A | B | C | D | E | F | G | H | I | J | |
---|---|---|---|---|---|---|---|---|---|---|
1 | Made by shdw and Jilreign | |||||||||
2 | Hover over an item type for link to it's sheet. | |||||||||
3 | Useful resources: | |||||||||
4 | Item Editor Code Database | Share codes for completed items (legit only, no modded junk) | ||||||||
5 | Pistols | Shotguns | Assault Rifles | SMGs | Sniper Rifles | Heavy | Item Editor Tutorial Video | Tutorial video for all aspects of the Item Editor by Jilreign | ||
6 | Atlas | PS_ATL | AR_ATL | HW_ATL | Item Editor Tool | GUI Tool for editing items by Digital_Marine | ||||
7 | CoV | PS_COV | AR_COV | HW_COV | Console/Memory Dumper | DLL for creating the ObjectsDump.txt by SunbeamFRF | ||||
8 | Dalh | PS_DAL | AR_DAL | SM_DAL | SR_DAL | All Classes Game Saves | Jilreign's personal saves of all classes with legit items | |||
9 | Hyperion | SG_HYP | SM_HYP | SR_HYP | BL3 Item and Drop Locations | Detailed list of all the legendary and unique items by Tonydml | ||||
10 | Jakobs | PS_JAK | SG_JAK | AR_JAK | SR_JAK | Modding Discord | Modding discord. READ THE RULES BEFORE POSTING ANYTHING! | |||
11 | Maliwan | PS_MAL | SG_MAL | SM_MAL | SR_MAL | To submit a correction or missing part, please use this form: | ||||
12 | Tediore | PS_TED | SG_TED | SM_TED | https://forms.gle/zNKLsM9hUCa1r4nZA | |||||
13 | Torgue | PS_TOR | SG_TOR | AR_TOR | HW_TOR | |||||
14 | Vladof | PS_VLA | AR_VLA | SR_VLA | HW_VLA | |||||
15 | Updates: | |||||||||
16 | Gear | Artifact | Shield | Grenade | Generic COM | Anointment | Anointments | |||
17 | Amara COM | Fl4k COM | Moze COM | Zane COM | ||||||
18 | Notes READ!!: | |||||||||
19 | Weapon parts with no letter at the end are usually base parts which are required. | To Do: | ||||||||
20 | Example: Part_PS_JAK_Barrel_02 vs Part_PS_JAK_Barrel_02_A | Moze COM | ||||||||
21 | Never remove "_Body" from a weapon, only _Body_A/B/C | Generic COM stats | shdw smells like burnt pigs feet | |||||||
22 | For infinite ammo, simply remove the magazine. | Basic Naming strategy | ||||||||
23 | Adding multiple elements will only boost the damage of the first element type in your part list. | |||||||||
24 | If you want additional elements on your weapon use the anointed effects. | |||||||||
25 | Same anointment will not stack even if it is on different items | |||||||||
26 | "Materials" are simply the overlay/skin of an item. These can also be used as fillers when increasing component count |