ABCDE
1
Hi, Welcome to my NPC scaling chart. This contains up-to-date information on how NPCs in Heroes of the Storm change in stats over the course of a game. As a general rule, structures stats do not change over the course of a game, but everything else has its stats upgrade each minute. The first spreadsheet "Summons Analysis" keeps track of how many tower shots a given summon can tank, an important figure for specialists. The next two spreadsheets go over the stats for the various structures in Heroes of the Storm. Next is the Minions spreadsheet, those bags of experience points that spawn for each team every 30 seconds. The next chart tracks the ranges and attack speeds of each NPC in Heroes of the Storm, so if you're curious about comparing two creatures you can check out their range and calculate their DPS. Finally, I list all the different maps in the game and their unique mercenaries and monsters. For these charts stats are usually set when the camp or objective is first engaged. Some bonus spreadsheets include a chart of how Braxis waves are composed based on the capture %, how effective Nuclear Warheads are on Warhead Junction, and an example graph showing the stepped-scaling system adopted by most NPCs. Something important to keep in mind: Many, many NPCs have special damage modifiers that are listed in a note attached to the NPC's name above its damage column, listing the modifiers to its damage. As an example, a few different zerg deal 10% less damage to structures.
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20