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1 | Experience Total | 29,980 | Skills List | SP Cost | Mods List | SP Cost | Addon List | SP Cost | Extra Skills List | SP Cost | Weapon/Armor/Trinket | Stored Inventory | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Current Floor Unlocked | 29 | Level/Paragon/Tier Lock | Straight Sword R3 | 14 | Purify | 4 | 0 | First Aid R3 | 14 | Silver Sword | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Level | 10 | 10 | Charge | 10 | Energize | 5 | 0 | Assault Mode | 0 | Armor/Trinket | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Paragon | 0 | 0 | Quick Change | 8 | 0 | 0 | 0 | Mountains and Rivers | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | Tier | 1 | 1 | 0 | 0 | 0 | 0 | Shield/Armor/Trinket | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | True Level | 27 | 0 | 0 | 0 | 0 | Seafoam | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | True Tier | 3 | Slime Farm | 0 | 0 | 0 | 0 | Primary Weapon (QC) | Armor Skill | Block? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 | Max HP | 200 | Used? | Used On | 0 | 0 | 0 | 0 | Straight Sword | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | Max EN | 38 | 0 | 0 | 0 | 0 | Equipment Enhancements | Slots | Item Tier | Titles | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 | Total SP Available | 135 | 0 | 0 | 0 | 0 | Accuracy | 3 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11 | 0 | 0 | 0 | 0 | Mitigation | 3 | 1 | 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12 | Scents of Wild Totem | Mob Loot Minimum Stats | 0 | 0 | 0 | 0 | Evasion | 3 | 1 | 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13 | Memory of Battle | Totem Name | HP | Damage | 0 | 0 | 0 | 0 | 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14 | 120/120 | 40 | 0 | 0 | 0 | 0 | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15 | Combat Consumables | Slots | Tier | Filled? | 0 | 0 | 0 | 0 | 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16 | 0 | 0 | 0 | 0 | 7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17 | User Name | Pollux | 0 | 0 | 0 | 0 | 8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 | Real Name | Ch'ang Yue Hua | 0 | 0 | 0 | 0 | 9 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19 | Gender | Female | 0 | 0 | 0 | 0 | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20 | Virtues | Flaws | 0 | 0 | 0 | 0 | 11 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
21 | Fey | 0 | 0 | 0 | 0 | 12 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
22 | Open-minded | Sentimental | 0 | 0 | 0 | 0 | 13 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
23 | Content | 0 | 0 | 0 | 0 | 14 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
24 | Familiar Photo | Name | 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | Familiar Description | Combat Mastery | SP Cost | Combat Shift | SP Cost | Familiar Skill | SP Cost | Custom Skill | SP Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
26 | Combat Mastery: Damage R3 | 13 | 0 | 0 | 0 | Battle Ready Inventory | Ct. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
27 | Pheromones | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
28 | Combat Statblock | Unspent Skill Points | 67 | Prepared Fix | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
29 | Pollux | HP: 200/200 | EN: 38/38 | DMG: 9 | MIT:18 | ACC:3 | EVA:3 | The Second Star | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
30 | Consumables Taken | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
31 | Battle Ready Inventory Size Modifiers | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
32 | Special Tracking | First Post Character Information [Signature] | Skill: Extended Weight Limit (+2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
33 | Name | Experience | Rank | Name: Pollux True Tier: 3 Level: 10 Paragon Level: 0 HP: 200/200 EN: 38/38 [u]Stats:[/u] Damage: 9 Mitigation: 18 Accuracy: 3 Evasion: 3 [u]Equipped Gear:[/u] Weapon/Armor/Trinket: - Silver Sword Armor/Trinket: - Mountains and Rivers Shield/Armor/Trinket: - Seafoam [u]Combat Mastery:[/u] - Combat Mastery: Damage R3 [u]Combat Shift:[/u] - [u]Familiar Skill:[/u] - [u]Custom Skill:[/u] - [u]Skills:[/u] - Charge - Quick Change - Straight Sword R3 [u]Extra Skills:[/u] - First Aid R3 - Assault Mode [u]Inactive Extra Skills:[/u] [u]Addons:[/u] [u]Mods:[/u] - Energize - Purify [u]Inactive Mods:[/u] [u]Battle Ready Inventory:[/u] - Pheromones x1 - Prepared Fix x1 - The Second Star x1 [u]Housing Buffs:[/u] [u]Guild Hall Buffs:[/u] [u]Scents of the Wild Totem:[/u] [u]Wedding Ring:[/u] [u]Crafting Profession:[/u] [u]Gathering Profession:[/u] | Item: Dimensional Backpack (+1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
34 | Crafting Prof. | Item: Hammerspace Backpack (+1) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
35 | Gathering Prof. | Item: Dimensional Pouch (+1) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
36 | Used? | Used On | Miscellaneous Consumables | Slots | Tier | Filled? | Housing Buffs: | Guild Hall Buffs: | Housing: Storage Closet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
37 | Champion's Hall | Name: | Obtained? | Expanded? | Meeting Room | Used? | Used On | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
38 | Wedding Ring: | Bedroom | Training Room | Thread Closure Word Count Calculator | Mini Loot Buddy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
39 | Bathroom | Dueling Arena | Player Count | 4+ | Roll Ex. | ID | BD | CD | LD | MD | Name | Blank | Purpose | Stamp | Mob HP | Bonus CD | Bonus LD | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
40 | Basic Workshop | Trading Hall | Player | True Tier | XP +% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
41 | Basic Kitchen | Treasury | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
42 | Storage Closet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
43 | Information Search Tool | Dining Room | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
44 | Resolve | Living Room | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
45 | Requires: Light Armor R5 [Skill], Gain +1 Accuracy and +10 * Tier HP. Passive | Attic (Storage) | Skill? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
46 | Attic (Bedroom) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
47 | Fishing Pond | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
48 | Herbalist Hut | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
49 | Slime Farm | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | Basement | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
51 | Guest room | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
52 | House Amenity | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
53 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
54 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
55 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
56 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
57 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
58 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
59 | Field Boss List | Quest Tracker | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
60 | Name | Floor | Tier Lock | Statblock | Abilities Ex | Drop | Name | Floor | Link | Player Limit | Mats | Exp | Col | Rewards | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
61 | Nepent Variant | Floor 1 | 1 | Nepent Variant | HP: 200/200 | MIT: 10 | DMG: 25 | ACC: 1 | EVA: 0 | Plant Frenzy | On MD 9-10, the Nepent will strike all party members for 35 DMG. Photosynthesis | On CD 9-12, the Nepent will restore 15 HP and gain 5 MIT until its next turn. Weapon Lock | Only Sword Arts of Rank 2 or lower may be used against this boss. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.] | Nepent’s Ovule | The First Few Lessons | Floor 1 | https://www.sao-rpg.com/topic/40235-f01/ | 4 | ? | 800 | 2,000 | Zackariah’s Special Draught, Initiate’s Draw, Big Bertha Braciole | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
62 | The Wasp Queen | Floor 2 | 1 | The Wasp Queen | HP: 315/315 | MIT: 20 | DMG: 35 | ACC: 0 | EVA: 1 | Royal Stinger | On CD 6+, the Queen’s attacks will ignore 50% of the target’s MIT (rounded up). Authority | Every two turns, the Queen’s DMG will increase by 5. Weapon Lock | Only Sword Arts of Rank 3 or lower may be used against this boss. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.] | Matriarch’s Stinger | All for One: Sand’s Claw | Floor 24 | https://www.sao-rpg.com/topic/21021-f/?do=findComment&comment=642824 | 6 | 0 | 5000 | 15,000 | Shore’s Treasure | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
63 | Yeff, The Darkest Elf | Floor 3 | 1 | Yeff, The Darkest Elf | HP: 400/400 | MIT: 30 | DMG: 30 | ACC: 1 | EVA: 0 | Elf’s Wit | On LD 15+, Yeff, the Darkest Elf will attack the target with the lowest hate instead. Parry | On CD 6+, Yeff, the Darkest Elf will prepare to parry the next attack, taking 50% less damage (rounded down). Weapon Lock | Only Sword Arts of Rank 3 or lower may be used against Yeff. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.] | Elven Armor Salve | All for One: Shadow Dragon Matriarch | Floor 25 | https://www.sao-rpg.com/topic/21021-f/#elControls_642825_menu | 6 | 0 | 5000 | 20,000 | Dragon’s Jewel | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
64 | Avalanche | Floor 4 | 1 | Avalanche | HP: 525/525 | MIT: 50 | DMG: 45 | FROSTBITE: 2 slots of T1 | ACC: 0 | EVA: -1 | Crystal Form | Avalanche will take no burn damage, but instead lose 5 MIT every time it would get burned. This effect stacks up to 3 times. Shard Sweep | On CD 6+, Avalanche will throw shards in a sweeping motion at its opponents, hitting everyone for 30 unmitigatable DMG. Clear Body | Immune to status conditions. Weapon Lock | Only Sword Arts of Rank 4 or lower may be used against this boss. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.] | Snowfrost | All for One: Slime King | Floor 26 | https://www.sao-rpg.com/topic/21021-f/#elControls_642826_menu | 6 | 0 | 6000 | 22,500 | King’s Core | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
65 | Sand Shark | Floor 5 | 1 | Sand Shark | HP: 555/555 | MIT: 35 | DMG: 50 | BLD: 12 | ACC: 1 | EVA: 2 | Bad Footing | Missing an attack against the Sand Shark causes the Player to get bogged down by the sandy environment, making the next attack against them deal 15 DMG more. Sharp Jaws | On an MD 9-10, the Shark will reduce the MIT of its target by 10 for <<Sand Shark’s>> next attack, which will automatically target the same Player regardless of Hate values. Weapon Lock | Only Sword Arts of Rank 4 or lower may be used against this boss. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 1. [DMG/MIT/BLEED enhancements etc.] | Sand Armor Potion | Feeding Your Enemy | Any | https://www.sao-rpg.com/topic/20426-f/?do=findComment&comment=630445 | 2 | 0 | 300 | 0 | Familiar, Training Your Friend Quest | Word Count | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
66 | Byakko | Floor 6 | 2 | Byakko | HP: 690/690 | MIT: 45 | DMG: 75 | BURN: 1 slot of T2 | ACC: 1 | EVA: 1 | Extinguish | Hitting Byakko with a Frostbite or Freeze effect will cause it to lose its BURN and ACC effects for the rest of the battle, tiring it out. Frantic | On a CD of 9+, Byakko will attack a second time. This can only happen once per rotation. Wildfire | Every third attack, Byakko will spend its turn trying to start a wildfire. Players must stun the monster to prevent it from doing so, or else on its next turn, everybody will receive 50 unmitigatable DMG and T2 BURN. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats. | Tiger Rage | Katana Skill Acquisition | Any | https://www.sao-rpg.com/topic/21486-f/?do=findComment&comment=653004 | 2 | 0 | 0 | 0 | Katana Weapon Skill, SP invested into Curved Sword is refunded to the player for free | Export | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
67 | Avian Avenger | Floor 7 | 2 | Avian Avenger | HP: 780/780 | MIT: 45 | DMG: 80 | ACC: 2 | EVA: 1 | Twister | On an MD 9-10, the beast’s wings will stretch out and create a small tornado, targeting the player with the lowest MIT and stunning them for one turn, as well as dealing 100 mitigatable DMG instead. King of the Sky | Due to the Avenger’s agility, players with two handed weapons will have -1 ACC when trying to hit him. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats. | Gryphon's Treasure | Nature’s Treasures: Little Eden | Any | https://www.sao-rpg.com/topic/20490-f/?do=findComment&comment=631342 | 4 | ? | 0 | ? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
68 | The Ashen One | Floor 8 | 2 | The Ashen One | HP: 900/900 | MIT: 45 | DMG: 85 | ACC: 2 | EVA: 1 | Smokescreen | Upon being hit by a crit, <<The Ashen One>> will release a cloud of ashes to blind the Players, giving them -1 ACC. Any party member can expend a Post Action to get rid of the cloud. If <<The Ashen One>> lands an MD 9-10 while the Smokescreen is up, all party members will take 110 mitigatable DMG and then the Smokescreen will fade. Weakness | If afflicted with TOXIC VENOM, the firefox’ DMG will drop to 55, ACC to 1 and EVA to 0 for the duration of the status affliction. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats. | Firefox Tail | Saying Vows | Any | https://www.sao-rpg.com/topic/20414-f/?do=findComment&comment=630361 | ? | 0 | 300 | 0 | Wedding Ring | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
69 | Phoenix | Floor 9 | 2 | Phoenix | HP: 975/975 | MIT: 50 | DMG: 90 | ACC: 2 | EVA: 2 | Ashborn | Upon dropping to 0 HP, the Phoenix’ health will go back to 225, and its DMG will be boosted to 110. This can only happen once per battle. Inferno| On an MD 9-10, the Phoenix will rain fire onto its opponents, hitting the Player with the highest hate for 150 mitigatable DMG and applying T2 Burn to the entire party. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats. | Hellstorm | Training Your Friend | Any | https://www.sao-rpg.com/topic/20425-f/?do=findComment&comment=630444 | 2 | 0 | 300 | 0 | Familiar Skill of your choosing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
70 | Banshee | Floor 10 | 2 | Banshee | HP: 650/650 | MIT: 30 | DMG: 100 | ACC: 1 | EVA: 2 | Undead | <<Banshee>> can be targeted by healing skills, which will deal twice the heal they’d inflict as damage. [Example: First-Aid will deal 8% of max HP per Rank.] Ghostly Form | All damage taken, unless dealt through healing, will be halved. Ear Piercing Screech | On a CD of 9+, the Banshee will screech at the party instead of attacking, paralyzing everyone for one turn. This attack cannot occur twice in a row. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats. | Bottled Banshee Scream | Dragon Hunter Anthology: DHA 1 | Floor 1 | https://www.sao-rpg.com/topic/20493-f01-10/?do=findComment&comment=631354 | 3 | 0 | 500 | 0 | Topaz Gemstone, <<DHA 2: The Demon of the Mountains>> quest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
71 | The Wicked Wood | Floor 11 | 2 | The Wicked Wood | HP: 1050/1050 | MIT: 75 | DMG: 110 | ACC: 2 | EVA: 0 | Burning Timber | BURN effects applied to the Wicked Wood won’t run out. Set Aflame | While afflicted with BURN, the boss’ MIT will be reduced to 50, and its DMG increased to 125. Ingrain | On a CD 9+, the boss will root itself in the ground instead of attacking. This will heal it for 120 HP, and it will roll again to attack. However, its EVA will be reduced to -2 until its next turn. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats. | Blessing of the Wood | Dragon Hunter Anthology: DHA 2 | Floor 2 | https://www.sao-rpg.com/topic/20493-f01-10/#elControls_631355_menu | 3 | 0 | 1000 | 0 | Amethyst Gemstone, Ormi's Blessing, <<DHA 3: Lost Blessings and Ancient Evils>> quest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
72 | Sea Wyvern | Floor 12 | 2 | Sea Wyvern | HP: 1130/1130 | MIT: 70 | DMG: 125 | ACC: 2 | EVA: 1 | Thick Hide | The scales of the <<Sea Wyvern>> are tough, causing 1H weapons to deal -20 DMG per hit (before MIT reduction). Chain Lightning | On an MD 9-10, every player is struck by the <<Sea Wyvern’s>> lightning breath, dealing 110 mitigatable DMG. Tail Swipe | On a CD 9+, the boss will use its tail to send a wave towards everyone, dealing 125 mitigatable DMG to the Player with the highest hate and reducing everyone’s EN by 5. Cannot happen on an MD 9-10, at which point <<Chain Lightning>> will take priority. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats. | Lightning Rod | Dragon Hunter Anthology: DHA 3 | Floor 3 | https://www.sao-rpg.com/topic/20493-f01-10/#elControls_631356_menu | 3 | 0 | 1500 | 0 | Sapphire Gemstone, Qeozze's Blessing, <<DHA 4: True Family>> quest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
73 | Eladriel the Corrupt | Floor 13 | 2 | Eladriel the Corrupt | HP: 1230/1230 | MIT: 75 | DMG: 135 | ACC: 2 | EVA: 2 | Fallen From Grace | Eladriel is immune to Fallen Damage, but takes double Holy Damage (T1 Holy gives +4 base DMG per slot, T2 Holy gives +8 per slot). Smitten | <<Eladriel the Corrupt>> can be targeted by healing skills, which will deal twice the heal they’d inflict as damage. [Example: First-Aid will deal 8% of max HP per Rank.] Corrupted | On a CD 6+, <<Eladriel the Corrupt's>> attacks will gain +50 DMG if successful. False Prophet | On an MD 9-10, <<Eladriel the Corrupt>> will form a spear out of thin air, throwing it at the Player with the highest hate for 160 mitigatable DMG. The rest of the party will take 50 unmitigatable DMG from a swift slash. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats. | Light of the Fallen | Dragon Hunter Anthology: DHA 4 | Floor 4 | https://www.sao-rpg.com/topic/20493-f01-10/?do=findComment&comment=631357 | 3 | 0 | 2000 | 0 | Pearl Gemstone, Mekem's Blessing, <<DHA 5: Of Greed and Avarice>> quest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
74 | Lich King | Floor 14 | 2 | Lich King | HP: 1330/1330 | MIT: 80 | DMG: 140 | ACC: 2 | EVA: 0 | King of the Dead | Every other turn, starting the second turn of the battle, skeletons will rise from the soil. If left unharmed by the start of the next turn, the <<Lich King>> will consume the skeletons to heal for 300 HP and increase his DMG by 20 instead of attacking. To destroy the skeletons an AoE attack must be used against the <<Lich King>>. All Bones | <<Lich King>> cannot Bleed, be Burned, or be Blighted, but Hammer, Warhammer and Martial Arts users will have +2 base DMG when attacking him. Broad Blade | Due to his large weapon of choice, any of his attacks that connects will deal 50% of its raw damage (rounded up) to all other party members. This damage is mitigatable. Undead | The <<Lich King>> can be targeted by healing skills, which will deal twice the heal they’d inflict as damage. [Example: First-Aid will deal 8% of max HP per Rank.] Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 2. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 will still have T1 stats. | Darkness Salve | Dragon Hunter Anthology: DHA 5 | Floor 5 | https://www.sao-rpg.com/topic/20493-f01-10/?do=findComment&comment=631360 | 3 | 0 | 2500 | 0 | Jasper Gemstone, Avyss' Pendant, <<DHA 6: Plagues and Decay>> quest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
75 | Blood Bane | Floor 15 | 3 | Blood Bane | HP: 1750/1750 | MIT: 100 | DMG: 180 | ACC: 2 | EVA: 4 | Life Drain | Any final damage dealt by <<Blood Bane>> will heal it for 40% of damage done (rounded up). Exhaustion | Every third turn, <<Blood Bane’s>> EVA will permanently drop by -1, and its DMG by -15. Bloodlust | On a CD 9+, <<Blood Bane>> will gain another attack, using it to target the Player with the lowest hate for 75% its usual DMG. This cannot occur twice in a row. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively. | Bane of Blood | Dragon Hunter Anthology: DHA 6 | Floor 6 | https://www.sao-rpg.com/topic/20493-f01-10/?do=findComment&comment=631361 | 3 | 0 | 3000 | 0 | Emerald Gemstone, Izzalth's Blessing, <<DHA 7: The King and the Conqueror>> quest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
76 | Hebishinu | Floor 16 | 3 | Hebishinu | HP: 1890/1890 | MIT: 100 | DMG: 190 | ACC: 3 | EVA: 2 | Paralytic Fangs | On an MD 9-10, <<Hebishinu>> will inflict a stack of T3 Envenom (Offensive) and if CD 6+, the target will also be paralyzed. Coil | If LD 15+, <<Hebishinu>> will try to coil around the Player with the highest hate instead of attacking normally. They can only use a Post Action to roll LD, and if 10+, they’ll escape. Otherwise, the party members can deal up to 300 DMG to <<Hebishinu>> to force it to let go. Every turn a player remains coiled, they’ll take 200 unmitigatable DMG. Once the Coil effect ends, it can only be used after three turns have passed. Stagger | Upon being hit by a Focus Sword Art, <<Hebishinu’s>> ACC will be reduced to 2 for its next attack, after which its ACC will return to normal unless struck by another Focus Sword Art. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively. | Serpent’s Tongue | Dragon Hunter Anthology: DHA 7 | Floor 7 | https://www.sao-rpg.com/topic/20493-f01-10/?do=findComment&comment=631362 | 3 | 0 | 3500 | ? | Ruby Gemstone, Groviat's Blessing, <<DHA 8: Keeper of Life & Death>> quest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
77 | Nemean Lion | Floor 17 | 3 | Nemean Lion | HP: 2090/2090 | MIT: 110 | DMG: 200 | ACC: 3 | EVA: 2 | Leader of the Pack | Every third round, the <<Nemean Lion>> will howl, permanently increasing its DMG by 20 and MIT by 5. This effect can stack up to 3 times. Gnashing Teeth | On an MD 9-10, the <<Nemean Lion>> will hit for 250 DMG, as well as inflict T3 BLEED for 2 turns. Pounce | On a CD 9+, instead of attacking, the boss will pounce on the target with the lowest health instead and deal 225 DMG regardless of MD result. Furry Mane | Any BURN damage to the Lion is doubled and will reduce the EVA to 1 for the duration of the status affliction. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively. | Nemean Fur | Dragon Hunter Anthology: DHA 8 | Floor 8 | https://www.sao-rpg.com/topic/20493-f01-10/#elControls_631363_menu | 3 | 0 | 4000 | 0 | Dragon Key, Irress' Blessing, <<DHA 9: Cavity of Ruin>> quest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
78 | The Prowler | Floor 18 | 3 | The Prowler | HP: 1800/1800 | MIT: 135 | DMG: 215 | ACC: 3 | EVA: 0 | Blinding Flash | In the case of an LD 17+, <<The Prowler's>> esca will shine brightly, paralyzing the entire party for 1 turn, in addition to its standard attack (which follows the paralysis). This can only occur once every three turns. Fish Lungs | While <<The Prowler>> is affected by a stun, a Player may choose to spend a Post Action attempting to throw the monster out of the water. A CD roll of 8 or higher will indicate that <<The Prowler>> has been successfully removed from the water. That will cause its MIT to drop to 110, its DMG to 200, its ACC to 1 and its EVA to -1 for the rest of the battle. Iron Jaws | In the case of a MD 9-10 and CD 6+, <<The Prowler>> will bite the Player with the highest hate and try to drag them into the waters with it. Doing so will reverse the negative effects of <<Fish Lungs>> if it has occurred. On the Player’s turn, both <<The Prowler>> and the Player will roll LD and if the Player has the highest LD, they’re free to expend their Post Action to return to the surface. For every turn they remain submerged, they’ll take 150 unmitigatable DMG. <<The Prowler>> will also let go if another Player stuns the monster while submerged with a Player. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively. | Gleaming Fish Scale | Dragon Hunter Anthology: DHA 9 | Floor 9 | https://www.sao-rpg.com/topic/20493-f01-10/?do=findComment&comment=631364 | 3 | 0 | 4500 | 0 | Golden Gemstone, Grand Hunter's Badge, <<The Dragon Age Crusade>> quest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
79 | The Ancient | Floor 19 | 3 | The Ancient | HP: 1980/1980 | MIT: 130 | DMG: 225 | ACC: 2 | EVA: 2 | Seal | On an MD 9-10, the boss will stun the Player with the highest hate, hitting them for 50 additional unmitigatable DMG. Disruption | Using Purify on <<The Ancient>> will remove any stacks of <<Self Sustained>>. Self Sustained | On an LD 15+, <<The Ancient>> will not attack and instead will increase his DMG by 25, as well as heal 200 HP. The DMG buff stacks up to three times. The Elder | On a CD 10+, <<The Ancient>> will cleanse all status conditions it’s afflicted with, as well as become immune to all incoming ones for two turns. Once the buff is over, it can only occur again after three turns have passed. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively. | Crystal of Divine Light | Dragon Hunter Anthology: DHA 10 | Floor 10 | https://www.sao-rpg.com/topic/20493-f01-10/?do=findComment&comment=636895 | 3 | 10 | 5000 | 10,000 | 1 Chest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | The Queen | Floor 20 | 3 | The Queen | HP: 1900/1900 | MIT: 145 | DMG: 260 | ACC: 3 | EVA: 3 | Queen’s Might | Stronger than ever, every attack of <<The Queen>> will gain 50% Phase on CD 6+. To disable this effect for three turns, a Player must expend their Post Action to break her stinger (instead of attack) and force her to grow another one. Royal’s Jelly | Every third turn, <<The Queen>> will produce Jelly, permanently boosting her DMG by 30 and MIT by 15. Exoskeleton | Upon having her health reduced to 1400, <<The Queen’s>> MIT will drop by 20 and her EVA to 2. Flush | On an LD 15+, <<The Queen>> will attack the entire party for 200 mitigatable DMG instead of its usual attack. This attack will hit regardless of MD result. Wasp’s Sting | On an MD 9-10, <<The Queen>> will inflict T3 BLEED to anyone hit for two turns. This status affliction will be inflicted upon all Players hit if <<Flush>> occurs simultaneously. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively. | Queen’s Honey | Scents of the Wild: Part 1 | Floor 1 | https://www.sao-rpg.com/topic/20487-f01-f22/?do=findComment&comment=631331 | 2 | 0 | 500 | 0 | Nature’s Tablet, <<Scents of the Wild>> Quest Line | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
81 | The Watcher | Floor 21 | 3 | The Watcher | HP: 2400/2400 | MIT: 150 | DMG: 230 | ACC: 4 | EVA: 2 | All Seeing | Any attempt of a stealth attack will miss, and result in the attacker taking 50 unmitigatable DMG. Sharpened Claws | Every consecutive attack on the same target after the first will deal +30 DMG. This can stack up to 3 times for a total of +90 DMG. Penetrating Gaze | On an MD 10, <<The Watcher’s>> eyes will all be pinned on their target, causing them to become paralyzed. Massive | At the cost of a Post Action, Players may roll their LD to use the tight space they’re in against the boss. If natural LD 15+, they can throw a pebble at the boulders above The Watcher, causing it to take 300 unmitigated DMG and get stunned, as well as permanently drop its EVA by 1. This can only be done successfully once per battle. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 3. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1 or T2 will still have T1 or T2 stats, respectively. | Watcher’s Extract | Scents of the Wild: Kumatetsu Part 2 | Floor 8 | https://www.sao-rpg.com/topic/20487-f01-f22/?do=findComment&comment=631332 | 2 | 0 | 1000 | 2,000 | Kumatetsu Key, Unlock <<Scents of the Wild: Shocking Stallion>> | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
82 | Sweetwater Devil | Floor 22 | 4 | Sweetwater Devil | HP: 2650/2650 | MIT: 140 | DMG: 250 | ACC: 3 | EVA: 4 | Fearsome Maw | On an MD 9-10, the boss will bite their target with its jaws, causing T4 BLEED for two turns and dealing 300 mitigatable DMG. Swift Swimmer | The boss will gain another attack on an attack roll with LD 15+, but will choose the target with the second highest Hate instead. Dirty Waters | Every fourth turn, the <<Sweetwater Devil>> will dive underwater, making it much harder to see and therefore unattackable. Unless a Player rolls a natural LD 15+ to spot it in time, its next turn it will attack the player with the lowest hate for 300 DMG with 50% Phase. Tail Sweep | On a CD 9+, the <<Sweetwater Devil’s>> attacks will hit the entire party for 225 DMG regardless of MD result, and the player with the highest hate for an additional +25 DMG, applying INCARCERATION to them for the duration of the battle. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. | Water’s Finehide | Scents of the Wild: The Leech Lich Part 3 | Floor 10 | https://www.sao-rpg.com/topic/20487-f01-f22/#elControls_631334_menu | 2 | 0 | 1000 | 2,500 | Yamata no Orochi Key, Unlock <<Scents of the Wild: Shocking Stallion>> | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
83 | Ugzeke | Floor 23 | 4 | Ugzeke | HP: 3100/3100 | MIT: 160 | DMG: 300 | ACC: 2 | EVA: -1 | Oblivious | Every turn, unless <<Ugzeke>> rolls CD 5+, he will remain oblivious to the enemy party and refuse to attack. This skill is disabled once <<Ugzeke>> becomes <<In Pain>>. In Pain | Once <<Ugzeke’s>> health reaches 1200, he will become enraged as his skin turns red and he notices the party fully. His ACC is reduced to 1, but his EVA is increased to 2. Smash | On an MD 9-10, his attack will hit the entire party for 225 DMG, lowering everyone’s ACC by 1 for two turns. Hard Hitter | <<Ugzeke’s>> attacks cannot be parried. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. | Troll’s Blood | Scents of the Wild: Mōretsuna Part 4 | Floor 16 | https://www.sao-rpg.com/topic/20487-f01-f22/?do=findComment&comment=631335 | 2 | 0 | 2000 | 3,000 | Mōretsuna Key, Unlock <<Scents of the Wild: Shocking Stallion>> | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
84 | Piasuhon | Floor 24 | 4 | Piasuhon | HP: 3000/3000 | MIT: 170 | DMG: 275 | ACC: 4 | EVA: 3 | By The Horns | Players can choose to attack <<Piasuhon’s Horn>> (HP: 750, MIT: 50, EVA: 3) instead of <<Piasuhon>>. Upon dealing cumulative total of 750 DMG to it, it will break, lowering Piasuhon’s DMG by 50 for the rest of the fight. Stampede | On a CD 9+, <<Piasuhon>> will charge right at the Player with the highest hate, dealing +75 additional DMG and stunning them. This can only occur every three turns. Body Slam | On an LD 15+, the rhino will use its body to attack the players with the two lowest hate values, dealing -40 DMG less than usual. Blinded By Rage | Upon dropping to 1000 HP, <<Piasuhon>> will no longer use <<Body Slam>>. It will gain +50 DMG and +1 ACC, but lose -2 EVA and -20 MIT. Seething | While <<Blinded By Rage>> is active, Players may use a Post Action to throw a glowstone to the side, causing <<Piasuhon’s>> next attack to target it instead. This will only work once. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. | Rhino’s Horn | Scents of the Wild: Colossus Part 5 | Floor 19 | https://www.sao-rpg.com/topic/20487-f01-f22/?do=findComment&comment=631336 | 2 | 0 | 2500 | 5,000 | Tanos Key, Unlock <<Scents of the Wild: Shocking Stallion>> | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
85 | Maze Weaver | Floor 25 | 4 | Maze Weaver | HP: 3150/3150 | MIT: 180 | DMG: 290 | ACC: 4 | EVA: 4 | Eight Legs | Any attack against <<Maze Weaver>> that results in BD 6-8 will deal 75% its final damage (rounded down). Any BD 9-10 however will deal 150% its final damage (rounded down). Crushing Blow | On MD 9-10, <<Maze Weaver>> will crush the target’s armor, reducing their MIT by 20 for the remainder of the battle. This effect can stack up to two times. Silk Weaver | On CD 10+, instead of attacking, the <<Maze Weaver>> will set up a wall of silk that will absorb up to 300 DMG before breaking. Any attack from a weapon with a BURN enhancement will instantly get rid of it. Upon breaking the wall, this skill can only be activated again after three turns have passed. Hardened | Upon reaching 2500 HP, <<Maze Weaver’s>> MIT will be increased by +20, and its EVA reduced by -1 for the rest of the battle. Spider's Intuition | In the case of an LD 17+, the <<Maze Weaver>> will attack the Player with the lowest health for 260 mitigatable DMG, paralyzing them from the force of the hit. Tier Lock | For the duration of the fight, all of the participants’ stats that scale with Tier are calculated as though they’re Tier 4. [DMG/MIT/BLEED enhancements etc.] This skill only locks downward. Those at Tier 1, Tier 2, or Tier 3 will still have T1, T2, or T3 stats, respectively. | Iron Thread | Scents of the Wild: Suterusu Part 6 | Floor 20 | https://www.sao-rpg.com/topic/20487-f01-f22/?do=findComment&comment=631337 | 2 | 0 | 2500 | 5,500 | Mothra Key, Unlock <<Scents of the Wild: Shocking Stallion>> | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
86 | Scents of the Wild: Taneuma Part 7 | Floor 22 | https://www.sao-rpg.com/topic/20487-f01-f22/?do=findComment&comment=631338 | 2 | 0 | 3000 | 6,000 | Bialas Key, Unlocks <<Scents of the Wild: Mother Nature>> quest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
87 | Sword Art/Extra Skill Tracker | Scents of the Wild: Mother Nature Final | Floor 1 | https://www.sao-rpg.com/topic/20487-f01-f22/?do=findComment&comment=631339 | 4 | 0 | 5000 | 10,000 | Scents of the Wild Totems | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
88 | TECH-D | <<The Monkey King>> | Black Iron Dungeon | Floor 1 | https://www.sao-rpg.com/topic/20837-f01/?do=findComment&comment=638675 | 4 | ? | ? | ? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
89 | TECH-E | <<Cull of the Dead>> | Earning a Living: Blacksmith | Floor 1 | https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=631436 | 2 | 5 | 300 | 0 | <<Blacksmith>> Profession, Successfully Crafted Item, Standard <<Blacksmith>> Shop | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
90 | TECH-F | <<Breaking the Unbreakable>> | Earning a Living: Tailor | Floor 1 | https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=631437 | 2 | 5 | 300 | 0 | <<Tailor>> Profession, Successfully Crafted Item, Standard <<Tailor>> Shop | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
91 | TECH-G | <<Gatekeeper of Fire>> | Earning a Living: Artisan | Floor 1 | https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=631440 | 2 | 5 | 300 | 0 | <<Artisan>> Profession, Successfully Crafted Item, Standard <<Artisan>> Shop | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
92 | Survival | <<The Traveler>> | Earning a Living: Alchemist | Floor 1 | https://www.sao-rpg.com/topic/20495-f01/#elControls_631442_menu | 2 | 5 | 300 | 0 | <<Alchemist>> Profession, Successfully Crafted Item, Standard <<Alchemist>> Shop | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
93 | Meditiation | <<Calming the Soul>> | Earning a Living: Cook | Floor 1 | https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=631443 | 2 | 5 | 300 | 0 | <<Cook>> Profession, Successfully Crafted Item, Standard <<Cook>> Shop | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
94 | Forgotten Kings Authority | <<Betrayal of the King>> | Earning a Living: Performer | Floor 1 | https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=631453 | 2 | 5 | 300 | 0 | <<Performer>> Profession, Successfully Crafted Item, Standard <<Performer>> Shop | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
95 | Dragon's Ascent | <<The Dragon Age Crusade>> | Earning a Living: Appraiser | Floor 1 | https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=631454 | 2 | 0 | 300 | 2,500 | <<Appraiser>> Profession, Successfully Crafted Item, Standard <<Appraiser>> Shop | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
96 | Lady Luck | <<The Swashbuckling Buccaneer>> | Earning a Living: Forager | Floor 1 | https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=631455 | 2 | ? | 300 | 0 | <<Forager>> Profession, A Demonic Shard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
97 | Photosynthesis | <<Keep Calm and Ki’Raion>> | Earning a Living: Fisher | Floor 1 | https://www.sao-rpg.com/topic/20495-f01/?do=findComment&comment=631477 | 2 | ? | 300 | 0 | <<Fisher>> Profession, Gleaming Scale | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
98 | Brawler | <<Bandit Camp>> | Making Vows | Floor 1 | https://www.sao-rpg.com/topic/20415-f01/?do=findComment&comment=630362 | 2 | 0 | 300 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
99 | Assault Mode | <<Bloodstained Land>> | Redemption | Floor 1 | https://www.sao-rpg.com/topic/20378-f01/?do=findComment&comment=629538 | 1 | 0 | 0 | 0 | Player's Orange Cursor reverts to Green | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
100 | Frozen Hide | <<Absolute Zero>> | Breaking the Unbreakable | Floor 2 | https://www.sao-rpg.com/topic/20491-f02/?do=findComment&comment=631343 | 4 | 0 | 300 | 0 | <<Martial Arts>> skill, <<TECH-F>> sword art |