| A | B | C | D | E | |
|---|---|---|---|---|---|
1 | ID | Description | Extra info | Priority | Status |
2 | 1 | Crystal shooting gun still uses crystals when there is a cloaked enemy | Very high | Fixed in early access 1.16.1 | |
3 | 2 | If an event causes you to lose trinkets, you can save and reload to get them back. | If it's an event where you transform trinkets, you will reload with both the old and the new. Also works with the one where you can sell trinkets for crystals | Very high | Fixed in early access 1.16.1 |
4 | 3 | You can craft offerings when you haven't free slots. | Medium | Tested, pending fix | |
5 | 4 | The extractor mana cost in the main menu card list does not refresh after a game. | Low | Fixed in early access 1.25.0 | |
6 | 5 | Ascension unlock button will not display won't show when having enough Astral Dust | It still checks the old cost | Medium | Fixed in early access 1.25.0 |
7 | 6 | If you're out of Astral Dust and disenchant an offering, it won't show you the ascension unlock button until you do something else | Medium | Tested, pending fix | |
8 | 7 | The upgrade basic card button is still active when the last basic card gets removed in a shop | Medium | Fixed in early access 1.30.1 | |
9 | 8 | For a split second after pressing the number key (probably for only 1 or 2 frames) you can occasionally see the description box in the top left corner of the tower selected. | Low | Tested, pending fix | |
10 | 9 | When you have too many modifiers, the list goes offscreen | Medium | Tested, pending fix | |
11 | 10 | ASCEND event affects next playthrough ascension level | Medium | #NotABugItsAFeature | |
12 | 11 | If you end a run just after accepting to do a victory lap, you unlock the next two ascensions instead of just one | Medium | #NotABugItsAFeature | |
13 | 12 | Sledgehammer should be movable when you have Fateful Defense | Not strictly a bug, but a gameplay change | Medium | Fixed in early access 1.24.1 |
14 | 13 | Vortex spawned by random effect fires before first round | Low | Fixed in early access 1.17.0 | |
15 | 14 | Star Power reduces the cost of all Enchantments played not just the first | Very high | Fixed in early access 1.16.1 | |
16 | 15 | If you have 2 crystal miners and place a third during the wave to combine into a level 2, you receive more crystals than expected. | Future waves give 4 as expected. | Medium | Fixed in early access 1.30.1 |
17 | 16 | After playing a run with the relic that reduces the cost of basic towers, they are still reduced (with green number) in the card list. | Low | Pending test | |
18 | 17 | If you have multiple Holy Mantles, there's no indication of the extra protection | Medium | Fixed in early access 1.16.1 | |
19 | 18 | If you get the avid reading enchantment first turn with mystical feather and spell mastery, it reads as 0 mana, but it costs 1 mana | Very high | Fixed in early access 1.16.1 | |
20 | 19 | The Sanctuary tutorial is overlapped by the Custom Run button | Very high | Fixed in early access 1.16.1 | |
21 | 20 | After losing a custom run, when returning to the custom run window, the starting deck is shown correctly. But when you click on a +/- for a card to alter the deck, the deck updates, and becomes a copy of the deck you had when you lost the run. | Very high | Fixed in early access 1.16.1 | |
22 | 21 | If you lose the Holy mantle or the Book of virtues thanks to an event, they continue to recharge and avoid damage | Very high | Fixed in early access 1.16.1 | |
23 | 22 | When restarting a Custom Run, it uses your selected campaign deck | Very high | Fixed in early access 1.16.1 | |
24 | 23 | Right after building a 3rd extractor and then combining into a 2-Star extractor, the 'mana next turn' went to 7 mana. However, when I just slightly moved the 2-Star extractor from one tile to another, the 'mana next turn' went down to 5. | Medium | Fixed in early access 1.30.1 | |
25 | 24 | When a card draws itself, it gets hidden until moused over | Medium | Fixed in early access 1.20.0 | |
26 | 25 | Switching active decks and then continuing a saved run can make you unlock progress in the incorrect deck | Very high | Fixed in early access 1.20.0 | |
27 | 26 | Casting too many Rebound Shocks kills you | Doesn't seem to be an overflow error. | Medium | Can't reproduce, more details needed |
28 | 27 | If multiple Mystery Boosts are used too quickly, all of but the first Mystery Boost is wasted. | I had multiple level 1 & 2 towers, but I played two-three Mystery Boosts in quick succession and it only upgraded one of the towers once. This bug is repeatable | Medium | Fixed in early access 1.30.1 |
29 | 28 | If you win a battle with game speed = 0, the next battle will have the stray bullets remain on the screen | Low | Fixed in early access 1.17.0 | |
30 | 29 | The spell mana UI gets weird with more than 10 max spell mana | Medium | Fixed in early access 1.17.0 | |
31 | 30 | Hijacker does not appear to be taking triple damage from all for one | Very high | Fixed in early access 1.17.0 | |
32 | 31 | The damage log after a wave doesn't work properly with the toggle that makes it auto appear off | Very high | Fixed in early access 1.17.0 | |
33 | 32 | The "send gameplay data to AsraWorks" toggle currently doesn't do anything | It used to work early on, but the game sometimes lagged when sending the data | Medium | Tested, pending fix |
34 | 33 | Sometimes the background shifts abruptly | It doesn't happen to everyone, and I'm not able to reproduce it in any way | Medium | Can't reproduce, more details needed |
35 | 34 | Some sources that add crystals (crystal miner, topaz gem, sweet candy, mana synthesis, etc) don't get affected by the crystal multiplier stat | Very high | Fixed in early access 1.18.0 | |
36 | 35 | Can't continue custom runs when closing the game and reopening it | Very high | Fixed in early access 1.18.0 | |
37 | 36 | Card hotkeys show keys that don't exist when having more than 10 cards in hand | Medium | Fixed in early access 1.18.0 | |
38 | 37 | When healing in a Bonfire and closing the game, when starting the game again and continuing the run the heal gets lost | Very high | Fixed in early access 1.18.0 | |
39 | 38 | Extra firing progress wasn't carrying over to next frame after shooting, making some towers with different rates of fire have the same DPS | Very high | Fixed in early access 1.18.0 | |
40 | 39 | Rail Gun's range doesn't scale | Very high | Fixed in early access 1.19.0 | |
41 | 40 | Shots queue when towers have more than 20 attack speed and the game speed is set at 3x | Medium | Fixed in early access 1.19.0 | |
42 | 41 | Enhanced Reinforcements doesn't spawn all available 0-cost towers | Very high | Fixed in early access 1.19.0 | |
43 | 42 | Flat attack speed increases aren't being displayed properly in the Stats view. | Medium | Fixed in early access 1.19.0 | |
44 | 43 | Mystical Feather doesn't stack | Medium | Fixed in early access 1.24.1 | |
45 | 44 | Default custom runs have wrong modifiers | Very high | Fixed in early access 1.24.1 | |
46 | 45 | The hotkey for opening the deck view doesn't work | Very high | Fixed in early access 1.20.0 | |
47 | 46 | Sword of the Meek activates totems every round | Very high | Fixed in early access 1.20.1 | |
48 | 47 | Dragging towers to the sell area sometimes show that they give mana when they don't | Seems to happen with randomly spawned towers | Medium | Fixed in early access 1.24.1 |
49 | 48 | Having 2 sword of the meeks upgrade 2 level 1s of the same tower while there are 2 other level 2s, you end up with 2 level 3s instead of a level 3 and a level 2 | Very high | Fixed in early access 1.26.0 | |
50 | 49 | If the random trinket Everchanging gets affects max health or luck, its effect doesn't apply. | Very high | Fixed in early access 1.21.0 | |
51 | 50 | Mystery Box can spawn another Mystery Box | Very high | Fixed in early access 1.30.1 | |
52 | 51 | There's a map in sector 1 that has a tile in which towers can get stuck below the "open damage log" button | Medium | Fixed in early access 1.22.0 | |
53 | 52 | In a custom run, with spell mana recharge at 0, you get 1 spell mana per turn, with it set to 1, you get 2 per turn. | Very high | Fixed in early access 1.22.0 | |
54 | 53 | The Orbs can get removed through events | Very high | Fixed in early access 1.22.1 | |
55 | 54 | White Silk trinket doesn't work with towers. | Very high | Fixed in early access 1.24.1 | |
56 | 55 | Overload threshold can reach 0. | Very high | Fixed in early access 1.24.1 | |
57 | 56 | Increasing the max hand size too much will take too much space on the screen | Medium | Fixed in early access 1.29.0 | |
58 | 56 | The forge doesn't show any text on Chinese. | Very high | Fixed in early access 1.25.0 | |
59 | 57 | Storm Conduit sometimes showed a negative card count when starting combats | Medium | Fixed in early access 1.25.0 | |
60 | 58 | If you save&quit from a battle, when you load the save you don't get the mana from Teardrop Bracelet. | Medium | Fixed in early access 1.30.1 | |
61 | 59 | Ponder and Backup Plan sometimes only draw 2 cards when draw pile is empty | Very high | Fixed in early access 1.26.0 | |
62 | 60 | A resonator going off with something that will cause a card draw while you're trying to cast something will empty your hand | Tested with a level 3 tower spamming Pollination | Medium | Fixed in early access 1.30.1 |
63 | 61 | The mana you will gain next turn indicator doesn't update after selling your last Beam Cannon | Medium | Fixed in early access 1.27.0 | |
64 | 62 | If tower is moved to grey tile and then back to gold tile it loses the boost from Rage | Medium | Fixed in early access 1.30.1 | |
65 | 63 | Some events can choose indestructible trinkets | Very high | Fixed in early access 1.28.0 | |
66 | 64 | The text of the first card sometimes runs over the mana counts | Medium | Fixed in early access 1.29.0 | |
67 | 65 | The forge sometimes resets its prices when saving and quitting | Very high | Fixed in early access 1.36.0 | |
68 | 66 | Dragon Egg sometimes spawns towers in blank tiles and makes them not movable | Very high | Fixed in early access 1.29.0 | |
69 | 67 | The "tower level up progress" popup blocks mouse input | Very high | Fixed in early access 1.29.0 | |
70 | 68 | When the range multiplier is a fractional number the stats window doesn't close | Very high | Fixed in early access 1.30.0 | |
71 | 69 | The new mouse cursor for dragging towers sometimes bugs out. In addition, it isn't centered | Very high | Fixed in early access 1.30.1 | |
72 | 70 | Effects that activate at the start of each wave don't work in Hordes | Very high | Fixed in early access 1.30.1 | |
73 | 71 | Sledgehammers have infinite activations each wave in Hordes | Very high | Fixed in early access 1.30.1 | |
74 | 72 | On PCs with multiple monitors, the game sometimes starts up uncentered | Medium | Fixed in early access 1.30.1 | |
75 | 73 | If you lose on a horde node and then wait for the wave to stop you will get a loss then a win if you don't restart. | Medium | Pending test | |
76 | 74 | The Diamond Hands trinket doesn't work. | Very high | Fixed in early access 1.34.0 | |
77 | 75 | Risky Upgrades doesn't save its progress when saving and quitting. | Medium | Fixed in early access 1.35.0 | |
78 | 76 | The White Queen trinket doesn't work | Medium | Fixed in early access 1.36.0 | |
79 | 77 | The Ascend event appears when ascensions aren't yet unlocked for that deck. | Very high | Fixed in early access 1.36.0 | |
80 | 78 | The last Max Health upgrade in Forges can't be obtained. | Very high | Fixed in early access 1.36.0 | |
81 | 79 | Pressing "Save and Quit" and then "Restart" before the menu disappears does unexpected behavior | Low | Tested, pending fix |