CDEFGHIJK
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Hand (Size 7):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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MooseMitziFrilled LizardCure#Core6
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ThylacineAspect of the BullVampire SquidRandom from Discarded:Total Deck:
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Control WeatherLeather Armor#CoreBlessing of Sivanah7
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Besmaran PriestBlessing of AchaekekRandom from Hand:Random Card of Type:
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Resist EnergyAny
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Ice Strike#Post-CoreBlessing of AsmodeusReloaded:
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Wall of BladesBlessing of Achaekek*Push cards up to fill empty space.
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Wolverine#Post-Core
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Angelstep
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Blessing of Milani
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Heal X cards.
Enter X Below.
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Set Aside:2
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Recovery:
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 6
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[b]Goblin Markers:[/b] 01d10+4+1d4
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[b]Mat Reroll:[/b] used
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(Optional) Current Location:
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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Angelstep available for heals. Blessing also available.[quote=Siathorn] [b]Hand: [url=https://pacg.fandom.com/wiki/Moose]Moose[/url], [url=https://pacg.fandom.com/wiki/Thylacine]Thylacine[/url], [url=https://pacg.fandom.com/wiki/Control_Weather]Control Weather[/url], [url=https://pacg.fandom.com/wiki/Besmaran_Priest]Besmaran Priest[/url], [url=https://pacg.fandom.com/wiki/Ice_Strike#Post-Core]Ice Strike#Post-Core[/url], [url=https://pacg.fandom.com/wiki/Wall_of_Blades]Wall of Blades[/url], [/b]
[b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Mitzi]Mitzi[/url], [url=https://pacg.fandom.com/wiki/Aspect_of_the_Bull]Aspect of the Bull[/url],
[b]Deck:[/b] 7 [b]Discard:[/b] 10 [b]Buried:[/b] 1
[b]Hero Points:[/b] 6
[b]Goblin Markers:[/b] 0
[b]Mat Reroll:[/b] used
[b]NOTES:[/b]
[b]Available Support: [/b]Angelstep available for heals. Blessing also available.
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Aspect of the Hawk, Blessing of the Demon Queen, Cauterize, Beaststrike Club, Cloud Puff, Bloodscent#Post-Core
[b][i]Recharged: [/i][/b]Cure#Core,
[b][i]Discard Pile: [/i][/b][s]Frilled Lizard, Vampire Squid, Blessing of Sivanah, Blessing of Achaekek, Resist Energy, Blessing of Asmodeus, Blessing of Achaekek*, Wolverine#Post-Core, Angelstep, Blessing of Milani, [/s]
[b][i]Buried Pile: [/i][/b][s]Leather Armor#Core, [/s][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d8[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Intelligence d4[/b] [ooc]☐ +1[/ooc]
[b]Wisdom d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
[b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
Melee: Strength +2
Divine: Wisdom +1
Survival: Wisdom +2



Favored Card: [b]Spell or Animal Ally[/b]
[b]Hand Size: [/b]5 [b]☑ 6[/b] [b]☑ 7[/b]
[b]Proficiencies:[/b]
[i]Divine[/i]
[b]POWERS:[/b]
On local checks against ([X] Obstacle, Plant, Weather,) Aberration, Animal, Goblin, or Vermin cards, add 1d4 ([X] 1d6). If the character succeeds, you may mark this card with a goblin marker.
At the start of your turn, you may exchange a card for a random Animal card from a local (□ or distant) character’s discards.
When you would recharge an Animal ally for its power, you may shuffle it into your deck (□ or reload it) instead.
□ You may remove a goblin marker from this card to heal a local character a card (□ or 1d4 cards); if you are at a Wild location, heal that character an additional card. (□ Then a local character may remove 1 of their scourges.)
[X] You may remove a goblin marker from this card to roll 1d12 instead of your normal Strength, Dexterity, or Constitution die.
□ On your (□ or a local) non-combat check at a Wild location, you may recharge or reload a card to add the number of goblin markers on this card.
Mitzi:
Display. While displayed:
• For your combat check, you may discard the top card of your deck to use your Survival skill + 1d6 plus the discarded card’s level and add the Animal and Melee traits.
• When you would discard an Animal card from your deck or as damage, you may shuffle it into another Goblin character’s deck instead.



[/spoiler]
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[quote=Siathorn] [b]Hand: [url=https://pacg.fandom.com/wiki/Moose]Moose[/url], [url=https://pacg.fandom.com/wiki/Thylacine]Thylacine[/url], [url=https://pacg.fandom.com/wiki/Control_Weather]Control Weather[/url], [url=https://pacg.fandom.com/wiki/Besmaran_Priest]Besmaran Priest[/url], [url=https://pacg.fandom.com/wiki/Ice_Strike#Post-Core]Ice Strike#Post-Core[/url], [url=https://pacg.fandom.com/wiki/Wall_of_Blades]Wall of Blades[/url], [/b]
Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Mitzi]Mitzi[/url], [url=https://pacg.fandom.com/wiki/Aspect_of_the_Bull]Aspect of the Bull[/url],
SiathornherDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 7 [b]Discard:[/b] 10 [b]Buried:[/b] 1
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Hero Points:[/b] 6
[b]Goblin Markers:[/b] 0
[b]Mat Reroll:[/b] used
7Divine/SurvivalENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Available Support: [/b]Angelstep available for heals. Blessing also available.
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Aspect of the Hawk, Blessing of the Demon Queen, Cauterize, Beaststrike Club, Cloud Puff, Bloodscent#Post-Core
[b][i]Recharged: [/i][/b]Cure#Core,
[b][i]Discard Pile: [/i][/b][s]Frilled Lizard, Vampire Squid, Blessing of Sivanah, Blessing of Achaekek, Resist Energy, Blessing of Asmodeus, Blessing of Achaekek*, Wolverine#Post-Core, Angelstep, Blessing of Milani, [/s]
[b][i]Buried Pile: [/i][/b][s]Leather Armor#Core, [/s][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d8[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Intelligence d4[/b] [ooc]☐ +1[/ooc]
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[b]Wisdom d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
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[b]Charisma d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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Melee: Strength +2
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Divine: Wisdom +1
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Survival: Wisdom +2
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Favored Card: [b]Spell or Animal Ally[/b]
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[b]Hand Size: [/b]5 [b]☑ 6[/b] [b]☑ 7[/b]
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[b]Proficiencies:[/b]
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[i]Divine[/i]
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[b]POWERS:[/b]
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On local checks against ([X] Obstacle, Plant, Weather,) Aberration, Animal, Goblin, or Vermin cards, add 1d4 ([X] 1d6). If the character succeeds, you may mark this card with a goblin marker.
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At the start of your turn, you may exchange a card for a random Animal card from a local (□ or distant) character’s discards.
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When you would recharge an Animal ally for its power, you may shuffle it into your deck (□ or reload it) instead.
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□ You may remove a goblin marker from this card to heal a local character a card (□ or 1d4 cards); if you are at a Wild location, heal that character an additional card. (□ Then a local character may remove 1 of their scourges.)
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[X] You may remove a goblin marker from this card to roll 1d12 instead of your normal Strength, Dexterity, or Constitution die.
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□ On your (□ or a local) non-combat check at a Wild location, you may recharge or reload a card to add the number of goblin markers on this card.
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Mitzi:
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Display. While displayed:
• For your combat check, you may discard the top card of your deck to use your Survival skill + 1d6 plus the discarded card’s level and add the Animal and Melee traits.
• When you would discard an Animal card from your deck or as damage, you may shuffle it into another Goblin character’s deck instead.
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[/spoiler]
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