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1 | Sea of Stars | ||||||||||||||||||||||||||
2 | Alterations registry | BLUE HIGHLIGHTED ENTRIES = COMPLETED | |||||||||||||||||||||||||
3 | |||||||||||||||||||||||||||
4 | Dear Visitors: | If you see me online editing this file, why not log in and open the inbuilt text chat window? I'm always happy to have a yak, and your ideas and feedback are valuable. | |||||||||||||||||||||||||
5 | Version 0.2 (alpha) is now released publicly. Feel free to download and try it out. It lacks ship designs, which means you have to manually edit ship designs to get things working, but the idea is to test out how the research tree and components work. | ||||||||||||||||||||||||||
6 | |||||||||||||||||||||||||||
7 | ID# | Date | Area | Type | Version | Description | Status | Priority | Credit to | ||||||||||||||||||
8 | 1 | 4/30/2016 | Weapons | Graphics | 0.3 | Change weapon fire graphic of Disruptors to something more realistic, but different to lasers and torps. | To Do | Low | |||||||||||||||||||
9 | 2 | 4/30/2016 | Weapons | Graphics | 0.1 | Change weapon icon for Disruptors to something that is reminiscent of weapon-fire graphics. | Done | N/A | |||||||||||||||||||
10 | 3 | 4/30/2016 | Weapons | TXT edit | 0.3 | Distinguish between Disruptor weapons and others in range and DPS | To Do | Medium | |||||||||||||||||||
11 | 4 | 5/5/2016 | Weapons | Graphics | 0.3 | Edit Graviton weapons to look like waves of stellar background being distorted... wifi-style. Not yet sure if this is possible. | To Do | Low | |||||||||||||||||||
12 | 5 | 5/5/2016 | Designs | TXT edit | 0.3 | Designs for both default as well as loadable ships and bases. Requires component values to be sorted first. | Underway | Medium | |||||||||||||||||||
13 | 6 | 5/5/2016 | Components | TXT edit | 0.2 | Make things very costly in resources to build, so that player has to really plan where to deploy assets. | Done | N/A | |||||||||||||||||||
14 | 7 | 5/5/2016 | Feature | TXT edit | 0.3 | Design concepts for research that allows much more efficient use of resources. Not yet sure if this is possible. | To Do | Very Low | |||||||||||||||||||
15 | 8 | 5/5/2016 | Resources | TXT edit | 0.1 | Increase demand for civilian fuels at colonies (methane, oxygen, water, nitrogen, sulphur, etc) | Done | N/A | |||||||||||||||||||
16 | 9 | 5/6/2016 | Resources | TXT edit | 0.1 | Increase spawn rate of Food Stuffs by a lot. | Done | N/A | |||||||||||||||||||
17 | 10 | 5/6/2016 | Resources | TXT edit | 0.1 | Increase spawn rate of Uranium, but with small Min and Max Distribution values. | Done | N/A | |||||||||||||||||||
18 | 11 | 5/6/2016 | Weapons | TXT edit | 0.1 | Increase range and speed of torpedoes. | Done | N/A | |||||||||||||||||||
19 | 12 | 5/6/2016 | Components | TXT edit | 0.1 | Adjust Small Fuel Relay and Efficient Fuel Relay so that there's a bonus to upgrading to Efficient Fuel Relay. | Done | N/A | |||||||||||||||||||
20 | 13 | 5/6/2016 | Resources | TXT edit | 0.1 | Make Oxygen spawn more frequently, including on gas giant planets. | Done | N/A | |||||||||||||||||||
21 | 14 | 5/8/2016 | Resources | TXT edit | 0.1 | Increase spawn rate of Aluminium, or reduce it's demand during component production. | Done | N/A | |||||||||||||||||||
22 | 15 | 5/14/2016 | Weapons | TXT edit | 0.1 | Alter laser weapons to be longer range but much lower DPS. Ensure that the heaviest laser is not much more powerful than the weakest plasma weapons, but range is much higher. | Done | N/A | |||||||||||||||||||
23 | 16 | 5/14/2016 | Icons | Graphics | 0.1 | Alter galaxy view icons for civilian ships to make them less prominent to allow easier identification of war vessels. | Done | N/A | |||||||||||||||||||
24 | 17 | 5/14/2016 | Feature | Concept | 0.3 | Begin considering concepts for races and race-specific technology. | Underway | Low | |||||||||||||||||||
25 | 18 | 5/14/2016 | Resources | TXT edit | 0.1 | Replace Biomass with less-used luxury tech (gems or methane for example) to free up Biomass to be a non-luxury resource. | Done | N/A | |||||||||||||||||||
26 | 19 | 5/14/2016 | Research | TXT edit | 0.1 | Address a number of name and strength issues in Thrusters research tree. | Done | N/A | |||||||||||||||||||
27 | 20 | 5/14/2016 | Research | TXT edit | 0.1 | Nurf improvement made between Hyperdrive technology and Enhanced Hyperdrive. | Done | N/A | |||||||||||||||||||
28 | 21 | 5/14/2016 | Research | TXT edit | 0.1 | Move Pulse Jump Theory up 2 tech levels and have it require at least 1 and maybe 2 other techs as prerequisites. | Done | N/A | |||||||||||||||||||
29 | 22 | 5/14/2016 | Research | TXT edit | 0.1 | Provide differences between the Command Module tiers. | Done | N/A | |||||||||||||||||||
30 | 23 | 5/14/2016 | Research | TXT edit | 0.2 | Nurf Enhanced Storage to reduce fuel cell storage volume and bring it in line with other tiers. | Done | N/A | |||||||||||||||||||
31 | 24 | 5/14/2016 | Research | TXT edit | 0.1 | Make Sub-Warp Oscillation Drives harder to obtain, and put at least one other pre-requisite tech in front of it. | Done | N/A | |||||||||||||||||||
32 | 25 | 5/14/2016 | Research | TXT edit | 0.2 | Remove life-support resources from ship-structure, and focus more instead on the structural aspect only. | Done | N/A | |||||||||||||||||||
33 | 26 | 5/14/2016 | Components | Concept | 0.1 | Create a new station armour that is concrete-based, very heavy, very cheap, and effective for the cost. | Done | N/A | |||||||||||||||||||
34 | 27 | 5/25/2016 | Icons | Graphics | 0.1 | See if it's possible to replace red upwards “upgrade” arrow with a green “+” instead. | Done | N/A | |||||||||||||||||||
35 | 28 | 5/25/2016 | Weapons | TXT edit | 0.2 | Edit Tractor Beam falloff so that DPS and range don't have a cross-over leading to a negative damage value. | Done | N/A | |||||||||||||||||||
36 | 29 | 5/25/2016 | Research | TXT edit | 0.2 | Revisit weights and outputs of all reactor chain entries to ensure good fuel useage and balance. Consider doubling fuel useage. | Done | N/A | |||||||||||||||||||
37 | 30 | 5/25/2016 | Resources | TXT edit | 0.1 | Check Hydrogen spawn locations to ensure it includes gas giants and frozen gas giants. | Done | N/A | |||||||||||||||||||
38 | 31 | 5/25/2016 | Resources | TXT edit | 0.2 | Increase cost of life support and habitation modules to encourage players to keep ship designs as minimal as possible. | Done | N/A | Hanekem | ||||||||||||||||||
39 | 32 | 5/28/2016 | Research | TXT edit | 0.2 | Alter upgrade to fuel cells to reduce volume to be in line with the rest of the tech chain. Jumps from 2 to 80. Fix. | Done | N/A | |||||||||||||||||||
40 | 33 | 5/28/2016 | Feature | Concept | 0.2 | Alter late-game hyperdrive to fold space from origin to destination for almost instantaneous travel. Compensate by having a large initiation count-down. | Done | N/A | |||||||||||||||||||
41 | 34 | 5/28/2016 | Research | TXT edit | 0.2 | Sort a number a problems throughout the Fuel Relay tech chain to make it more logical and sensible. | Done | N/A | |||||||||||||||||||
42 | 35 | 5/28/2016 | Research | TXT edit | 0.2 | Coolant Heat Conservation; increase reactor output, but change fuel type to Uranium | Done | N/A | |||||||||||||||||||
43 | 36 | 5/28/2016 | Research | TXT edit | 0.2 | Compact Fission Systems; change fuel type to Uranium | Done | N/A | |||||||||||||||||||
44 | 37 | 5/28/2016 | Research | TXT edit | 0.2 | Solid Fuel System Improvements; increase thrust output to match other items in tech chain - increase energy usage to 38 | Done | N/A | |||||||||||||||||||
45 | 38 | 5/28/2016 | Research | TXT edit | 0.2 | Articulated Combustion System; increase thrust output - revise energy usage to 41 | Done | N/A | |||||||||||||||||||
46 | 39 | 5/28/2016 | Research | TXT edit | 0.2 | Advanced Ion Propulstion - revise energy usage to 52 | Done | N/A | |||||||||||||||||||
47 | 40 | 5/28/2016 | Research | TXT edit | 0.2 | Recycled Plasma Ventilation - revise energy usage to 59 | Done | N/A | |||||||||||||||||||
48 | 41 | 5/28/2016 | Research | TXT edit | 0.2 | Intense Manuevering Thrusters; decrease thrust | Done | N/A | |||||||||||||||||||
49 | 42 | 5/28/2016 | Weapons | TXT edit | 0.2 | Increase missile damage throughout tech chain | Done | N/A | |||||||||||||||||||
50 | 43 | 5/28/2016 | Research | TXT edit | 0.2 | Space Command; reduce maintenance savings benefit to 3% | Done | N/A | |||||||||||||||||||
51 | 44 | 5/28/2016 | Research | TXT edit | 0.2 | Coordinated Control; increase maintenance savings benefit to 5% | Done | N/A | |||||||||||||||||||
52 | 45 | 5/28/2016 | Research | TXT edit | 0.2 | Multiple Shield Networking; swap parent techs around so that arrows aren't crossing over in the research window. | Done | N/A | |||||||||||||||||||
53 | 46 | 5/29/2016 | Research | TXT edit | 0.3 | Assign blank projects back into the research tree to prevent AI from researching them and trying to trade them. | Done | N/A | |||||||||||||||||||
54 | 47 | 5/29/2016 | Research | TXT edit | 0.3 | Create diverse races, but remove tech prohibitions, and ensure ship and base designs are clones of Borg to maintain balance until further focus is put on races development. | Done | N/A | |||||||||||||||||||
55 | 48 | 5/29/2016 | Components | TXT edit | 0.2 | Rename tech chain “Borg Cutting Beam” | Done | N/A | |||||||||||||||||||
56 | 49 | 5/29/2016 | Research | Concept | 0.3 | Find out why “Higgs Inversion” weapons are being researched early-to-mid game despite not being visible in the tech-tree. Is it a triggered tech? What's going on here. Approach ehsumrell1, as it's based on a tech in the Picard Era mod. | To Do | Medium | |||||||||||||||||||
57 | 50 | 5/29/2016 | Components | TXT edit | 0.2 | Alter Monopolar Shields to be slightly higher than max-researched Magnetic Shields (150 maybe?) | Done | N/A | |||||||||||||||||||
58 | 51 | 5/29/2016 | Components | TXT edit | 0.2 | Increase Tri-Monopolar Shields from 155 to 186 | Done | N/A | |||||||||||||||||||
59 | 52 | 5/29/2016 | Components | TXT edit | 0.2 | Increase planetary distribution of Nitrogen | Done | N/A | |||||||||||||||||||
60 | 53 | 5/29/2016 | Components | TXT edit | 0.2 | Increase tech level +1 of Hybrid Shielding | Done | N/A | |||||||||||||||||||
61 | 54 | 5/29/2016 | Components | TXT edit | 0.2 | Increase shield value of Combination Shielding to 195 | Done | N/A | |||||||||||||||||||
62 | 55 | 5/29/2016 | Components | TXT edit | 0.2 | Increase shield value of Refined Hybrid Shield to 225 | Done | N/A | |||||||||||||||||||
63 | 56 | 5/29/2016 | Components | TXT edit | 0.2 | Increase tech level +1 of Nanoscopic Swarm Control | Done | N/A | |||||||||||||||||||
64 | 57 | 5/29/2016 | Components | TXT edit | 0.2 | Decrease tech level -1 of Monopolar Magnetics | Done | N/A | |||||||||||||||||||
65 | 58 | 5/29/2016 | Components | TXT edit | 0.2 | Increase shield value of Direct Interception Shields to 245 | Done | N/A | |||||||||||||||||||
66 | 59 | 5/29/2016 | Components | TXT edit | 0.2 | Increase shield value of Shield Multipliers to 290, and change name of tech entry. | Done | N/A | |||||||||||||||||||
67 | 60 | 5/29/2016 | Components | TXT edit | 0.2 | Change name of Exponential Shield Effects tech entry | Done | N/A | |||||||||||||||||||
68 | 61 | 5/29/2016 | Components | TXT edit | 0.2 | Change name of Intense Recharge Power tech entry | Done | N/A | |||||||||||||||||||
69 | 62 | 5/30/2016 | Weapons | Graphics | 0.2 | Make laser based ammunition image wider to try to make early game lasers more visible during battles | Done | N/A | Premislaus | ||||||||||||||||||
70 | 63 | 5/31/2016 | Icons | Graphics | 0.3 | Alter remaining icons for Explorer/Construction, and zoomed-in views icons for warships and freighters | To Do | Low | |||||||||||||||||||
71 | 64 | 5/31/2016 | Resources | TXT edit | 0.2 | Ensure that Nitrogen and Hydrogen both spawn on Gas Giants and Frozen Gas Giants rather than just in gas clouds. Make Hydrogen very common. | Done | N/A | |||||||||||||||||||
72 | 65 | 5/31/2016 | Files | Concept | 0.2 | Make next release into an unzipped shared drop-box folder so that individual file alterations are a much smaller upload/download | CANCEL | N/A | |||||||||||||||||||
73 | 66 | 5/31/2016 | Components | TXT edit | 0.2 | Make all thrusters and hyperdrives use around twice as much energy to operate. TESTED, Raised ID#70. | Done | N/A | |||||||||||||||||||
74 | 67 | 5/31/2016 | Components | TXT edit | 0.2 | Make reactor fuel usage show up in the research window by increasing it to that threshold minimum. | Done | N/A | |||||||||||||||||||
75 | 68 | 6/2/2016 | Images | Graphics | 0.3 | Create new custom from-orbit views to replace "landscape views" for each planet type. | To Do | Very Low | |||||||||||||||||||
76 | 69 | 6/2/2016 | Components | TXT edit | 0.2 | Have Fusion burn Hydrogen more than Fission burns Uranium, however it outputs more energy and Hydrogen is more common than Uranium | Done | N/A | IFailAtGaming | ||||||||||||||||||
77 | 70 | 6/2/2016 | Components | TXT edit | 0.2 | Make all thrusters and hyperdrives double again what was done in ID#66 | Done | N/A | |||||||||||||||||||
78 | 71 | 2/6/2016 | Research | TXT edit | 0.2 | Revise energy usage of Main Thrust Vector Venting to suit rest of chain | Done | N/A | |||||||||||||||||||
79 | 72 | 6/3/2016 | Components | TXT edit | 0.2 | Alter rapidfire lasers to be burst beam weapons rather than phasers | Done | N/A | |||||||||||||||||||
80 | 73 | 6/3/2016 | Components | TXT edit | 0.3 | Introduce several Phaser offshoots of the Laser chain, being continuous firing lasers, rather than burst-firing. | To Do | High | |||||||||||||||||||
81 | 74 | 6/3/2016 | Research | Concept | 0.3 | Recall blank projects into research tree as race-specific weapons and defenses. Ion defense should be a race bonus for organic race. | To Do | Medium | |||||||||||||||||||
82 | 75 | 6/3/2016 | Components | TXT edit | 0.2 | Replace Concrete Bunkering with Plate Steel, and replace Plate Steel with Heavy Alloy armours... adjust ratings etc to suit. | Done | N/A | |||||||||||||||||||
83 | 76 | 6/3/2016 | Components | TXT edit | 0.2 | Move new Plate Steel armour down to in line with other armours in research tree. Rename entry. | Done | N/A | |||||||||||||||||||
84 | 77 | 6/3/2016 | Files | TXT edit | 0.2 | Reinstate diverse races rather than clones of Borg. Balance will be properly sorted with race development. For now favour races conflict over balance. | Done | N/A | |||||||||||||||||||
85 | 78 | 4/6/2016 | Research | TXT edit | 0.2 | Refined Thorne-Stagg Designs energy use set to 342 | Done | N/A | |||||||||||||||||||
86 | 79 | 4/6/2016 | Research | TXT edit | 0.2 | Jump Sequence Optimization energy use set to 389, jump initiation set to 12 seconds | Done | N/A | |||||||||||||||||||
87 | 80 | 4/6/2016 | Research | TXT edit | 0.2 | Jump Efficiency energy use set to 260 | Done | N/A | |||||||||||||||||||
88 | 81 | 4/6/2016 | Research | TXT edit | 0.2 | Rename 160 hyperdrive to Ripple Fold Theory | Done | N/A | |||||||||||||||||||
89 | 82 | 4/6/2016 | Research | TXT edit | 0.2 | Rename 161 hyperdrive to Ripple Oscillation, energy use set to 361 | Done | N/A | |||||||||||||||||||
90 | 83 | 4/6/2016 | Research | TXT edit | 0.2 | Hyper Flow Dynamics rename to Counter-Sine Oscillation, energy use set to 384 | Done | N/A | |||||||||||||||||||
91 | 84 | 4/6/2016 | Research | TXT edit | 0.2 | Accelerated Hyper Jump set energy use to 585 | Done | N/A | |||||||||||||||||||
92 | 85 | 4/6/2016 | Research | TXT edit | 0.2 | Hypercubic Algorithms, set energy use to 372 | Done | N/A | |||||||||||||||||||
93 | 86 | 4/6/2016 | Research | TXT edit | 0.2 | Practical Theory of Everything, set energy use to 422 | Done | N/A | |||||||||||||||||||
94 | 87 | 4/6/2016 | Research | TXT edit | 0.2 | Jump Energy Recycling, set energy to 281 | Done | N/A | |||||||||||||||||||
95 | 88 | 4/6/2016 | Research | TXT edit | 0.2 | Hyperspace PathSlicing rename to include space in Path Slicing. Set energy use to 7080. Set initiation to 34 seconds. Make top speed 553900 | Done | N/A | |||||||||||||||||||
96 | 89 | 4/6/2016 | Research | TXT edit | 0.2 | Unified Hyperdrive Theory, rename to Permanent Edge Of Initiation. Set STATIC energy use to 811. Set initiation time to 4 seconds. Speed appropriate. | Done | N/A | |||||||||||||||||||
97 | 90 | 4/6/2016 | Research | TXT edit | 0.2 | Instant Jump Initiation set energy use to 612. | Done | N/A | |||||||||||||||||||
98 | 91 | 4/6/2016 | Research | TXT edit | 0.2 | Seamless Plasma Vents - increase energy use to 63 | Done | N/A | |||||||||||||||||||
99 | 92 | 4/6/2016 | Research | TXT edit | 0.2 | Harmonised Thrust - increase energy use to 69 | Done | N/A | |||||||||||||||||||
100 | 93 | 4/6/2016 | Research | TXT edit | 0.2 | Seamless Fusion Drive Systems - increase energy use to 75 | Done | N/A |