40k 8th Edition Scenario Lookup Table - Updated 2019.04.19
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ScenarioTypeSourcesObjectivesDeploymentFirst TurnBattle LengthSpecial RulesAttacker StratagemsDefender StratagemsGeneric StratagemsAttackerDefender
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Front-line WarfareEternal WarChapter Approved 2017Sieze and control (2 objectives anywhere, 2 objectives in deployment zones), secondariesRandom, AlternatingDeployment or RandomRandomSieze the Initiative, Weighted Objective Values
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Resupply DropEternal WarChapter Approved 2017Secure Supplies (6 objectives, four of which are destroyed on round 3), secondariesRandom, AlternatingDeployment or RandomRandomSieze the Initiative
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Scorched EarthEternal WarChapter Approved 2017Control or Raze (6 objectives), secondariesRandom, AlternatingDeployment or RandomRandomSieze the Initiative
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Dominate and DestroyEternal WarChapter Approved 2017Progressive (6 objectives), Kill Units, secondariesRandom, AlternatingDeployment or RandomRandomSieze the Initiative
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AscensionEternal WarChapter Approved 2017Progressive (one in the center and two others), secondariesRandom, AlternatingDeployment or RandomRandomSieze the Initiative, Characters are Objective Secured and score more per turn held
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Roving PatrolEternal WarChapter Approved 2017Take and Hold (one in the center, one in each deployment zone, two more elsewhere), secondariesRandom, AlternatingDeployment or RandomRandomSieze the Initiative, Reserves
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Kill ConfirmedMaelstrom of WarChapter Approved 2017Tactical Objectives (min 3/turn), Kill Units, secondariesRandom, AlternatingDeployment or RandomRandomSieze the Initiative, Kill Order (Cannot discard kill objectives)New Orders
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Targets of OpportunityMaelstrom of WarChapter Approved 2017Tactical Objectives (min 3/turn), secondariesRandom, AlternatingDeployment or RandomRandomSieze the Initiative, Opportunity Lost (discard all unachieved objectives at the end of the turn)New Orders, Second Chance
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Tactical GambitMaelstrom of WarChapter Approved 2017Tactical Objectives (min 4/turn), Gambit, secondariesRandom, AlternatingDeployment or RandomRandomSieze the Initiative, Bold GambleNew Orders
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Race to VictoryMaelstrom of WarChapter Approved 2017Tactical Objectives (min 3/turn), secondariesRandom, AlternatingDeployment or RandomRandom or when 10 TacOs are achievedSieze the Initiative, Glory to the FirstNew Orders
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Sealed OrdersMaelstrom of WarChapter Approved 2017Tactical Objectives (6 to start, then special), secondariesRandom, AlternatingDeployment or RandomRandomSieze the Initiative, Secret OrdersNew Orders, Acceptable Losses
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ReconMaelstrom of WarChapter Approved 2017Tactical Objectives (min 3/turn), secondariesRandom, AlternatingDeployment or RandomRandomSieze the Initiative, Divided ReservesNew Orders
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PlanetfallPlanetstrikeChapter Approved 2017Storm and Defend (Defender places six objectives in buildings), WarlordDefender deploys, Attacker uses Planetary AssaultAttackerSix battle roundsPlanetstrike, Firestorm AttacksPlanetstrike
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Desperate AssaultPlanetstrikeChapter Approved 2017Storm and Defend (Defender places five objectives in buildings, attacker places one), WarlordDefender selects long edge as the attacker's landing zone, then creates a firebaseAttackerRandomPlanetstrike, Firestorm Attacks, Beachhead Vanguard, ReservesPlanetstrike
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Sieze and DestroyPlanetstrikeChapter Approved 2017Capture Vital Stronghold and other Buildings, WarlordDefender places Vital Stronghold and 4 other Objectives. Attacker chooses landing zone edge.AttackerRandomPlanetstrike, Firestorm Attacks, Vital Garrison, ReservesPlanetstrike
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StrangleholdPlanetstrikeChapter Approved 2017Storm and Defend (the defender places 3 objectives), WarlordAttacker selects landing zone edge before objectivesAttackerRandomPlanetstrike, Firestorm Attacks, Backs to the Walls, ReservesDemolition CrewDenialPlanetstrike
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Forlorn HopePlanetstrikeChapter Approved 2017Plant/Capture the Flag (planted on one of 3 defender-placed objectives)Attacker selects landing zone edge before objectivesAttackerSix battle rounds, SpecialPlanetstrike, Firestorm Attacks, Reserves, The Supreme Warlord's BannerPlanetstrike
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PlanetquakePlanetstrikeChapter Approved 2017Storm and Defend (six defender-placed objectives), WarlordAttacker selects landing zone edge before objectives and uses Planetary AssaultAttackerRandomPlanetstrike, Firestorm Attacks, Tectpmoc Upheaval, Shellstorm, Desparate Times Desparate MeasuresPlanetstrike
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BreakthroughStronghold AssaultChapter Approved 2017Take & Hold (3 defender-placed objectives)Hammer & AnvilDefenderSix Battle RoundsStronghold Assault, Punch Through Their Defences, Ground to Cover, BreakthroughStronghold Assault
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Bunker AssaultStronghold AssaultChapter Approved 2017Kill Units, Destroy/Protect BuildingsDawn of WarRandomSix Battle RoundsStronghold Assault, Targeting AugerStronghold Assault
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All-Out AttackStronghold AssaultChapter Approved 2017Take & Hold (3 defender-placed objectives)Dawn of War + Front-Line AssaultAttackerRandomStronghold Assault, Sustained AssaultStronghold Assault
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CrossfireStronghold AssaultChapter Approved 2017Hold/Cleanse Defender's Deployment Zones, Break ThroughDefensive Positions on Three edges and the Attacker deploys on a short edgeAttackerEight Battle RoundsStronghold Assault, Forced March, Ground to Cover, Punch Through their DefencesStronghold Assault
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The Big PushStronghold AssaultChapter Approved 2017Kill Units, Destroy/Protect BuildingsDawn of War with a Deep DefenseRandomRandomStronghold Assault, Shattered Defences, Bunker Buster BombardmentStronghold Assault
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Last StandStronghold AssaultChapter Approved 2017Marked for DeathDawn of War attack vs a Defensive PositionDefenderRandomStronghold Assault, Reserves, Delayed Reserves, Last SurvivorsStronghold Assault
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The GauntletCities of DeathChapter Approved 2018EscapeIncursionAttackerRandomCities of Death, Dawn Raid, Escape Route, Ground-Based, Cut off and Surrounded, Sieze the Initiative, ReservesCities of Death
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Total DevastationCities of DeathChapter Approved 2018Raze the StrongpointDawn of War + Front-Line AssaultRandomRandomCities of Death, Strongpoint, Raze and Ruin, Preliminary Bombardment, Concealed DeploymentCities of Death
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Relief ForceCities of DeathChapter Approved 2018Control the Vital BuildingSurroundedAttackerRandomCities of Death, Vital Building, Relief Forces, ReservesCities of Death
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Grand Assault Cities of DeathChapter Approved 2018Total Domination (Defender sets up 6 Objectives)Dawn of War (Modified)DefenderRandomCities of Death, Preliminary Bombardment, Plant the Flag, Sustained AssaultCities of Death
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Thunder RunCities of DeathChapter Approved 2018EscapePursuitAttackerRandomCities of Death, Ground-Based, Thunder Run Units, Sieze the InitiativeCities of Death
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DecapitationCities of DeathChapter Approved 2018Slay the WarlordSurroundedAttackerRandomCities of Death, Timed Strike, Target Sighted, Delayed Reserves, Concealed Deployment, Sieze the InitiativeCities of Death
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Vital IntelligenceEternal WarChapter Approved 2018Progressive (5 static objectives), secondariesRandom, entire armyRandomRandomSieze the Initiative, Acceptable Casualties, Capture the Data (active markers)
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Narrow the SearchEternal WarChapter Approved 2018Progressive (1 center objective), secondariesRandom, entire armyRandomRandomSieze the Initiative, Acceptable Casualties, Null Field, Shrinking objective scoring range.
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Cut off the HeadEternal WarChapter Approved 2018Progressive (1 center objective), Survival, SecondariesRandom, entire armyRandomRandomSieze the Initiative, Acceptable Casualties
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The Four PillarsEternal WarChapter Approved 2018Progressive (4 static objectives), progressive killing, secondariesRandom, entire armyRandomRandomSieze the Initiative, Acceptable Casualties
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Supplies from AboveEternal WarChapter Approved 2018Progressive (4 objectives), secondariesRandom, entire armyRandomRandomSieze the Initiative, Acceptable Casualties, Fly units are objective secured, objectives drift
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BeachheadEternal WarChapter Approved 2018Progressive (1 center and 1 in each deployment zone), secondariesRandom, entire armyRandomRandomSieze the Initiative, Acceptable Casualties, Weighted Objective values
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Disruptive SignalsMaelstrom of WarChapter Approved 2018Tactical Objectives (4 min/turn)Random, entire armyRandomRandomSieze the initiative, acceptable casualties, Refined StrategyNew Orders, Signal Interrupt
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Decapitation StrikeMaelstrom of WarChapter Approved 2018Tactical Objectives (generate 3, up to 6)Random, entire armyRandomRandomSieze the initiative, acceptable casualties, Refined Strategy, High Value Targets (dead characters discard)New Orders
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Strategic GambleMaelstrom of WarChapter Approved 2018Tactical Objectives (3 min/turn)Random, entire armyRandomRandomSieze the initiative, acceptable casualties, Refined Strategy, Take a chance (discard all but 1 to score double)New Orders
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Tactical CascadeMaelstrom of WarChapter Approved 2018Tactical Objectives (Generate 2 per 1 scored, max 6)Random, entire armyRandomRandomSieze the initiative, acceptable casualties, Refined Strategy, Burden of command (-1 VP for each TacO unscored)New Orders
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Visions of VictoryMaelstrom of WarChapter Approved 2018Tactical Objectives (4 min/turn)Random, entire armyRandomRandomSieze the initiative, acceptable casualties, Refined Strategy, Unreliable Advice (opponent choses 1 of 2 drawn objectives)New Orders
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Scars of BattleMaelstrom of WarChapter Approved 2018Tactical Objectives (3 min/turn)Random, entire armyRandomRandomSieze the initiative, acceptable casualties, Refined Strategy, Lost Communications (random inability to score certain TacOs)New Orders
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Meat GrinderCrucible of WarCoreDestruction & SurvivalDawn of War (Modified)RandomRandomConcealed Deployment, Preliminary Bombardment, Sustained AssaultSustained Bombardment, Spies, Outflanking ReinforcementsDecoys, Foxholes, Traps
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Ambush!Crucible of WarCoreEscapeIncursionAttackerRandomConcealed Deployment, Dawn Raid, Escape RouteNight Raider, Spectrum-Enhancement Wargear, Preliminary BombardmentThe Tables Turned, Return Fire, Iron Disciple
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PatrolCrucible of WarCoreKill UnitsBoxed CornersRandomRandomDrawn to Battle, ReservesEncircling Reinforcements, Signal the Attack, Patrol in ForceRapid Reinforcements, Delayed Reserves, Home Advantage
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BlitzCrucible of WarCoreBreakthrough and Kill UnitsHammer & Anvil with Layered DefenseAttackerRandomConcealed Deployment, Preliminary Bombardment, Sustained AssaultHeavy Bombardment, Cover Ground, Forced MarchDug-in Defences, Proximity Mines, Decoys
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SabotageCrucible of WarCoreRaze (1 Objective)Hammer & Anvil with Deep DefenseAttackerRandomSentries, ReservesSilenced Weapons, Camouflage, Extra ExplosivesSensors, Cut the Wires, Extra Sentries
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RescueCrucible of WarCoreDiscover and SurviveDawn of War with Deep DefenseAttackerRandomSentries, Reserves, The SpySilenced Weapons, Night Raid, Scan for Distress BeaconsSensors, Rapid Response, Extra Sentries
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Ambush at Dhorak PassEchoes of WarCoreEscapeIncursionAttackerRandomConcealed Deployment, Escape Route, Reserves, Battlezone: Night Fight, Blocked Route, Quake-Mines, The Sure ShotsNight Raider, Spectrum-Enhancement Wargear, Preliminary BombardmentThe Tables Turned, Return Fire, Iron DiscipleAlpha Legion with DaemonsAstra Militarum with Commissar Odoski
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Retrieval MissionEternal WarCoreTake & Hold (4 Objectives), SecondariesRandom, AlternatingDeployment or RandomRandomObjectives are worth 3 VP, Sieze the Initiative
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No MercyEternal WarCoreKill Units, SecondariesRandom, AlternatingDeployment or RandomRandomSieze the Initiative
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The ScouringEternal WarCoreTake & Hold (6 Objectives), SecondariesRandom, AlternatingDeployment or RandomRandomWeighted objectives, Sieze the Initiative
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Big Guns Never TireEternal WarCoreTake & Hold (4 Objectives), SecondariesRandom, AlternatingDeployment or RandomRandomHeavy Support are Objective Secured, Sieze the Initiative
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Secure and ControlEternal WarCoreTake and Hold (2 Objectives), SecondariesRandom, AlternatingDeployment or RandomRandomSieze the Initiative
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The RelicEternal WarCoreThe RelicRandom, AlternatingDeployment or RandomRandomThe Relic, Sieze the Initiative
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Cleanse and CaptureMaelstrom of WarCoreTactical Objectives (3 minimum/turn), SecondariesRandom, AlternatingDeployment or RandomRandomSieze the InitiativeNew Orders
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Contact LostMaelstrom of WarCoreTactical Objectives (1/turn, max of 6), SecondariesRandom, AlternatingDeployment or RandomRandomSieze the InitiativeNew Orders, Temporary Comms Uplink
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Tactical EscalationMaelstrom of WarCoreTactical Objectives (Equal to Battle Round), SecondariesRandom, AlternatingDeployment or RandomRandomTactical Priority, Sieze the InitiativeNew Orders
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Spoils of WarMaelstrom of WarCoreTactical Objectives (3 minimum/turn), SecondariesRandom, AlternatingDeployment or RandomRandomPrecious Cargo, Sieze the InitiativeNew Orders
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Cloak and ShadowsMaelstrom of WarCoreTactical Objectives (3 minimum/turn), SecondariesRandom, AlternatingDeployment or RandomRandomSecret Orders, Cover of Darkness, Sieze the InitiativeNew Orders, Flares
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DeadlockMaelstrom of WarCoreTactical Objectives (Declining from 6/turn to 1/turn), SecondariesRandom, AlternatingDeployment or RandomRandomStrategic Deadlock, Sieze the InitiativeNew Orders
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PlanetfallPlanetstrikeCoreStorm and Defend (6 defender-placed objectives), Slay the WarlordDefender deploysAttacker6 battle roundsPlanetstrike, Reserves, Firestorm Attack, Storm and DefendPlanetstrike
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FiresweepCities of DeathCoreTake & Hold (6 Objectives)CornersDeployment6 battle roundsCities of Death, Bonus CP for Power Level advantageCities of Death
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Bunker AssaultStronghold AssaultCoreKill units, Defend Buildings, Destroy BuildingsDawn of War (defender creates battlefield), Defender then AttackerAttacker6 battle roundsStronghold Assault, Targeting AugurStronghold Assault
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Tactical StrikeDeath from the SkiesCoreRaze (Defender places 5 Objectives)Modified Dawn of WarAttacker6 battle roundsDeath from the Skies, Bunker Busters, Ground ObjectiveDeath from the Skies
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CarnageMultiplayer BattleCoreProgressive (1 Objective in the Center)Quaters, AlternatingPower Level or roll off5 battle roundsRankingBribe
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Ambush in the DunesEchoes of WarForgebaneSurvival, WarlordFlanking Hammer & AnvilAttackerFive Battle Rounds or all Defenders dieProtection ProtocolsNecronsAdeptus Mechanicus
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The Threat RevealedEchoes of WarForgebaneTake and Hold (one central objective)Hammer & AnvilDefenderFive Battle RoundsArmiger Outriders (Reserves)NecronsAdeptus Mechanicus
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The Rising NecropolisEchoes of WarForgebaneEscape with The RelicPursuitAttakerThe Blackstone Sample, Sustained AssaultNecronsAdeptus Mechanicus
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Behind Enemy LinesCrucible of WarShadowspearEscapeDawn of War with Deep DefenseAttackerAttacker wipeoutSentries, Reserves, EscapeSilenced Weapons, Blend with ShadowsSuspicions Raised, They Knew We Were Coming
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Target of OpportunityCrucible of WarShadowspearBig Game HunterPursuitRandomBattle Round 10 or wipeoutSolo gameThe Slayer of BeastsForged to Kill
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All-Round DefenceCrucible of WarShadowspearWipeoutSurrounded, entire armyDefenderBattle Round 9 or wipeoutWave assaultDawn Assault, Hungry for BloodBolster our Brothers, Battlefield Recovery
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Vanguard AssaultCrucible of WarShadowspearTake and hold (2 objectives, one center and one in the defender's zone)Dawn of War + Front-Line AssaultAttackerRandomSurprise Assault, Secure and Move OnLightning Assault, Sweep them AsideReinforcements Requested, Hold Your Ground
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Dark RitualCrucible of WarShadowspearComplete the RitualHammer & Anvil with Deep DefenseRandom with advantage to the DefenderRandomSite of Dark Power, The RitualPsychic Disruption, Stop the RitualDaemonic Reinforcements, Sorcerous Ritual
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Burn and DespoilCrucible of WarShadowspearRaze (specific diagram of objectives)Dawn of War with Deep DefenseRandom with advantage to the DefenderRandomSustained Assault, Sanctified Wards (summoning), Destroy ObjectivesOutflanking Reinforcements, The Warp is my AllyDisruption Tactics, Emergency Power Field
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Tables TurnedEchoes of WarTooth & ClawEscapePursuitDefenderIntercessors GoneSingle Model Units, City of Traps, Breakthrough, Cult ReinforcementsArtillery StrikeFinal DetonationSpace WolvesGenestealer Cult
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Monster SlayerEchoes of WarTooth & ClawDecapitate or SurviveSurroundedAttackerFive Battle Rounds or until slainSingle Model Units, City of Traps, Cult ReinforcementsThe Annointed One RisesI Will Not YieldGenestealer CultSpace Wolves
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Faith and FireEchoes of WarTooth & ClawDecapitateAmbush - Single FlankRandom with advantage to the AttackerFour Battle Rounds or until slainSingle Model Unts, City of Traps, Reserves, Cult ReinforcementsPower of ConvictionFurious AssaultGenestealer CultSpace Wolves
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Cave-InEchoes of WarTooth & ClawRaze (2 Defender's Objectives)SpeartipRandom with advantage to the AttackerFive Battle Rounds or specialCity of Traps, Trigger Cave InFrom the Jaws of DefeatStep into the LightSpace WolvesGenestealer Cult
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From an Unexpected QuarterCrucible of WarVigilus AblazeBattlefield Coverage and AnnihilationCenter with ReservesAttackerRandomSustained Assault, Reserves, Power Level Limitations, Covered Positions, War Zone: Dirkden Hivesprawl or Greater Omnissian HoistPin Them Down, Overwhelming Numbers, SmokescreenBrace Yourselves, At the Double!, Brutal Assault
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Allies of ConvenienceCrucible of WarVigilus AblazeWipeoutDawn of War Flank AttackRandomRandomTwo Factions vs One (Variant: Three Players), Fractious Allies, Warzone: Dirkden Hivesprawl or Dontoria Hivesprawl or StorvhalKeep Your Distance, Useful Distraction, Strike in ConcertSow Doubt, Misdirected Attack, Strength in Unity
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Metal OnslaughtCrucible of WarVigilus AblazeBig Game HunterHammer & AnvilAttackerRandom and SpecialReserves, Kaelac's Bane or Storvhal WarzoneUnstoppable Assault, Monstrous Might, Rapid Advance, Storvhal WarzoneAnti-Tank Rounds, Armoured Clash, Behemoth Support
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Control the GateCrucible of WarVigilus AblazeControl the GateDawn of War with Deep AttackAttackerRandomThe Gate, Sustained Assault, Reserves, Warzone: Storvhal or Dirkden HivesprawlRush the Gate, Consolidate Your Position, BreakthroughFortified Positions, Fresh Reinforcements, Hold Your Ground
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SchismCrucible of WarVigilus AblazeWipeout6 18" Square ZonesRandomRandomSame Faction, Reserves, Scrambled Reserves, Dontoria Hivesprawl WarzonePlanned Betrayal, Crush their LeadersVengeful Hatred, High AlertPurge the Heretic, Holy War
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Doomsday DeviceCrucible of WarVigilus AblazeDestroy or Protect the DeviceHammer & Anvil with Deep DefenseAttackerRandom or destroyed deviceConcealed Deployment with Decoys, The Doomsday Device, Warzone: Storvhal or Greater Omnissian HoistSaboteur, Priority Target, Fight to the LastJury-Rig, Defend the Device, Imporovised Shields
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On the BridgeEchoes of WarVigilus AblazeRazeSurrounded on Three SidesAttackerRandom or Ship StatusBattlezone: Spaceship, Reserves, Sustained Assault, Ship Status, War of NightmaresHeedless Slaughter, Captivate, The Call of SlaughterInstant Reprisal, Protect the Crew, Desperate HeroismDaemons of Slaanesh with the Pale StalkerUltramarines with the Aegis Squad
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Siege of the HoistEchoes of WarVigilus AblazeDestroy or Protect EntrancesOpen Field with Four Objectives, ReservesAttackerRandom or Objective DestructionRising Fury, Lockdown, Reserves, War of Nightmares, Greater Omnissian Hoist War ZoneFury of the Faithful, Hidden Entrance, Shocking ArrivalHaunted Gloom, Counter-Ambush, Terrifying ScreamsAdeptus Mechanicus with Dominus Ascathrax VymmGenestealer Cult with First Magus Velleron
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Of Man and XenosEchoes of WarVigilus AblazeProgressive (Three down the middle) and PurgeDawn of WarAttackerRound 5, 6, or 7 decided by DefenderWar of NightmaresSacrifice Your Advantage, Defensive Stance, Show of ForcePunish Their Arrogance, Psychic Superiority, Sworn VengeanceUltramarines with Honoured Brother AdeonAsuryani with the Blades of Keltoc
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The Serpent's LureEchoes of WarVigilus AblazeDistraction and WipeoutShifting 1x2 PursuitAttackerRandom or DestructionReserves, Wild Chase, War of Nightmares, War Zone: Kaelac's Bane or SorvhalReady An' Waitin', Think Yer Fast?, Get Stuck In!Pride of Saim-Hann, Goad the Brutes, Weaving SerpentsOrksAsuryani
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Deadly PayloadEchoes of WarVigilus AblazeDestroy Crucial TargetCentral Airfield, ReservesAttackerRandom or Destroyed TargetReserves, Sustained Assault, Stalling for Time, Trusted Allies, Three Player Option, Greater Omnissian Hoist War ZoneChaotic Intuition, No Quarter, Terrifying DisplayEmergency Repairs, Sudden Strike, Grim DeterminationBlack LegionAsuryani and Astra Militarum
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Demise of a LegendEchoes of WarVigilus AblazeSurvival, WarlordDawn of War with a Duel Zone in the centerRandomRandomDuel Zone, the Duelists, Rain of DevastationPoint-Blank Burst, Righteous Fury, Powered GuardTen Thousand Years of Hatred, Taming Drach'nyen, Dark ResurrectionUltramarines with Lieutenant EothriusBlack Legion with Vandreth, the Black Seer
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ConvoyCrucible of WarVigilus DefiantEscapeDefender on a short edge and Attacker in ReserveAttackerConvoy goneConvoy, Escape Route, Reserves, Warzone: Mortwald or The WastesOutriders, Signal Flare, Melta RigField Repairs, Temporary Displacer Field, Breakout Action
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Hold Your GainsCrucible of WarVigilus DefiantIncursionPincerAttackerRandomReserves, Warzone: Mortwald or Otek HivesprawlDawn Assault, Cover Ground, Call in ReinforcementsRapid Reinforcements, Dug-in Defences, Hold Your Ground
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Storm the LinesCrucible of WarVigilus DefiantIncursionHammer & Anvil with Layered DefenseRandomRandomSustained Assault, Hazardous Drop Zones, Extra CP for Fortification Detachments, Warzone: Mortwald or Hyperia HivesprawlOutflanking Reinforcements, Cover Ground, Dawn ASsaultTraps, Dug-in Defences, Hold Your Ground
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ExtractionCrucible of WarVigilus DefiantMove and Hold PositionSurrounded on 3 sides with wide defenseAttackerRandomSentries, Reserves, Dawn Raid, Extraction Point, Warzone: Otek HivesprawlSilenced Weapons, Camouflage, Signal BeaconSensors, Rapid Response, Extra Sentries
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Running BattleCrucible of WarVigilus DefiantSurvival Attacker chasing DefenderAttackerRandomRolling Terrain, Reserves, Warzone: The WastesOutriders, Desperate Acceleration, Last-ditch RamMine, Desperate Acceleration, Smoke Signals
98
Data RecoveryCrucible of WarVigilus DefiantTake & Hold (Modified)Boxed CornersRandomRandomScriptorum Canisters (random drop, any model denies holding), Reserves, Warzone: MegaborealisInfiltrators, Encircling Reinforcements, Signal the AttackDelay Node, Cover Ground, Rapid Reinforcements
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The Delta AflameEchoes of WarVigilus DefiantEscapeDawn of War (Modified)AttackerRandomPreliminary Bombardment, Sustained Assault, Promethium Inferno, War of Beasts, Warzone: MegaborealisUnrelenting Dakka!, Light 'Em Up, Boyz!, Midnight Krumpin'The Omnissiah's Imperative, Noospheric Warnings, Electromagnetic DisruptionOrks with Da Ace of Rakkuk's MekMazeAdeptus Mechanicus with Decima Grouping IX-12
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The Angels of Death DescendEchoes of WarVigilus DefiantHold Ground (3 Defender's Objectives)Dawn of War with Layered AttackAttackerRandomPreliminary Bombardment, Smog Screen, Angels of Death, Reserves, Wide Objective Control, War of Beasts, Warzone: Hyperia HivesprawlUnrelenting Dakka!, More Revvin'!, Midnight Krumpin'No Quarter to the Xenos!, Hyperia Will Not Fall, Rapid ReinforcementsOrks with Tiny GorkAdepta Sororitas, Astra Militarum, and Adeptus Astartes with The Steel Hunters
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