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1 | For discussion or questions, join the DQ Tact Info Discord: https://discord.gg/HmbUhewFuu | |||||||||||||||||||||||
2 | Name | Picture | Family | Role | HP | MP | ATK | DEF | AGL | WIS | Move | Leader Skill | Skill 1 (+0) | Skill 2 (+0) | Skill 3 (+0) | 1st Awakening Passive | Recommended Recipe Skill | Recommended Weapon | Leader Rank JP | Member Rank JP | Average Rank JP | Meow's REROLL Rank | Some Commentary | |
3 | Zoma | #REF! | ??? | Magic | 708 | 430 | 263 | 248 | 347 | 376 | 2 | Raises Crack-type spell potency by 20%. | Frigid Breath: Deals moderate Crack-type breath damage to all enemies in area of effect, rarely stuns. | Psycannon: Deals major spell damage to 1 enemy. | Glacial Doom: Deals major Crack-type spell damage to all enemies in area of effect. | Spell Tricks: Lowers spell ability MP cost by 10%, raises potency and effect. | DQIII Event Doom Dagger | 8.50 | 10.00 | 9.25 | 9.60 | - Highest WIS, yuuge spell damage; two of their skills cost a boatload of MP, limited time unit - Only unit with a neutral-type spell that hits HARD, makes Zoma viable against any enemy - Gets a 20% damage reduction buff for 3 turns and mp reduction | ||
4 | Dragonlord's True Form | #REF! | ??? | Attack | 877 | 367 | 398 | 308 | 266 | 215 | 2-3* | Lowers enemy DEF by 20%. | Jet Black Claws: Range-1 Deals 195% potency Zam-type physical damage to 1 enemy. | Fire: Range-fan Deals major Frizz-type breath damage to all enemies in area of effect. | Dragon Swing: Range-1-radius physical typeless attack 255% to all enemies in area of effect. | Instant Partyboost: Battle start: Raises ATK for 3 turns. | Any other elemental physical attack. | Sword or Axe / increase ATK or physical | 9.50 | 10.00 | 9.75 | 9.55 | - High ATK and great elemental coverage makes em a big versatile DPS bruiser; limited time unit, gone - 1st Awakening grants self an auto-attack up passive for 3 turns, but don't need dupe to be strong as hell - Held back by low mobility and low AGL; however base perk gives +1 move for 2 turns | |
5 | Dragonlord | #REF! | ??? | Magic | 663 | 402 | 260 | 276 | 301 | 368 | 2 | Raises Frizz-type spell potency by 20%. | Frizzle: Range-3-front Frizz spell. | Kafrizz: Range-3 major Frizz spell. | Hellfire Blast: Range-2 moderate Frizz spell to random enemies in AOE 4 times. | Frizz-type Ability Tricks: Lowers Frizz-type ability MP cost by 10%, raises potency. | Any other AOE elemental spell. | DQ1 Event staff | 8.50 | 9.50 | 9.00 | 9.55 | - 2nd highest WIS, biggest spell damage; two of their skills cost a boatload of MP - Huge multi-hit AOE spell that could hit the same target with 4x moderate spell damage - Works amazingly as a Member of a team with Wight King as the leader; limited time unit, gone | |
6 | Slionheart | #REF! | Slime | Attack | 530 | 215 | 350 | 257 | 316 | 174 | 2-3 | Lowers enemy DEF by 20%. | Slime Slash: Deals 175% potency physical damage to all enemies in area of effect, rarely stuns. | Lightning Multislash: Deals 55% potency Zap-type physical damage to random enemies in area of effect 4 times. | Windy Slice and Dice: Deals 70% potency Woosh-type physical damage to 1 enemy 4 times, rarely lowers DEF for 3 turns. | Move +1: Raises Move by 1. | Slime Sword | 9.50 | 9.50 | 9.50 | 9.51 | - Big physical damage debuffer; limited time unit, gone - Can stun and lower DEF - 1st Awakening unlocks +1 move, which is extremely important to its kit | ||
7 | Killer Machine | #REF! | Inorganic | Attack | 636 | 288 | 432 | 430 | 297 | 221 | 2-3 | Raises Crack-type physical potency by 20% | Blizzard-Rush: Range-1 physical Crack attack 180%. | Rolling Attack: Range-1-radius physical Typeless attack 175% to all enemies in AOE. | Kacrackle Slash: Range-1 physical Crack attack 270%. | Move +1: Raises Move by 1. | Any physical Zap attack... or other non-Crack physical attacks. | Sword or Axe / increase ATK or physical | 8.50 | 9.50 | 9.00 | 9.51 | - Biggest physical damage and high defense; limited time unit, available in the unlimited retry banner - Uses Crack-type abilities and can nuke a single enemy or attack in a radius - 1st Awakening unlocks +1 move, which is extremely important to its kit | |
8 | Wight King | #REF! | Undead | Magic | 522 | 411 | 272 | 272 | 335 | 348 | 2 | Raises spell attacks by 10%. | Swoosh: Range-3-front Woosh spell to all enemies in AOE. | Zammle: Range-3 Zam spell. | Kaswoosh: Range-3-front major Woosh spell to all enemies in AOE. | Sporadic MP Regen: Action start: Occasionally recovers 10% of MP. | Any AOE Frizz or Crack spells. | Staff / increase WIS or spell | 10.00 | 9.50 | 9.75 | 9.50 | - Considered by many to be the best starting nonlimited reroll unit for DPS and versatile leader ability - Huge AOE swoosh and long range Zam spell damage, high WIS stat - 1st Awakening unlocks MP regen over time; please note this unit is NOT LIMITED TIME | |
9 | Emperor Slime | #REF! | Slime | Support | 365 | 367 | 260 | 537 | 242 | 321 | 2 | Raises slime DEF by 30%. | Kabuff: Range-1-radius raises DEF of all allies in area of effect for 3 turns. | Cheer: Range-1 Raises ally's and self ATK and DEF for 3 turns. | Multiheal: Range-2-cross heals a major amount of HP for all allies in AOE. | Sporadic MP Regen: Action start: Occasionally recovers 10% of MP. | Any long range attack spell so that he has some damage. | Staff / increase WIS or HP | 8.00 | 9.00 | 8.50 | 9.25 | - Support unit that can boost DEF, ATK, and AOE heal - Lowest HP and lowest AGL for a S unit, but massive DEF - The only S rarity support unit in global | |
10 | Hybird | #REF! | Nature | Attack | 618 | 361 | 256 | 217 | 436 | 292 | 4 | Lowers enemy Frizz resistance by 25%. | Searing Breath: Range-3-straight breath Frizz attack to all enemies in AOE. | Sizzle: Range-3-front Sizz spell to all enemies in AOE. | Scorch: Range-3-straight major breath Frizz attack to all enemies in AOE. | Breath Tricks: Lowers breath ability MP cost by 10%, raises potency and effect. | Any other elemental breath skills, or spell skills | Sword or Claw / increase breath | 8.50 | 8.50 | 8.50 | 9.01 | - Fastest S unit in game with a massive base 4 movement - Uses long range breath Frizz attacks that can hit multiple - Leader ability lowers enemy Frizz resistance by 25%, making Hybird skills hit even harder | |
11 | Prism Peacock | #REF! | Beast | Magic | 681 | 342 | 260 | 296 | 425 | 297 | 2 | Raises Frizz-type potency by 10%. | Frizzle: Range-3-front Frizz spell. | Blessed Breath: Range-3 Zap spell to all enemies in AOE. | Cremate: Range-1-radius Frizz spell to all enemies in AOE. | Sporadic MP Regen: Action start: Occasionally recovers 10% of MP. | Any Crack or Zap spells. | Claw / increase WIS or spell | 8.50 | 9.00 | 8.75 | 9.00 | - Casts long ranged Frizz and Zap spell damage - Second highest AGL, allowing them to act fast - Leader ability boosts Frizz-type damage by 10% | |
12 | Royal Reptile | #REF! | Dragon | Attack | 751 | 255 | 410 | 310 | 348 | 227 | 2-3 | Raises dragon DEF by 30%. | Tempest Slash: Range-1 physical Zap attack 180%. | Blast Slash: Range-1 physical Bang attack 180%. | Thunder Slash: Range-1 physical Zap attack 270%. | Move +1: Raises Move by 1. | Any other elemental physical attack, ideally with range. | Sword / increase ATK or physical | 8.00 | 9.00 | 8.50 | 9.00 | -Absolutely needs a dupe/awakening for that +1 move, hits like a truck but all single target | |
13 | Archdemon | #REF! | Demon | Magic | 705 | 443 | 250 | 296 | 293 | 312 | 2 | Lowers spell MP cost by 10%. | Boom: Range-2-cross Bang spell to all enemies in AOE. | Glacier: Range-1-radius physical Crack attack to all enemies in AOE. | Kaboom: Range-2-cross major Bang attack to all enemies in AOE. | Sporadic MP Regen: Action start: Occasionally recovers 10% of MP. | Any other elemental spells. | Staff / increase WIS or spell | 8.00 | 9.00 | 8.50 | 8.77 | - Tankiest magic user with shorter spell range than the rest, but has bang elemental coverage | |
14 | Troll King | #REF! | Demon | Defence | 1035 | 315 | 382 | 225 | 295 | 231 | 2 | Lowers enemy's ATK by 10%. | Rolling Attack: Range-1-radius physical Typeless attack 175% to all enemies in AOE. | Dark Spike: Range-1 physical Zam attack 180%. | Spinning Wheel: Range-1-radius physical Typeless attack 250% to all enemies in AOE. | Instant Buff: Battle start: Greatly raises DEF for 3 turns. | Some tanking support skill if possible | Sword or Axe / increase ATK or physical | 9.00 | 9.00 | 9.00 | 8.76 | - Trollin’ through global with the highest HP but very low DEF - All three skills have a range of 1, but two of them hits enemy in a circular radius - Leader ability lowers enemy’s ATK by 10%, helps with survival | |
15 | King She-Slime | #REF! | Slime | Debuff | 823 | 391 | 317 | 296 | 283 | 283 | 2 | Raises martial potency by 10%. | Blow Away: Range-2 martial attack to all enemies in AOE and knocks them back 3 spaces. | Sizzle: Range-3-front Sizz spell to all enemies in AOE. | Head-Butt Charge: Range-Fan martial attack to all enemies in AOE and knocks them back 2 spaces. | Martial Tricks: Lowers martial ability MP cost by 10%, raises potency and effect. | Sword or Axe / increase martial | 9.00 | 8.50 | 8.75 | 8.75 | |||
16 | Great Dragon | #REF! | Dragon | Attack | 690 | 356 | 336 | 320 | 403 | 215 | 2 | Raises dragon breath potency by 20%. | Chilly Breath: Range-3 breath Crack attack to all enemies in AOE. | Blizzard Rush: Range-1 physical Crack attack 180%. | C-C-Cold Breath: Range-3 breath major Crack attack to all enemies in AOE. | Crack-type Ability Tricks: Lowers Crack-type ability MP cost by 10%, raises potency. | Any other elemental breath attacks. | Sword / increase breath | 9.00 | 8.50 | 8.75 | 8.75 | - The key to making Breath attack teams strong - Great balance of AGL, HP and DEF - All skills are Crack-type, so you'll want to give GD some other skill type | |
17 | Hell Gladiator | #REF! | Undead | Debuff | 963 | 312 | 395 | 260 | 305 | 248 | 2 | Lowers enemy poison resistance by 50%. | Mince: Range-1 physical Typeless attack 3x60%. Chance to lower ATK. | Aeolian Slash: Range-1 physical Woosh attack 180%. | Poison Slashes: Range-1 physical Typeless attack 4x70%. Chance to poison. | Sporadic HP Regen: Action start: Occasionally recovers 10% of HP. | Sword or Axe / Increase ATK or physical | 7.00 | 9.00 | 8.00 | 8.50 | - The only S unit with Poison, which can inflict envenomation dealing 25% of target's max hp per turn for 5 turns - Sky high HP with high ATK, but lacks mobility and range | ||
18 | Queen Slime | #REF! | Slime | Debuff | 930 | 327 | 273 | 355 | 390 | 260 | 2 | Raises slime martial potency by 20%. | Tug: Deals moderate martial damage to 1 enemy, pulls it 2 spaces closer. | Glacier: Deals moderate Crack martial damage to all enemies in area of effect. | Icy Chains: Deals major Crack martial damage to all enemies in area of effect, pulls them 1 space closer. | Sporadic MP Regen: Action start: Occasionally recovers 10% of MP. | 7.50 | 8.50 | 8.00 | 8.50 | - Only unit that can pull enemies towards herself, allowing shorter ranged units to attack; limited time unit, gone - Tanky and speedy, with a fairly big MP pool thanks to mp regen | |||
19 | Night Clubber | #REF! | Beast | Defence | 690 | 230 | 335 | 586 | 268 | 192 | 2 | Raises beast physical potency by 20%. | Slashing Edge: Range-1 physical Typeless attack 195%. | Hatchet Man: Range-1 physical Typeless guaranteed crit attack 100%, but high chance of missing. | Ultra Stomp: Range-Fan physical Typeless attack 180% to all enemies in AOE. | Crit Rate Up: Raises critical hit rate by 5%. | Some tanking support skill if possible | Axe / increase HP or DEF | 8.50 | 8.00 | 8.25 | 8.25 | - Massive physical tank with the highest crit in game, but weak to spell damage - Skill 2 literally kills his AI, he'll use it and MISS all the time; need to manual or turn on no MP | |
20 | Squidzilla | #REF! | Nature | Attack | 913 | 271 | 388 | 337 | 272 | 216 | 2 | Raises physical potency by 10%. | Multifists: Range-1 physical Typeless attack 50%x4 to random enemies in AOE. | Slashing Edge: Range-1 physical Typeless attack 195%. | Burst Slash: Range-1 physical Bang attack 270%. | Sporadic Attack Prep: Action start: Occasionally greatly raises ATK for 2 turns. | Any longer range physical attack skill | Sword or Axe / increase ATK or physical | 9.50 | 8.50 | 9.00 | 7.75 | - Low mobility with very short range skills, and gets into battle late or not at all - Great leader skill for physical party (the physical counterpart to Wight King's leader skill) - Honestly, not a very good unit to use as a member; only use as leader in physical team | |
21 | Metal Dragon | #REF! | Inorganic | Attack | 835 | 333 | 351 | 427 | 251 | 212 | 2 | Raises Woosh-type potency by 10%. | Thin Air: Range-1-radius physical Woosh attack to all enemies in AOE. | Heavy Blow: Range-1 physical Typeless attack 195%. | Twister Blister: Range-1-radius major physical Woosh attack to all enemies in AOE. | Martial Tricks: Lowers martial ability MP cost by 10%, raises potency and effect. | Sword or Axe / increase ATK or physical | 8.00 | 8.00 | 8.00 | 7.50 | - Low mobility and short range skills, poor leader ability, at least has AOE and tanky |