| A | B | C | D | E | F | G | H | |
|---|---|---|---|---|---|---|---|---|
1 | Index | Filename | Link to Audio | Description | Usage | Duration/Count | File Size | Codec |
2 | Order ID | EXAMPLE.wem | https://docs.google.com/spreadsheets/d/16_omTbJ_utucdFT_DxqgjVz-Nj4iXhqmvcMSt6gbtNA/edit?usp=sharing | Pikmin Cheering Sound * if a song is a duplicate, put "Ditto" and the row number or the name of the song. (ex. Ditto 3 or Ditto 764013) | The sound a Pikmin makes when a captain throws a Pikmin | All BNK Download | All WEM Download | YOU MAY COMMENT ANY CHANGES YOU WOULD LIKE TO MAKE ON THIS SHEET |
3 | 1 | 764013.wem | 764013.wem.wav | Emperor Bulblax Boss Theme | Emperor Bulblax Boss Theme | 0:01:17 | 14,896,596 | WEM OPUS |
4 | 2 | 2160879.wem | 2160879.wem.wav | Skutterchuck layer | One of the layers the skutterchuck can add | 0:02:13 | 25,707,836 | WEM OPUS |
5 | 3 | 2987110.wem | 2987110.wem.wav | Toy cave theme | Plays in plunder palace | 0:01:46 | 20,373,036 | ADPCM |
6 | 4 | 3970496.wem | 3970496.wem.wav | peckish Aristocrab | 0:01:46 | 20,373,036 | ADPCM | |
7 | 5 | 4426979.wem | 4426979.wem.wav | After Hours | Plays when doing Dandori Challenges during Overtime | 0:01:55 | 22,217,188 | WEM OPUS |
8 | 6 | 4540071.wem | 4540071.wem.wav | sun-speckled terrace layer | A part that play along the other ones in the level "Sun-Speckled Terrace" | 0:01:46 | 20,352,044 | ADPCM |
9 | 7 | 4937043.wem | 4937043.wem.wav | Serene Shores layer | 0:02:04 | 23,981,612 | ADPCM | |
10 | 8 | 5756077.wem | 5756077.wem.wav | Captain down theme (possibly early version?) | 0:00:07 | 1,367,588 | WEM OPUS | |
11 | 9 | 6815595.wem | 6815595.wem.wav | Final Boss Phase 2 (Ice) | 0:00:41 | 7,959,316 | WEM OPUS | |
12 | 10 | 7136870.wem | 7136870.wem.wav | icy blowhog | 0:02:13 | 25,707,836 | WEM OPUS | |
13 | 11 | 10120095.wem | 10120095.wem.wav | Hero's Hideaway Arrival (Olimar's Shipwreck Tale) | Plays during the arrival cutscene for Hero's Hideaway in Olimar's Shipwreck Tale | 0:00:23 | 4,491,484 | WEM OPUS |
14 | 12 | 10762398.wem | 10762398.wem.wav | hero's hideaway intro? | 0:00:07 | 1,425,204 | WEM OPUS | |
15 | 13 | 11989937.wem | 11989937.wem.wav | Leafling Cured | Plays after curing a leafling | 0:00:30 | 5,869,612 | ADPCM |
16 | 14 | 11989938.wem | 11989938.wem.wav | Ditto 15 but with different instruments | Ditto | 0:00:33 | 6,338,092 | ADPCM |
17 | 15 | 12666516.wem | 12666516.wem.wav | Final Boss Transition to Phase 4 (Fire) | 0:00:06 | 1,256,772 | WEM OPUS | |
18 | 16 | 14587933.wem | 14587933.wem.wav | dwarf orange bulborb | 0:01:46 | 20,372,260 | WEM OPUS | |
19 | 17 | 14790592.wem | 14790592.wem.wav | Serene Shores theme with a layer missing? | 0:02:04 | 23,981,612 | ADPCM | |
20 | 18 | 16085586.wem | 16085586.wem.wav | Final Boss Phase 1 | 0:00:48 | 9,216,044 | WEM OPUS | |
21 | 19 | 17119231.wem | 17119231.wem.wav | Part of the Rest Sublevel theme? | 0:00:06 | 1,183,532 | ADPCM | |
22 | 20 | 18106642.wem | 18106642.wem.wav | primordial thicket layer? | 0:01:04 | 12,288,044 | WEM OPUS | |
23 | 21 | 18245062.wem | 18245062.wem.wav | Giant's Hearth Arrival | Plays on the arrival cutscene for Giant's Hearth | 0:00:28 | 5,401,524 | WEM OPUS |
24 | 22 | 18522348.wem | 18522348.wem.wav | Female Sheargrub (Giant's Hearth) | Plays when you're near a female Sheargrub (layer) in Giants Hearth. | 0:01:46 | 10,176,044 | WEM OPUS |
25 | 23 | 19572973.wem | 19572973.wem.wav | Primordial Thicket Battle mix | 0:01:04 | 12,288,044 | ADPCM | |
26 | 24 | 20820952.wem | 20820952.wem.wav | First Ship Part Found | Discovering the first ship part in Olimar's Shipwreck Tale | 0:00:05 | 1,142,908 | WEM OPUS |
27 | 25 | 23196957.wem | 23196957.wem.wav | puckering Blinnow | 0:00:21 | 4,087,340 | ADPCM | |
28 | 26 | 26579217.wem | 26579217.wem.wav | bogswallow(not ditto) | 0:01:46 | 20,456,932 | WEM OPUS | |
29 | 27 | 27834512.wem | 27834512.wem.wav | hermit crawmad(another area,just differ length) | 0:01:46 | 20,372,524 | ADPCM | |
30 | 28 | 27975308.wem | 27975308.wem.wav | Meeting Oatchi | Beginning of the game when the player first meets Oatchi | 0:00:09 | 1,859,108 | WEM OPUS |
31 | 29 | 28308284.wem | 28308284.wem.wav | scorchcake | 0:01:46 | 20,372,260 | WEM OPUS | |
32 | 30 | 33516496.wem | 33516496.wem.wav | Dandori Battle "Leafy Showdown" | The main meldoy of the song that plays when doing a dandori battle on the "Leafy Showdown" stage (The one you have the final showdown with Leafling Olimar) | 0:01:43 | 19,797,380 | WEM OPUS |
33 | 31 | 35837262.wem | 35837262.wem.wav | Flarlic absorbed | 0:00:05 | 992,044 | ADPCM | |
34 | 32 | 37039541.wem | 37039541.wem.wav | unknown cutscene loop | 0:00:54 | 10,394,516 | WEM OPUS | |
35 | 33 | 38220280.wem | 38220280.wem.wav | Dandori Select | Plays when selecting a Dandori Challenge or Battle | 0:01:57 | 22,576,588 | WEM OPUS |
36 | 34 | 39795987.wem | 39795987.wem.wav | Doodlebug Theme (Primordial Thicket) | Plays when you find a doodlebug in the Primordial Thicket. | 0:01:10 | 13,626,916 | WEM OPUS |
37 | 35 | 40091700.wem | 40091700.wem.wav | bulborb enemy mix | plays when near a bulborb (?) sounds similar to https://www.youtube.com/watch?v=BxL0c6TtWSo&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=496 | 0:01:46 | 10,176,044 | WEM OPUS |
38 | 36 | 42510011.wem | 42510011.wem.wav | Smoky progg boss theme | Boss theme that plays during the CFaK encounter with the Smoky Progg | 0:01:57 | 22,656,036 | WEM OPUS |
39 | 37 | 44753978.wem | 44753978.wem.wav | Honeywisp Battle Layer | Plays when near a Honeywisp | 0:00:16 | 3,075,628 | ADPCM |
40 | 38 | 45244933.wem | 45244933.wem.wav | The middle part fo the mini boss battle theme, loops | 0:00:15 | 2,932,412 | WEM OPUS | |
41 | 39 | 47259439.wem | 47259439.wem.wav | Pikmin 4 Title Theme (Early Version) | Early version of the Pikmin 4 title theme. Also loops once for some reason. | 0:03:46 | 43,455,788 | ADPCM |
42 | 40 | 47682311.wem | 47682311.wem.wav | Puckering blinnow layer (Serene Shores,out water) | Layer added when puckering blinnow are nearby in Serene Shores | 0:04:08 | 47,647,276 | ADPCM |
43 | 41 | 48127071.wem | 48127071.wem.wav | Toybox Cave Layer | One of the layers for the theme of the toy themed caves | 0:00:58 | 11,181,612 | ADPCM |
44 | 42 | 48306570.wem | 48306570.wem.wav | cave ambience | seems to be an ambience while there's no danger present (?) | 0:01:46 | 20,372,780 | ADPCM |
45 | 43 | 49044795.wem | 49044795.wem.wav | Mini Boss Battle Loop | The middle part fo the boss battle theme, loops | 0:01:04 | 12,288,044 | ADPCM |
46 | 44 | 51619006.wem | 51619006.wem.wav | jumbo bulborb? | 0:01:51 | 10,671,164 | WEM OPUS | |
47 | 45 | 53692760.wem | 53692760.wem.wav | Meeting Moss part 1 | Plays when Olimar stumbles across Moss in O.S.T. | 0:00:08 | 1,671,572 | WEM OPUS |
48 | 46 | 55074362.wem | 55074362.wem.wav | Porquillion Discovery | Plays when discovering Porquillion in the prologue | 0:00:07 | 1,412,660 | WEM OPUS |
49 | 47 | 55620810.wem | 55620810.wem.wav | Sun Speckled Terrace Pianos | Pianos that play during Sun Speckled Terrace | 0:02:24 | 27,648,044 | ADPCM |
50 | 48 | 56470288.wem | 56470288.wem.wav | Classic Discovery Jingle | 0:00:04 | 902,188 | ADPCM | |
51 | 49 | 59498280.wem | 59498280.wem.wav | Dandori Battle | Primary theme during Dandori Battles | 0:01:41 | 19,537,964 | WEM OPUS |
52 | 50 | 61960325.wem | 61960325.wem.wav | Character Creation Transition | Transitions from 693614424 to 315488435 | 0:00:07 | 1,498,588 | WEM OPUS |
53 | 51 | 64555710.wem | 64555710.wem.wav | Serene Shores Layer | 0:00:21 | 4,087,340 | ADPCM | |
54 | 52 | 65901521.wem | 65901521.wem.wav | Short Version of Waddlepus | 0:00:21 | 4,087,340 | ADPCM | |
55 | 53 | 67456943.wem | 67456943.wem.wav | Final Boss Phase 2 (Ice) (Transition to vulnerable) | 0:00:06 | 1,256,772 | WEM OPUS | |
56 | 54 | 67557364.wem | 67557364.wem.wav | wolpole out of water | 0:01:50 | 21,196,844 | WEM OPUS | |
57 | 55 | 67599064.wem | 67599064.wem.wav | cold cave amb.? | 0:00:06 | 1,245,484 | ADPCM | |
58 | 56 | 72001629.wem | 72001629.wem.wav | cave ambience | 0:00:06 | 1,175,084 | ADPCM | |
59 | 57 | 72133790.wem | 72133790.wem.wav | snowy blowhog | 0:01:46 | 20,376,100 | WEM OPUS | |
60 | 58 | 72146506.wem | 72146506.wem.wav | Final Boss Phase (?) (transition out of vulnerability) | 0:00:04 | 942,596 | WEM OPUS | |
61 | 59 | 74689720.wem | 74689720.wem.wav | Live as a Leafling | Plays during the scene where Olimar gets turned into a Leafling | 0:00:20 | 3,840,044 | WEM OPUS |
62 | 60 | 76046031.wem | 76046031.wem.wav | -sounds like it could be one of the flourishes for a "strategy meeting" cutscene, unsure of which | 0:00:03 | 671,116 | WEM OPUS | |
63 | 61 | 76236822.wem | 76236822.wem.wav | Part of Base Camp theme | Small part of one layer in the Base Camp theme | 0:00:11 | 2,141,740 | ADPCM |
64 | 62 | 76269879.wem | 76269879.wem.wav | Fiery Bulblax Layer | Plays when around a Firey Bublax | 0:01:51 | 10,671,164 | WEM OPUS |
65 | 63 | 76276593.wem | 76276593.wem.wav | moldy slooch | 0:01:10 | 13,540,900 | WEM OPUS | |
66 | 64 | 76631004.wem | 76631004.wem.wav | Piklopedia Primary layer | Layer that plays when in the Piklopedia / Treasure Catalog menu and only layer that plays when observing creatures or treasure | 0:01:25 | 16,491,836 | WEM OPUS |
67 | 65 | 81816806.wem | 81816806.wem.wav | Sage Leaf Theme | Plays when the Sage Leaf is talking inbetween Stories | 0:00:49 | 9,600,036 | WEM OPUS |
68 | 66 | 83525464.wem | 83525464.wem.wav | Another Sun-Speckled Terrace Piano layer | soundsa lot like 55620810 | 0:02:24 | 27,648,044 | ADPCM |
69 | 67 | 83751844.wem | 83751844.wem.wav | primary Cave Entrance Layer (Dandori Battle) | Primary layer in the Dandori Battle variation of the Cave Enterance theme | 0:00:05 | 1,114,380 | WEM OPUS |
70 | 68 | 83892252.wem | 83892252.wem.wav | Layer of base camp theme | Plays when the camp is being expanded | 0:00:52 | 10,141,228 | ADPCM |
71 | 69 | 85259862.wem | 85259862.wem.wav | Yellow Pikmin Discovery | Plays during the discovery cutscene for Yellow Pikmin | 0:00:11 | 2,119,044 | WEM OPUS |
72 | 70 | 89621167.wem | 89621167.wem.wav | Night danger layer | 0:00:52 | 10,141,228 | ADPCM | |
73 | 71 | 90849560.wem | 90849560.wem.wav | Porquillion layer | One of the layers porquillion adds to the tough enemy drumbeat, this faster paced one is used when the enemy does a certain action in battle | 0:01:04 | 12,288,044 | WEM OPUS |
74 | 72 | 92180970.wem | 92180970.wem.wav | Hero's Hideaway (Olimar's Shipwreck Tale) Part 2 Sunset Layer | Sunset Layer of Hero's Hideaway theme 2 in Olimar's Shipwreck tale | 0:02:13 | 25,707,820 | ADPCM |
75 | 73 | 92180971.wem | 92180971.wem.wav | Hero's Hideaway (Olimar's Shipwreck Tale) Part 2 Primary Layer | Primary layer of the Hero's Hideaway theme after killing both the Porquillion and the Gildemander in Olimar's Shipwreck Tale | 0:02:13 | 25,707,836 | WEM OPUS |
76 | 74 | 93401261.wem | 93401261.wem.wav | Ditto (65901521) | Ditto | 0:02:04 | 23,981,604 | WEM OPUS |
77 | 75 | 93507225.wem | 93507225.wem.wav | cave trumpet | 0:00:06 | 1,248,044 | ADPCM | |
78 | 76 | 96618370.wem | 96618370.wem.wav | Fiery Bulblax Enemy Mix | Plays when near a Fiery Bulblax | 0:01:46 | 20,372,268 | ADPCM |
79 | 77 | 96856754.wem | 96856754.wem.wav | Meeting Moss part 2 | Plays during the cutscene when Olimar feeds Moss a scrummy bone in O.S.T. | 0:00:20 | 3,913,292 | WEM OPUS |
80 | 78 | 97070236.wem | 97070236.wem.wav | Hero's Hideaway Layer | 0:02:13 | 25,707,820 | ADPCM | |
81 | 79 | 97533281.wem | 97533281.wem.wav | Mini-Boss Defeated | Plays when a Mini-Boss is defeated | 0:00:09 | 1,843,244 | WEM OPUS |
82 | 80 | 98876149.wem | 98876149.wem.wav | Ditto (96618370) ? | Ditto | 0:02:24 | 27,648,044 | ADPCM |
83 | 81 | 102628488.wem | 102628488.wem.wav | Moss's theme | The theme that plays when Moss is being commanded to return to olimar in the Primordial Thicket, different from her ductory theme | 0:01:16 | 14,685,444 | WEM OPUS |
84 | 82 | 102864545.wem | 102864545.wem.wav | ditto??? | 0:01:48 | 20,737,572 | WEM OPUS | |
85 | 83 | 104597730.wem | 104597730.wem.wav | Sun-Speckled Terrace Sunset Layer (Olimar's Shipwreck Tale) | Sunset layer of Sun-Speckled Terrace in Olimar's Shipwreck Tale | 0:01:56 | 22,272,044 | WEM OPUS |
86 | 84 | 107602159.wem | 107602159.wem.wav | Level Select (Olimar's Shipwreck Tale) | Plays when selecting a map in Olimar's Shipwreck tale (Map view P1 my beloved) | 0:01:34 | 18,183,564 | WEM OPUS |
87 | 85 | 108264214.wem | 108264214.wem.wav | mamuta? | this music was named mamuta | 0:01:39 | 19,009,060 | WEM OPUS |
88 | 86 | 108342309.wem | 108342309.wem.wav | Final Ending Layer | 0:00:18 | 3,633,276 | WEM OPUS | |
89 | 87 | 109688201.wem | 109688201.wem.wav | Hero's Hideaway Layer | Something like moss sniffing, it seems to moss-related | 0:02:13 | 25,707,820 | ADPCM |
90 | 88 | 110057800.wem | 110057800.wem.wav | Boss Fight Intro | Plays during the intro to a Main Boss Fight | 0:00:17 | 3,446,452 | WEM OPUS |
91 | 89 | 110745411.wem | 110745411.wem.wav | mamuta | 0:01:39 | 19,009,060 | WEM OPUS | |
92 | 90 | 113468535.wem | 113468535.wem.wav | Today's Results (Day 1) | Plays during the results of a day 1 in base camp | 0:02:13 | 25,677,612 | ADPCM |
93 | 91 | 113808206.wem | 113808206.wem.wav | Koppaite Castaway Jingle | Plays when one of the Koppaite's ID badges is shown after rescue | 0:00:03 | 728,620 | ADPCM |
94 | 92 | 114504751.wem | 114504751.wem.wav | night? | 0:00:52 | 10,141,228 | ADPCM | |
95 | 93 | 116347725.wem | 116347725.wem.wav | Tonight's Results | Plays during the results after a Night Exhibition | 0:02:07 | 24,426,188 | WEM OPUS |
96 | 94 | 116756333.wem | 116756333.wem.wav | Ditto (4426979) | Ditto - Slightly shorter version of After Hours | 0:01:53 | 21,771,820 | ADPCM |
97 | 95 | 118170147.wem | 118170147.wem.wav | Rescue Corps Meeting | Plays when the Rescue Corps meet at the start of the day | 0:00:57 | 11,119,916 | ADPCM |
98 | 96 | 118716480.wem | 118716480.wem.wav | Some layer of Hero's Hideaway, unsure which | 0:01:46 | 20,373,036 | ADPCM | |
99 | 97 | 119201870.wem | 119201870.wem.wav | ??? | 0:02:18 | 13,338,996 | WEM OPUS | |
100 | 98 | 119259367.wem | 119259367.wem.wav | Spectralid Layer | Plays when around any Spectralids | 0:01:50 | 21,196,844 | WEM OPUS |
101 | 99 | 120082426.wem | 120082426.wem.wav | Ditto (1010706197) with a few seconds of silence at the end | 0:02:13 | 25,707,820 | ADPCM | |
102 | 100 | 120633574.wem | 120633574.wem.wav | no clue | 0:01:04 | 12,288,044 | WEM OPUS | |
103 | 101 | 124995390.wem | 124995390.wem.wav | Waterwraith Chase Theme | The Theme that plays when The Waterwraith is chasing you! (wish he was faster) | 0:01:33 | 17,955,452 | WEM OPUS |
104 | 102 | 127401383.wem | 127401383.wem.wav | Moldy Slooch Layer | Plays when near a Pyroclastic Slooch | 0:01:46 | 20,401,484 | WEM OPUS |
105 | 103 | 127771629.wem | 127771629.wem.wav | Rescue Mission Day Start | Plays during the start of a day in the main camp | 0:00:12 | 2,457,124 | WEM OPUS |
106 | 104 | 127954173.wem | 127954173.wem.wav | Cavern for a King Rest level | Plays in Sublevels 12 & 19 | 0:02:04 | 23,981,612 | ADPCM |
107 | 105 | 128979323.wem | 128979323.wem.wav | Final Boss Layer | Plays during the Final Boss Fight | 0:00:06 | 1,256,772 | WEM OPUS |
108 | 106 | 131448061.wem | 131448061.wem.wav | Mini Boss Intro | Plays during the start of a mini boss fight | 0:00:08 | 1,692,396 | WEM OPUS |
109 | 107 | 134080150.wem | 134080150.wem.wav | Sun-Speckled Terrace Layer | A part of the Sun-Speckled Terrace's Main Theme | 0:01:46 | 20,352,044 | ADPCM |
110 | 108 | 134812521.wem | 134812521.wem.wav | Explaining | 0:00:30 | 5,799,212 | ADPCM | |
111 | 109 | 136662825.wem | 136662825.wem.wav | Rescue Corps Meeting 2 | This version doesn't have the synth that the other version has. Plays when Collin is reporting the status of the S.S. Shepherd | 0:02:14 | 25,840,172 | ADPCM |
112 | 110 | 137276590.wem | 137276590.wem.wav | creeping Chrysanthemum | 0:01:39 | 19,009,060 | WEM OPUS | |
113 | 111 | 138228636.wem | 138228636.wem.wav | dandori battle layer? | 0:01:43 | 19,797,292 | ADPCM | |
114 | 112 | 138398891.wem | 138398891.wem.wav | dweevil | 0:01:46 | 20,372,260 | WEM OPUS | |
115 | 113 | 140133515.wem | 140133515.wem.wav | Today's Results (Regular) | Plays during the results of a day in base camp | 0:02:07 | 24,385,284 | WEM OPUS |
116 | 114 | 141198685.wem | 141198685.wem.wav | Giant's Hearth Layer | 0:01:50 | 21,196,844 | ADPCM | |
117 | 115 | 141207026.wem | 141207026.wem.wav | hermit crawmad | 0:04:08 | 47,647,276 | ADPCM | |
118 | 116 | 141949427.wem | 141949427.wem.wav | Bulbear Enemy Mix | Plays when near a Bulbear | 0:01:46 | 20,372,260 | WEM OPUS |
119 | 117 | 143701260.wem | 143701260.wem.wav | Cave Results | Plays during the results after leaving a cave | 0:01:36 | 18,494,508 | ADPCM |
120 | 118 | 143898940.wem | 143898940.wem.wav | Cave Results | Plays on the Cave Results screen | 0:00:31 | 6,080,036 | WEM OPUS |
121 | 119 | 144836020.wem | 144836020.wem.wav | O.S.T. Arrival cutscene | Plays when Olimar arrives at a level for the first time | 0:00:37 | 7,136,636 | WEM OPUS |
122 | 120 | 145140398.wem | 145140398.wem.wav | Slower Leafling Cured??? | A slower version of the leafling cured theme? (OLD: A part of the main theme of Blossoming Arcadia) | 0:00:57 | 11,022,260 | WEM OPUS |
123 | 121 | 145179906.wem | 145179906.wem.wav | White Pikmin Discovery | Plays during the discovery cutscene for the White Pikmin | 0:00:11 | 2,119,044 | WEM OPUS |
124 | 122 | 147724349.wem | 147724349.wem.wav | Cave Layer | Part of the Cave theme | 0:03:34 | 41,238,828 | ADPCM |
125 | 123 | 149552312.wem | 149552312.wem.wav | Primordial Thicket Layer? | 0:00:23 | 4,476,388 | WEM OPUS | |
126 | 124 | 149817131.wem | 149817131.wem.wav | Blossoming Arcadia Layer | 0:02:05 | 24,000,044 | ADPCM | |
127 | 125 | 150824853.wem | 150824853.wem.wav | Shepherd in Trouble part 2 | Plays when talking to Shepherd in the Burrow of Beginnings | 0:00:50 | 9,727,168 | WEM OPUS |
128 | 126 | 151016653.wem | 151016653.wem.wav | mama sheargrub | 0:01:50 | 10,598,444 | WEM OPUS | |
129 | 127 | 152353444.wem | 152353444.wem.wav | Toxstool's theme | Toxstool's boss theme | 0:00:44 | 8,524,844 | WEM OPUS |
130 | 128 | 152630221.wem | 152630221.wem.wav | Puffy Blowhog layer | One of the layers the Puffy Blowhog adds | 0:00:58 | 11,181,220 | WEM OPUS |
131 | 129 | 153328079.wem | 153328079.wem.wav | Moldy Dwarf Bulborb | One of the layers the Moldy Dwarf Bulborb adds | 0:01:10 | 13,623,700 | WEM OPUS |
132 | 130 | 153409327.wem | 153409327.wem.wav | Bug-Eyed Crawmad Theme | Plays when fighting the Bug-Eyed Crawmad (I love this theme sm) | 0:00:56 | 10,752,044 | ADPCM |
133 | 131 | 155119972.wem | 155119972.wem.wav | Moss chase cymbal layer | The cymbals for moss's chase theme | 0:02:13 | 25,707,836 | WEM OPUS |
134 | 132 | 155538235.wem | 155538235.wem.wav | Leafling Showdown Part 2 | Joins the main melody for 33516496 after 1:30 (More of the Leafy Showdown dandori battle music But drums this time) | 0:01:43 | 19,797,380 | WEM OPUS |
135 | 133 | 157404350.wem | 157404350.wem.wav | Frosty Dwarf Bulborb | One of the layers the Frosty Dwarf Bulborb adds, sounds like it could be hero's hideaway? | 0:02:13 | 25,707,836 | WEM OPUS |
136 | 134 | 161837578.wem | 161837578.wem.wav | Base Camp Tune | Played when in the Base Camp | 0:00:11 | 2,141,740 | ADPCM |
137 | 135 | 163533115.wem | 163533115.wem.wav | Toxtool boss theme variation | Some sort of variation of the Toxstool's normal boss theme, could be for when it is vulnerable? | 0:00:44 | 8,524,844 | WEM OPUS |
138 | 136 | 164483170.wem | 164483170.wem.wav | joustmite | 0:01:39 | 19,008,996 | WEM OPUS | |
139 | 137 | 165930767.wem | 165930767.wem.wav | Onion Discussion | Plays in the cutscene where the rescue corps discuss onions or flarlic | 0:00:40 | 7,680,044 | ADPCM |
140 | 138 | 167278168.wem | 167278168.wem.wav | Serene Shores Sunset Layer (Olimar's Shipwreck Tale) | Plays during sunset in Olimar's Shipwreck Tale Serene Shores (mmm distant spring) | 0:02:04 | 23,980,364 | WEM OPUS |
141 | 139 | 167348053.wem | 167348053.wem.wav | Rescue Corps Meeting Dismissed | Plays at the end of a meeting that the rescue corps have at the start of a exploration day (perhaps one of many veriations?) | 0:00:08 | 1,573,420 | ADPCM |
142 | 140 | 169406567.wem | 169406567.wem.wav | Primordial Thicket Layer | Part of the Primordial Thicket theme | 0:01:10 | 13,627,180 | ADPCM |
143 | 141 | 171403536.wem | 171403536.wem.wav | Another layer of pianos for Sun-Speckled Terrace | 0:01:46 | 20,352,044 | ADPCM | |
144 | 142 | 172149489.wem | 172149489.wem.wav | Second Ending Layer? | 0:00:24 | 4,696,660 | WEM OPUS | |
145 | 143 | 173598328.wem | 173598328.wem.wav | Tutorial / Hero's Hideway (Olimar's Shipwreck Tale part 1) | Plays during Olimar's tutorial and in Hero's Hideaway during Olimar's Shipwreck Tale until you kill the first miniboss | 0:01:10 | 13,523,524 | WEM OPUS |
146 | 144 | 173911646.wem | 173911646.wem.wav | Joustmite layer | One of the layers joustmites add | 0:01:39 | 19,008,996 | WEM OPUS |
147 | 145 | 175687559.wem | 175687559.wem.wav | Area Launch | Plays upon launch from base camp to an area | 0:00:14 | 2,837,324 | WEM OPUS |
148 | 146 | 177197058.wem | 177197058.wem.wav | Blossoming Arcadia Layer | 0:01:42 | 19,586,348 | ADPCM | |
149 | 147 | 179128149.wem | 179128149.wem.wav | Return to PNF-404! | Plays after the First Credits, when returning to PNF-404 | 0:00:12 | 2,387,996 | WEM OPUS |
150 | 148 | 180447415.wem | 180447415.wem.wav | Downy Snagret | When near Downy Snagret | 0:01:48 | 20,737,580 | ADPCM |
151 | 149 | 181366940.wem | 181366940.wem.wav | Tough enemy drumbeat | the generic tough enemy drumbeat of which other enemy layers are added over, sounds a bit short here | 0:00:44 | 8,524,844 | WEM OPUS |
152 | 150 | 181502974.wem | 181502974.wem.wav | Leafling Castaway Jingle | Plays when the ID of a leafling is shown after rescuing them | 0:00:02 | 398,380 | ADPCM |
153 | 151 | 181574795.wem | 181574795.wem.wav | Ditto (116347725) | Ditto | 0:02:07 | 24,426,028 | ADPCM |
154 | 152 | 183251688.wem | 183251688.wem.wav | Yet another Primordial Thicket Layer? | 0:01:04 | 12,288,044 | WEM OPUS | |
155 | 153 | 184652774.wem | 184652774.wem.wav | Final Boss Phase 5 (final) | Played when fighting the final boss | 0:00:41 | 7,959,316 | WEM OPUS |
156 | 154 | 186108810.wem | 186108810.wem.wav | Leafy Showdown part 3?? | This is a layer for Leafling Showdown that has clapping and also a part of the mysterious lifeform theme?? | 0:01:43 | 19,797,380 | WEM OPUS |
157 | 155 | 188545830.wem | 188545830.wem.wav | Crusted Rumpup layer | The layer crusted rumpup adds to the tough enemy drumbeat | 0:01:04 | 12,288,044 | WEM OPUS |
158 | 156 | 190873701.wem | 190873701.wem.wav | Grubchucker layer | Layer for grubchuckers | 0:01:46 | 20,373,028 | WEM OPUS |
159 | 157 | 191339531.wem | 191339531.wem.wav | Final Boss Phase 3 (electric) (transition out of vulnerability) | Plays during the Final Boss Batttle | 0:00:04 | 837,860 | WEM OPUS |
160 | 158 | 191691289.wem | 191691289.wem.wav | Ship Upgrade loop | The Idle Loop theme that plays upon upgrading your ship in O.S.T. | 0:00:31 | 6,026,540 | ADPCM |
161 | 159 | 192269372.wem | 192269372.wem.wav | primordial thicket layer?? | 0:00:24 | 4,608,044 | ADPCM | |
162 | 160 | 193130167.wem | 193130167.wem.wav | S.S. Beagle Heading for PNF-404 | Plays during the cutscene after creating your ID Badge | 0:00:28 | 5,487,700 | WEM OPUS |
163 | 161 | 194801838.wem | 194801838.wem.wav | pricklepuff | 0:04:17 | 49,465,900 | ADPCM | |
164 | 162 | 194801839.wem | 194801839.wem.wav | Ditto (194801838) | Ditto | 0:04:17 | 49,465,900 | ADPCM |
165 | 163 | 199358551.wem | 199358551.wem.wav | Waterwraith Panic | Plays when fighting the Waterwraith, after breaking its rollers | 0:01:13 | 14,016,044 | WEM OPUS |
166 | 164 | 199643349.wem | 199643349.wem.wav | blossoming Arcadia layer | 0:02:05 | 24,000,044 | ADPCM | |
167 | 165 | 205299277.wem | 205299277.wem.wav | Enemies approaching lumiknoll? | 0:01:13 | 14,016,044 | ADPCM | |
168 | 166 | 210281535.wem | 210281535.wem.wav | Ditto (175687559) | Ditto - 175687559 | 0:00:14 | 2,837,324 | WEM OPUS |
169 | 167 | 214726664.wem | 214726664.wem.wav | Moss Pikmin cutscene | Plays during the cutscene after Moss steals your Pikmin for the first time | 0:00:31 | 6,043,180 | ADPCM |
170 | 168 | 216436750.wem | 216436750.wem.wav | Boss Theme | Base layer of the Man at Legs theme | 0:02:18 | 26,688,036 | WEM OPUS |
171 | 169 | 216782647.wem | 216782647.wem.wav | Burrowing Snagret layer | One of the layers the Burrowing Snagret can add to the standard tough enemy theme | 0:01:04 | 12,288,044 | WEM OPUS |
172 | 170 | 218314773.wem | 218314773.wem.wav | Ice Pikmin Discovered Theme. | Used when Ice Pikmin are first found. | 0:01:31 | 17,620,524 | ADPCM |
173 | 171 | 219385180.wem | 219385180.wem.wav | cave note | 0:00:13 | 2,507,308 | ADPCM | |
174 | 172 | 221032819.wem | 221032819.wem.wav | Blossoming Arcadia Layer | 0:01:42 | 19,586,348 | ADPCM | |
175 | 173 | 224276507.wem | 224276507.wem.wav | Final Leafling Olimar Encounter | Plays when you find Dandorimar in the Hero's Hideaway Bunker | 0:01:15 | 14,441,772 | ADPCM |
176 | 174 | 226927817.wem | 226927817.wem.wav | Swooping Snitchbug(cave) | 0:01:46 | 20,372,260 | WEM OPUS | |
177 | 175 | 229077341.wem | 229077341.wem.wav | Layer for Giant's Hearth | 0:01:50 | 21,196,844 | ADPCM | |
178 | 176 | 229484469.wem | 229484469.wem.wav | Final Boss Phase 3 (electric) (transition to vulnerable) | Plays during the final boss battle | 0:00:04 | 837,860 | WEM OPUS |
179 | 177 | 231346487.wem | 231346487.wem.wav | Plunder Palace Sublevel 5 Music | Part of base track for Plunder Palace Sublevel 5, Not to be confused with 256148952, which is Giant Breadbug's music Layer | 0:00:58 | 11,181,612 | ADPCM |
180 | 178 | 232384689.wem | 232384689.wem.wav | Ditto (311027086) | Ditto | 0:00:56 | 10,752,044 | WEM OPUS |
181 | 179 | 233782958.wem | 233782958.wem.wav | ditto???? | 0:01:10 | 13,623,700 | WEM OPUS | |
182 | 180 | 234108788.wem | 234108788.wem.wav | Cave Woodwinds | The woodwind layer for caves, relatively sure this plays in all caves | 0:01:46 | 20,372,780 | ADPCM |
183 | 181 | 235001477.wem | 235001477.wem.wav | Frosty Bulborb | One of the layers for the frosty bulborb | 0:02:13 | 25,707,836 | WEM OPUS |
184 | 182 | 235958444.wem | 235958444.wem.wav | female sheargrub | 0:01:46 | 10,176,044 | WEM OPUS | |
185 | 183 | 236118452.wem | 236118452.wem.wav | layer for hero's hideaway? | 0:01:46 | 20,373,036 | ADPCM | |
186 | 184 | 236545497.wem | 236545497.wem.wav | Lumiknoll Under Attack | Plays when a Lumiknoll is being attacked | 0:00:52 | 10,141,228 | ADPCM |
187 | 185 | 239498055.wem | 239498055.wem.wav | ditto (97533281) | Same as 97533281, except it starts immediately | 0:00:08 | 1,626,708 | WEM OPUS |
188 | 186 | 242171885.wem | 242171885.wem.wav | Another small part of Base Camp Theme | 0:00:11 | 2,141,740 | ADPCM | |
189 | 187 | 242914406.wem | 242914406.wem.wav | Spectralid Layer | Plays when near a spectralid (Check other layer I labeled as the Spectralid theme to see if they're the same) | 0:01:46 | 20,372,268 | ADPCM |
190 | 188 | 246070725.wem | 246070725.wem.wav | Early Blue Pikmin Discovery | Presumably played when discovering blues | 0:01:31 | 17,620,524 | ADPCM |
191 | 189 | 251526353.wem | 251526353.wem.wav | unknown layer | 0:01:46 | 20,373,036 | ADPCM | |
192 | 190 | 251711324.wem | 251711324.wem.wav | Ice Pikmin Discovery | Plays during the discovery cutscene for Ice Pikmin | 0:00:11 | 2,119,044 | WEM OPUS |
193 | 191 | 252771302.wem | 252771302.wem.wav | plunder palace layer ? | 0:01:46 | 20,373,036 | ADPCM | |
194 | 192 | 254765116.wem | 254765116.wem.wav | Man At Legs Theme | Plays when fighting the Man-At-Legs | 0:01:13 | 14,016,044 | WEM OPUS |
195 | 193 | 256148952.wem | 256148952.wem.wav | Giant Breadbug Music Layer | Layer of music for Giant Breadbug. (Could be Battle variation if pikmin 2 is anything to go off) | 0:00:58 | 11,181,604 | WEM OPUS |
196 | 194 | 256693061.wem | 256693061.wem.wav | Red Onion Activation | Plays during the Red Onion's activation | 0:00:15 | 2,941,004 | WEM OPUS |
197 | 195 | 260151541.wem | 260151541.wem.wav | Lesser Spotted Jellyfloat | The layer for the lesser spotted jellyfloat | 0:01:46 | 20,375,084 | ADPCM |
198 | 196 | 260541735.wem | 260541735.wem.wav | Gildemander cutscene | Plays after killing the Porquillion in O.S.T. | 0:00:37 | 7,186,324 | WEM OPUS |
199 | 197 | 261039728.wem | 261039728.wem.wav | Mission Complete | Plays when you complete a cave or side mission | 0:00:03 | 579,404 | WEM OPUS |
200 | 198 | 261448463.wem | 261448463.wem.wav | Blossoming Arcadia glockenspiel | The glockenspiel layer that can appear in the Blossoming Arcadia | 0:02:05 | 24,000,044 | ADPCM |
201 | 199 | 262743600.wem | 262743600.wem.wav | boss theme ditto (get row of boss theme) | 0:01:15 | 14,499,356 | WEM OPUS | |
202 | 200 | 263414322.wem | 263414322.wem.wav | Prologue Pikmin Discovery Loop | Loop after first rediscovering Red Pikmin in the Prologue | 0:00:37 | 7,236,960 | WEM OPUS |
203 | 201 | 263935470.wem | 263935470.wem.wav | Game Results (Olimar's Shipwreck Tale) | Plays during the full game results in Olimar's Shipwreck Tale | 0:01:11 | 13,633,324 | ADPCM |
204 | 202 | 265545496.wem | 265545496.wem.wav | Game Results (Base Game) | Plays during the full game results in the base game | 0:01:52 | 21,681,560 | WEM OPUS |
205 | 203 | 267115514.wem | 267115514.wem.wav | Surface Dandori Discovery | Plays when the player finds either a Dandori Battle or Challenge on the surface | 0:00:31 | 6,067,244 | ADPCM |
206 | 204 | 267465208.wem | 267465208.wem.wav | flint beetle Ditto (277466670) | Ditto | 0:01:46 | 20,352,044 | WEM OPUS |
207 | 205 | 267570258.wem | 267570258.wem.wav | Dandori Challenge / Treasure Set Complete | Plays when a Dandori Challenge / Set of Treasures is completed. Near Ditto of Line 199 and complete ditto of 208 | 0:00:02 | 452,652 | ADPCM |
208 | 206 | 267570259.wem | 267570259.wem.wav | Dandori Challenge / Treasure Set Complete | Plays when a Dandori Challenge / Set of Treasures is completed. Near Ditto of Line 199 and complete ditto of 207 | 0:00:02 | 452,428 | WEM OPUS |
209 | 207 | 268891798.wem | 268891798.wem.wav | Kuru Kuru Kururin Title Screen Theme | Used when viewing the Stone of Advancment playing the Spinning Memories Plank in the complete Newly Nostalgic Set | 0:00:45 | 4,373,804 | ADPCM |
210 | 208 | 269199266.wem | 269199266.wem.wav | Crusted Rumpup alternate layer | a layer crusted rumpup adds to the tough enemy theme, this one is noticibly deeper | 0:01:04 | 12,288,044 | WEM OPUS |
211 | 209 | 270641794.wem | 270641794.wem.wav | sunsquish | 0:01:46 | 20,372,260 | WEM OPUS | |
212 | 210 | 270924914.wem | 270924914.wem.wav | Waddlequaff layer | The layer waddlequaff adds to a certain area | 0:01:39 | 19,009,060 | WEM OPUS |
213 | 211 | 271725476.wem | 271725476.wem.wav | unknown enemy layer for serene shore | 0:02:04 | 23,983,652 | WEM OPUS | |
214 | 212 | 272135419.wem | 272135419.wem.wav | hydro dweevil | 0:01:46 | 20,372,260 | WEM OPUS | |
215 | 213 | 272216870.wem | 272216870.wem.wav | no clue | 0:01:04 | 12,288,044 | WEM OPUS | |
216 | 214 | 273225879.wem | 273225879.wem.wav | Collin Needs Rescuing! | Used when finding Collin at the begining of the game | 0:00:04 | 847,396 | WEM OPUS |
217 | 215 | 273458957.wem | 273458957.wem.wav | hydro dweevil??? | 0:01:46 | 20,372,260 | WEM OPUS | |
218 | 216 | 273843401.wem | 273843401.wem.wav | 100% a cutscene track, not sure which (dialouge cutscene) | 0:00:52 | 10,157,612 | ADPCM | |
219 | 217 | 273843402.wem | 273843402.wem.wav | Ditto (273843401) | Ditto | 0:00:53 | 10,186,236 | WEM OPUS |
220 | 218 | 275821933.wem | 275821933.wem.wav | Mini Boss Ending | Plays when a Tough enemy / Mini Boss (Snagret, Porquillion, Etc) dies while not playing as olimar. | 0:00:09 | 1,843,244 | ADPCM |
221 | 219 | 276255848.wem | 276255848.wem.wav | Peckish Aristocrab layer (serene shores) | A layer the Peckish Aristocrab adds to the serene shores | 0:01:46 | 20,373,028 | WEM OPUS |
222 | 220 | 276818136.wem | 276818136.wem.wav | Dandori Selection | Music that plays on the Dandori Challenge and Battle selection screens. Applies for Dandori Battle when selected from main menu as well. Near ditto of 38220280 | 0:02:05 | 24,165,420 | ADPCM |
223 | 221 | 277466670.wem | 277466670.wem.wav | Iridescent Flint Beetle Mix? | 0:01:50 | 21,196,844 | WEM OPUS | |
224 | 222 | 279313891.wem | 279313891.wem.wav | Entering a cave | Played when entering a cave | 0:00:06 | 1,220,204 | WEM OPUS |
225 | 223 | 279820985.wem | 279820985.wem.wav | Dwarf bulborb | A layer that the red dwarf bulborb can add to a certain area | 0:02:24 | 27,648,044 | ADPCM |
226 | 224 | 283375968.wem | 283375968.wem.wav | Fiery Bulblax Layer? | 0:01:51 | 10,671,148 | ADPCM | |
227 | 225 | 283648420.wem | 283648420.wem.wav | Creeping Crysanthemum | A layer the creeping crysanthemum adds to the blossoming arcadia | 0:01:39 | 19,009,060 | WEM OPUS |
228 | 226 | 286248743.wem | 286248743.wem.wav | Sleeping Fiery Bulblax | 0:01:46 | 20,372,268 | ADPCM | |
229 | 227 | 288201649.wem | 288201649.wem.wav | cave ambient-like layer | 0:01:54 | 21,891,372 | ADPCM | |
230 | 228 | 288416983.wem | 288416983.wem.wav | Serene Shores Layer (?) | 0:01:42 | 19,682,092 | ADPCM | |
231 | 229 | 290345843.wem | 290345843.wem.wav | Ditto (286248743) | Ditto | 0:01:46 | 20,372,260 | WEM OPUS |
232 | 230 | 290736362.wem | 290736362.wem.wav | Male Sheargrub | A layer the male sheargrub adds | 0:01:46 | 10,176,044 | WEM OPUS |
233 | 231 | 293076445.wem | 293076445.wem.wav | Portion of Hub Area music | Just a portion of hub area music, does this loop or is it test audio? - I think it loops?? | 0:00:11 | 2,141,740 | ADPCM |
234 | 232 | 296711760.wem | 296711760.wem.wav | cave cold wind | 0:00:06 | 1,180,716 | ADPCM | |
235 | 233 | 296876989.wem | 296876989.wem.wav | Skeeterskate | The layer skeeterskates add | 0:04:08 | 47,647,276 | ADPCM |
236 | 234 | 297538496.wem | 297538496.wem.wav | Anode dweevil Layer | Layer of music for Anode dweevil | 0:01:46 | 20,372,260 | WEM OPUS |
237 | 235 | 298387881.wem | 298387881.wem.wav | Final Boss Phase (?) (Transition out of vulnerability) | Plays during the final boss battle | 0:00:05 | 1,047,316 | WEM OPUS |
238 | 236 | 299056492.wem | 299056492.wem.wav | Startle Spore | The layer the startle spore adds | 0:01:46 | 20,459,044 | WEM OPUS |
239 | 237 | 299897597.wem | 299897597.wem.wav | Find Regular Castaway | Tune that plays when finding a non-special, non-leafling castaway. | 0:00:03 | 728,620 | ADPCM |
240 | 238 | 302888796.wem | 302888796.wem.wav | extra "tough enemy!" ending part possibly | 0:00:09 | 1,843,244 | ADPCM | |
241 | 239 | 304137278.wem | 304137278.wem.wav | Curing theme | The theme that plays while Yonny cures a leafling of their condition | 0:00:47 | 9,078,316 | ADPCM |
242 | 240 | 304137279.wem | 304137279.wem.wav | Ditto (304137278) | Ditto | 0:00:47 | 9,134,016 | WEM OPUS |
243 | 241 | 305181712.wem | 305181712.wem.wav | Final Boss Phase 1 (Transition out of vulnerability) | Plays during the final boss battle | 0:00:05 | 1,047,324 | WEM OPUS |
244 | 242 | 308984971.wem | 308984971.wem.wav | slow pricklepuff layer | this pricklepuff layer that slower than normal | 0:01:46 | 20,372,964 | WEM OPUS |
245 | 243 | 310704072.wem | 310704072.wem.wav | dwarf bulborb | 0:01:46 | 10,176,044 | WEM OPUS | |
246 | 244 | 311027086.wem | 311027086.wem.wav | Bug Eyed Crawmad | Plays when fighting a bug eyed crawmad | 0:00:56 | 10,752,044 | ADPCM |
247 | 245 | 315206874.wem | 315206874.wem.wav | The Waterwraith Appears | Plays during the appearance of the Waterwraith | 0:00:42 | 8,228,908 | ADPCM |
248 | 246 | 315488435.wem | 315488435.wem.wav | Character Creator | Plays when creating or updating your ID Badge | 0:01:21 | 15,734,684 | WEM OPUS |
249 | 247 | 316345028.wem | 316345028.wem.wav | mama sheargrub | 0:01:51 | 10,671,164 | WEM OPUS | |
250 | 248 | 317043386.wem | 317043386.wem.wav | Serene Shores layer | played in serene shores:length verifies it is serene shores layer. | 0:02:05 | 24,000,044 | ADPCM |
251 | 249 | 317458576.wem | 317458576.wem.wav | no clue | 0:01:04 | 12,288,044 | ADPCM | |
252 | 250 | 319566445.wem | 319566445.wem.wav | waddlequaff | 0:01:39 | 19,009,060 | WEM OPUS | |
253 | 251 | 321089564.wem | 321089564.wem.wav | blossoming acadia layer | 0:01:42 | 19,586,348 | ADPCM | |
254 | 252 | 321118145.wem | 321118145.wem.wav | a Serene Shores (Olimar's Shipwreck Tale) layer but not sure what | 0:02:04 | 23,981,540 | WEM OPUS | |
255 | 253 | 322032069.wem | 322032069.wem.wav | Skeeterskate Theme | I've heard it near water based enemies, pluckering billlowfish and skeeterskates | 0:04:18 | 49,568,812 | ADPCM |
256 | 254 | 322217740.wem | 322217740.wem.wav | Final Boss Phase 5 (final) (Transition into phase) | Plays during the final boss battle | 0:00:06 | 1,256,772 | WEM OPUS |
257 | 255 | 322291352.wem | 322291352.wem.wav | very silent | 0:01:54 | 21,891,372 | ADPCM | |
258 | 256 | 328345651.wem | 328345651.wem.wav | masterhop | 0:01:50 | 21,196,844 | WEM OPUS | |
259 | 257 | 329576732.wem | 329576732.wem.wav | Purple Pikmin Discovery | Plays during the discovery cutscene for the Purple Pikmin | 0:00:11 | 2,119,044 | WEM OPUS |
260 | 258 | 329675485.wem | 329675485.wem.wav | male sheargrub | 0:01:51 | 10,671,164 | WEM OPUS | |
261 | 259 | 330320680.wem | 330320680.wem.wav | Sun-Speckled Terrace Pianos | 0:01:46 | 20,352,044 | ADPCM | |
262 | 260 | 330743469.wem | 330743469.wem.wav | Blossoming Arcadia Sunset Layer (Olimar's Shipwreck Tale) | Sunset theme for Blossoming Arcadia in Olimar's Shipwreck Tale | 0:01:42 | 19,584,044 | ADPCM |
263 | 261 | 330743470.wem | 330743470.wem.wav | Ditto (330743469) | Ditto | 0:01:42 | 19,584,044 | WEM OPUS |
264 | 262 | 331108545.wem | 331108545.wem.wav | a Rescue Corps Meeting variation OR some theme related to Olimar? | 0:00:30 | 5,762,780 | WEM OPUS | |
265 | 263 | 332275267.wem | 332275267.wem.wav | ditto but without intro (140133515) | Ditto | 0:02:02 | 23,438,332 | WEM OPUS |
266 | 264 | 332539586.wem | 332539586.wem.wav | Porquillon | 0:01:04 | 12,288,044 | WEM OPUS | |
267 | 265 | 332762343.wem | 332762343.wem.wav | enagage or cave | 0:01:54 | 21,891,372 | ADPCM | |
268 | 266 | 333320686.wem | 333320686.wem.wav | Snipbit of Pikmin 2 boss theme | 0:00:00 | 147,748 | WEM OPUS | |
269 | 267 | 333903802.wem | 333903802.wem.wav | First Tutorial Dialouge Music (Shortest ver) | Dialouge theme played after Hero's Hideaway's arrival cutscene in OST | 0:00:18 | 3,526,580 | WEM OPUS |
270 | 268 | 336859296.wem | 336859296.wem.wav | It is a sleeping ver for commented wrong "spotty bulbear". It Is neither fiery bulblax or spotty bulbear or whiptongue Bulborb. It is another sort of bulborb | 0:01:51 | 10,671,148 | ADPCM | |
271 | 269 | 337398739.wem | 337398739.wem.wav | Ditto (242914406) | Spectralid theme | 0:01:42 | 19,584,044 | WEM OPUS |
272 | 270 | 338925943.wem | 338925943.wem.wav | Pikmin/Oatchi is Suffering! | Plays when Pikmin or Oatchi are afflicted with something negative | 0:00:06 | 1,231,916 | ADPCM |
273 | 271 | 340063644.wem | 340063644.wem.wav | Cave Layer | 0:01:46 | 20,372,780 | ADPCM | |
274 | 272 | 340475700.wem | 340475700.wem.wav | 0:00:44 | 8,524,844 | WEM OPUS | ||
275 | 273 | 342785898.wem | 342785898.wem.wav | Piklopedia / Treasure Horde Secondary Layer | Plays when in the Piklopedia or Treasure Horde menu | 0:01:25 | 16,491,836 | WEM OPUS |
276 | 274 | 343925701.wem | 343925701.wem.wav | Morning Trumpet | Trumpet tune that plays at the start of each morning at Hub Area | 0:00:07 | 1,347,108 | WEM OPUS |
277 | 275 | 347925592.wem | 347925592.wem.wav | muckerskate | 0:01:13 | 14,028,324 | WEM OPUS | |
278 | 276 | 348005091.wem | 348005091.wem.wav | Small Discovery | Plays when a small discovery is made | 0:00:05 | 1,114,668 | ADPCM |
279 | 277 | 349004147.wem | 349004147.wem.wav | Serene Shores (Olimar's Shipwreck Tale) Prrimary Layer | Primary Layer for the theme for Serene Shores in Olimar's Shipwreck Tale | 0:02:04 | 23,980,364 | WEM OPUS |
280 | 278 | 349092253.wem | 349092253.wem.wav | Credits | Plays during the end credits | 0:06:10 | 71,078,956 | ADPCM |
281 | 279 | 349297222.wem | 349297222.wem.wav | firey bulblax / possibly big blowhog | 0:00:44 | 8,524,844 | WEM OPUS | |
282 | 280 | 350263067.wem | 350263067.wem.wav | Captain Down? Primary Layer? | 0:00:05 | 1,139,244 | ADPCM | |
283 | 281 | 350998134.wem | 350998134.wem.wav | 0:00:07 | 1,349,316 | WEM OPUS | ||
284 | 282 | 352391728.wem | 352391728.wem.wav | Some sort of tutorial/explanation theme? | 0:00:49 | 9,507,884 | ADPCM | |
285 | 283 | 356203474.wem | 356203474.wem.wav | Cave treasure layer? | 0:01:39 | 19,009,060 | WEM OPUS | |
286 | 284 | 356439886.wem | 356439886.wem.wav | Waterwraith Chase | 0:01:13 | 14,016,044 | ADPCM | |
287 | 285 | 359547479.wem | 359547479.wem.wav | Dandori Challenge Cave Remix | Trial of the Sage Leaf Cave challenge missions Dandori Cave | 0:01:40 | 19,309,756 | WEM OPUS |
288 | 286 | 361156787.wem | 361156787.wem.wav | ??one of the ending cutscene layers? | 0:00:20 | 3,944,380 | WEM OPUS | |
289 | 287 | 362037224.wem | 362037224.wem.wav | Hero's Hideaway Secondary Layer part ? | one instrument in the O.S.T. version of Hero's Hideaway. This is part of the normal theme (?) | 0:02:13 | 25,707,820 | ADPCM |
290 | 288 | 363217754.wem | 363217754.wem.wav | albino Dwarf Bulborb | enemy layer for albino dwarf bulborb | 0:01:51 | 21,342,252 | ADPCM |
291 | 289 | 366227655.wem | 366227655.wem.wav | Female Sheargrub Battle Mix | Plays when near a Female Sheargrub | 0:02:24 | 27,648,044 | ADPCM |
292 | 290 | 366512657.wem | 366512657.wem.wav | senere shores layer?? | length | 0:02:04 | 23,981,612 | ADPCM |
293 | 291 | 367307247.wem | 367307247.wem.wav | Morning Meeting Music | A different morning meeting music transitions into this after listening for long enough. Noticable on the first leafling discussion meeting | 0:00:53 | 10,262,292 | WEM OPUS |
294 | 292 | 367870420.wem | 367870420.wem.wav | Waddlepus Theme | 0:04:18 | 49,550,636 | ADPCM | |
295 | 293 | 370984651.wem | 370984651.wem.wav | Giant's Hearth Layer??? | 0:01:50 | 21,196,844 | ADPCM | |
296 | 294 | 373344230.wem | 373344230.wem.wav | Night Mission Low / No Danger Layer | Plays when there is low / No danger. | 0:01:36 | 18,508,844 | ADPCM |
297 | 295 | 376378872.wem | 376378872.wem.wav | Curing Olimar | Plays when curing olimar of his leaves | 0:00:47 | 9,189,936 | WEM OPUS |
298 | 296 | 377390025.wem | 377390025.wem.wav | Cave layer | 0:01:46 | 20,372,780 | ADPCM | |
299 | 297 | 377792166.wem | 377792166.wem.wav | pearly Clamclamp | heard if near pearly clamclamp | 0:02:04 | 23,981,604 | WEM OPUS |
300 | 298 | 380979424.wem | 380979424.wem.wav | Pikmin 3 Today's Results | Somehow this is in here. The main campaign and Olimar's Shipwreck Tale both use the newer version. This is seemingly unused. Please Correct if Wrong | 0:02:03 | 23,625,772 | ADPCM |
301 | 299 | 381740668.wem | 381740668.wem.wav | cave note | 0:00:06 | 1,213,228 | ADPCM | |
302 | 300 | 383346883.wem | 383346883.wem.wav | dwarf bulborb | 0:01:46 | 10,176,044 | WEM OPUS | |
303 | 301 | 384974580.wem | 384974580.wem.wav | icy blowhog | 0:01:46 | 20,372,260 | WEM OPUS | |
304 | 302 | 386108073.wem | 386108073.wem.wav | Hero's Hideaway Skutterchuck Layer | Layer for Skutterchuck in Hero's Hideaway. You can hear the Hero's Hideaway melody crushed under the Skutterchuck Layer | 0:01:46 | 20,372,260 | WEM OPUS |
305 | 303 | 386492656.wem | 386492656.wem.wav | Dandori Battle Final Results Music | Plays after fanfare for who won the battle. | 0:01:22 | 15,918,188 | WEM OPUS |
306 | 304 | 387231624.wem | 387231624.wem.wav | Command Post Tutorial Layer? | 0:01:24 | 16,265,696 | WEM OPUS | |
307 | 305 | 388626730.wem | 388626730.wem.wav | very short variant of hermit crawmad theme | 0:00:21 | 4,087,340 | ADPCM | |
308 | 306 | 388658554.wem | 388658554.wem.wav | Boss Theme | 0:01:13 | 14,016,044 | WEM OPUS | |
309 | 307 | 388860495.wem | 388860495.wem.wav | rest floor note | 0:00:06 | 1,205,036 | ADPCM | |
310 | 308 | 390624067.wem | 390624067.wem.wav | Sun-Speckled terrace percussion | The percussion instrument that can play in the sun-speckled terrace | 0:02:24 | 27,648,044 | ADPCM |
311 | 309 | 391585197.wem | 391585197.wem.wav | dwarf bulbear | 0:00:58 | 11,181,220 | WEM OPUS | |
312 | 310 | 396513354.wem | 396513354.wem.wav | Tropical Wilds from Pikmin 3 | Believe it goes unused | 0:04:12 | 32,374,060 | ADPCM |
313 | 311 | 399210793.wem | 399210793.wem.wav | Bulborb Enemy Mix | Plays when near a Bulborb | 0:01:46 | 10,176,044 | WEM OPUS |
314 | 312 | 400016957.wem | 400016957.wem.wav | pre-boss theme | Plays near the highest point of Sun-Speckled Terrace (Boss intro) | 0:00:22 | 4,300,844 | WEM OPUS |
315 | 313 | 400492227.wem | 400492227.wem.wav | mamuta | 0:01:39 | 19,009,060 | WEM OPUS | |
316 | 314 | 401076522.wem | 401076522.wem.wav | Tutorial Theme/ Section 2 of Olimar's shipwrecked tale's Hero's Hideaway | Used in Hero's Hideaway | 0:01:10 | 13,523,500 | ADPCM |
317 | 315 | 402870524.wem | 402870524.wem.wav | Olimar Leafling's theme | Used at the beginning of Danori Battle introductions | 0:01:55 | 22,195,236 | WEM OPUS |
318 | 316 | 403247804.wem | 403247804.wem.wav | HUB area section? | 0:00:11 | 2,141,740 | ADPCM | |
319 | 317 | 406176472.wem | 406176472.wem.wav | Final Louie Encounter | Plays before Louie jumps onto the Final Boss | 0:00:44 | 8,540,724 | WEM OPUS |
320 | 318 | 406509291.wem | 406509291.wem.wav | Basic Cave Music Remix | used in Trial of the Sage Leaf | 0:01:40 | 19,309,868 | ADPCM |
321 | 319 | 409101305.wem | 409101305.wem.wav | ditto (167278168) | Ditto | 0:02:04 | 23,980,332 | ADPCM |
322 | 320 | 410479992.wem | 410479992.wem.wav | Hermit Crawmad Theme Ditto (486277304) | 0:04:12 | 48,484,908 | ADPCM | |
323 | 321 | 411031305.wem | 411031305.wem.wav | rest floor note | 0:00:06 | 1,316,140 | ADPCM | |
324 | 322 | 415862634.wem | 415862634.wem.wav | Puckering Blinnow Theme Ditto (432405337) with no s first bit | 0:04:12 | 48,484,908 | ADPCM | |
325 | 323 | 416340513.wem | 416340513.wem.wav | Final Boss Phase 1 (vulnerable) | 0:00:08 | 1,675,684 | WEM OPUS | |
326 | 324 | 418941694.wem | 418941694.wem.wav | some cave boss | 0:01:13 | 14,016,044 | WEM OPUS | |
327 | 325 | 421045545.wem | 421045545.wem.wav | Night Launch | Plays upon the launch of a Night Expedition | 0:00:14 | 2,837,324 | WEM OPUS |
328 | 326 | 421162348.wem | 421162348.wem.wav | probably cutscene | 0:00:25 | 4,800,044 | WEM OPUS | |
329 | 327 | 422434901.wem | 422434901.wem.wav | rescue Corp story event | 0:00:50 | 9,622,060 | ADPCM | |
330 | 328 | 422460752.wem | 422460752.wem.wav | Onion merging bell intro | The bell-like jingle that plays before the onion merging cutscene theme | 0:00:01 | 243,500 | ADPCM |
331 | 329 | 422867745.wem | 422867745.wem.wav | Rest Music Strum? | 0:00:13 | 2,512,428 | ADPCM | |
332 | 330 | 423449189.wem | 423449189.wem.wav | Layer for Louie's theme | One of the layers of the Louie theme heard in CFAK | 0:00:56 | 10,891,308 | ADPCM |
333 | 331 | 423705274.wem | 423705274.wem.wav | Pikmin 4 Main Title Theme alt | Either it's unused OR it plays the very first time the Hero's Hideaway title screen shows up | 0:02:02 | 23,562,540 | ADPCM |
334 | 332 | 424224107.wem | 424224107.wem.wav | Leafling Olimar Encounter | Encountered when walking up to Leafling Olimar outside a cave | 0:00:06 | 1,207,084 | ADPCM |
335 | 333 | 426626564.wem | 426626564.wem.wav | glow pikmin discussion | the theme that plays while yonny first discusses glow pikmin | 0:01:38 | 18,847,380 | WEM OPUS |
336 | 334 | 428426811.wem | 428426811.wem.wav | waddlepus mix | 0:01:46 | 20,373,028 | WEM OPUS | |
337 | 335 | 428448497.wem | 428448497.wem.wav | Bulborb layer?? | 0:01:51 | 10,671,164 | WEM OPUS | |
338 | 336 | 429403064.wem | 429403064.wem.wav | Serene Shore area intro theme | Plays when entering the Serene Shores for the first time | 0:00:24 | 4,611,404 | WEM OPUS |
339 | 337 | 432405337.wem | 432405337.wem.wav | Puckering Blinnow Theme | 0:04:18 | 49,568,812 | ADPCM | |
340 | 338 | 435246892.wem | 435246892.wem.wav | Onion Fusion | Plays during the Onion Fusion cutscene | 0:00:17 | 3,383,596 | ADPCM |
341 | 339 | 437326817.wem | 437326817.wem.wav | Boss layer? | possibly armored cannon larva | 0:01:22 | 15,897,644 | WEM OPUS |
342 | 340 | 438763699.wem | 438763699.wem.wav | Flarlic fusion loop | Plays after upgrading the Onion with Flarlic | 0:00:38 | 7,420,716 | ADPCM |
343 | 341 | 441272563.wem | 441272563.wem.wav | some sort of bulborb | 0:02:24 | 27,648,044 | ADPCM | |
344 | 342 | 442272723.wem | 442272723.wem.wav | desiccated Skitter Leaf | 0:01:46 | 20,372,260 | WEM OPUS | |
345 | 343 | 442582055.wem | 442582055.wem.wav | yellow wollyhop | 0:01:39 | 19,008,932 | WEM OPUS | |
346 | 344 | 443171778.wem | 443171778.wem.wav | Blossoming Arcadia Section | Part of BA's main theme | 0:03:46 | 43,392,044 | ADPCM |
347 | 345 | 446063679.wem | 446063679.wem.wav | mitite | different from normal mitite theme,but this is a sort of mitite theme. | 0:01:50 | 21,196,844 | WEM OPUS |
348 | 346 | 449011939.wem | 449011939.wem.wav | Waterwraith Flee theme | used when the umiBOZO is about to meet his maker | 0:01:13 | 14,016,044 | ADPCM |
349 | 347 | 449676398.wem | 449676398.wem.wav | Early Winged Pikmin Discovery? | Unused Winged Pikmin discovery theme with a loop that comes in slightly earlier than in game | 0:01:31 | 17,620,524 | ADPCM |
350 | 348 | 449708128.wem | 449708128.wem.wav | question cutscene loop | 0:00:31 | 6,013,484 | ADPCM | |
351 | 349 | 449713735.wem | 449713735.wem.wav | Tutorial Pikmin into | used when Olimar reencounters Pikmin in the tutorial | 0:00:06 | 1,209,836 | WEM OPUS |
352 | 350 | 450719902.wem | 450719902.wem.wav | Baldy Long Legs Fight | Plays during the fight against Baldy Long Legs | 0:00:56 | 10,752,044 | WEM OPUS |
353 | 351 | 450719903.wem | 450719903.wem.wav | Dupe (450719902) | 0:00:56 | 10,752,044 | ADPCM | |
354 | 352 | 451223595.wem | 451223595.wem.wav | Dandori Battle "Sandy Duel" 2nd Layer | Plays in the Dandori battle stage "Hot Sandy Duel". Its not the primary mix, but its an added layer too it. | 0:01:44 | 19,968,044 | ADPCM |
355 | 353 | 453704652.wem | 453704652.wem.wav | a dandori battle theme remix? | 0:00:20 | 3,974,444 | WEM OPUS | |
356 | 354 | 454402578.wem | 454402578.wem.wav | Major investigation complete jingle | Plays when major events are shown like the standard Investigation Complate jingle, but for more major events (i.e. Rescue Complete, All areas 100% investigated, ect. | 0:00:05 | 982,012 | WEM OPUS |
357 | 355 | 456170162.wem | 456170162.wem.wav | Louie's Theme | 0:00:48 | 9,284,588 | WEM OPUS | |
358 | 356 | 461161923.wem | 461161923.wem.wav | Dandori Battle | First thene heard in Dandori Battles | 0:01:41 | 19,537,964 | ADPCM |
359 | 357 | 461747153.wem | 461747153.wem.wav | Base camp first treasure discovery | Plays upon finding the first treasure in the Base Camp | 0:00:08 | 1,686,684 | WEM OPUS |
360 | 358 | 462184310.wem | 462184310.wem.wav | Cured Olimar | Plays after curing Olimar of his Leafling Affliction | 0:01:13 | 14,080,036 | WEM OPUS |
361 | 359 | 462350326.wem | 462350326.wem.wav | cutscene | 0:00:30 | 5,869,868 | ADPCM | |
362 | 360 | 462945637.wem | 462945637.wem.wav | puckering blinnow(cave,no water) | 0:01:46 | 20,373,028 | WEM OPUS | |
363 | 361 | 467818744.wem | 467818744.wem.wav | Dandori Challenge theme | used in Dandori Challenges | 0:02:13 | 25,574,444 | WEM OPUS |
364 | 362 | 468783886.wem | 468783886.wem.wav | ?? | possibly early version of porquillion boss theme??? | 0:01:04 | 12,288,044 | ADPCM |
365 | 363 | 469946332.wem | 469946332.wem.wav | flighty joustmite | 0:01:10 | 13,626,852 | WEM OPUS | |
366 | 364 | 470115959.wem | 470115959.wem.wav | Unused Pikmin 2 Success Theme | 0:00:04 | 923,436 | ADPCM | |
367 | 365 | 473311785.wem | 473311785.wem.wav | ? | unsettling night themed jungle | 0:01:04 | 12,288,044 | WEM OPUS |
368 | 366 | 473899507.wem | 473899507.wem.wav | new pikmin type being discoverd (unused) | 0:00:10 | 2,068,012 | ADPCM | |
369 | 367 | 474214932.wem | 474214932.wem.wav | ? | a beat of glass being tapped, then it loops | 0:02:13 | 25,707,820 | ADPCM |
370 | 368 | 475529343.wem | 475529343.wem.wav | leafling theme? | 0:00:06 | 1,166,924 | WEM OPUS | |
371 | 369 | 475933548.wem | 475933548.wem.wav | cave battle theme of some sort | a quick beat that sounds electric. | 0:02:04 | 23,981,012 | WEM OPUS |
372 | 370 | 476054120.wem | 476054120.wem.wav | early dandori battle theme or unused cave battle theme | 0:01:46 | 20,401,484 | WEM OPUS | |
373 | 371 | 479206472.wem | 479206472.wem.wav | Burrowing Snagret Layer | 0:00:56 | 10,752,044 | WEM OPUS | |
374 | 372 | 481583868.wem | 481583868.wem.wav | hub world meeting theme | the one that plays infront of ship | 0:00:44 | 8,556,332 | ADPCM |
375 | 373 | 482866628.wem | 482866628.wem.wav | Orange Bulborb Enemy Mix | Plays when near an Orange Bulborb | 0:01:46 | 20,372,268 | ADPCM |
376 | 374 | 486277304.wem | 486277304.wem.wav | Hermit Crawmad Theme | 0:04:18 | 49,568,812 | ADPCM | |
377 | 375 | 486277305.wem | 486277305.wem.wav | Ditto (486277304) | Ditto | 0:04:18 | 49,568,812 | ADPCM |
378 | 376 | 486860053.wem | 486860053.wem.wav | honeywisp | 0:01:10 | 13,626,916 | WEM OPUS | |
379 | 377 | 487317902.wem | 487317902.wem.wav | sun-speckled terrace layer | 0:02:24 | 27,648,044 | ADPCM | |
380 | 378 | 487929028.wem | 487929028.wem.wav | moldy dwarf bulborb(engulfed castle) | 0:01:46 | 20,372,260 | WEM OPUS | |
381 | 379 | 488364859.wem | 488364859.wem.wav | Arachnode layer | 0:01:50 | 21,196,844 | WEM OPUS | |
382 | 380 | 489279300.wem | 489279300.wem.wav | ditoo?? 390624067 | 0:01:46 | 20,352,044 | ADPCM | |
383 | 381 | 490281386.wem | 490281386.wem.wav | Giants Hearth layer | used in the main theme of Giant's Hearth | 0:01:50 | 21,196,844 | ADPCM |
384 | 382 | 491244867.wem | 491244867.wem.wav | jumbo bulborb | 0:01:50 | 21,196,844 | ADPCM | |
385 | 383 | 497061306.wem | 497061306.wem.wav | Louie Dandori Battle Intro? | Heard before a Dandori Battle (Only heard with Louie I believe) -Plays when talking to louie both before and after battle. | 0:00:58 | 11,314,988 | WEM OPUS |
386 | 384 | 497160893.wem | 497160893.wem.wav | cave layer? | heard in cave,unsure if enemy or normal layer | 0:01:46 | 20,372,780 | ADPCM |
387 | 385 | 498729486.wem | 498729486.wem.wav | Meeting Moss part 3 | Plays after Olimar feeds Moss a scrummy bone in O.S.T. | 0:00:19 | 3,676,644 | WEM OPUS |
388 | 386 | 498898133.wem | 498898133.wem.wav | muckerskate | 0:01:46 | 20,401,484 | WEM OPUS | |
389 | 387 | 500351569.wem | 500351569.wem.wav | enough sparklium collected | 0:00:03 | 755,500 | ADPCM | |
390 | 388 | 501257847.wem | 501257847.wem.wav | "dwarf bulbear" theme variant | 0:01:50 | 21,196,844 | WEM OPUS | |
391 | 389 | 501293615.wem | 501293615.wem.wav | 0:01:04 | 12,288,044 | ADPCM | ||
392 | 390 | 502570268.wem | 502570268.wem.wav | Engulfed Castle Layer | Used in the Engulfed Castle | 0:01:46 | 20,375,084 | ADPCM |
393 | 391 | 506407427.wem | 506407427.wem.wav | grubchucker | 0:01:10 | 13,540,900 | WEM OPUS | |
394 | 392 | 507121528.wem | 507121528.wem.wav | Lumiknoll Under Attack | used when a Lumiknoll takes damage | 0:01:31 | 17,587,244 | ADPCM |
395 | 393 | 507325092.wem | 507325092.wem.wav | blossoming Arcadia layer | 0:01:42 | 19,586,348 | ADPCM | |
396 | 394 | 507359861.wem | 507359861.wem.wav | Giant Breadbug theme layer | used in the tug of war with the Giant Breadbug? -100% Plunder Palace Sublevel 5 Music, yet not exactly 231346487. Could one of them be the Pause Menu music on this level? -tug of war might be confused with giant breadbug's music layer, I could be wrong - If Pikmin 2's Giant Breadbug theme is anything to go off of, its the treasure mix | 0:00:58 | 11,181,868 | ADPCM |
397 | 395 | 507511468.wem | 507511468.wem.wav | empress Bulblax | 0:00:48 | 9,216,044 | WEM OPUS | |
398 | 396 | 507783196.wem | 507783196.wem.wav | Serene Shores Layer | used in Serene Shores main theme | 0:02:04 | 23,981,612 | ADPCM |
399 | 397 | 508488234.wem | 508488234.wem.wav | cave note, | 0:00:05 | 1,118,764 | ADPCM | |
400 | 398 | 509811209.wem | 509811209.wem.wav | ???metronome??? | 0:00:30 | 2,880,044 | ADPCM | |
401 | 399 | 510212097.wem | 510212097.wem.wav | BreadBug Danger Motif | -Plays when near a breadbug in Plunder's Palace, breadbug action does not matter. -Plays in Sublevel 4 of Plunder Palace | 0:01:46 | 20,373,372 | WEM OPUS |
402 | 400 | 510278364.wem | 510278364.wem.wav | downy Snagret(plunder palace) | near downy Snagret in the plunder palace. | 0:01:46 | 20,373,028 | WEM OPUS |
403 | 401 | 510377666.wem | 510377666.wem.wav | Iridescent Glint Beetle Mix?? | 0:01:50 | 21,196,844 | WEM OPUS | |
404 | 402 | 512809166.wem | 512809166.wem.wav | Boss defeat? | 0:00:07 | 1,518,164 | WEM OPUS | |
405 | 403 | 516240269.wem | 516240269.wem.wav | armored cannon larva | 0:01:46 | 20,372,964 | WEM OPUS | |
406 | 404 | 518349043.wem | 518349043.wem.wav | bulborb mix??? | 0:01:45 | 20,275,244 | ADPCM | |
407 | 405 | 519106322.wem | 519106322.wem.wav | Ditto (277466670) | Ditto | 0:01:39 | 19,009,060 | WEM OPUS |
408 | 406 | 519930065.wem | 519930065.wem.wav | cutscene | pls help name this audio file! | 0:00:12 | 2,350,636 | ADPCM |
409 | 407 | 521809840.wem | 521809840.wem.wav | hard to find clue. | 0:01:46 | 20,372,780 | ADPCM | |
410 | 408 | 521902097.wem | 521902097.wem.wav | Miniboss Intro | used at the beginning of a miniboss encounter | 0:00:09 | 1,900,844 | WEM OPUS |
411 | 409 | 524025326.wem | 524025326.wem.wav | Onion/Flarlic DIscovery | Mainly heard when discovering Flarlics and Onions | 0:00:07 | 1,486,892 | ADPCM |
412 | 410 | 530461951.wem | 530461951.wem.wav | asleep frosty bulborb | when near asleep frosty bulborb | 0:01:46 | 20,372,268 | ADPCM |
413 | 411 | 531375021.wem | 531375021.wem.wav | Dandori Battle Victory | used when winning a Dandori Battle | 0:00:06 | 1,337,188 | WEM OPUS |
414 | 412 | 532554088.wem | 532554088.wem.wav | tusked blowhog | 0:02:18 | 26,677,948 | WEM OPUS | |
415 | 413 | 532929382.wem | 532929382.wem.wav | cave note | 0:00:06 | 1,210,412 | ADPCM | |
416 | 414 | 535322354.wem | 535322354.wem.wav | preboss | 0:00:22 | 4,300,844 | ADPCM | |
417 | 415 | 535783875.wem | 535783875.wem.wav | cold cave amb.? | 0:00:06 | 1,245,484 | ADPCM | |
418 | 416 | 535897172.wem | 535897172.wem.wav | mama sheargrub | 0:01:50 | 21,196,844 | WEM OPUS | |
419 | 417 | 536356555.wem | 536356555.wem.wav | flighty or joustmite | 0:01:48 | 20,737,508 | WEM OPUS | |
420 | 418 | 538536250.wem | 538536250.wem.wav | fiery dweevil(cave) | 0:01:46 | 20,372,260 | WEM OPUS | |
421 | 419 | 539048936.wem | 539048936.wem.wav | awake bulborb | 0:01:46 | 10,176,044 | WEM OPUS | |
422 | 420 | 541514627.wem | 541514627.wem.wav | Hero's Hideaway story mode layer? | 0:02:13 | 25,707,820 | ADPCM | |
423 | 421 | 542042798.wem | 542042798.wem.wav | Final boss phase 2 transition out of vulnerability | 0:00:06 | 1,256,772 | WEM OPUS | |
424 | 422 | 542820762.wem | 542820762.wem.wav | downy snargert | 0:01:39 | 19,009,060 | WEM OPUS | |
425 | 423 | 545098398.wem | 545098398.wem.wav | Dandori Battle Layer | 0:01:41 | 19,537,964 | ADPCM | |
426 | 424 | 545281779.wem | 545281779.wem.wav | A New Day | The trumpet that plays at the start of each day | 0:00:07 | 1,347,108 | WEM OPUS |
427 | 425 | 547313278.wem | 547313278.wem.wav | pricklepuff | 0:02:04 | 23,981,540 | WEM OPUS | |
428 | 426 | 548427189.wem | 548427189.wem.wav | Dwarf bulborb's boss layer (yes seriously) | The layer that the dwarf bulborb adds to the tough enemy drumbeat in CFaK on the floor with all the red bulborbs | 0:00:44 | 8,524,844 | WEM OPUS |
429 | 427 | 550115428.wem | 550115428.wem.wav | Pikmin Extinction (Underground) | Pikmin extinction when in a cave | 0:00:10 | 2,105,644 | ADPCM |
430 | 428 | 550349390.wem | 550349390.wem.wav | Cutscene layer. Sounds like it is used when discovering a new area. We are unsure about this? | 0:01:17 | 14,894,012 | WEM OPUS | |
431 | 429 | 552492824.wem | 552492824.wem.wav | Ending 1 | When the S.S. Shepard's taking off after rescuing olimar | 0:00:43 | 8,431,156 | WEM OPUS |
432 | 430 | 553875508.wem | 553875508.wem.wav | puckering Blinnow(out water) | 0:02:04 | 23,983,652 | WEM OPUS | |
433 | 431 | 555791284.wem | 555791284.wem.wav | hero's hideaway layer? | Very similar to 97070236, except its with a different instrument | 0:02:13 | 25,707,820 | ADPCM |
434 | 432 | 558483706.wem | 558483706.wem.wav | blinnow(too long) | 0:04:08 | 47,647,276 | ADPCM | |
435 | 433 | 559316102.wem | 559316102.wem.wav | bloomcap bloyster | 0:01:50 | 21,196,844 | WEM OPUS | |
436 | 434 | 560664930.wem | 560664930.wem.wav | Hot Sandy Duel layer | Plays during the Hot Sandy Duel dandori battle after some time has passed | 0:01:44 | 19,968,044 | WEM OPUS |
437 | 435 | 562229343.wem | 562229343.wem.wav | Rest Floor Sound | 0:00:13 | 2,544,428 | ADPCM | |
438 | 436 | 563593445.wem | 563593445.wem.wav | lesser spotted jellyfloat?? | 0:01:46 | 20,373,028 | WEM OPUS | |
439 | 437 | 565906162.wem | 565906162.wem.wav | Very light almost droplet-like sounds | These sound like they would play in the background of a cave as ambience | 0:01:54 | 21,891,372 | ADPCM |
440 | 438 | 569759846.wem | 569759846.wem.wav | Waterwraith Flee mix | 0:01:13 | 14,016,044 | ADPCM | |
441 | 439 | 571823145.wem | 571823145.wem.wav | Rest Floor Sound | 0:00:13 | 2,559,020 | ADPCM | |
442 | 440 | 572583606.wem | 572583606.wem.wav | tusked blowhog | 0:00:44 | 8,524,844 | WEM OPUS | |
443 | 441 | 573111639.wem | 573111639.wem.wav | blizzarding blwhog | 0:01:22 | 15,897,644 | WEM OPUS | |
444 | 442 | 573636586.wem | 573636586.wem.wav | Base Camp Upgraded | Plays when enough castaways have been resuced to expand the Hub area where the S.S. Shepherd is. Usually accomanied by Collin saying they've expanded the area and gives you some raw material. | 0:01:54 | 21,908,780 | ADPCM |
445 | 443 | 573728661.wem | 573728661.wem.wav | Peckish Aristocrab Theme Ditto (890891973) | 0:04:12 | 48,484,908 | ADPCM | |
446 | 444 | 575185243.wem | 575185243.wem.wav | Heros Hideaway Intro theme | 0:00:38 | 7,341,212 | WEM OPUS | |
447 | 445 | 575470383.wem | 575470383.wem.wav | venom dweevil | 0:01:46 | 20,372,260 | WEM OPUS | |
448 | 446 | 575743330.wem | 575743330.wem.wav | porquillon? | 0:01:04 | 12,288,044 | ADPCM | |
449 | 447 | 577819546.wem | 577819546.wem.wav | unused | 0:02:13 | 25,707,836 | WEM OPUS | |
450 | 448 | 578182013.wem | 578182013.wem.wav | HUB theme layer | 0:01:13 | 14,110,508 | ADPCM | |
451 | 449 | 580190878.wem | 580190878.wem.wav | Final boss | 0:00:06 | 1,256,772 | WEM OPUS | |
452 | 450 | 580998697.wem | 580998697.wem.wav | 0:01:04 | 12,288,044 | ADPCM | ||
453 | 451 | 581229298.wem | 581229298.wem.wav | Giants Hearth layer | 0:01:50 | 21,196,844 | ADPCM | |
454 | 452 | 584952681.wem | 584952681.wem.wav | 0:00:10 | 2,060,732 | WEM OPUS | ||
455 | 453 | 586957286.wem | 586957286.wem.wav | Negative Pikmin 2 discovery loop | Possibly unused? | 0:00:46 | 8,974,124 | ADPCM |
456 | 454 | 587562386.wem | 587562386.wem.wav | water dumple | 0:02:52 | 33,152,556 | ADPCM | |
457 | 455 | 589391850.wem | 589391850.wem.wav | Castaway converted to Leafling motif | When Leafling Olimar Converts a Castaway into a Leafling | 0:00:04 | 768,044 | ADPCM |
458 | 456 | 589391852.wem | 589391852.wem.wav | ditto (589391850) | 0:00:04 | 787,852 | WEM OPUS | |
459 | 457 | 591641628.wem | 591641628.wem.wav | too simple | 0:00:30 | 2,880,044 | WEM OPUS | |
460 | 458 | 591974970.wem | 591974970.wem.wav | Somethings in the Pot! (Prologue/O'sST) | Plays when Olimar and Moss find the pots are moving | 0:00:07 | 1,344,044 | WEM OPUS |
461 | 459 | 593563978.wem | 593563978.wem.wav | sunsquish(hero hideaway) | 0:02:13 | 25,707,836 | WEM OPUS | |
462 | 460 | 594930756.wem | 594930756.wem.wav | Message Explanation Theme | 0:00:46 | 9,017,132 | ADPCM | |
463 | 461 | 595930347.wem | 595930347.wem.wav | Bulborb layer? | 0:02:04 | 23,980,364 | WEM OPUS | |
464 | 462 | 597241725.wem | 597241725.wem.wav | Rescue corp music? | 0:00:55 | 10,675,236 | WEM OPUS | |
465 | 463 | 598280861.wem | 598280861.wem.wav | chillyhop | 0:01:48 | 20,737,316 | WEM OPUS | |
466 | 464 | 600437019.wem | 600437019.wem.wav | Sage Leaf Trials Discovered | Plays when the trials of the sage leaf are discovered after completing olimars shipwreck tale | 0:01:14 | 14,315,052 | ADPCM |
467 | 465 | 601638101.wem | 601638101.wem.wav | Foolix theme | Plays when fighting Foolix | 0:01:13 | 14,016,044 | WEM OPUS |
468 | 466 | 602185515.wem | 602185515.wem.wav | Final boss phase 1 transition to vulnerability | 0:00:06 | 1,256,772 | WEM OPUS | |
469 | 467 | 602627880.wem | 602627880.wem.wav | miniature Snootwhacker | 0:01:51 | 10,671,164 | WEM OPUS | |
470 | 468 | 602938461.wem | 602938461.wem.wav | Dandori Challenge Speedup | Used at the 1 minute mark of a challenge | 0:01:23 | 16,010,540 | ADPCM |
471 | 469 | 604070084.wem | 604070084.wem.wav | water dumple | 0:01:46 | 20,373,028 | WEM OPUS | |
472 | 470 | 610564581.wem | 610564581.wem.wav | Watery Blowhog layer? | watery blowhog? | 0:01:46 | 20,373,028 | WEM OPUS |
473 | 471 | 613727535.wem | 613727535.wem.wav | First Tutorial Dialouge Music (Short ver) | 0:00:33 | 6,347,804 | WEM OPUS | |
474 | 472 | 614737937.wem | 614737937.wem.wav | jingle with reward leitmotif? | 0:00:10 | 2,075,756 | WEM OPUS | |
475 | 473 | 615368230.wem | 615368230.wem.wav | Final boss transition to phase 2 | 0:00:06 | 1,256,772 | WEM OPUS | |
476 | 474 | 615826931.wem | 615826931.wem.wav | Explaining | 0:00:30 | 5,799,212 | ADPCM | |
477 | 475 | 616566386.wem | 616566386.wem.wav | peckish aristocrab | 0:00:21 | 4,087,340 | ADPCM | |
478 | 476 | 618339319.wem | 618339319.wem.wav | mamuta? | 0:01:48 | 20,737,572 | WEM OPUS | |
479 | 477 | 618983770.wem | 618983770.wem.wav | amprat | 0:02:13 | 25,707,836 | WEM OPUS | |
480 | 478 | 620004631.wem | 620004631.wem.wav | Shepherd falls from pole | Used to mickey-mouse the action of shepherd falling from the pole in burrow of beginnings | 0:00:09 | 1,728,044 | WEM OPUS |
481 | 479 | 621802996.wem | 621802996.wem.wav | pricklepuff | 0:04:12 | 48,484,908 | ADPCM | |
482 | 480 | 622472398.wem | 622472398.wem.wav | Primordial Thricket Layer | Play with 700815387 to get Primordial Thicket's overworld theme | 0:01:10 | 13,627,180 | ADPCM |
483 | 481 | 624317969.wem | 624317969.wem.wav | withering blowhog | 0:01:46 | 20,372,260 | WEM OPUS | |
484 | 482 | 624634601.wem | 624634601.wem.wav | Rescuing Louie | Plays during the cutscene where you precure both the sirehounds collar and louie | 0:01:09 | 13,340,204 | ADPCM |
485 | 483 | 626383031.wem | 626383031.wem.wav | Higher Quality Challenge After Hours Theme | 0:01:55 | 22,217,260 | ADPCM | |
486 | 484 | 627000110.wem | 627000110.wem.wav | Shepherd in Trouble part 1 | Plays when discovering Shepherd hiding from Bulborb larvae | 0:00:08 | 1,650,540 | WEM OPUS |
487 | 485 | 627527885.wem | 627527885.wem.wav | wolpole(scheduled countryard) | 0:01:46 | 20,372,260 | WEM OPUS | |
488 | 486 | 629367775.wem | 629367775.wem.wav | Plays when arriving at Hero's Hideaway in Olimar's Shipwreck Tales | Plays when arriving at Hero's Hideaway | 0:01:01 | 11,794,732 | ADPCM |
489 | 487 | 629483683.wem | 629483683.wem.wav | puffy blowhog (mini boss) | Version of the Puffy Blowhog layer played when encountering the Puffy Blowhog in Drafty Gallery | 0:00:44 | 8,524,844 | WEM OPUS |
490 | 488 | 629522603.wem | 629522603.wem.wav | gildemadwee | 0:02:13 | 25,707,836 | WEM OPUS | |
491 | 489 | 630997994.wem | 630997994.wem.wav | mamuta? | 0:01:48 | 20,737,572 | WEM OPUS | |
492 | 490 | 632329862.wem | 632329862.wem.wav | spactralids | 0:01:42 | 19,584,044 | WEM OPUS | |
493 | 491 | 636165416.wem | 636165416.wem.wav | 0:01:46 | 20,374,604 | WEM OPUS | ||
494 | 492 | 638645544.wem | 638645544.wem.wav | Fiery Bulblax layer? | 0:01:46 | 20,372,260 | WEM OPUS | |
495 | 493 | 639697648.wem | 639697648.wem.wav | cave layer | 0:01:54 | 21,891,372 | ADPCM | |
496 | 494 | 640881712.wem | 640881712.wem.wav | Main Cave Theme Layer | 0:00:06 | 1,225,772 | ADPCM | |
497 | 495 | 645268391.wem | 645268391.wem.wav | Dandori Battle 1min Layer | 0:01:41 | 19,537,964 | ADPCM | |
498 | 496 | 648992174.wem | 648992174.wem.wav | flighty joustmite | 0:01:46 | 20,458,980 | WEM OPUS | |
499 | 497 | 651677452.wem | 651677452.wem.wav | Next Day Theme section | 0:00:07 | 1,347,108 | WEM OPUS | |
500 | 498 | 652704236.wem | 652704236.wem.wav | night theme layer?? | sounds like it would be used in night exhibitions | 0:00:52 | 10,141,228 | ADPCM |
501 | 499 | 653088977.wem | 653088977.wem.wav | Serene Shores Layer | Layer used in the Serene Shores overworld | 0:02:04 | 23,981,612 | ADPCM |
502 | 500 | 657695723.wem | 657695723.wem.wav | short trumpet jingle | 0:00:05 | 960,044 | WEM OPUS | |
503 | 501 | 660263507.wem | 660263507.wem.wav | Rescue Corps ID Badge | Plays when looking at an ID Badge of a Rescue Corps Member | 0:00:03 | 728,620 | ADPCM |
504 | 502 | 662669734.wem | 662669734.wem.wav | one of tusked blowhog layer? | 0:00:44 | 8,524,844 | WEM OPUS | |
505 | 503 | 663695960.wem | 663695960.wem.wav | bogswallow | 0:01:10 | 13,624,804 | WEM OPUS | |
506 | 504 | 663880575.wem | 663880575.wem.wav | unused dandori battle music | 0:01:44 | 19,968,044 | ADPCM | |
507 | 505 | 669768864.wem | 669768864.wem.wav | male Sheargrub | 0:01:46 | 10,176,044 | WEM OPUS | |
508 | 506 | 670418772.wem | 670418772.wem.wav | Leafy Showdown Dandori Victory | More climatic verison of Dandori Victory theme. Plays when you complete the "Leafy Showdown" Dandori battle stage against Leafling Olimar in story mode. | 0:01:33 | 17,943,312 | WEM OPUS |
509 | 507 | 671658552.wem | 671658552.wem.wav | spactralids | 0:01:46 | 20,372,260 | WEM OPUS | |
510 | 508 | 672389272.wem | 672389272.wem.wav | Main section of Pikmin 3's Boss Theme | 0:01:43 | 19,790,808 | WEM OPUS | |
511 | 509 | 672480867.wem | 672480867.wem.wav | wolpole with water(different if no water) | 0:02:52 | 33,024,044 | WEM OPUS | |
512 | 510 | 672860946.wem | 672860946.wem.wav | Serene Shores Layer | 0:02:04 | 23,981,612 | ADPCM | |
513 | 511 | 673931753.wem | 673931753.wem.wav | flarlic fusion layer? | 0:00:04 | 917,028 | WEM OPUS | |
514 | 512 | 674004712.wem | 674004712.wem.wav | Main Cave Theme Layer | a section of the basic cave music | 0:01:46 | 20,372,780 | ADPCM |
515 | 513 | 675257353.wem | 675257353.wem.wav | faster fiery blowhog? | Likely a blowhog layer | 0:01:46 | 20,352,044 | WEM OPUS |
516 | 514 | 675477145.wem | 675477145.wem.wav | 0:04:12 | 48,484,908 | ADPCM | ||
517 | 515 | 677617654.wem | 677617654.wem.wav | puffy blowhog | 0:01:46 | 20,372,260 | WEM OPUS | |
518 | 516 | 677968777.wem | 677968777.wem.wav | cave amb. | 0:00:06 | 1,191,980 | ADPCM | |
519 | 517 | 678863814.wem | 678863814.wem.wav | cave layer | 0:01:46 | 20,372,780 | ADPCM | |
520 | 518 | 679303064.wem | 679303064.wem.wav | icy bulborb mix?? | 0:01:46 | 20,372,268 | ADPCM | |
521 | 519 | 679609057.wem | 679609057.wem.wav | Honeywisp Battle Layer | Plays whe near a honeywisp | 0:02:05 | 24,087,884 | WEM OPUS |
522 | 520 | 680178698.wem | 680178698.wem.wav | Final boss transition into phase 1 | 0:00:05 | 1,021,004 | WEM OPUS | |
523 | 521 | 684204400.wem | 684204400.wem.wav | 0:00:07 | 1,368,756 | WEM OPUS | ||
524 | 522 | 684496223.wem | 684496223.wem.wav | Rock Pikmin discovery | Plays during the discovery cutscene for Rock Pikmin | 0:00:11 | 2,119,044 | WEM OPUS |
525 | 523 | 685044318.wem | 685044318.wem.wav | Clip from Sun-Speckled Terrace's theme | 0:02:24 | 27,648,044 | ADPCM | |
526 | 524 | 685168478.wem | 685168478.wem.wav | skitterleaf | 0:01:46 | 20,372,260 | WEM OPUS | |
527 | 525 | 686361438.wem | 686361438.wem.wav | Ditto (175687559) but without cymbal | Ditto | 0:00:14 | 2,837,324 | WEM OPUS |
528 | 526 | 690050561.wem | 690050561.wem.wav | Rest Floor Sound | 0:00:13 | 2,546,732 | ADPCM | |
529 | 527 | 691442243.wem | 691442243.wem.wav | Possibly used in a miniboss theme or something related to leafling olimar? | 0:01:22 | 15,897,644 | WEM OPUS | |
530 | 528 | 693614424.wem | 693614424.wem.wav | Character Creation Intro | Intro to the Character Creation screen while the warning is flashing | 0:00:10 | 1,966,876 | WEM OPUS |
531 | 529 | 693703403.wem | 693703403.wem.wav | S.S. Shepherd Smoking | Plays when walking to the S.S. Shepherd after exiting the Burrow of Beginnings | 0:00:12 | 2,427,940 | WEM OPUS |
532 | 530 | 696268559.wem | 696268559.wem.wav | puckering Blinnow | 0:01:46 | 20,373,028 | WEM OPUS | |
533 | 531 | 696301619.wem | 696301619.wem.wav | mamuta | 0:01:39 | 19,009,060 | WEM OPUS | |
534 | 532 | 696671960.wem | 696671960.wem.wav | Ditto (686361438) | Ditto | 0:00:14 | 2,837,324 | WEM OPUS |
535 | 533 | 697062776.wem | 697062776.wem.wav | male Sheargrub | 0:02:24 | 27,648,044 | ADPCM | |
536 | 534 | 697883689.wem | 697883689.wem.wav | shearflea | 0:02:13 | 25,707,836 | WEM OPUS | |
537 | 535 | 700721838.wem | 700721838.wem.wav | Main layer of the jingle when a new objective is assigned | 0:00:03 | 653,356 | ADPCM | |
538 | 536 | 700721839.wem | 700721839.wem.wav | ditto (700721838) | 0:00:03 | 653,356 | ADPCM | |
539 | 537 | 700815387.wem | 700815387.wem.wav | Primordial Thicket Layer | Forest Nevel esce layer played during Primordial Thicket's overworld | 0:01:10 | 13,626,924 | ADPCM |
540 | 538 | 700837936.wem | 700837936.wem.wav | Day Start Trumpet | Trumpet that plays when a day begins | 0:00:07 | 1,347,108 | WEM OPUS |
541 | 539 | 700953744.wem | 700953744.wem.wav | Escape to Hocotate? (Good Ending) | Plays during the end of Shipwreck Tale when you do get all 30 ship parts | 0:00:39 | 7,570,476 | WEM OPUS |
542 | 540 | 703941145.wem | 703941145.wem.wav | Main Cave Theme Layer | 0:01:46 | 20,372,780 | ADPCM | |
543 | 541 | 710510514.wem | 710510514.wem.wav | Early White Pikmin Discovery? Includes Loop | 0:01:31 | 17,620,524 | ADPCM | |
544 | 542 | 711647248.wem | 711647248.wem.wav | a hero's hideaway layer that i've never seen or heard before??? | 0:02:13 | 25,707,820 | ADPCM | |
545 | 543 | 712574235.wem | 712574235.wem.wav | more final boss music | 0:00:08 | 1,675,684 | WEM OPUS | |
546 | 544 | 714211688.wem | 714211688.wem.wav | one instrument layer for hero's hideaway?? | 0:02:13 | 25,707,820 | ADPCM | |
547 | 545 | 714518714.wem | 714518714.wem.wav | whiptounge bulborb | 0:01:46 | 20,372,260 | WEM OPUS | |
548 | 546 | 714621362.wem | 714621362.wem.wav | skeeterskate | 0:02:04 | 23,981,604 | WEM OPUS | |
549 | 547 | 715888886.wem | 715888886.wem.wav | Glow Pikmin Discovery | Plays during the Glow Pikmin Discovery Cutscene | 0:00:09 | 1,876,436 | WEM OPUS |
550 | 548 | 716050752.wem | 716050752.wem.wav | honeywisp | 0:01:39 | 19,009,060 | WEM OPUS | |
551 | 549 | 716797785.wem | 716797785.wem.wav | peckish aristocrab | 0:02:04 | 23,981,604 | WEM OPUS | |
552 | 550 | 716971452.wem | 716971452.wem.wav | Albino Dwarf Bulborb | 0:01:51 | 10,671,164 | WEM OPUS | |
553 | 551 | 718724969.wem | 718724969.wem.wav | 0:00:44 | 8,524,844 | WEM OPUS | ||
554 | 552 | 719653439.wem | 719653439.wem.wav | Blossoming Arcadia Intro Themee | 0:00:22 | 4,255,268 | WEM OPUS | |
555 | 553 | 720475795.wem | 720475795.wem.wav | a slow,short variant of "spactralid" theme,unknown usage? | 0:00:16 | 3,113,516 | ADPCM | |
556 | 554 | 720813050.wem | 720813050.wem.wav | Ditto (396513354) | A quieter version of 396513354 | 0:04:12 | 32,374,060 | ADPCM |
557 | 555 | 723241359.wem | 723241359.wem.wav | Rest Floor Sound | 0:00:13 | 2,519,596 | ADPCM | |
558 | 556 | 723668210.wem | 723668210.wem.wav | shockcake | 0:01:46 | 20,372,260 | WEM OPUS | |
559 | 557 | 724242489.wem | 724242489.wem.wav | yellow wollyhop | 0:01:39 | 19,008,932 | WEM OPUS | |
560 | 558 | 725448710.wem | 725448710.wem.wav | miniboss intro? | heard when bugeyed crawmad outs hole | 0:00:09 | 1,843,244 | WEM OPUS |
561 | 559 | 725950981.wem | 725950981.wem.wav | giant's hearth layer | 0:01:50 | 21,196,844 | ADPCM | |
562 | 560 | 726188426.wem | 726188426.wem.wav | unsused | 0:02:13 | 25,707,820 | ADPCM | |
563 | 561 | 726578684.wem | 726578684.wem.wav | Rest Floor Note | 0:00:13 | 2,534,444 | ADPCM | |
564 | 562 | 727033549.wem | 727033549.wem.wav | unknown sort of Bulborb Mix? | 0:01:50 | 21,196,844 | WEM OPUS | |
565 | 563 | 727245362.wem | 727245362.wem.wav | Final Boss Ending? | 0:00:09 | 1,728,044 | WEM OPUS | |
566 | 564 | 727720184.wem | 727720184.wem.wav | 0:00:20 | 3,974,444 | ADPCM | ||
567 | 565 | 730336974.wem | 730336974.wem.wav | Faster Flint Beetle Mix | 0:01:48 | 20,737,572 | WEM OPUS | |
568 | 566 | 730900715.wem | 730900715.wem.wav | 0:00:10 | 2,098,476 | ADPCM | ||
569 | 567 | 730900716.wem | 730900716.wem.wav | shorter version of 730900715 | 0:00:07 | 1,429,780 | WEM OPUS | |
570 | 568 | 731730284.wem | 731730284.wem.wav | Mitite | 0:01:42 | 19,584,044 | WEM OPUS | |
571 | 569 | 733052332.wem | 733052332.wem.wav | Ditto (672480867) | 0:02:52 | 33,024,044 | WEM OPUS | |
572 | 570 | 733515531.wem | 733515531.wem.wav | Olimar's Farewell(?) (Shipwreck Tale) | Plays as Olimar waves goodbye to the pikmin after collecting all 30 ship parts | 0:00:30 | 5,782,140 | WEM OPUS |
573 | 571 | 735725080.wem | 735725080.wem.wav | unkown ID badge jingle | 0:00:03 | 728,620 | ADPCM | |
574 | 572 | 737353613.wem | 737353613.wem.wav | porquillion??? | 0:01:51 | 10,671,164 | WEM OPUS | |
575 | 573 | 737389935.wem | 737389935.wem.wav | Final boss phase 3 (electric) | 0:00:45 | 8,797,004 | WEM OPUS | |
576 | 574 | 738885543.wem | 738885543.wem.wav | a very silent cave layer | 0:01:46 | 20,372,780 | ADPCM | |
577 | 575 | 739909457.wem | 739909457.wem.wav | Dawn of the Final Day (Olimar's Shipwreck Tale) | Theme plays when Olimar is talking to himself on Day 15. | 0:00:44 | 8,502,892 | WEM OPUS |
578 | 576 | 742931013.wem | 742931013.wem.wav | cave layer | 0:01:46 | 20,372,780 | ADPCM | |
579 | 577 | 744688657.wem | 744688657.wem.wav | more final boss music | 0:00:06 | 1,256,772 | WEM OPUS | |
580 | 578 | 746644565.wem | 746644565.wem.wav | S.S. Shepherd Spotted | Plays when finding the S.S. Shepherd over the wall with Collin | 0:00:07 | 1,500,964 | WEM OPUS |
581 | 579 | 748301629.wem | 748301629.wem.wav | Sun-Speckled Terrace, Shipwrecked mix | Main layer of Sun-Speckled Terrace in Olimar's Shipwreck Tale | 0:01:56 | 22,272,044 | WEM OPUS |
582 | 580 | 748743692.wem | 748743692.wem.wav | unknown dandori battle music? | 0:01:44 | 19,968,044 | WEM OPUS | |
583 | 581 | 749145623.wem | 749145623.wem.wav | another bulborb mix??? | Mix used for Red(probably,most likely) Bulborbs in Sun-Speckled Terrace(?) | 0:01:46 | 10,176,044 | WEM OPUS |
584 | 582 | 749285487.wem | 749285487.wem.wav | Sun-Speckled Terrace Intro Theme | 0:00:31 | 6,089,700 | WEM OPUS | |
585 | 583 | 752812897.wem | 752812897.wem.wav | MAMMOTH SNOOTWHACKER | 0:01:22 | 15,897,644 | WEM OPUS | |
586 | 584 | 752820432.wem | 752820432.wem.wav | cave note | 0:00:05 | 1,140,524 | ADPCM | |
587 | 585 | 753578499.wem | 753578499.wem.wav | help name this song!! | 0:01:08 | 13,204,932 | WEM OPUS | |
588 | 586 | 753755869.wem | 753755869.wem.wav | snowfake Fluttertail layer? | 0:01:13 | 14,016,044 | WEM OPUS | |
589 | 587 | 754822202.wem | 754822202.wem.wav | Water Dumple | 0:02:04 | 23,981,604 | WEM OPUS | |
590 | 588 | 756038983.wem | 756038983.wem.wav | Foolix Vulnerable | Plays during the Foolix fight when it is vulnerable | 0:02:18 | 26,688,036 | WEM OPUS |
591 | 589 | 756483070.wem | 756483070.wem.wav | Classic Discovery Jingle Remix | When the pikmin discover something new | 0:00:04 | 902,188 | ADPCM |
592 | 590 | 758605351.wem | 758605351.wem.wav | Near a Pearly Clamclamp | Plays when in proximity to a Pearly Clamclamp | 0:01:46 | 20,373,028 | WEM OPUS |
593 | 591 | 760726683.wem | 760726683.wem.wav | Burrowing Snagret | please do don't move to identified sound | 0:01:04 | 12,288,044 | WEM OPUS |
594 | 592 | 762722226.wem | 762722226.wem.wav | crusted rumpup | 0:01:04 | 12,288,044 | ADPCM | |
595 | 593 | 763215567.wem | 763215567.wem.wav | titan blowhog | 0:01:22 | 15,897,644 | WEM OPUS | |
596 | 594 | 763938080.wem | 763938080.wem.wav | Blossoming Arcadia, Shipwrecked Mix | Plays in Blossoming Arcadia in Olimar's Shipwreck Tale | 0:01:39 | 19,008,044 | WEM OPUS |
597 | 595 | 765231490.wem | 765231490.wem.wav | Man at legs layer | 0:01:13 | 14,016,044 | WEM OPUS | |
598 | 596 | 767142637.wem | 767142637.wem.wav | Bloomcap Bloyster Vulnerable Layer | Sounds like a layer for the bloomcap bloyster,but definitely not | 0:01:50 | 21,196,844 | WEM OPUS |
599 | 597 | 767462259.wem | 767462259.wem.wav | a cutscene or event... | 0:00:08 | 1,552,940 | ADPCM | |
600 | 598 | 769624544.wem | 769624544.wem.wav | Final boss phase 4 transition out of vulnerability | 0:00:06 | 1,256,772 | WEM OPUS | |
601 | 599 | 769869648.wem | 769869648.wem.wav | Flint beetle | 0:01:46 | 20,352,044 | WEM OPUS | |
602 | 600 | 770779913.wem | 770779913.wem.wav | speedy bulborb enemy mix???????? | 0:00:44 | 8,524,844 | WEM OPUS | |
603 | 601 | 770789309.wem | 770789309.wem.wav | unknown note? | 0:00:13 | 2,514,732 | ADPCM | |
604 | 602 | 771829278.wem | 771829278.wem.wav | miniboss theme, main section | 0:01:04 | 12,288,044 | WEM OPUS | |
605 | 603 | 773666406.wem | 773666406.wem.wav | downy Snagret | one of many layers that downy Snagret adds. | 0:01:39 | 19,009,060 | WEM OPUS |
606 | 604 | 773970365.wem | 773970365.wem.wav | rescue Corp releated music | 0:01:28 | 16,933,368 | WEM OPUS | |
607 | 605 | 774230164.wem | 774230164.wem.wav | help name this song!!! | 0:00:49 | 9,536,812 | ADPCM | |
608 | 606 | 778256845.wem | 778256845.wem.wav | Moss The Guard Dog Escape Layer?? | 0:02:13 | 25,707,836 | WEM OPUS | |
609 | 607 | 778520233.wem | 778520233.wem.wav | dwarf bulbear | 0:01:46 | 20,372,260 | WEM OPUS | |
610 | 608 | 779294343.wem | 779294343.wem.wav | gildemandwee ditto(779294344) | 0:01:46 | 20,372,268 | ADPCM | |
611 | 609 | 779294344.wem | 779294344.wem.wav | gildemandwee | 0:01:46 | 20,372,260 | WEM OPUS | |
612 | 610 | 780192486.wem | 780192486.wem.wav | senre shores layer | 0:02:04 | 23,981,612 | ADPCM | |
613 | 611 | 781697747.wem | 781697747.wem.wav | Sun-Speckled Terrace layer | 0:01:46 | 20,352,044 | ADPCM | |
614 | 612 | 784314371.wem | 784314371.wem.wav | Hero's Hideaway layer | 0:02:13 | 25,707,820 | ADPCM | |
615 | 613 | 785205568.wem | 785205568.wem.wav | Shin Onigashima Title Screen | Masterpiece Plank in the complete Newly Nostalgic Set | 0:02:18 | 13,302,188 | ADPCM |
616 | 614 | 785534223.wem | 785534223.wem.wav | empress Bulblax | 0:00:48 | 9,216,044 | WEM OPUS | |
617 | 615 | 785699670.wem | 785699670.wem.wav | Plays when enemies become active at night | 0:01:36 | 18,508,844 | ADPCM | |
618 | 616 | 786982437.wem | 786982437.wem.wav | crusted rumpup? | 0:01:04 | 12,288,044 | ADPCM | |
619 | 617 | 789838212.wem | 789838212.wem.wav | rest floor bgm??? | 0:00:46 | 8,892,204 | ADPCM | |
620 | 618 | 789955245.wem | 789955245.wem.wav | Pikmin 3 Object Discovery Remix | Unused. It's an updated version of a song in Pikmin 3. | 0:00:49 | 9,413,164 | ADPCM |
621 | 619 | 790074463.wem | 790074463.wem.wav | jumbo bulborb? | 0:00:58 | 11,181,220 | WEM OPUS | |
622 | 620 | 795352375.wem | 795352375.wem.wav | no clue... | 0:02:13 | 25,707,820 | ADPCM | |
623 | 621 | 795910041.wem | 795910041.wem.wav | waddlepus | 0:04:12 | 48,484,908 | ADPCM | |
624 | 622 | 796055673.wem | 796055673.wem.wav | miniuture snootwhacker?(too fast) | 0:01:46 | 20,352,044 | WEM OPUS | |
625 | 623 | 797371819.wem | 797371819.wem.wav | Red Pikmin Discovery | Plays during the discovery cutscene for Red Pikmin | 0:00:11 | 2,119,044 | WEM OPUS |
626 | 624 | 797651083.wem | 797651083.wem.wav | jumbo bulborb? | 0:00:44 | 8,524,844 | WEM OPUS | |
627 | 625 | 798940032.wem | 798940032.wem.wav | Commmand Post Tutorial Layer | 0:02:14 | 25,840,172 | ADPCM | |
628 | 626 | 800780358.wem | 800780358.wem.wav | Fiery Blowhog Battle Layer | Plays when near a fiery blowhog | 0:01:46 | 20,373,036 | ADPCM |
629 | 627 | 802309656.wem | 802309656.wem.wav | Rest Floor note | 0:00:13 | 2,537,004 | ADPCM | |
630 | 628 | 802967632.wem | 802967632.wem.wav | unsused | 0:01:04 | 12,288,044 | WEM OPUS | |
631 | 629 | 804404015.wem | 804404015.wem.wav | All Pikmin Lost! (Surface) | Plays during a total pikmin extinction | 0:00:05 | 1,150,764 | ADPCM |
632 | 630 | 805373150.wem | 805373150.wem.wav | Final boss phase 5 vulnerable | 0:00:10 | 2,094,596 | WEM OPUS | |
633 | 631 | 806003557.wem | 806003557.wem.wav | Pikmin 4 Main Title Theme | This is the one used on the title screen | 0:02:02 | 23,562,540 | ADPCM |
634 | 632 | 810059292.wem | 810059292.wem.wav | irridescent glint beetle battle layer? | 0:01:46 | 20,459,044 | WEM OPUS | |
635 | 633 | 810123342.wem | 810123342.wem.wav | swooping snitchbug | 0:01:42 | 19,584,044 | WEM OPUS | |
636 | 634 | 810123343.wem | 810123343.wem.wav | ditto 993 | 0:01:42 | 19,584,044 | WEM OPUS | |
637 | 635 | 813619942.wem | 813619942.wem.wav | rest cave note | 0:00:13 | 2,522,156 | ADPCM | |
638 | 636 | 813895218.wem | 813895218.wem.wav | Shepherd Dialogue | Plays after rescuing Shepherd in the first cave | 0:01:50 | 21,230,124 | ADPCM |
639 | 637 | 816165473.wem | 816165473.wem.wav | Winged Pikmin Discovery | Plays during the discovery cutscene for Winged Pikmin | 0:00:11 | 2,119,044 | WEM OPUS |
640 | 638 | 817047557.wem | 817047557.wem.wav | Louie encounter intro (overworld) | The intro to cutscenes where a dandori battle with louie is discovered | 0:00:05 | 976,684 | ADPCM |
641 | 639 | 817524604.wem | 817524604.wem.wav | skitter leaf | 0:01:42 | 19,584,044 | WEM OPUS | |
642 | 640 | 819611819.wem | 819611819.wem.wav | Cutscene layer? | 0:00:08 | 1,695,996 | WEM OPUS | |
643 | 641 | 820045847.wem | 820045847.wem.wav | Mitites layer | One of the layers mitites add | 0:01:10 | 13,623,700 | WEM OPUS |
644 | 642 | 822624795.wem | 822624795.wem.wav | Cutscene layer? | 0:00:37 | 7,104,044 | ADPCM | |
645 | 643 | 825094244.wem | 825094244.wem.wav | ??some bulborb layer?? | 0:01:50 | 21,196,844 | WEM OPUS | |
646 | 644 | 825954518.wem | 825954518.wem.wav | Sun Speckled Terrace layer | 0:01:46 | 20,352,044 | ADPCM | |
647 | 645 | 826662523.wem | 826662523.wem.wav | Arctic cannon beetle | 0:00:44 | 8,524,844 | WEM OPUS | |
648 | 646 | 827738269.wem | 827738269.wem.wav | snowfake Fluttertail escape music | 0:01:13 | 14,016,044 | WEM OPUS | |
649 | 647 | 828037612.wem | 828037612.wem.wav | Boss layer? | 0:01:13 | 14,016,044 | WEM OPUS | |
650 | 648 | 829816645.wem | 829816645.wem.wav | hydro dweevil | 0:02:04 | 23,980,364 | WEM OPUS | |
651 | 649 | 832464830.wem | 832464830.wem.wav | cave note | 0:00:06 | 1,218,860 | ADPCM | |
652 | 650 | 833153640.wem | 833153640.wem.wav | Leafling Showdown Layer????? | 0:01:41 | 19,537,964 | WEM OPUS | |
653 | 651 | 833682803.wem | 833682803.wem.wav | 0:00:04 | 876,068 | WEM OPUS | ||
654 | 652 | 833756281.wem | 833756281.wem.wav | Pikmin Discovery Loop | Plays right after the Pikmin discovery themes | 0:01:23 | 16,034,172 | WEM OPUS |
655 | 653 | 835811269.wem | 835811269.wem.wav | Cave ambience | 0:01:46 | 20,372,780 | ADPCM | |
656 | 654 | 839414851.wem | 839414851.wem.wav | Shepherd in Trouble part 4 | Plays when Shepherd falls off the pillar in Burrow of Beginnings | 0:00:08 | 1,652,788 | WEM OPUS |
657 | 655 | 839548576.wem | 839548576.wem.wav | 0:01:46 | 20,373,036 | ADPCM | ||
658 | 656 | 840197258.wem | 840197258.wem.wav | 0:00:04 | 886,204 | WEM OPUS | ||
659 | 657 | 841310597.wem | 841310597.wem.wav | Dandori Challenge Theme | 0:01:46 | 20,372,260 | WEM OPUS | |
660 | 658 | 842176521.wem | 842176521.wem.wav | 0:02:13 | 25,707,836 | WEM OPUS | ||
661 | 659 | 842884204.wem | 842884204.wem.wav | Sun Speckled Terrace Piano Layer | 0:01:46 | 20,352,044 | ADPCM | |
662 | 660 | 844948828.wem | 844948828.wem.wav | Blossoming Arcadia Later | 0:01:42 | 19,586,348 | ADPCM | |
663 | 661 | 845068769.wem | 845068769.wem.wav | Final boss phase 4 transition into vulnerability | 0:00:06 | 1,256,772 | WEM OPUS | |
664 | 662 | 847448565.wem | 847448565.wem.wav | Cutscene layer? | 0:00:12 | 2,481,276 | WEM OPUS | |
665 | 663 | 847828903.wem | 847828903.wem.wav | Giant Breadbug Theme Layer | 0:00:58 | 11,183,660 | ADPCM | |
666 | 664 | 850183621.wem | 850183621.wem.wav | mute | 0:02:05 | 24,000,044 | ADPCM | |
667 | 665 | 850711642.wem | 850711642.wem.wav | Pikmin 3 Pikmin Discovery | unused, likely placeholder | 0:01:23 | 10,639,660 | ADPCM |
668 | 666 | 851083473.wem | 851083473.wem.wav | Serene Shores layer | 0:04:18 | 49,568,812 | ADPCM | |
669 | 667 | 851451284.wem | 851451284.wem.wav | Main Cave Theme Layer | 0:01:54 | 21,891,372 | ADPCM | |
670 | 668 | 851897947.wem | 851897947.wem.wav | Ship Complete | Plays upon getting the final ship part in Olimar's Shipwreck Tale | 0:00:16 | 3,166,700 | WEM OPUS |
671 | 669 | 852176643.wem | 852176643.wem.wav | 0:02:13 | 25,707,820 | ADPCM | ||
672 | 670 | 852585832.wem | 852585832.wem.wav | anode beetle | 0:01:46 | 20,372,260 | WEM OPUS | |
673 | 671 | 853516724.wem | 853516724.wem.wav | Primordial Thicket Layer | 0:01:10 | 13,626,924 | ADPCM | |
674 | 672 | 854014526.wem | 854014526.wem.wav | Ditto (851083473) | 0:04:18 | 49,568,812 | ADPCM | |
675 | 673 | 854442111.wem | 854442111.wem.wav | Night danger layer? | 0:00:55 | 10,714,668 | ADPCM | |
676 | 674 | 860110952.wem | 860110952.wem.wav | Sun Speckled Terrace Layer | 0:01:46 | 20,352,044 | ADPCM | |
677 | 675 | 864409650.wem | 864409650.wem.wav | First Ship Part Collected! | Plays when the first ship part is collected in Olimar's mode | 0:00:08 | 1,622,580 | WEM OPUS |
678 | 676 | 865562452.wem | 865562452.wem.wav | rest level | 0:00:05 | 979,244 | ADPCM | |
679 | 677 | 868772817.wem | 868772817.wem.wav | this music identifies "2:14" musics is boss. | 0:02:13 | 25,707,820 | ADPCM | |
680 | 678 | 868808609.wem | 868808609.wem.wav | very silent sun-speckled terrace | 0:02:24 | 27,648,044 | ADPCM | |
681 | 679 | 871239535.wem | 871239535.wem.wav | aristocrab offspring layer | 0:01:46 | 20,372,668 | WEM OPUS | |
682 | 680 | 872186078.wem | 872186078.wem.wav | Sun Speckled Terrace Layer | 0:01:46 | 20,352,044 | ADPCM | |
683 | 681 | 873080149.wem | 873080149.wem.wav | down! | 0:00:11 | 2,231,084 | ADPCM | |
684 | 682 | 873338715.wem | 873338715.wem.wav | rescue corp related?? | 0:00:20 | 3,987,740 | WEM OPUS | |
685 | 683 | 873581230.wem | 873581230.wem.wav | Final boss | 0:00:06 | 1,256,772 | WEM OPUS | |
686 | 684 | 875157280.wem | 875157280.wem.wav | Trumpets playing as player escapes cave | Plays when leaving a cave through an air vent | 0:00:08 | 1,715,492 | WEM OPUS |
687 | 685 | 877248662.wem | 877248662.wem.wav | somewhat similar to "moss spots pikmin"... | 0:00:02 | 545,836 | ADPCM | |
688 | 686 | 878027201.wem | 878027201.wem.wav | Giants Hearth Layer | 0:01:50 | 21,196,844 | ADPCM | |
689 | 687 | 878938911.wem | 878938911.wem.wav | Koppai Theme motif | 0:01:13 | 14,183,256 | WEM OPUS | |
690 | 688 | 878978426.wem | 878978426.wem.wav | one of bug-eyed crawmad layer | 0:00:56 | 10,752,044 | WEM OPUS | |
691 | 689 | 883104214.wem | 883104214.wem.wav | Plays at the base hub area | 0:00:11 | 2,141,740 | ADPCM | |
692 | 690 | 883835954.wem | 883835954.wem.wav | 0:01:42 | 19,586,348 | ADPCM | ||
693 | 691 | 887275605.wem | 887275605.wem.wav | Dandori Battle Results | Plays during the results screen of a Dandori Battle | 0:01:22 | 15,918,188 | WEM OPUS |
694 | 692 | 887541662.wem | 887541662.wem.wav | Moss the Guard Dog Theme Part | Part of the theme that plays when Moss takes your pikmin in Hero's Hideaway | 0:02:08 | 24,737,836 | ADPCM |
695 | 693 | 890891973.wem | 890891973.wem.wav | Peckish Aristocrab Theme | 0:04:18 | 49,568,812 | ADPCM | |
696 | 694 | 892950229.wem | 892950229.wem.wav | Blue Pikmin Discovery | Plays during the discovery cutscene for Blue Pikmin | 0:00:11 | 2,119,044 | WEM OPUS |
697 | 695 | 894131171.wem | 894131171.wem.wav | Dandori Challenge Results | Plays on the results screen of a Dandori challenge | 0:02:04 | 23,809,836 | ADPCM |
698 | 696 | 898155427.wem | 898155427.wem.wav | length is senere shores... | 0:02:05 | 24,000,044 | ADPCM | |
699 | 697 | 898781911.wem | 898781911.wem.wav | Hero's Hideaway Arrival (Prologue) | Lower quality than the one heard during O.S.T. Is used during the arrival for Hero's Hideaway in the Prologue | 0:00:21 | 4,221,252 | WEM OPUS |
700 | 698 | 899143338.wem | 899143338.wem.wav | Waterwraith vulnerable | Plays during the waterwraith fight when it is vulnerable | 0:01:13 | 14,016,044 | WEM OPUS |
701 | 699 | 900274453.wem | 900274453.wem.wav | UNUSED Pikmin Discovery - Includes loop | An UNUSED Pikmin Discovery (Could be early Whites or the "Bean Pikmin") | 0:01:31 | 17,620,524 | ADPCM |
702 | 700 | 900566142.wem | 900566142.wem.wav | Pikmin are Suffering! (Loop) | The Theme that plays idely during a 'Pikmin are Suffering!' esque cutscene | 0:00:43 | 8,430,892 | ADPCM |
703 | 701 | 902535090.wem | 902535090.wem.wav | joustmite | 0:03:46 | 43,392,044 | ADPCM | |
704 | 702 | 904721989.wem | 904721989.wem.wav | Sounds like something that would play when you first discover something, possibly related to caves or onions? | 0:00:31 | 6,055,724 | ADPCM | |
705 | 703 | 909722502.wem | 909722502.wem.wav | Shearwig Battle Layer | Plays when near a Yucky Bug | 0:01:46 | 20,372,260 | WEM OPUS |
706 | 704 | 910662025.wem | 910662025.wem.wav | Beach enemy? | 0:02:04 | 23,981,244 | WEM OPUS | |
707 | 705 | 912790592.wem | 912790592.wem.wav | miniboss fight layer | 0:00:48 | 9,216,044 | WEM OPUS | |
708 | 706 | 913940171.wem | 913940171.wem.wav | Final Boss Phase 5 (final) (transition into vulnerability) | Plays during the Final Boss Fight | 0:00:06 | 1,256,772 | WEM OPUS |
709 | 707 | 916766975.wem | 916766975.wem.wav | Mini-Boss Intro | Plays upon encountering a mini-boss on the surface | 0:00:09 | 1,843,244 | ADPCM |
710 | 708 | 918804684.wem | 918804684.wem.wav | Character Creation Intro Layer | Bass layer of 693614424 | 0:00:07 | 1,498,580 | WEM OPUS |
711 | 709 | 919090082.wem | 919090082.wem.wav | Early Purple Pikmin Discovery? Includes Loop | Presumably would of played during the Purple Discovery | 0:01:31 | 17,620,524 | ADPCM |
712 | 710 | 920115041.wem | 920115041.wem.wav | Ending theme? | would play during the 'Heading Home' cutscenes | 0:01:03 | 12,183,884 | WEM OPUS |
713 | 711 | 920803675.wem | 920803675.wem.wav | amprat | 0:01:46 | 20,372,260 | WEM OPUS | |
714 | 712 | 924154960.wem | 924154960.wem.wav | Gildemander Defeated cutscene | Plays when the Onion reactivates after defeating the Gildemander in O.S.T. | 0:01:05 | 12,657,124 | WEM OPUS |
715 | 713 | 925675360.wem | 925675360.wem.wav | spactralids | 0:02:24 | 27,648,044 | WEM OPUS | |
716 | 714 | 927010606.wem | 927010606.wem.wav | End of Day | Plays during End of Day | 0:00:19 | 3,709,004 | WEM OPUS |
717 | 715 | 929234975.wem | 929234975.wem.wav | Unsuccessful Escape Home (Bad Ending) | Plays during the end of Shipwreck Tale when you don't get all 30 ship parts | 0:00:28 | 5,557,220 | WEM OPUS |
718 | 716 | 929341261.wem | 929341261.wem.wav | Dandori Battle Mix "Sandy Duel" Main Layer | Plays when doing a Dandori Battle on the Sandy Duel stage (The first Dandori Battle against Louie) | 0:01:44 | 19,968,044 | ADPCM |
719 | 717 | 929945838.wem | 929945838.wem.wav | puffstool | 0:01:15 | 7,212,568 | WEM OPUS | |
720 | 718 | 932044730.wem | 932044730.wem.wav | sun-speckled terrace low layer | 0:01:46 | 20,352,044 | ADPCM | |
721 | 719 | 936622848.wem | 936622848.wem.wav | cave trumpet note | 0:00:06 | 1,187,116 | ADPCM | |
722 | 720 | 937595648.wem | 937595648.wem.wav | Leafling Olimar Theme | Plays when talking to Leafling Olimar | 0:01:36 | 18,508,844 | ADPCM |
723 | 721 | 938264216.wem | 938264216.wem.wav | Dandori Battle Layer | Plays when something happens during a Dandori battle, sneak bomb maybe? | 0:01:41 | 19,537,964 | WEM OPUS |
724 | 722 | 941040995.wem | 941040995.wem.wav | Discovering the Lkuminol | Plays when landing in your first night exhibition | 0:01:09 | 13,440,036 | WEM OPUS |
725 | 723 | 941696225.wem | 941696225.wem.wav | Snowy Blowhog Battle Layer | 0:01:46 | 20,373,028 | WEM OPUS | |
726 | 724 | 942699158.wem | 942699158.wem.wav | emperor bulblax | 0:02:19 | 26,688,044 | ADPCM | |
727 | 725 | 943244801.wem | 943244801.wem.wav | Boss Defense (Olimar's Shipwrecked Tale) | Part of the boss theme in olimar's mode. | 0:01:43 | 19,790,636 | ADPCM |
728 | 726 | 946085633.wem | 946085633.wem.wav | Boss Intro | Plays when a boss appears | 0:00:17 | 3,446,572 | ADPCM |
729 | 727 | 946906947.wem | 946906947.wem.wav | Heros Hideway Layer | 0:02:13 | 25,707,820 | ADPCM | |
730 | 728 | 947097454.wem | 947097454.wem.wav | cave layer | 0:01:46 | 20,373,036 | ADPCM | |
731 | 729 | 948159200.wem | 948159200.wem.wav | Actual Ending Music | 0:01:08 | 13,128,116 | WEM OPUS | |
732 | 730 | 948920562.wem | 948920562.wem.wav | Main Mission Complete | Plays when a Main mission is complete (I.E. Olimar/Nelle are rescued, Oatchie's tail is cured, 100% all main areas, ect.) | 0:00:07 | 1,419,052 | ADPCM |
733 | 731 | 948920563.wem | 948920563.wem.wav | Ditto 732 | 0:00:07 | 1,419,052 | ADPCM | |
734 | 732 | 949407916.wem | 949407916.wem.wav | mute | 0:01:46 | 20,372,780 | ADPCM | |
735 | 733 | 949773985.wem | 949773985.wem.wav | fiery dweevil | 0:01:50 | 21,196,844 | WEM OPUS | |
736 | 734 | 953260061.wem | 953260061.wem.wav | early major mission complete???? | 0:00:04 | 949,804 | ADPCM | |
737 | 735 | 953260062.wem | 953260062.wem.wav | Major Mission Complete | Plays when a Major mission is completed (I.E. Sparklium Goals met, other Koppaites found, ect. | 0:00:04 | 949,804 | ADPCM |
738 | 736 | 956527861.wem | 956527861.wem.wav | iceblown Dweevil | 0:02:13 | 25,707,836 | WEM OPUS | |
739 | 737 | 957065951.wem | 957065951.wem.wav | yellow wollyhop | 0:01:48 | 20,737,316 | WEM OPUS | |
740 | 738 | 958482965.wem | 958482965.wem.wav | 0:00:48 | 9,216,044 | ADPCM | ||
741 | 739 | 959362353.wem | 959362353.wem.wav | skeeterskate | 0:04:12 | 48,484,908 | ADPCM | |
742 | 740 | 959919526.wem | 959919526.wem.wav | Titan blowhog | 0:01:46 | 20,373,028 | WEM OPUS | |
743 | 741 | 960496712.wem | 960496712.wem.wav | Plays after discovering your first castaway in a cave | 0:00:35 | 6,851,372 | ADPCM | |
744 | 742 | 962805196.wem | 962805196.wem.wav | female sheargrub | 0:01:51 | 10,671,164 | WEM OPUS | |
745 | 743 | 962898339.wem | 962898339.wem.wav | startle spore | 0:01:10 | 13,626,916 | WEM OPUS | |
746 | 744 | 965156184.wem | 965156184.wem.wav | the amprat's theme in the blossoming Arcadia. | 0:01:42 | 19,584,044 | WEM OPUS | |
747 | 745 | 965681221.wem | 965681221.wem.wav | cave layer? | 0:01:46 | 20,372,780 | ADPCM | |
748 | 746 | 968678872.wem | 968678872.wem.wav | pricklepuff | 0:00:21 | 4,087,340 | ADPCM | |
749 | 747 | 969386653.wem | 969386653.wem.wav | Final boss phase 4 (fire) | 0:00:37 | 7,121,500 | WEM OPUS | |
750 | 748 | 969690338.wem | 969690338.wem.wav | Final Boss Intro | Plays upon the reveal cutscene of the Final Boss | 0:00:26 | 5,085,332 | WEM OPUS |
751 | 749 | 972356220.wem | 972356220.wem.wav | Final boss transition into phase 3 | 0:00:06 | 1,256,772 | WEM OPUS | |
752 | 750 | 972729774.wem | 972729774.wem.wav | Rescue Command Post (Tutorial Version) Layer | One layer for the Rescue Command Post right after reaching the S.S. Shepard during the tutorial | 0:01:13 | 14,110,508 | ADPCM |
753 | 751 | 972871460.wem | 972871460.wem.wav | fiery blowhog | a layer that fiery blowhog adds | 0:01:46 | 20,373,028 | WEM OPUS |
754 | 752 | 972957249.wem | 972957249.wem.wav | wollyhop | 0:01:48 | 20,737,444 | WEM OPUS | |
755 | 753 | 977033760.wem | 977033760.wem.wav | honeywisp layer | 0:02:12 | 25,345,572 | WEM OPUS | |
756 | 754 | 977411997.wem | 977411997.wem.wav | Sun Specked Terrace layer | 0:01:46 | 20,352,044 | ADPCM | |
757 | 755 | 979235810.wem | 979235810.wem.wav | freezecake | 0:01:46 | 20,372,260 | WEM OPUS | |
758 | 756 | 979731358.wem | 979731358.wem.wav | Shepherd in Trouble part 3 | Plays after defeating the Bulborb larvae and rescuing Shepherd | 0:00:29 | 5,647,092 | WEM OPUS |
759 | 757 | 980014026.wem | 980014026.wem.wav | Skitterleaf battle layer | 0:01:42 | 19,584,044 | WEM OPUS | |
760 | 758 | 980016929.wem | 980016929.wem.wav | mitite | 0:01:46 | 20,372,260 | WEM OPUS | |
761 | 759 | 981038116.wem | 981038116.wem.wav | spactralids | 0:05:44 | 66,048,044 | ADPCM | |
762 | 760 | 982059892.wem | 982059892.wem.wav | Arriving On the surface from a Cave | Played when the player arrives from a cave to the surface | 0:00:06 | 1,284,812 | WEM OPUS |
763 | 761 | 982667055.wem | 982667055.wem.wav | probably emperor bulblax | 0:01:13 | 14,016,044 | WEM OPUS | |
764 | 762 | 983446029.wem | 983446029.wem.wav | Discovery Theme? | 0:00:05 | 1,035,892 | WEM OPUS | |
765 | 763 | 984329748.wem | 984329748.wem.wav | Sun-Speckled Terrace Layer | 0:01:46 | 20,352,044 | ADPCM | |
766 | 764 | 985918739.wem | 985918739.wem.wav | bloomcap bloyster | 0:00:44 | 8,524,844 | WEM OPUS | |
767 | 765 | 986439563.wem | 986439563.wem.wav | Cave synthetic woodwind layer | The woodwind-like synth used in certain caves | 0:01:46 | 20,372,780 | ADPCM |
768 | 766 | 987558689.wem | 987558689.wem.wav | Heros Hideway layer | 0:02:13 | 25,707,820 | ADPCM | |
769 | 767 | 987620443.wem | 987620443.wem.wav | Sun-Speckled Terrace Layer | 0:02:24 | 27,648,044 | ADPCM | |
770 | 768 | 988716588.wem | 988716588.wem.wav | Heros Hideway, Shipwrecked Mix | 0:02:13 | 25,707,836 | ADPCM | |
771 | 769 | 991878903.wem | 991878903.wem.wav | Sounds similar to the instruments that play in the Olimar's Leafling cutscenes. May be a transitional cutscene audio layer? | 0:02:18 | 13,338,996 | WEM OPUS | |
772 | 770 | 992084966.wem | 992084966.wem.wav | Part of the mini-boss theme | 0:00:00 | 147,756 | ADPCM | |
773 | 771 | 992108038.wem | 992108038.wem.wav | spactralid | 0:02:24 | 27,648,044 | WEM OPUS | |
774 | 772 | 994025896.wem | 994025896.wem.wav | sunsquish | 0:01:46 | 20,372,268 | ADPCM | |
775 | 773 | 995228704.wem | 995228704.wem.wav | bearded amprat | this is seems to alternate theme | 0:01:42 | 19,584,044 | WEM OPUS |
776 | 774 | 995256201.wem | 995256201.wem.wav | Pikmin 3 Mission Results | The mission results music from Pikmin 3. Don't think this is used. | 0:02:05 | 16,064,300 | ADPCM |
777 | 775 | 998480502.wem | 998480502.wem.wav | S.S. Dolphin Repaired | Plays while talking to Olimar after finishing O.S.T. | 0:00:48 | 9,264,172 | ADPCM |
778 | 776 | 999556285.wem | 999556285.wem.wav | Cave Ambience? | 0:01:13 | 14,016,044 | WEM OPUS | |
779 | 777 | 1002552476.wem | 1002552476.wem.wav | blossoming Arcadia layer | 0:01:42 | 19,586,348 | ADPCM | |
780 | 778 | 1003032788.wem | 1003032788.wem.wav | Primordial Thicket Layer | 0:01:10 | 13,627,180 | ADPCM | |
781 | 779 | 1003941867.wem | 1003941867.wem.wav | tusked Blowhog | 0:01:51 | 21,342,284 | WEM OPUS | |
782 | 780 | 1004652694.wem | 1004652694.wem.wav | Ditto (443171778) | 0:03:46 | 43,392,044 | ADPCM | |
783 | 781 | 1005660150.wem | 1005660150.wem.wav | ???Cutscene layer | ??? | 0:00:24 | 4,676,484 | WEM OPUS |
784 | 782 | 1005811589.wem | 1005811589.wem.wav | skeeterskate(too short) | 0:00:21 | 4,087,340 | ADPCM | |
785 | 783 | 1005895697.wem | 1005895697.wem.wav | miniature snoutwacker | miniature snoutwhacker theme,length makes no sense | 0:02:18 | 13,338,996 | WEM OPUS |
786 | 784 | 1007363749.wem | 1007363749.wem.wav | pyroclasmic slooch | 0:01:46 | 20,401,484 | WEM OPUS | |
787 | 785 | 1008286648.wem | 1008286648.wem.wav | Early Yellow Pikmin Discovery? | Presumably would of played when discovering Yellow Pikmin | 0:01:31 | 17,620,524 | ADPCM |
788 | 786 | 1009701331.wem | 1009701331.wem.wav | Masterpiece plank | when the full newly nostalgic series is complete, upon going into the completed set it'll be in the gameboy micro (micromanagement station) examine it closer and it'll boot up Shin Onigashima. This music is the title theme for this game | 0:01:32 | 2,957,484 | ADPCM |
789 | 787 | 1010706197.wem | 1010706197.wem.wav | Moss the Guard Dog Theme Main Part | Part of the theme that plays when Moss takes your pikmin in Hero's Hideaway | 0:02:08 | 24,737,732 | WEM OPUS |
790 | 788 | 1010868637.wem | 1010868637.wem.wav | Early Rock Pikmin Discovery? | Presumably would of played when discovering Rock Pikmin | 0:01:31 | 17,620,524 | ADPCM |
791 | 789 | 1011351512.wem | 1011351512.wem.wav | cave amb. | 0:00:06 | 1,231,404 | ADPCM | |
792 | 790 | 1013332726.wem | 1013332726.wem.wav | spotted by moss layer | one of layer added when moss spots pikmin. | 0:01:04 | 12,288,044 | ADPCM |
793 | 791 | 1014635765.wem | 1014635765.wem.wav | Kopai message theme | 0:00:54 | 10,453,372 | WEM OPUS | |
794 | 792 | 1020198856.wem | 1020198856.wem.wav | shearflea | 0:01:46 | 20,372,260 | WEM OPUS | |
795 | 793 | 1022413438.wem | 1022413438.wem.wav | same length as spotted by moss | 0:01:04 | 12,288,044 | ADPCM | |
796 | 794 | 1022704136.wem | 1022704136.wem.wav | Leaving the Command Post (Night Exhibition) | 0:00:14 | 2,837,324 | WEM OPUS | |
797 | 795 | 1023680885.wem | 1023680885.wem.wav | song used in pooping olimar meme | Olimar in the Bathroom with Diarrhea - Pikmin 4 (OST) | 0:01:42 | 19,584,044 | WEM OPUS |
798 | 796 | 1024585490.wem | 1024585490.wem.wav | Glint beetle | 0:01:10 | 13,626,916 | WEM OPUS | |
799 | 797 | 1025118848.wem | 1025118848.wem.wav | orange bulborb | 0:01:46 | 20,372,268 | ADPCM | |
800 | 798 | 1025722459.wem | 1025722459.wem.wav | leafling encounter | 0:00:31 | 6,067,244 | WEM OPUS | |
801 | 799 | 1025891200.wem | 1025891200.wem.wav | Flint beetle | 0:01:39 | 19,009,060 | WEM OPUS | |
802 | 800 | 1028993008.wem | 1028993008.wem.wav | Hot Sandy Duel main layer | 0:01:44 | 19,968,044 | WEM OPUS | |
803 | 801 | 1029039961.wem | 1029039961.wem.wav | waddlequaff | 0:01:48 | 20,737,572 | WEM OPUS | |
804 | 802 | 1029235299.wem | 1029235299.wem.wav | Bloomcap Bloyster layer | The layer the bloomcap bloyster adds to the tough enemy beat | 0:00:44 | 8,524,844 | WEM OPUS |
805 | 803 | 1033278031.wem | 1033278031.wem.wav | Final boss phase 4 vulnerable | 0:00:08 | 1,675,684 | WEM OPUS | |
806 | 804 | 1034555855.wem | 1034555855.wem.wav | Early Glow Pikmin Discovery? | Presumably would of played when discovering Glow Pikmin | 0:00:10 | 2,028,260 | WEM OPUS |
807 | 805 | 1035878146.wem | 1035878146.wem.wav | Day intro (Ditto 276) | Plays during the start of day cutscene at base camp | 0:00:07 | 1,347,108 | WEM OPUS |
808 | 806 | 1039885624.wem | 1039885624.wem.wav | this enemy is found in senre shores... | 0:02:04 | 23,981,180 | WEM OPUS | |
809 | 807 | 1040980284.wem | 1040980284.wem.wav | Engulfed Castle Layer | Plays during the Engulfed Castle and is totally not Pikmin 2's Submerged Castle (but with minor differences) | 0:01:46 | 20,375,084 | ADPCM |
810 | 808 | 1041567106.wem | 1041567106.wem.wav | Blossoming Arcadia guitar | The guitar layer for the Blossoming Arcadia | 0:01:42 | 19,586,348 | ADPCM |
811 | 809 | 1044291611.wem | 1044291611.wem.wav | Bugeyed Crawmad boss theme | The full boss theme for the Bugeyed Crawmad | 0:00:56 | 10,752,044 | WEM OPUS |
812 | 810 | 1047149455.wem | 1047149455.wem.wav | The Waterwraith's pathetic escape | The main layer played when the Waterwraith has lost its rollers | 0:01:13 | 14,016,044 | WEM OPUS |
813 | 811 | 1047793459.wem | 1047793459.wem.wav | Pikmin 3 Tutorial Theme | Plays during the whistle tutorial at the beginning of the game. Second half is missing? | 0:00:19 | 3,840,028 | WEM OPUS |
814 | 812 | 1049035868.wem | 1049035868.wem.wav | Final Cave Exit | Plays during the exit cutscene of the last cave after the Final Boss | 0:00:13 | 2,582,116 | WEM OPUS |
815 | 813 | 1049381946.wem | 1049381946.wem.wav | Skeeterskate layer | One of the layers the skeeterskate adds | 0:01:46 | 20,373,028 | WEM OPUS |
816 | 814 | 1049944087.wem | 1049944087.wem.wav | Burrowing Snagret Layer | Plays with overworld mini boss theme and 216782647 while fighting Burrowing Snagret | 0:01:04 | 12,288,044 | ADPCM |
817 | 815 | 1051823370.wem | 1051823370.wem.wav | Olimar tutorial (beginning of game) | plays after landing in Hero's Hideaway during the beginning tutorial for the game | 0:00:24 | 4,751,852 | WEM OPUS |
818 | 816 | 1056421485.wem | 1056421485.wem.wav | Moss notices pikmin | Plays when moss sees pikmin within range | 0:00:05 | 970,028 | ADPCM |
819 | 817 | 1058547414.wem | 1058547414.wem.wav | Tough enemy intro | The begining of a tough enemy encounter theme | 0:00:09 | 1,900,844 | ADPCM |
820 | 818 | 1059016318.wem | 1059016318.wem.wav | Dandori Challenge Leafling found jingle | The jingle that plays during the dandori cave entrance discovery cutscene | 0:00:04 | 831,532 | ADPCM |
821 | 819 | 1060448123.wem | 1060448123.wem.wav | ???rest floor note??? | 0:00:13 | 2,578,732 | ADPCM | |
822 | 820 | 1061560384.wem | 1061560384.wem.wav | Dwarf Frosty Bulborb layer. | One of the layers the moldy dwarf bulborb adds (sounds like primodrial thicket?) | 0:01:46 | 20,372,260 | WEM OPUS |
823 | 821 | 1062061985.wem | 1062061985.wem.wav | Hero's Hideway Intro Theme | 0:00:25 | 4,971,836 | WEM OPUS | |
824 | 822 | 1063928409.wem | 1063928409.wem.wav | similar music heard in cave... | 0:00:08 | 1,607,484 | WEM OPUS | |
825 | 823 | 1064875917.wem | 1064875917.wem.wav | Shearflea layer | One of the layers shearfleas add | 0:01:10 | 13,623,700 | WEM OPUS |
826 | 824 | 1064949817.wem | 1064949817.wem.wav | Ending Layer?????? | 0:00:33 | 6,512,948 | WEM OPUS | |
827 | 825 | 1065647755.wem | 1065647755.wem.wav | End of standard rescue corps meeting | The ending flourish for a standard rescue corps meeting cutscene | 0:00:04 | 855,596 | ADPCM |
828 | 826 | 1068268067.wem | 1068268067.wem.wav | Ditto (785205568) | This isn't the one that's used. | 0:02:18 | 13,334,572 | ADPCM |
829 | 827 | 1070275795.wem | 1070275795.wem.wav | Blossoming Arcadia section | 0:02:05 | 24,000,044 | ADPCM | |
830 | 828 | 1070496064.wem | 1070496064.wem.wav | ???rest floor note??? | 0:00:13 | 2,576,428 | ADPCM | |
831 | 829 | 1071014587.wem | 1071014587.wem.wav | Mini Boss Layer?????????????? | 0:01:07 | 12,980,332 | WEM OPUS | |
832 | 830 | 1072060322.wem | 1072060322.wem.wav | 0:01:04 | 12,288,044 | ADPCM | ||
833 | 831 | 1072087960.wem | 1072087960.wem.wav | Doodlebug Near (Giant's Hearth) | Plays when near a doodlebug in the Giant's Hearth. | 0:01:46 | 20,459,044 | WEM OPUS |
834 | 832 | 1072254585.wem | 1072254585.wem.wav | Entering Dandori Battle Cave | Plays when entering a cave with a dandori battle | 0:00:06 | 1,219,772 | WEM OPUS |
835 | 833 | 1073697679.wem | 1073697679.wem.wav | S.S. Dolphin Powers Up! | Plays when the S.S. Dolphin gets enough parts to increase its range | 0:00:10 | 2,011,484 | WEM OPUS |
836 | 834 | AkB_Ambience_Ambience.bnk | AkB_Ambience_Ambience | Non-specific Ambience Noises | Non-specific Ambience Noises | 61 | 107,854,866 | ADPCM |
837 | 835 | AkB_Ambience_Ambience_Area001.bnk | AkB_Ambience_Ambience_Area001 | Sun-Speckled Terrace Ambience | Sun-Speckled Terrace Ambience | 32 | 36,058,198 | ADPCM |
838 | 836 | AkB_Ambience_Ambience_Area002.bnk | AkB_Ambience_Ambience_Area002 | Blossoming Arcadia Ambience | Blossoming Arcadia Ambience | 29 | 34,776,122 | ADPCM |
839 | 837 | AkB_Ambience_Ambience_Area003.bnk | AkB_Ambience_Ambience_Area003 | Serene Shores Ambience | Serene Shores Ambience | 9 | 132,054,552 | ADPCM |
840 | 838 | AkB_Ambience_Ambience_Area004.bnk | AkB_Ambience_Ambience_Area004 | Giant's Hearth Ambience | Giant's Hearth Ambience | 5 | 10,596,852 | ADPCM |
841 | 839 | AkB_Ambience_Area.bnk | AkB_Ambience_Area | Ambience that is used for no specific area | Ambience that is used for no specific area | 16 | 29,257,452 | ADPCM (2-3, 6-7, 10-14) WEM OPUS (1, 4-5, 8-9, 15-16) |
842 | 840 | AkB_Ambience_Area001.bnk | AkB_Ambience_Area001 | Sun-Speckled Terrace Ambience | Sun-Speckled Terrace Ambience | 30 | 15,254,168 | ADPCM (1-13, 15-30) WEM OPUS (14) |
843 | 841 | AkB_Ambience_Area002.bnk | AkB_Ambience_Area002 | Blossoming Arcadia Ambience | Blossoming Arcadia Ambience | 40 | 20,465,440 | ADPCM |
844 | 842 | AkB_Ambience_Area003.bnk | AkB_Ambience_Area003 | Serene Shores Ambience | Serene Shores Ambience | 39 | 60,076,766 | ADPCM (1-12, 14-21, 23-27, 29-39) WEM OPUS (7, 13, 22, 28) |
845 | 843 | AkB_Ambience_Area004.bnk | AkB_Ambience_Area004 | Giant's Hearth Ambience | Giant's Hearth Ambience | 45 | 66,758,244 | |
846 | 844 | AkB_Ambience_Area006.bnk | AkB_Ambience_Area006 | Primordial Thicket Ambience | Primordial Thicket Ambience | 34 | 18,759,332 | |
847 | 845 | AkB_Ambience_Area010.bnk | AkB_Ambience_Area010 | Hero's Hideaway Ambience | Hero's Hideaway Ambience | 33 | 26,026,792 | |
848 | 846 | AkB_Ambience_Area500.bnk | AkB_Ambience_Area500 | giant's hearth layer | 26 | 15,324,372 | ||
849 | 847 | AkB_Ambience_Cave.bnk | AkB_Ambience_Cave | Ambience Audio that is intended for the Cave. These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Cave. These audio files are often used for the sounds players/pikmin make when they walk over an area. | 13 | 17,064,684 | |
850 | 848 | AkB_Ambience_CaveAquarium.bnk | AkB_Ambience_CaveAquarium | Ambience Audio that is intended for the Caves with the Aquarium Layout. These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Caves with the Aquarium Layout. These audio files are often used for the sounds players/pikmin make when they walk over an area. | 18 | 17,975,082 | |
851 | 849 | AkB_Ambience_CaveBlocks.bnk | AkB_Ambience_CaveBlocks | Ambience Audio that is intended for the Caves with Blocks. These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Caves with Blocks. These audio files are often used for the sounds players/pikmin make when they walk over an area. | 1 | 8,387,482 | |
852 | 850 | AkB_Ambience_CaveBrick.bnk | AkB_Ambience_CaveBrick | Ambience Audio that is intended for the Caves with Bricks. These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Caves with Bricks. These audio files are often used for the sounds players/pikmin make when they walk over an area. | 1 | 8,425,244 | |
853 | 851 | AkB_Ambience_CaveBrocks.bnk | AkB_Ambience_CaveBrocks | Ambience Audio that is intended for the Cave Brocks. These audio files are often used for the sounds players/pikmin make when they walk over an area. ?? We need to identify what Cave Brocks means | Ambience Audio that is intended for the Cave Brocks. These audio files are often used for the sounds players/pikmin make when they walk over an area. ?? We need to identify what Cave Brocks means | 1 | 8,387,482 | |
854 | 852 | AkB_Ambience_CaveConcrete.bnk | AkB_Ambience_CaveConcrete | Ambience Audio that is intended for the Caves with Concrete. These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Caves with Concrete. These audio files are often used for the sounds players/pikmin make when they walk over an area. | 1 | 8,425,252 | |
855 | 853 | AkB_Ambience_CaveDiscoDamagumo.bnk | AkB_Ambience_CaveDiscoDamagumo | Ambience Audio that is intended for the Cave for Groovy Long Legs. | Ambience Audio that is intended for the Cave for Groovy Long Legs. | 1 | 8,425,268 | |
856 | 854 | AkB_Ambience_CaveGarden.bnk | AkB_Ambience_CaveGarden | Ambience Audio that is intended for the Caves with Garden Assets. These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Caves with Garden Assets. These audio files are often used for the sounds players/pikmin make when they walk over an area. | 13 | 18,977,648 | |
857 | 855 | AkB_Ambience_CaveJapanesegarden.bnk | AkB_Ambience_CaveJapanesegarden | Ambience Audio that is intended for the Japanese Garden Cave. These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Japanese Garden Cave. These audio files are often used for the sounds players/pikmin make when they walk over an area. | 13 | 18,978,732 | |
858 | 856 | AkB_Ambience_CaveLastBoss.bnk | AkB_Ambience_CaveLastBoss | Ambience Audio that is intended for the Cave that contains the final boss. These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Cave that contains the final boss. These audio files are often used for the sounds players/pikmin make when they walk over an area. | 10 | 3,951,836 | |
859 | 857 | AkB_Ambience_CaveMetal.bnk | AkB_Ambience_CaveMetal | Ambience Audio that is intended for the Caves with Metal. These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Caves with Metal. These audio files are often used for the sounds players/pikmin make when they walk over an area. | 10 | 10,002,572 | |
860 | 858 | AkB_Ambience_CaveRefrigeration.bnk | AkB_Ambience_CaveRefrigeration | Ambience Audio that is intended for the Caves with Ice (Refrigerator/refrigeration). These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Caves with Ice (Refrigerator/refrigeration). These audio files are often used for the sounds players/pikmin make when they walk over an area. | 1 | 1,920,308 | |
861 | 859 | AkB_Ambience_CaveSand.bnk | AkB_Ambience_CaveSand | Ambience Audio that is intended for the Caves with Sand. These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Caves with Sand. These audio files are often used for the sounds players/pikmin make when they walk over an area. | 4 | 7,699,288 | |
862 | 860 | AkB_Ambience_CaveSandBox.bnk | AkB_Ambience_CaveSandBox | Ambience Audio that is intended for the Caves with a Sand Box. These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Caves with a Sand Box. These audio files are often used for the sounds players/pikmin make when they walk over an area. | 4 | 7,699,362 | |
863 | 861 | AkB_Ambience_CaveSoil.bnk | AkB_Ambience_CaveSoil | Ambience Audio that is intended for the Caves with Soil. These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Caves with Soil. These audio files are often used for the sounds players/pikmin make when they walk over an area. | 5 | 3,457,750 | |
864 | 862 | AkB_Ambience_CaveSteel.bnk | AkB_Ambience_CaveSteel | Ambience Audio that is intended for the Caves with Steel. These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Caves with Steel. These audio files are often used for the sounds players/pikmin make when they walk over an area. | 10 | 10,002,572 | |
865 | 863 | AkB_Ambience_Title.bnk | AkB_Ambience_Title | Title Screen Ambience | Environmental noises that are heard on the title screen | 7 | 7,151,970 | |
866 | 864 | AkB_Ambience_WaterBox.bnk | AkB_Ambience_WaterBox | Ambience Audio that is intended for the Caves with Water. These audio files are often used for the sounds players/pikmin make when they walk over an area. | Ambience Audio that is intended for the Caves with Water. These audio files are often used for the sounds players/pikmin make when they walk over an area. | 14 | 4,240,108 | |
867 | 865 | AkB_Ctrl_Ctrl.bnk | AkB_Ctrl_Ctrl | Unplayable | Unplayable | 0 | 0 | |
868 | 866 | AkB_Demo_Anywhere.bnk | AkB_Demo_Anywhere | General cutscene sounds | Pikmin 4 discovery theme, S.S. Beagle sounds, Tablet notification | 8 | 15,182,348 | |
869 | 867 | AkB_Demo_Area.bnk | AkB_Demo_Area | Night Exhibition Sounds | 40 | 12,453,884 | ||
870 | 868 | AkB_Demo_Area001.bnk | AkB_Demo_Area001 | Sun-Speckled Terrace Sounds (limited to what is available in the Demo version of the game) | Sun-Speckled Terrace Sounds | 3 | 4,749,578 | |
871 | 869 | AkB_Demo_Area002.bnk | AkB_Demo_Area002 | Blossoming Arcadia Sounds (limited to what is available in the Demo version of the game) | Blossoming Arcadia Sounds | 2 | 2,787,506 | |
872 | 870 | AkB_Demo_Area003.bnk | AkB_Demo_Area003 | Serene Shores Sounds (limited to what is available in the Demo version of the game) | Serene Shores Sounds | 3 | 4,273,168 | |
873 | 871 | AkB_Demo_Area004.bnk | AkB_Demo_Area004 | Giant's Hearth Sounds (limited to what is available in the Demo version of the game) | Giant's Hearth Sounds | 2 | 2,787,508 | |
874 | 872 | AkB_Demo_Area006.bnk | AkB_Demo_Area006 | Primordial Thicket Sounds (limited to what is available in the Demo version of the game) | Primordial Thicket Sounds | 3 | 3,739,404 | |
875 | 873 | AkB_Demo_Area010.bnk | AkB_Demo_Area010 | Various Sounds (Prologue) | Many sound effects from the Prologue (Tutorial Complete, S.S. Dolphin sounds, Pikmin sounds, ominous sounds, ect.) | 11 | 14,269,364 | |
876 | 874 | AkB_Demo_Area010_OlimarCourseIn.bnk | AkB_Demo_Area010_OlimarCourseIn | Olimar's Dialogue (Prologue) | Olimar's dialogue in Hero's Hideaway during the Prologue | 2 | 579,068 | |
877 | 875 | AkB_Demo_Area500.bnk | AkB_Demo_Area500 | Rescue Command Post Sounds | Rescue Command Post | 57 | 49,951,042 | |
878 | 876 | AkB_Demo_Area500_Hero_Ending_Bad.bnk | AkB_Demo_Area500_Hero_Ending_Bad | Olimar's Voice During the cutscene 'No Escape' | 2 | 759,812 | ||
879 | 877 | AkB_Demo_Area500_Hero_Ending_Good.bnk | AkB_Demo_Area500_Hero_Ending_Good | Olimar's Voice during the cutscene 'Escape?' | 4 | 1,576,460 | ||
880 | 878 | AkB_Demo_Cave.bnk | AkB_Demo_Cave | Ambience Audio that is intended for the Cave. (limited to what is available in the Demo version of the game) | Ambience Audio that is intended for the Cave. (limited to what is available in the Demo version of the game) | 4 | 867,532 | |
881 | 879 | AkB_Demo_Cave000.bnk | AkB_Demo_Cave000 | Ambience Audio that is intended for the Cave000. (limited to what is available in the Demo version of the game) | Ambience Audio that is intended for the Cave000. (limited to what is available in the Demo version of the game) | 4 | 1,934,848 | |
882 | 880 | AkB_Demo_Challenge.bnk | AkB_Demo_Challenge | Ambience Audio that is intended for the Challenge. (limited to what is available in the Demo version of the game) | Ambience Audio that is intended for the Challenge. (limited to what is available in the Demo version of the game) | 29 | 10,288,136 | |
883 | 881 | AkB_Demo_Common.bnk | AkB_Demo_Common | Unplayable | Unplayable | 0 | 0 | |
884 | 882 | AkB_Demo_DDB.bnk | AkB_Demo_DDB | Ambience Audio that is intended for the DDB. (limited to what is available in the Demo version of the game) | Ambience Audio that is intended for the DDB. (limited to what is available in the Demo version of the game) | 49 | 14,489,748 | |
885 | 883 | AkB_Demo_ED1.bnk | AkB_Demo_ED1 | Ambience Audio that is intended for the ED1. (limited to what is available in the Demo version of the game) | Ambience Audio that is intended for the ED1. (limited to what is available in the Demo version of the game) | 26 | 31,179,800 | |
886 | 884 | AkB_Demo_ED2.bnk | AkB_Demo_ED2 | Ambience Audio that is intended for the ED2. (limited to what is available in the Demo version of the game) | Ambience Audio that is intended for the ED2. (limited to what is available in the Demo version of the game) | 24 | 38,812,138 | |
887 | 885 | AkB_Demo_OP0.bnk | AkB_Demo_OP0 | Olimar Opening Cutscene Voices | 16 | 4,726,428 | ADPCM | |
888 | 886 | AkB_Demo_OP1.bnk | AkB_Demo_OP1 | Olimar Opening Cutscene Voices | 12 | 3,660,530 | ||
889 | 887 | AkB_Demo_OP2.bnk | AkB_Demo_OP2 | Olimar Opening Cutscene Voices | 3 | 831,436 | ||
890 | 888 | AkB_Demo_Other.bnk | AkB_Demo_Other | Ambience Audio that is intended for the Other. (limited to what is available in the Demo version of the game) | Ambience Audio that is intended for the Other. (limited to what is available in the Demo version of the game) | 1 | 391,148 | ADPCM |
891 | 889 | AkB_Enemy_AmeBozu.bnk | AkB_Enemy_AmeBozu | Waterwraith sounds | 56 | 9,501,798 | ADPCM | |
892 | 890 | AkB_Enemy_Amembo.bnk | AkB_Enemy_Amembo | Skeeterskate sounds | 22 | 1,752,172 | ADPCM | |
893 | 891 | AkB_Enemy_Arikui.bnk | AkB_Enemy_Arikui | Whiptongue Bulborb Sounds | 39 | 2,382,270 | ADPCM | |
894 | 892 | AkB_Enemy_Awadako.bnk | AkB_Enemy_Awadako | Waddlepus sounds | 22 | 1,978,026 | ADPCM | |
895 | 893 | AkB_Enemy_Baby.bnk | AkB_Enemy_Baby | Bulborb Larva sounds | 34 | 2,647,222 | ADPCM | |
896 | 894 | AkB_Enemy_BabyCrow.bnk | AkB_Enemy_BabyCrow | Downy Snagret sounds | 36 | 1,104,532 | ADPCM | |
897 | 895 | AkB_Enemy_BigChappy.bnk | AkB_Enemy_BigChappy | Jumbo Bulborb sounds | 47 | 4,404,548 | ADPCM | |
898 | 896 | AkB_Enemy_BigFireTank.bnk | AkB_Enemy_BigFireTank | Titan Blowhog sounds | 22 | 1,416,758 | ADPCM | |
899 | 897 | AkB_Enemy_BigFrog.bnk | AkB_Enemy_BigFrog | Masterhop sounds | 31 | 2,922,474 | ADPCM | |
900 | 898 | AkB_Enemy_BigIceTank.bnk | AkB_Enemy_BigIceTank | Blizzarding Blowhog sounds | 1 | 194,046 | ADPCM | |
901 | 899 | AkB_Enemy_BigKingChappy.bnk | AkB_Enemy_BigKingChappy | Sovereign Bulblax sounds | 64 | 10,178,744 | ADPCM | |
902 | 900 | AkB_Enemy_BigUjinko.bnk | AkB_Enemy_BigUjinko | Mama Sheargrub sounds | 13 | 893,260 | ADPCM | |
903 | 901 | AkB_Enemy_BikkuriGiku.bnk | AkB_Enemy_BikkuriGiku | Creeping Chrysanthemum sounds | 58 | 2,839,246 | ADPCM | |
904 | 902 | AkB_Enemy_BikkuriKinoko.bnk | AkB_Enemy_BikkuriKinoko | Startle Spore sounds | 6 | 1,171,040 | ADPCM | |
905 | 903 | AkB_Enemy_Billy.bnk | AkB_Enemy_Billy | Bearded Amprat sounds | 69 | 4,026,204 | ADPCM | |
906 | 904 | AkB_Enemy_BokeNameko.bnk | AkB_Enemy_BokeNameko | Puffstool sounds | 24 | 2,314,410 | ADPCM | |
907 | 905 | AkB_Enemy_BossInu.bnk | AkB_Enemy_BossInu | Final Boss sounds | 249 | 60,325,606 | ADPCM | |
908 | 906 | AkB_Enemy_Chappy.bnk | AkB_Enemy_Chappy | Bulborb Sounds | 83 | 5,216,440 | ADPCM | |
909 | 907 | AkB_Enemy_Chaser.bnk | AkB_Enemy_Chaser | Moss sounds | 122 | 5,148,612 | ADPCM | |
910 | 908 | AkB_Enemy_DamagumoCannon.bnk | AkB_Enemy_DamagumoCannon | Man-At-Legs Sounds? | Sounds used for Man-At-Legs (?) | 64 | 14,347,996 | ADPCM |
911 | 909 | AkB_Enemy_Demejako.bnk | AkB_Enemy_Demejako | Bug-Eyed Crawmad sounds | 67 | 5,080,432 | ADPCM | |
912 | 910 | AkB_Enemy_DiscoDamagumo.bnk | AkB_Enemy_DiscoDamagumo | Groovy Long Legs Sounds | Sounds used for Groovy Long Legs battle (not the music) | 57 | 20,400,694 | ADPCM |
913 | 911 | AkB_Enemy_Dodoro.bnk | AkB_Enemy_Dodoro | Smoky Progg sounds | 33 | 7,657,396 | ADPCM | |
914 | 912 | AkB_Enemy_DokuNameko.bnk | AkB_Enemy_DokuNameko | Toxstool sounds | 3 | 645,780 | ADPCM | |
915 | 913 | AkB_Enemy_Dorombo.bnk | AkB_Enemy_Dorombo | Muckerskate sounds | 24 | 1,785,066 | ADPCM | |
916 | 914 | AkB_Enemy_Dweevil.bnk | AkB_Enemy_Dweevil | Dweevil Sounds | Sounds used for Dweevils | 28 | 1,718,874 | ADPCM |
917 | 915 | AkB_Enemy_ElecMushi.bnk | AkB_Enemy_ElecMushi | Anode Beetle sounds | 24 | 1,136,126 | ADPCM | |
918 | 916 | AkB_Enemy_EnemyCommon.bnk | AkB_Enemy_EnemyCommon | Main enemy soundbank | 332 | 30,523,336 | ADPCM | |
919 | 917 | AkB_Enemy_FireChappy.bnk | AkB_Enemy_FireChappy | Fiery Bulblax sounds | 34 | 2,720,310 | ADPCM | |
920 | 918 | AkB_Enemy_FireTank.bnk | AkB_Enemy_FireTank | Fiery Blowhog sounds | 17 | 1,294,618 | ADPCM | |
921 | 919 | AkB_Enemy_Frog.bnk | AkB_Enemy_Frog | Yellow Wollyhop sounds | 32 | 1,948,574 | ADPCM | |
922 | 920 | AkB_Enemy_Futakuchi.bnk | AkB_Enemy_Futakuchi | Cannon Larva sounds | 23 | 1,206,696 | ADPCM | |
923 | 921 | AkB_Enemy_FutakuchiAdult.bnk | AkB_Enemy_FutakuchiAdult | Horned Cannon Beetle sounds | 47 | 4,326,260 | ADPCM | |
924 | 922 | AkB_Enemy_GasKogane.bnk | AkB_Enemy_GasKogane | Doodlebug sounds | 7 | 396,534 | ADPCM | |
925 | 923 | AkB_Enemy_HageDamagumo.bnk | AkB_Enemy_HageDamagumo | Baldy Long Legs sounds | 43 | 7,525,278 | ADPCM | |
926 | 924 | AkB_Enemy_Hambo.bnk | AkB_Enemy_Hambo | Skitter Leaf sounds | 30 | 1,800,014 | ADPCM | |
927 | 925 | AkB_Enemy_Hanachirashi.bnk | AkB_Enemy_Hanachirashi | Withering Blowhog sounds | 22 | 2,174,298 | ADPCM | |
928 | 926 | AkB_Enemy_Hari.bnk | AkB_Enemy_Hari | Porquillion sounds | 67 | 4,866,014 | ADPCM | |
929 | 927 | AkB_Enemy_Hariuo.bnk | AkB_Enemy_Hariuo | Pricklepuff sounds | 62 | 6,605,870 | ADPCM | |
930 | 928 | AkB_Enemy_IceChappy.bnk | AkB_Enemy_IceChappy | Frosty Bulborb sounds | 4 | 655,716 | ADPCM | |
931 | 929 | AkB_Enemy_IceFrog.bnk | AkB_Enemy_IceFrog | Chillyhop sounds | 1 | 98,548 | ADPCM | |
932 | 930 | AkB_Enemy_IceKochappy.bnk | AkB_Enemy_IceKochappy | Dwarf Frosty Bulborb sounds | 4 | 525,696 | ADPCM | |
933 | 931 | AkB_Enemy_IceMar.bnk | AkB_Enemy_IceMar | Icy Blowhog sounds | 1 | 291,058 | ADPCM | |
934 | 932 | AkB_Enemy_IceTank.bnk | AkB_Enemy_IceTank | Snowy Blowhog sounds | 2 | 263,720 | ADPCM | |
935 | 933 | AkB_Enemy_Iwakko.bnk | AkB_Enemy_Iwakko | Skutterchuck sounds | 17 | 512,436 | ADPCM | |
936 | 934 | AkB_Enemy_Kajiokoshi.bnk | AkB_Enemy_Kajiokoshi | Pyroclasmic Slooch sounds | 42 | 6,848,956 | ADPCM | |
937 | 935 | AkB_Enemy_Kanitama.bnk | AkB_Enemy_Kanitama | Peckish Aristocrab sounds | 74 | 3,821,564 | ADPCM | |
938 | 936 | AkB_Enemy_Karehambo.bnk | AkB_Enemy_Karehambo | Desiccated Skitter Leaf sounds | 31 | 1,690,796 | ADPCM | |
939 | 937 | AkB_Enemy_KareHambo_.bnk | AkB_Enemy_KareHambo_ | Desiccated Skitter Leaf sounds | 31 | 1,707,006 | ADPCM | |
940 | 938 | AkB_Enemy_Kemekuji.bnk | AkB_Enemy_Kemekuji | Toady Bloyster sounds | 19 | 2,587,344 | ADPCM | |
941 | 939 | AkB_Enemy_KingChappy.bnk | AkB_Enemy_KingChappy | Emperor Bulblax sounds | 65 | 9,573,058 | ADPCM | |
942 | 940 | AkB_Enemy_KinoKajiokoshi.bnk | AkB_Enemy_KinoKajiokoshi | Moldy Slooch sounds | 23 | 2,654,794 | ADPCM | |
943 | 941 | AkB_Enemy_KinoKochappy.bnk | AkB_Enemy_KinoKochappy | Moldy Dwarf Bulborb sounds | 34 | 2,347,876 | ADPCM | |
944 | 942 | AkB_Enemy_Kochappy.bnk | AkB_Enemy_Kochappy | Dwarf Bulborb sounds | 58 | 3,239,716 | ADPCM | |
945 | 943 | AkB_Enemy_Kogane.bnk | AkB_Enemy_Kogane | Iridescent Flint Beetle sounds | 14 | 677,804 | ADPCM | |
946 | 944 | AkB_Enemy_Kogani.bnk | AkB_Enemy_Kogani | Aristocrab Offspring sounds | 35 | 1,911,386 | ADPCM | |
947 | 945 | AkB_Enemy_KumaChappy.bnk | AkB_Enemy_KumaChappy | Spotty Bulbear sounds | 33 | 2,720,304 | ADPCM | |
948 | 946 | AkB_Enemy_KumaKochappy.bnk | AkB_Enemy_KumaKochappy | Dwarf Bulbear sounds | 35 | 1,968,602 | ADPCM | |
949 | 947 | AkB_Enemy_Kurage.bnk | AkB_Enemy_Kurage | Lesser Spotted Jellyfloat sounds | 11 | 2,073,642 | ADPCM | |
950 | 948 | AkB_Enemy_Kurione.bnk | AkB_Enemy_Kurione | Honeywisp sounds | 11 | 2,231,490 | ADPCM | |
951 | 949 | AkB_Enemy_Mar.bnk | AkB_Enemy_Mar | Puffy Blowhog sounds | 21 | 3,328,986 | ADPCM | |
952 | 950 | AkB_Enemy_Marigumo.bnk | AkB_Enemy_Marigumo | Arachnode sounds | 23 | 1,623,490 | ADPCM | |
953 | 951 | AkB_Enemy_MaroFrog.bnk | AkB_Enemy_MaroFrog | Wollyhop sounds | 7 | 470,248 | ADPCM | |
954 | 952 | AkB_Enemy_MiniMochi.bnk | AkB_Enemy_MiniMochi | Sunsquish sounds | 30 | 2,985,030 | ADPCM | |
955 | 953 | AkB_Enemy_MitsuMochi.bnk | AkB_Enemy_MitsuMochi | Foolix sounds | 30 | 10,188,832 | ADPCM | |
956 | 954 | AkB_Enemy_MitsuMochiSplitBody.bnk | AkB_Enemy_MitsuMochiSplitBody | Foolix sounds | 13 | 1,357,518 | ADPCM | |
957 | 955 | AkB_Enemy_Miulin.bnk | AkB_Enemy_Miulin | Mamuta sounds | 32 | 3,459,142 | ADPCM | |
958 | 956 | AkB_Enemy_Namazu.bnk | AkB_Enemy_Namazu | Water Dumple sounds | 12 | 769,904 | ADPCM | |
959 | 957 | AkB_Enemy_NiseBoss.bnk | AkB_Enemy_NiseBoss | Gildemander sounds | 54 | 4,758,564 | ADPCM | |
960 | 958 | AkB_Enemy_NiseZako.bnk | AkB_Enemy_NiseZako | Gildemandwee sounds | 54 | 2,626,822 | ADPCM | |
961 | 959 | AkB_Enemy_Nomi.bnk | AkB_Enemy_Nomi | Shearflea sounds | 42 | 1,104,830 | ADPCM | |
962 | 960 | AkB_Enemy_NumaSuitori.bnk | AkB_Enemy_NumaSuitori | Bogswallow sounds | 20 | 3,943,518 | ADPCM | |
963 | 961 | AkB_Enemy_OoKogane.bnk | AkB_Enemy_OoKogane | Iridescent Glint Beetle sounds | 11 | 724,594 | ADPCM | |
964 | 962 | AkB_Enemy_OoKurage.bnk | AkB_Enemy_OoKurage | Greater Spotted Jellyfloat sounds | 13 | 2,648,220 | ADPCM | |
965 | 963 | AkB_Enemy_OoPanModoki.bnk | AkB_Enemy_OoPanModoki | Giant Breadbug sounds | 75 | 14,666,570 | ADPCM | |
966 | 964 | AkB_Enemy_Otama.bnk | AkB_Enemy_Otama | Wolpole sounds | 24 | 1,208,380 | ADPCM | |
967 | 965 | AkB_Enemy_PanModoki.bnk | AkB_Enemy_PanModoki | Breadbug sounds | 66 | 10,998,770 | ADPCM | |
968 | 966 | AkB_Enemy_Patroller.bnk | AkB_Enemy_Patroller | Bloomcap Bloyster sounds | 34 | 11,631,570 | ADPCM | |
969 | 967 | AkB_Enemy_Queen.bnk | AkB_Enemy_Queen | Empress Bulblax sounds | 52 | 13,883,818 | ADPCM | |
970 | 968 | AkB_Enemy_Rusher.bnk | AkB_Enemy_Rusher | Tusked Blowhog sounds | 36 | 2,340,400 | ADPCM | |
971 | 969 | AkB_Enemy_Sakadachi.bnk | AkB_Enemy_Sakadachi | Crested Rumpup sounds | 43 | 4,339,252 | ADPCM | |
972 | 970 | AkB_Enemy_Sarai.bnk | AkB_Enemy_Sarai | Swooping Snitchbug sounds | 30 | 1,368,674 | ADPCM | |
973 | 971 | AkB_Enemy_Senbei.bnk | AkB_Enemy_Senbei | Shellcake sounds | Scorchcake/Shockcake/Freezecake | 52 | 4,725,704 | ADPCM |
974 | 972 | AkB_Enemy_Shako.bnk | AkB_Enemy_Shako | Hermit Crawmad sounds | 40 | 3,121,716 | ADPCM | |
975 | 973 | AkB_Enemy_Shijimi.bnk | AkB_Enemy_Shijimi | Spectralid sounds | 14 | 394,568 | ADPCM | |
976 | 974 | AkB_Enemy_Shippo.bnk | AkB_Enemy_Shippo | Mammoth Snootwhacker sounds | 75 | 7,228,092 | ADPCM | |
977 | 975 | AkB_Enemy_ShippoZako.bnk | AkB_Enemy_ShippoZako | Miniature Snootwhacker sounds | 57 | 4,239,392 | ADPCM | |
978 | 976 | AkB_Enemy_SnakeCrow.bnk | AkB_Enemy_SnakeCrow | Burrowing Snagret sounds | 80 | 7,380,574 | ADPCM | |
979 | 977 | AkB_Enemy_Suitori.bnk | AkB_Enemy_Suitori | Waddlequaff sounds | 48 | 4,332,556 | ADPCM | |
980 | 978 | AkB_Enemy_TamagoMushi.bnk | AkB_Enemy_TamagoMushi | Mitite sounds | 13 | 411,538 | ADPCM | |
981 | 979 | AkB_Enemy_ThrowEater.bnk | AkB_Enemy_ThrowEater | Grubchucker sounds | 64 | 7,246,148 | ADPCM | |
982 | 980 | AkB_Enemy_TobiKaburi.bnk | AkB_Enemy_TobiKaburi | Joustmite sounds | 53 | 4,514,076 | ADPCM | |
983 | 981 | AkB_Enemy_Tobinko.bnk | AkB_Enemy_Tobinko | Shearwig sounds | 52 | 2,798,186 | ADPCM | |
984 | 982 | AkB_Enemy_Tobiuo.bnk | AkB_Enemy_Tobiuo | Puckering Blinnow sounds | 38 | 2,728,026 | ADPCM | |
985 | 983 | AkB_Enemy_Ujinko.bnk | AkB_Enemy_Ujinko | sheargrub sounds | 17 | 634,932 | ADPCM | |
986 | 984 | AkB_Enemy_WaterTank.bnk | AkB_Enemy_WaterTank | Watery Blowhog sounds | 2 | 387,258 | ADPCM | |
987 | 985 | AkB_Enemy_Yamashinju.bnk | AkB_Enemy_Yamashinju | Pearly Clamclamp sounds | 15 | 1,857,068 | ADPCM | |
988 | 986 | AkB_Enemy_YukiFutakuchiAdult.bnk | AkB_Enemy_YukiFutakuchiAdult | Arctic Cannon Beetle sounds | 5 | 6,557,902 | ADPCM | |
989 | 987 | AkB_Enemy_Yukimushi.bnk | AkB_Enemy_Yukimushi | Snowfake Fluttertail sounds | 46 | 9,407,574 | ADPCM | |
990 | 988 | AkB_Item_Bomb.bnk | AkB_Item_Bomb | Bomb Rock Sounds | 5 | 3,370,864 | ADPCM | |
991 | 989 | AkB_Item_Candy.bnk | AkB_Item_Candy | Audio that is used for a Candy | 1 | 118,892 | ADPCM | |
992 | 990 | AkB_Item_DogFood.bnk | AkB_Item_DogFood | Scrummy Bone Sounds? | 38 | 1,175,160 | ADPCM | |
993 | 991 | AkB_Item_DolphinReturn.bnk | AkB_Item_DolphinReturn | idlers alert sounds??? | presumably layers for the sound the idlers alert makes | 6 | 6,131,032 | ADPCM |
994 | 992 | AkB_Item_FallTrapBikkuri.bnk | AkB_Item_FallTrapBikkuri | Bikkuri means Surprised in Japanese. It is also used in the name of the Creeping Chrysanthemum and the Startle Spore | 2 | 241,492 | ADPCM | |
995 | 993 | AkB_Item_HomingBomb.bnk | AkB_Item_HomingBomb | Homing Bomb Sounds | 7 | 3,385,858 | ADPCM | |
996 | 994 | AkB_Item_IceBomb.bnk | AkB_Item_IceBomb | Ice Blasts Sounds | 5 | 3,075,604 | ADPCM | |
997 | 995 | AkB_Item_ItemCommon.bnk | AkB_Item_ItemCommon | Audio that is used for various throwable or useable items used in the game | 37 | 1,361,650 | ADPCM | |
998 | 996 | AkB_Item_ItemRockBall.bnk | AkB_Item_ItemRockBall | One audio file is almost a crow screeching sound. The other two files are the sounds of rocks being broken. | 3 | 360,992 | ADPCM | |
999 | 997 | AkB_Item_PhotonBall.bnk | AkB_Item_PhotonBall | Sound of a Glow Pikmin seed being thrown | Sound of a Glow Pikmin seed being thrown | 1 | 139,638 | ADPCM |
1000 | 998 | AkB_Item_ReturnWhistlePod.bnk | AkB_Item_ReturnWhistlePod | Homesick Signal Sounds | When the homesick signal is used | 2 | 2,516,696 | ADPCM |
1001 | 999 | AkB_Item_SearchBomb.bnk | AkB_Item_SearchBomb | trackonator sounds | 10 | 3,916,970 | ADPCM | |
1002 | 1000 | AkB_Item_ShugoFlag.bnk | AkB_Item_ShugoFlag | Idler's Alert / Homesick Signal Sounds | 4 | 3,020,506 | ADPCM | |
1003 | 1001 | AkB_Item_SpecialBomb.bnk | AkB_Item_SpecialBomb | Unplayable | Unplayable | 0 | 0 | |
1004 | 1002 | AkB_Item_Stone.bnk | AkB_Item_Stone | Various Stone Sounds | 50 | 2,056,946 | ADPCM | |
1005 | 1003 | AkB_Item_ThunderAll.bnk | AkB_Item_ThunderAll | Unplayable | Unplayable | 0 | 0 | |
1006 | 1004 | AkB_Item_VSSPBomb.bnk | AkB_Item_VSSPBomb | Sneak Bomb Explosion | 2 | 565,294 | ADPCM | |
1007 | 1005 | AkB_Item_Warp.bnk | AkB_Item_Warp | dandori warp sounds | 2 | 700,300 | ADPCM | |
1008 | 1006 | AkB_Item_YuudouEsa.bnk | AkB_Item_YuudouEsa | PikPik Carrot Sounds | 3 | 161,288 | ADPCM | |
1009 | 1007 | AkB_Music_Anywhere.bnk | AkB_Music_Anywhere | 116347725, 140133515, 332275267. 116347725 and 140133515 are zero seconds long and labeled [pre] | 3 | 23,381,828 | ADPCM | |
1010 | 1008 | AkB_Music_Area001.bnk | AkB_Music_Area001 | 97533281, 72544810, 976154557. 976154557 is part of the defense section for O.S.T.'s boss theme | 3 | 4,204,352 | WEM Opus | |
1011 | 1009 | AkB_Music_Area002.bnk | AkB_Music_Area002 | Ditto (AkB_Music_Area001) | 3 | 4,204,352 | WEM Opus | |
1012 | 1010 | AkB_Music_Area003.bnk | AkB_Music_Area003 | Ditto (AkB_Music_Area001) | 3 | 4,204,352 | WEM Opus | |
1013 | 1011 | AkB_Music_Area004.bnk | AkB_Music_Area004 | Same three tracks as AkB_Music_Area001 but also 131448061 and 239498055 | 5 | 7,524,048 | WEM Opus | |
1014 | 1012 | AkB_Music_Area006.bnk | AkB_Music_Area006 | Ditto (AkB_Music_Area001) | 3 | 4,204,352 | WEM Opus | |
1015 | 1013 | AkB_Music_Area010.bnk | AkB_Music_Area010 | 333320686, 551186006, 621709591, 624822740, 976154557, 1056421485, and 672389272. 672389272 is zero seconds long and is labeled [pre] | 7 | 5,053,084 | ||
1016 | 1014 | AkB_Music_Area500.bnk | AkB_Music_Area500 | 76631004, 113468535, 140133515, 181574795, 332275267, 342785898. All tracks are zero seconds long and labeled [pre] | 6 | 155,796 | ||
1017 | 1015 | AkB_Music_AreaNight.bnk | AkB_Music_AreaNight | Night Jingles??? | 3 | 2,429,972 | ADPCM | |
1018 | 1016 | AkB_Music_Cave014.bnk | AkB_Music_Cave014 | Engulfed Castle Sounds | 1 | 19,470 | WEM OPUS | |
1019 | 1017 | AkB_Music_Cave016.bnk | AkB_Music_Cave016 | Cavern for a King Sounds (final cavern in the game). | I believe these audio clips are used to form the music for the rest areas of the cave (areas with no bosses) | 31 | 5,999,982 | ADPCM |
1020 | 1018 | AkB_Music_CaveCommon.bnk | AkB_Music_CaveCommon | Music clips that are used for the beginning and end of some bosses | intro and a few parts of the major boss theme and mini boss themes and one from O'sST | 8 | 16,582,306 | |
1021 | 1019 | AkB_Music_CaveToy.bnk | AkB_Music_CaveToy | Music clips that are used for the beginning and end of some mini-bosses | A few parts of the drum like miniboss theme and a few files of nothing | 7 | 7,663,052 | |
1022 | 1020 | AkB_Music_Challenge.bnk | AkB_Music_Challenge | very short part of the challenge complete theme | a very small part of the Challenge Complete theme in Dandori caves | 1 | 19,480 | |
1023 | 1021 | AkB_Music_Common.bnk | AkB_Music_Common | Audio clips used for Character Creation screen | a few layers of the character creator and a very short part of todays results | 7 | 5,043,180 | |
1024 | 1022 | AkB_Music_DDB.bnk | AkB_Music_DDB | Unplayable | Unplayable | 0 | 0 | |
1025 | 1023 | AkB_Music_DiscoDamagumo.bnk | AkB_Music_DiscoDamagumo | Early Groovy Long Legs Battle Music? | Seems to be an early version of Groovy Long Leg's theme | 41 | 19,877,212 | |
1026 | 1024 | AkB_Music_Ending.bnk | AkB_Music_Ending | Unplayable | Unplayable | 0 | 0 | |
1027 | 1025 | AkB_Music_ExCave.bnk | AkB_Music_ExCave | Boss music clips | The start of the Pikmin 4 boss theme and one of the attacks from the Remixed Pikmin 2 boss theme | 2 | 3,964,020 | |
1028 | 1026 | AkB_Music_Hero001.bnk | AkB_Music_Hero001 | Pikmin 2 boss Music Clips | S-ST OST Maybe? Start Pikmin 2 Boss theme intro, outro and one the attack themes | 3 | 2,944,820 | |
1029 | 1027 | AkB_Music_Hero002.bnk | AkB_Music_Hero002 | Ditto 1028 | Dtto for BA OST Maybe? | 3 | 2,944,820 | |
1030 | 1028 | AkB_Music_Hero003.bnk | AkB_Music_Hero003 | Ditto 1028 | Dtto for SST OST Maybe? | 3 | 2,944,820 | |
1031 | 1029 | AkB_Music_Hero010.bnk | AkB_Music_Hero010 | Ditto 1028 | Ditto for HH OST Maybe? | 3 | 2,944,820 | |
1032 | 1030 | AkB_Music_Music.bnk | AkB_Music_Music | Unplayable | Unplayable | 0 | 0 | |
1033 | 1031 | AkB_Music_MusicBoxA.bnk | AkB_Music_Music_DiscoDamagumo | Groovy Long Legs Battle Music | The various parts of GLL's theme | 66 | 47,421,374 | |
1034 | 1032 | AkB_Music_MusicBoxB.bnk | AkB_Music_MusicBoxA | Notes for the music box treasures | 12 | 2,867,298 | ||
1035 | 1033 | AkB_Music_MusicBoxC.bnk | AkB_Music_MusicBoxB | Ditto AkB_Music_MusicBoxA.bnk | 12 | 2,867,298 | ||
1036 | 1034 | AkB_Music_Music_DiscoDamagumo.bnk | AkB_Music_MusicBoxC | Ditto AkB_Music_MusicBoxA.bnk | 12 | 2,867,304 | ||
1037 | 1035 | AkB_Npc_AI.bnk | AkB_Npc_AI | Unplayable | Unplayable | 0 | 0 | |
1038 | 1036 | AkB_Npc_Captain.bnk | AkB_Npc_Captain | Captain Shepard's Voices | Captain Shepard's Voices | 84 | 7,272,022 | |
1039 | 1037 | AkB_Npc_Craft.bnk | AkB_Npc_Craft | Russ's Voices | Russ's Voices | 38 | 3,003,182 | |
1040 | 1038 | AkB_Npc_Craft_BodyA.bnk | AkB_Npc_Craft_BodyA | Unplayable | Unplayable | 0 | 0 | |
1041 | 1039 | AkB_Npc_Craft_BodyB.bnk | AkB_Npc_Craft_BodyB | Unplayable | Unplayable | 0 | 0 | |
1042 | 1040 | AkB_Npc_Craft_BodyC.bnk | AkB_Npc_Craft_BodyC | Unplayable | Unplayable | 0 | 0 | |
1043 | 1041 | AkB_Npc_Craft_BodyD.bnk | AkB_Npc_Craft_BodyD | Unplayable | Unplayable | 0 | 0 | |
1044 | 1042 | AkB_Npc_Doctor.bnk | AkB_Npc_Doctor | Yonny's Voices | Yonny's Voices | 38 | 3,011,476 | |
1045 | 1043 | AkB_Npc_Doctor_BodyA.bnk | AkB_Npc_Doctor_BodyA | Unplayable | Unplayable | 0 | 0 | |
1046 | 1044 | AkB_Npc_Doctor_BodyB.bnk | AkB_Npc_Doctor_BodyB | Unplayable | Unplayable | 0 | 0 | |
1047 | 1045 | AkB_Npc_Doctor_BodyC.bnk | AkB_Npc_Doctor_BodyC | Unplayable | Unplayable | 0 | 0 | |
1048 | 1046 | AkB_Npc_Doctor_BodyD.bnk | AkB_Npc_Doctor_BodyD | Unplayable | Unplayable | 0 | 0 | |
1049 | 1047 | AkB_Npc_Female1.bnk | AkB_Npc_Female1 | Unplayable | Unplayable | 0 | 0 | |
1050 | 1048 | AkB_Npc_Female2.bnk | AkB_Npc_Female2 | Unplayable | Unplayable | 0 | 0 | |
1051 | 1049 | AkB_Npc_Leaf.bnk | AkB_Npc_Leaf | Audio files used for Leaflings | Audio files used for Leaflings | 35 | 2,815,936 | |
1052 | 1050 | AkB_Npc_Leaf2.bnk | AkB_Npc_Leaf2 | Audio files used for Leaflings | Audio files used for Leaflings | 28 | 2,071,302 | |
1053 | 1051 | AkB_Npc_LeafHermit.bnk | AkB_Npc_LeafHermit | Audio files used for the Trial of the Sage Leaf character | Audio files used for the Trial of the Sage Leaf character | 25 | 1,926,166 | |
1054 | 1052 | AkB_Npc_LeafOlimar.bnk | AkB_Npc_LeafOlimar | Leafling Olimar's NPC Voices | Leafling Olimar's voices heard when before entering dandori caves and in cutscenes before the dandori battle | 32 | 2,642,448 | |
1055 | 1053 | AkB_Npc_Louie.bnk | AkB_Npc_Louie | Louie's NPC Voices | Louie's voices in the Command Post, CFAK, before entering dandori caves, ect. | 31 | 2,006,134 | |
1056 | 1054 | AkB_Npc_Lucky.bnk | AkB_Npc_Lucky | Moss's NPC Voices | Moss's voice and other sounds in the Command Post | 30 | 1,337,510 | |
1057 | 1055 | AkB_Npc_Male1.bnk | AkB_Npc_Male1 | Unplayable | Unplayable | 0 | 0 | |
1058 | 1056 | AkB_Npc_Male2.bnk | AkB_Npc_Male2 | Unplayable | Unplayable | 0 | 0 | |
1059 | 1057 | AkB_Npc_Male3.bnk | AkB_Npc_Male3 | Unplayable | Unplayable | 0 | 0 | |
1060 | 1058 | AkB_Npc_NpcCommon.bnk | AkB_Npc_NpcCommon | Audio files used for NPCs. They are not specific to any particular NPC, but they are mostly going to be for Koppaites | Audio files used for NPCs. They are not specific to any particular NPC, but they are mostly going to be for Koppaites | 215 | 9,464,388 | |
1061 | 1059 | AkB_Npc_Olimar.bnk | AkB_Npc_Olimar | Olimar's NPC voices | Olimar's voices in the hub world and other dialouge | 58 | 3,626,608 | |
1062 | 1060 | AkB_Npc_Operator.bnk | AkB_Npc_Operator | Collin's Voices | Collin's Voices | 71 | 9,833,780 | |
1063 | 1061 | AkB_Npc_Ordinary_BodyA_ToneA.bnk | AkB_Npc_Ordinary_BodyA_ToneA | Brittany and Charlie voices | Edited voice clips of Brittany and Charlie's voices. Charlie's voices are very distorted | 11 | 507,690 | |
1064 | 1062 | AkB_Npc_Ordinary_BodyB_ToneA.bnk | AkB_Npc_Ordinary_BodyB_ToneA | Edited Charlie Voices | Ditto 1063, exclusively the edited Charlie voice lines | 6 | 359,614 | |
1065 | 1063 | AkB_Npc_Ordinary_BodyC_ToneA.bnk | AkB_Npc_Ordinary_BodyC_ToneA | More Brittany and Charlie Voices | More Brittany lines and more of the same edited Charlie voice lines | 11 | 612,406 | |
1066 | 1064 | AkB_Npc_Ordinary_BodyD_ToneA.bnk | AkB_Npc_Ordinary_BodyD_ToneA | More Charlie voices | Mostly Charlie voice lines, with some of the same edited Charlie voice lines as before | 9 | 413,082 | |
1067 | 1065 | AkB_Npc_Ordinary_Female_High1.bnk | AkB_Npc_Ordinary_Female_High1 | Audio used for Koppaites. These files are the 1st variation of the Female High-Pitched Voices. | Audio used for Koppaites. These files are the 1st variation of the Female High-Pitched Voices. | 40 | 2,940,860 | |
1068 | 1066 | AkB_Npc_Ordinary_Female_High2.bnk | AkB_Npc_Ordinary_Female_High2 | Audio used for Koppaites. These files are the 2nd variation of the Female High-Pitched Voices. | Audio used for Koppaites. These files are the 2nd variation of the Female High-Pitched Voices. | 29 | 2,319,178 | |
1069 | 1067 | AkB_Npc_Ordinary_Female_High3.bnk | AkB_Npc_Ordinary_Female_High3 | Unplayable | Unplayable | 0 | 0 | |
1070 | 1068 | AkB_Npc_Ordinary_Female_Low1.bnk | AkB_Npc_Ordinary_Female_Low1 | Audio used for Koppaites. These files are the 1st variation of the Female Low-Pitched Voices. | Audio used for Koppaites. These files are the 1st variation of the Female Low-Pitched Voices. | 42 | 3,343,936 | |
1071 | 1069 | AkB_Npc_Ordinary_Female_Low2.bnk | AkB_Npc_Ordinary_Female_Low2 | Unplayable | Unplayable | 0 | 0 | |
1072 | 1070 | AkB_Npc_Ordinary_Female_Low3.bnk | AkB_Npc_Ordinary_Female_Low3 | Audio used for Koppaites. These files are the 3rd variation of the Female Low-Pitched Voices. | Audio used for Koppaites. These files are the 3rd variation of the Female Low-Pitched Voices. | 23 | 1,508,084 | |
1073 | 1071 | AkB_Npc_Ordinary_Female_Mid1.bnk | AkB_Npc_Ordinary_Female_Mid1 | Audio used for Koppaites. These files are the 1st variation of the Female Mid-Pitched Voices. | Audio used for Koppaites. These files are the 1st variation of the Female Mid-Pitched Voices. | 35 | 2,476,838 | |
1074 | 1072 | AkB_Npc_Ordinary_Female_Mid2.bnk | AkB_Npc_Ordinary_Female_Mid2 | Unplayable | Unplayable | 0 | 0 | |
1075 | 1073 | AkB_Npc_Ordinary_Female_Mid3.bnk | AkB_Npc_Ordinary_Female_Mid3 | Unplayable | Unplayable | 0 | 0 | |
1076 | 1074 | AkB_Npc_Ordinary_Male_High1.bnk | AkB_Npc_Ordinary_Male_High1 | Audio used for Koppaites. These files are the 1st variation of the Male High-Pitched Voices. | Audio used for Koppaites. These files are the 1st variation of the Male High-Pitched Voices. | 35 | 3,211,372 | |
1077 | 1075 | AkB_Npc_Ordinary_Male_High2.bnk | AkB_Npc_Ordinary_Male_High2 | Audio used for Koppaites. These files are the 2nd variation of the Male High-Pitched Voices. | Audio used for Koppaites. These files are the 2nd variation of the Male High-Pitched Voices. | 38 | 3,044,202 | |
1078 | 1076 | AkB_Npc_Ordinary_Male_High3.bnk | AkB_Npc_Ordinary_Male_High3 | Audio used for Koppaites. These files are the 3rd variation of the Male High-Pitched Voices. | Audio used for Koppaites. These files are the 3rd variation of the Male High-Pitched Voices. | 26 | 2,202,908 | |
1079 | 1077 | AkB_Npc_Ordinary_Male_Low1.bnk | AkB_Npc_Ordinary_Male_Low1 | Audio used for Koppaites. These files are the 1st variation of the Male Low-Pitched Voices. | Audio used for Koppaites. These files are the 1st variation of the Male Low-Pitched Voices. | 29 | 2,285,248 | |
1080 | 1078 | AkB_Npc_Ordinary_Male_Low2.bnk | AkB_Npc_Ordinary_Male_Low2 | Audio used for Koppaites. These files are the 2nd variation of the Male Low-Pitched Voices. | Audio used for Koppaites. These files are the 2nd variation of the Male Low-Pitched Voices. | 25 | 2,193,890 | |
1081 | 1079 | AkB_Npc_Ordinary_Male_Low3.bnk | AkB_Npc_Ordinary_Male_Low3 | Audio used for Koppaites. These files are the 3rd variation of the Male Low-Pitched Voices. | Audio used for Koppaites. These files are the 3rd variation of the Male Low-Pitched Voices. | 22 | 1,630,952 | |
1082 | 1080 | AkB_Npc_Ordinary_Male_Mid1.bnk | AkB_Npc_Ordinary_Male_Mid1 | Audio used for Koppaites. These files are the 1st variation of the Male Mid-Pitched Voices. | Audio used for Koppaites. These files are the 1st variation of the Male Mid-Pitched Voices. | 33 | 2,793,718 | |
1083 | 1081 | AkB_Npc_Ordinary_Male_Mid2.bnk | AkB_Npc_Ordinary_Male_Mid2 | Audio used for Koppaites. These files are the 2nd variation of the Male Mid-Pitched Voices. | Audio used for Koppaites. These files are the 2nd variation of the Male Mid-Pitched Voices. | 34 | 2,891,760 | |
1084 | 1082 | AkB_Npc_Ordinary_Male_Mid3.bnk | AkB_Npc_Ordinary_Male_Mid3 | Audio used for Koppaites. These files are the 3rd variation of the Male Mid-Pitched Voices. | Audio used for Koppaites. These files are the 3rd variation of the Male Mid-Pitched Voices. | 32 | 2,679,836 | |
1085 | 1083 | AkB_Npc_Pilot.bnk | AkB_Npc_Pilot | Bernard's Voices | Bernard's Voices | 34 | 3,181,406 | |
1086 | 1084 | AkB_Npc_Ranger.bnk | AkB_Npc_Ranger | Dingo's Voices | Dingo's Voices | 49 | 3,409,906 | |
1087 | 1085 | AkB_Npc_Ranger_BodyA.bnk | AkB_Npc_Ranger_BodyA | Unplayable | Unplayable | 0 | 0 | |
1088 | 1086 | AkB_Npc_Ranger_BodyB.bnk | AkB_Npc_Ranger_BodyB | Unplayable | Unplayable | 0 | 0 | |
1089 | 1087 | AkB_Npc_Ranger_BodyC.bnk | AkB_Npc_Ranger_BodyC | Unplayable | Unplayable | 0 | 0 | |
1090 | 1088 | AkB_Npc_Ranger_BodyD.bnk | AkB_Npc_Ranger_BodyD | Unplayable | Unplayable | 0 | 0 | |
1091 | 1089 | AkB_Object_Bank.bnk | AkB_Object_Bank | Audio used for the object with the programmed name Bank. | Audio used for the object with the programmed name Bank. | 10 | 912,038 | |
1092 | 1090 | AkB_Object_BigEgg.bnk | AkB_Object_BigEgg | big egg sounds | 4 | 276,944 | ||
1093 | 1091 | AkB_Object_BigRockBall.bnk | AkB_Object_BigRockBall | Audio used for the object with the programmed name BigRockBall. | Audio used for the object with the programmed name BigRockBall. | 12 | 2,329,684 | |
1094 | 1092 | AkB_Object_BigSnowBall.bnk | AkB_Object_BigSnowBall | Audio used for the object with the programmed name BigSnowBall. | Audio used for the object with the programmed name BigSnowBall. | 10 | 1,170,166 | |
1095 | 1093 | AkB_Object_BikkuriGikuPlant.bnk | AkB_Object_BikkuriGikuPlant | Audio used for the object with the programmed name BikkuriGikuPlant. | Audio used for the object with the programmed name BikkuriGikuPlant. | 10 | 950,802 | |
1096 | 1094 | AkB_Object_BikkuriKinokoPlant.bnk | AkB_Object_BikkuriKinokoPlant | Audio used for the object with the programmed name BikkuriKinokoPlant. | Audio used for the object with the programmed name BikkuriKinokoPlant. | 6 | 418,252 | |
1097 | 1095 | AkB_Object_BookEnd.bnk | AkB_Object_BookEnd | Audio used for the object with the programmed name BookEnd. | Audio used for the object with the programmed name BookEnd. | 2 | 154,160 | |
1098 | 1096 | AkB_Object_BossInuObject.bnk | AkB_Object_BossInuObject | Audio used for the object with the programmed name BossInuObject. | Audio used for the object with the programmed name BossInuObject. | 73 | 54,077,296 | |
1099 | 1097 | AkB_Object_Box.bnk | AkB_Object_Box | Audio used for the object with the programmed name Box. | Audio used for the object with the programmed name Box. | 6 | 1,556,812 | |
1100 | 1098 | AkB_Object_Branch.bnk | AkB_Object_Branch | Audio used for the object with the programmed name Branch. | Audio used for the object with the programmed name Branch. | 1 | 61,940 | |
1101 | 1099 | AkB_Object_Bubble.bnk | AkB_Object_Bubble | Audio used for the object with the programmed name Bubble. | Audio used for the object with the programmed name Bubble. | 6 | 98,936 | |
1102 | 1100 | AkB_Object_BuildCommon.bnk | AkB_Object_BuildCommon | Audio used for the object with the programmed name BuildCommon. | Audio used for the object with the programmed name BuildCommon. | 7 | 343,728 | |
1103 | 1101 | AkB_Object_Burning.bnk | AkB_Object_Burning | Audio used for the object with the programmed name Burning. | Audio used for the object with the programmed name Burning. | 3 | 455,304 | |
1104 | 1102 | AkB_Object_Camp.bnk | AkB_Object_Camp | Audio used for the object with the programmed name Camp. | Audio used for the object with the programmed name Camp. | 2 | 782,492 | |
1105 | 1103 | AkB_Object_Charcoal.bnk | AkB_Object_Charcoal | Sizzling floors charcoal sound | the sound charcoals (yes those stones are supposed to be charcoal) on sizzling floors make when hit, destroyed etc | 5 | 1,821,634 | |
1106 | 1104 | AkB_Object_Circulator.bnk | AkB_Object_Circulator | Audio used for the object with the programmed name Circulator. | Audio used for the object with the programmed name Circulator. | 9 | 9,975,262 | |
1107 | 1105 | AkB_Object_ColdBox.bnk | AkB_Object_ColdBox | dryice sounds | 2 | 827,956 | ||
1108 | 1106 | AkB_Object_Conveyor.bnk | AkB_Object_Conveyor | Audio used for the object with the programmed name Conveyor. | Audio used for the object with the programmed name Conveyor. | 2 | 9,002,682 | |
1109 | 1107 | AkB_Object_CrackPlanter.bnk | AkB_Object_CrackPlanter | Audio used for the object with the programmed name CrackPlanter. | Audio used for the object with the programmed name CrackPlanter. | 6 | 722,528 | |
1110 | 1108 | AkB_Object_CrackPotL.bnk | AkB_Object_CrackPotL | Audio used for the object with the programmed name CrackPotL. | Audio used for the object with the programmed name CrackPotL. | 9 | 610,872 | |
1111 | 1109 | AkB_Object_CrackPotS.bnk | AkB_Object_CrackPotS | Audio used for the object with the programmed name CrackPotS. | Audio used for the object with the programmed name CrackPotS. | 9 | 583,998 | |
1112 | 1110 | AkB_Object_CrushJelly.bnk | AkB_Object_CrushJelly | hydro jelly sounds | 17 | 2,755,882 | ||
1113 | 1111 | AkB_Object_Cushion.bnk | AkB_Object_Cushion | Audio used for the object with the programmed name Cushion. | Audio used for the object with the programmed name Cushion. | 3 | 171,660 | |
1114 | 1112 | AkB_Object_DodoroEgg.bnk | AkB_Object_DodoroEgg | Audio used for the object with the programmed name DodoroEgg. | Audio used for the object with the programmed name DodoroEgg. | 9 | 2,711,122 | |
1115 | 1113 | AkB_Object_Dolphin.bnk | AkB_Object_Dolphin | S.S. Dolphin Sounds | Many sounds relating to the S.S. Dolphin | 53 | 25,970,874 | |
1116 | 1114 | AkB_Object_DownWall.bnk | AkB_Object_DownWall | Audio used for the object with the programmed name DownWall. | Audio used for the object with the programmed name DownWall. | 12 | 430,958 | |
1117 | 1115 | AkB_Object_DungeonExit.bnk | AkB_Object_DungeonExit | Audio used for the object with the programmed name DungeonExit. | Audio used for the object with the programmed name DungeonExit. | 2 | 1,629,132 | |
1118 | 1116 | AkB_Object_Egg.bnk | AkB_Object_Egg | egg sound | 4 | 208,692 | ||
1119 | 1117 | AkB_Object_Excavation.bnk | AkB_Object_Excavation | Audio used for the object with the programmed name Excavation. | Audio used for the object with the programmed name Excavation. | 3 | 247,072 | |
1120 | 1118 | AkB_Object_FenceFall.bnk | AkB_Object_FenceFall | Audio used for the object with the programmed name FenceFall. | Audio used for the object with the programmed name FenceFall. | 9 | 1,612,220 | |
1121 | 1119 | AkB_Object_Fire.bnk | AkB_Object_Fire | Audio used for the object with the programmed name Fire. | Audio used for the object with the programmed name Fire. | 2 | 418,584 | |
1122 | 1120 | AkB_Object_FireFloor.bnk | AkB_Object_FireFloor | Audio used for the object with the programmed name FireFloor. | Audio used for the object with the programmed name FireFloor. | 5 | 4,037,076 | |
1123 | 1121 | AkB_Object_Geyser.bnk | AkB_Object_Geyser | Audio used for the object with the programmed name Geyser. | Audio used for the object with the programmed name Geyser. | 13 | 10,522,482 | |
1124 | 1122 | AkB_Object_HandleBoard.bnk | AkB_Object_HandleBoard | Audio used for the object with the programmed name HandleBoard. | Audio used for the object with the programmed name HandleBoard. | 14 | 813,096 | |
1125 | 1123 | AkB_Object_HappyDoor.bnk | AkB_Object_HappyDoor | Audio used for the object with the programmed name HappyDoor. | Audio used for the object with the programmed name HappyDoor. | 2 | 507,836 | |
1126 | 1124 | AkB_Object_Hiba.bnk | AkB_Object_Hiba | Audio used for the object with the programmed name Hiba. | Audio used for the object with the programmed name Hiba. | 34 | 7,825,970 | |
1127 | 1125 | AkB_Object_HiddenBox_Amamo.bnk | AkB_Object_HiddenBox_Amamo | Audio used for the object with the programmed name HiddenBox Amamo. | Audio used for the object with the programmed name HiddenBox Amamo. | 4 | 716,096 | |
1128 | 1126 | AkB_Object_HiddenBox_Heuchera.bnk | AkB_Object_HiddenBox_Heuchera | Audio used for the object with the programmed name HiddenBox Heuchera. | Audio used for the object with the programmed name HiddenBox Heuchera. | 2 | 387,948 | |
1129 | 1127 | AkB_Object_HiddenBox_Room.bnk | AkB_Object_HiddenBox_Room | Audio used for the object with the programmed name HiddenBox Room. | Audio used for the object with the programmed name HiddenBox Room. | 2 | 311,896 | |
1130 | 1128 | AkB_Object_HikariCarry.bnk | AkB_Object_HikariCarry | Audio used for the object with the programmed name HikariCarry. | Audio used for the object with the programmed name HikariCarry. | 6 | 218,066 | |
1131 | 1129 | AkB_Object_HikariKinoko.bnk | AkB_Object_HikariKinoko | Audio used for the object with the programmed name HikariKinoko. | Audio used for the object with the programmed name HikariKinoko. | 5 | 458,100 | |
1132 | 1130 | AkB_Object_HikariStation.bnk | AkB_Object_HikariStation | Audio used for the object with the programmed name HikariStation. | Audio used for the object with the programmed name HikariStation. | 6 | 239,360 | |
1133 | 1131 | AkB_Object_Honey.bnk | AkB_Object_Honey | Audio used for the object with the programmed name Honey. | Audio used for the object with the programmed name Honey. | 8 | 483,732 | |
1134 | 1132 | AkB_Object_HotExtract.bnk | AkB_Object_HotExtract | Audio used for the object with the programmed name HotExtract. | Audio used for the object with the programmed name HotExtract. | 8 | 614,148 | |
1135 | 1133 | AkB_Object_Icicle.bnk | AkB_Object_Icicle | Audio used for the object with the programmed name Icicle. | Audio used for the object with the programmed name Icicle. | 12 | 1,996,940 | |
1136 | 1134 | AkB_Object_ItemCommon.bnk | AkB_Object_ItemCommon | Audio used for the object with the programmed name ItemCommon. | Audio used for the object with the programmed name ItemCommon. | 3 | 130,208 | |
1137 | 1135 | AkB_Object_IwakkoCrystal.bnk | AkB_Object_IwakkoCrystal | Audio used for the object with the programmed name IwakkoCrystal. | Audio used for the object with the programmed name IwakkoCrystal. | 5 | 391,574 | |
1138 | 1136 | AkB_Object_Kinkai.bnk | AkB_Object_Kinkai | Audio used for the object with the programmed name Kinkai. | Audio used for the object with the programmed name Kinkai. | 13 | 271,090 | |
1139 | 1137 | AkB_Object_Komush.bnk | AkB_Object_Komush | Audio used for the object with the programmed name Komush. | Audio used for the object with the programmed name Komush. | 6 | 350,836 | |
1140 | 1138 | AkB_Object_Konro.bnk | AkB_Object_Konro | Audio used for the object with the programmed name Konro. | Audio used for the object with the programmed name Konro. | 1 | 1,917,682 | |
1141 | 1139 | AkB_Object_MadoriRuins.bnk | AkB_Object_MadoriRuins | Audio used for the object with the programmed name MadoriRuins. | Audio used for the object with the programmed name MadoriRuins. | 12 | 4,357,944 | |
1142 | 1140 | AkB_Object_MoveFloor.bnk | AkB_Object_MoveFloor | Audio used for the object with the programmed name MoveFloor. | Audio used for the object with the programmed name MoveFloor. | 5 | 4,304,214 | |
1143 | 1141 | AkB_Object_Mush.bnk | AkB_Object_Mush | Audio used for the object with the programmed name Mush. | Audio used for the object with the programmed name Mush. | 2 | 256,028 | |
1144 | 1142 | AkB_Object_NightDecoy.bnk | AkB_Object_NightDecoy | Unplayable | Unplayable | 0 | 0 | |
1145 | 1143 | AkB_Object_NightMush.bnk | AkB_Object_NightMush | Audio used for the object with the programmed name NightMush. | Audio used for the object with the programmed name NightMush. | 3 | 171,422 | |
1146 | 1144 | AkB_Object_NiseOtakara.bnk | AkB_Object_NiseOtakara | Audio used for the object with the programmed name NiseOtakara. | Audio used for the object with the programmed name NiseOtakara. | 16 | 950,926 | |
1147 | 1145 | AkB_Object_ObjectCommon.bnk | AkB_Object_ObjectCommon | Audio used for the object with the programmed name ObjectCommon. | Audio used for the object with the programmed name ObjectCommon. | 139 | 8,770,094 | |
1148 | 1146 | AkB_Object_Onyon.bnk | AkB_Object_Onyon | Onion Sounds | All the different Onion related sounds | 39 | 15,857,470 | |
1149 | 1147 | AkB_Object_OnyonCarry.bnk | AkB_Object_OnyonCarry | Audio used for the object with the programmed name OnyonCarry. | Audio used for the object with the programmed name OnyonCarry. | 5 | 453,986 | |
1150 | 1148 | AkB_Object_OnyonCarryBoost.bnk | AkB_Object_OnyonCarryBoost | Audio used for the object with the programmed name OnyonCarryBoost. | Audio used for the object with the programmed name OnyonCarryBoost. | 5 | 587,572 | |
1151 | 1149 | AkB_Object_OoAshibaKinoko.bnk | AkB_Object_OoAshibaKinoko | Audio used for the object with the programmed name OoAshibaKinoko. | Audio used for the object with the programmed name OoAshibaKinoko. | 7 | 1,000,300 | |
1152 | 1150 | AkB_Object_Otakara.bnk | AkB_Object_Otakara | Unplayable | Unplayable | 0 | 0 | |
1153 | 1151 | AkB_Object_Pellet.bnk | AkB_Object_Pellet | Pellet sounds | Sounds related to the pellet as a carryable object | 59 | 2,108,284 | |
1154 | 1152 | AkB_Object_Pelplant.bnk | AkB_Object_Pelplant | Pellet posy Sounds | Sounds related to the Pellet posy | 27 | 2,921,500 | |
1155 | 1153 | AkB_Object_PieceCarry.bnk | AkB_Object_PieceCarry | Audio used for the object with the programmed name PieceCarry. | Audio used for the object with the programmed name PieceCarry. | 1 | 86,528 | |
1156 | 1154 | AkB_Object_PlantCommon.bnk | AkB_Object_PlantCommon | Audio used for the object with the programmed name PlantCommon. | Audio used for the object with the programmed name PlantCommon. | 97 | 8,378,004 | |
1157 | 1155 | AkB_Object_Pod.bnk | AkB_Object_Pod | ss beagle sound | 31 | 23,283,158 | ||
1158 | 1156 | AkB_Object_PoisonKomush.bnk | AkB_Object_PoisonKomush | Small Poisonous Mushroom sounds | sounds made by Small Poisonous Mushrooms when active, hit, destroyted etc | 9 | 2,332,046 | |
1159 | 1157 | AkB_Object_PoisonMush.bnk | AkB_Object_PoisonMush | Large Poisonous Mushroom sounds | Ditto | 4 | 2,316,544 | |
1160 | 1158 | AkB_Object_Pongashi.bnk | AkB_Object_Pongashi | Candypop bud sounds | Self explanatory | 12 | 1,131,096 | |
1161 | 1159 | AkB_Object_PullNekko.bnk | AkB_Object_PullNekko | Potted Plant sounds | The sounds pullable potted plants make | 18 | 7,809,764 | |
1162 | 1160 | AkB_Object_PullOpenPipe.bnk | AkB_Object_PullOpenPipe | Audio used for the object with the programmed name PullOpenPipe. | Audio used for the object with the programmed name PullOpenPipe. | 13 | 8,612,708 | |
1163 | 1161 | AkB_Object_Rock.bnk | AkB_Object_Rock | Unplayable | Unplayable | 0 | 0 | |
1164 | 1162 | AkB_Object_RockBall.bnk | AkB_Object_RockBall | Audio used for the object with the programmed name RockBall. | Audio used for the object with the programmed name RockBall. | 16 | 3,708,142 | |
1165 | 1163 | AkB_Object_RopeBranch.bnk | AkB_Object_RopeBranch | Audio used for the object with the programmed name RopeBranch. | Audio used for the object with the programmed name RopeBranch. | 6 | 468,540 | |
1166 | 1164 | AkB_Object_RopeFishing.bnk | AkB_Object_RopeFishing | Audio used for the object with the programmed name RopeFishing. | Audio used for the object with the programmed name RopeFishing. | 5 | 600,950 | |
1167 | 1165 | AkB_Object_Shizai.bnk | AkB_Object_Shizai | Audio used for the object with the programmed name Shizai. | Audio used for the object with the programmed name Shizai. | 31 | 686,578 | |
1168 | 1166 | AkB_Object_ShugoFlag.bnk | AkB_Object_ShugoFlag | Audio used for the object with the programmed name ShugoFlag. | Audio used for the object with the programmed name ShugoFlag. | 4 | 3,020,530 | |
1169 | 1167 | AkB_Object_SnowBall.bnk | AkB_Object_SnowBall | Audio used for the object with the programmed name SnowBall. | Audio used for the object with the programmed name SnowBall. | 10 | 913,048 | |
1170 | 1168 | AkB_Object_SpaceBus.bnk | AkB_Object_SpaceBus | S.S. Shepherd sounds | Sounds associated with the S.S. shepherd itself | 20 | 44,285,802 | |
1171 | 1169 | AkB_Object_SporePool.bnk | AkB_Object_SporePool | Audio used for the object with the programmed name SporePool. | Audio used for the object with the programmed name SporePool. | 2 | 728,124 | |
1172 | 1170 | AkB_Object_Sprinkler.bnk | AkB_Object_Sprinkler | Audio used for the object with the programmed name Sprinkler. | Audio used for the object with the programmed name Sprinkler. | 2 | 3,828,412 | |
1173 | 1171 | AkB_Object_StickyFloor.bnk | AkB_Object_StickyFloor | Sticky Mold sounds | Sounds made when sticky mold is either created or destroyed | 5 | 1,578,484 | |
1174 | 1172 | AkB_Object_StickyMush.bnk | AkB_Object_StickyMush | Sticky Mold Mushroom sounds | Sounds made by mushrooms on sticky mold when hit, destroyed etc | 6 | 360,248 | |
1175 | 1173 | AkB_Object_String.bnk | AkB_Object_String | Audio used for the object with the programmed name String. | Audio used for the object with the programmed name String. | 7 | 849,624 | |
1176 | 1174 | AkB_Object_SwitchOff.bnk | AkB_Object_SwitchOff | off switch sound | 2 | 126,652 | ||
1177 | 1175 | AkB_Object_SwitchOnOff.bnk | AkB_Object_SwitchOnOff | onoff switch sound | 4 | 240,400 | ||
1178 | 1176 | AkB_Object_Tanebi.bnk | AkB_Object_Tanebi | Audio used for the object with the programmed name Tanebi. | Audio used for the object with the programmed name Tanebi. | 8 | 5,754,648 | |
1179 | 1177 | AkB_Object_TanebiStation.bnk | AkB_Object_TanebiStation | Audio used for the object with the programmed name TanebiStation. | Audio used for the object with the programmed name TanebiStation. | 3 | 2,681,144 | |
1180 | 1178 | AkB_Object_Tateana.bnk | AkB_Object_Tateana | Audio used for the object with the programmed name Tateana. | Audio used for the object with the programmed name Tateana. | 13 | 881,332 | |
1181 | 1179 | AkB_Object_Trampoline.bnk | AkB_Object_Trampoline | Audio used for the object with the programmed name Trampoline. | Audio used for the object with the programmed name Trampoline. | 2 | 224,832 | |
1182 | 1180 | AkB_Object_TriggerDoor.bnk | AkB_Object_TriggerDoor | Audio used for the object with the programmed name TriggerDoor. | Audio used for the object with the programmed name TriggerDoor. | 5 | 3,198,708 | |
1183 | 1181 | AkB_Object_TriggerDoorSwitch.bnk | AkB_Object_TriggerDoorSwitch | Audio used for the object with the programmed name TriggerDoorSwitch. | Audio used for the object with the programmed name TriggerDoorSwitch. | 4 | 2,588,626 | |
1184 | 1182 | AkB_Object_Tsuyu.bnk | AkB_Object_Tsuyu | Audio used for the object with the programmed name Tsuyu. | Audio used for the object with the programmed name Tsuyu. | 8 | 286,996 | |
1185 | 1183 | AkB_Object_Tsuyukusa.bnk | AkB_Object_Tsuyukusa | Audio used for the object with the programmed name Tsuyukusa. | Audio used for the object with the programmed name Tsuyukusa. | 14 | 808,788 | |
1186 | 1184 | AkB_Object_Tunnel.bnk | AkB_Object_Tunnel | Audio used for the object with the programmed name Tunnel. | Audio used for the object with the programmed name Tunnel. | 6 | 695,032 | |
1187 | 1185 | AkB_Object_ValveOnce.bnk | AkB_Object_ValveOnce | Audio used for the object with the programmed name ValveOnce. | Audio used for the object with the programmed name ValveOnce. | 3 | 1,791,130 | |
1188 | 1186 | AkB_Object_ValveVariable.bnk | AkB_Object_ValveVariable | Audio used for the object with the programmed name ValveVariable. | Audio used for the object with the programmed name ValveVariable. | 3 | 1,805,634 | |
1189 | 1187 | AkB_Object_VarGateBomb.bnk | AkB_Object_VarGateBomb | Audio used for the object with the programmed name VarGateBomb. | Audio used for the object with the programmed name VarGateBomb. | 3 | 1,184,044 | |
1190 | 1188 | AkB_Object_VarGateDenki.bnk | AkB_Object_VarGateDenki | Audio used for the object with the programmed name VarGateDenki. | Audio used for the object with the programmed name VarGateDenki. | 8 | 1,354,294 | |
1191 | 1189 | AkB_Object_VarGateIce.bnk | AkB_Object_VarGateIce | Audio used for the object with the programmed name VarGateIce. | Audio used for the object with the programmed name VarGateIce. | 9 | 1,720,032 | |
1192 | 1190 | AkB_Object_VarGateRock.bnk | AkB_Object_VarGateRock | Audio used for the object with the programmed name VarGateRock. | Audio used for the object with the programmed name VarGateRock. | 3 | 844,076 | |
1193 | 1191 | AkB_Object_VarGateSoft.bnk | AkB_Object_VarGateSoft | Audio used for the object with the programmed name VarGateSoft. | Audio used for the object with the programmed name VarGateSoft. | 4 | 1,104,528 | |
1194 | 1192 | AkB_Object_WarpCarry.bnk | AkB_Object_WarpCarry | Audio used for the object with the programmed name WarpCarry. | Audio used for the object with the programmed name WarpCarry. | 6 | 695,092 | |
1195 | 1193 | AkB_Object_Wasurenagusa.bnk | AkB_Object_Wasurenagusa | Audio used for the object with the programmed name Wasurenagusa. | Audio used for the object with the programmed name Wasurenagusa. | 11 | 1,869,184 | |
1196 | 1194 | AkB_Object_WasurenagusaMini.bnk | AkB_Object_WasurenagusaMini | Audio used for the object with the programmed name WasurenagusaMini. | Audio used for the object with the programmed name WasurenagusaMini. | 3 | 326,482 | |
1197 | 1195 | AkB_Object_XBox.bnk | AkB_Object_XBox | Audio used for the object with the programmed name XBox. | Audio used for the object with the programmed name XBox. | 7 | 2,048,418 | |
1198 | 1196 | AkB_Object_XBoxCan.bnk | AkB_Object_XBoxCan | Audio used for the object with the programmed name XBoxCan. | Audio used for the object with the programmed name XBoxCan. | 8 | 4,048,704 | |
1199 | 1197 | AkB_Object_YBox.bnk | AkB_Object_YBox | Audio used for the object with the programmed name YBox. | Audio used for the object with the programmed name YBox. | 6 | 1,649,620 | |
1200 | 1198 | AkB_Object_YBoxCube.bnk | AkB_Object_YBoxCube | Audio used for the object with the programmed name YBoxCube. | Audio used for the object with the programmed name YBoxCube. | 6 | 1,958,044 | |
1201 | 1199 | AkB_Object_YBoxCubeCan.bnk | AkB_Object_YBoxCubeCan | Audio used for the object with the programmed name YBoxCubeCan. | Audio used for the object with the programmed name YBoxCubeCan. | 8 | 4,127,520 | |
1202 | 1200 | AkB_Otakara_DemoHeroPartsP01.bnk | AkB_Otakara_DemoHeroPartsP01 | Ship Part Sound?? | Used for Treasures with the programmed name "DemoHeroParts" | 1 | 31,638 | |
1203 | 1201 | AkB_Otakara_OtaBall.bnk | AkB_Otakara_OtaBall | Audio used for the treasure with the programmed name Ball. | Audio used for the treasure with the programmed name Ball. | 87 | 8,451,982 | |
1204 | 1202 | AkB_Otakara_OtaBankCard.bnk | AkB_Otakara_OtaBankCard | Audio used for the treasure with the programmed name BankCard. | Audio used for the treasure with the programmed name BankCard. | 15 | 302,008 | |
1205 | 1203 | AkB_Otakara_OtaBoardEraser.bnk | AkB_Otakara_OtaBoardEraser | Audio used for the treasure with the programmed name BoardEraser. | Audio used for the treasure with the programmed name BoardEraser. | 5 | 268,970 | |
1206 | 1204 | AkB_Otakara_OtaButton.bnk | AkB_Otakara_OtaButton | Audio used for the treasure with the programmed name Button. | Audio used for the treasure with the programmed name Button. | 62 | 2,084,348 | |
1207 | 1205 | AkB_Otakara_OtaCandle.bnk | AkB_Otakara_OtaCandle | Audio used for the treasure with the programmed name Candle. | Audio used for the treasure with the programmed name Candle. | 1 | 1,396,480 | |
1208 | 1206 | AkB_Otakara_OtaCasinoChip.bnk | AkB_Otakara_OtaCasinoChip | Audio used for the treasure with the programmed name CasinoChip. | Audio used for the treasure with the programmed name CasinoChip. | 61 | 1,951,216 | |
1209 | 1207 | AkB_Otakara_OtaCastanets.bnk | AkB_Otakara_OtaCastanets | Audio used for the treasure with the programmed name Castanets. | Audio used for the treasure with the programmed name Castanets. | 57 | 2,092,884 | |
1210 | 1208 | AkB_Otakara_OtaDarts.bnk | AkB_Otakara_OtaDarts | Audio used for the treasure with the programmed name Darts. | Audio used for the treasure with the programmed name Darts. | 61 | 2,060,728 | |
1211 | 1209 | AkB_Otakara_OtaDaruma.bnk | AkB_Otakara_OtaDaruma | Audio used for the treasure with the programmed name Daruma. | Audio used for the treasure with the programmed name Daruma. | 54 | 1,885,374 | |
1212 | 1210 | AkB_Otakara_OtaDice.bnk | AkB_Otakara_OtaDice | Audio used for the treasure with the programmed name Dice. | Audio used for the treasure with the programmed name Dice. | 58 | 2,128,896 | |
1213 | 1211 | AkB_Otakara_OtaDisc.bnk | AkB_Otakara_OtaDisc | Audio used for the treasure with the programmed name Disc. | Audio used for the treasure with the programmed name Disc. | 58 | 1,933,944 | |
1214 | 1212 | AkB_Otakara_OtaDiscPPL.bnk | AkB_Otakara_OtaDiscPPL | Audio used for the treasure with the programmed name DiscPPL. | Audio used for the treasure with the programmed name DiscPPL. | 14 | 315,532 | |
1215 | 1213 | AkB_Otakara_OtaDoguHead.bnk | AkB_Otakara_OtaDoguHead | Audio used for the treasure with the programmed name DoguHead. | Audio used for the treasure with the programmed name DoguHead. | 54 | 2,057,226 | |
1216 | 1214 | AkB_Otakara_OtaEngageRing.bnk | AkB_Otakara_OtaEngageRing | Audio used for the treasure with the programmed name EngageRing. | Audio used for the treasure with the programmed name EngageRing. | 2 | 26,702 | |
1217 | 1215 | AkB_Otakara_OtaFeeddish.bnk | AkB_Otakara_OtaFeeddish | Audio used for the treasure with the programmed name Feeddish. | Audio used for the treasure with the programmed name Feeddish. | 54 | 1,868,426 | |
1218 | 1216 | AkB_Otakara_OtaFingerBoard.bnk | AkB_Otakara_OtaFingerBoard | Audio used for the treasure with the programmed name FingerBoard. | Audio used for the treasure with the programmed name FingerBoard. | 3 | 60,366 | |
1219 | 1217 | AkB_Otakara_OtaFruitsPick.bnk | AkB_Otakara_OtaFruitsPick | Audio used for the treasure with the programmed name FruitsPick. | Audio used for the treasure with the programmed name FruitsPick. | 51 | 1,871,982 | |
1220 | 1218 | AkB_Otakara_OtaGamaguchi.bnk | AkB_Otakara_OtaGamaguchi | Audio used for the treasure with the programmed name Gamaguchi. | Audio used for the treasure with the programmed name Gamaguchi. | 47 | 1,784,190 | |
1221 | 1219 | AkB_Otakara_OtaGaragara.bnk | AkB_Otakara_OtaGaragara | Audio used for the treasure with the programmed name Garagara. | Audio used for the treasure with the programmed name Garagara. | 64 | 3,345,622 | |
1222 | 1220 | AkB_Otakara_OtaGBA.bnk | AkB_Otakara_OtaGBA | Stone of Advancement sounds | When using the Stone of Advancement by pressing A | 13 | 533,532 | |
1223 | 1221 | AkB_Otakara_OtaGBASP.bnk | AkB_Otakara_OtaGBASP | Unplayable | Unplayable | 0 | 0 | |
1224 | 1222 | AkB_Otakara_OtaGoldBar.bnk | AkB_Otakara_OtaGoldBar | Audio used for the treasure with the programmed name GoldBar. | Audio used for the treasure with the programmed name GoldBar. | 51 | 1,816,972 | |
1225 | 1223 | AkB_Otakara_OtaHam.bnk | AkB_Otakara_OtaHam | Audio used for the treasure with the programmed name Ham. | Audio used for the treasure with the programmed name Ham. | 47 | 1,800,630 | |
1226 | 1224 | AkB_Otakara_OtaHanafuda.bnk | AkB_Otakara_OtaHanafuda | Audio used for the treasure with the programmed name Hanafuda. | Audio used for the treasure with the programmed name Hanafuda. | 61 | 1,911,048 | |
1227 | 1225 | AkB_Otakara_OtaHandbell.bnk | AkB_Otakara_OtaHandbell | Audio used for the treasure with the programmed name Handbell. | Audio used for the treasure with the programmed name Handbell. | 86 | 3,933,244 | |
1228 | 1226 | AkB_Otakara_OtaHandSpinner.bnk | AkB_Otakara_OtaHandSpinner | Space Spinner sounds | When spinning the Space Spinner with A | 9 | 3,354,474 | |
1229 | 1227 | AkB_Otakara_OtaHarmonica.bnk | AkB_Otakara_OtaHarmonica | Audio used for the treasure with the programmed name Harmonica. | Audio used for the treasure with the programmed name Harmonica. | 61 | 2,072,996 | |
1230 | 1228 | AkB_Otakara_OtaHeroParts.bnk | AkB_Otakara_OtaHeroParts | Ship part sounds | Sounds related to the ship parts found in Olimar's Shipwreck Tale | 58 | 2,110,152 | |
1231 | 1229 | AkB_Otakara_OtaHimeFork.bnk | AkB_Otakara_OtaHimeFork | Audio used for the treasure with the programmed name HimeFork. | Audio used for the treasure with the programmed name HimeFork. | 61 | 1,988,358 | |
1232 | 1230 | AkB_Otakara_OtaHornBell.bnk | AkB_Otakara_OtaHornBell | Audio used for the treasure with the programmed name HornBell. | Audio used for the treasure with the programmed name HornBell. | 47 | 1,716,616 | |
1233 | 1231 | AkB_Otakara_OtaIcePick.bnk | AkB_Otakara_OtaIcePick | Audio used for the treasure with the programmed name IcePick. | Audio used for the treasure with the programmed name IcePick. | 54 | 1,832,138 | |
1234 | 1232 | AkB_Otakara_OtaJamIchigo.bnk | AkB_Otakara_OtaJamIchigo | Audio used for the treasure with the programmed name JamIchigo. | Audio used for the treasure with the programmed name JamIchigo. | 61 | 2,160,160 | |
1235 | 1233 | AkB_Otakara_OtakaraCommon.bnk | AkB_Otakara_OtakaraCommon | Audio used for the treasure with the programmed name karaCommon. | Audio used for the treasure with the programmed name karaCommon. | 181 | 5,638,376 | |
1236 | 1234 | AkB_Otakara_OtaKushiyaki.bnk | AkB_Otakara_OtaKushiyaki | Audio used for the treasure with the programmed name Kushiyaki. | Audio used for the treasure with the programmed name Kushiyaki. | 54 | 1,953,166 | |
1237 | 1235 | AkB_Otakara_OtaLoupe.bnk | AkB_Otakara_OtaLoupe | Audio used for the treasure with the programmed name Loupe. | Audio used for the treasure with the programmed name Loupe. | 54 | 1,836,678 | |
1238 | 1236 | AkB_Otakara_OtaMask.bnk | AkB_Otakara_OtaMask | Audio used for the treasure with the programmed name Mask. | Audio used for the treasure with the programmed name Mask. | 58 | 2,012,544 | |
1239 | 1237 | AkB_Otakara_OtaPaperballoon.bnk | AkB_Otakara_OtaPaperballoon | Audio used for the treasure with the programmed name Paperballoon. | Audio used for the treasure with the programmed name Paperballoon. | 58 | 3,385,978 | |
1240 | 1238 | AkB_Otakara_OtaPaperCrane.bnk | AkB_Otakara_OtaPaperCrane | Audio used for the treasure with the programmed name PaperCrane. | Audio used for the treasure with the programmed name PaperCrane. | 10 | 147,150 | |
1241 | 1239 | AkB_Otakara_OtaPeanut.bnk | AkB_Otakara_OtaPeanut | Audio used for the treasure with the programmed name Peanut. | Audio used for the treasure with the programmed name Peanut. | 54 | 1,892,422 | |
1242 | 1240 | AkB_Otakara_OtaPhotoframe.bnk | AkB_Otakara_OtaPhotoframe | Audio used for the treasure with the programmed name Photoframe. | Audio used for the treasure with the programmed name Photoframe. | 65 | 2,500,038 | |
1243 | 1241 | AkB_Otakara_OtaPocketWatch.bnk | AkB_Otakara_OtaPocketWatch | Audio used for the treasure with the programmed name PocketWatch. | Audio used for the treasure with the programmed name PocketWatch. | 58 | 1,869,222 | |
1244 | 1242 | AkB_Otakara_OtaPudding.bnk | AkB_Otakara_OtaPudding | Audio used for the treasure with the programmed name Pudding. | Audio used for the treasure with the programmed name Pudding. | 70 | 3,426,278 | |
1245 | 1243 | AkB_Otakara_OtaRailwayLineA.bnk | AkB_Otakara_OtaRailwayLineA | Audio used for the treasure with the programmed name RailwayLineA. | Audio used for the treasure with the programmed name RailwayLineA. | 54 | 1,898,126 | |
1246 | 1244 | AkB_Otakara_OtaRailwayLineUNI.bnk | AkB_Otakara_OtaRailwayLineUNI | Audio used for the treasure with the programmed name RailwayLineUNI. | Audio used for the treasure with the programmed name RailwayLineUNI. | 5 | 1,921,370 | |
1247 | 1245 | AkB_Otakara_OtaRappa.bnk | AkB_Otakara_OtaRappa | Audio used for the treasure with the programmed name Rappa. | Audio used for the treasure with the programmed name Rappa. | 54 | 1,962,874 | |
1248 | 1246 | AkB_Otakara_OtaShinjitsu.bnk | AkB_Otakara_OtaShinjitsu | Audio used for the treasure with the programmed name Shinjitsu. | Audio used for the treasure with the programmed name Shinjitsu. | 54 | 2,156,302 | |
1249 | 1247 | AkB_Otakara_OtaShutterGlasses.bnk | AkB_Otakara_OtaShutterGlasses | Audio used for the treasure with the programmed name ShutterGlasses. | Audio used for the treasure with the programmed name ShutterGlasses. | 54 | 1,838,162 | |
1250 | 1248 | AkB_Otakara_OtaSmallBell.bnk | AkB_Otakara_OtaSmallBell | Audio used for the treasure with the programmed name SmallBell. | Audio used for the treasure with the programmed name SmallBell. | 70 | 4,649,998 | |
1251 | 1249 | AkB_Otakara_OtaSushi.bnk | AkB_Otakara_OtaSushi | Audio used for the treasure with the programmed name Sushi. | Audio used for the treasure with the programmed name Sushi. | 56 | 2,078,164 | |
1252 | 1250 | AkB_Otakara_OtaVenus.bnk | AkB_Otakara_OtaVenus | Audio used for the treasure with the programmed name Venus. | Audio used for the treasure with the programmed name Venus. | 47 | 1,789,770 | |
1253 | 1251 | AkB_Otakara_OtaWhistle.bnk | AkB_Otakara_OtaWhistle | Audio used for the treasure with the programmed name Whistle. | Audio used for the treasure with the programmed name Whistle. | 63 | 2,373,632 | |
1254 | 1252 | AkB_Pikmin_PikminCommon.bnk | AkB_Pikmin_PikminCommon | Pikmin Sounds | Sounds that all of the different types of pikmin draw from. (There's so many drop sounds oh god) | 732 | 25,152,424 | |
1255 | 1253 | AkB_Pikmin_PikminIce.bnk | AkB_Pikmin_PikminIce | Ice Pikmin Sounds | Sounds that the Ice Pikmin use. (waa their voice is so cute) | 381 | 25,958,388 | |
1256 | 1254 | AkB_Pikmin_PikminNormal.bnk | AkB_Pikmin_PikminNormal | Red/Blue/Yellow Pikmin sounds | Sounds that the Red Blue and Yellow pikmin use | 479 | 28,788,358 | |
1257 | 1255 | AkB_Pikmin_PikminPhoton.bnk | AkB_Pikmin_PikminPhoton | Glow Pikmin sounds | Sounds that the Glow Pikmin use | 351 | 30,431,594 | |
1258 | 1256 | AkB_Pikmin_PikminPink.bnk | AkB_Pikmin_PikminPink | Winged Pikmin sounds | Sounds that the Winged Pikmin use | 412 | 24,396,138 | |
1259 | 1257 | AkB_Pikmin_PikminPurple.bnk | AkB_Pikmin_PikminPurple | Purple Pikmin sounds | Sounds that the Purple Pikmin use | 98 | 3,344,736 | |
1260 | 1258 | AkB_Pikmin_PikminRock.bnk | AkB_Pikmin_PikminRock | Rock Pikmin sounds | Sounds that the Rock Pikmin use | 387 | 24,030,280 | |
1261 | 1259 | AkB_Pikmin_PikminWhite.bnk | AkB_Pikmin_PikminWhite | White Pikmin sounds | Sounds that the White Pikmin use | 410 | 24,373,224 | |
1262 | 1260 | AkB_Player_AvatarLouie.bnk | AkB_Player_AvatarLouie | Louie Sounds | Sounds related to Louie when played as in the local Dandori Battle mode | 11 | 4,256,100 | |
1263 | 1261 | AkB_Player_AvatarOlimar.bnk | AkB_Player_AvatarOlimar | Olimar Sounds | Sounds related to Olimar when played as in the local Dandori Battle mode (not leafy) | 25 | 6,772,752 | |
1264 | 1262 | AkB_Player_Happy.bnk | AkB_Player_Happy | Oatchi Sounds | Sounds related to Oatchi | 650 | 71,939,238 | |
1265 | 1263 | AkB_Player_Happy_Walk.bnk | AkB_Player_Happy_Walk | Dog Footstep noises | The noises made by a dog companion when stepping on various surfaces | 363 | 6,835,476 | |
1266 | 1264 | AkB_Player_Lucky.bnk | AkB_Player_Lucky | Possibly Sounds Related To Moss | 183 | 18,879,456 | ||
1267 | 1265 | AkB_Player_Player.bnk | AkB_Player_Player | Player Avatar sounds | Various sounds caused by the player avatar, such as moving through leaves or water or being struck by an enemy's attack | 336 | 38,467,450 | |
1268 | 1266 | AkB_Player_Player_Walk.bnk | AkB_Player_Player_Walk | Player Avatar Footstep noises | The noises made by the player avatar when stepping on various surfaces | 306 | 6,344,452 | |
1269 | 1267 | AkB_PluginMedia.bnk | AkB_PluginMedia | Literally just some static | 10 | 1,891,882 | 32-Bit PCM | |
1270 | 1268 | AkB_Sequence_Area001.bnk | AkB_Sequence_Area001 | Background audio used at the end of the day | Used in Sun-Speckled Terrace just before transitioning to the results | 4 | 5,596,568 | |
1271 | 1269 | AkB_Sequence_Area002.bnk | AkB_Sequence_Area002 | Background audio used at the end of the day | Used in Blossoming Arcadia just before transitioning to the results | 4 | 4,717,970 | |
1272 | 1270 | AkB_Sequence_Area003.bnk | AkB_Sequence_Area003 | Background audio used at the end of the day | Used in Serene Shores just before transitioning to the results | 1 | 7,888,286 | |
1273 | 1271 | AkB_Sequence_Area004.bnk | AkB_Sequence_Area004 | Background audio used at the end of the day | Used in Giant's Hearth just before transitioning to the results | 5 | 7,957,242 | |
1274 | 1272 | AkB_Sequence_Area006.bnk | AkB_Sequence_Area006 | Background audio used at the end of the day | Used in Primordial Thicket just before transitioning to the results | 5 | 6,279,286 | |
1275 | 1273 | AkB_Sequence_Area010.bnk | AkB_Sequence_Area010 | Hero's Hideaway Ambience | The ambiance that plays when loading the hero's hideaway at the start of the day | 1 | 4,281,506 | |
1276 | 1274 | AkB_Sequence_Area011.bnk | AkB_Sequence_Area011 | Unplayable | Unplayable | 0 | 0 | |
1277 | 1275 | AkB_Sequence_Area500.bnk | AkB_Sequence_Area500 | Unplayable | Unplayable | 0 | 0 | |
1278 | 1276 | AkB_Sequence_CaveSP.bnk | AkB_Sequence_CaveSP | Background audio that plays when the end of a Trial of the Sage Leaf challenge is achieved | Used in Trial of the Sage Leaf Caves Ending just before transitioning to the results | 1 | 459,514 | |
1279 | 1277 | AkB_Sequence_CaveVS.bnk | AkB_Sequence_CaveVS | Whistle that plays when the end of a challenge run is achieved | Used in Dandori Cave Challenges Ending just before transitioning to the results | 1 | 454,650 | |
1280 | 1278 | AkB_Sequence_Common.bnk | AkB_Sequence_Common | Frezzing Cave sounds? | 18 | 17,172,290 | ||
1281 | 1279 | AkB_Sequence_Hero.bnk | AkB_Sequence_Hero | Unplayable | Unplayable | 0 | 0 | |
1282 | 1280 | AkB_Sequence_Sequence.bnk | AkB_Sequence_Sequence | fire starter sounds??? | 18 | 17,172,398 | ||
1283 | 1281 | AkB_Static.bnk | AkB_Static | A fading beeping tone. Repeats five times. | 1 | 1,728,220 | 16-Bit PCM | |
1284 | 1282 | AkB_System_Camera.bnk | AkB_System_Camera | Survey Drone? Sounds | Sounds that ply when using the survey drone (can the survey drone go underwater?) | 17 | 20,867,830 | |
1285 | 1283 | AkB_System_System.bnk | AkB_System_System | General Gameplay sounds | Souds from the tablet, auto/manual lock on, camera, inventory items, ect | 26 | 8,471,718 | |
1286 | 1284 | AkB_System_UI.bnk | AkB_System_UI | UI sounds | Sounds made by the UI when certain options are selected or certain things are displayed | 296 | 73,742,502 | |
1287 | 1285 | Init.bnk | Init | Unplayable | Unplayable | 0 | 0 |
| A | B | C | D | E | F | G | H | |
|---|---|---|---|---|---|---|---|---|
1 | Index | Filename | Link to Audio | Description | Usage | Duration/Count | File Size | Codec |
13 | 12 | 10762398.wem | 10762398.wem.wav | Oatchi's leafy tail showcase | Plays when Oatchi shows off his leafified tail after returning to PNF-404 | 0:00:07 | 1,425,204 | WEM OPUS |
18 | 17 | 14790592.wem | 14790592.wem.wav | Serene Shores theme with a layer missing? | 0:02:04 | 23,981,612 | ADPCM | |
20 | 19 | 17119231.wem | 17119231.wem.wav | Part of the Rest Sublevel theme? | 0:00:06 | 1,183,532 | ADPCM | |
21 | 20 | 18106642.wem | 18106642.wem.wav | miniboss(base layer or unused) | unused hero's hideaway layer? | 0:01:04 | 12,288,044 | WEM OPUS |
45 | 44 | 51619006.wem | 51619006.wem.wav | unused jumbo bulborb mix | 0:01:51 | 10,671,164 | WEM OPUS | |
56 | 55 | 67599064.wem | 67599064.wem.wav | cold cave amb.? | 0:00:06 | 1,245,484 | ADPCM | |
61 | 60 | 76046031.wem | 76046031.wem.wav | ? -sounds like it could be one of the flourishes for a "strategy meeting" cutscene, unsure of which | 0:00:03 | 671,116 | WEM OPUS | |
81 | 80 | 98876149.wem | 98876149.wem.wav | move this to identified idk how | bulborb theme | 0:02:24 | 27,648,044 | ADPCM |
86 | 85 | 108264214.wem | 108264214.wem.wav | sleeping mamuta | mamuta? probably an extra layer for 618339319.wav and 630997994.wav | 0:01:39 | 19,009,060 | WEM OPUS |
93 | 92 | 114504751.wem | 114504751.wem.wav | night? night danger theme layer for sure | 0:00:52 | 10,141,228 | ADPCM | |
112 | 111 | 138228636.wem | 138228636.wem.wav | Dandori unused | 0:01:43 | 19,797,292 | ADPCM | |
121 | 120 | 145140398.wem | 145140398.wem.wav | a moss related theme | Slower Leafling Cured??? A slower version of the leafling cured theme? (OLD: A part of the main theme of Blossoming Arcadia) | 0:00:57 | 11,022,260 | WEM OPUS |
124 | 123 | 149552312.wem | 149552312.wem.wav | Primordial Thicket Layer? | 0:00:23 | 4,476,388 | WEM OPUS | |
134 | 133 | 157404350.wem | 157404350.wem.wav | dwarf Frosty bulborb | Frosty Dwarf Bulborb One of the layers the Frosty Dwarf Bulborb adds, sounds like it could be hero's hideaway? | 0:02:13 | 25,707,836 | WEM OPUS |
136 | 135 | 163533115.wem | 163533115.wem.wav | Toxtool boss theme variation Some sort of variation of the Toxstool's normal boss theme, could be for when it is vulnerable? | 0:00:44 | 8,524,844 | WEM OPUS | |
143 | 142 | 172149489.wem | 172149489.wem.wav | Second Ending Layer? | 0:00:24 | 4,696,660 | WEM OPUS | |
153 | 152 | 183251688.wem | 183251688.wem.wav | unused miniboss layer | Yet another Primordial Thicket Layer? | 0:01:04 | 12,288,044 | WEM OPUS |
155 | 154 | 186108810.wem | 186108810.wem.wav | Leafy Showdown (Olimar in lead) | Leafy Showdown part 3?? This is a layer for Leafling Showdown that has clapping and also a part of the mysterious lifeform theme?? | 0:01:43 | 19,797,380 | WEM OPUS |
160 | 159 | 192269372.wem | 192269372.wem.wav | primordial thicket layer?? | 0:00:24 | 4,608,044 | ADPCM | |
166 | 165 | 205299277.wem | 205299277.wem.wav | boss weak | Enemies approaching lumiknoll? | 0:01:13 | 14,016,044 | ADPCM |
184 | 183 | 236118452.wem | 236118452.wem.wav | plunder palace layer | 0:01:46 | 20,373,036 | ADPCM | |
192 | 191 | 252771302.wem | 252771302.wem.wav | plunder palace layer | 0:01:46 | 20,373,036 | ADPCM | |
217 | 216 | 273843401.wem | 273843401.wem.wav | ? 100% a cutscene track, not sure which (dialouge cutscene) | 0:00:52 | 10,157,612 | ADPCM | |
222 | 221 | 277466670.wem | 277466670.wem.wav | Iridescent Flint Beetle Mix | 0:01:50 | 21,196,844 | WEM OPUS | |
225 | 224 | 283375968.wem | 283375968.wem.wav | bulborb | one of layer added when awake red bulborb near | 0:01:51 | 10,671,148 | ADPCM |
232 | 231 | 293076445.wem | 293076445.wem.wav | Portion of Hub Area music Just a portion of hub area music, does this loop or is it test audio? - I think it loops?? | 0:00:11 | 2,141,740 | ADPCM | |
253 | 252 | 321118145.wem | 321118145.wem.wav | armored cannon larva | ? a Serene Shores (Olimar's Shipwreck Tale) layer but not sure what | 0:02:04 | 23,981,540 | WEM OPUS |
263 | 262 | 331108545.wem | 331108545.wem.wav | sound like Leafy showdown | ? a Rescue Corps Meeting variation OR some theme related to Olimar? | 0:00:30 | 5,762,780 | WEM OPUS |
273 | 272 | 340475700.wem | 340475700.wem.wav | UNKNOWN! puffstool don't have tripped theme,and melody same as toxstool tripped. | unknown boss | 0:00:44 | 8,524,844 | WEM OPUS |
280 | 279 | 349297222.wem | 349297222.wem.wav | masterhop | masterhop boss battle firey bulblax / possibly big blowhog | 0:00:44 | 8,524,844 | WEM OPUS |
281 | 280 | 350263067.wem | 350263067.wem.wav | down | Captain Down? Primary Layer? plays when captain(or oatchi) down | 0:00:05 | 1,139,244 | ADPCM |
282 | 281 | 350998134.wem | 350998134.wem.wav | Question-like sound,unknown! | 0:00:07 | 1,349,316 | WEM OPUS | |
283 | 282 | 352391728.wem | 352391728.wem.wav | ? Some sort of tutorial/explanation theme? | 0:00:49 | 9,507,884 | ADPCM | |
287 | 286 | 361156787.wem | 361156787.wem.wav | ??one of the ending cutscene layers? | 0:00:20 | 3,944,380 | WEM OPUS | |
288 | 287 | 362037224.wem | 362037224.wem.wav | Hero's Hideaway Secondary Layer part ? one instrument in the O.S.T. version of Hero's Hideaway. This is part of the normal theme (?) | 0:02:13 | 25,707,820 | ADPCM | |
291 | 290 | 366512657.wem | 366512657.wem.wav | serene shores rustling layer (always present i think) | 0:02:04 | 23,981,612 | ADPCM | |
305 | 304 | 387231624.wem | 387231624.wem.wav | Probably a sort of cutscene,unsure which | Command Post Tutorial Layer? think you hit it dead on? nothing else really uses this type of sound | 0:01:24 | 16,265,696 | WEM OPUS |
317 | 316 | 403247804.wem | 403247804.wem.wav | base hub | HUB area section? | 0:00:11 | 2,141,740 | ADPCM |
330 | 329 | 422867745.wem | 422867745.wem.wav | Rest Music Strum? | 0:00:13 | 2,512,428 | ADPCM | |
340 | 339 | 437326817.wem | 437326817.wem.wav | mini boss base layer | Boss layer? possibly armored cannon larva | 0:01:22 | 15,897,644 | WEM OPUS |
348 | 347 | 449676398.wem | 449676398.wem.wav | early pikmin discovery,probably winged 0ikmin | Early Winged Pikmin Discovery? Unused Winged Pikmin discovery theme with a loop that comes in slightly earlier than in game | 0:01:31 | 17,620,524 | ADPCM |
354 | 353 | 453704652.wem | 453704652.wem.wav | a dandori battle theme remix? | 0:00:20 | 3,974,444 | WEM OPUS | |
363 | 362 | 468783886.wem | 468783886.wem.wav | unknown boss layer | ? possibly early version of porquillion boss theme??? | 0:01:04 | 12,288,044 | ADPCM |
367 | 366 | 473899507.wem | 473899507.wem.wav | unused pikmin discovery | 0:00:10 | 2,068,012 | ADPCM | |
369 | 368 | 475529343.wem | 475529343.wem.wav | dandori lose | plays when you lose in dandori battle | 0:00:06 | 1,166,924 | WEM OPUS |
384 | 383 | 497061306.wem | 497061306.wem.wav | dandori | Louie Dandori Battle Intro? Heard before a Dandori Battle (Only heard with Louie I believe) -Plays when talking to louie both before and after battle. | 0:00:58 | 11,314,988 | WEM OPUS |
390 | 389 | 501293615.wem | 501293615.wem.wav | PORQUILLION | ? | 0:01:04 | 12,288,044 | ADPCM |
399 | 398 | 509811209.wem | 509811209.wem.wav | audio test (?) | ???metronome??? | 0:00:30 | 2,880,044 | ADPCM |
402 | 401 | 510377666.wem | 510377666.wem.wav | Iridescent Glint Beetle Mix slow varint | Iridescent Glint Beetle Mix slow varint | 0:01:50 | 21,196,844 | WEM OPUS |
403 | 402 | 512809166.wem | 512809166.wem.wav | Miniboss Defeat? | Boss defeat? | 0:00:07 | 1,518,164 | WEM OPUS |
405 | 404 | 518349043.wem | 518349043.wem.wav | fiery bulblax | fiery bulblax higher ver,similar to red bulborb mix,but fiery bulblax's | 0:01:45 | 20,275,244 | ADPCM |
416 | 415 | 535783875.wem | 535783875.wem.wav | some sortcave amb layer | cold cave amb.? | 0:00:06 | 1,245,484 | ADPCM |
421 | 420 | 541514627.wem | 541514627.wem.wav | Hero's Hideaway story mode layer? | 0:02:13 | 25,707,820 | ADPCM | |
429 | 428 | 550349390.wem | 550349390.wem.wav | has a some dandori motif...! | Cutscene layer. Sounds like it is used when discovering a new area. We are unsure about this? | 0:01:17 | 14,894,012 | WEM OPUS |
447 | 446 | 575743330.wem | 575743330.wem.wav | porq | porquillon normal enemy porquillon | 0:01:04 | 12,288,044 | ADPCM |
451 | 450 | 580998697.wem | 580998697.wem.wav | porquillion | 0:01:04 | 12,288,044 | ADPCM | |
453 | 452 | 584952681.wem | 584952681.wem.wav | a sort of leafling cure theme | heard in cave? | 0:00:10 | 2,060,732 | WEM OPUS |
454 | 453 | 586957286.wem | 586957286.wem.wav | Negative discovery | Plays when Oatchi is seperated from the player for the first time in the Industrial Maze | 0:00:46 | 8,974,124 | ADPCM |
463 | 462 | 597241725.wem | 597241725.wem.wav | leafling olimar says | 0:00:55 | 10,675,236 | WEM OPUS | |
471 | 470 | 610564581.wem | 610564581.wem.wav | watery blowhog | Watery Blowhog layer plays when near watery blowhog | 0:01:46 | 20,373,028 | WEM OPUS |
473 | 472 | 614737937.wem | 614737937.wem.wav | melody:discovery->success | jingle with reward leitmotif? | 0:00:10 | 2,075,756 | WEM OPUS |
490 | 489 | 630997994.wem | 630997994.wem.wav | mamuta | 0:01:48 | 20,737,572 | WEM OPUS | |
492 | 491 | 636165416.wem | 636165416.wem.wav | greater Spotted Jellyfloat | lesser spotted jellyfloat? | 0:01:46 | 20,374,604 | WEM OPUS |
493 | 492 | 638645544.wem | 638645544.wem.wav | Fiery Bulblax layer | Fiery Bulblax layer | 0:01:46 | 20,372,260 | WEM OPUS |
499 | 498 | 652704236.wem | 652704236.wem.wav | night layer | night theme layer?? sounds like it would be used in night exhibitions | 0:00:52 | 10,141,228 | ADPCM |
512 | 511 | 673931753.wem | 673931753.wem.wav | flarlic fusion(probably) | flarlic fusion layer? | 0:00:04 | 917,028 | WEM OPUS |
515 | 514 | 675477145.wem | 675477145.wem.wav | a sort of area layer,possibly senre shores | 0:04:12 | 48,484,908 | ADPCM | |
519 | 518 | 679303064.wem | 679303064.wem.wav | frosty bulborb | 0:01:46 | 20,372,268 | ADPCM | |
522 | 521 | 684204400.wem | 684204400.wem.wav | roger that! | 0:00:07 | 1,368,756 | WEM OPUS | |
524 | 523 | 685044318.wem | 685044318.wem.wav | sst layer | layer for Sun-Speckled Terrace theme Clip from Sun-Speckled Terrace's theme | 0:02:24 | 27,648,044 | ADPCM |
528 | 527 | 691442243.wem | 691442243.wem.wav | mammoth Snootwhacker(status uncertain) | Possibly used in a miniboss theme or something related to leafling olimar? | 0:01:22 | 15,897,644 | WEM OPUS |
536 | 535 | 700721838.wem | 700721838.wem.wav | ? Main layer of the jingle when a new objective is assigned | 0:00:03 | 653,356 | ADPCM | |
543 | 542 | 711647248.wem | 711647248.wem.wav | hero's hideaway layer | a hero's hideaway layer that i've never seen or heard before??? | 0:02:13 | 25,707,820 | ADPCM |
545 | 544 | 714211688.wem | 714211688.wem.wav | hero's hideaway layer/probably | one instrument layer for hero's hideaway?? | 0:02:13 | 25,707,820 | ADPCM |
552 | 551 | 718724969.wem | 718724969.wem.wav | armored cannon beetle | 0:00:44 | 8,524,844 | WEM OPUS | |
554 | 553 | 720475795.wem | 720475795.wem.wav | Spectralids(rest floor probably) | a slow,short variant of "spactralid" theme,unknown usage? | 0:00:16 | 3,113,516 | ADPCM |
559 | 558 | 725448710.wem | 725448710.wem.wav | bug eyed crawmad/snagret intro | miniboss intro? heard when bugeyed crawmad outs hole | 0:00:09 | 1,843,244 | WEM OPUS |
563 | 562 | 727033549.wem | 727033549.wem.wav | fiery bulblax | 0:01:50 | 21,196,844 | WEM OPUS | |
564 | 563 | 727245362.wem | 727245362.wem.wav | Final Boss Ending? | 0:00:09 | 1,728,044 | WEM OPUS | |
565 | 564 | 727720184.wem | 727720184.wem.wav | ditto | 0:00:20 | 3,974,444 | ADPCM | |
567 | 566 | 730900715.wem | 730900715.wem.wav | leafing cured jingle | 0:00:10 | 2,098,476 | ADPCM | |
581 | 580 | 748743692.wem | 748743692.wem.wav | Dandori Battle 2 (Olimar in lead) | Layer for the second DDB theme when Olimar is in the lead | 0:01:44 | 19,968,044 | WEM OPUS |
602 | 601 | 770789309.wem | 770789309.wem.wav | a singular electric piano note | rest sub area? | 0:00:13 | 2,514,732 | ADPCM |
607 | 606 | 778256845.wem | 778256845.wem.wav | moss-related hero's hideaway layer | Moss The Guard Dog Escape Layer?? | 0:02:13 | 25,707,836 | WEM OPUS |
617 | 616 | 786982437.wem | 786982437.wem.wav | crusted rumpup? | 0:01:04 | 12,288,044 | ADPCM | |
618 | 617 | 789838212.wem | 789838212.wem.wav | rest floor bgm??? | 0:00:46 | 8,892,204 | ADPCM | |
620 | 619 | 790074463.wem | 790074463.wem.wav | spotty bulbear(plunder palace) | 0:00:58 | 11,181,220 | WEM OPUS | |
625 | 624 | 797651083.wem | 797651083.wem.wav | 100% jumbo bulborb theme,unsure which[unsure] | jumbo bulborb layer for cavern for a king battle? | 0:00:44 | 8,524,844 | WEM OPUS |
633 | 632 | 810059292.wem | 810059292.wem.wav | irridescent glint beetle battle layer[confirmed] | irridescent glint beetle battle layer | 0:01:46 | 20,459,044 | WEM OPUS |
641 | 640 | 819611819.wem | 819611819.wem.wav | [unknown] | Cutscene layer? | 0:00:08 | 1,695,996 | WEM OPUS |
643 | 642 | 822624795.wem | 822624795.wem.wav | [unknown] | Cutscene layer? | 0:00:37 | 7,104,044 | ADPCM |
648 | 647 | 828037612.wem | 828037612.wem.wav | certainly boss,probably waterwraith | Boss layer? | 0:01:13 | 14,016,044 | WEM OPUS |
651 | 650 | 833153640.wem | 833153640.wem.wav | normal dandori battle sub-layer[uncertain] | 0:01:41 | 19,537,964 | WEM OPUS | |
652 | 651 | 833682803.wem | 833682803.wem.wav | start sfx of new pikmin type discovery??? | 0:00:04 | 876,068 | WEM OPUS | |
656 | 655 | 839548576.wem | 839548576.wem.wav | toy cave layer[confirmed] | an area/cave layer ? | 0:01:46 | 20,373,036 | ADPCM |
657 | 656 | 840197258.wem | 840197258.wem.wav | [unknown] | "Copy that!" sound effect? | 0:00:04 | 886,204 | WEM OPUS |
659 | 658 | 842176521.wem | 842176521.wem.wav | sleeping frosty bulborb | 0:02:13 | 25,707,836 | WEM OPUS | |
663 | 662 | 847448565.wem | 847448565.wem.wav | possibly either 1st or 2nd ending | Cutscene layer? | 0:00:12 | 2,481,276 | WEM OPUS |
670 | 669 | 852176643.wem | 852176643.wem.wav | spotted by moss layer for heroes hideaway | 0:02:13 | 25,707,820 | ADPCM | |
674 | 673 | 854442111.wem | 854442111.wem.wav | Night danger layer? | 0:00:55 | 10,714,668 | ADPCM | |
683 | 682 | 873338715.wem | 873338715.wem.wav | story music? rescue corp related?? | 0:00:20 | 3,987,740 | WEM OPUS | |
690 | 689 | 883104214.wem | 883104214.wem.wav | clip of base hub theme | 0:00:11 | 2,141,740 | ADPCM | |
691 | 690 | 883835954.wem | 883835954.wem.wav | very quiet strings | possibly a string layer for a area theme? | 0:01:42 | 19,586,348 | ADPCM |
703 | 702 | 904721989.wem | 904721989.wem.wav | loop of something | Sounds like something that would play when you first discover something, possibly related to caves or onions? | 0:00:31 | 6,055,724 | ADPCM |
711 | 710 | 920115041.wem | 920115041.wem.wav | Ending theme? would play during the 'Heading Home' cutscenes | 0:01:03 | 12,183,884 | WEM OPUS | |
722 | 721 | 938264216.wem | 938264216.wem.wav | dandori result | Dandori Battle Layer Plays when something happens during a Dandori battle, sneak bomb maybe? | 0:01:41 | 19,537,964 | WEM OPUS |
739 | 738 | 958482965.wem | 958482965.wem.wav | base layer of tough enemy(tusked b | tough enemy layer? | 0:00:48 | 9,216,044 | ADPCM |
746 | 745 | 965681221.wem | 965681221.wem.wav | cave layer | 0:01:46 | 20,372,780 | ADPCM | |
770 | 769 | 991878903.wem | 991878903.wem.wav | armored Cannon Beetle layer | Sounds similar to the instruments that play in the Olimar's Leafling cutscenes. May be a transitional cutscene audio layer? | 0:02:18 | 13,338,996 | WEM OPUS |
777 | 776 | 999556285.wem | 999556285.wem.wav | smokey progg sublayer? | Cave Ambience? | 0:01:13 | 14,016,044 | WEM OPUS |
782 | 781 | 1005660150.wem | 1005660150.wem.wav | ???Cutscene layer ??? | 0:00:24 | 4,676,484 | WEM OPUS | |
786 | 785 | 1008286648.wem | 1008286648.wem.wav | Unused | Early Yellow Pikmin Discovery? Presumably would of played when discovering Yellow Pikmin | 0:01:31 | 17,620,524 | ADPCM |
789 | 788 | 1010868637.wem | 1010868637.wem.wav | Unused | Early Rock Pikmin Discovery? Presumably would of played when discovering Rock Pikmin | 0:01:31 | 17,620,524 | ADPCM |
805 | 804 | 1034555855.wem | 1034555855.wem.wav | Unused | Early Glow Pikmin Discovery? Presumably would of played when discovering Glow Pikmin | 0:00:10 | 2,028,260 | WEM OPUS |
812 | 811 | 1047793459.wem | 1047793459.wem.wav | Pikmin 3 Tutorial Theme Plays during the whistle tutorial at the beginning of the game. Second half is missing? | 0:00:19 | 3,840,028 | WEM OPUS | |
820 | 819 | 1060448123.wem | 1060448123.wem.wav | rest floor note | ???rest floor note??? | 0:00:13 | 2,578,732 | ADPCM |
825 | 824 | 1064949817.wem | 1064949817.wem.wav | Ending Layer?????? | 0:00:33 | 6,512,948 | WEM OPUS | |
829 | 828 | 1070496064.wem | 1070496064.wem.wav | rest floor note | ???rest floor note??? | 0:00:13 | 2,576,428 | ADPCM |
830 | 829 | 1071014587.wem | 1071014587.wem.wav | Slightly sped up Sovereign Bulblax? | Mini Boss Layer?????????????? | 0:01:07 | 12,980,332 | WEM OPUS |
831 | 830 | 1072060322.wem | 1072060322.wem.wav | unknown mini boss theme | either base theme or porquillion or beady pong legs | 0:01:04 | 12,288,044 | ADPCM |
909 | 908 | AkB_Enemy_DamagumoCannon.bnk | AkB_Enemy_DamagumoCannon | Man-At-Legs Sounds? Sounds used for Man-At-Legs (?) | 64 | 14,347,996 | ADPCM | |
991 | 990 | AkB_Item_DogFood.bnk | AkB_Item_DogFood | Scrummy Bone Sounds? | 38 | 1,175,160 | ADPCM | |
992 | 991 | AkB_Item_DolphinReturn.bnk | AkB_Item_DolphinReturn | idlers alert sounds??? presumably layers for the sound the idlers alert makes | 6 | 6,131,032 | ADPCM | |
1016 | 1015 | AkB_Music_AreaNight.bnk | AkB_Music_AreaNight | Night Jingles??? | 3 | 2,429,972 | ADPCM | |
1024 | 1023 | AkB_Music_DiscoDamagumo.bnk | AkB_Music_DiscoDamagumo | Early Groovy Long Legs Battle Music? Seems to be an early version of Groovy Long Leg's theme | 41 | 19,877,212 | ||
1028 | 1027 | AkB_Music_Hero002.bnk | AkB_Music_Hero002 | Ditto 1028 Dtto for BA OST Maybe? | 3 | 2,944,820 | ||
1029 | 1028 | AkB_Music_Hero003.bnk | AkB_Music_Hero003 | Ditto 1028 Dtto for SST OST Maybe? | 3 | 2,944,820 | ||
1030 | 1029 | AkB_Music_Hero010.bnk | AkB_Music_Hero010 | Ditto 1028 Ditto for HH OST Maybe? | 3 | 2,944,820 | ||
1201 | 1200 | AkB_Otakara_DemoHeroPartsP01.bnk | AkB_Otakara_DemoHeroPartsP01 | Ship Part Sound?? Used for Treasures with the programmed name "DemoHeroParts" | 1 | 31,638 | ||
1265 | 1264 | AkB_Player_Lucky.bnk | AkB_Player_Lucky | moss sounds Possibly Sounds Related To Moss | 183 | 18,879,456 | ||
1279 | 1278 | AkB_Sequence_Common.bnk | AkB_Sequence_Common | Frezzing Cave sounds? | 18 | 17,172,290 | ||
1281 | 1280 | AkB_Sequence_Sequence.bnk | AkB_Sequence_Sequence | Random sounds for events? | 18 | 17,172,398 |