Elite Dangerous Crafting Effects
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More stuff in here:
https://docs.google.com/spreadsheets/d/1wTmKrzLCXRIdHwKHaN-gXHq6YkS_JAnJKsyQp8P-j0Y/
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Screenshots:
(totally forgot that
i had them)
http://s1331.photobucket.com/user/LazerusKI/library/Elite/Engineer%20Effects
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WeaponNameEffectVisual Effect
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Missile
Drag Munition
Seeker Only?
Experimental munitions that disrupt engine exhaust flow on the target,
temporarily preventing ENG power distribution from increasing thrust
Unchanged
5
Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles,
significantly aplifying its signature, at the cost of increasing heat generation for the attacker
Unchanged
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Overload MunitionsExperimental munitions that converts a portion of explosive damage to thermal, at the cost of ammo capacityUnchanged
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Penetrator Munitions
Dumbfire only
Experimental munitions capable of penetrating hull to damage internal modules.Unchanged
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Thermal CascadeExperimental munitions that interact with shields upon detonation, generating significant heat on the target.Unchanged
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TorpedoMass Lock Munition
Experimental warheads incorporating frame shift technology. Successful detonation significantly inhibits charging for Supercruise
Unchanged
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Penetrator PayloadDeep cut munitions are guaranteed to penetrate upon impact with hull and are capable of damaging multipe internal modulesUnchanged
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Reverberating Cascade
Experimental munitions that overload shields on impact, directly damaging the shield generatorUnchanged
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MinesIon DisruptorExperimental munitions capable of disrupting a targets drives, causing them to reboot.
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Overload MunitionsExperimental munitions that converts a portion of explosive damage to thermal, at the cost of ammo capacity
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Radiant Canister
Experimental munitions that apply significant heat to all targets caught in the blast radius.
In addition, targets sensors are temporarily disrupted, at the cost of ammo capacity
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Reverberating Cascade
Experimental munitions that overload shields on impact, directly damaging the shield generator
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Shift-Lock CanisterExperimental munitions that cause all frame shift drives caught in the blast radius to reboot, at the cost of reduced damage.
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PlasmaDazzle ShellExperimental shells that temporarily reduce a targets sensor acuity upon impactBlue
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Dispersal Field
Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target,
at the cost of direct damage potential
Unchanged?
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Phasing Sequence
Bleed through Modulating burst fire system designed to defeat shielding.
A small amount of damage is able to „bleed“ through shields and attack the targets hull directly, at the cost of minor damage reduction
Deep Blue
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Target Lock BreakerExperimental upgrade that breaks target lock on successful strikesPurple
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Thermal ConduitExperimental upgrade that increases damage output based on heat level of the firing shipDeep Red
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MultiAuto LoaderAn experimental upgrade that automatically reloads the weapon, even when firing, at the cost of a reduced clip sizeUnchanged
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Corrosive Shell
Experimental rounds that temporarily weaken hull hardness and increase all damage taken, at the cost of reduced ammo capacity
Blue
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Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles,
significantly aplifying its signature, at the cost of increasing heat generation for the attacker
Blue
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Incendiary Rounds
Modified ammo system capable of delivering superheated rounds, increasing damage and converting a larg portion to thermal
Red
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Smart RoundsFriend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.Unchanged
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Thermal ShockArticulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the targetRed
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CannonAuto LoaderAn experimental upgrade that automatically reloads the weapon, even when firing, at the cost of a reduced clip size
Projectile too fast
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Dispersal Field
Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target,
at the cost of direct damage potential
Projectile too fast
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Force Shell
A modification to allow fireing of low explosive shells, designed to generate a propelling blast.
Strikes to a target are capable of forcing ships of course, at the cost of shot accuracy
Projectile too fast
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High Yield Shell
Modified munitions that convert a portion of damage to explosive,
capable of hitting multiple internal modules if the attack breaches the hull, at the cost of a reduced fire rate.
Projectile too fast
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Smart RoundsFriend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.
Projectile too fast
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Thermal CascadeExperimental munitions that interact with shields upon detonation, generating significant heat on the target.
Projectile too fast
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FragmentCorrosive Shell
Experimental rounds that temporarily weaken hull hardness and increase all damage taken, at the cost of reduced ammo capacity
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Dazzle ShellExperimental shells that temporarily reduce a targets sensor acuity upon impact
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Drag Munition
Experimental munitions that disrupt engine exhaust flow on the target, temporarily preventing ENG power distribution from increasing thrust
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Incendiary Rounds
Modified ammo system capable of delivering superheated rounds, increasing damage and converting a larg portion to thermal
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Screening ShellModified firing and targeting mechanism, decreasing reload times and increasing effectiveness against munitions
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RailgunFeedback Cascade
Rail slug energy charging mechanism, designed to interfere with shield cell operation.
Strikes to a target deploying a shield cell will damage the shield cell bank and reduce shield cell restoration,
at the cost of reduced damage from smaller rounds
Yellow
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Plasma SlugExperimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damageDeep Blue
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Super Penetrator
Experimental munitions that are capable of penetrating and damaging all modules along its trajectory, at the cost of increased reload times
Blue (Unchanged?)
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Pulse LaserConcordant Sequence
A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingmans shield,
at the cost of increased heat generation
Green
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Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles,
significantly aplifying its signature, at the cost of increasing heat generation for the attacker
Blue
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Phasing Sequence
Bleed through Modulating burst fire system designed to defeat shielding.
A small amount of damage is able to „bleed“ through shields and attack the targets hull directly, at the cost of minor damage reduction
Deep Blue
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Scramble SpectrumExperimental upgrade that allows hull strikes to potentially trigger random malfunctions on the targetBlue
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Thermal ShockArticulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the targetRed
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Burst LaserConcordant Sequence
A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingmans shield,
at the cost of increased heat generation
Green
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Inertial ImpactExperimental upgrade that increases damage and converts half of it to kinetic, at the cost of introducing aiming jitterUnchanged
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Phasing Sequence
Bleed through Modulating burst fire system designed to defeat shielding.
A small amount of damage is able to „bleed“ through shields and attack the targets hull directly, at the cost of minor damage reduction
Deep Blue
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Scramble SpectrumExperimental upgrade that allows hull strikes to potentially trigger random malfunctions on the targetBlue
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Thermal ShockArticulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the targetRed
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Beam LaserConcordant Sequence
A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingmans shield,
at the cost of increased heat generation
Green
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Regeneration Sequence
Friend or Foe Beam modulation upgrade. When the beam strikes a wingmans shield its energy is regulated,
regenerating the shield instead of damaging it
Green
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Thermal ConduitExperimental upgrade that increases damage output based on heat level of the firing shipRed
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Thermal ShockArticulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the targetRed
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Thermal Vent
Experimental upgrade that increases heat dissipation when successfully striking a target,
at the cost of increased heat generation when missing
Red
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Mining LaserNothing
69
Mining Lance
Counts towards
Beam Lasers
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Special Effects