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IDDescriptionExtra infoPriorityStatus
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1Crystal shooting gun still uses crystals when there is a cloaked enemyVery highFixed in early access 1.16.1
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2If an event causes you to lose trinkets, you can save and reload to get them back.If it's an event where you transform trinkets, you will reload with both the old and the new. Also works with the one where you can sell trinkets for crystalsVery highFixed in early access 1.16.1
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3You can craft offerings when you haven't free slots.MediumTested, pending fix
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4The extractor mana cost in the main menu card list does not refresh after a game.LowFixed in early access 1.25.0
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5Ascension unlock button will not display won't show when having enough Astral DustIt still checks the old costMediumFixed in early access 1.25.0
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6If you're out of Astral Dust and disenchant an offering, it won't show you the ascension unlock button until you do something elseMediumTested, pending fix
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7The upgrade basic card button is still active when the last basic card gets removed in a shopMediumFixed in early access 1.30.1
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8For a split second after pressing the number key (probably for only 1 or 2 frames) you can occasionally see the description box in the top left corner of the tower selected.LowTested, pending fix
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9When you have too many modifiers, the list goes offscreenMediumTested, pending fix
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10ASCEND event affects next playthrough ascension levelMedium#NotABugItsAFeature
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11If you end a run just after accepting to do a victory lap, you unlock the next two ascensions instead of just oneMedium#NotABugItsAFeature
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12Sledgehammer should be movable when you have Fateful DefenseNot strictly a bug, but a gameplay changeMediumFixed in early access 1.24.1
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13Vortex spawned by random effect fires before first roundLowFixed in early access 1.17.0
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14Star Power reduces the cost of all Enchantments played not just the firstVery highFixed in early access 1.16.1
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15If you have 2 crystal miners and place a third during the wave to combine into a level 2, you receive more crystals than expected.Future waves give 4 as expected.MediumFixed in early access 1.30.1
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16After playing a run with the relic that reduces the cost of basic towers, they are still reduced (with green number) in the card list.LowPending test
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17If you have multiple Holy Mantles, there's no indication of the extra protectionMediumFixed in early access 1.16.1
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18If you get the avid reading enchantment first turn with mystical feather and spell mastery, it reads as 0 mana, but it costs 1 manaVery highFixed in early access 1.16.1
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19The Sanctuary tutorial is overlapped by the Custom Run buttonVery highFixed in early access 1.16.1
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20After losing a custom run, when returning to the custom run window, the starting deck is shown correctly. But when you click on a +/- for a card to alter the deck, the deck updates, and becomes a copy of the deck you had when you lost the run.Very highFixed in early access 1.16.1
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21If you lose the Holy mantle or the Book of virtues thanks to an event, they continue to recharge and avoid damageVery highFixed in early access 1.16.1
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22When restarting a Custom Run, it uses your selected campaign deck Very highFixed in early access 1.16.1
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23Right after building a 3rd extractor and then combining into a 2-Star extractor, the 'mana next turn' went to 7 mana. However, when I just slightly moved the 2-Star extractor from one tile to another, the 'mana next turn' went down to 5. MediumFixed in early access 1.30.1
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24When a card draws itself, it gets hidden until moused overMediumFixed in early access 1.20.0
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25Switching active decks and then continuing a saved run can make you unlock progress in the incorrect deckVery highFixed in early access 1.20.0
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26Casting too many Rebound Shocks kills youDoesn't seem to be an overflow error.MediumCan't reproduce, more details needed
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27If multiple Mystery Boosts are used too quickly, all of but the first Mystery Boost is wasted. I had multiple level 1 & 2 towers, but I played two-three Mystery Boosts in quick succession and it only upgraded one of the towers once. This bug is repeatable MediumFixed in early access 1.30.1
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28If you win a battle with game speed = 0, the next battle will have the stray bullets remain on the screenLowFixed in early access 1.17.0
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29The spell mana UI gets weird with more than 10 max spell manaMediumFixed in early access 1.17.0
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30Hijacker does not appear to be taking triple damage from all for oneVery highFixed in early access 1.17.0
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31The damage log after a wave doesn't work properly with the toggle that makes it auto appear offVery highFixed in early access 1.17.0
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32The "send gameplay data to AsraWorks" toggle currently doesn't do anythingIt used to work early on, but the game sometimes lagged when sending the dataMediumTested, pending fix
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33Sometimes the background shifts abruptlyIt doesn't happen to everyone, and I'm not able to reproduce it in any wayMediumCan't reproduce, more details needed
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34Some sources that add crystals (crystal miner, topaz gem, sweet candy, mana synthesis, etc) don't get affected by the crystal multiplier statVery highFixed in early access 1.18.0
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35Can't continue custom runs when closing the game and reopening itVery highFixed in early access 1.18.0
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36Card hotkeys show keys that don't exist when having more than 10 cards in handMediumFixed in early access 1.18.0
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37When healing in a Bonfire and closing the game, when starting the game again and continuing the run the heal gets lostVery highFixed in early access 1.18.0
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38Extra firing progress wasn't carrying over to next frame after shooting, making some towers with different rates of fire have the same DPSVery highFixed in early access 1.18.0
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39Rail Gun's range doesn't scaleVery highFixed in early access 1.19.0
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40Shots queue when towers have more than 20 attack speed and the game speed is set at 3xMediumFixed in early access 1.19.0
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41Enhanced Reinforcements doesn't spawn all available 0-cost towersVery highFixed in early access 1.19.0
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42Flat attack speed increases aren't being displayed properly in the Stats view.MediumFixed in early access 1.19.0
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43Mystical Feather doesn't stackMediumFixed in early access 1.24.1
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44Default custom runs have wrong modifiersVery highFixed in early access 1.24.1
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45The hotkey for opening the deck view doesn't workVery highFixed in early access 1.20.0
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46Sword of the Meek activates totems every roundVery highFixed in early access 1.20.1
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47Dragging towers to the sell area sometimes show that they give mana when they don'tSeems to happen with randomly spawned towersMediumFixed in early access 1.24.1
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48Having 2 sword of the meeks upgrade 2 level 1s of the same tower while there are 2 other level 2s, you end up with 2 level 3s instead of a level 3 and a level 2Very highFixed in early access 1.26.0
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49If the random trinket Everchanging gets affects max health or luck, its effect doesn't apply.Very highFixed in early access 1.21.0
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50Mystery Box can spawn another Mystery BoxVery highFixed in early access 1.30.1
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51There's a map in sector 1 that has a tile in which towers can get stuck below the "open damage log" buttonMediumFixed in early access 1.22.0
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52In a custom run, with spell mana recharge at 0, you get 1 spell mana per turn, with it set to 1, you get 2 per turn.Very highFixed in early access 1.22.0
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53The Orbs can get removed through eventsVery highFixed in early access 1.22.1
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54White Silk trinket doesn't work with towers.Very highFixed in early access 1.24.1
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55Overload threshold can reach 0.Very highFixed in early access 1.24.1
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56Increasing the max hand size too much will take too much space on the screenMediumFixed in early access 1.29.0
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56The forge doesn't show any text on Chinese.Very highFixed in early access 1.25.0
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57Storm Conduit sometimes showed a negative card count when starting combatsMediumFixed in early access 1.25.0
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58If you save&quit from a battle, when you load the save you don't get the mana from Teardrop Bracelet.MediumFixed in early access 1.30.1
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59Ponder and Backup Plan sometimes only draw 2 cards when draw pile is emptyVery highFixed in early access 1.26.0
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60A resonator going off with something that will cause a card draw while you're trying to cast something will empty your handTested with a level 3 tower spamming PollinationMediumFixed in early access 1.30.1
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61The mana you will gain next turn indicator doesn't update after selling your last Beam CannonMediumFixed in early access 1.27.0
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62If tower is moved to grey tile and then back to gold tile it loses the boost from RageMediumFixed in early access 1.30.1
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63Some events can choose indestructible trinketsVery highFixed in early access 1.28.0
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64The text of the first card sometimes runs over the mana countsMediumFixed in early access 1.29.0
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65The forge sometimes resets its prices when saving and quittingVery highFixed in early access 1.36.0
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66Dragon Egg sometimes spawns towers in blank tiles and makes them not movableVery highFixed in early access 1.29.0
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67The "tower level up progress" popup blocks mouse inputVery highFixed in early access 1.29.0
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68When the range multiplier is a fractional number the stats window doesn't closeVery highFixed in early access 1.30.0
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69The new mouse cursor for dragging towers sometimes bugs out. In addition, it isn't centeredVery highFixed in early access 1.30.1
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70Effects that activate at the start of each wave don't work in HordesVery highFixed in early access 1.30.1
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71Sledgehammers have infinite activations each wave in HordesVery highFixed in early access 1.30.1
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72On PCs with multiple monitors, the game sometimes starts up uncenteredMediumFixed in early access 1.30.1
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73If you lose on a horde node and then wait for the wave to stop you will get a loss then a win if you don't restart.MediumPending test
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74The Diamond Hands trinket doesn't work.Very highFixed in early access 1.34.0
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75Risky Upgrades doesn't save its progress when saving and quitting.MediumFixed in early access 1.35.0
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76The White Queen trinket doesn't workMediumFixed in early access 1.36.0
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77The Ascend event appears when ascensions aren't yet unlocked for that deck.Very highFixed in early access 1.36.0
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78The last Max Health upgrade in Forges can't be obtained.Very highFixed in early access 1.36.0
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79Pressing "Save and Quit" and then "Restart" before the menu disappears does unexpected behaviorLowTested, pending fix