AC. | Remember, you pick one Step every two levels! | Direction: Timing | You find you excel when leveraging your sense of rhythm. If you can applying a sense of timing, you add one Stakes die. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | \ | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Stanza Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Packrat | Inventory | Journals | Key Items | ||||||||||||||||
150 | T1 | 0 | pencils | 1- Suffering | Mic Stand (equipped) | |||||||||||||||||||
151 | T2 | 0 | Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex) | pens | 2- Silence | Phone | ||||||||||||||||||
152 | T3 | 0 | empty notebook | 3- Succor | Silver Locket (equipped) | |||||||||||||||||||
153 | T4 | 0 | guitar pick | 4- Sin | ||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | network brand note pad | 5- Surface Tension | |||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | Stanza | Performance | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 | ||||||||||||||||||||||||