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Priority 1 Maps
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Map NameMap NumberAuthorAvgBoxfishTEGClydaszrwRISKCanvasAniballFLYMOLORunThaJewelsBal0eCosineDove
ball-e comments cause google ssheets is bad
TumblewoodMoosenBeast ModeRunThaJewels
Random Some ball
Mr. T
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Cardiac19548Cosine5.04166666756496-0.25idk
Top is a bit clunky, bot needs polishing, bases seem ok
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Bifocal19191Clydas5.172857143666756-0.21
Good shape, easy to catch up, good powerup placement. Lots of boosts and bombs... maybe cut down on those a bit. You know, trim the fat. Lots of potential here.
idk
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Laevo19528Canvas4.15571428655554ur bad5-0.09
Overall: bases are too chokey, the rest of the map is too open. Easy to grab, easy to stay alive. This map isn't very fun to chase on. Doesn't have anything unique to it.
idk
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Dutch Bet19563zrw4.14833333365374--0.11
VERY hard to grab. Bases super chokey. Rest of the map is fun to chase on. Interesting gate dynamic. I'm digging the flow of this map, but I'd love it if the bases were a bit easier to get out of.
idk
needs mpre polish, although shape is compiuters
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19481Ball-E1074668like rly bad7-32
Extremely easy to grab, and hard to chase. Boosts often lead to spikes. Some neat ideas to work with here though!
idk
totally computers dude
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Shade19505Risk5.3iron4frontdoor4.5frontdoor675ambivalent
feels a bit too big, with the gates being overpowered for the team who can shit on them
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19570Boxfish2.666666667233god i really want some phofix66
oy. try to make it less one dimmensional, allowing for fc to switch paths. also focus on more flexible boost routes and things
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Polar19380FLYMOLO6.5677-6idk
top could use a bit more work, its a bit too powerful, other than that i like it
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19339Tumblewood4.563
i cannot give an unbiased review
its got mad potential. bases must be larger. i really like the 3 tile team tile area though, maybe make it more rewarding though? also, gate should be closer and more accessable to base. i also really dont like that boost that hits the big island. it makes me feel unsatisfied.
Mid was well-designed w/r/t the boost routes. Bases were clunky and small. Big island in base made for awkward routes.
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Aries18522Moosen6577
love everything that is not mid. bases are awesome looking, the gate is awesome, and the double wall boost is awesome. i think mid is quite bad and needs to be redesgined a bit, maybe add some spikes and things. i also think that you should need to turn to cap from gate, so make the endzone smaller, maybe just a few tiles in the portal corner. but good shit, i definitely expect to see this in pubs one day
The gate was very powerful, as others have mentioned. Could be remedied by off-setting the endzone to a thinner strip or perhaps using a thicker/taller gate. I would also re-locate the exit portal so that you get a clean exit (i.e. not hitting a 45 wall if you are headed North-South). Overall a very fun map that I could see as a nice addition to rotation with a few tweaks!
Note here
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Mapple Pie19328Beast Mode4
fun ideas but the execution isnt there
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Bomb is INDEED DANK. Stealing the gate idea at some point. Rest of the map needs major work.
Note here.
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19549RunThaJewels33not rating5Note here.
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Priority 2 Maps--
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Map NameMap NumberAuthor--
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Switch19526Cosine564
I found it somewhat clunky due to the size plaus some island sizes
idk how what i think, I'm confused about my feelings on this map.
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Crown19554Clydas44
Not a fan of the gate buttons in mid. 2 boosts + bomb make flag too easy to grab. Overall pretty balanced though. Fast-paced map, I like it.
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Needs some original concepts
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Fizz19416Canvas3.552dank meme8its good.
Really fun with amazing double sided gates but the bombs need repositioning, and the one connected to the gate is kind of pointless if not down right annoying.
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One Trick Pony19287zrw--
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Loose Change19429FLYMOLO--
gates should connect imo. there seems to be no point in going top if they do not. i also am not a fan of the deadish space in the top corners. but teamtiles are awesome and bases are cool
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Beryllium19112Moosen--
not a fan. i feel like it isnt fun, and i cant think of any constructive advice to change that
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Mapistan18791Beast Mode--
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e--Ball- e 19596
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6Duckson6
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