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Sea of Stars
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Alterations registry
BLUE HIGHLIGHTED ENTRIES = COMPLETED
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Dear Visitors:
If you see me online editing this file, why not log in and open the inbuilt text chat window? I'm always happy to have a yak, and your ideas and feedback are valuable.
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Version 0.2 (alpha) is now released publicly. Feel free to download and try it out. It lacks ship designs, which means you have to manually edit ship designs to get things working, but the idea is to test out how the research tree and components work.
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ID#DateAreaTypeVersionDescriptionStatusPriorityCredit to
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14/30/2016WeaponsGraphics0.3Change weapon fire graphic of Disruptors to something more realistic, but different to lasers and torps.To DoLow
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24/30/2016WeaponsGraphics0.1Change weapon icon for Disruptors to something that is reminiscent of weapon-fire graphics.DoneN/A
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34/30/2016WeaponsTXT edit0.3Distinguish between Disruptor weapons and others in range and DPSTo DoMedium
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45/5/2016WeaponsGraphics0.3Edit Graviton weapons to look like waves of stellar background being distorted... wifi-style. Not yet sure if this is possible.To DoLow
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55/5/2016DesignsTXT edit0.3Designs for both default as well as loadable ships and bases. Requires component values to be sorted first.UnderwayMedium
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65/5/2016
Components
TXT edit0.2Make things very costly in resources to build, so that player has to really plan where to deploy assets.DoneN/A
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75/5/2016FeatureTXT edit0.3Design concepts for research that allows much more efficient use of resources. Not yet sure if this is possible.To DoVery Low
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85/5/2016ResourcesTXT edit0.1Increase demand for civilian fuels at colonies (methane, oxygen, water, nitrogen, sulphur, etc)DoneN/A
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95/6/2016ResourcesTXT edit0.1Increase spawn rate of Food Stuffs by a lot.DoneN/A
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105/6/2016ResourcesTXT edit0.1Increase spawn rate of Uranium, but with small Min and Max Distribution values.DoneN/A
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115/6/2016WeaponsTXT edit0.1Increase range and speed of torpedoes.DoneN/A
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125/6/2016
Components
TXT edit0.1Adjust Small Fuel Relay and Efficient Fuel Relay so that there's a bonus to upgrading to Efficient Fuel Relay.DoneN/A
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135/6/2016ResourcesTXT edit0.1Make Oxygen spawn more frequently, including on gas giant planets.DoneN/A
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145/8/2016ResourcesTXT edit0.1Increase spawn rate of Aluminium, or reduce it's demand during component production.DoneN/A
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155/14/2016WeaponsTXT edit0.1
Alter laser weapons to be longer range but much lower DPS. Ensure that the heaviest laser is not much more powerful than the weakest plasma weapons, but range is much higher.
DoneN/A
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165/14/2016IconsGraphics0.1Alter galaxy view icons for civilian ships to make them less prominent to allow easier identification of war vessels.DoneN/A
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175/14/2016FeatureConcept0.3Begin considering concepts for races and race-specific technology.UnderwayLow
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185/14/2016ResourcesTXT edit0.1Replace Biomass with less-used luxury tech (gems or methane for example) to free up Biomass to be a non-luxury resource.DoneN/A
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195/14/2016ResearchTXT edit0.1Address a number of name and strength issues in Thrusters research tree.DoneN/A
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205/14/2016ResearchTXT edit0.1Nurf improvement made between Hyperdrive technology and Enhanced Hyperdrive.DoneN/A
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215/14/2016ResearchTXT edit0.1Move Pulse Jump Theory up 2 tech levels and have it require at least 1 and maybe 2 other techs as prerequisites.DoneN/A
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225/14/2016ResearchTXT edit0.1Provide differences between the Command Module tiers.DoneN/A
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235/14/2016ResearchTXT edit0.2Nurf Enhanced Storage to reduce fuel cell storage volume and bring it in line with other tiers.DoneN/A
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245/14/2016ResearchTXT edit0.1Make Sub-Warp Oscillation Drives harder to obtain, and put at least one other pre-requisite tech in front of it.DoneN/A
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255/14/2016ResearchTXT edit0.2Remove life-support resources from ship-structure, and focus more instead on the structural aspect only.DoneN/A
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265/14/2016
Components
Concept0.1Create a new station armour that is concrete-based, very heavy, very cheap, and effective for the cost.DoneN/A
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275/25/2016IconsGraphics0.1See if it's possible to replace red upwards “upgrade” arrow with a green “+” instead.DoneN/A
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285/25/2016WeaponsTXT edit0.2Edit Tractor Beam falloff so that DPS and range don't have a cross-over leading to a negative damage value.DoneN/A
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295/25/2016ResearchTXT edit0.2Revisit weights and outputs of all reactor chain entries to ensure good fuel useage and balance. Consider doubling fuel useage.DoneN/A
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305/25/2016ResourcesTXT edit0.1Check Hydrogen spawn locations to ensure it includes gas giants and frozen gas giants.DoneN/A
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315/25/2016ResourcesTXT edit0.2Increase cost of life support and habitation modules to encourage players to keep ship designs as minimal as possible.DoneN/AHanekem
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325/28/2016ResearchTXT edit0.2Alter upgrade to fuel cells to reduce volume to be in line with the rest of the tech chain. Jumps from 2 to 80. Fix.DoneN/A
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335/28/2016FeatureConcept0.2
Alter late-game hyperdrive to fold space from origin to destination for almost instantaneous travel. Compensate by having a large initiation count-down.
DoneN/A
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345/28/2016ResearchTXT edit0.2Sort a number a problems throughout the Fuel Relay tech chain to make it more logical and sensible.DoneN/A
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355/28/2016ResearchTXT edit0.2Coolant Heat Conservation; increase reactor output, but change fuel type to UraniumDoneN/A
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365/28/2016ResearchTXT edit0.2Compact Fission Systems; change fuel type to UraniumDoneN/A
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375/28/2016ResearchTXT edit0.2Solid Fuel System Improvements; increase thrust output to match other items in tech chain - increase energy usage to 38DoneN/A
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385/28/2016ResearchTXT edit0.2Articulated Combustion System; increase thrust output - revise energy usage to 41DoneN/A
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395/28/2016ResearchTXT edit0.2Advanced Ion Propulstion - revise energy usage to 52DoneN/A
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405/28/2016ResearchTXT edit0.2Recycled Plasma Ventilation - revise energy usage to 59DoneN/A
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415/28/2016ResearchTXT edit0.2Intense Manuevering Thrusters; decrease thrustDoneN/A
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425/28/2016WeaponsTXT edit0.2Increase missile damage throughout tech chainDoneN/A
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435/28/2016ResearchTXT edit0.2Space Command; reduce maintenance savings benefit to 3%DoneN/A
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445/28/2016ResearchTXT edit0.2Coordinated Control; increase maintenance savings benefit to 5%DoneN/A
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455/28/2016ResearchTXT edit0.2Multiple Shield Networking; swap parent techs around so that arrows aren't crossing over in the research window.DoneN/A
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465/29/2016ResearchTXT edit0.3Assign blank projects back into the research tree to prevent AI from researching them and trying to trade them.DoneN/A
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475/29/2016ResearchTXT edit0.3
Create diverse races, but remove tech prohibitions, and ensure ship and base designs are clones of Borg to maintain balance until further focus is put on races development.
DoneN/A
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485/29/2016
Components
TXT edit0.2Rename tech chain “Borg Cutting Beam”DoneN/A
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495/29/2016ResearchConcept0.3
Find out why “Higgs Inversion” weapons are being researched early-to-mid game despite not being visible in the tech-tree. Is it a triggered tech? What's going on here. Approach ehsumrell1, as it's based on a tech in the Picard Era mod.
To DoMedium
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505/29/2016
Components
TXT edit0.2Alter Monopolar Shields to be slightly higher than max-researched Magnetic Shields (150 maybe?)DoneN/A
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515/29/2016
Components
TXT edit0.2Increase Tri-Monopolar Shields from 155 to 186DoneN/A
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525/29/2016
Components
TXT edit0.2Increase planetary distribution of NitrogenDoneN/A
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535/29/2016
Components
TXT edit0.2Increase tech level +1 of Hybrid ShieldingDoneN/A
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545/29/2016
Components
TXT edit0.2Increase shield value of Combination Shielding to 195DoneN/A
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555/29/2016
Components
TXT edit0.2Increase shield value of Refined Hybrid Shield to 225DoneN/A
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565/29/2016
Components
TXT edit0.2Increase tech level +1 of Nanoscopic Swarm ControlDoneN/A
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575/29/2016
Components
TXT edit0.2Decrease tech level -1 of Monopolar MagneticsDoneN/A
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585/29/2016
Components
TXT edit0.2Increase shield value of Direct Interception Shields to 245DoneN/A
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595/29/2016
Components
TXT edit0.2Increase shield value of Shield Multipliers to 290, and change name of tech entry.DoneN/A
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605/29/2016
Components
TXT edit0.2Change name of Exponential Shield Effects tech entryDoneN/A
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615/29/2016
Components
TXT edit0.2Change name of Intense Recharge Power tech entryDoneN/A
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625/30/2016WeaponsGraphics0.2Make laser based ammunition image wider to try to make early game lasers more visible during battlesDoneN/APremislaus
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635/31/2016IconsGraphics0.3Alter remaining icons for Explorer/Construction, and zoomed-in views icons for warships and freightersTo DoLow
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645/31/2016ResourcesTXT edit0.2Ensure that Nitrogen and Hydrogen both spawn on Gas Giants and Frozen Gas Giants rather than just in gas clouds. Make Hydrogen very common.DoneN/A
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655/31/2016FilesConcept0.2Make next release into an unzipped shared drop-box folder so that individual file alterations are a much smaller upload/downloadCANCELN/A
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665/31/2016
Components
TXT edit0.2Make all thrusters and hyperdrives use around twice as much energy to operate. TESTED, Raised ID#70.DoneN/A
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675/31/2016
Components
TXT edit0.2Make reactor fuel usage show up in the research window by increasing it to that threshold minimum.DoneN/A
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686/2/2016ImagesGraphics0.3Create new custom from-orbit views to replace "landscape views" for each planet type.To DoVery Low
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696/2/2016
Components
TXT edit0.2Have Fusion burn Hydrogen more than Fission burns Uranium, however it outputs more energy and Hydrogen is more common than UraniumDoneN/AIFailAtGaming
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706/2/2016
Components
TXT edit0.2Make all thrusters and hyperdrives double again what was done in ID#66DoneN/A
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712/6/2016ResearchTXT edit0.2Revise energy usage of Main Thrust Vector Venting to suit rest of chainDoneN/A
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726/3/2016
Components
TXT edit0.2Alter rapidfire lasers to be burst beam weapons rather than phasersDoneN/A
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736/3/2016
Components
TXT edit0.3Introduce several Phaser offshoots of the Laser chain, being continuous firing lasers, rather than burst-firing.To DoHigh
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746/3/2016ResearchConcept0.3Recall blank projects into research tree as race-specific weapons and defenses. Ion defense should be a race bonus for organic race.To DoMedium
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756/3/2016
Components
TXT edit0.2Replace Concrete Bunkering with Plate Steel, and replace Plate Steel with Heavy Alloy armours... adjust ratings etc to suit.DoneN/A
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766/3/2016
Components
TXT edit0.2Move new Plate Steel armour down to in line with other armours in research tree. Rename entry.DoneN/A
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776/3/2016FilesTXT edit0.2
Reinstate diverse races rather than clones of Borg. Balance will be properly sorted with race development. For now favour races conflict over balance.
DoneN/A
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784/6/2016ResearchTXT edit0.2Refined Thorne-Stagg Designs energy use set to 342DoneN/A
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794/6/2016ResearchTXT edit0.2Jump Sequence Optimization energy use set to 389, jump initiation set to 12 secondsDoneN/A
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804/6/2016ResearchTXT edit0.2Jump Efficiency energy use set to 260DoneN/A
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814/6/2016ResearchTXT edit0.2Rename 160 hyperdrive to Ripple Fold TheoryDoneN/A
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824/6/2016ResearchTXT edit0.2Rename 161 hyperdrive to Ripple Oscillation, energy use set to 361DoneN/A
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834/6/2016ResearchTXT edit0.2Hyper Flow Dynamics rename to Counter-Sine Oscillation, energy use set to 384DoneN/A
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844/6/2016ResearchTXT edit0.2Accelerated Hyper Jump set energy use to 585DoneN/A
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854/6/2016ResearchTXT edit0.2Hypercubic Algorithms, set energy use to 372DoneN/A
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864/6/2016ResearchTXT edit0.2Practical Theory of Everything, set energy use to 422DoneN/A
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874/6/2016ResearchTXT edit0.2Jump Energy Recycling, set energy to 281DoneN/A
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884/6/2016ResearchTXT edit0.2Hyperspace PathSlicing rename to include space in Path Slicing. Set energy use to 7080. Set initiation to 34 seconds. Make top speed 553900DoneN/A
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894/6/2016ResearchTXT edit0.2
Unified Hyperdrive Theory, rename to Permanent Edge Of Initiation. Set STATIC energy use to 811. Set initiation time to 4 seconds. Speed appropriate.
DoneN/A
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904/6/2016ResearchTXT edit0.2Instant Jump Initiation set energy use to 612.DoneN/A
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914/6/2016ResearchTXT edit0.2Seamless Plasma Vents - increase energy use to 63DoneN/A
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924/6/2016ResearchTXT edit0.2Harmonised Thrust - increase energy use to 69DoneN/A
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934/6/2016ResearchTXT edit0.2Seamless Fusion Drive Systems - increase energy use to 75DoneN/A