| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | AU | AV | AW | AX | AY | AZ | BA | BB | BC | BD | BE | BF | BG | BH | BI | BJ | BK | BL | BM | BN | BO | BP | BQ | BR | BS | BT | BU | BV | BW | BX | BY | BZ | CA | CB | CC | CD | CE | CF | CG | CH | CI | CJ | CK | CL | CM | CN | CO | CP | CQ | CR | CS | CT | CU | CV | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Heart rate?? | 2 | For sure clean | Break-Attack 2 | 2 | Stacks-1 trouble/WIN | 0 | OFFICE ALERT STUFF | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Stacks-2 trouble/WIN | 0 | LOST ALL FIGHTS | MIN 7 | ASSUME ALL FIGHTS ARE RUN AWAY UNLESS OTHERWISE SPECIFIED | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Day 1 | Day 2 | Day 3 | Day 4 | Day 5 | Day 6 | Day 7 | Hacking test | Charge breakroom test | Break-Attack SP Ambush 1 | 7 | Lost every fight here | STACKS-TROUBLE | 2 SP | Break-Stroll in/WIN | 7 | MAX 13 | Break-Strole in/RUN | 4 | Records Panic | Office Panic | RP tot | Records Panic | Office Panic | RP tot | Records Panic | Office Panic | RP tot | OP tot | Records Panic | Office Panic | RP tot | OP tot | Records Panic | Office Panic | RP tot | OP tot | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | BREAK-GUARDS | 0 | 0 | Midgard Oldtown Lobby->FLASH ID (SUS) | 1 | 1 | BREAK-GUARDS | 0 | 0 | BREAK-GUARDS | 0 | 0 | Fight: 1 guard wander | 1 | 1 | NEW DAYPatrol | 0 | 0 | MURDER RECORDS LADY!!! | 4 | 4 | NEW DAY | NEW DAY | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | Fight: 1 guard wander | 1 | 1 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 1 | Fight: 1 guard wander | 1 | 1 | Fight: 1 guard wander | 1 | 1 | BREAK-GUARDS | 0 | 1 | BREAK-GUARDS | 0 | 0 | BREAK-GUARDS | 0 | 4 | HACKING-INTERRUPT | 0 | 0 | BREAK-GUARDS | 0 | 0 | BREAK-GUARDS | 0 | 0 | BREAK-GUARDS | 0 | 0 | BREAK-GUARDS | 0 | 0 | Fight: 1 guard wander | 1 | 1 | BREAK-GUARDS | 0 | 0 | Fight: 1 guard wander | 1 | 1 | BREAK-GUARDS | 0 | 0 | BREAK-GUARDS | 0 | 0 | Fight: 1 guard wander | 1 | 1 | O:Darkness - Shout for help 2 fight | 0 | 2 | 0 | O:Darkness - Stand ground wait | 0 | 0 | 0 | O: Desk - search paper fight | 1 | 0 | 1 | 0 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 0 | 0 | 0 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 0 | 0 | 0 | |||||||||||||||||||||||
7 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 1 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 1 | /win | 1 | BREAK-GUARDS | 0 | 1 | Fight: 1 guard wander | 1 | 2 | Fight: 1 guard wander | 1 | 1 | BREAK-GUARDS | 0 | 4 | BREAK-GUARDS | 0 | 0 | Break-Attack 2 | 2 | 2 | Break-Attack 2 | 2 | 2 | Break-Attack SP Ambush 1 | 7 | 7 | Fight: 1 guard wander | 1 | 1 | Fight: 1 guard wander | 1 | 2 | Stacks-1 trouble | 0 | 0 | Fight: 1 guard wander | 1 | 2 | Break-Stroll in | 4 | 4 | Break-Strole in/WIN | 8 | 8 | Fight: 1 guard wander | 1 | 2 | O:Darkness - Shout for help 2 fight | 0 | 2 | 0 | O:Fight papers | 1 | 0 | 1 | WIN | 0 | 0 | 1 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | ||||||||||||||||||||||||
8 | BREAK-GUARDS | 0 | 1 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 1 | BREAK-GUARDS | 0 | 1 | BREAK-GUARDS | 0 | 1 | Heart Rate Fight:Vault 2 guards | 2 | 4 | BREAK-GUARDS | 0 | 1 | BREAK-GUARDS | 0 | 4 | BREAK-GUARDS | 0 | 0 | RUN | 0 | 2 | RUN | 0 | 2 | WIN | 0 | 7 | BREAK-GUARDS | 0 | 1 | Stacks-1 trouble/WIN | 0 | 2 | Stacks-1 trouble | 0 | 0 | BREAK-GUARDS | 0 | 2 | Fight: 1 guard wander | 1 | 5 | Fight: Guard+Twisted | 1 | 9 | Fight: 1 guard wander | 1 | 3 | O:Darkness - Shout for help 2 fight | 0 | 2 | 0 | WIN | 0 | 0 | 1 | O: Desk - search paper fight | 1 | 0 | 2 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | WIN | 0 | 1 | 0 | 1 | |||||||||||||||||||||||
9 | Fight: 1 guard wander | 1 | 2 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 1 | Fight: 1 guard wander | 1 | 2 | Fight: 1 guard wander | 1 | 2 | Heart Rate Fight:Vault 2 guards | 2 | 6 | Fight: 1 guard wander | 1 | 2 | Fight: 1 guard wander | 1 | 5 | Fight: 1 guard wander | 1 | 1 | BREAK-GUARDS | 0 | 2 | Fight: 1 guard wander | 1 | 3 | BREAK-GUARDS | 0 | 7 | Fight: 1 guard wander | 1 | 2 | Fight: 1 guard wander | 1 | 3 | Fight: 1 guard wander | 1 | 1 | Break-Stroll in/WIN | 7 | 9 | Fight: Guard+Drone | 1 | 6 | BREAK-GUARDS | 0 | 9 | Fight: 1 guard wander | 1 | 4 | O:Darkness - Shout for help 2 fight | 0 | 2 | 0 | O:Darkness - Stand ground wait | 0 | 0 | 1 | WIN | 0 | 0 | 2 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Cube Patrol - alert over | 0 | -1 | 0 | 0 | |||||||||||||||||||||||
10 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 2 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 1 | /win | 2 | Fight: 1 guard wander | 1 | 3 | Fight:Guard+Drone | 1 | 7 | Patrol | 0 | 2 | BREAK-GUARDS | 0 | 5 | Fight: 1 guard wander | 1 | 2 | Break-Attack 2 | 2 | 4 | RUN | 0 | 3 | Break-Attack SP Ambush 1 | 7 | 14 | BREAK-GUARDS | 0 | 2 | BREAK-GUARDS | 0 | 3 | BREAK-GUARDS | 0 | 1 | Fight: 1 guard wander | 1 | 10 | SKULL | 0 | 6 | Break-Strole in/WIN | 8 | 17 | Fight: 1 guard wander | 1 | 5 | O:Darkness - Shout for help 2 fight | 0 | 2 | 0 | O:Darkness - Stand ground wait | 0 | 0 | 1 | O:Fight papers | 1 | 0 | 3 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | ||||||||||||||||||||||||
11 | BREAK-GUARDS | 0 | 2 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 1 | BREAK-GUARDS | 0 | 2 | BREAK-GUARDS | 0 | 3 | BREAK-GUARDS | 0 | 7 | Patrol | 0 | 2 | BREAK-GUARDS | 0 | 5 | BREAK-GUARDS | 0 | 2 | RUN | 0 | 4 | BREAK-GUARDS | 0 | 3 | WIN | 0 | 14 | Fight: 1 guard wander | 1 | 3 | BREAK-GUARDS | 0 | 3 | Stacks-1 trouble | 0 | 1 | Fight: 2 guards | 1 | 11 | Fight: 1 guard wander | 1 | 7 | BREAK-GUARDS | 0 | 17 | Fight: Guard+Twisted | 1 | 6 | O:Evac Order | 0 | 0 | 0 | O:Darkness - Stand ground wait | 0 | 0 | 1 | WIN | 0 | 0 | 3 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | WIN | 0 | 1 | 0 | 1 | |||||||||||||||||||||||
12 | Fight: 1 guard wander | 1 | 3 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 1 | Fight: 1 guard wander | 1 | 3 | BREAK-GUARDS | 0 | 3 | Fight: 1 guard wander | 1 | 8 | Patrol | 0 | 2 | Fight: 1 guard wander | 1 | 6 | HACKING-INTERRUPT | 0 | 2 | Fight: 1 guard wander | 1 | 5 | Break-Attack 2 | 2 | 5 | Fight: 1 guard wander | 1 | 15 | BREAK-GUARDS | 0 | 3 | BREAK-GUARDS | 0 | 3 | BREAK-GUARDS | 0 | 1 | Fight: Guard+Twisted | 1 | 12 | BREAK-GUARDS | 0 | 7 | Fight: 1 guard wander | 1 | 18 | BREAK-GUARDS | 0 | 6 | O:Darkness - Shout for help 2 fight | 0 | 2 | 0 | O:Darkness - Stand ground wait | 0 | 0 | 1 | O: Desk - search paper fight | 1 | 0 | 4 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 1 | |||||||||||||||||||||||
13 | Midgard Oldtown Lobby->FLASH ID (SUS) | 1 | 4 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 1 | /win | 3 | Fight: 1 guard wander | 1 | 4 | Heart Rate Fight:Vault 2 guards | 2 | 10 | BREAK-GUARDS | 0 | 2 | Fight: 1 guard wander | 1 | 7 | HACKING-INTERRUPT | 0 | 2 | RUN | 0 | 5 | RUN | 0 | 5 | RUN | 0 | 15 | BREAK-GUARDS | 0 | 3 | Fight: 1 guard wander | 1 | 4 | Fight: 1 guard wander | 1 | 2 | Fight: 1 guard ambush | 1 | 13 | Break-Stroll in | 4 | 11 | Fight: Guard+Twisted | 1 | 19 | BREAK-GUARDS | 0 | 6 | O:Evac Order | 0 | 0 | 0 | O: Desk - search paper fight | 1 | 0 | 2 | WIN | 0 | 0 | 4 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | WIN | 0 | 1 | 0 | 2 | ||||||||||||||||||||||||
14 | Fight: 1 guard wander | 1 | 5 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 1 | BREAK-GUARDS | 0 | 3 | BREAK-GUARDS | 0 | 4 | BREAK-GUARDS | 0 | 10 | Fight: 1 guard wander | 1 | 3 | Fight: Guard+Drone | 1 | 8 | HACKING-INTERRUPT | 0 | 2 | Fight: 1 guard wander | 1 | 6 | Fight: Guard+Drone | 1 | 6 | Fight: 2 guards | 1 | 16 | Fight: 1 guard wander | 1 | 4 | Stacks-1 trouble/WIN | 0 | 4 | BREAK-GUARDS | 0 | 2 | BREAK-GUARDS | 0 | 13 | Fight: Guard+Drone | 1 | 12 | Fight: 1 guard ambush | 1 | 20 | Fight: 1 guard wander | 1 | 7 | O:Darkness - Shout for help 2 fight | 0 | 2 | 0 | WIN | 0 | 0 | 2 | BREAK-GUARDS | 0 | 0 | 4 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Cube Patrol - alert over | 0 | -1 | 0 | 1 | |||||||||||||||||||||||
15 | Fight:Guard+Drone | 1 | 6 | Fight: 1 guard wander | 1 | 2 | Fight: 1 guard wander | 1 | 4 | Fight: 1 guard wander | 1 | 5 | Fight:2 guards | 1 | 11 | BREAK-GUARDS | 0 | 3 | BREAK-GUARDS | 0 | 8 | Fight: 1 guard wander | 1 | 3 | Fight: Guard+Drone | 1 | 7 | RUN | 0 | 6 | RUN | 0 | 16 | BREAK-GUARDS | 0 | 4 | BREAK-GUARDS | 0 | 4 | Stacks-1 trouble | 0 | 2 | Break-Stroll/WIN in | 7 | 20 | BREAK-GUARDS | 0 | 12 | Fight: 1 guard wander | 1 | 21 | BREAK-GUARDS | 0 | 7 | O:Fight 1 Unarmed | 1 | 0 | 1 | O:Darkness - Stand ground wait | 0 | 0 | 2 | Fight: 1 guard wander | 1 | 0 | 5 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Cube Patrol - alert over | 0 | -1 | 0 | 0 | |||||||||||||||||||||||
16 | BREAK-GUARDS | 0 | 6 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 2 | /win | 4 | Fight:Guard+Drone | 1 | 6 | Fight: 1 guard wander | 1 | 12 | Patrol | 0 | 3 | Fight: Guard+Drone | 1 | 9 | BREAK-GUARDS | 0 | 3 | RUN | 0 | 7 | BREAK-GUARDS | 0 | 6 | Fight: Guard+Twisted | 1 | 17 | Fight: 1 guard wander | 1 | 5 | Fight: 1 guard wander | 1 | 5 | Fight: 1 guard wander | 1 | 3 | Fight: Gat+2 guards | 1 | 21 | Fight: 1 guard wander | 1 | 13 | BREAK-NO GUARDS | 0 | 21 | Fight: 1 guard wander | 1 | 8 | O: Fight 2 Twisted | 1 | 0 | 2 | O:Darkness - Stand ground wait | 0 | 0 | 2 | BREAK-GUARDS | 0 | 0 | 5 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O:2 Office workers - box fight | 0 | 0 | 0 | 0 | ||||||||||||||||||||||||
17 | BREAK-GUARDS | 0 | 6 | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | 2 | Fight: 1 guard wander | 1 | 5 | Fight: 1 guard wander | 1 | 7 | Fight:2 guards | 1 | 13 | BREAK-GUARDS | 0 | 3 | Fight: 1 guard wander | 1 | 10 | HACKING-INTERRUPT | 0 | 3 | BREAK-GUARDS | 0 | 7 | Break-Attack 2 | 2 | 8 | RUN | 0 | 17 | BREAK-GUARDS | 0 | 5 | Fight: Guard+Twisted | 1 | 6 | BREAK-GUARDS | 0 | 3 | BREAK-NO GUARDS | 0 | 21 | Fight: 1 guard ambush | 1 | 14 | Fight: 2 guards | 1 | 22 | Fight: Guard+Twisted | 1 | 9 | O: Fight Needler+Turret | 1 | 0 | 3 | O:Fight papers | 1 | 0 | 3 | Fight: 1 guard wander | 1 | 0 | 6 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | WIN | 0 | 2 | 0 | 2 | |||||||||||||||||||||||
18 | Fight:Guard+Drone | 1 | 7 | Fight: 1 guard wander | 1 | 3 | /win | 5 | Fight: 1 guard wander | 1 | 8 | BREAK-GUARDS | 0 | 13 | Fight: 1 guard wander | 1 | 4 | BREAK-GUARDS | 0 | 10 | Fight: 1 guard wander | 1 | 4 | Break-Attack 2 | 2 | 9 | RUN | 0 | 8 | Fight: Gat | 1 | 18 | Fight: 1 guard wander | 1 | 6 | BREAK-GUARDS | 0 | 6 | Stacks-1 trouble | 0 | 3 | Fight: Guard+Drone | 1 | 15 | BREAK-NO GUARDS | 0 | 22 | Fight 4 guards swarm | 1 | 10 | O:Fight 1 Unarmed | 1 | 0 | 4 | WIN | 0 | 0 | 3 | BREAK-GUARDS | 0 | 0 | 6 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Cube Patrol - alert over | 0 | -1 | 0 | 1 | |||||||||||||||||||||||||||
19 | Fight: 1 guard wander | 1 | 8 | Midgard Oldtown Lobby->FLASH ID (SUS) | 1 | 4 | Fight:Guard+Drone | 1 | 6 | BREAK-GUARDS | 0 | 8 | Heart Rate Fight:Vault 2 guards | 2 | 15 | Patrol | 0 | 4 | Fight: Guard+Drone | 1 | 11 | BREAK-GUARDS | 0 | 4 | RUN | 0 | 9 | Fight: 1 guard wander | 1 | 9 | RUN | 0 | 18 | BREAK-GUARDS | 0 | 6 | Stacks-1 trouble/WIN | 0 | 6 | Fight: 1 guard wander | 1 | 4 | Fight: 2 guards | 1 | 16 | Fight: 1 guard wander | 1 | 23 | Fight: Guard+Drone | 1 | 11 | O:Evac Order | 0 | 0 | 4 | O:Darkness - Stand ground wait | 0 | 0 | 3 | Fight: 1 guard wander | 1 | 0 | 7 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Cube Patrol - alert over | 0 | -1 | 0 | 0 | ||||||||||||||||||||||||||
20 | Fight:2 guards | 1 | 9 | Fight: 1 guard wander | 1 | 5 | BREAK-GUARDS | 0 | 6 | Fight:Guard+Drone | 1 | 9 | Fight:Guard+Drone | 1 | 16 | BREAK-GUARDS | 0 | 4 | BREAK-GUARDS | 0 | 11 | BREAK-GUARDS | 0 | 4 | Fight: 1 guard wander | 1 | 10 | RUN | 0 | 9 | BREAK-GUARDS | 0 | 18 | Fight: Guard+Twisted | 1 | 7 | Fight: 1 guard wander | 1 | 7 | BREAK-GUARDS | 0 | 4 | BREAK-GUARDS | 0 | 16 | Fight: Gat+2 guards | 1 | 24 | Fight: Guard+Drone | 1 | 12 | O: Fight 2 Baton | 1 | 0 | 5 | O:Darkness - Stand ground wait | 0 | 0 | 3 | Fight: 1 guard wander | 1 | 0 | 8 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O:3 Office workers - box fight | 0 | 0 | 0 | 0 | ||||||||||||||||||||||||||
21 | Fight:2 guards | 1 | 10 | BREAK-GUARDS | 0 | 5 | BREAK-GUARDS | 0 | 6 | Fight:2 guards | 1 | 10 | Fight: 1 guard wander | 1 | 17 | BREAK-GUARDS | 0 | 4 | Fight: 1 guard wander | 1 | 12 | HACKING-INTERRUPT | 0 | 4 | RUN | 0 | 10 | Fight: 2 guards | 1 | 10 | Break-Attack SP Ambush 1 | 7 | 25 | BREAK-GUARDS | 0 | 7 | Stacks-1 trouble/WIN | 0 | 7 | Fight: 1 guard wander | 1 | 5 | Fight: Gat | 1 | 17 | Fight: 1 guard ambush | 1 | 13 | O: Fight Needler+Turret | 1 | 0 | 6 | O: Desk - search paper fight | 1 | 0 | 4 | BREAK-GUARDS | 0 | 0 | 8 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | WIN | 0 | 3 | 0 | 3 | |||||||||||||||||||||||||||||
22 | Fight:Guard+Drone | 1 | 11 | Fight:Guard+Drone | 1 | 6 | Fight: 1 guard wander | 1 | 7 | Fight:Guard+Drone | 1 | 11 | Fight:2 guards | 1 | 18 | Fight: 1 guard wander | 1 | 5 | Fight: 2 guards | 1 | 13 | Fight: 1 guard wander | 1 | 5 | Fight: 2 guards | 1 | 11 | RUN | 0 | 10 | WIN | 0 | 25 | Fight: Guard+Twisted | 1 | 8 | BREAK-GUARDS | 0 | 7 | Fight: 1 guard wander | 1 | 6 | Fight: 1 guard ambush | 1 | 18 | Fight 4 guards swarm | 1 | 14 | O: Fight 2 Turret | 1 | 0 | 7 | WIN | 0 | 0 | 4 | Fight: Guard+Twisted | 1 | 0 | 9 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Cube Patrol - alert over | 0 | -1 | 0 | 2 | |||||||||||||||||||||||||||||
23 | Fight:Guard+Drone | 1 | 12 | Fight: 1 guard wander | 1 | 7 | Fight:Guard+Drone | 1 | 8 | BREAK-GUARDS | 0 | 11 | BREAK-GUARDS | 0 | 18 | BREAK-GUARDS | 0 | 5 | BREAK-GUARDS | 0 | 13 | BREAK-GUARDS | 0 | 5 | RUN | 0 | 11 | Fight: Guard+Drone | 1 | 11 | BREAK-NO GUARDS | 0 | 25 | Fight: 2 guards | 1 | 9 | Fight: Guard+Twisted | 1 | 8 | Fight: Guard+Twisted | 1 | 7 | Fight: Gat | 1 | 19 | Fight: Guard+Drone | 1 | 15 | O: Fight Gat | 1 | 0 | 8 | O:Darkness - Stand ground wait | 0 | 0 | 4 | BREAK-GUARDS | 0 | 0 | 9 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Cube Patrol - alert over | 0 | -1 | 0 | 1 | |||||||||||||||||||||||||||||
24 | Fight:2 guards | 1 | 13 | BREAK-GUARDS | 0 | 7 | Fight:2 guards | 1 | 9 | Fight:2 guards | 1 | 12 | Fight:2 guards | 1 | 19 | Patrol | 0 | 5 | Fight: Guard+Drone | 1 | 14 | HACKING-INTERRUPT | 0 | 5 | Fight: 1 guard wander | 1 | 12 | RUN | 0 | 11 | RUN | 0 | 9 | BREAK-GUARDS | 0 | 8 | Stacks-1 trouble | 0 | 7 | BREAK-GUARDS | 0 | 19 | Fight: Gat | 1 | 16 | O:Darkness - Shout for help 2 fight | 0 | 2 | 8 | O:Fight papers | 1 | 0 | 5 | Fight: Guard+Twisted | 1 | 0 | 10 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Cube Patrol - alert over | 0 | -1 | 0 | 0 | ||||||||||||||||||||||||||||||||
25 | Fight: 1 guard wander | 1 | 14 | BREAK-GUARDS | 0 | 7 | BREAK-GUARDS | 0 | 9 | Fight:1 guard ambush | 1 | 13 | Fight:Guard+Drone | 1 | 20 | Fight: Guard+Drone | 1 | 6 | Fight: 1 guard ambush | 1 | 15 | Fight: 1 guard wander | 1 | 6 | RUN | 0 | 12 | BREAK-GUARDS | 0 | 11 | BREAK-GUARDS | 0 | 9 | Fight: 2 guards | 1 | 9 | Fight: 1 guard wander | 1 | 8 | BREAK-GUARDS | 0 | 19 | Fight: 1 guard wander | 1 | 17 | O: Fight 2 Needler | 1 | 0 | 9 | WIN | 0 | 0 | 5 | Fight: 1 guard wander | 1 | 0 | 11 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | ||||||||||||||||||||||||||||||||
26 | BREAK-GUARDS | 0 | 14 | Fight:Guard+Drone | 1 | 8 | Fight: 1 guard wander | 1 | 10 | BREAK-GUARDS | 0 | 13 | BREAK-GUARDS | 0 | 20 | Fight: 1 guard wander | 1 | 7 | BREAK-GUARDS | 0 | 15 | Fight: Guard+Drone | 1 | 7 | Fight: Guard+Drone | 1 | 13 | Break-Attack 2 | 2 | 13 | Fight: 2 guards | 1 | 10 | BREAK-GUARDS | 0 | 9 | BREAK-GUARDS | 0 | 8 | Fight: 1 guard ambush | 1 | 20 | BREAK-GUARDS | 0 | 17 | O: Fight Needler+2 Twisted | 1 | 0 | 10 | O:Darkness - Stand ground wait | 0 | 0 | 5 | Fight: 2 guards | 1 | 0 | 12 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | ||||||||||||||||||||||||||||||||
27 | Fight:1 guard ambush | 1 | 15 | Fight: 1 guard wander | 1 | 9 | Fight:2 guards | 1 | 11 | Fight:Guard+Drone | 1 | 14 | Fight:Gat | 1 | 21 | BREAK-GUARDS | 0 | 7 | Fight: 1 guard wander | 1 | 16 | HACKING-INTERRUPT | 0 | 7 | RUN | 0 | 13 | RUN | 0 | 13 | BREAK-GUARDS | 0 | 10 | BREAK-GUARDS | 0 | 9 | Fight: Guard+Drone | 1 | 9 | Fight: Gat+2 guards | 1 | 21 | Max 21 (20) | Fight 4 guards swarm | 1 | 18 | O:Fight 1 Unarmed | 1 | 0 | 11 | O:Darkness - Stand ground wait | 0 | 0 | 5 | BREAK-GUARDS | 0 | 0 | 12 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | |||||||||||||||||||||||||||||||
28 | Fight:Guard+Drone | 1 | 16 | Fight:2 guards | 1 | 10 | Fight:2 guards | 1 | 12 | Fight:2 guards | 1 | 15 | Fight:1 guard ambush | 1 | 22 | Fight: Guard+Drone | 1 | 8 | Fight: 1 guard ambush | 1 | 17 | BREAK-GUARDS | 0 | 7 | BREAK-GUARDS | 0 | 13 | BREAK-GUARDS | 0 | 13 | Fight: 1 guard wander | 1 | 11 | Fight: Guard+Twisted | 1 | 10 | Fight: 2 guards | 1 | 10 | Fight: Guard+Drone | 1 | 22 | Fight: 1 guard ambush | 1 | 19 | O:Evac Order | 0 | 0 | 11 | O:Fight papers | 1 | 0 | 6 | Fight: 1 guard wander | 1 | 0 | 13 | 0 | LOSE | 0 | 0 | 0 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | ||||||||||||||||||||||||||||||||
29 | Fight:2 guards | 1 | 17 | BREAK-GUARDS | 0 | 10 | BREAK-GUARDS | 0 | 12 | Fight: 1 guard wander | 1 | 16 | Fight: 1 guard wander | 1 | 23 | Fight: 1 guard wander | 1 | 9 | Fight: 2 guards | 1 | 18 | Fight: Guard+Drone | 1 | 8 | Break-Attack 2 | 2 | 15 | Break-Attack 2 | 2 | 15 | Fight: 2 guards | 1 | 12 | Stacks-2 trouble/WIN | 0 | 10 | Stacks-2 trouble | 0 | 10 | Fight: 2 guards | 1 | 23 | Fight: Gat | 1 | 20 | O: Fight 2 Turret | 1 | 0 | 12 | WIN | 0 | 0 | 6 | Fight: 1 guard wander | 1 | 0 | 14 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | ||||||||||||||||||||||||||||||||
30 | Fight: 1 guard wander | 1 | 18 | BREAK-GUARDS | 0 | 10 | Fight:Guard+Drone | 1 | 13 | Fight:Gat | 1 | 17 | BREAK-NO GUARDS | 0 | 23 | Fight: 2 guards | 1 | 10 | Fight: 1 guard wander | 1 | 19 | Fight: 2 guards | 1 | 9 | RUN | 0 | 15 | RUN | 0 | 15 | Fight: Guard+Drone | 1 | 13 | Fight: 2 guards | 1 | 11 | Fight: Guard+Drone | 1 | 11 | SKULL | 0 | 23 | BREAK-NO GUARDS | 0 | 20 | O: Fight Gat | 1 | 0 | 13 | O:Darkness - Stand ground wait | 0 | 0 | 6 | Fight: Guard+Twisted | 1 | 0 | 15 | 0 | LOSE | 0 | 0 | 0 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | ||||||||||||||||||||||||||||||||
31 | Fight:Gat | 1 | 19 | Fight: 1 guard wander | 1 | 11 | Fight:1 guard ambush | 1 | 14 | Fight:2 guards | 1 | 18 | Fight:Gat | 1 | 24 | BREAK-GUARDS | 0 | 10 | BREAK-GUARDS | 0 | 19 | HACKING-INTERRUPT | 0 | 9 | Fight: 2 guards | 1 | 16 | Fight: 1 guard ambush | 1 | 16 | Fight: Guard+Drone | 1 | 14 | Fight: 2 guards | 1 | 12 | Stacks-1 trouble | 0 | 11 | Fight: Gat | 1 | 24 | Fight: 1 guard wander | 1 | 21 | O:Evac Order | 0 | 0 | 13 | O:Darkness - Stand ground wait | 0 | 0 | 6 | BREAK-GUARDS | 0 | 0 | 15 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | ||||||||||||||||||||||||||||||||
32 | BREAK-GUARDS | 0 | 19 | Fight:Guard+Drone | 1 | 12 | Fight: 1 guard wander | 1 | 15 | Fight:1 guard ambush | 1 | 19 | Fight:Guard+Drone | 1 | 25 | Fight: Guard+Drone | 1 | 11 | Fight: 1 guard ambush | 1 | 20 | BREAK-GUARDS | 0 | 9 | RUN | 0 | 16 | RUN | 0 | 16 | BREAK-GUARDS | 0 | 14 | Fight: Guard+Twisted | 1 | 13 | Stacks-2 trouble | 0 | 11 | Fight: Guard+Drone | 1 | 25 | O: Fight Needler+2 Twisted | 1 | 0 | 14 | O:Darkness - Stand ground wait | 0 | 0 | 6 | Fight: 1 guard ambush | 1 | 0 | 16 | 0 | LOSE | 0 | 0 | 0 | 0 | WIN | 0 | 1 | 0 | 1 | |||||||||||||||||||||||||||||||||||
33 | Fight:2 guards | 1 | 20 | Fight: 1 guard wander | 1 | 13 | Fight:Guard+Drone | 1 | 16 | BREAK-GUARDS | 0 | 19 | Fight:2 guards | 1 | 26 | Fight: 1 guard wander | 1 | 12 | Fight: Gat | 1 | 21 | Fight: 1 guard wander | 1 | 10 | Fight: 1 guard wander | 1 | 17 | Fight: 2 guards | 1 | 17 | Fight: 1 guard ambush | 1 | 15 | BREAK-GUARDS | 0 | 13 | BREAK-GUARDS | 0 | 11 | BREAK-NO GUARDS | 0 | 25 | Max 20 | O:Fight 1 Unarmed | 1 | 0 | 15 | O:Fight papers | 1 | 0 | 7 | Fight: Guard+Twisted | 1 | 0 | 17 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: ID must be vis - Run (call in) | 0 | 3 | 0 | 4 | ||||||||||||||||||||||||||||||||||
34 | Fight:1 guard ambush | 1 | 21 | Fight:2 guards | 1 | 14 | BREAK-GUARDS | 0 | 16 | Fight:Guard+Drone | 1 | 20 | Fight: 1 guard wander | 1 | 27 | Fight: 2 guards | 1 | 13 | Fight: 2 guards | 1 | 22 | Fight: 2 guards | 1 | 11 | RUN | 0 | 17 | RUN | 0 | 17 | Fight: 1 guard wander | 1 | 16 | Fight: 1 guard ambush | 1 | 14 | BREAK-GUARDS | 0 | 11 | Fight: 1 guard ambush | 1 | 26 | O: Fight Needler+2 Twisted | 1 | 0 | 16 | WIN | 0 | 0 | 7 | BREAK-GUARDS | 0 | 0 | 17 | 0 | LOSE | 0 | 0 | 0 | 0 | O: Cube Patrol - alert over | 0 | -1 | 0 | 3 | |||||||||||||||||||||||||||||||||||
35 | Fight:Gat+2 guards | 1 | 22 | Fight:1 guard ambush | 1 | 15 | Fight:1 guard ambush | 1 | 17 | Fight:2 guards | 1 | 21 | Fight:Gat+2 guards | 1 | 28 | BREAK-GUARDS | 0 | 13 | Fight: 1 guard wander | 1 | 23 | HACKING-INTERRUPT | 0 | 11 | Fight: 1 guard ambush | 1 | 18 | BREAK-GUARDS | 0 | 17 | SKULL | 0 | 16 | Fight: 1 guard wander | 1 | 15 | Fight: Guard+Drone | 1 | 12 | Fight: 2 guards | 1 | 27 | O: Fight Gat+Baton+Needler | 1 | 0 | 17 | O:Darkness - Stand ground wait | 0 | 0 | 7 | Fight: 1 guard wander | 1 | 0 | 18 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | O: Cube Patrol - alert over | 0 | -1 | 0 | 2 | |||||||||||||||||||||||||||||||||||
36 | Fight: 1 guard wander | 1 | 23 | BREAK-GUARDS | 0 | 15 | BREAK-GUARDS | 0 | 17 | Fight: 1 guard wander | 1 | 22 | 28 | Fight: Guard+Drone | 1 | 14 | Fight: Gat | 1 | 24 | BREAK-GUARDS | 0 | 11 | RUN | 0 | 18 | Break-Attack 2 | 2 | 19 | BREAK-GUARDS | 0 | 16 | Fight: 1 guard wander | 1 | 16 | Fight: 1 guard ambush | 1 | 13 | O: Fight Needler+Turret | 1 | 0 | 18 | O:Darkness - Stand ground wait | 0 | 0 | 7 | Fight: 1 guard wander | 1 | 0 | 19 | 0 | LOSE | 0 | 0 | 0 | 0 | O: Cube Patrol - alert over | 0 | -1 | 0 | 1 | ||||||||||||||||||||||||||||||||||||||||
37 | Fight:2 guards | 1 | 24 | Fight:Guard+Drone | 1 | 16 | Fight: 1 guard wander | 1 | 18 | Fight:Guard+Drone | 1 | 23 | Fight: 2 guards | 1 | 15 | BREAK-NO GUARDS | 0 | 24 | Fight: Guard+Drone | 1 | 12 | Fight: 2 guards | 1 | 19 | RUN | 0 | 19 | Fight: Gat | 1 | 17 | Fight: Gat | 1 | 17 | Fight: 1 guard wander | 1 | 14 | O: Fight 2 Needler | 1 | 0 | 19 | O:Darkness - Stand ground wait | 0 | 0 | 7 | Fight: Guard+Twisted | 1 | 0 | 20 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | 1 | |||||||||||||||||||||||||||||||||||||||||||||
38 | BREAK-NO GUARDS | 0 | 24 | Fight: 1 guard wander | 1 | 17 | Fight:2 guards | 1 | 19 | Fight:Gat+2 guards | 1 | 24 | Fight: 1 guard wander | 1 | 16 | BREAK-NO GUARDS | 0 | 24 | HACKING-INTERRUPT | 0 | 12 | RUN | 0 | 19 | Fight: 1 guard ambush | 1 | 20 | BREAK-GUARDS | 0 | 17 | BREAK-GUARDS | 0 | 17 | SKULL | 0 | 14 | O:Evac Order | 0 | 0 | 19 | O:Fight papers | 1 | 0 | 8 | Fight: 1 guard ambush | 1 | 0 | 21 | 0 | LOSE | 0 | 0 | 0 | 0 | 1 | |||||||||||||||||||||||||||||||||||||||||||||
39 | Fight:Gat | 1 | 18 | Fight:1 guard ambush | 1 | 20 | Fight:Gat | 1 | 25 | Fight: 1 guard ambush | 1 | 17 | Fight: 2 guards | 1 | 25 | Fight: Guard+Drone | 1 | 13 | Fight: 1 guard wander | 1 | 20 | RUN | 0 | 20 | Fight: 1 guard ambush | 1 | 18 | Stacks-2 trouble/WIN | 0 | 17 | Stacks-2 trouble | 0 | 14 | O: Fight 2 Twisted | 1 | 0 | 20 | WIN | 0 | 0 | 8 | Fight: 1 guard wander | 1 | 0 | 22 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||
40 | BREAK-GUARDS | 0 | 18 | Fight:Gat | 1 | 21 | Fight:2 guards | 1 | 26 | Fight: 1 guard wander | 1 | 18 | BREAK-NO GUARDS | 0 | 25 | Fight: 1 guard ambush | 1 | 14 | RUN | 0 | 20 | Fight: 1 guard wander | 1 | 21 | BREAK-GUARDS | 0 | 18 | Fight: 2 guards | 1 | 18 | BREAK-GUARDS | 0 | 14 | O: Fight Gat+Baton+Needler | 1 | 0 | 21 | O:Darkness - Stand ground wait | 0 | 0 | 8 | Fight: Guard+Twisted | 1 | 0 | 23 | 0 | LOSE | 0 | 0 | 0 | 0 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||
41 | Fight:2 guards | 1 | 19 | Fight:2 guards | 1 | 22 | Fight:Gat | 1 | 27 | Fight: Gat | 1 | 19 | BREAK-NO GUARDS | 0 | 25 | BREAK-GUARDS | 0 | 14 | Fight: 1 guard ambush | 1 | 21 | RUN | 0 | 21 | Fight: Guard+Drone | 1 | 19 | Fight: 1 guard ambush | 1 | 19 | Fight: Guard+Drone | 1 | 15 | O:Fight papers | 1 | 0 | 9 | Fight: 2 guards | 1 | 0 | 24 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
42 | Fight:Guard+Drone | 1 | 20 | Fight:1 guard ambush | 1 | 23 | Fight:Guard+Drone | 1 | 28 | BREAK-GUARDS | 0 | 19 | Fight: Guard+Drone | 1 | 26 | Fight: 1 guard wander | 1 | 15 | RUN | 0 | 21 | Fight: 2 guards | 1 | 22 | BREAK-GUARDS | 0 | 19 | BREAK-GUARDS | 0 | 19 | Fight: Gat | 1 | 16 | WIN | 0 | 0 | 9 | Fight: Gat | 1 | 0 | 25 | 0 | LOSE | 0 | 0 | 0 | 0 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
43 | BREAK-NO GUARDS | 0 | 20 | Fight:Gat | 1 | 24 | Fight:Gat+2 guards | 1 | 29 | Fight: Guard+Drone | 1 | 20 | BREAK-NO GUARDS | 0 | 26 | HACKING-INTERRUPT | 0 | 15 | Fight: 2 guards | 1 | 22 | RUN | 0 | 22 | Fight: 1 guard ambush | 1 | 20 | BREAK-GUARDS | 0 | 19 | Fight: 1 guard wander | 1 | 17 | O:Darkness - Stand ground wait | 0 | 0 | 9 | Fight: 1 guard wander | 1 | 0 | 26 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
44 | Fight:Gat | 1 | 21 | BREAK-NO GUARDS | 0 | 24 | Fight:Gat+2 guards | 1 | 30 | BREAK-NO GUARDS | 0 | 20 | Fight: 1 guard wander | 1 | 27 | BREAK-GUARDS | 0 | 15 | RUN | 0 | 22 | Fight: Gat | 1 | 23 | Fight: Gat | 1 | 21 | Fight: 2 guards | 1 | 20 | Stacks-2 trouble | 0 | 17 | O:Darkness - Stand ground wait | 0 | 0 | 9 | Fight: Guard+Twisted | 1 | 0 | 27 | 0 | LOSE | 0 | 0 | 0 | 0 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
45 | Fight: 1 guard wander | 1 | 22 | Fight:2 guards | 1 | 25 | Fight:2 guards | 1 | 31 | Fight: 2 guards | 1 | 21 | Fight: 2 guards | 1 | 28 | Fight: 1 guard wander | 1 | 16 | Fight: Guard+Drone | 1 | 23 | RUN | 0 | 23 | RUN | 0 | 21 | Fight: 1 guard wander | 1 | 21 | Fight: Guard+Drone | 1 | 18 | O:Fight papers | 1 | 0 | 10 | Fight: Guard+Twisted | 1 | 0 | 28 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
46 | BREAK-NO GUARDS | 0 | 22 | Fight:Gat+2 guards | 1 | 26 | BREAK-NO GUARDS | 0 | 31 | Fight: Gat | 1 | 22 | Fight: Guard+Drone | 1 | 29 | Fight: 1 guard ambush | 1 | 17 | RUN | 0 | 23 | Fight: 1 guard wander | 1 | 24 | BREAK-NO GUARDS | 0 | 21 | Fight: 2 guards | 1 | 22 | Fight: 1 guard ambush | 1 | 19 | WIN | 0 | 0 | 10 | Fight: Gat | 1 | 0 | 29 | 0 | LOSE | 0 | 0 | 0 | 0 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
47 | Fight:Gat | 1 | 23 | 26 | 31 | Fight: Gat+2 guards | 1 | 23 | Fight: Gat+2 guards | 1 | 30 | Fight: Guard+Drone | 1 | 18 | Fight: Gat+2 guards | 1 | 24 | RUN | 0 | 24 | Fight: 1 guard wander | 1 | 22 | Fight: Gat+2 guards | 1 | 23 | Fight: 2 guards | 1 | 20 | O:Darkness - Stand ground wait | 0 | 0 | 10 | Fight: 2 guards | 1 | 0 | 30 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
48 | Fight:Guard+Drone | 1 | 24 | Fight: Gat | 1 | 24 | HACKING-INTERRUPT | 0 | 18 | RUN | 0 | 24 | BREAK-NO GUARDS | 0 | 24 | Fight: 1 guard ambush | 1 | 23 | Fight: Guard+Twisted | 1 | 24 | BREAK-NO GUARDS | 0 | 20 | O:Fight papers | 1 | 0 | 11 | Fight: 1 guard wander | 1 | 0 | 31 | 0 | LOSE | 0 | 0 | 0 | 0 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
49 | Fight:Gat+2 guards | 1 | 25 | Fight: 1 guard wander | 1 | 25 | Fight: Gat | 1 | 19 | Fight: 1 guard ambush | 1 | 25 | Fight: Gat+2 guards | 1 | 25 | Fight: 2 guards | 1 | 24 | BREAK-NO GUARDS | 0 | 24 | Fight: Gat+2 guards | 1 | 21 | WIN | 0 | 0 | 11 | Fight: 1 guard ambush | 1 | 0 | 32 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 0 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | Fight:1 guard ambush | 1 | 26 | BREAK-NO GUARDS | 0 | 25 | BREAK-GUARDS | 0 | 19 | RUN | 0 | 25 | RUN | 0 | 25 | BREAK-NO GUARDS | 0 | 24 | O:Darkness - Stand ground wait | 0 | 0 | 11 | Fight: Gat+2 guards | 1 | 0 | 33 | 0 | WIN | 0 | 1 | 0 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
51 | Fight:Gat | 1 | 27 | Fight: 2 guards | 1 | 20 | BREAK-NO GUARDS | 0 | 25 | Fight: Gat+2 guards | 1 | 25 | O:Darkness - Stand ground wait | 0 | 0 | 11 | Fight: 1 guard wander | 1 | 0 | 34 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
52 | BREAK-NO GUARDS | 0 | 27 | BREAK-NO GUARDS | 0 | 20 | - Entry 2378 - | O:Fight papers | 1 | 0 | 12 | Fight: Gat | 1 | 0 | 35 | 0 | WIN | 0 | 1 | 0 | 2 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
53 | Fight: 1 guard wander | 1 | 28 | Fight: 2 guards | 1 | 21 | 55,55,37 (45),32 (30),36 (35),38,6 Etheric Power,3 Evasion Power,6 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,14 Melee Defense,6 Ranged Defense,4 Stealth Defense,+8 Perception,-2 Reflexes,-1 Strength,Ridiculously Increased Chance of Combat Encounters,1 First Aid,Glow with Slightly Mysterious Light,effects: 6 Bone Scales, 11 Bone Spikes, 11 Ocean Sight, 17 Cyber Sickness, 26 Concrete Perspective, 341 Holiday Cheer, | WIN | 0 | 0 | 12 | Fight: Guard+Twisted | 1 | 0 | 36 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 2 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
54 | Fight:Guard+Drone | 1 | 29 | Fight: 1 guard ambush | 1 | 22 | - Entry 1820 - | - Entry 1967 - | - Entry 2313 - | O:Evac Order | 0 | 0 | 12 | Fight: 2 guards | 1 | 0 | 37 | 0 | WIN | 0 | 1 | 0 | 3 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
55 | Fight:Gat | 1 | 30 | Fight: Gat | 1 | 23 | 53,53,37 (41),32 (30),36 (38),37 (33),6 Etheric Power,3 Evasion Power,14 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,20 Melee Defense,9 Ranged Defense,1 Stealth Defense,+4 Perception,-2 Reflexes,+2 Strength,-4 Will,Moderately Increased Chance of Combat Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 12 Bone Scales, 17 Bone Spikes, 17 Ocean Sight, 191 Holiday Cheer, | 54,54,37,32 (29),36,37 (34),2 Etheric Power,5 Evasion Power,10 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,11 Melee Defense,5 Ranged Defense,-3 Reflexes,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 8 Bracing Cold, 222 Holiday Cheer, | 57,57,37 (39),32,36 (37),37 (39),4 Etheric Power,5 Evasion Power,2 Melee Power,2 Stealth Power,5 Etheric Defense,3 Fire Defense,3 Melee Defense,3 Ranged Defense,4 Stealth Defense,+2 Perception,+1 Strength,+2 Will,Slightly Increased Chance of Choice Encounters,1 First Aid,Glow with Slightly Mysterious Light,effects: 31 Cyber Sickness, 355 Holiday Cheer, | You can get out of here, but it might be difficult to get back. | O:Darkness - Stand ground 2 guards | 1 | 0 | 13 | Fight: 1 guard wander | 1 | 0 | 38 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 3 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
56 | BREAK-NO GUARDS | 0 | 30 | BREAK-NO GUARDS | 0 | 23 | (You are still able to access your inventory, rest, or use other options by clicking the links above.) | O:Darkness - Stand ground 2 guards | 1 | 0 | 14 | Fight: 1 guard wander | 1 | 0 | 39 | 0 | WIN | 0 | 1 | 0 | 4 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
57 | Fight: 1 guard wander | 1 | 31 | Fight: 1 guard wander | 1 | 24 | You can get out of here, but it might be difficult to get back. | You can get out of here, but it might be difficult to get back. | USE:You equip your navigator's glasses and put your hungry ooze caul away.You equip your palace spear. | O: Fight 2 Baton | 1 | 0 | 15 | Fight: Gat | 1 | 0 | 40 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 4 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
58 | Fight:Gat | 1 | 32 | Fight: Guard+Drone | 1 | 0 | (You are still able to access your inventory, rest, or use other options by clicking the links above.) | (You are still able to access your inventory, rest, or use other options by clicking the links above.) | You equip your heavy riot shield. | - Entry 2379 - | O:Fight 1 Unarmed | 1 | 0 | 16 | Fight: 1 guard ambush | 1 | 0 | 41 | 0 | WIN | 0 | 1 | 0 | 5 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
59 | Fight:2 guards | 1 | 33 | HACKING-INTERRUPT | 0 | You equip your buffered TZR and put your blood rose amulet away. | 55,55,37 (45),32 (30),36 (35),38,6 Etheric Power,3 Evasion Power,6 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,14 Melee Defense,6 Ranged Defense,4 Stealth Defense,+8 Perception,-2 Reflexes,-1 Strength,Ridiculously Increased Chance of Combat Encounters,1 First Aid,Glow with Slightly Mysterious Light,effects: 6 Bone Scales, 11 Bone Spikes, 11 Ocean Sight, 17 Cyber Sickness, 26 Concrete Perspective, 341 Holiday Cheer, | O:Evac Order | 0 | 0 | 16 | Fight: Gat | 1 | 0 | 42 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 5 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
60 | BREAK-NO GUARDS | 0 | 33 | BREAK-NO GUARDS | 0 | - Entry 1821 - | - Entry 1968 - | O:Darkness - Stand ground 2 guards | 1 | 0 | 17 | Fight: Gat+2 guards | 1 | 0 | 43 | 0 | WIN | 0 | 1 | 0 | 6 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
61 | Fight:1 guard ambush | 1 | 34 | Fight: Gat | 1 | 53,53,37 (41),32 (30),36 (38),37 (33),6 Etheric Power,3 Evasion Power,14 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,20 Melee Defense,9 Ranged Defense,1 Stealth Defense,+4 Perception,-2 Reflexes,+2 Strength,-4 Will,Moderately Increased Chance of Combat Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 12 Bone Scales, 17 Bone Spikes, 17 Ocean Sight, 191 Holiday Cheer, | 54,54,37,32 (29),36,37 (34),2 Etheric Power,5 Evasion Power,10 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,11 Melee Defense,5 Ranged Defense,-3 Reflexes,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 8 Bracing Cold, 222 Holiday Cheer, | - Entry 2314 - | A dull moth flutters about, landing every so often as though it's tired. | O:Evac Order | 0 | 0 | 17 | Fight: Guard+Twisted | 1 | 0 | 44 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 6 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
62 | Fight: 1 guard wander | 1 | 35 | Fight: Guard+Drone | 1 | 53,53,37,32 (29),36 (33),37 (34),2 Etheric Power,5 Evasion Power,10 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,11 Melee Defense,5 Ranged Defense,4 Stealth Defense,-3 Reflexes,-3 Strength,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 31 Cyber Sickness, 355 Holiday Cheer, | You wait for the perfect moment and snag it with your hand. Gotcha! | O:Darkness - Stand ground 2 guards | 1 | 0 | 18 | Fight: 2 guards | 1 | 0 | 45 | 0 | LOSE | 0 | 0 | 0 | 6 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
63 | Fight: Gat+2 guards | 1 | Wandering the tight confines of the records vault, you find yourself at a dead end. As you begin to backtrack, you find your way blocked by a heavily-armored figure.He wastes no time trying to verify your identity, instead immediately laying into you with his fists. | You find your way to the computer terminal. It's asleep at the moment, but should wake up with a touch to any of its antiquated input devices. | You don't have a cage to store it in, but take pride in knowing you caught it. | O: Fight 2 Baton | 1 | 0 | 19 | Fight: 1 guard ambush | 1 | 0 | 46 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 6 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
64 | USE:You drink the contents of the flask and are momentarily disoriented by the burst of bizarre images tearing through your mind. Thousands of faint, distorted images tear through, remnants of senses you're fairly sure you don't have.When you come to, you realize that your body is covered in bone spikes. Stranger still is that they look like they've always been there. | You've earned 2 XP in Will | O:Fight 1 Unarmed | 1 | 0 | 20 | Fight: Gat | 1 | 0 | 47 | 0 | WIN | 0 | 1 | 0 | 7 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
65 | (You are still able to access your inventory, rest, or use other options by clicking the links above.) | - Entry 1822 - | - Entry 1969 - | You've gained 25 duration of Ocean Sight. | O:Fight papers | 1 | 0 | 21 | Fight: Gat+2 guards | 1 | 0 | 48 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 7 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
66 | 637798 | You make your way to the guards' hidden break room. It's fairly impressive in its way: even though its hidden in the space between several bookshelves and cobbled together out of scavenged office supplies, it almost looks like a real break room. | BREAK-GUARDS | 636278 | You flash your badge as you walk by, but two guards move to check more closely and a third calls for back-up.If they're this worried, there's no way they'll be amused by your stolen ID. | Midgard Oldtown Lobby->FLASH ID (SUS) | 1 | - Entry 1126 - | 53,53,37 (41),32 (30),36 (38),37 (33),6 Etheric Power,3 Evasion Power,14 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,20 Melee Defense,9 Ranged Defense,1 Stealth Defense,+4 Perception,-2 Reflexes,+2 Strength,-4 Will,Moderately Increased Chance of Combat Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 12 Bone Scales, 17 Bone Spikes, 17 Ocean Sight, 191 Holiday Cheer, | 54,54,37,32 (29),36,37 (34),2 Etheric Power,5 Evasion Power,10 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,11 Melee Defense,5 Ranged Defense,-3 Reflexes,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 8 Bracing Cold, 222 Holiday Cheer, | The world swirls around you as strange things crawl from between the cracks in your glasses. | - Entry 2380 - | WIN | 0 | 0 | 21 | Fight: Guard+Twisted | 1 | 0 | 49 | 0 | WIN | 0 | 1 | 0 | 8 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
67 | 637799 | Two guards sit with the helmets off, drinking coffee and chatting. They don't seem to have noticed you yet, but there's not much else to look at. | 636279 | - Entry 515 - | - Entry 924 - | USE:You equip your heavy riot shield and put your Eclipse sapphire away. | 53,53,37 (43),32 (27),35 (37),37 (33),4 Etheric Power,5 Evasion Power,14 Melee Power,4 Stealth Power,2 Etheric Defense,3 Fire Defense,19 Melee Defense,7 Ranged Defense,+6 Perception,-5 Reflexes,+2 Strength,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 18 Powdered Knuckles, 18 Bone Scales, 28 Concrete Perspective, 32 Ocean Sight, 48 571, 185 Holiday Cheer, | - Entry 1550 - | You learned a new Technique: Broken Gaze | 55,55,37 (45),32 (30),36 (35),38,6 Etheric Power,3 Evasion Power,6 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,14 Melee Defense,6 Ranged Defense,4 Stealth Defense,+8 Perception,-2 Reflexes,-1 Strength,Ridiculously Increased Chance of Combat Encounters,1 First Aid,Glow with Slightly Mysterious Light,effects: 6 Bone Scales, 11 Bone Spikes, 11 Ocean Sight, 17 Cyber Sickness, 26 Concrete Perspective, 341 Holiday Cheer, | O:Evac Order | 0 | 0 | 21 | Fight: 2 guards | 1 | 0 | 50 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 8 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
68 | 637800 | 636280 | - Entry 296 - | 52,52,37 (35),32 (35),35,36 (32),2 Etheric Power,2 Evasion Power,2 Melee Power,3 Stealth Power,3 Fire Defense,-2 Perception,+3 Reflexes,-4 Will,Highly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 4 Soft Wind, 10 Pep in your Step, | 52,52,37,32 (35),35,36 (32),2 Etheric Power,2 Evasion Power,2 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,+3 Reflexes,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 18 Pep in your Step, 144 Holiday Cheer, | - Entry 1074 - | 53,53,37 (39),32 (29),35 (37),37 (33),4 Etheric Power,5 Evasion Power,14 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,15 Melee Defense,5 Ranged Defense,+2 Perception,-3 Reflexes,+2 Strength,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 29 Bone Spikes, 29 Ocean Sight, 175 Holiday Cheer, | You escape the guard's pursuit. | Yeah, they probably don't even have games on that. | You've gained 25 duration of Bone Spikes. | O: Fight 2 Baton | 1 | 0 | 22 | Fight: 1 guard ambush | 1 | 0 | 51 | 0 | WIN | 0 | 1 | 0 | 9 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
69 | 637801 | - Entry 581 - | 636281 | 51,53,36 (38),31 (30),32 (34),35 (33),8 Melee Power,2 Stealth Power,3 Fire Defense,7 Melee Defense,5 Ranged Defense,+2 Perception,-1 Reflexes,+2 Strength,-2 Will,1 First Aid,effects: 3 Sugar Rush, 4 Bone Spikes, 14 Bone Scales, 16 Powdered Knuckles, 23 Released Moth, | 53,53,37 (41),32 (20),35 (37),37 (33),2 Etheric Power,-1 Evasion Power,10 Melee Power,10 Stealth Power,12 Etheric Defense,3 Fire Defense,11 Melee Defense,6 Ranged Defense,1 Stealth Defense,+4 Perception,-12 Reflexes,+2 Strength,-4 Will,Slightly Increased Chance of PvP Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 1 Cracked Ankle, 3 Fae Blessing, 10 Bone Scales, 44 Ocean Sight, 197 Holiday Cheer, | You can get out of here, but it might be difficult to get back. | - Entry 2315 - | Wandering the tight confines of the records vault, you find yourself at a dead end. As you begin to backtrack, you find your way blocked by a heavily-armored figure.He wastes no time trying to verify your identity, instead immediately laying into you with his fists. | O: Fight Needler+Turret | 1 | 0 | 23 | Fight: Gat+2 guards | 1 | 0 | 52 | 0 | O: Fight 1 baton (no id) | 0 | 0 | 0 | 9 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
70 | 637802 | 52,52,36 (38),31,32,35 (33),2 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,+2 Perception,-2 Will,1 First Aid,effects: 15 Drone Studies, 71 Holiday Cheer, | 636282 | You find your way to the computer terminal. It's asleep at the moment, but should wake up with a touch to any of its antiquated input devices. | A dull moth flutters about, landing every so often as though it's tired. | (You are still able to access your inventory, rest, or use other options by clicking the links above.) | You can get out of here, but it might be difficult to get back. | - Entry 1823 - | - Entry 1970 - | 53,54,37 (39),32 (29),36 (35),37 (34),4 Etheric Power,5 Evasion Power,14 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,15 Melee Defense,5 Ranged Defense,4 Stealth Defense,+2 Perception,-3 Reflexes,-1 Strength,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 25 Bone Spikes, 25 Ocean Sight, 31 Cyber Sickness, 355 Holiday Cheer, | O:Darkness - Stand ground 2 guards | 1 | 0 | 24 | SKULL | 0 | 0 | 52 | 0 | WIN | 0 | 1 | 0 | 10 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
71 | 637803 | 636283 | You escape your opponents' pursuit. | /run | You wait for the perfect moment and snag it with your hand. Gotcha! | USE:You equip your achromatic vest and put your heavy containment top away. | (You are still able to access your inventory, rest, or use other options by clicking the links above.) | 53,53,37 (41),32 (30),36 (38),37 (33),6 Etheric Power,3 Evasion Power,14 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,20 Melee Defense,9 Ranged Defense,1 Stealth Defense,+4 Perception,-2 Reflexes,+2 Strength,-4 Will,Moderately Increased Chance of Combat Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 11 Bone Scales, 16 Bone Spikes, 16 Ocean Sight, 190 Holiday Cheer, | 54,54,37,32 (29),36,37 (34),2 Etheric Power,5 Evasion Power,10 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,11 Melee Defense,5 Ranged Defense,-3 Reflexes,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 8 Bracing Cold, 222 Holiday Cheer, | - Entry 2381 - | O: Fight Gat | 1 | 0 | 25 | Fight: Gat | 1 | 0 | 53 | 0 | O:Evac Order | 0 | 0 | 0 | 10 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
72 | 637804 | Yeah, you don't really need a break right now. | 636284 | - Entry 516 - | You don't have a cage to store it in, but take pride in knowing you caught it. | - Entry 1075 - | - Entry 1127 - | USE:You spread the ointment over your skin. It's chill for a moment, then burns like acid. Bone cysts, like scales, form over the gaping wounds.The wounds have mostly sealed over, but the pain doesn't stop. | 55,55,37 (45),32 (30),36 (35),38,6 Etheric Power,3 Evasion Power,6 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,14 Melee Defense,6 Ranged Defense,4 Stealth Defense,+8 Perception,-2 Reflexes,-1 Strength,Ridiculously Increased Chance of Combat Encounters,1 First Aid,Glow with Slightly Mysterious Light,effects: 6 Bone Scales, 11 Bone Spikes, 11 Ocean Sight, 17 Cyber Sickness, 26 Concrete Perspective, 341 Holiday Cheer, | O:Fight 1 Unarmed | 1 | 0 | 26 | BREAK-NO GUARDS | 0 | 0 | 53 | 0 | O:Evac Order | 0 | 0 | 0 | 10 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
73 | 637805 | 636285 | - Entry 297 - | 52,52,37 (35),32 (35),35,36 (32),2 Etheric Power,2 Evasion Power,2 Melee Power,3 Stealth Power,3 Fire Defense,-2 Perception,+3 Reflexes,-4 Will,Highly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 4 Soft Wind, 10 Pep in your Step, | You've earned 2 XP in Will | 53,53,37 (41),32 (22),35 (37),37 (33),2 Etheric Power,-1 Evasion Power,10 Melee Power,10 Stealth Power,10 Etheric Defense,6 Fire Defense,11 Melee Defense,4 Ranged Defense,4 Stealth Defense,+4 Perception,-10 Reflexes,+2 Strength,-4 Will,Slightly Increased Chance of PvP Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 1 Cracked Ankle, 3 Fae Blessing, 10 Bone Scales, 44 Ocean Sight, 197 Holiday Cheer, | 53,53,37 (43),32 (27),35 (37),37 (33),4 Etheric Power,5 Evasion Power,14 Melee Power,4 Stealth Power,2 Etheric Defense,3 Fire Defense,19 Melee Defense,7 Ranged Defense,+6 Perception,-5 Reflexes,+2 Strength,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 18 Powdered Knuckles, 18 Bone Scales, 28 Concrete Perspective, 32 Ocean Sight, 48 571, 185 Holiday Cheer, | - Entry 1551 - | You find your way back to the cold storage section of the vault. The ancient refrigeration units seem to do an okay job of keeping the cold inside, but their sheer number still renders the area rather chilly. | You wander through the stacks and there's... silence, as though there weren't another person in the entire world. You could see the experience as being claustrophobic, but it's rather soothing... especially considering how many of those people want to kill you. | You take 1 damage. | O: Fight 2 Needler | 1 | 0 | 27 | 53 | 0 | O:Fight 1 Unarmed | 1 | 0 | 1 | 10 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
74 | 637806 | - Entry 582 - | 636286 | 51,53,36 (38),31 (30),32 (34),35 (33),8 Melee Power,2 Stealth Power,3 Fire Defense,7 Melee Defense,5 Ranged Defense,+2 Perception,-1 Reflexes,+2 Strength,-2 Will,1 First Aid,effects: 2 Sugar Rush, 3 Bone Spikes, 13 Bone Scales, 15 Powdered Knuckles, 22 Released Moth, | You've gained Will! | 53,53,37 (39),32 (29),35 (37),37 (33),4 Etheric Power,5 Evasion Power,14 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,15 Melee Defense,5 Ranged Defense,+2 Perception,-3 Reflexes,+2 Strength,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 29 Bone Spikes, 29 Ocean Sight, 175 Holiday Cheer, | You've repaired the controls, so you should be able to open the Special Projects unit from back when Lo was working for Midgard. | You've gained 20 duration of Bone Scales. | You escape the guard's pursuit. | O: Fight Gat+Baton+Needler | 1 | 0 | 28 | 53 | 0 | O:Evac Order | 0 | 0 | 1 | 10 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
75 | 637807 | 52,52,36 (38),31,32,35 (33),2 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,+2 Perception,-2 Will,1 First Aid,effects: 15 Drone Studies, 71 Holiday Cheer, | 636287 | The system is antiquated and doesn't give you a lot to work with. Luckily, they didn't actually pull the ports out, so you're able to jack your computer into it. | USE:You equip your dual armored vest and put your achromatic vest away. | You make your way to the guards' hidden break room. It's fairly impressive in its way: even though its hidden in the space between several bookshelves and cobbled together out of scavenged office supplies, it almost looks like a real break room. | - Entry 1971 - | - Entry 2316 - | O: Fight 2 Turret | 1 | 0 | 29 | 53 | 0 | O: Fight 2 Baton | 1 | 0 | 2 | 10 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
76 | 637808 | 636288 | A man in Third Eye colors is having some sort of discussion with the workers. They look more skeptical than worried for their safety, but it's a strange sight by most criteria. | Novos GuideThere's a lot going on here. If you're curious what Routines or Functions are, you can click on those headings for explanations. | - Entry 925 - | - Entry 1076 - | Two guards sit with the helmets off, drinking coffee and chatting. They don't seem to have noticed you yet, but there's not much else to look at. | USE:The feather is far too soft to crush properly, but you roll it around in your fingers until it falls to pieces. The tiny filaments dance around in a gentle wind when you're done with them.You've gained 20 duration of Soft Wind. | - Entry 1824 - | 54,54,37,32 (29),36,37 (34),2 Etheric Power,5 Evasion Power,10 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,11 Melee Defense,5 Ranged Defense,-3 Reflexes,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 8 Bracing Cold, 222 Holiday Cheer, | 52,54,37 (39),32 (27),36 (35),37 (34),4 Etheric Power,5 Evasion Power,14 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,18 Melee Defense,8 Ranged Defense,4 Stealth Defense,+2 Perception,-5 Reflexes,-1 Strength,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 20 Bone Scales, 25 Bone Spikes, 25 Ocean Sight, 31 Cyber Sickness, 355 Holiday Cheer, | - Entry 2382 - | O:Darkness - Stand ground 2 guards | 1 | 0 | 30 | 53 | 0 | O:Fight 1 Unarmed | 1 | 0 | 3 | 10 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
77 | 637809 | You find your way back to the cold storage section of the vault. The ancient refrigeration units seem to do an okay job of keeping the cold inside, but their sheer number still renders the area rather chilly. | 636289 | Brute Strike is an attack function and can be used to batter down defenses like Basic Gatekeeper. | 53,53,37,32 (35),35,37 (33),2 Etheric Power,2 Evasion Power,2 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,+3 Reflexes,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 18 Pep in your Step, 144 Holiday Cheer, | 53,53,37 (41),32 (22),35 (37),37 (33),2 Etheric Power,-1 Evasion Power,10 Melee Power,10 Stealth Power,7 Etheric Defense,3 Fire Defense,14 Melee Defense,7 Ranged Defense,1 Stealth Defense,+4 Perception,-10 Reflexes,+2 Strength,-4 Will,Slightly Increased Chance of PvP Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 1 Cracked Ankle, 3 Fae Blessing, 10 Bone Scales, 44 Ocean Sight, 197 Holiday Cheer, | - Entry 1552 - | 53,53,37 (41),32 (30),36 (38),37 (33),6 Etheric Power,3 Evasion Power,14 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,20 Melee Defense,9 Ranged Defense,1 Stealth Defense,+4 Perception,-2 Reflexes,+2 Strength,-4 Will,Moderately Increased Chance of Combat Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 11 Bone Scales, 16 Bone Spikes, 16 Ocean Sight, 190 Holiday Cheer, | 55,55,37 (45),32 (30),36 (35),38,6 Etheric Power,3 Evasion Power,6 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,14 Melee Defense,6 Ranged Defense,4 Stealth Defense,+8 Perception,-2 Reflexes,-1 Strength,Ridiculously Increased Chance of Combat Encounters,1 First Aid,Glow with Slightly Mysterious Light,effects: 5 Bone Scales, 10 Bone Spikes, 10 Ocean Sight, 16 Cyber Sickness, 25 Concrete Perspective, 340 Holiday Cheer, | O: Fight Needler+2 Twisted | 1 | 0 | 31 | 53 | 0 | O:Evac Order | 0 | 0 | 3 | 10 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
78 | 637810 | You've repaired the controls, so you should be able to open the Special Projects unit from back when Lo was working for Midgard. | 636290 | - Entry 298 - | - Entry 517 - | - Entry 1128 - | 53,53,37 (39),32 (29),35 (37),37 (33),4 Etheric Power,5 Evasion Power,14 Melee Power,3 Stealth Power,2 Etheric Defense,3 Fire Defense,15 Melee Defense,5 Ranged Defense,+2 Perception,-3 Reflexes,+2 Strength,-4 Will,Highly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 20 Soft Wind, 29 Bone Spikes, 29 Ocean Sight, 175 Holiday Cheer, | You take the opportunity to find a nice spot under a bookshelf and rest. Between the silence and the smell of old paper, it's surprisingly restful. | USE:The concrete mushroom crunches alarmingly as you eat it. For a moment, you're unsure which of you broke and whether it matters.You've gained 40 duration of Concrete Perspective. | O:Fight 1 Unarmed | 1 | 0 | 32 | 53 | 0 | O: Fight 2 Hound | 1 | 0 | 4 | 10 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
79 | 637811 | 636291 | 51,53,36 (38),31 (30),32 (34),35 (33),8 Melee Power,2 Stealth Power,3 Fire Defense,7 Melee Defense,5 Ranged Defense,+2 Perception,-1 Reflexes,+2 Strength,-2 Will,1 First Aid,effects: 2 Sugar Rush, 3 Bone Spikes, 13 Bone Scales, 15 Powdered Knuckles, 22 Released Moth, | 3,3,null,null,null,null,2 Etheric Power,2 Evasion Power,2 Melee Power,3 Stealth Power,3 Fire Defense,-2 Perception,+3 Reflexes,-4 Will,Highly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 4 Soft Wind, 10 Pep in your Step, | You make your way to the guards' hidden break room. It's fairly impressive in its way: even though its hidden in the space between several bookshelves and cobbled together out of scavenged office supplies, it almost looks like a real break room. | USE:You roll your hands around in the powdered glass. You get a little cut up, but it's not the end of the world.It's certainly more pleasant then the next guy's face will feel. | 53,53,37 (43),32 (27),35 (37),37 (33),4 Etheric Power,5 Evasion Power,14 Melee Power,4 Stealth Power,2 Etheric Defense,3 Fire Defense,19 Melee Defense,7 Ranged Defense,+6 Perception,-5 Reflexes,+2 Strength,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 18 Powdered Knuckles, 18 Bone Scales, 28 Concrete Perspective, 32 Ocean Sight, 48 571, 185 Holiday Cheer, | You decide to do something warmer than dig around in refrigerators. | You regain 31 hit points! | - Entry 2317 - | You wander through the stacks and there's... silence, as though there weren't another person in the entire world. You could see the experience as being claustrophobic, but it's rather soothing... especially considering how many of those people want to kill you. | O: Fight 2 Twisted | 1 | 0 | 33 | 53 | 0 | O:Evac Order | 0 | 0 | 4 | 10 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | 637812 | - Entry 583 - | 636292 | Two guards sit with the helmets off, drinking coffee and chatting. They don't seem to have noticed you yet, but there's not much else to look at. | You take 13 damage. | USE:The feather is far too soft to crush properly, but you roll it around in your fingers until it falls to pieces. The tiny filaments dance around in a gentle wind when you're done with them.You've gained 20 duration of Soft Wind. | 52,54,37 (43),32 (27),36 (35),37 (34),4 Etheric Power,5 Evasion Power,14 Melee Power,4 Stealth Power,2 Etheric Defense,3 Fire Defense,22 Melee Defense,8 Ranged Defense,4 Stealth Defense,+6 Perception,-5 Reflexes,-1 Strength,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 20 Bone Scales, 25 Bone Spikes, 25 Ocean Sight, 31 Cyber Sickness, 40 Concrete Perspective, 355 Holiday Cheer, | O:Evac Order | 0 | 0 | 33 | 53 | 0 | O:Fight 1 Unarmed | 1 | 0 | 5 | 10 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
81 | 637813 | 52,52,36 (38),31,32,35 (33),2 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,+2 Perception,-2 Will,1 First Aid,effects: 15 Drone Studies, 71 Holiday Cheer, | 636293 | They don't pay you much mind. | You queue up a batch for Basic Gatekeeper containing Brute Strike.You batter at the Gatekeeper, but it remains standing. | You've gained 30 duration of Powdered Knuckles. | Yeah, you don't really need a break right now. | - Entry 1553 - | - Entry 1825 - | - Entry 1972 - | - Entry 2383 - | O: Fight Gat+Baton+Needler | 1 | 0 | 34 | 53 | 0 | O: Fight Needler+Turret | 1 | 0 | 6 | 10 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
82 | 637814 | 636294 | The Gatekeeper reports your attack to the system. | - Entry 926 - | - Entry 1077 - | 53,53,37 (39),32 (29),35 (37),37 (33),4 Etheric Power,5 Evasion Power,14 Melee Power,3 Stealth Power,2 Etheric Defense,3 Fire Defense,15 Melee Defense,5 Ranged Defense,+2 Perception,-3 Reflexes,+2 Strength,-4 Will,Highly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 29 Bone Spikes, 29 Ocean Sight, 40 Soft Wind, 175 Holiday Cheer, | 53,53,37 (41),32 (30),36 (38),37 (33),6 Etheric Power,3 Evasion Power,14 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,20 Melee Defense,9 Ranged Defense,1 Stealth Defense,+4 Perception,-2 Reflexes,+2 Strength,-4 Will,Moderately Increased Chance of Combat Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 11 Bone Scales, 16 Bone Spikes, 16 Ocean Sight, 190 Holiday Cheer, | 54,54,37,32 (29),36,37 (34),2 Etheric Power,5 Evasion Power,10 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,11 Melee Defense,5 Ranged Defense,-3 Reflexes,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 7 Bracing Cold, 221 Holiday Cheer, | You make your way to the guards' hidden break room. It's fairly impressive in its way: even though its hidden in the space between several bookshelves and cobbled together out of scavenged office supplies, it almost looks like a real break room. | 55,55,37 (45),32 (30),36 (35),38,6 Etheric Power,3 Evasion Power,6 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,14 Melee Defense,6 Ranged Defense,4 Stealth Defense,+8 Perception,-2 Reflexes,-1 Strength,Ridiculously Increased Chance of Combat Encounters,1 First Aid,Glow with Slightly Mysterious Light,effects: 5 Bone Scales, 10 Bone Spikes, 10 Ocean Sight, 16 Cyber Sickness, 25 Concrete Perspective, 340 Holiday Cheer, | Fight: 1 guard wander | 1 | 0 | 7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
83 | 637815 | You decide to do something warmer than dig around in refrigerators. | 636295 | - Entry 299 - | (HP,HPMAX,PER,REF,STR,WIL,OTHER,) | Vault Records's automated defenses follow your tracks, increasing the Alert by 9. | 53,53,37,32 (35),35,37 (33),2 Etheric Power,2 Evasion Power,2 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,+3 Reflexes,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 18 Pep in your Step, 144 Holiday Cheer, | 40,53,37 (41),32 (22),35 (37),37 (33),2 Etheric Power,-1 Evasion Power,12 Melee Power,10 Stealth Power,7 Etheric Defense,3 Fire Defense,14 Melee Defense,7 Ranged Defense,1 Stealth Defense,+4 Perception,-10 Reflexes,+2 Strength,-4 Will,Slightly Increased Chance of PvP Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 1 Cracked Ankle, 3 Fae Blessing, 10 Bone Scales, 30 Powdered Knuckles, 44 Ocean Sight, 197 Holiday Cheer, | - Entry 1129 - | Two guards sit with the helmets off, drinking coffee and chatting. They don't seem to have noticed you yet, but there's not much else to look at. | Fight: 2 guards | 1 | 0 | 8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
84 | 637816 | 636296 | 51,53,36 (38),31 (30),32 (34),35 (33),8 Melee Power,2 Stealth Power,3 Fire Defense,7 Melee Defense,5 Ranged Defense,+2 Perception,-1 Reflexes,+2 Strength,-2 Will,1 First Aid,effects: 2 Sugar Rush, 3 Bone Spikes, 13 Bone Scales, 15 Powdered Knuckles, 22 Released Moth, | NEW DAY | The system starts up its Midgard Hound routine. | 53,53,37 (43),32 (27),35 (37),37 (33),4 Etheric Power,5 Evasion Power,14 Melee Power,4 Stealth Power,2 Etheric Defense,3 Fire Defense,19 Melee Defense,7 Ranged Defense,+6 Perception,-5 Reflexes,+2 Strength,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 18 Powdered Knuckles, 18 Bone Scales, 28 Concrete Perspective, 32 Ocean Sight, 48 571, 185 Holiday Cheer, | You make your way to the guards' hidden break room. It's fairly impressive in its way: even though its hidden in the space between several bookshelves and cobbled together out of scavenged office supplies, it almost looks like a real break room. | You find your way to the computer terminal. It's asleep at the moment, but should wake up with a touch to any of its antiquated input devices. | A cricket hops here and there, stopping as it gets further from you to cheerfully chirp. | You take the opportunity to find a nice spot under a bookshelf and rest. Between the silence and the smell of old paper, it's surprisingly restful. | SKULL | 0 | 0 | 8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
85 | 637817 | - Entry 584 - | 636297 | Novos GuideWhen you're out of Functions, you can click Reconnect below (or use the 'r' key) to generate a new set of options. | The guards drop their coffee and rise to push you back from their hidey-hole.A feeling of satisfaction rises through you. You've healed 5 hit points. | USE:The concrete mushroom crunches alarmingly as you eat it. For a moment, you're unsure which of you broke and whether it matters.You've gained 40 duration of Concrete Perspective. | Two guards sit with the helmets off, drinking coffee and chatting. They don't seem to have noticed you yet, but there's not much else to look at. | You wait for the perfect moment and snag it with your hand. Gotcha! | - Entry 2318 - | You regain 26 hit points! | Fight: Guard+Drone | 1 | 0 | 9 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
86 | 637818 | 52,52,36 (38),31,32,35 (33),2 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,+2 Perception,-2 Will,1 First Aid,effects: 15 Drone Studies, 71 Holiday Cheer, | 636298 | A cricket hops here and there, stopping as it gets further from you to cheerfully chirp. | - Entry 1 - | - Entry 518 - | - Entry 1078 - | You find your way to the computer terminal. It's asleep at the moment, but should wake up with a touch to any of its antiquated input devices. | - Entry 1826 - | You don't have a cage to store it in, but take pride in knowing you caught it. | 52,54,37 (43),32 (27),36 (35),37 (34),4 Etheric Power,5 Evasion Power,14 Melee Power,4 Stealth Power,2 Etheric Defense,3 Fire Defense,22 Melee Defense,8 Ranged Defense,4 Stealth Defense,+6 Perception,-5 Reflexes,-1 Strength,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 20 Bone Scales, 25 Bone Spikes, 25 Ocean Sight, 31 Cyber Sickness, 40 Concrete Perspective, 355 Holiday Cheer, | Fight: 1 guard ambush | 1 | 0 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
87 | 637819 | 636299 | You wait for the perfect moment and snag it with your hand. Gotcha! | 52,52,36,32 (29),35,36 (32),11 Melee Power,2 Stealth Power,-2 Ranged Power,4 Fire Defense,7 Melee Defense,7 Ranged Defense,1 Stealth Defense,-3 Reflexes,-4 Will,Slightly Increased Chance of Choice Encounters,4 Memory,Neural Link,2 Processor,1 First Aid,effects: | 3,3,null,null,null,null,2 Etheric Power,2 Evasion Power,2 Melee Power,3 Stealth Power,3 Fire Defense,-2 Perception,+3 Reflexes,-4 Will,Highly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 4 Soft Wind, 10 Pep in your Step, | - Entry 927 - | 40,53,37 (45),32 (22),35 (37),37 (33),2 Etheric Power,-1 Evasion Power,12 Melee Power,12 Stealth Power,7 Etheric Defense,3 Fire Defense,18 Melee Defense,7 Ranged Defense,1 Stealth Defense,+8 Perception,-10 Reflexes,+2 Strength,-4 Will,Slightly Increased Chance of PvP Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 1 Cracked Ankle, 3 Fae Blessing, 10 Bone Scales, 30 Powdered Knuckles, 40 Concrete Perspective, 44 Ocean Sight, 197 Holiday Cheer, | - Entry 1554 - | 53,53,37 (41),32 (30),36 (38),37 (33),6 Etheric Power,3 Evasion Power,14 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,20 Melee Defense,9 Ranged Defense,1 Stealth Defense,+4 Perception,-2 Reflexes,+2 Strength,-4 Will,Moderately Increased Chance of Combat Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 11 Bone Scales, 16 Bone Spikes, 16 Ocean Sight, 190 Holiday Cheer, | You've earned 2 XP in Will | - Entry 2384 - | BREAK-GUARDS | 0 | 0 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
88 | 637820 | Wandering the tight confines of the records vault, you find yourself at a dead end. As you begin to backtrack, you find your way blocked by a heavily-armored figure.He wastes no time trying to verify your identity, instead immediately laying into you with his fists. | Fight: 1 guard wander | 636300 | You don't have a cage to store it in, but take pride in knowing you caught it. | 53,53,37,32 (35),35,37 (33),2 Etheric Power,2 Evasion Power,2 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,+3 Reflexes,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 18 Pep in your Step, 144 Holiday Cheer, | - Entry 1130 - | 53,53,37 (39),32 (29),35 (37),37 (33),4 Etheric Power,5 Evasion Power,14 Melee Power,3 Stealth Power,2 Etheric Defense,3 Fire Defense,15 Melee Defense,5 Ranged Defense,+2 Perception,-3 Reflexes,+2 Strength,-4 Will,Highly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 29 Bone Spikes, 29 Ocean Sight, 40 Soft Wind, 175 Holiday Cheer, | You stroll in, giving the guards plenty of time to get on their helmets and call for backup. It's just sporting, after all. | 55,55,37 (45),32 (30),36 (35),38,6 Etheric Power,3 Evasion Power,6 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,14 Melee Defense,6 Ranged Defense,4 Stealth Defense,+8 Perception,-2 Reflexes,-1 Strength,Ridiculously Increased Chance of Combat Encounters,1 First Aid,Glow with Slightly Mysterious Light,effects: 4 Bone Scales, 9 Bone Spikes, 9 Ocean Sight, 15 Cyber Sickness, 24 Concrete Perspective, 339 Holiday Cheer, | Fight: Gat | 1 | 0 | 11 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
89 | 637821 | 636301 | You've earned 2 XP in Will | You take the opportunity to find a nice spot under a bookshelf and rest. Between the silence and the smell of old paper, it's surprisingly restful. | You try a different approach, exploiting a new way into Vault Records and opening up new opportunities.The hound follows your trail. | USE:You slot the chips into your comm. They're all different, actually, so you queue them up to compare.They all share a common theme, though: accusing Midgard for covering up deaths around Halloween night. | 53,53,37 (43),32 (27),35 (37),37 (33),4 Etheric Power,5 Evasion Power,14 Melee Power,4 Stealth Power,2 Etheric Defense,3 Fire Defense,19 Melee Defense,7 Ranged Defense,+6 Perception,-5 Reflexes,+2 Strength,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 18 Powdered Knuckles, 18 Bone Scales, 28 Concrete Perspective, 32 Ocean Sight, 48 571, 185 Holiday Cheer, | Yeah, they probably don't even have games on that. | - Entry 1973 - | - Entry 2319 - | Fight: 1 guard wander | 1 | 0 | 12 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
90 | 637822 | - Entry 585 - | 636302 | You regain 35 hit points! | Vault Records takes note of your actions, increasing the Alert by 2. | You escape your opponents' pursuit. | You've gained 60 duration of 571. | Yeah, you don't really need a break right now. | 54,54,37,32 (29),36,37 (34),2 Etheric Power,5 Evasion Power,10 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,11 Melee Defense,5 Ranged Defense,-3 Reflexes,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 7 Bracing Cold, 221 Holiday Cheer, | 52,54,37 (43),32 (27),36 (35),37 (34),4 Etheric Power,5 Evasion Power,14 Melee Power,4 Stealth Power,2 Etheric Defense,3 Fire Defense,22 Melee Defense,8 Ranged Defense,4 Stealth Defense,+6 Perception,-5 Reflexes,-1 Strength,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 20 Bone Scales, 25 Bone Spikes, 25 Ocean Sight, 31 Cyber Sickness, 40 Concrete Perspective, 355 Holiday Cheer, | Wandering the tight confines of the records vault, you find yourself at a dead end. As you begin to backtrack, you find your way blocked by a heavily-armored figure.He wastes no time trying to verify your identity, instead immediately laying into you with his fists. | Fight: 2 guards | 1 | 0 | 13 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
91 | 637823 | 52,52,36 (38),31,32,35 (33),2 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,+2 Perception,-2 Will,1 First Aid,effects: 15 Drone Studies, 71 Holiday Cheer, | 636303 | - Entry 300 - | - Entry 1079 - | Yeah, they probably don't even have games on that. | - Entry 1827 - | Fight: Gat+2 guards | 1 | 0 | 14 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
92 | 637824 | 636304 | 51,52,36 (38),31,32,35 (33),4 Melee Power,2 Stealth Power,3 Fire Defense,2 Ranged Defense,+2 Perception,-2 Will,1 First Aid,effects: 2 Powdered Knuckles, 9 Released Moth, | - Entry 2 - | - Entry 519 - | - Entry 928 - | 40,53,37 (45),32 (22),35 (37),37 (33),2 Etheric Power,-1 Evasion Power,14 Melee Power,12 Stealth Power,7 Etheric Defense,3 Fire Defense,18 Melee Defense,7 Ranged Defense,1 Stealth Defense,+8 Perception,-10 Reflexes,+2 Strength,-4 Will,Slightly Increased Chance of PvP Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 1 Cracked Ankle, 3 Fae Blessing, 10 Bone Scales, 30 Powdered Knuckles, 40 Concrete Perspective, 44 Ocean Sight, 60 571, 197 Holiday Cheer, | All this wandering around is making you a bit tired. | - Entry 1555 - | 53,53,37 (41),32 (30),36 (38),37 (33),6 Etheric Power,3 Evasion Power,14 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,20 Melee Defense,9 Ranged Defense,1 Stealth Defense,+4 Perception,-2 Reflexes,+2 Strength,-4 Will,Moderately Increased Chance of Combat Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 11 Bone Scales, 16 Bone Spikes, 16 Ocean Sight, 190 Holiday Cheer, | You make your way to the guards' hidden break room. It's fairly impressive in its way: even though its hidden in the space between several bookshelves and cobbled together out of scavenged office supplies, it almost looks like a real break room. | You lead with a strong jab for 24 melee damage, but the guard deflects all but 3 damage with its armor. | - Entry 2385 - | Fight: Gat | 1 | 0 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
93 | 637825 | You escape the guard's pursuit. | /run | 636305 | 52,52,36,32 (29),35,36 (32),11 Melee Power,2 Stealth Power,-2 Ranged Power,4 Fire Defense,7 Melee Defense,7 Ranged Defense,1 Stealth Defense,-3 Reflexes,-4 Will,Slightly Increased Chance of Choice Encounters,4 Memory,Neural Link,2 Processor,1 First Aid,effects: | 3,3,null,null,null,null,2 Etheric Power,2 Evasion Power,2 Melee Power,3 Stealth Power,3 Fire Defense,-2 Perception,+3 Reflexes,-4 Will,Highly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 4 Soft Wind, 10 Pep in your Step, | 53,53,37,32 (35),35,37 (33),2 Etheric Power,2 Evasion Power,2 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,+3 Reflexes,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 17 Pep in your Step, 143 Holiday Cheer, | 53,53,37 (39),32 (29),35 (37),37 (33),4 Etheric Power,5 Evasion Power,14 Melee Power,3 Stealth Power,2 Etheric Defense,3 Fire Defense,15 Melee Defense,5 Ranged Defense,+2 Perception,-3 Reflexes,+2 Strength,-4 Will,Highly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 29 Bone Spikes, 29 Ocean Sight, 40 Soft Wind, 175 Holiday Cheer, | Two guards sit with the helmets off, drinking coffee and chatting. They don't seem to have noticed you yet, but there's not much else to look at. | The guard raises its armored limbs into a defensive position. | 55,55,37 (45),32 (30),36 (35),38,6 Etheric Power,3 Evasion Power,6 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,14 Melee Defense,6 Ranged Defense,4 Stealth Defense,+8 Perception,-2 Reflexes,-1 Strength,Ridiculously Increased Chance of Combat Encounters,1 First Aid,Glow with Slightly Mysterious Light,effects: 4 Bone Scales, 9 Bone Spikes, 9 Ocean Sight, 15 Cyber Sickness, 24 Concrete Perspective, 339 Holiday Cheer, | Fight: 2 guards | 1 | 0 | 16 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
94 | 637826 | 636306 | You stop at the door of the lobby. It's fairly busy, with men and women in business suits crossing through in small groups. | You make your way to the guards' hidden break room. It's fairly impressive in its way: even though its hidden in the space between several bookshelves and cobbled together out of scavenged office supplies, it almost looks like a real break room. | - Entry 1131 - | You wander through the stacks and there's... silence, as though there weren't another person in the entire world. You could see the experience as being claustrophobic, but it's rather soothing... especially considering how many of those people want to kill you. | The guard raises its armored limbs into a defensive position. | Fight: 1 guard ambush | 1 | 0 | 17 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
95 | 637827 | - Entry 586 - | 636307 | A few guards stand unobtrusively at the corners of the rooms, glancing at badges as they're presented. | You wander through the stacks and there's... silence, as though there weren't another person in the entire world. You could see the experience as being claustrophobic, but it's rather soothing... especially considering how many of those people want to kill you. | You try a different approach, exploiting a new way into Vault Records and opening up new opportunities.The hound charges after your avatar, tearing into it and dealing 2 damage to your system's hardening. | Wandering the tight confines of the records vault, you find yourself at a dead end. As you begin to backtrack, you find your way blocked by a heavily-armored figure.He wastes no time trying to verify your identity, instead immediately laying into you with his fists. | Two guards sit with the helmets off, drinking coffee and chatting. They don't seem to have noticed you yet, but there's not much else to look at. | 53,53,37 (43),32 (27),35 (37),37 (33),4 Etheric Power,5 Evasion Power,14 Melee Power,4 Stealth Power,2 Etheric Defense,3 Fire Defense,19 Melee Defense,7 Ranged Defense,+6 Perception,-5 Reflexes,+2 Strength,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 17 Powdered Knuckles, 17 Bone Scales, 27 Concrete Perspective, 31 Ocean Sight, 47 571, 184 Holiday Cheer, | You wander through the stacks and there's... silence, as though there weren't another person in the entire world. You could see the experience as being claustrophobic, but it's rather soothing... especially considering how many of those people want to kill you. | - Entry 1974 - | You viciously slash the guard for 19 melee damage. | You escape the guard's pursuit. | Fight: Guard+Drone | 1 | 0 | 18 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
96 | 637828 | 52,52,36 (38),31,32,35 (33),2 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,+2 Perception,-2 Will,1 First Aid,effects: 14 Drone Studies, 70 Holiday Cheer, | 636308 | It's impossible to completely cover your tracks, but you get close to hiding yourself from Vault Records. | - Entry 1828 - | 54,54,37,32 (29),36,37 (34),2 Etheric Power,5 Evasion Power,10 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,11 Melee Defense,5 Ranged Defense,-3 Reflexes,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 7 Bracing Cold, 221 Holiday Cheer, | The guard punches you, throwing the whole weight of its body behind it and dealing 2 melee damage. | BREAK-NO GUARDS | 0 | 0 | 18 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
97 | 637829 | 636309 | - Entry 301 - | - Entry 3 - | Novos GuideDefensive systems like Basic Gatekeeper, the second routine, can usually be handled with attack functions. Unfortunately, you don't have any of that type available right now. | - Entry 929 - | - Entry 1080 - | You find your way to the computer terminal. It's asleep at the moment, but should wake up with a touch to any of its antiquated input devices. | - Entry 1556 - | 53,53,37 (41),32 (30),36 (38),37 (33),6 Etheric Power,3 Evasion Power,14 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,20 Melee Defense,9 Ranged Defense,1 Stealth Defense,+4 Perception,-2 Reflexes,+2 Strength,-4 Will,Moderately Increased Chance of Combat Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 11 Bone Scales, 16 Bone Spikes, 16 Ocean Sight, 190 Holiday Cheer, | The guard punches you, throwing the whole weight of its body behind it and dealing 1 melee damage. | - Entry 2386 - | Fight: Gat+2 guards | 1 | 0 | 19 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
98 | 637830 | You can get out of here, but it might be difficult to get back. | 636310 | 51,52,36 (38),31,32,35 (33),4 Melee Power,2 Stealth Power,3 Fire Defense,2 Ranged Defense,+2 Perception,-2 Will,1 First Aid,effects: 2 Powdered Knuckles, 9 Released Moth, | 52,52,36,32 (29),35,36 (32),11 Melee Power,2 Stealth Power,-2 Ranged Power,4 Fire Defense,7 Melee Defense,7 Ranged Defense,1 Stealth Defense,-3 Reflexes,-4 Will,Slightly Increased Chance of Choice Encounters,4 Memory,Neural Link,2 Processor,1 First Aid,effects: | You might want to go after a different routine or reconnect and get new functions. | 53,53,37,32 (35),35,37 (33),2 Etheric Power,2 Evasion Power,2 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,+3 Reflexes,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 17 Pep in your Step, 143 Holiday Cheer, | 51,53,37 (45),32 (26),35 (37),37 (33),2 Etheric Power,1 Evasion Power,14 Melee Power,12 Stealth Power,7 Etheric Defense,3 Fire Defense,18 Melee Defense,7 Ranged Defense,1 Stealth Defense,+8 Perception,-6 Reflexes,+2 Strength,-4 Will,Slightly Increased Chance of PvP Encounters,Slightly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,effects: 2 Fae Blessing, 9 Bone Scales, 29 Powdered Knuckles, 39 Concrete Perspective, 43 Ocean Sight, 59 571, 196 Holiday Cheer, | 53,53,37 (39),32 (29),35 (37),37 (33),4 Etheric Power,5 Evasion Power,14 Melee Power,3 Stealth Power,2 Etheric Defense,3 Fire Defense,15 Melee Defense,5 Ranged Defense,+2 Perception,-3 Reflexes,+2 Strength,-4 Will,Highly Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 29 Bone Spikes, 29 Ocean Sight, 40 Soft Wind, 175 Holiday Cheer, | You stroll in, giving the guards plenty of time to get on their helmets and call for backup. It's just sporting, after all. | You punch the guard, throwing the whole weight of your body behind it and dealing 20 melee damage. | 55,55,37 (45),32 (30),36 (35),38,6 Etheric Power,3 Evasion Power,6 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,14 Melee Defense,6 Ranged Defense,4 Stealth Defense,+8 Perception,-2 Reflexes,-1 Strength,Ridiculously Increased Chance of Combat Encounters,1 First Aid,Glow with Slightly Mysterious Light,effects: 3 Bone Scales, 8 Bone Spikes, 8 Ocean Sight, 14 Cyber Sickness, 23 Concrete Perspective, 338 Holiday Cheer, | Fight: 2 guards | 1 | 0 | 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
99 | 637831 | (You are still able to access your inventory, rest, or use other options by clicking the links above.) | 636311 | You can hold down Shift and click a Function for more details on that Function. | - Entry 1132 - | You take the opportunity to find a nice spot under a bookshelf and rest. Between the silence and the smell of old paper, it's surprisingly restful. | - Entry 1975 - | The guard slams into you and deals 1 melee damage before you can fend off the attack. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
100 | 637832 | 636312 | You flash your ID as you pass the desk. It seems to do the trick. | Midgard Oldtown Lobby->FLASH ID (PASS) | 0 | You take the opportunity to find a nice spot under a bookshelf and rest. Between the silence and the smell of old paper, it's surprisingly restful. | - Entry 520 - | You escape the guard's pursuit. | You ambush the first guard easily, killing him before he gets his helmet on. The other, however, gets suited up and stands to defend their hidey-hole.A feeling of satisfaction rises through you. You've healed 4 hit points. | 53,53,37 (43),32 (27),35 (37),37 (33),4 Etheric Power,5 Evasion Power,14 Melee Power,4 Stealth Power,2 Etheric Defense,3 Fire Defense,19 Melee Defense,7 Ranged Defense,+6 Perception,-5 Reflexes,+2 Strength,-4 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 17 Powdered Knuckles, 17 Bone Scales, 27 Concrete Perspective, 31 Ocean Sight, 47 571, 184 Holiday Cheer, | You manage to find a guard wandering alone through the stacks.A feeling of satisfaction rises through you. You've healed 3 hit points. | You regain 25 hit points! | 54,54,37,32 (29),36,37 (34),2 Etheric Power,5 Evasion Power,10 Melee Power,2 Stealth Power,2 Etheric Defense,3 Fire Defense,11 Melee Defense,5 Ranged Defense,-3 Reflexes,-3 Will,Impressively Increased Chance of Choice Encounters,3 Hardening,3 Memory,2 Processor,1 First Aid,Glow with Slightly Mysterious Light,effects: 7 Bracing Cold, 221 Holiday Cheer, | The guard slams into you and deals 2 melee damage before you can fend off the attack. | Wandering the tight confines of the records vault, you find yourself at a dead end. As you begin to backtrack, you find your way blocked by a heavily-armored figure.He wastes no time trying to verify your identity, instead immediately laying into you with his fists. |