ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABBBCBDBEBFBGBHBIBJBKBLBMBNBOBPBQBRBSBTBUBVBWBXBYBZCACBCCCDCECFCGCHCICJCKCLCMCNCOCPCQCRCSCTCUCV
1
Experience Total29,980Skills ListSP CostMods ListSP CostAddon ListSP CostExtra Skills ListSP CostWeapon/Armor/TrinketStored Inventory
2
Current Floor Unlocked29Level/Paragon/Tier LockStraight Sword R314Purify40First Aid R314Silver Sword
3
Level1010Charge10Energize50Assault Mode0Armor/Trinket
4
Paragon00Quick Change8000Mountains and Rivers
5
Tier110000Shield/Armor/Trinket
6
True Level270000Seafoam
7
True Tier3Slime Farm0000Primary Weapon (QC)Armor SkillBlock?
8
Max HP200Used?Used On0000Straight Sword
9
Max EN380000Equipment EnhancementsSlotsItem TierTitles
10
Total SP Available1350000Accuracy311
11
0000Mitigation312
12
Scents of Wild TotemMob Loot Minimum Stats0000Evasion313
13
Memory of BattleTotem NameHPDamage00004
14
120/1204000005
15
Combat ConsumablesSlotsTierFilled?00006
16
00007
17
User NamePollux00008
18
Real NameCh'ang Yue Hua00009
19
GenderFemale000010
20
VirtuesFlaws000011
21
Fey000012
22
Open-mindedSentimental000013
23
Content000014
24
Familiar PhotoName15
25
Familiar DescriptionCombat MasterySP CostCombat ShiftSP CostFamiliar SkillSP CostCustom SkillSP Cost
26
Combat Mastery: Damage R313000Battle Ready InventoryCt.
27
Pheromones1
28
Combat StatblockUnspent Skill Points67Prepared Fix1
29
Pollux | HP: 200/200 | EN: 38/38 | DMG: 9 | MIT:18 | ACC:3 | EVA:3The Second Star1
30
Consumables Taken
31

























Battle Ready Inventory Size Modifiers
32
Special TrackingFirst Post Character Information [Signature]Skill: Extended Weight Limit (+2)
33
NameExperienceRankName: Pollux
True Tier: 3
Level: 10
Paragon Level: 0
HP: 200/200
EN: 38/38

[u]Stats:[/u]
Damage: 9
Mitigation: 18
Accuracy: 3
Evasion: 3

[u]Equipped Gear:[/u]
Weapon/Armor/Trinket:
- Silver Sword
Armor/Trinket:
- Mountains and Rivers
Shield/Armor/Trinket:
- Seafoam

[u]Combat Mastery:[/u]
- Combat Mastery: Damage R3

[u]Combat Shift:[/u]
-

[u]Familiar Skill:[/u]
-

[u]Custom Skill:[/u]
-

[u]Skills:[/u]
- Charge
- Quick Change
- Straight Sword R3

[u]Extra Skills:[/u]
- First Aid R3
- Assault Mode

[u]Inactive Extra Skills:[/u]

[u]Addons:[/u]

[u]Mods:[/u]
- Energize
- Purify

[u]Inactive Mods:[/u]

[u]Battle Ready Inventory:[/u]
- Pheromones x1
- Prepared Fix x1
- The Second Star x1

[u]Housing Buffs:[/u]

[u]Guild Hall Buffs:[/u]

[u]Scents of the Wild Totem:[/u]

[u]Wedding Ring:[/u]

[u]Crafting Profession:[/u]

[u]Gathering Profession:[/u]
Item: Dimensional Backpack (+1)
34
Crafting Prof.Item: Hammerspace Backpack (+1)
35
Gathering Prof.Item: Dimensional Pouch (+1)
36
Used?Used OnMiscellaneous ConsumablesSlotsTierFilled?Housing Buffs:Guild Hall Buffs:Housing: Storage Closet
37
Champion's HallName:Obtained?Expanded?Meeting RoomUsed?Used On
38
Wedding Ring:BedroomTraining RoomThread Closure Word Count CalculatorMini Loot Buddy
39
BathroomDueling ArenaPlayer Count4+Roll Ex.IDBDCDLDMDNameBlankPurposeStampMob HPBonus CDBonus LD
40
Basic WorkshopTrading HallPlayerTrue TierXP +%
41
Basic KitchenTreasury
42
Storage Closet
43
Information Search ToolDining Room
44
ResolveLiving Room
45
Requires: Light Armor R5 [Skill], Gain +1 Accuracy and +10 * Tier HP. PassiveAttic (Storage)Skill?
46
Attic (Bedroom)
47
Fishing Pond
48
Herbalist Hut
49
Slime Farm
50
Basement
51
Guest room
52
House Amenity
53
54
55
56
57
58
59
Field Boss ListQuest Tracker
60
NameFloorTier LockStatblockAbilities ExDropNameFloorLinkPlayer LimitMatsExpColRewards
61
Nepent VariantFloor 11Nepent Variant | HP: 200/200 | MIT: 10 | DMG: 25 | ACC: 1 | EVA: 0Plant Frenzy | On MD 9-10, the Nepent will strike all party members for 35 DMG.
Photosynthesis | On CD 9-12, the Nepent will restore 15 HP and gain 5 MIT until its next turn.
Weapon Lock | Only Sword Arts of Rank 2 or lower may be used against this boss.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]
Nepent’s OvuleThe First Few LessonsFloor 1https://www.sao-rpg.com/topic/40235-f01/4?8002,000Zackariah’s Special Draught, Initiate’s Draw, Big Bertha Braciole
62
The Wasp QueenFloor 21The Wasp Queen | HP: 315/315 | MIT: 20 | DMG: 35 | ACC: 0 | EVA: 1Royal Stinger | On CD 6+, the Queen’s attacks will ignore 50% of the target’s MIT (rounded up).
Authority | Every two turns, the Queen’s DMG will increase by 5.
Weapon Lock | Only Sword Arts of Rank 3 or lower may be used against this boss.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]
Matriarch’s StingerAll for One: Sand’s ClawFloor 24https://www.sao-rpg.com/topic/21021-f/?do=findComment&comment=64282460500015,000Shore’s Treasure
63
Yeff, The Darkest ElfFloor 31Yeff, The Darkest Elf | HP: 400/400 | MIT: 30 | DMG: 30 | ACC: 1 | EVA: 0Elf’s Wit | On LD 15+, Yeff, the Darkest Elf will attack the target with the lowest hate instead.
Parry | On CD 6+, Yeff, the Darkest Elf will prepare to parry the next attack, taking 50% less damage (rounded down).
Weapon Lock | Only Sword Arts of Rank 3 or lower may be used against Yeff.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]
Elven Armor SalveAll for One: Shadow Dragon MatriarchFloor 25https://www.sao-rpg.com/topic/21021-f/#elControls_642825_menu60500020,000Dragon’s Jewel
64
AvalancheFloor 41Avalanche | HP: 525/525 | MIT: 50 | DMG: 45 | FROSTBITE: 2 slots of T1 | ACC: 0 | EVA: -1Crystal Form | Avalanche will take no burn damage, but instead lose 5 MIT every time it would get burned. This effect stacks up to 3 times.
Shard Sweep | On CD 6+, Avalanche will throw shards in a sweeping motion at its opponents, hitting everyone for 30 unmitigatable DMG.
Clear Body | Immune to status conditions.
Weapon Lock | Only Sword Arts of Rank 4 or lower may be used against this boss.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]
SnowfrostAll for One: Slime KingFloor 26https://www.sao-rpg.com/topic/21021-f/#elControls_642826_menu60600022,500King’s Core
65
Sand SharkFloor 51Sand Shark | HP: 555/555 | MIT: 35 | DMG: 50 | BLD: 12 | ACC: 1 | EVA: 2Bad Footing | Missing an attack against the Sand Shark causes the Player to get bogged down by the sandy environment, making the next attack against them deal 15 DMG more.
Sharp Jaws | On an MD 9-10, the Shark will reduce the MIT of its target by 10 for <<Sand Shark’s>> next attack, which will automatically target the same Player regardless of Hate values.
Weapon Lock | Only Sword Arts of Rank 4 or lower may be used against this boss.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.]
Sand Armor PotionFeeding Your EnemyAnyhttps://www.sao-rpg.com/topic/20426-f/?do=findComment&comment=630445203000Familiar, Training Your Friend QuestWord Count
66
ByakkoFloor 62Byakko | HP: 690/690 | MIT: 45 | DMG: 75 | BURN: 1 slot of T2 | ACC: 1 | EVA: 1Extinguish | Hitting Byakko with a Frostbite or Freeze effect will cause it to lose its BURN and ACC effects for the rest of the battle, tiring it out.
Frantic | On a CD of 9+, Byakko will attack a second time. This can only happen once per rotation.
Wildfire | Every third attack, Byakko will spend its turn trying to start a wildfire. Players must stun the monster to prevent it from doing so, or else on its next turn, everybody will receive 50 unmitigatable DMG and T2 BURN.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.
Tiger RageKatana Skill AcquisitionAnyhttps://www.sao-rpg.com/topic/21486-f/?do=findComment&comment=6530042000Katana Weapon Skill, SP invested into Curved Sword is refunded to the player for freeExport
67
Avian AvengerFloor 72Avian Avenger | HP: 780/780 | MIT: 45 | DMG: 80 | ACC: 2 | EVA: 1Twister | On an MD 9-10, the beast’s wings will stretch out and create a small tornado, targeting the player with the lowest MIT and stunning them for one turn, as well as dealing 100 mitigatable DMG instead.
King of the Sky | Due to the Avenger’s agility, players with two handed weapons will have -1 ACC when trying to hit him.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.
Gryphon's TreasureNature’s Treasures: Little EdenAnyhttps://www.sao-rpg.com/topic/20490-f/?do=findComment&comment=6313424?0?
68
The Ashen OneFloor 82The Ashen One | HP: 900/900 | MIT: 45 | DMG: 85 | ACC: 2 | EVA: 1Smokescreen | Upon being hit by a crit, <<The Ashen One>> will release a cloud of ashes to blind the Players, giving them -1 ACC. Any party member can expend a Post Action to get rid of the cloud. If <<The Ashen One>> lands an MD 9-10 while the Smokescreen is up, all party members will take 110 mitigatable DMG and then the Smokescreen will fade.
Weakness | If afflicted with TOXIC VENOM, the firefox’ DMG will drop to 55, ACC to 1 and EVA to 0 for the duration of the status affliction.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.
Firefox TailSaying VowsAnyhttps://www.sao-rpg.com/topic/20414-f/?do=findComment&comment=630361?03000Wedding Ring
69
PhoenixFloor 92Phoenix | HP: 975/975 | MIT: 50 | DMG: 90 | ACC: 2 | EVA: 2Ashborn | Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle.
Inferno| On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.
HellstormTraining Your FriendAnyhttps://www.sao-rpg.com/topic/20425-f/?do=findComment&comment=630444203000Familiar Skill of your choosing
70
BansheeFloor 102Banshee | HP: 650/650 | MIT: 30 | DMG: 100 | ACC: 1 | EVA: 2Undead | <<Banshee>> can be targeted by healing skills, which will deal twice the heal they’d inflict as damage. [Example: First-Aid will deal 8% of max HP per Rank.]
Ghostly Form | All damage taken, unless dealt through healing, will be halved.
Ear Piercing Screech | On a CD of 9+, the Banshee will screech at the party instead of attacking, paralyzing everyone for one turn. This attack cannot occur twice in a row.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.
Bottled Banshee ScreamDragon Hunter Anthology: DHA 1Floor 1https://www.sao-rpg.com/topic/20493-f01-10/?do=findComment&comment=631354305000Topaz Gemstone, <<DHA 2: The Demon of the Mountains>> quest
71
The Wicked WoodFloor 112The Wicked Wood | HP: 1050/1050 | MIT: 75 | DMG: 110 | ACC: 2 | EVA: 0Burning Timber | BURN effects applied to the Wicked Wood won’t run out.
Set Aflame | While afflicted with BURN, the boss’ MIT will be reduced to 50, and its DMG increased to 125.
Ingrain | On a CD 9+, the boss will root itself in the ground instead of attacking. This will heal it for 120 HP, and it will roll again to attack. However, its EVA will be reduced to -2 until its next turn.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.
Blessing of the WoodDragon Hunter Anthology: DHA 2Floor 2https://www.sao-rpg.com/topic/20493-f01-10/#elControls_631355_menu3010000Amethyst Gemstone, Ormi's Blessing, <<DHA 3: Lost Blessings and Ancient Evils>> quest
72
Sea WyvernFloor 122Sea Wyvern | HP: 1130/1130 | MIT: 70 | DMG: 125 | ACC: 2 | EVA: 1Thick Hide | The scales of the <<Sea Wyvern>> are tough, causing 1H weapons to deal -20 DMG per hit (before MIT reduction).
Chain Lightning | On an MD 9-10, every player is struck by the <<Sea Wyvern’s>> lightning breath, dealing 110 mitigatable DMG.
Tail Swipe | On a CD 9+, the boss will use its tail to send a wave towards everyone, dealing 125 mitigatable DMG to the Player with the highest hate and reducing everyone’s EN by 5. Cannot happen on an MD 9-10, at which point <<Chain Lightning>> will take priority.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.
Lightning RodDragon Hunter Anthology: DHA 3Floor 3https://www.sao-rpg.com/topic/20493-f01-10/#elControls_631356_menu3015000Sapphire Gemstone, Qeozze's Blessing, <<DHA 4: True Family>> quest
73
Eladriel the CorruptFloor 132Eladriel the Corrupt | HP: 1230/1230 | MIT: 75 | DMG: 135 | ACC: 2 | EVA: 2Fallen From Grace | Eladriel is immune to Fallen Damage, but takes double Holy Damage (T1 Holy gives +4 base DMG per slot, T2 Holy gives +8 per slot).
Smitten | <<Eladriel the Corrupt>> can be targeted by healing skills, which will deal twice the heal they’d inflict as damage. [Example: First-Aid will deal 8% of max HP per Rank.]
Corrupted | On a CD 6+, <<Eladriel the Corrupt's>> attacks will gain +50 DMG if successful.
False Prophet | On an MD 9-10, <<Eladriel the Corrupt>> will form a spear out of thin air, throwing it at the Player with the highest hate for 160 mitigatable DMG. The rest of the party will take 50 unmitigatable DMG from a swift slash.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.
Light of the FallenDragon Hunter Anthology: DHA 4Floor 4https://www.sao-rpg.com/topic/20493-f01-10/?do=findComment&comment=6313573020000Pearl Gemstone, Mekem's Blessing, <<DHA 5: Of Greed and Avarice>> quest
74
Lich KingFloor 142Lich King | HP: 1330/1330 | MIT: 80 | DMG: 140 | ACC: 2 | EVA: 0King of the Dead | Every other turn, starting the second turn of the battle, skeletons will rise from the soil. If left unharmed by the start of the next turn, the <<Lich King>> will consume the skeletons to heal for 300 HP and increase his DMG by 20 instead of attacking. To destroy the skeletons an AoE attack must be used against the <<Lich King>>.
All Bones | <<Lich King>> cannot Bleed, be Burned, or be Blighted, but Hammer, Warhammer and Martial Arts users will have +2 base DMG when attacking him.
Broad Blade | Due to his large weapon of choice, any of his attacks that connects will deal 50% of its raw damage (rounded up) to all other party members. This damage is mitigatable.
Undead | The <<Lich King>> can be targeted by healing skills, which will deal twice the heal they’d inflict as damage. [Example: First-Aid will deal 8% of max HP per Rank.]
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats.
Darkness SalveDragon Hunter Anthology: DHA 5Floor 5https://www.sao-rpg.com/topic/20493-f01-10/?do=findComment&comment=6313603025000Jasper Gemstone, Avyss' Pendant, <<DHA 6: Plagues and Decay>> quest
75
Blood BaneFloor 153Blood Bane | HP: 1750/1750 | MIT: 100 | DMG: 180 | ACC: 2 | EVA: 4Life Drain | Any final damage dealt by <<Blood Bane>> will heal it for 40% of damage done (rounded up).
Exhaustion | Every third turn, <<Blood Bane’s>> EVA will permanently drop by -1, and its DMG by -15.
Bloodlust | On a CD 9+, <<Blood Bane>> will gain another attack, using it to target the Player with the lowest hate for 75% its usual DMG. This cannot occur twice in a row.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.
Bane of BloodDragon Hunter Anthology: DHA 6Floor 6https://www.sao-rpg.com/topic/20493-f01-10/?do=findComment&comment=6313613030000Emerald Gemstone, Izzalth's Blessing, <<DHA 7: The King and the Conqueror>> quest
76
HebishinuFloor 163Hebishinu | HP: 1890/1890 | MIT: 100 | DMG: 190 | ACC: 3 | EVA: 2Paralytic Fangs | On an MD 9-10, <<Hebishinu>> will inflict a stack of T3 Envenom (Offensive) and if CD 6+, the target will also be paralyzed.
Coil | If LD 15+, <<Hebishinu>> will try to coil around the Player with the highest hate instead of attacking normally. They can only use a Post Action to roll LD, and if 10+, they’ll escape. Otherwise, the party members can deal up to 300 DMG to <<Hebishinu>> to force it to let go. Every turn a player remains coiled, they’ll take 200 unmitigatable DMG. Once the Coil effect ends, it can only be used after three turns have passed.
Stagger | Upon being hit by a Focus Sword Art, <<Hebishinu’s>> ACC will be reduced to 2 for its next attack, after which its ACC will return to normal unless struck by another Focus Sword Art.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.
Serpent’s TongueDragon Hunter Anthology: DHA 7Floor 7https://www.sao-rpg.com/topic/20493-f01-10/?do=findComment&comment=631362303500?Ruby Gemstone, Groviat's Blessing, <<DHA 8: Keeper of Life & Death>> quest
77
Nemean LionFloor 173Nemean Lion | HP: 2090/2090 | MIT: 110 | DMG: 200 | ACC: 3 | EVA: 2Leader of the Pack | Every third round, the <<Nemean Lion>> will howl, permanently increasing its DMG by 20 and MIT by 5. This effect can stack up to 3 times.
Gnashing Teeth | On an MD 9-10, the <<Nemean Lion>> will hit for 250 DMG, as well as inflict T3 BLEED for 2 turns.
Pounce | On a CD 9+, instead of attacking, the boss will pounce on the target with the lowest health instead and deal 225 DMG regardless of MD result.
Furry Mane | Any BURN damage to the Lion is doubled and will reduce the EVA to 1 for the duration of the status affliction.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.
Nemean FurDragon Hunter Anthology: DHA 8Floor 8https://www.sao-rpg.com/topic/20493-f01-10/#elControls_631363_menu3040000Dragon Key, Irress' Blessing, <<DHA 9: Cavity of Ruin>> quest
78
The ProwlerFloor 183The Prowler | HP: 1800/1800 | MIT: 135 | DMG: 215 | ACC: 3 | EVA: 0Blinding Flash | In the case of an LD 17+, <<The Prowler's>> esca will shine brightly, paralyzing the entire party for 1 turn, in addition to its standard attack (which follows the paralysis). This can only occur once every three turns.
Fish Lungs | While <<The Prowler>> is affected by a stun, a Player may choose to spend a Post Action attempting to throw the monster out of the water. A CD roll of 8 or higher will indicate that <<The Prowler>> has been successfully removed from the water. That will cause its MIT to drop to 110, its DMG to 200, its ACC to 1 and its EVA to -1 for the rest of the battle.
Iron Jaws | In the case of a MD 9-10 and CD 6+, <<The Prowler>> will bite the Player with the highest hate and try to drag them into the waters with it. Doing so will reverse the negative effects of <<Fish Lungs>> if it has occurred. On the Player’s turn, both <<The Prowler>> and the Player will roll LD and if the Player has the highest LD, they’re free to expend their Post Action to return to the surface. For every turn they remain submerged, they’ll take 150 unmitigatable DMG. <<The Prowler>> will also let go if another Player stuns the monster while submerged with a Player.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.
Gleaming Fish ScaleDragon Hunter Anthology: DHA 9Floor 9https://www.sao-rpg.com/topic/20493-f01-10/?do=findComment&comment=6313643045000Golden Gemstone, Grand Hunter's Badge, <<The Dragon Age Crusade>> quest
79
The AncientFloor 193The Ancient | HP: 1980/1980 | MIT: 130 | DMG: 225 | ACC: 2 | EVA: 2Seal | On an MD 9-10, the boss will stun the Player with the highest hate, hitting them for 50 additional unmitigatable DMG.
Disruption | Using Purify on <<The Ancient>> will remove any stacks of <<Self Sustained>>.
Self Sustained | On an LD 15+, <<The Ancient>> will not attack and instead will increase his DMG by 25, as well as heal 200 HP. The DMG buff stacks up to three times.
The Elder | On a CD 10+, <<The Ancient>> will cleanse all status conditions it’s afflicted with, as well as become immune to all incoming ones for two turns. Once the buff is over, it can only occur again after three turns have passed.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.
Crystal of Divine LightDragon Hunter Anthology: DHA 10Floor 10https://www.sao-rpg.com/topic/20493-f01-10/?do=findComment&comment=636895310500010,0001 Chest
80
The QueenFloor 203The Queen | HP: 1900/1900 | MIT: 145 | DMG: 260 | ACC: 3 | EVA: 3Queen’s Might | Stronger than ever, every attack of <<The Queen>> will gain 50% Phase on CD 6+. To disable this effect for three turns, a Player must expend their Post Action to break her stinger (instead of attack) and force her to grow another one.
Royal’s Jelly | Every third turn, <<The Queen>> will produce Jelly, permanently boosting her DMG by 30 and MIT by 15.
Exoskeleton | Upon having her health reduced to 1400, <<The Queen’s>> MIT will drop by 20 and her EVA to 2.
Flush | On an LD 15+, <<The Queen>> will attack the entire party for 200 mitigatable DMG instead of its usual attack. This attack will hit regardless of MD result.
Wasp’s Sting | On an MD 9-10, <<The Queen>> will inflict T3 BLEED to anyone hit for two turns. This status affliction will be inflicted upon all Players hit if <<Flush>> occurs simultaneously.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.
Queen’s HoneyScents of the Wild: Part 1Floor 1https://www.sao-rpg.com/topic/20487-f01-f22/?do=findComment&comment=631331205000Nature’s Tablet, <<Scents of the Wild>> Quest Line
81
The WatcherFloor 213The Watcher | HP: 2400/2400 | MIT: 150 | DMG: 230 | ACC: 4 | EVA: 2All Seeing | Any attempt of a stealth attack will miss, and result in the attacker taking 50 unmitigatable DMG.
Sharpened Claws | Every consecutive attack on the same target after the first will deal +30 DMG. This can stack up to 3 times for a total of +90 DMG.
Penetrating Gaze | On an MD 10, <<The Watcher’s>> eyes will all be pinned on their target, causing them to become paralyzed.
Massive | At the cost of a Post Action, Players may roll their LD to use the tight space they’re in against the boss. If natural LD 15+, they can throw a pebble at the boulders above The Watcher, causing it to take 300 unmitigated DMG and get stunned, as well as permanently drop its EVA by 1. This can only be done successfully once per battle.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively.
Watcher’s ExtractScents of the Wild: Kumatetsu Part 2Floor 8https://www.sao-rpg.com/topic/20487-f01-f22/?do=findComment&comment=6313322010002,000Kumatetsu Key, Unlock <<Scents of the Wild: Shocking Stallion>>
82
Sweetwater DevilFloor 224Sweetwater Devil | HP: 2650/2650 | MIT: 140 | DMG: 250 | ACC: 3 | EVA: 4Fearsome Maw | On an MD 9-10, the boss will bite their target with its jaws, causing T4 BLEED for two turns and dealing 300 mitigatable DMG.
Swift Swimmer | The boss will gain another attack on an attack roll with LD 15+, but will choose the target with the second highest Hate instead.
Dirty Waters | Every fourth turn, the <<Sweetwater Devil>> will dive underwater, making it much harder to see and therefore unattackable. Unless a Player rolls a natural LD 15+ to spot it in time, its next turn it will attack the player with the lowest hate for 300 DMG with 50% Phase.
Tail Sweep | On a CD 9+, the <<Sweetwater Devil’s>> attacks will hit the entire party for 225 DMG regardless of MD result, and the player with the highest hate for an additional +25 DMG, applying INCARCERATION to them for the duration of the battle.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.
Water’s FinehideScents of the Wild: The Leech Lich Part 3Floor 10https://www.sao-rpg.com/topic/20487-f01-f22/#elControls_631334_menu2010002,500Yamata no Orochi Key, Unlock <<Scents of the Wild: Shocking Stallion>>
83
UgzekeFloor 234Ugzeke | HP: 3100/3100 | MIT: 160 | DMG: 300 | ACC: 2 | EVA: -1Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>.
In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2.
Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns.
Hard Hitter | <<Ugzeke’s>> attacks cannot be parried.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.
Troll’s BloodScents of the Wild: Mōretsuna Part 4Floor 16https://www.sao-rpg.com/topic/20487-f01-f22/?do=findComment&comment=6313352020003,000Mōretsuna Key, Unlock <<Scents of the Wild: Shocking Stallion>>
84
PiasuhonFloor 244Piasuhon | HP: 3000/3000 | MIT: 170 | DMG: 275 | ACC: 4 | EVA: 3By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight.
Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns.
Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual.
Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT.
Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.
Rhino’s HornScents of the Wild: Colossus Part 5Floor 19https://www.sao-rpg.com/topic/20487-f01-f22/?do=findComment&comment=6313362025005,000Tanos Key, Unlock <<Scents of the Wild: Shocking Stallion>>
85
Maze WeaverFloor 254Maze Weaver | HP: 3150/3150 | MIT: 180 | DMG: 290 | ACC: 4 | EVA: 4Eight Legs | Any attack against <<Maze Weaver>> that results in BD 6-8 will deal 75% its final damage (rounded down). Any BD 9-10 however will deal 150% its final damage (rounded down).
Crushing Blow | On MD 9-10, <<Maze Weaver>> will crush the target’s armor, reducing their MIT by 20 for the remainder of the battle. This effect can stack up to two times.
Silk Weaver | On CD 10+, instead of attacking, the <<Maze Weaver>> will set up a wall of silk that will absorb up to 300 DMG before breaking. Any attack from a weapon with a BURN enhancement will instantly get rid of it. Upon breaking the wall, this skill can only be activated again after three turns have passed.
Hardened | Upon reaching 2500 HP, <<Maze Weaver’s>> MIT will be increased by +20, and its EVA reduced by -1 for the rest of the battle.
Spider's Intuition | In the case of an LD 17+, the <<Maze Weaver>> will attack the Player with the lowest health for 260 mitigatable DMG, paralyzing them from the force of the hit.
Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively.
Iron ThreadScents of the Wild: Suterusu Part 6Floor 20https://www.sao-rpg.com/topic/20487-f01-f22/?do=findComment&comment=6313372025005,500Mothra Key, Unlock <<Scents of the Wild: Shocking Stallion>>
86
Scents of the Wild: Taneuma Part 7Floor 22https://www.sao-rpg.com/topic/20487-f01-f22/?do=findComment&comment=6313382030006,000Bialas Key, Unlocks <<Scents of the Wild: Mother Nature>> quest
87
Sword Art/Extra Skill TrackerScents of the Wild: Mother Nature FinalFloor 1https://www.sao-rpg.com/topic/20487-f01-f22/?do=findComment&comment=63133940500010,000Scents of the Wild Totems
88
TECH-D<<The Monkey King>>Black Iron DungeonFloor 1https://www.sao-rpg.com/topic/20837-f01/?do=findComment&comment=6386754???
89
TECH-E<<Cull of the Dead>>Earning a Living: BlacksmithFloor 1https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=631436253000<<Blacksmith>> Profession, Successfully Crafted Item, Standard <<Blacksmith>> Shop
90
TECH-F<<Breaking the Unbreakable>>Earning a Living: TailorFloor 1https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=631437253000<<Tailor>> Profession, Successfully Crafted Item, Standard <<Tailor>> Shop
91
TECH-G<<Gatekeeper of Fire>>Earning a Living: ArtisanFloor 1https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=631440253000<<Artisan>> Profession, Successfully Crafted Item, Standard <<Artisan>> Shop
92
Survival<<The Traveler>>Earning a Living: AlchemistFloor 1https://www.sao-rpg.com/topic/20495-f01/#elControls_631442_menu253000<<Alchemist>> Profession, Successfully Crafted Item, Standard <<Alchemist>> Shop
93
Meditiation<<Calming the Soul>>Earning a Living: CookFloor 1https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=631443253000<<Cook>> Profession, Successfully Crafted Item, Standard <<Cook>> Shop
94
Forgotten Kings Authority<<Betrayal of the King>>Earning a Living: PerformerFloor 1https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=631453253000<<Performer>> Profession, Successfully Crafted Item, Standard <<Performer>> Shop
95
Dragon's Ascent<<The Dragon Age Crusade>>Earning a Living: AppraiserFloor 1https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=631454203002,500<<Appraiser>> Profession, Successfully Crafted Item, Standard <<Appraiser>> Shop
96
Lady Luck<<The Swashbuckling Buccaneer>>Earning a Living: ForagerFloor 1https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=6314552?3000<<Forager>> Profession, A Demonic Shard
97
Photosynthesis<<Keep Calm and Ki’Raion>>Earning a Living: FisherFloor 1https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=6314772?3000<<Fisher>> Profession, Gleaming Scale
98
Brawler<<Bandit Camp>>Making VowsFloor 1https://www.sao-rpg.com/topic/20415-f01/?do=findComment&comment=630362203000
99
Assault Mode<<Bloodstained Land>>RedemptionFloor 1https://www.sao-rpg.com/topic/20378-f01/?do=findComment&comment=6295381000Player's Orange Cursor reverts to Green
100
Frozen Hide<<Absolute Zero>>Breaking the UnbreakableFloor 2https://www.sao-rpg.com/topic/20491-f02/?do=findComment&comment=631343403000<<Martial Arts>> skill, <<TECH-F>> sword art