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1 | Scenario | Type | Sources | Objectives | Deployment | First Turn | Battle Length | Special Rules | Attacker Stratagems | Defender Stratagems | Generic Stratagems | Attacker | Defender | ||||||||||||||
2 | Front-line Warfare | Eternal War | Chapter Approved 2017 | Sieze and control (2 objectives anywhere, 2 objectives in deployment zones), secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative, Weighted Objective Values | |||||||||||||||||||
3 | Resupply Drop | Eternal War | Chapter Approved 2017 | Secure Supplies (6 objectives, four of which are destroyed on round 3), secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative | |||||||||||||||||||
4 | Scorched Earth | Eternal War | Chapter Approved 2017 | Control or Raze (6 objectives), secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative | |||||||||||||||||||
5 | Dominate and Destroy | Eternal War | Chapter Approved 2017 | Progressive (6 objectives), Kill Units, secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative | |||||||||||||||||||
6 | Ascension | Eternal War | Chapter Approved 2017 | Progressive (one in the center and two others), secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative, Characters are Objective Secured and score more per turn held | |||||||||||||||||||
7 | Roving Patrol | Eternal War | Chapter Approved 2017 | Take and Hold (one in the center, one in each deployment zone, two more elsewhere), secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative, Reserves | |||||||||||||||||||
8 | Kill Confirmed | Maelstrom of War | Chapter Approved 2017 | Tactical Objectives (min 3/turn), Kill Units, secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative, Kill Order (Cannot discard kill objectives) | New Orders | ||||||||||||||||||
9 | Targets of Opportunity | Maelstrom of War | Chapter Approved 2017 | Tactical Objectives (min 3/turn), secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative, Opportunity Lost (discard all unachieved objectives at the end of the turn) | New Orders, Second Chance | ||||||||||||||||||
10 | Tactical Gambit | Maelstrom of War | Chapter Approved 2017 | Tactical Objectives (min 4/turn), Gambit, secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative, Bold Gamble | New Orders | ||||||||||||||||||
11 | Race to Victory | Maelstrom of War | Chapter Approved 2017 | Tactical Objectives (min 3/turn), secondaries | Random, Alternating | Deployment or Random | Random or when 10 TacOs are achieved | Sieze the Initiative, Glory to the First | New Orders | ||||||||||||||||||
12 | Sealed Orders | Maelstrom of War | Chapter Approved 2017 | Tactical Objectives (6 to start, then special), secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative, Secret Orders | New Orders, Acceptable Losses | ||||||||||||||||||
13 | Recon | Maelstrom of War | Chapter Approved 2017 | Tactical Objectives (min 3/turn), secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative, Divided Reserves | New Orders | ||||||||||||||||||
14 | Planetfall | Planetstrike | Chapter Approved 2017 | Storm and Defend (Defender places six objectives in buildings), Warlord | Defender deploys, Attacker uses Planetary Assault | Attacker | Six battle rounds | Planetstrike, Firestorm Attacks | Planetstrike | ||||||||||||||||||
15 | Desperate Assault | Planetstrike | Chapter Approved 2017 | Storm and Defend (Defender places five objectives in buildings, attacker places one), Warlord | Defender selects long edge as the attacker's landing zone, then creates a firebase | Attacker | Random | Planetstrike, Firestorm Attacks, Beachhead Vanguard, Reserves | Planetstrike | ||||||||||||||||||
16 | Sieze and Destroy | Planetstrike | Chapter Approved 2017 | Capture Vital Stronghold and other Buildings, Warlord | Defender places Vital Stronghold and 4 other Objectives. Attacker chooses landing zone edge. | Attacker | Random | Planetstrike, Firestorm Attacks, Vital Garrison, Reserves | Planetstrike | ||||||||||||||||||
17 | Stranglehold | Planetstrike | Chapter Approved 2017 | Storm and Defend (the defender places 3 objectives), Warlord | Attacker selects landing zone edge before objectives | Attacker | Random | Planetstrike, Firestorm Attacks, Backs to the Walls, Reserves | Demolition Crew | Denial | Planetstrike | ||||||||||||||||
18 | Forlorn Hope | Planetstrike | Chapter Approved 2017 | Plant/Capture the Flag (planted on one of 3 defender-placed objectives) | Attacker selects landing zone edge before objectives | Attacker | Six battle rounds, Special | Planetstrike, Firestorm Attacks, Reserves, The Supreme Warlord's Banner | Planetstrike | ||||||||||||||||||
19 | Planetquake | Planetstrike | Chapter Approved 2017 | Storm and Defend (six defender-placed objectives), Warlord | Attacker selects landing zone edge before objectives and uses Planetary Assault | Attacker | Random | Planetstrike, Firestorm Attacks, Tectpmoc Upheaval, Shellstorm, Desparate Times Desparate Measures | Planetstrike | ||||||||||||||||||
20 | Breakthrough | Stronghold Assault | Chapter Approved 2017 | Take & Hold (3 defender-placed objectives) | Hammer & Anvil | Defender | Six Battle Rounds | Stronghold Assault, Punch Through Their Defences, Ground to Cover, Breakthrough | Stronghold Assault | ||||||||||||||||||
21 | Bunker Assault | Stronghold Assault | Chapter Approved 2017 | Kill Units, Destroy/Protect Buildings | Dawn of War | Random | Six Battle Rounds | Stronghold Assault, Targeting Auger | Stronghold Assault | ||||||||||||||||||
22 | All-Out Attack | Stronghold Assault | Chapter Approved 2017 | Take & Hold (3 defender-placed objectives) | Dawn of War + Front-Line Assault | Attacker | Random | Stronghold Assault, Sustained Assault | Stronghold Assault | ||||||||||||||||||
23 | Crossfire | Stronghold Assault | Chapter Approved 2017 | Hold/Cleanse Defender's Deployment Zones, Break Through | Defensive Positions on Three edges and the Attacker deploys on a short edge | Attacker | Eight Battle Rounds | Stronghold Assault, Forced March, Ground to Cover, Punch Through their Defences | Stronghold Assault | ||||||||||||||||||
24 | The Big Push | Stronghold Assault | Chapter Approved 2017 | Kill Units, Destroy/Protect Buildings | Dawn of War with a Deep Defense | Random | Random | Stronghold Assault, Shattered Defences, Bunker Buster Bombardment | Stronghold Assault | ||||||||||||||||||
25 | Last Stand | Stronghold Assault | Chapter Approved 2017 | Marked for Death | Dawn of War attack vs a Defensive Position | Defender | Random | Stronghold Assault, Reserves, Delayed Reserves, Last Survivors | Stronghold Assault | ||||||||||||||||||
26 | The Gauntlet | Cities of Death | Chapter Approved 2018 | Escape | Incursion | Attacker | Random | Cities of Death, Dawn Raid, Escape Route, Ground-Based, Cut off and Surrounded, Sieze the Initiative, Reserves | Cities of Death | ||||||||||||||||||
27 | Total Devastation | Cities of Death | Chapter Approved 2018 | Raze the Strongpoint | Dawn of War + Front-Line Assault | Random | Random | Cities of Death, Strongpoint, Raze and Ruin, Preliminary Bombardment, Concealed Deployment | Cities of Death | ||||||||||||||||||
28 | Relief Force | Cities of Death | Chapter Approved 2018 | Control the Vital Building | Surrounded | Attacker | Random | Cities of Death, Vital Building, Relief Forces, Reserves | Cities of Death | ||||||||||||||||||
29 | Grand Assault | Cities of Death | Chapter Approved 2018 | Total Domination (Defender sets up 6 Objectives) | Dawn of War (Modified) | Defender | Random | Cities of Death, Preliminary Bombardment, Plant the Flag, Sustained Assault | Cities of Death | ||||||||||||||||||
30 | Thunder Run | Cities of Death | Chapter Approved 2018 | Escape | Pursuit | Attacker | Random | Cities of Death, Ground-Based, Thunder Run Units, Sieze the Initiative | Cities of Death | ||||||||||||||||||
31 | Decapitation | Cities of Death | Chapter Approved 2018 | Slay the Warlord | Surrounded | Attacker | Random | Cities of Death, Timed Strike, Target Sighted, Delayed Reserves, Concealed Deployment, Sieze the Initiative | Cities of Death | ||||||||||||||||||
32 | Vital Intelligence | Eternal War | Chapter Approved 2018 | Progressive (5 static objectives), secondaries | Random, entire army | Random | Random | Sieze the Initiative, Acceptable Casualties, Capture the Data (active markers) | |||||||||||||||||||
33 | Narrow the Search | Eternal War | Chapter Approved 2018 | Progressive (1 center objective), secondaries | Random, entire army | Random | Random | Sieze the Initiative, Acceptable Casualties, Null Field, Shrinking objective scoring range. | |||||||||||||||||||
34 | Cut off the Head | Eternal War | Chapter Approved 2018 | Progressive (1 center objective), Survival, Secondaries | Random, entire army | Random | Random | Sieze the Initiative, Acceptable Casualties | |||||||||||||||||||
35 | The Four Pillars | Eternal War | Chapter Approved 2018 | Progressive (4 static objectives), progressive killing, secondaries | Random, entire army | Random | Random | Sieze the Initiative, Acceptable Casualties | |||||||||||||||||||
36 | Supplies from Above | Eternal War | Chapter Approved 2018 | Progressive (4 objectives), secondaries | Random, entire army | Random | Random | Sieze the Initiative, Acceptable Casualties, Fly units are objective secured, objectives drift | |||||||||||||||||||
37 | Beachhead | Eternal War | Chapter Approved 2018 | Progressive (1 center and 1 in each deployment zone), secondaries | Random, entire army | Random | Random | Sieze the Initiative, Acceptable Casualties, Weighted Objective values | |||||||||||||||||||
38 | Disruptive Signals | Maelstrom of War | Chapter Approved 2018 | Tactical Objectives (4 min/turn) | Random, entire army | Random | Random | Sieze the initiative, acceptable casualties, Refined Strategy | New Orders, Signal Interrupt | ||||||||||||||||||
39 | Decapitation Strike | Maelstrom of War | Chapter Approved 2018 | Tactical Objectives (generate 3, up to 6) | Random, entire army | Random | Random | Sieze the initiative, acceptable casualties, Refined Strategy, High Value Targets (dead characters discard) | New Orders | ||||||||||||||||||
40 | Strategic Gamble | Maelstrom of War | Chapter Approved 2018 | Tactical Objectives (3 min/turn) | Random, entire army | Random | Random | Sieze the initiative, acceptable casualties, Refined Strategy, Take a chance (discard all but 1 to score double) | New Orders | ||||||||||||||||||
41 | Tactical Cascade | Maelstrom of War | Chapter Approved 2018 | Tactical Objectives (Generate 2 per 1 scored, max 6) | Random, entire army | Random | Random | Sieze the initiative, acceptable casualties, Refined Strategy, Burden of command (-1 VP for each TacO unscored) | New Orders | ||||||||||||||||||
42 | Visions of Victory | Maelstrom of War | Chapter Approved 2018 | Tactical Objectives (4 min/turn) | Random, entire army | Random | Random | Sieze the initiative, acceptable casualties, Refined Strategy, Unreliable Advice (opponent choses 1 of 2 drawn objectives) | New Orders | ||||||||||||||||||
43 | Scars of Battle | Maelstrom of War | Chapter Approved 2018 | Tactical Objectives (3 min/turn) | Random, entire army | Random | Random | Sieze the initiative, acceptable casualties, Refined Strategy, Lost Communications (random inability to score certain TacOs) | New Orders | ||||||||||||||||||
44 | Meat Grinder | Crucible of War | Core | Destruction & Survival | Dawn of War (Modified) | Random | Random | Concealed Deployment, Preliminary Bombardment, Sustained Assault | Sustained Bombardment, Spies, Outflanking Reinforcements | Decoys, Foxholes, Traps | |||||||||||||||||
45 | Ambush! | Crucible of War | Core | Escape | Incursion | Attacker | Random | Concealed Deployment, Dawn Raid, Escape Route | Night Raider, Spectrum-Enhancement Wargear, Preliminary Bombardment | The Tables Turned, Return Fire, Iron Disciple | |||||||||||||||||
46 | Patrol | Crucible of War | Core | Kill Units | Boxed Corners | Random | Random | Drawn to Battle, Reserves | Encircling Reinforcements, Signal the Attack, Patrol in Force | Rapid Reinforcements, Delayed Reserves, Home Advantage | |||||||||||||||||
47 | Blitz | Crucible of War | Core | Breakthrough and Kill Units | Hammer & Anvil with Layered Defense | Attacker | Random | Concealed Deployment, Preliminary Bombardment, Sustained Assault | Heavy Bombardment, Cover Ground, Forced March | Dug-in Defences, Proximity Mines, Decoys | |||||||||||||||||
48 | Sabotage | Crucible of War | Core | Raze (1 Objective) | Hammer & Anvil with Deep Defense | Attacker | Random | Sentries, Reserves | Silenced Weapons, Camouflage, Extra Explosives | Sensors, Cut the Wires, Extra Sentries | |||||||||||||||||
49 | Rescue | Crucible of War | Core | Discover and Survive | Dawn of War with Deep Defense | Attacker | Random | Sentries, Reserves, The Spy | Silenced Weapons, Night Raid, Scan for Distress Beacons | Sensors, Rapid Response, Extra Sentries | |||||||||||||||||
50 | Ambush at Dhorak Pass | Echoes of War | Core | Escape | Incursion | Attacker | Random | Concealed Deployment, Escape Route, Reserves, Battlezone: Night Fight, Blocked Route, Quake-Mines, The Sure Shots | Night Raider, Spectrum-Enhancement Wargear, Preliminary Bombardment | The Tables Turned, Return Fire, Iron Disciple | Alpha Legion with Daemons | Astra Militarum with Commissar Odoski | |||||||||||||||
51 | Retrieval Mission | Eternal War | Core | Take & Hold (4 Objectives), Secondaries | Random, Alternating | Deployment or Random | Random | Objectives are worth 3 VP, Sieze the Initiative | |||||||||||||||||||
52 | No Mercy | Eternal War | Core | Kill Units, Secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative | |||||||||||||||||||
53 | The Scouring | Eternal War | Core | Take & Hold (6 Objectives), Secondaries | Random, Alternating | Deployment or Random | Random | Weighted objectives, Sieze the Initiative | |||||||||||||||||||
54 | Big Guns Never Tire | Eternal War | Core | Take & Hold (4 Objectives), Secondaries | Random, Alternating | Deployment or Random | Random | Heavy Support are Objective Secured, Sieze the Initiative | |||||||||||||||||||
55 | Secure and Control | Eternal War | Core | Take and Hold (2 Objectives), Secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative | |||||||||||||||||||
56 | The Relic | Eternal War | Core | The Relic | Random, Alternating | Deployment or Random | Random | The Relic, Sieze the Initiative | |||||||||||||||||||
57 | Cleanse and Capture | Maelstrom of War | Core | Tactical Objectives (3 minimum/turn), Secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative | New Orders | ||||||||||||||||||
58 | Contact Lost | Maelstrom of War | Core | Tactical Objectives (1/turn, max of 6), Secondaries | Random, Alternating | Deployment or Random | Random | Sieze the Initiative | New Orders, Temporary Comms Uplink | ||||||||||||||||||
59 | Tactical Escalation | Maelstrom of War | Core | Tactical Objectives (Equal to Battle Round), Secondaries | Random, Alternating | Deployment or Random | Random | Tactical Priority, Sieze the Initiative | New Orders | ||||||||||||||||||
60 | Spoils of War | Maelstrom of War | Core | Tactical Objectives (3 minimum/turn), Secondaries | Random, Alternating | Deployment or Random | Random | Precious Cargo, Sieze the Initiative | New Orders | ||||||||||||||||||
61 | Cloak and Shadows | Maelstrom of War | Core | Tactical Objectives (3 minimum/turn), Secondaries | Random, Alternating | Deployment or Random | Random | Secret Orders, Cover of Darkness, Sieze the Initiative | New Orders, Flares | ||||||||||||||||||
62 | Deadlock | Maelstrom of War | Core | Tactical Objectives (Declining from 6/turn to 1/turn), Secondaries | Random, Alternating | Deployment or Random | Random | Strategic Deadlock, Sieze the Initiative | New Orders | ||||||||||||||||||
63 | Planetfall | Planetstrike | Core | Storm and Defend (6 defender-placed objectives), Slay the Warlord | Defender deploys | Attacker | 6 battle rounds | Planetstrike, Reserves, Firestorm Attack, Storm and Defend | Planetstrike | ||||||||||||||||||
64 | Firesweep | Cities of Death | Core | Take & Hold (6 Objectives) | Corners | Deployment | 6 battle rounds | Cities of Death, Bonus CP for Power Level advantage | Cities of Death | ||||||||||||||||||
65 | Bunker Assault | Stronghold Assault | Core | Kill units, Defend Buildings, Destroy Buildings | Dawn of War (defender creates battlefield), Defender then Attacker | Attacker | 6 battle rounds | Stronghold Assault, Targeting Augur | Stronghold Assault | ||||||||||||||||||
66 | Tactical Strike | Death from the Skies | Core | Raze (Defender places 5 Objectives) | Modified Dawn of War | Attacker | 6 battle rounds | Death from the Skies, Bunker Busters, Ground Objective | Death from the Skies | ||||||||||||||||||
67 | Carnage | Multiplayer Battle | Core | Progressive (1 Objective in the Center) | Quaters, Alternating | Power Level or roll off | 5 battle rounds | Ranking | Bribe | ||||||||||||||||||
68 | Ambush in the Dunes | Echoes of War | Forgebane | Survival, Warlord | Flanking Hammer & Anvil | Attacker | Five Battle Rounds or all Defenders die | Protection Protocols | Necrons | Adeptus Mechanicus | |||||||||||||||||
69 | The Threat Revealed | Echoes of War | Forgebane | Take and Hold (one central objective) | Hammer & Anvil | Defender | Five Battle Rounds | Armiger Outriders (Reserves) | Necrons | Adeptus Mechanicus | |||||||||||||||||
70 | The Rising Necropolis | Echoes of War | Forgebane | Escape with The Relic | Pursuit | Attaker | The Blackstone Sample, Sustained Assault | Necrons | Adeptus Mechanicus | ||||||||||||||||||
71 | Behind Enemy Lines | Crucible of War | Shadowspear | Escape | Dawn of War with Deep Defense | Attacker | Attacker wipeout | Sentries, Reserves, Escape | Silenced Weapons, Blend with Shadows | Suspicions Raised, They Knew We Were Coming | |||||||||||||||||
72 | Target of Opportunity | Crucible of War | Shadowspear | Big Game Hunter | Pursuit | Random | Battle Round 10 or wipeout | Solo game | The Slayer of Beasts | Forged to Kill | |||||||||||||||||
73 | All-Round Defence | Crucible of War | Shadowspear | Wipeout | Surrounded, entire army | Defender | Battle Round 9 or wipeout | Wave assault | Dawn Assault, Hungry for Blood | Bolster our Brothers, Battlefield Recovery | |||||||||||||||||
74 | Vanguard Assault | Crucible of War | Shadowspear | Take and hold (2 objectives, one center and one in the defender's zone) | Dawn of War + Front-Line Assault | Attacker | Random | Surprise Assault, Secure and Move On | Lightning Assault, Sweep them Aside | Reinforcements Requested, Hold Your Ground | |||||||||||||||||
75 | Dark Ritual | Crucible of War | Shadowspear | Complete the Ritual | Hammer & Anvil with Deep Defense | Random with advantage to the Defender | Random | Site of Dark Power, The Ritual | Psychic Disruption, Stop the Ritual | Daemonic Reinforcements, Sorcerous Ritual | |||||||||||||||||
76 | Burn and Despoil | Crucible of War | Shadowspear | Raze (specific diagram of objectives) | Dawn of War with Deep Defense | Random with advantage to the Defender | Random | Sustained Assault, Sanctified Wards (summoning), Destroy Objectives | Outflanking Reinforcements, The Warp is my Ally | Disruption Tactics, Emergency Power Field | |||||||||||||||||
77 | Tables Turned | Echoes of War | Tooth & Claw | Escape | Pursuit | Defender | Intercessors Gone | Single Model Units, City of Traps, Breakthrough, Cult Reinforcements | Artillery Strike | Final Detonation | Space Wolves | Genestealer Cult | |||||||||||||||
78 | Monster Slayer | Echoes of War | Tooth & Claw | Decapitate or Survive | Surrounded | Attacker | Five Battle Rounds or until slain | Single Model Units, City of Traps, Cult Reinforcements | The Annointed One Rises | I Will Not Yield | Genestealer Cult | Space Wolves | |||||||||||||||
79 | Faith and Fire | Echoes of War | Tooth & Claw | Decapitate | Ambush - Single Flank | Random with advantage to the Attacker | Four Battle Rounds or until slain | Single Model Unts, City of Traps, Reserves, Cult Reinforcements | Power of Conviction | Furious Assault | Genestealer Cult | Space Wolves | |||||||||||||||
80 | Cave-In | Echoes of War | Tooth & Claw | Raze (2 Defender's Objectives) | Speartip | Random with advantage to the Attacker | Five Battle Rounds or special | City of Traps, Trigger Cave In | From the Jaws of Defeat | Step into the Light | Space Wolves | Genestealer Cult | |||||||||||||||
81 | From an Unexpected Quarter | Crucible of War | Vigilus Ablaze | Battlefield Coverage and Annihilation | Center with Reserves | Attacker | Random | Sustained Assault, Reserves, Power Level Limitations, Covered Positions, War Zone: Dirkden Hivesprawl or Greater Omnissian Hoist | Pin Them Down, Overwhelming Numbers, Smokescreen | Brace Yourselves, At the Double!, Brutal Assault | |||||||||||||||||
82 | Allies of Convenience | Crucible of War | Vigilus Ablaze | Wipeout | Dawn of War Flank Attack | Random | Random | Two Factions vs One (Variant: Three Players), Fractious Allies, Warzone: Dirkden Hivesprawl or Dontoria Hivesprawl or Storvhal | Keep Your Distance, Useful Distraction, Strike in Concert | Sow Doubt, Misdirected Attack, Strength in Unity | |||||||||||||||||
83 | Metal Onslaught | Crucible of War | Vigilus Ablaze | Big Game Hunter | Hammer & Anvil | Attacker | Random and Special | Reserves, Kaelac's Bane or Storvhal Warzone | Unstoppable Assault, Monstrous Might, Rapid Advance, Storvhal Warzone | Anti-Tank Rounds, Armoured Clash, Behemoth Support | |||||||||||||||||
84 | Control the Gate | Crucible of War | Vigilus Ablaze | Control the Gate | Dawn of War with Deep Attack | Attacker | Random | The Gate, Sustained Assault, Reserves, Warzone: Storvhal or Dirkden Hivesprawl | Rush the Gate, Consolidate Your Position, Breakthrough | Fortified Positions, Fresh Reinforcements, Hold Your Ground | |||||||||||||||||
85 | Schism | Crucible of War | Vigilus Ablaze | Wipeout | 6 18" Square Zones | Random | Random | Same Faction, Reserves, Scrambled Reserves, Dontoria Hivesprawl Warzone | Planned Betrayal, Crush their Leaders | Vengeful Hatred, High Alert | Purge the Heretic, Holy War | ||||||||||||||||
86 | Doomsday Device | Crucible of War | Vigilus Ablaze | Destroy or Protect the Device | Hammer & Anvil with Deep Defense | Attacker | Random or destroyed device | Concealed Deployment with Decoys, The Doomsday Device, Warzone: Storvhal or Greater Omnissian Hoist | Saboteur, Priority Target, Fight to the Last | Jury-Rig, Defend the Device, Imporovised Shields | |||||||||||||||||
87 | On the Bridge | Echoes of War | Vigilus Ablaze | Raze | Surrounded on Three Sides | Attacker | Random or Ship Status | Battlezone: Spaceship, Reserves, Sustained Assault, Ship Status, War of Nightmares | Heedless Slaughter, Captivate, The Call of Slaughter | Instant Reprisal, Protect the Crew, Desperate Heroism | Daemons of Slaanesh with the Pale Stalker | Ultramarines with the Aegis Squad | |||||||||||||||
88 | Siege of the Hoist | Echoes of War | Vigilus Ablaze | Destroy or Protect Entrances | Open Field with Four Objectives, Reserves | Attacker | Random or Objective Destruction | Rising Fury, Lockdown, Reserves, War of Nightmares, Greater Omnissian Hoist War Zone | Fury of the Faithful, Hidden Entrance, Shocking Arrival | Haunted Gloom, Counter-Ambush, Terrifying Screams | Adeptus Mechanicus with Dominus Ascathrax Vymm | Genestealer Cult with First Magus Velleron | |||||||||||||||
89 | Of Man and Xenos | Echoes of War | Vigilus Ablaze | Progressive (Three down the middle) and Purge | Dawn of War | Attacker | Round 5, 6, or 7 decided by Defender | War of Nightmares | Sacrifice Your Advantage, Defensive Stance, Show of Force | Punish Their Arrogance, Psychic Superiority, Sworn Vengeance | Ultramarines with Honoured Brother Adeon | Asuryani with the Blades of Keltoc | |||||||||||||||
90 | The Serpent's Lure | Echoes of War | Vigilus Ablaze | Distraction and Wipeout | Shifting 1x2 Pursuit | Attacker | Random or Destruction | Reserves, Wild Chase, War of Nightmares, War Zone: Kaelac's Bane or Sorvhal | Ready An' Waitin', Think Yer Fast?, Get Stuck In! | Pride of Saim-Hann, Goad the Brutes, Weaving Serpents | Orks | Asuryani | |||||||||||||||
91 | Deadly Payload | Echoes of War | Vigilus Ablaze | Destroy Crucial Target | Central Airfield, Reserves | Attacker | Random or Destroyed Target | Reserves, Sustained Assault, Stalling for Time, Trusted Allies, Three Player Option, Greater Omnissian Hoist War Zone | Chaotic Intuition, No Quarter, Terrifying Display | Emergency Repairs, Sudden Strike, Grim Determination | Black Legion | Asuryani and Astra Militarum | |||||||||||||||
92 | Demise of a Legend | Echoes of War | Vigilus Ablaze | Survival, Warlord | Dawn of War with a Duel Zone in the center | Random | Random | Duel Zone, the Duelists, Rain of Devastation | Point-Blank Burst, Righteous Fury, Powered Guard | Ten Thousand Years of Hatred, Taming Drach'nyen, Dark Resurrection | Ultramarines with Lieutenant Eothrius | Black Legion with Vandreth, the Black Seer | |||||||||||||||
93 | Convoy | Crucible of War | Vigilus Defiant | Escape | Defender on a short edge and Attacker in Reserve | Attacker | Convoy gone | Convoy, Escape Route, Reserves, Warzone: Mortwald or The Wastes | Outriders, Signal Flare, Melta Rig | Field Repairs, Temporary Displacer Field, Breakout Action | |||||||||||||||||
94 | Hold Your Gains | Crucible of War | Vigilus Defiant | Incursion | Pincer | Attacker | Random | Reserves, Warzone: Mortwald or Otek Hivesprawl | Dawn Assault, Cover Ground, Call in Reinforcements | Rapid Reinforcements, Dug-in Defences, Hold Your Ground | |||||||||||||||||
95 | Storm the Lines | Crucible of War | Vigilus Defiant | Incursion | Hammer & Anvil with Layered Defense | Random | Random | Sustained Assault, Hazardous Drop Zones, Extra CP for Fortification Detachments, Warzone: Mortwald or Hyperia Hivesprawl | Outflanking Reinforcements, Cover Ground, Dawn ASsault | Traps, Dug-in Defences, Hold Your Ground | |||||||||||||||||
96 | Extraction | Crucible of War | Vigilus Defiant | Move and Hold Position | Surrounded on 3 sides with wide defense | Attacker | Random | Sentries, Reserves, Dawn Raid, Extraction Point, Warzone: Otek Hivesprawl | Silenced Weapons, Camouflage, Signal Beacon | Sensors, Rapid Response, Extra Sentries | |||||||||||||||||
97 | Running Battle | Crucible of War | Vigilus Defiant | Survival | Attacker chasing Defender | Attacker | Random | Rolling Terrain, Reserves, Warzone: The Wastes | Outriders, Desperate Acceleration, Last-ditch Ram | Mine, Desperate Acceleration, Smoke Signals | |||||||||||||||||
98 | Data Recovery | Crucible of War | Vigilus Defiant | Take & Hold (Modified) | Boxed Corners | Random | Random | Scriptorum Canisters (random drop, any model denies holding), Reserves, Warzone: Megaborealis | Infiltrators, Encircling Reinforcements, Signal the Attack | Delay Node, Cover Ground, Rapid Reinforcements | |||||||||||||||||
99 | The Delta Aflame | Echoes of War | Vigilus Defiant | Escape | Dawn of War (Modified) | Attacker | Random | Preliminary Bombardment, Sustained Assault, Promethium Inferno, War of Beasts, Warzone: Megaborealis | Unrelenting Dakka!, Light 'Em Up, Boyz!, Midnight Krumpin' | The Omnissiah's Imperative, Noospheric Warnings, Electromagnetic Disruption | Orks with Da Ace of Rakkuk's MekMaze | Adeptus Mechanicus with Decima Grouping IX-12 | |||||||||||||||
100 | The Angels of Death Descend | Echoes of War | Vigilus Defiant | Hold Ground (3 Defender's Objectives) | Dawn of War with Layered Attack | Attacker | Random | Preliminary Bombardment, Smog Screen, Angels of Death, Reserves, Wide Objective Control, War of Beasts, Warzone: Hyperia Hivesprawl | Unrelenting Dakka!, More Revvin'!, Midnight Krumpin' | No Quarter to the Xenos!, Hyperia Will Not Fall, Rapid Reinforcements | Orks with Tiny Gork | Adepta Sororitas, Astra Militarum, and Adeptus Astartes with The Steel Hunters |